Jump to content

KRO : Shadow gears update


Sigma

Recommended Posts

First classes set

Spoiler

Swordsman Shadow Pendant
Increases damage of Magnum Break by 20%.
Increases damage of Magnum Break by additional 5% per refine rate.

Swordsman Shadow Earring
Reduces SP consumption of Bash by 20%.
Reduces SP consumption of Bash by additional 3% per refine rate.
When equipped with Swordsman Shadow Pendant, Atk+1%, MaxHP+1%
If the sum of refine rate is 10 or higher, additional Atk+2%, MaxHP+2%.
 

 

Merchant Shadow Pendant
Increase damage of Cart Revolution by 20%.
Further increase damage of Cart Revolution by 5% per refine rate.

Merchant Shadow Earring
Increases damage of Mammonite by 20%.
Increases damage of Mammonite  by additional 5% per refine rate.
When equipped with Merchant Shadow Pendant, Atk+1%, MaxHP+1%
If the sum of refine rate is 10 or higher, additional Atk+2%, MaxHP+2%.

 

 

Acolyte Shadow Pendant
Increases damage of Holy Light by 50%.
Increases damage of Holy Light by additional 10% per refine rate.

Acolyte Shadow Earring
Reduces SP consumption of Heal by 20%.
Reduces SP consumption of Heal by additional 3% per refine rate.
When equipped with Acolyte Shadow Pendant, Matk+1%, MaxSP+1%
If the sum of refine rate is 10 or higher, additional Matk+2%, MaxSP+2%.

 

 

Thief Shadow Pendant
Increases damage of Envenom by 20%.
Increases damage of Envenom  by additional 5% per refine rate.

Thief Shadow Earring
When using Stone Fling. Has a 20% chance to gain Atk + 30 and Flee + 30 for 5 seconds. Additional Atk + 10 and Flee + 10 per refine rate.
When equipped with Thief Shadow Pendant, Atk+1%, MaxHP+1%
If the sum of refine rate is 10 or higher, additional Atk+2%, MaxHP+2%.

 

 

Magician Shadow Pendant
Increases damage of Fire Wall by 20%.
Increases damage of Fire Wall by additional 5% per refine rate.

Magician Shadow Earring
Reduces variable cast time of Fire Bolt, Cold Bolt and Lightning Bolt by 20%.
Reduces variable cast time of Fire Bolt, Cold Bolt and Lightning Bolt by additional 5% per refine rate.
When equipped with Magician Shadow Pendant, Matk+1%, MaxSP+1%
If the sum of refine rate is 10 or higher, additional Matk+2%, MaxSP+2%.

 

 

Archer Shadow Pendant
Increases damage of Arrow Shower by 20%.
Increases damage of Arrow Shower by additional 5% per refine rate.

Archer Shadow Earring
When using Double Strafe. Has a 20% chance to gain Atk + 30 and Hit + 30 for 5 seconds. Additional Atk + 10 and Hit + 10 per refine rate.
When equipped with Archer Shadow Pendant, Atk+1%, MaxHP+1%
If the sum of refine rate is 10 or higher, additional Atk+2%, MaxHP+2%.

Second classes set

Spoiler

Knight Shadow Shoes
Increases damage of Pierce by 20%.
Increases damage of Pierce by additional 5% per refine rate.

Knight Shadow Armor
Reduces SP consumption of Bowling Bash by 20%.
Reduces SP consumption of Bowling Bash by additional 3% per refine rate.
When equipped with Knight Shadow Shoes,
Reduces SP consumption of Pierce by 20%.
Increases damage of Bowling Bash by 20%.
  

 

Crusader Shadow Shoes
Reduces SP consumption of Holy Cross by 20%
Reduces SP consumption Holy Cross by additional 3% per refine rate.

Crusader Shadow Armor
Increases damage of Grand Cross by 20%.
Increase damage of Grand Cross by additional 5% per refine rate.
When equipped with Crusader Shadow Shoes,
Increases damage of Holy Cross by 20%.
Reduces SP consumption of Grand Cross by 20%

 

  

Blacksmith Shadow Shoes
Reduces SP consumption of Hammer Fall and Adrenaline Rush by 20%
Reduce SP consumption Hammer Fall and Adrenaline Rush by additional 5% per refine rate.

Blacksmith Shadow Armor
When using Weapon Perfection, increases damage against all size monsters by 5% for 50 seconds
Each refine rate above 6 increases damage by additional 1% per refine rate.
When equipped with Blacksmith Shadow Shoes,
When equipped by Blacksmith classes, increases damage against all size monsters by 3%.
Reduces SP consumption of Weapon Perfection by 20%.
  

 

Alchemist Shadow Shoes
When equipped by Alchemist classes, increases heal effectiveness by 30%.
Increases heal effectiveness by additional 7% per refine rate.

Alchemist Shadow Armor
Increase Atk equal to level of Potion Research user learned.
Each refine rate above 6 increases Atk equal to level of Potion Research user learned per refine rate.
When equipped with Alchemist Shadow Shoes,
When equipped by Alchemist classes, enables to use Adrenaline Rush lv.3.

 

Priest Shadow Shoes
Reduces SP consumption of Kyrie Eleison and Lex Aeterna by 20%.
Reduce SP consumption Kyrie Eleison and Lex Aeterna by additional 3% per refine rate.

Priest Shadow Armor
Increases damage of Magnus Exorcismus by 20%.
Increase damage of Magnus Exorcismus by additional 5% per refine rate.
When equipped with Priest Shadow Shoes,
When equipped by Priest classes, Matk + 3%.
Reduces variable casting time of Magnus Exorcismus by 40%.
  

Monk Shadow Shoes
Increases damage of Raging Quadruple Blow by 20%.
Increases damage of Raging Quadruple Blow by additional 5% per refine rate.

Monk Shadow Armor
Increases damage of Throw Spirit Sphere and Occult Impaction by 20%.
Increases damage of Throw Spirit Sphere and Occult Impaction by additional 5% per refine rate.
When equipped with Monk Shadow Shoes,
Reduces SP consumption of Raging Quadruple Blow, Throw Spirit Sphere and Occult Impaction by 20%.
  

 

Assassin Shadow Shoes
Increases damage of Grimtooth by 20%.
Increases damage of Grimtooth by additional 5% per refine rate.

Assassin Shadow Armor
Reduces SP consumption of Sonic Blow by 20%.
Reduces SP consumption of Sonic Blow by additional 3% per refine rate.
When equipped with Assassin Shadow Shoes,
Reduces SP consumption of Grimtooth by 20%.
Increases damage of Sonic Blow by 20%.

 

  
Rogue Shadow Shoes
Increases Atk equal to level of Sword Mastery user learned.
Each refine rate above 6 increases Atk equal to level of Sword Mastery user learned per refine rate.

Rogue Shadow Armor
Increases damage of Sightless Mind by 20%.
Increases damage of Sightless Mind by additional 5% per refine rate.
When equipped with Rogue Shadow Shoes,
When equipped by Rogue classes, increases damage against all size monsters by 3%.
Reduces SP consumption of Sightless Mind by 20%.
  

 

Wizard Shadow Shoes
Reduces variable casting time of Meteor Storm, Lord of Vermilion and Storm Gust by 20%.
Reduce variable casting time of Meteor Storm, Lord of Vermilion and Storm Gust by additional 3% per refine rate.

Wizard Shadow Armor
Increases damage of Jupitel Thunder by 20%.
Increases damage of Jupitel Thunder by additional 5% per refine rate.
When equipped with Wizard Shadow Shoes,
Increases damage of Meteor Storm, Lord of Vermilion and Storm Gust by 20%.
Reduces variable casting time of Jupitel Thunder by 40%.
  

 

Sage Shadow Shoes
Increases damage of Heaven’s Drive by 20%.
Increases damage of Heaven’s Drive by additional 5% per refine rate.

Sage Shadow Armor
When using Hindsight, increases attack speed as percent equal to refine rate for 50 seconds.
If refine rate is 7 or higher, additional ASPD + 1 for 50 seconds when using Hindsight.
If refine rate is 9 or higher, additional ASPD + 1 for 50 seconds when using Hindsight.
When equipped with Sage Shadow Shoes,
Reduces variable casting time of Heaven’s Drive by 40%.
When equipped by Sage classes, Matk + 3%.
  

 

Hunter Shadow Shoes
Increases damage of Blitz Beat by 20%.
Increases damage of Blitz Beat by additional 5% per refine rate.

Hunter Shadow Armor
Increases damage of Claymore Trap and Land mine by 20%.
Increase damage of Claymore Trap and Land mine by additional 5% per refine rate.
When equipped with Hunter Shadow Shoes,
When equipped by Hunter classes, increases damage against all size monsters by 3%.
Reduces SP consumption of Claymore Trap and Land mine by 20%.
  

 

Bard Shadow Shoes
Increases Atk equal to level of Music Lessons user learned.
Each refine rate above 6 increases Atk equal to level of Music Lessons you learned per refine rate.

Bard Shadow Armor
When using Bard skills, recover 5 SP per 5 seconds for 30 seconds.
Increases SP recovery by additional 1 per refine rate.
*Bard skills: Unchained Serenade, Magic Strings, Impressive Riff, Song of Lutie, Perfect Tablature*
When equipped with Bard Shadow Shoes,
When using Amp, greatly increases attack speed and movement speed for 5 seconds.
  

 

Dancer Shadow Shoes
Increases Atk equal to level of Dance Lessons user learned.
Each refine rate above 6 increases Atk equal to level of Dance Lessons you learned per refine rate.

Dancer Shadow Armor
When using Dancer skills, recover 5 SP per 5 seconds for 30 seconds.
Increases SP recovery by additional 1 per refine rate.
*Dancer skills: Slow Grace, Gypsy's Kiss, Lady Luck, Focus Ballet, Hip Shaker*
When equipped with Dancer Shadow Shoes,
When using Amp, greatly increases attack speed and movement speed for 5 seconds.

Third classes set

Spoiler

Rune Knight Shadow Weapon
Increases damage of Sonic Wave by 20%.
Increases damage of Sonic Wave by additional 5% per refine rate.

Rune Knight Shadow Shield
When using Enchant Blade, increase attack speed as percent equal to refine rate for 50 seconds.
If refine rate is 7 or higher, additional ASPD + 1 for 50 seconds when using Enchant Blade.
If refine rate is 9 or higher, additional ASPD + 1 for 50 seconds when using Enchant Blade.
When equipped with Rune Knight Shadow Weapon
Reduces SP consumption of Sonic Wave by 20%. Has a chance to cast Ignition Break lv.3 when dealing physical damage.

[Swordsman set] + [Knight set] + [Rune Knight set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.

Royal Guard Shadow Weapon
Increases damage of Cannon Spear by 20%.
Increases damage of Cannon Spear by additional 5% per refine rate.

Royal Guard Shadow Shield
Increases damage of Earth Drive by 20%.
Increases damage of Earth Drive by additional 5% per refine rate.
When equipped with Royal Guard Shadow Weapon
Reduces SP consumption of Cannon Spear by 20%. Enables to use Chemical Protection (Shield) lv.3

[Swordsman set] + [Crusader set] + [Royal Guard set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.
 
Mechanic Shadow Weapon
Increases damage of Vulcan Arm by 20%.
Increases damage of Vulcan Arm by additional 5% per refine rate.
 
Mechanic Shadow Shield
Increases damage of Flame Launcher by 20%.
Increase damage of Flame Launcher by additional 5% per refine rate.
When equipped with Mechanic Shadow Weapon
Increases damage of Vulcan Arm by 20%. Reduces SP consumption of Flame Launcher by 20%

[Merchant set] + [Blacksmith set] + [Mechanic set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.
 
Genetic Shadow Weapon
Increases damage of Cart Tornado by 20%.
Increases damage of Cart Tornado by additional 5% per refine rate.
 
Genetic Shadow Shield
MaxHP + 3%
Increases Def by Refinement Level x (Total Skill Level of Cart Skills)
Cart Skills : Cart Cannon, Cart Tornado, Cart Boost.
When equipped with Genetic Shadow Weapon
Reduces cooldown of Cart Tornado by 1 second. MaxHP + 2%, Reduce variable casting time of Cart Boost by 100%.

[Merchant set] + [Alchemist set] + [Genetic set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.
 
Archbishop Shadow Weapon
Increases damage of Duple Light by 20%.
Increases damage of Duple Light by additional 5% per refine rate.
 
Archbishop Shadow Shield
Increases damage of Adoramus by 20%.
Increases damage of Adoramus by additional 5% per refine rate.
When equipped with Archbishop Shadow Weapon
Increases damage of Duple Light by 20%. Reduces cooldown of Adoramus by 1 second.

[Acolyte set] + [Priest set] + [Archbishop set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.
 
Sura Shadow Weapon
Reduces cooldown of Rampage Blaster by 2 second.
Reduces cooldown of Rampage Blaster by additional 0.5 second per 1 refine rate.
 
Sura Shadow Shield
Increases damage of Sky Blow by 20%.
Increases damage of Sky Blow by additional 5% per refine rate.
When equipped with Sura Shadow Weapon
Increases damage of Rampage Blast by 20%. Reduces SP consumption of Sky Blow by 20%.

[Acolyte set] + [Monk set] + [Sura set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.
 
Guillotine Cross Shadow Weapon
Reduces SP consumption of Dark Illusion by 20%
Reduces SP consumption Dark Illusion by additional 5% per refine rate.
 
Guillotine Cross Shadow Shield
Reduces cooldown of Dark Claw by 10 seconds.
Reduces cooldown of Dark Claw by additional 2 seconds every refine rate.
When equipped with Guillotine Cross Shadow Weapon
Increases damage of Dark Illusion by 20%. Has a chance to cast Dark Claw lv.1 when dealing physical damage.

[Thief set] + [Assassin set] + [Guillotine Cross set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.
 
Shadow Chaser Shadow Weapon
Increases damage of Triangle Shot by 20%.
Increases damage of Triangle Shot by additional 5% per refine rate.
 
Shadow Chaser Shadow Shield
When using Shadow Spell, increases attack speed as percent equal to refine rate for 50 seconds.
If refine rate is 7 or higher, additional ASPD + 1 for 50 seconds when using Shadow Spell.
If refine rate is 9 or higher, additional ASPD + 1 for 50 seconds when using Shadow Spell.
When equipped with Shadow Chaser Shadow Weapon
Increases damage of Triangle Shot by 20%. Atk + 2%, Matk + 2%, Increases long-ranged physical damage by 2%.

[Thief set] + [Rogue set] + [Shadow Chaser set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.
 
Warlock Shadow Weapon
Increases damage of Drain Life by 20%.
Increases damage of Drain Life by additional 5% per refine rate.
 
Warlock Shadow Shield
Increases damage of Earth Strain by 20%.
Increases damage of Earth Strain by additional 5% per refine rate.
When equipped with Warlock Shadow Weapon
Reduces cooldown of Dran Life by 1 second. Reduces cooldown of Earth Strain by 4 seconds.

[Magician set] + [Wizard set] + [Warlock set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.
 
Sorcerer Shadow Weapon
Reduces cooldown of Diamond Dust by 1 second.
Reduces cooldown of Diamond Dust by additional 0.3 second per 1 refine rate.
 
Sorcerer Shadow Shield
Reduces cooldown of Earth Grave by 1 second.
Reduces cooldown of Earth Grave by additional 0.3 second per 1 refine rate.
When equipped with Sorcerer Shadow Weapon
Increases damage of Diamond Dust and Earth Grave by 20%

[Magician set] + [Sage set] + [Sorcerer set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.

Ranger Shadow Weapon
Increases damage of Bomb Cluster by 20%.
Increases damage of Bomb Cluster by additional 5% per refine rate.
 
Ranger Shadow Shield
Reduces SP consumption of Aimed Bolt by 20%.
Reduce SP consumption of Aimed Bolt by additional 5% per refine rate.
When equipped with Ranger Shadow Weapon
Increases damage of Aimed Bolt and Bomb Cluster by 20%.

[Archer set] + [Hunter set] + [Ranger set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.
 
Minstrel Shadow Weapon
MaxHP + 3%
Increases Def by Refinement Level x (Total Skill Level of Minstrel's Music Skills)
Minstrel's Music Skills : Echo Song, Harmonize, Windmill Rush

Minstrel Shadow Shield
MaxSP + 3%
Increases Mdef by Refinement Level x ((Total Skill Level of Minstrel's Music Skills) / 5 )
Minstrel's Music Skills : Echo Song, Harmonize, Windmill Rush
When equipped with Minstrel Shadow Weapon
MaxHP + 2%, MaxSP + 2%,increases long-ranged physical damage by 1% for every 2 level of Voice Lessons you learned.

[Archer set] + [Bard set] + [Minstrel set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.
 
Wanderer Shadow Weapon
MaxHP + 3%
Increases Def by Refinement Level x (Total Skill Level of Wanderer's Music Skills)
Wanderer's Music Skills : Moonlight Serenade, Swing Dance, Lover Symphony
 
Wanderer Shadow Shield
MaxSP + 3%
Increases Mdef by Refinement Level x ((Total Skill Level of Wanderer's Music Skills) / 5 )
Wanderer's Music Skills : Moonlight Serenade, Swing Dance, Lover Symphony
When equipped with Wanderer Shadow Weapon
MaxHP + 2%, MaxSP + 2%,increases long-ranged physical damage by 1% for every 2 level of Voice Lessons you learned.

[Archer set] + [Dancer set] + [Wanderer set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.

[First Class set] + [Second Class set] + [Thrid Class set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.

Expanded classes set (exclusive to their class only)

Spoiler

Super Novice Shadow Weapon
MaxHP + 1000, MaxSP + 200.
Ignores defense of normal monsters by 3% per level of Sword Mastery you learned.
Ignores magic defense of normal monsters by 3% per level of Increase SP recovery you learned.
Ignores defense and magic defense of normal monsters by 3% per refine rate.
If refine rate is 7 or higher, MaxHP/MaxSP + 5%.
If refine rate is 9 or higher, additional MaxHP/MaxSP + 5%, increase SP recovery by 100%.

Super Novice Shadow Shield
MaxHP + 1000, MaxSP + 200.
Reduces delay after attack by 2% per level of Double Attack you learned.
Reduces variable casting time by 2% per level of Owl Eye you learned.
Reduces delay after attack and variable casting time by 1% per refine rate.
If refine rate is 7 or higher, Atk/Matk + 2%.
If refine rate is 9 or higher, additional Atk/Matk + 3%.
When equipped with Super Novice Shadow Weapon
All stat + 3, MaxHP/MaxSP + 2%.
Reduces SP consumption of skills by 10%.

 

 

Gunslinger Shadow Weapon
ASPD + 1.
Ignores defense of normal monsters by 3% per level of Snake Eye you learned.
Ignores defense of normal monsters by 3% per refine rate.
If refine rate is 7 or higher, ASPD + 1, increases long ranged physical damage by 3%.
If refine rate is 9 or higher, ASPD + 1, increases long ranged physical damage by additional 5%.

Gunslinger Shadow Shield
Increases critical damage by 5%.
Cri + 2 per level of Single Action you learned.
Cri + 1 per refine rate.
If refine rate is 7 or higher, increases critical damage by 2%.
If refine rate is 9 or higher, increases critical damage by additional 3%.
When equipped with Gunslinger Shadow Weapon
All stat + 3, MaxHP/MaxSP + 2%.
Reduces SP consumption of skills by 10%.

 

Taekwondo Shadow Weapon
ASPD + 1.
Atk/Matk + 1% per refine rate.
If refine rate is 7 or higher, ASPD + 1, MaxHP + 1000, MaxSP + 200.
If refine rate is 9 or higher, ASPD + 1, MaxHP/MaxSP + 10%.

Taekwondo Shadow Shield
Atk/Matk + 3%
Ignores defense of normal monsters by 3% per level of Peaceful Break you learned.
Ignores magic defense of normal monsters by 3% per level of Happy Break you learned.
Ignores defense and magic defense of normal monsters by 3% per refine rate.
If refine rate is 7 or higher, Atk/Matk + 2%
If refine rate is 9 or higher, additional Atk/Matk + 3%
When equipped with Taekwon Shadow Weapon
All stat + 3, MaxHP/MaxSP + 2%.
Reduces SP consumption of skills by 10%.

 

Ninja Shadow Weapon
Atk/Matk + 3%
Reduces cooldown of Kunai Explosion by 2 seconds.
Matk + 3 per level of Ninja Mastery you learned.
If refine rate is 7 or higher, Atk/Matk + 3%
If refine rate is 9 or higher, additional Atk/Matk + 4%

Ninja Shadow Shield
ASPD + 1.
Atk + 3 per level of Dagger Throwing Practice you learned.
When using Ninja Aura, ASPD + 1 for 50 seconds.
Ignores defense and magic defense of normal monsters by 4% per refine rate.
If refine rate is 7 or higher, ignores defense and magic defense of normal monsters by additional 10%
If refine rate is 9 or higher, ignores defense and magic defense of normal monsters by additional 10%
When equipped with Ninja Shadow Weapon
All stat + 3, MaxHP/MaxSP + 2%.
Reduces SP consumption of skills by 10%.

 

Doram Magical Shadow Weapon
Reduces variable casting time by 5%.
Reduces variable casting time by additional 1% per refine rate.
Reduces fixed casting time by 0.1 second when Power of Land is learned.
Reduces SP consumption of skills by 3% when Power of Sea is learned.
If refine rate is 7 or higher, Matk + 5%
If refine rate is 9 or higher, additional Matk + 5%

Doram Magical Shadow Shield
Matk + 3%.
When using Bunch of Shrimp, recovers 5 SP every 5 seconds for 30 seconds.
Reduces cooldown of Catnip Meteor by 0.1 second per refine rate.
If refine rate is 7 or higher, Increases Catnip Meteor damage by 5%.
If refine rate is 9 or higher, Increases Catnip Meteor damage by additional 5%.
When equipped with Doram Magical Shadow Weapon
All stat + 3, MaxHP/MaxSP + 2%.
Reduce SP consumption of skills by 10%.

 

Doram Physical Shadow Weapon
Increases long ranged physical damage by 1% per refine rate.
ASPD + 1 when Power of Life is learned.
If refine rate is 7 or higher, Perfect Dodge + 2.
If refine rate is 9 or higher, additional Perfect Dodge + 3.

Doram Physical Shadow Shield
Atk + 3%.
When using Arclouse Dash, ASPD + 1 for 50 seconds.
Reduces cooldown of Lunatic Carrot Beat by 0.2 second per refine rate.
If refine rate is 7 or higher, Increases Lunatic Carrot Beat damage by 5%.
If refine rate is 9 or higher, Increases Lunatic Carrot Beat damage by additional 5%.
When equipped with Doram Physical Shadow Weapon
All stat + 3, MaxHP/MaxSP + 2%.
Reduces SP consumption of skills by 10%.

 

Link to comment
Share on other sites

  • 2 weeks later...

Added new 6 pieces of 2nd expanded classes. I guess there're exclusive shadow set for Taekwondo classes in the future.

Spoiler

Rebellion Shadow Armor
Reduces cooldown of Heat Barrel by 1 second.
Reduces cooldown of Heat Barrel by additional 1 second per 2 refine rate.
When equipped with Rebellion Shadow Shoes, reduces cooldown of Heat Barrel by additional 4 seconds, reduces cooldown of Hammer of God by 2 seconds.
[Gunslinger set] + [Rebellion set]
All Stat + 7, MaxHP + 3%, MaxSP + 3%.

Rebellion Shadow Shoes
Increases damage of Hammer of God by 20%.
Increases damage of Hammer of God by additional 5% per refine rate.


Kagerou Shadow Armor
Increases damage of Swirling Petal by 20%.
Increases damage of Swirling Petal by additional 5% per refine rate.
When equipped with Kagerou Shadow Shoes, increases long ranged physical damage by 5%, reduces cooldown of Cross Slash by 1 second.
[Ninja set] + [Kagerou set]
All Stat + 7, MaxHP + 3%, MaxSP + 3%.

Kagerou Shadow Shoes
Increases damage of Kunai Splash by 20%.
Increases damage of Kunai Splash by additional 5% per refine rate.


Oboro Shadow Armor
Increases damage of Flaming Petals, Freezing Spear, and Wind Blade by 20%.
Increases damage of Flaming Petals, Freezing Spear, and Wind Blade by additional 5% per refine rate.
When equipped with Oboro Shadow Shoes, increase fire, water and wind magical damage by 5%, reduces cooldown of Illusion - Shadow by 3 seconds.
[Ninja set] + [Oboro set]
All Stat + 7, MaxHP + 3%, MaxSP + 3%.

Oboro Shadow Shoes
Reduces cooldown of Illusion - Shadow by 1 second.
Reduces cooldown of Illusion - Shadow by additional 1 second per 2 refine rate.

 

Link to comment
Share on other sites

Added new 8 pieces of Summoner and Taekwondo classes set.

Spoiler

Doram Physical Shadow Armor
Increases damage of Picky Peck by 20%.
Increases damage of Lunatic Carrot Beat by 3% per refine rate.
When equipped with Doram Physical Shadow Shoes, reduces cooldown of Lunatic Carrot Beat by 3 seconds.
When Doram Physical Shadow Weapon, Shield, Armor and Shoes are equipped together,
All Stat + 7, MaxHP + 3%, MaxSP + 3%, ignores defense and magic defense of normal monsters by 50%.

Doram Physical Shadow Shoes
Reduces cooldown of Hiss by 3 seconds.
Reduces cooldown of Hiss by additional 3 seconds per 2 refine rate.


Doram Magical Shadow Armor
Increases damage of Catnip Meteor by 20%.
Increases damage of Silvervine Stem Spear by 3% per refine rate.
When equipped with Doram Magical Shadow Shoes, reduces cooldown of Silvervine Stem Spear by 1 seconds.
When Doram Magical Shadow Weapon, Shield, Armor and Shoes are equipped together,
All Stat + 7, MaxHP + 3%, MaxSP + 3%, ignores defense and magic defense of normal monsters by 50%.

Doram Magical Shadow Shoes
Reduces cooldown of Chattering by 3 seconds.
Reduces cooldown of Chattering by additional 3 seconds per 2 refine rate.


Star Emperor Shadow Armor
Increases damage of New Moon Kick by 20%.
Increases damage of Full Moon Kick by 3% per refine rate.
When equipped with Star Emperor Shadow Shoes, reduces cooldown of Document of Sun, Moon and Star by 2 seconds.
[Taekwondo set] + [Star Emperor set]
All Stat + 7, MaxHP + 3%, MaxSP + 3%.

Star Emperor Shadow Shoes
Reduces cooldown of Document of Sun, Moon and Star by 3 seconds.
Reduces cooldown of Document of Sun, Moon and Star by additional 3 seconds per 2 refine rate.


Soul Reaper Shadow Armor
Increases damage of Eswhoo by 20%.
Increases damage of Espa by 3% per refine rate.
When equipped with Soul Reaper Shadow Shoes, reduces cooldown of Soul Reap by 2 seconds.
[Taekwondo set] + [Soul Reaper set]
All Stat + 7, MaxHP + 3%, MaxSP + 3%.

Soul Reaper Shadow Shoes
Reduces cooldown of Soul Reap by 3 seconds.
Reduces cooldown of Soul Reap by additional 1 seconds per 2 refine rate.

 

Link to comment
Share on other sites

  • 9 months later...

Added skills shadow set of Rune Knight, Ranger and Mechanic.

Spoiler

24440.png
Sonic Shadow Armor
Increases Sonic Wave damage by 5%.
Increases Sonic Wave damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24441.png
Sonic Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Sonic Shadow Armor, Shield and Shoes are equipped together, increases Sonic Wave damage as percentage equal to the sum of refine rate of set.
When equipped with Rune Knight Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Sonic Shadow Shield and Rune Knight Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24442.png
Sonic Shadow Shoes
Reduces SP consumption of Sonic Wave by 2%.
Reduces SP consumption of Sonic Wave by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24443.png
Ignition Shadow Weapon
Has a low chance to auto-cast Ignition Break level 3 when dealing melee physical damage. (If user has higher level, that level will be cast instead)
If refine rate is 7 or higher, increases a chance to auto-cast by additional 1%.
If refine rate is 9 or higher, increases a chance to auto-cast by additional 2%.
When Ignition Shadow Weapon, Pendant and Earring are equipped together, increases Ignition Break damage as percentage equal to the sum of refine rate of set.
When equipped with Rune Knight Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Ignition Shadow Weapon and Rune Knight Shadow Shield
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24444.png
Ignition Shadow Pendant
Increases Ignition Break damage by 5%.
Increases Ignition Break damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24445.png
Ignition Shadow Earring
Reduces cooldown of Ignition Break by 0.2 seconds.
Reduces cooldown of Ignition Break by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24446.png
Cold Breath Shadow Armor
Increases Dragon Breath - Water damage by 5%.
Increases Dragon Breath - Water damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24447.png
Cold Breath Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Cold Breath Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Rune Knight Shadow Weapon, increases Dragon Breath - Water damage as percentage equal to the sum of refine rate of Cold Breath Shadow Shield and Rune Knight Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24448.png
Cold Breath Shadow Shoes
Reduces SP consumption of Dragon Breath - Water by 2%.
Reduces SP consumption of Dragon Breath - Water by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24449.png
Fire Breath Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Fire Breath Shadow Weapon, Pendant and Earring are equipped together, increases MaxHP/MaxSP as percentage equal to the half of the sum of refine rate of set.
When equipped with Rune Knight Shadow Shield, increases Dragon Breath damage as percentage equal to the sum of refine rate of Fire Breath Shadow Weapon and Rune Knight Shadow Shield.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24450.png
Fire Breath Shadow Pendant
Increases Dragon Breath damage by 5%.
Increases Dragon Breath damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24451.png
Fire Breath Shadow Earring
Reduces SP consumption of Dragon Breath by 2%.
Reduces SP consumption of Dragon Breath by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24452.png
Cluster Shadow Armor
Increases Cluster Bomb damage by 5%.
Increases Cluster Bomb damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24453.png
Cluster Shadow Shield
Increases Cluster Bomb damage by 3%.
If refine rate is 7 or higher, increases Cluster Bomb damage by additional 3%.
If refine rate is 9 or higher, increases Cluster Bomb damage by additional 4%.
When Cluster Shadow Armor, Shield and Shoes are equipped together, increases Cluster Bomb damage as percentage equal to the sum of refine rate of set.
When equipped with Ranger Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Cluster Shadow Shield and Ranger Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24454.png
Cluster Shadow Shoes
Increases Cluster Bomb damage by 5%.
Increases Cluster Bomb damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24455.png
Aimed Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Aimed Shadow Weapon, Pendant and Earring are equipped together, increases Aimed Bolt damage as percentage equal to the sum of refine rate of set.
When equipped with Ranger Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Aimed Shadow Weapon and Ranger Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24456.png
Aimed Shadow Pendant
Increases Aimed Bolt damage by 5%.
Increases Aimed Bolt damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24457.png
Aimed Shadow Earring
Increases physical damage against all size enemies by 3%.
Increases physical damage against all size enemies by additional 2% per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24458.png
Arrow Shadow Armor
Increases Arrow Storm damage by 5%.
Increases Arrow Storm damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24459.png
Arrow Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Arrow Shadow Armor, Shield and Shoes are equipped together, increases Arrow Storm damage as percentage equal to the sum of refine rate of set.
When equipped with Ranger Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Arrow Shadow Shield and Ranger Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24460.png
Arrow Shadow Shoes
Reduces SP consumption of Arrow Storm by 2%.
Reduces SP consumption of Arrow Storm by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24461.png
Shooting Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Shooting Shadow Weapon, Pendant and Earring are equipped together, increases critical damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Ranger Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Shooting Shadow Weapon and Ranger Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24462.png
Shooting Shadow Pendant
Increases Focused Arrow Strike damage by 5%.
Increases Focused Arrow Strike damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24463.png
Shooting Shadow Earring
Reduces SP consumption of Focused Arrow Strike by 2%.
Reduces SP consumption of Focused Arrow Strike by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24464.png
Tornado Shadow Armor
Increases Axe Tornado damage by 5%.
Increases Axe Tornado damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24465.png
Tornado Shadow Shield
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Tornado Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Mechanic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Tornado Shadow Shield and Mechanic Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24466.png
Tornado Shadow Shoes
Reduces SP consumption of Axe Tornado by 2%.
Reduces SP consumption of Axe Tornado by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24467.png
Boomerang Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Boomerang Shadow Weapon, Pendant and Earring are equipped together, increases Axe Boomerang damage as percentage equal to the sum of refine rate of set.
When equipped with Mechanic Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Boomerang Shadow Weapon and Mechanic Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24468.png
Boomerang Shadow Pendant
Increases Axe Boomerang damage by 5%.
Increases Axe Boomerang damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24469.png
Boomerang Shadow Earring
Reduces cooldown of Axe Boomerang by 0.1 seconds.
Reduces cooldown of Axe Boomerang by additional 0.1 seconds per 4 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24470.png
Vulcan Shadow Armor
Increases Vulcan Arm damage by 5%.
Increases Vulcan Arm damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24471.png
Vulcan Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Vulcan Shadow Armor, Shield and Shoes are equipped together, increases Vulcan Arm damage as percentage equal to the sum of refine rate of set.
When equipped with Mechanic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Vulcan Shadow Shield and Mechanic Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24472.png
Vulcan Shadow Shoes
Reduces SP consumption of Vulcan Arm by 2%.
Reduces SP consumption of Vulcan Arm by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24473.png
Arm Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Arm Shadow Weapon, Pendant and Earring are equipped together, increases Arm Cannon damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Mechanic Shadow Shield, reduces variable casting time equal to the half the sum of refine rate of Arm Shadow Weapon and Mechanic Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24474.png
Arm Shadow Pendant
Increases Arm Cannon damage by 5%.
Increases Arm Cannon damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24475.png
Arm Shadow Earring
Reduces SP consumption of Arm Cannon by 2%.
Reduces SP consumption of Arm Cannon by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

 

Link to comment
Share on other sites

  • 1 month later...

Added skills shadow set of Sura, Archbishop and Performers.

Spoiler

24476.png
Rampage Shadow Armor
Increases Rampage Blast damage by 5%.
Increases Rampage Blast damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Sura

24477.png
Rampage Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Rampage Shadow Armor, Shield and Shoes are equipped together, increases Rampage Blast damage as percentage equal to the sum of refine rate of set.
When equipped with Sura Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rampage Shadow Shield and Sura Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Sura

24478.png
Rampage Shadow Shoes
Reduces cooldown of Rampage Blast by 0.2 seconds.
Reduces cooldown of Rampage Blast by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Sura

24479.png
Sky Blow Shadow Weapon
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Sky Blow Shadow Weapon, Pendant and Earring are equipped together, increases Sky Blow damage as percentage equal to the sum of refine rate of set.
When equipped with Sura Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Sky Blow Shadow Weapon and Sura Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Sura

24480.png
Sky Blow Shadow Pendant
Increases Sky Blow damage by 5%.
Increases Sky Blow damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Sura

24481.png
Sky Blow Shadow Earring
Atk + 3%.
Atk + 1% per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Sura

24482.png
Knuckle Arrow Shadow Armor
Increases Knuckle Arrow damage by 5%.
Increases Knuckle Arrow damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Sura

24483.png
Knuckle Arrow Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Knuckle Arrow Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Sura Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Knuckle Arrow Shadow Shield and Sura Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Sura

24484.png
Knuckle Arrow Shadow Shoes
Increases physical damage against all size enemies by 3%.
Increases physical damage against all size enemies by additional 2% per 3 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Sura

24485.png
Tiger Cannon Shadow Weapon
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Tiger Cannon Shadow Weapon, Pendant and Earring are equipped together, increases MaxHP/MaxSP as percentage equal to the half of the sum of refine rate of set.
When equipped with Sura Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, increases Tiger Cannon damage as percentage equal to the sum of refine rate of Tiger Cannon Shadow Weapon and Sura Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Sura 

24486.png
Tiger Cannon Shadow Pendant
Increases Tiger Cannon damage by 5%.
Increases Tiger Cannon damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Sura

24487.png
Tiger Cannon Shadow Earring
Reduces SP consumption of Tiger Cannon by 2%.
Reduces SP consumption of Tiger Cannon by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Sura

24488.png
Duple Shadow Armor
Increases Duple Light damage by 5%.
Increases Duple Light damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24489.png
Duple Shadow Shield
Increases physical damage against all size enemies by 1%, increases holy property magical damage by 1%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 2%, increases holy property magical damage by additional 2%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 2%, increases holy property magical damage by additional 2%.
When Duple Shadow Armor, Shield and Shoes are equipped together, increases Duple Light damage as percentage equal to the sum of refine rate of set.
When equipped with Archbishop Shadow Weapon, ignores physical and magical defense rate of all race monsters (except players) by 40%, additional physical and magical defense rate ignoring equal to the sum of refine rate of Duple Shadow Shield and Archbishop Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24490.png
Duple Shadow Shoes
Increases critical damage by 5%.
Increases critical damage by 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24491.png
Adora Shadow Weapon
Increases holy property magical damage by 3%.
If refine rate is 7 or higher, increases holy property magical damage by additional 3%.
If refine rate is 9 or higher, increases holy property magical damage by additional 4%.
When Adora Shadow Weapon, Pendant and Earring are equipped together, increases Adoramus damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Archbishop Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Adora Shadow Weapon and Archbishop Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24492.png
Adora Shadow Pendant
Increases Adoramus damage by 5%.
Increases Adoramus damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24493.png
Adora Shadow Earring
Reduces SP consumption of Adoramus by 2%.
Reduces SP consumption of Adoramus by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24494.png
Judex Shadow Armor
Increases Judex damage by 5%.
Increases Judex damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24495.png
Judex Shadow Shield
Increases holy property magical damage by 3%.
If refine rate is 7 or higher, increases holy property magical damage by additional 3%.
If refine rate is 9 or higher, increases holy property magical damage by additional 4%.
When Judex Shadow Armor, Shield and Shoes are equipped together, increases Judex damage as percentage equal to the sum of refine rate of set.
When equipped with Archbishop Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Judex Shadow Shield and Archbishop Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24496.png
Judex Shadow Shoes
Increases magical damage against all size enemies by 3%.
Increases magical damage against all size enemies by additional 2% per 3 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24497.png
Magnus Shadow Weapon
Increases holy property magical damage by 3%.
If refine rate is 7 or higher, increases holy property magical damage by additional 3%.
If refine rate is 9 or higher, increases holy property magical damage by additional 4%.
When Magnus Shadow Weapon, Pendant and Earring are equipped together, increases Magnus Exorcismus damage as percentage equal to the sum of refine rate of set.
When equipped with Archbishop Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Magnus Shadow Weapon and Archbishop Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24498.png
Magnus Shadow Pendant
Increases Magnus Exorcismus damage by 5%.
Increases Magnus Exorcismus damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24499.png
Magnus Shadow Earring
Reduces SP consumption of Magnus Exorcismus by 2%.
Reduces SP consumption of Magnus Exorcismus by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24500.png
Rainstorm Shadow Armor
Increases Severe Rainstorm damage by 5%.
Increases Severe Rainstorm damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24501.png
Rainstorm Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Rainstorm Shadow Armor, Shield and Shoes are equipped together, increases Severe Rainstorm damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Wanderer Shadow Weapon or Minstrel Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rainstorm Shadow Shield and Wanderer Shadow Weapon or Minstrel Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24502.png
Rainstorm Shadow Shoes
Reduces SP consumption of Severe Rainstorm by 2%.
Reduces SP consumption of Severe Rainstorm by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24503.png
Arrow Vulcan Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Arrow Vulcan Shadow Weapon, Pendant and Earring are equipped together, increases Arrow Vulcan damage as percentage equal to the sum of refine rate of set.
When equipped with Wanderer Shadow Shield or Minstrel Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Arrow Vulcan Shadow Weapon and Wanderer Shadow Shield or Minstrel Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24504.png
Arrow Vulcan Shadow Pendant
Increases Arrow Vulcan damage by 5%.
Increases Arrow Vulcan damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24505.png
Arrow Vulcan Shadow Earring
Reduces cooldown of Arrow Vulcan by 0.2 seconds.
Reduces cooldown of Arrow Vulcan by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24506.png
Metallic Shadow Armor
Increases Metallic Sound damage by 5%.
Increases Metallic Sound damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24507.png
Metallic Shadow Shield
Increases neutral property magical damage by 3%.
If refine rate is 7 or higher, increases neutral property magical damage by additional 3%.
If refine rate is 9 or higher, increases neutral property magical damage by additional 4%.
When Metallic Shadow Armor, Shield and Shoes are equipped together, increases Metallic Sound damage as percentage equal to the sum of refine rate of set.
When equipped with Wanderer Shadow Weapon or Minstrel Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Metallic Shadow Shield and Wanderer Shadow Weapon or Minstrel Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24508.png
Metallic Shadow Shoes
Reduces SP consumption of Metallic Sound by 2%.
Reduces SP consumption of Metallic Sound by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24509.png
Reverberation Shadow Weapon
Increases neutral property magical damage by 3%.
If refine rate is 7 or higher, increases neutral property magical damage by additional 3%.
If refine rate is 9 or higher, increases neutral property magical damage by additional 4%.
When Reverberation Shadow Weapon, Pendant and Earring are equipped together, increases Reverberation damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Wanderer Shadow Shield or Minstrel Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Reverberation Shadow Weapon and Wanderer Shadow Shield or Minstrel Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24510.png
Reverberation Shadow Pendant
Increases Reverberation damage by 5%.
Increases Reverberation damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24511.png
Reverberation Shadow Earring
Reduces SP consumption of Reverberation by 2%.
Reduces SP consumption of Reverberation by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

 

Link to comment
Share on other sites

  • 4 weeks later...

Added skills shadow set of Shadow Chaser, Guillotine Cross and Sorcerer.

Spoiler
24524.png
Triangle Shadow Armor
Increases Triangle Shot damage by 5%.
Increases Triangle Shot damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24525.png
Triangle Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Triangle Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Shadow Chaser Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Triangle Shadow Shield and Shadow Chaser Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24526.png
Triangle Shadow Shoes
Reduces SP consumption of Triangle Shot by 2%.
Reduces SP consumption of Triangle Shot by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24527.png
Shadow Spell Shadow Weapon
Has a chance to auto-cast Psychic Wave level 3 when dealing normal physical damage.
If refine rate is 7 or higher, increases a chance to auto-cast by additional 1%.
If refine rate is 9 or higher, increases a chance to auto-cast by additional 2%.
When Shadow Spell Shadow Weapon, Pendant and Earring are equipped together, increases Psychic Wave damage as percentage equal to the sum of refine rate of set.
When equipped with Shadow Chaser Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Shadow Spell Shadow Weapon and Shadow Chaser Shadow Shield
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24528.png
Shadow Spell Shadow Pendant
Increases Meteor Storm damage by 5%.
Increases Meteor Storm damage by additional 3% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24529.png
Shadow Spell Shadow Earring
Increases neutral and fire property magical damage by 2%.
Increases neutral and fire property magical damage by additional 2% per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24530.png
Menace Shadow Armor
Increases Fatal Menace damage by 5%.
Increases Fatal Menace damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24531.png
Menace Shadow Shield
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Menace Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Shadow Chaser Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Menace Shadow Shield and Shadow Chaser Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24532.png
Menace Shadow Shoes
Reduces SP consumption of Fatal Menace by 2%.
Reduces SP consumption of Fatal Menace by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24533.png
Feint Shadow Weapon
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Feint Shadow Weapon, Pendant and Earring are equipped together, increases Feint Bomb damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Shadow Chaser Shadow Shield, reduces variable casting time equal to the half the sum of refine rate of Feint Shadow Weapon and Shadow Chaser Shadow Shield.
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24534.png
Feint Shadow Pendant
Increases Feint Bomb damage by 5%.
Increases Feint Bomb damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24535.png
Feint Shadow Earring
Reduces cooldown of Feint Bomb by 0.2 seconds.
Reduces cooldown of Feint Bomb by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24536.png
Rolling Shadow Armor
Increases Rolling Cutter damage by 5%.
Increases Rolling Cutter damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24537.png
Rolling Shadow Shield
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Rolling Shadow Armor, Shield and Shoes are equipped together, increases Rolling Cutter damage as percentage equal to the sum of refine rate of set.
When equipped with Guillotine Cross Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rolling Shadow Shield and Guillotine Cross Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24538.png
Rolling Shadow Shoes
Reduces SP consumption of Rolling Cutter by 2%.
Reduces SP consumption of Rolling Cutter by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24539.png
Katar Shadow Weapon
Has a chance to gain bonus critical damage by 10% and bonus physical damage against all size enemies by 10% for 5 seconds when dealing physical damage.
If refine rate is 7 or higher, additional bonus critical damage by 5% and bonus physical damage against all size enemies by 5% when buff triggers.
If refine rate is 9 or higher, increases the duration of buff by 5 seconds.
When Katar Shadow Weapon, Pendant and Earring are equipped together, increases Atk equal to the sum of refine rate of set.
When equipped with Guillotine Cross Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Katar Shadow Weapon and Guillotine Cross Shadow Shield
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24540.png
Katar Shadow Pendant
Increases critical damage by 5%.
Increases critical damage by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24541.png
Katar Shadow Earring
Increases physical damage against all size enemies by 5%.
Increases physical damage against all size enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24542.png
Slash Shadow Armor
Increases Counter Slash damage by 5%.
Increases Counter Slash damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24543.png
Slash Shadow Shield
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Slash Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Guillotine Cross Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Slash Shadow Shield and Guillotine Cross Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24544.png
Slash Shadow Shoes
Reduces SP consumption of Counter Slash by 2%.
Reduces SP consumption of Counter Slash by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24545.png
Ripper Slasher Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Ripper Slasher Shadow Weapon, Pendant and Earring are equipped together, increases Cross Ripper Slasher damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Guillotine Cross Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Ripper Slasher Shadow Weapon and Guillotine Cross Shadow Shield
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24546.png
Ripper Slasher Shadow Pendant
Increases Cross Ripper Slasher damage by 5%.
Increases Cross Ripper Slasher damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24547.png
Ripper Slasher Shadow Earring
Increases physical damage against all size enemies by 5%.
Increases physical damage against all size enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24548.png
Dust Shadow Armor
Increases Diamond Dust damage by 5%.
Increases Diamond Dust damage by additional 2% per refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24549.png
Dust Shadow Shield
Increases water property magical damage by 3%.
If refine rate is 7 or higher, increases water property magical damage by additional 3%.
If refine rate is 9 or higher, increases water property magical damage by additional 4%.
When Dust Shadow Armor, Shield and Shoes are equipped together, increases Diamond Dust damage as percentage equal to the sum of refine rate of set.
When equipped with Sorcerer Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Dust Shadow Shield and Sorcerer Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24550.png
Dust Shadow Shoes
Reduces SP consumption of Diamond Dust by 4%.
Reduces SP consumption of Diamond Dust by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24551.png
Grave Shadow Weapon
Increases earth property magical damage by 3%.
If refine rate is 7 or higher, increases earth property magical damage by additional 3%.
If refine rate is 9 or higher, increases earth property magical damage by additional 4%.
When Grave Shadow Weapon, Pendant and Earring are equipped together, increases Earth Grave damage as percentage equal to the sum of refine rate of set.
When equipped with Sorcerer Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Grave Shadow Weapon and Sorcerer Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24552.png
Grave Shadow Pendant
Increases Earth Grave damage by 5%.
Increases Earth Grave damage by additional 2% per refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24553.png
Grave Shadow Earring
Reduces cooldown of Earth Grave by 0.2 seconds.
Reduces cooldown of Earth Grave by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24554.png
Psychic Shadow Armor
Increases Psychic Wave damage by 5%.
Increases Psychic Wave damage by additional 2% per refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24555.png
Psychic Shadow Shield
Increases neutral property magical damage by 3%.
If refine rate is 7 or higher, increases neutral property magical damage by additional 3%.
If refine rate is 9 or higher, increases neutral property magical damage by additional 4%.
When Psychic Shadow Armor, Shield and Shoes are equipped together, increases Psychic Wave damage as percentage equal to the sum of refine rate of set.
When equipped with Sorcerer Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Psychic Shadow Shield and Sorcerer Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24556.png
Psychic Shadow Shoes
Reduces SP consumption of Psychic Wave by 4%.
Reduces SP consumption of Psychic Wave by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24557.png
Varetyr Shadow Weapon
Increases wind property magical damage by 3%.
If refine rate is 7 or higher, increases wind property magical damage by additional 3%.
If refine rate is 9 or higher, increases wind property magical damage by additional 4%.
When Grave Shadow Weapon, Pendant and Earring are equipped together, increases Varetyr Spear damage as percentage equal to the sum of refine rate of set.
When equipped with Sorcerer Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Varetyr Shadow Weapon and Sorcerer Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24558.png
Varetyr Shadow Pendant
Increases Varetyr Spear damage by 5%.
Increases Varetyr Spear damage by additional 2% per refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24559.png
Varetyr Shadow Earring
Reduces SP consumption of Varetyr Spear by 4%.
Reduces SP consumption of Varetyr Spear by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

 

Link to comment
Share on other sites

  • 1 month later...

Added skills shadow set of Warlock, Genetic and Royal Guard.

Spoiler

24512.png
Jack Shadow Armor
Increases Jack Frost damage by 5%.
Increases Jack Frost damage by additional 2% per refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Warlock

24513.png
Jack Shadow Shield
Increases water property magical damage by 3%.
If refine rate is 7 or higher, increases water property magical damage by additional 3%.
If refine rate is 9 or higher, increases water property magical damage by additional 4%.
When Jack Shadow Armor, Shield and Shoes are equipped together, increases Jack Frost damage as percentage equal to the sum of refine rate of set.
When equipped with Warlock Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Jack Shadow Shield and Warlock Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Warlock

24514.png
Jack Shadow Shoes
Reduces cooldown of Jack Frost by 1 second.
Reduces cooldown of Jack Frost by additional 0.1 seconds per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Warlock

24515.png
Strain Shadow Weapon
Increases earth property magical damage by 3%.
If refine rate is 7 or higher, increases earth property magical damage by additional 3%.
If refine rate is 9 or higher, increases earth property magical damage by additional 4%.
When Strain Shadow Weapon, Pendant and Earring are equipped together, increases Earth Strain damage as percentage equal to the sum of refine rate of set.
When equipped with Warlock Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Strain Shadow Weapon and Warlock Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Warlock

24516.png
Strain Shadow Pendant
Increases Earth Strain damage by 5%.
Increases Earth Strain damage by additional 2% per refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Warlock

24517.png
Strain Shadow Earring
Reduces cooldown of Earth Strain by 0.2 seconds.
Reduces cooldown of Earth Strain by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Warlock

24518.png
Crimson Shadow Armor
Increases Crimson Rock damage by 5%.
Increases Crimson Rock damage by additional 2% per refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Warlock

24519.png
Crimson Shadow Shield
Increases fire property magical damage by 3%.
If refine rate is 7 or higher, increases fire property magical damage by additional 3%.
If refine rate is 9 or higher, increases fire property magical damage by additional 4%.
When Crimson Shadow Armor, Shield and Shoes are equipped together, increases Crimson Rock damage as percentage equal to the sum of refine rate of set.
When equipped with Warlock Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Crimson Shadow Shield and Warlock Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Warlock

24520.png
Crimson Shadow Shoes
Reduces SP consumption of Crimson Rock by 4%.
Reduces SP consumption of Crimson Rock by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Warlock

24521.png
Chain Shadow Weapon
Increases wind property magical damage by 3%.
If refine rate is 7 or higher, increases wind property magical damage by additional 3%.
If refine rate is 9 or higher, increases wind property magical damage by additional 4%.
When Chain Shadow Weapon, Pendant and Earring are equipped together, increases Chain Lightning damage as percentage equal to the sum of refine rate of set.
When equipped with Warlock Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Chain Shadow Weapon and Warlock Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Warlock

24522.png
Chain Shadow Pendant
Increases Chain Lightning damage by 5%.
Increases Chain Lightning damage by additional 2% per refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Warlock

24523.png
Chain Shadow Earring
Reduces SP consumption of Chain Lightning by 4%.
Reduces SP consumption of Chain Lightning by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Warlock

24560.png
Tornado Cart Shadow Armor
Increases Cart Tornado damage by 5%.
Increases Cart Tornado damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Genetic

24561.png
Tornado Cart Shadow Shield
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Tornado Cart Shadow Armor, Shield and Shoes are equipped together, increases Cart Tornado damage as percentage equal to the sum of refine rate of set.
When equipped with Genetic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Tornado Cart Shadow Shield and Genetic Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Genetic

24562.png
Tornado Cart Shadow Shoes
Reduces SP consumption of Cart Tornado by 2%.
Reduces SP consumption of Cart Tornado by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Genetic

24563.png
Cannon Cart Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Cannon Cart Shadow Weapon, Pendant and Earring are equipped together, increases Cart Cannon damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Genetic Shadow Shield, reduces variable casting time equal to the half of the sum of refine rate of Cannon Cart Shadow Weapon and Genetic Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Genetic

24564.png
Cannon Cart Shadow Pendant
Increases Cart Cannon damage by 5%.
Increases Cart Cannon damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Genetic

24565.png
Cannon Cart Shadow Earring
Increases physical damage against all size enemies by 5%.
Increases physical damage against all size enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Genetic

24566.png
Spore Bomb Shadow Armor
Increases Spore Explosion damage by 5%.
Increases Spore Explosion damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Genetic

24567.png
Spore Bomb Shadow Shield
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Spore Bomb Shadow Armor, Shield and Shoes are equipped together, increases Spore Explosion damage as percentage equal to the sum of refine rate of set.
When equipped with Genetic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Spore Bomb Shadow Shield and Genetic Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Genetic

24568.png
Spore Bomb Shadow Shoes
Reduces cooldown of Spore Explosion by 0.2 seconds.
Reduces cooldown of Spore Explosion by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Genetic

24569.png
Crazy Shadow Weapon
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Crazy Shadow Weapon, Pendant and Earring are equipped together, increases Crazy Vines damage as percentage equal to the sum of refine rate of set.
When equipped with Genetic Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Crazy Shadow Weapon and Genetic Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Genetic

24570.png
Crazy Shadow Pendant
Increases Crazy Vines damage by 5%.
Increases Crazy Vines damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Genetic

24571.png
Crazy Shadow Earring
Reduces cooldown of Crazy Vines by 0.2 seconds.
Reduces cooldown of Crazy Vines by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Genetic

24572.png
Brand Shadow Armor
Increases Over Brand damage by 5%.
Increases Over Brand damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard

24573.png
Brand Shadow Shield
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Brand Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Royal Guard Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Brand Shadow Shield and Royal Guard Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard

24574.png
Brand Shadow Shoes
Increases Over Brand damage by 5%.
Reduces delay after skill by 1% per 3 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard

24575.png
Chain Press Shadow Weapon
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Chain Press Shadow Weapon, Pendant and Earring are equipped together, increases Rapid Smiting and Shield Press damage as percentage equal to the sum of refine rate of set.
When equipped with Royal Guard Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Chain Press Shadow Weapon and Royal Guard Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard

24576.png
Chain Press Shadow Pendant
Increases Shield Press damage by 5%.
Increases Shield Press damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard

24577.png
Chain Press Shadow Earring
Increases Rapid Smiting damage by 5%.
Increases Rapid Smiting damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard

24578.png
Vanishing Cannon Shadow Armor
Increases Vanishing Point damage by 5%.
Increases Cannon Spear damage by 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard

24579.png
Vanishing Cannon Shadow Shield
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Vanishing Cannon Shadow Armor, Shield and Shoes are equipped together, increases Vanishing Point and Cannon Spear damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Royal Guard Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Vanishing Cannon Shadow Shield and Royal Guard Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard

24580.png
Vanishing Cannon Shadow Shoes
Reduces cooldown of Cannon Spear by 0.2 second.
Reduces cooldown of Cannon Spear by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard

24581.png
Genesis Shadow Weapon
Increases holy property magical damage by 3%.
If refine rate is 7 or higher, increases holy property magical damage by additional 3%.
If refine rate is 9 or higher, increases holy property magical damage by additional 4%.
When Genesis Shadow Weapon, Pendant and Earring are equipped together, increases Genesis Ray damage as percentage equal to the sum of refine rate of set.
When equipped with Royal Guard Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Genesis Shadow Weapon and Royal Guard Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard

24582.png
Genesis Shadow Pendant
Increases Genesis Ray damage by 5%.
Increases Genesis Ray damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard

24583.png
Genesis Shadow Earring
Reduces cooldown of Genesis Ray by 0.2 seconds.
Reduces cooldown of Genesis Ray by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard

 

Link to comment
Share on other sites

  • 1 month later...

Hello sigma, can i ask something ?
according to Doram magical armor & doram magical shoes combo, there's reducing the cooldown of silvervine stem spear by 1 second.

is there any change to doram skill ? since i cant found any changelog on Doram class.

Link to comment
Share on other sites

On 10/22/2019 at 4:13 PM, Limz said:

Hello sigma, can i ask something ?
according to Doram magical armor & doram magical shoes combo, there's reducing the cooldown of silvervine stem spear by 1 second.

is there any change to doram skill ? since i cant found any changelog on Doram class.

Not sure when but currently in KRO this skill has 1 second cooldown.

Link to comment
Share on other sites

  • Sigma changed the title to KRO : Classes shadow set / Skills shadow set
  • 1 month later...

On 1/28/2018 at 8:01 AM, Sigma said:
Rogue Shadow Shoes
Increases Atk equal to level of Sword Mastery user learned.
Each refine rate above 6 increases Atk equal to level of Sword Mastery user learned per refine rate.
Hi Sigma.
Does this item only effect on Rogue class or any classes which have the skill ? Like Swordsman and Super Novice ?

 

 

Edited by Kirimaru
Link to comment
Share on other sites

On 12/20/2019 at 11:23 PM, Kirimaru said:

On 1/28/2018 at 8:01 AM, Sigma said:
Rogue Shadow Shoes
Increases Atk equal to level of Sword Mastery user learned.
Each refine rate above 6 increases Atk equal to level of Sword Mastery user learned per refine rate.
Hi Sigma.
Does this item only effect on Rogue class or any classes which have the skill ? Like Swordsman and Super Novice ?

 

 

Sure. that bonus applies regardless your class as long as you have required skill.

Link to comment
Share on other sites

  • 3 months later...
On 12/22/2019 at 9:50 AM, Sigma said:

Sure. that bonus applies regardless your class as long as you have required skill.

Hi @Sigma
But i see this boots in kRO database its written like this.

Screenshot_8.jpg.a0445e44d0bbcd344182cffd33c83b96.jpg

Is it right ?

Edited by Haro
Link to comment
Share on other sites

  • 2 months later...

Added skills shadow set of Rebellion and Super Novice.

Spoiler

24601.png
Tail Dragon Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Tail Dragon Shadow Weapon, Shield and Armor are equipped together, increases Dragon Tail damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Rebellion Shadow Shoes, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Tail Dragon Shadow Weapon and Rebellion Shadow Shoes.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Gunslinger classes

24602.png
Tail Dragon Shadow Shield
Increases Dragon Tail damage by 5%.
Increases Dragon Tail damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Gunslinger classes

24603.png
Tail Dragon Shadow Armor
Increases physical damage against all size enemies by 5%.
Increases physical damage against all size enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Gunslinger classes

24604.png
Flare Dance Shadow Earring
MaxHP + 5%.
If refine rate is 7 or higher, additional MaxHP + 5%.
If refine rate is 9 or higher, MaxHP + 2000, MaxSP + 200, increases long ranged physical damage by 7%.
When Flare Dance Shadow Earring, Pendant and Shoes are equipped together, increases Fire Dance damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Rebellion Shadow Armor, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Flare Dance Shadow Earring and Rebellion Shadow Armor.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Gunslinger classes

24605.png
Flare Dance Shadow Pendant
Increases Fire Dance damage by 5%.
Increases Fire Dance damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Gunslinger classes

24606.png
Flare Dance Shadow Shoes
Increases physical damage against all size enemies by 5%.
Increases physical damage against all size enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Gunslinger classes

24607.png
God Hammer Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When God Hammer Shadow Weapon, Shield and Armor are equipped together, increases Hammer of God damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Rebellion Shadow Shoes, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of God Hammer Shadow Weapon and Rebellion Shadow Shoes.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Gunslinger classes

24608.png
God Hammer Shadow Shield
Increases Hammer of God damage by 5%.
Increases Hammer of God damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Gunslinger classes

24609.png
God Hammer Shadow Armor
Increases physical damage against all property enemies by 5%.
Increases physical damage against all property enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Gunslinger classes

24610.png
Shatter Buster Shadow Earring
MaxSP + 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, reduces SP consumption of Vanishing Buster by 15%.
When Shatter Buster Shadow Earring, Pendant and Shoes are equipped together, increases Shatter Storm and Vanishing Buster damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Rebellion Shadow Armor, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Shatter Buster Shadow Earring and Rebellion Shadow Armor.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Gunslinger classes

24611.png
Shatter Buster Shadow Pendant
Increases Shatter Storm damage by 5%.
Increases Shatter Storm damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Gunslinger classes

24612.png
Shatter Buster Shadow Shoes
Increases Vanishing Buster damage by 5%.
Increases Vanishing Buster damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Gunslinger classes

24613.png
Trip Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, MaxHP + 10%
When Trip Shadow Weapon, Shield and Armor are equipped together, increases Round Trip damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Rebellion Shadow Shoes, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Trip Shadow Weapon and Rebellion Shadow Shoes.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Gunslinger classes

24614.png
Trip Shadow Shield
Increases Round Trip damage by 5%.
Increases Round Trip damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Gunslinger classes

24615.png
Trip Shadow Armor
Increases physical damage against all size enemies by 5%.
Increases physical damage against all size enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Gunslinger classes

24616.png
Super Magic Shadow Shield
Increases neutral, water, wind, earth and fire property magical damage by 5%.
If refine rate is 7 or higher, increases neutral, water, wind, earth and fire property magical damage by additional 5%.
If refine rate is 9 or higher, enables to use Gravitational Field which has the same skill level as Water Ball user learned.
When Super Magic Shadow Armor, Shield and Shoes are equipped together, enables to use Double Bolt level 5, increases Fire Bolt, Cold Bolt, Lightning Bolt, Storm Gust, Lord of Vermilion, Heaven's Drive and Meteor Storm damage as percentage equal to 2 times of the sum of refine rate of set.
When equipped with Super Novice Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Super Magic Shadow Shield and Super Novice Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Novice classes

24617.png
Super Magic Shadow Armor
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 10%.
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 4% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Novice classes

24618.png
Super Magic Shadow Shoes
Increases Storm Gust, Lord of Vermilion, Heaven's Drive and Meteor Storm damage by 10%.
Increases Storm Gust, Lord of Vermilion, Heaven's Drive and Meteor Storm damage by additional 4% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Novice classes

24619.png
Super Power Shadow Weapon
Increases melee and long ranged physical damage by 5%.
If refine rate is 7 or higher, increases melee and long ranged physical damage by additional 5%.
If refine rate is 9 or higher, enables to use Shattering Strike which has the same skill level as Weaponry Research user learned.
When Super Power Shadow Weapon, Earring and Pendant are equipped together, enables to use Rapid Smiting level 5, increases Back Stab, Sightless Mind, Shield Boomerang and Rapid Smiting damage as percentage equal to 2 times of the sum of refine rate of set.
When equipped with Super Novice Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Super Power Shadow Weapon and Super Novice Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Novice classes

24620.png
Super Power Shadow Pendant
Increases Back Stab, and Sightless Mind damage by 10%.
Increases Back Stab, and Sightless Mind damage by additional 4% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Novice classes

24621.png
Super Power Shadow Earring
Increases Shield Boomerang and Rapid Smiting damage by 10%.
Increases Shield Boomerang and Rapid Smiting damage by additional 4% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Novice classes

 

Link to comment
Share on other sites

Added skills shadow set of Kagerou/Oboro, Summoner Star Emperor and Soul Reaper.

Spoiler

24622.png
Kunai Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Kunai Shadow Weapon, Shield and Armor are equipped together, increases Kunai Splash and Kunai Explosion damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Kagerou Shadow Shoes, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Kunai Shadow Weapon and Kagerou Shadow Shoes.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Ninja classes

24623.png
Kunai Shadow Shield
Increases physical damage against all size enemies by 5%.
Increases physical damage against all size enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Ninja classes

24624.png
Kunai Shadow Armor
Increases Kunai Explosion damage by 5%.
Increases Kunai Explosion damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Ninja classes

24625.png
Cross Shuriken Shadow Earring
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, reduces SP consumption of skills by 10%.
When Cross Shuriken Shadow Earring, Pendant and Shoes are equipped together, increases Swirling Petal damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Kagerou Shadow Armor, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Cross Shuriken Shadow Earring and Kagerou Shadow Armor.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Ninja classes

24626.png
Cross Shuriken Shadow Pendant
Increases Swirling Petal damage by 5%.
Increases Swirling Petal damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Ninja classes

24627.png
Cross Shuriken Shadow Shoes
Increases Cross Slash damage by 5%.
Increases Cross Slash damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Ninja classes

24628.png
First Exploding Draft Shadow Weapon
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 5%.
If refine rate is 7 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 5%.
If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 5%.
When First Exploding Draft Shadow Weapon, Shield and Armor are equipped together, increases Exploding Dragon, Snow Flake Draft and First Wind damage as percentage equal to the sum of refine rate of set.
When equipped with Oboro Shadow Shoes, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of First Exploding Draft Shadow Weapon and Oboro Shadow Shoes.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Ninja classes

24629.png
First Exploding Draft Shadow Shield
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 5%.
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Ninja classes

24630.png
First Exploding Draft Shadow Armor
Increases magical damage against all property enemies by 5%.
Increases magical damage against all property enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Ninja classes

24631.png
Wind Spear Petal Shadow Earring
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 3%.
If refine rate is 7 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 4%.
When Wind Spear Petal Shadow Earring, Pendant and Shoes are equipped together, increases Flaming Petals, Freezing Spear and Wind Blade damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Oboro Shadow Armor, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Wind Spear Petal Shadow Earring and Oboro Shadow Armor.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Ninja classes

24632.png
Wind Spear Petal Shadow Pendant
MaxSP + 2%.
additional MaxSP + 1% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Ninja classes

24633.png
Wind Spear Petal Shadow Shoes
Increases magical damage against all size enemies by 5%.
Increases magical damage against all size enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Ninja classes

24634.png
Picky Rush Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Picky Rush Shadow Weapon, Shield and Armor are equipped together, increases Picky Peck damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Doram Physical Shadow Shoes, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Picky Rush Shadow Weapon and Doram Physical Shadow Shoes.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Summoner (Doram)

24635.png
Picky Rush Shadow Shield
Increases physical damage against all size enemies by 5%.
Increases physical damage against all size enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Summoner (Doram)

24636.png
Picky Rush Shadow Armor
Increases Picky Peck by 5%.
Increases Picky Peck damage by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Summoner (Doram)

24637.png
Savage Rabbit Shadow Earring
Increases long ranged physical damage by 5%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 9 or higher, reduces SP consumption of Lunatic Carrot Beat by 10%.
When Savage Rabbit Shadow Earring, Pendant and Shoes are equipped together, increases Lunatic Carrot Beat and Spirit of Savage damage as percentage equal to the sum of refine rate of set.
When equipped with Doram Physical Shadow Armor, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Savage Rabbit Shadow Earring and Doram Physical Shadow Armor.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Summoner (Doram)

24638.png
Savage Rabbit Shadow Pendant
Increases Lunatic Carrot Beat damage by 5%.
Increases Spirit of Savage damage by 3% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Summoner (Doram)

24639.png
Savage Rabbit Shadow Shoes
Increases physical damage against all size enemies by 5%.
Increases physical damage against all size enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Summoner (Doram)

24640.png
Catnip Shadow Weapon
Increases Catnip Meteor damage by 5%.
If refine rate is 7 or higher, increases Catnip Meteor damage by additional 5%.
If refine rate is 9 or higher, increases Catnip Meteor damage by additional 5%.
When Catnip Shadow Weapon, Shield and Armor are equipped together, increases Catnip Meteor damage as percentage equal to the sum of refine rate of set.
When equipped with Doram Magical Shadow Shoes, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Catnip Shadow Weapon and Doram Magical Shadow Shoes.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Summoner (Doram)

24641.png
Catnip Shadow Shield
Reduces cooldown of Nyang Grass by 4 seconds.
Increases Catnip damage by 3% per 2 refine rate.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Summoner (Doram)

24642.png
Catnip Shadow Armor
Increases magical damage against all size enemies by 5%.
Increases magical damage against all size enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Summoner (Doram)

24643.png
Silvervine Shadow Earring
Increases earth, fire, water, wind and ghost property magical damage by 3%.
If refine rate is 7 or higher, increases earth, fire, water, wind and ghost property magical damage by additional 3%.
If refine rate is 9 or higher, increases earth, fire, water, wind and ghost property magical damage by additional 4%.
When Silvervine Shadow Earring, Pendant and Shoes are equipped together, increases Silvervine Stem Spear damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Doram Magical Shadow Armor, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Silvervine Shadow Earring and Doram Magical Shadow Armor.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Summoner (Doram)

24644.png
Silvervine Shadow Pendant
Reduces variable casting time by 3%.
Reduces variable casting time by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Summoner (Doram)

24645.png
Silvervine Shadow Shoes
Increases magical damage against all property enemies by 5%.
Increases magical damage against all property enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Summoner (Doram)

24646.png
Sunshine Shadow Weapon
Increases melee physical damage by 3%.
If refine rate is 7 or higher, increases melee physical damage by additional 3%.
If refine rate is 9 or higher, increases melee physical damage by additional 4%.
When Sunshine Shadow Weapon, Shield and Armor are equipped together, increases Solar Burst damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Star Emperor Shadow Shoes, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Sunshine Shadow Weapon and Star Emperor Shadow Shoes.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Star Gladiator classes

24647.png
Sunshine Shadow Shield
Increases physical damage against all size enemies by 5%.
Increases physical damage against all size enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Star Gladiator classes

24648.png
Sunshine Shadow Armor
Increases Prominence Kick damage by 5%.
Increases Prominence Kick damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Star Gladiator classes

24649.png
Moonlight Shadow Earring
Increases melee physical damage by 3%.
If refine rate is 7 or higher, increases melee physical damage by additional 3%.
If refine rate is 9 or higher, reduces SP consumption of Full Moon Kick by 10%.
When Moonlight Shadow Earring, Pendant and Shoes are equipped together, increases Full Moon Kick damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Star Emperor Shadow Armor, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Moonlight Shadow Earring and Star Emperor Shadow Armor.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Star Gladiator classes

24650.png
Moonlight Shadow Pendant
Increases physical damage against all size enemies by 5%.
Increases physical damage against all size enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Star Gladiator classes

24651.png
Moonlight Shadow Shoes
Increases New Moon Kick damage by 5%.
Increases New Moon Kick damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Star Gladiator classes

24652.png
Stardust Shadow Weapon
Increases Flash Kick damage by 10%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases additional attack speed (reduces delay after attack by additional 5%).
When Stardust Shadow Weapon, Shield and Armor are equipped together, increases Falling Star damage as percentage equal to the sum of refine rate of set.
When equipped with Star Emperor Shadow Shoes, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Stardust Shadow Weapon and Star Emperor Shadow Shoes.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Star Gladiator classes

24653.png
Stardust Shadow Shield
ASPD + 1.
Increases Falling Star damage by 2% per 2 refine rate.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Star Gladiator classes

24654.png
Stardust Shadow Armor
Increases physical damage against all property enemies by 5%.
Increases physical damage against all property enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Star Gladiator classes

24655.png
Es Shadow Weapon
MaxSP + 5%.
If refine rate is 7 or higher, increases Esma damage by 10%.
If refine rate is 9 or higher, reduces SP consumption of Espa by 10%.
When Es Shadow Weapon, Shield and Armor are equipped together, increases Espa and Eswhoo damage as percentage equal to the sum of refine rate of set.
When equipped with Soul Reaper Shadow Shoes, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Es Shadow Weapon and Soul Reaper Shadow Shoes.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Soul Linker classes

24656.png
Es Shadow Shield
Increases magical damage against all size enemies by 5%.
Increases magical damage against all size enemies by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Soul Linker classes

24657.png
Es Shadow Armor
Increases Esma damage by 5%.
Increases Espa and Eswhoo damage by 1% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Soul Linker classes

24658.png
Evil Curse Shadow Earring
Increases shadow property magical damage by 3%.
If refine rate is 7 or higher, increases shadow property magical damage by additional 3%.
If refine rate is 9 or higher, increases shadow property magical damage by additional 4%.
When Evil Curse Shadow Earring, Pendant and Shoes are equipped together, increases Curse Explosion damage as percentage equal to the sum of refine rate of set.
When equipped with Soul Reaper Shadow Armor, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Evil Curse Shadow Earring and Soul Reaper Shadow Armor.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Soul Linker classes

24659.png
Evil Curse Shadow Pendant
Increases shadow property magical damage by 5%.
Increases Curse Explosion damage by 3% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Soul Linker classes

24660.png
Evil Curse Shadow Shoes
Reduces cooldown of Evil Spirit's Curse by 1 second.
Reduces cooldown of Evil Spirit's Curse by additional 0.1 seconds per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Soul Linker classes

 

Link to comment
Share on other sites

  • 1 month later...

For the skill specific shadow gear that say "when equipped with [class] shadow weapon..."

 

Does that refer to any shadow weapon for that class or the specific one? So for example, can you complete the combo by wearing the Cold Breath Shadow Shield and the Fire Breath Shadow Weapon?

Edited by mild contempt
Link to comment
Share on other sites

17 minutes ago, mild contempt said:

For the skill specific shadow gear that say "when equipped with [class] shadow weapon..."

 

Does that refer to any shadow weapon for that class or the specific one? So for example, can you complete the combo by wearing the Cold Breath Shadow Shield and the Fire Breath Shadow Weapon?

no, you need the rune knight shadow weapon. Fire breath is a skill shadow gear.

Link to comment
Share on other sites

  • Sigma changed the title to KRO : Shadow gears update

I'll use this thread to update new shadow gears from KRO cash shop.

 

New pieces of Tempest set

Spoiler

24423.png
Tempest Shadow Weapon
Ignores magic defense rate of normal monsters by 5%.
Ignores magic defense rate of normal monsters by additional 1% per 2 refine rate.
When all 6 Tempest set (Weapon, Armor, Shield, Shoes, Earring and Pendant) are equipped together, if the sum of refine rate is 54 or higher, ignores magic defense rate of normal monsters by 20%.

24424.png
Tempest Shadow Armor
Ignores magic defense rate of normal monsters by 5%.
Ignores magic defense rate of normal monsters by additional 1% per 2 refine rate.

 

Perfect Size set

Dual races tempest set : Weapon

Spoiler

24425.png
Perfect Size Shadow Weapon
Increases physical and magical damage against all size enemies by 2%.
Atk + 3 per refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by additional 2%.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by additional 3%.
When equipped with Perfect Size Shadow Armor, MaxHP + 2%, MaxSP + 2%.

24426.png
Perfect Size Shadow Armor
Reduces physical and magical damage taken from all size enemies by 2%.
Def + 10 per refine rate.
If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by additional 2%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by additional 3%.

24427.png
Magic Exorcist Corrupt Shadow Weapon
Ignores magical defense of demon and angel race monsters by 5%.
Ignores magical defense of demon and angel race monsters by additional 1% per 2 refine rate.
When Magic Exorcist Corrupt Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of demon and angel race monsters by 100%.

24428.png
Magic Vibration Dragon Killer Shadow Weapon
Ignores magical defense of formless and dragon race monsters by 5%.
Ignores magical defense of formless and dragon race monsters by additional 1% per 2 refine rate.
When Magic Vibration Dragon Killer Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of formless and dragon race monsters by 100%.

24429.png
Magic Scissors Hunting Shadow Weapon
Ignores magical defense of brute (except player) and plant race monsters by 5%.
Ignores magical defense of brute (except player) and plant race monsters by additional 1% per 2 refine rate.
When Magic Scissors Hunting Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of brute (except player) and plant race monsters by 100%.

24430.png
Magic Fishing Insect Shadow Weapon
Ignores magical defense of fish and insect race monsters by 5%.
Ignores magical defense of fish and insect race monsters by additional 1% per 2 refine rate.
When Magic Fishing Insect Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of fish and insect race monsters by 100%.

24431.png
Magic Executioner Holy Water Shadow Weapon
Ignores magical defense of demihuman (except player) and undead race monsters by 5%.
Ignores magical defense of demihuman (except player) and undead race monsters by additional 1% per 2 refine rate.
When Magic Executioner Holy Water Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of demihuman (except player) and undead race monsters by 100%.

 

New piece of Penetration set

Spoiler

24432.png
Penetration Shadow Weapon
Ignores defense rate of normal monsters by 5%.
Ignores defense rate of normal monsters by additional 1% per 2 refine rate.
When all 6 Penetration set (Weapon, Armor, Shield, Shoes, Earring and Pendant) are equipped together, if the sum of refine rate is 54 or higher, ignores defense rate of normal monsters by 20%.

24433.png
Penetration Shadow Armor
Ignores defense rate of normal monsters by 5%.
Ignores defense rate of normal monsters by additional 1% per 2 refine rate.

 

Dual races penetration set : Weapon

Hasty Shadow Weapon

Spoiler

24434.png
Executioner Holy Water Shadow Weapon
Ignores defense of demihuman (except player) and undead race monsters by 5%.
Ignores defense of demihuman (except player) and undead race monsters by additional 1% per 2 refine rate.
When Executioner Holy Water Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of demihuman (except player) and undead race monsters by 100%.

24435.png
Fishing Insect Shadow Weapon
Ignores defense of fish and insect race monsters by 5%.
Ignores defense of fish and insect race monsters by additional 1% per 2 refine rate.
When Fishing Insect Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of fish and insect race monsters by 100%.

24436.png
Scissors Hunting Shadow Weapon
Ignores defense of brute (except player) and plant race monsters by 5%.
Ignores defense of brute (except player) and plant race monsters by additional 1% per 2 refine rate.
When Scissors Hunting Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of brute (except player) and plant race monsters by 100%.

24437.png
Vibration Dragon Killer Shadow Weapon
Ignores defense of formless and dragon race monsters by 5%.
Ignores defense of formless and dragon race monsters by additional 1% per 2 refine rate.
When Vibration Dragon Killer Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of formless and dragon race monsters by 100%.

24438.png
Exorcist Corrupt Shadow Weapon
Ignores defense of demon and angel race monsters by 5%.
Ignores defense of demon and angel race monsters by additional 1% per 2 refine rate.
When Exorcist Corrupt Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of demon and angel race monsters by 100%.

24439.png
Hasty Shadow Weapon
Atk + 1%, Matk + 1%.
Atk + 1% and Matk + 1% per 3 refine rate.
If refine rate is 7 or higher, Def + 15, Flee + 15.
If refine rate is 10, increases movement speed.

 

 Full Penetration set

Spoiler

24661.png
Full Penetration Shadow Earring
Ignores defense rate of all race monsters (except players) by 5%.
Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
When equipped with Full Penetration Shadow Pendant, Atk + 2%, if the sum of refine rate of set is 18 or higher, ignores defense rate of all race monsters (except players) by 100%.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All

24662.png
Full Penetration Shadow Pendant
Ignores defense rate of all race monsters (except players) by 5%.
Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All

24663.png
Full Penetration Shadow Armor
Ignores defense rate of all race monsters (except players) by 5%.
Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
When equipped with Full Penetration Shadow Shoes, Atk + 2%, if the sum of refine rate of set is 18 or higher, ignores defense rate of all race monsters (except players) by 100%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All

24664.png
Full Penetration Shadow Shoes
Ignores defense rate of all race monsters (except players) by 5%.
Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All

 

 Full Tempest set

Spoiler

24665.png
Full Tempest Shadow Earring
Ignores magical defense rate of all race monsters (except players) by 5%.
Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
When equipped with Full Tempest Shadow Pendant, Matk + 2%, if the sum of refine rate of set is 18 or higher, ignores magical defense rate of all race monsters (except players) by 100%.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 1
Usable Jobs: All

24666.png
Full Tempest Shadow Shoes
Ignores magical defense rate of all race monsters (except players) by 5%.
Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 1
Usable Jobs: All

24667.png
Full Tempest Shadow Armor
Ignores magical defense rate of all race monsters (except players) by 5%.
Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
When equipped with Full Tempest Shadow Shoes, Matk + 2%, if the sum of refine rate of set is 18 or higher, ignores magical defense rate of all race monsters (except players) by 100%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All

24668.png
Full Tempest Shadow Pendant
Ignores magical defense rate of all race monsters (except players) by 5%.
Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 1
Usable Jobs: All

 

Mammoth set

True Gemstone set

Maximum Mammoth set

Spoiler

24669.png
Mammoth Shadow Armor
Cri + 10.
Additional Cri + 1 per 2 refine rate.
If refine rate is 9 or higher, increases critical damage by 5%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All

24670.png
Mammoth Shadow Shoes
Flee + 10.
Additional Flee + 1 per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All

24671.png
Mammoth Shadow Pendant
Atk + 10.
Additional Atk + 1 per 2 refine rate.
If refine rate is 9 or higher, Atk + 3%.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All

24672.png
Mammoth Shadow Earring
Increases critical damage by 1%.
Increases critical damage by additional 1% per 2 refine rate.
If refine rate is 9 or higher, increases melee and long ranged physical damage by 3%.
When Mammoth shadow set (Armor, Shield, Shoes, Weapon, Earring, Pendant) are equipped together, Atk + 1%, if the sum of refine rate of set is 45 or higher, grants immunity to knock-back.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All

24673.png
Mammoth Shadow Weapon
Hit + 10.
Additional Hit + 1 per 2 refine rate.
If refine rate is 9 or higher, Perfect Hit + 5.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

24674.png
Mammoth Shadow Shield
Def + 5.
Additional Def + 1 per 2 refine rate.
If refine rate is 9 or higher, reduces delay after skill by 3%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

24675.png
True Gemstone Shadow Armor
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, reduces variable casting time by 3%.
When equipped with True Gemstone Shadow Shoes, Matk + 2%,
if the sum of refine rate of set is 18 or higher, negates gemstone consumption of skills, increases SP consumption of skills by 40%,
if the sum of refine rate of set is 20 or higher, increases magical damage against all size enemies by 12%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All

24676.png
True Gemstone Shadow Shoes
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, reduces variable casting time by 3%.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All

24677.png
True Gemstone Shadow Earring
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, reduces variable casting time by 3%.
When equipped with True Gemstone Shadow Pendant, Matk + 2%,
if the sum of refine rate of set is 18 or higher, negates gemstone consumption of skills, increases SP consumption of skills by 40%,
if the sum of refine rate of set is 20 or higher, increases magical damage against all size enemies by 12%.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All

24678.png
True Gemstone Shadow Pendant
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, reduces variable casting time by 3%.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All

24679.png
Maximum Mammoth Shadow Armor
Atk + 3%.
Increases melee and long ranged physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, MaxHP + 3%.
When equipped with Maximum Mammoth Shadow Shoes, Atk + 2%,
if the sum of refine rate of set is 18 or higher, grants immunity to knock-back.
if the sum of refine rate of set is 20 or higher, increases physical damage against all property enemies by 12%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All

24680.png
Maximum Mammoth Shadow Shoes
Atk + 3%.
Increases melee and long ranged physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, MaxHP + 3%.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All

24681.png
Maximum Mammoth Shadow Earring
Atk + 3%.
Increases melee and long ranged physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, MaxHP + 3%.
When equipped with Maximum Mammoth Shadow Pendant, Atk + 2%,
if the sum of refine rate of set is 18 or higher, grants immunity to knock-back.
if the sum of refine rate of set is 20 or higher, increases physical damage against all property enemies by 12%.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All

24682.png
Maximum Mammoth Shadow Pendant
Atk + 3%.
Increases melee and long ranged physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, MaxHP + 3%.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All

 

 Experience set

Spoiler

24683.png
Experience Shadow Shield
If base level is lower than 175, increases EXP gained from killing monsters by 20%.
If base level is 175 or higher, increases EXP gained from killing monsters by 10%.
Increases EXP gained from killing monsters by additional 1% per 2 refine rate.
If refine rate is 10 or higher, increases EXP gained from killing monsters by additional 5%
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

 

Absorb set

Spoiler

24685.png
Absorb Shadow Shield
MaxHP + 3%, MaxSP + 3%.
Atk + 1% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 3%
If refine rate is 10 or higher, has a 2% chance to restore 2% of damage as HP and 1% chance to restore 2% of damage as SP when dealing physical damage.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

24686.png
Absorb Shadow Weapon
MaxHP + 3%, MaxSP + 3%.
Atk + 1% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 3%
If refine rate is 10 or higher, has a 2% chance to restore 2% of damage as HP and 1% chance to restore 2% of damage as SP when dealing physical damage.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

 

Auto Spell set

Hasty Shadow Shield

Infinity Shadow Shield

Spoiler

24722.png
Auto Spell Shadow Shield
Matk + 15.
Additional Matk + 1 per 2 refine rate.
If refine rate is 9 or higher, has a 7% chance to auto-cast Napalm Beat level 7 when dealing normal melee physical damage.
If refine rate is 10 or higher, has a 10% chance to auto-cast Napalm Beat level 10 when dealing normal melee physical damage.
When Auto Spell shadow set (Armor, Shoes, Shield) are equipped together, Matk + 1%,
if the sum of refine rate of set is 21 or higher, has a 4% chance to auto-cast Napalm Vulcan level 3 when dealing normal melee physical damage,
if the sum of refine rate of set is 27 or higher, has a 8% chance to auto-cast Napalm Vulcan level 5 when dealing normal melee physical damage.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

24723.png
Auto Spell Shadow Armor
Hit + 10.
Additional Hit + 1 per 2 refine rate.
If refine rate is 9 or higher, Perfect Hit + 5.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All

24724.png
Auto Spell Shadow Shoes
Flee + 10.
Additional Flee + 1 per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All

24725.png
Auto Spell Shadow Weapon
Atk + 15.
Additional Atk + 1 per 2 refine rate.
If refine rate is 9 or higher, has a 7% chance to auto-cast Bash level 7 when dealing normal melee physical damage.
If refine rate is 10 or higher, has a 10% chance to auto-cast Bash level 10 when dealing normal melee physical damage.
When Auto Spell shadow set (Weapon, Earring, Pendant) are equipped together, Atk + 1%,
if the sum of refine rate of set is 21 or higher, has a 4% chance to auto-cast Sonic Blow level 7 when dealing normal melee physical damage,
if the sum of refine rate of set is 27 or higher, has a 8% chance to auto-cast Sonic Blow level 10 when dealing normal melee physical damage.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

24726.png
Auto Spell Shadow Earring
Hit + 10.
Additional Hit + 1 per 2 refine rate.
If refine rate is 9 or higher, Perfect Hit + 5.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All

24727.png
Auto Spell Shadow Pendant
Flee + 10.
Additional Flee + 1 per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All

24728.png
Major Auto Spell Shadow Armor
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, has a 7% chance to auto-cast Frost Misty level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
When equipped with Major Auto Spell Shadow Shoes, Matk + 2%,
if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Jack Frost level 2 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Jack Frost level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All

24729.png
Major Auto Spell Shadow Shoes
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All

24730.png
Major Auto Spell Shadow Earring
Atk + 3%.
Increases melee physical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, has a 7% chance to auto-cast Fatal Menace level 7 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
When equipped with Major Auto Spell Shadow Pendant, Atk + 2%,
if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Power Swing level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Power Swing level 8 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All

24731.png
Major Auto Spell Shadow Pendant
Atk + 3%.
Increases melee physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All

24732.png
Hasty Shadow Shield
Atk + 1%, Matk + 1%.
Additional Atk + 1% and Matk + 1% per 3 refine rate.
If refine rate is 7 or higher, Def + 15, Flee + 15.
If refine rate is 10 or higher, increases movement speed.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

24733.png
Infinity Shadow Shield
Increases physical and magical damage against all size monsters by 1% per 3 refine rate.
Reduces physical and magical damage taken from all size monsters by 1% per 3 refine rate.
If refine rate is 10, negates size penalty.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

 

Link to comment
Share on other sites

  • 1 month later...

Durable Shadow set

Clever Shadow set

Critical Hit Shadow Weapon

Spoiler

24734.png
Durable Shadow Weapon
Increases melee and long ranged physical damage by 2%.
Atk + 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, increases melee and long ranged physical damage by 7%.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 99
Usable Jobs: All

24735.png
Durable Shadow Shield
Increases melee and long ranged physical damage by 2%.
Atk + 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, increases melee and long ranged physical damage by 7%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 99
Usable Jobs: All

24736.png
Clever Shadow Weapon
Increases all property magical damage by 2%.
Matk + 1% per 2 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 5%.
If refine rate is 10 or higher, increases all property magical damage by 7%.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 99
Usable Jobs: All

24737.png
Clever Shadow Shield
Increases all property magical damage by 2%.
Matk + 1% per 2 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 5%.
If refine rate is 10 or higher, increases all property magical damage by 7%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 99
Usable Jobs: All

24738.png
Critical Hit Shadow Weapon
Atk + 15, Cri + 7.
Increases critical damage 1% per 2 refine rate.
If refine rate is 7 or higher, additional Cri + 7.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

 

Link to comment
Share on other sites

  • 4 weeks later...
  • 3 months later...

Separate Reload Shadow Shield

Spell Caster Shadow set

Trait status set

Spoiler

24746.png
Separate Reload Shadow Shield
Reduces delay after skill by 1% per refine rate.
Increases attack speed (reduces delay after attack by 3%) per 2 refine rate.
If refine rate is 9 or higher, Atk + 3%, Matk + 3%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

24747.png
Spell Caster Shadow Armor
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
When Spell Caster set (Armor, Shoes) are equipped together, reduces SP consumption of skills by 10%.
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Earring, Pendant)).
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All

24748.png
Spell Caster Shadow Shoes
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All

24749.png
Spell Caster Shadow Earring
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
When Spell Caster set (Earring, Pendant) are equipped together, reduces SP consumption of skills by 10%.
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Armor, Shoes)).
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All

24750.png
Spell Caster Shadow Pendant
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All

24751.png
Physical Power Shadow Weapon
POW + 1 per 2 refine rate.
If refine rate is 7 or higher, P.Atk + 3.
If refine rate is 9 or higher, additional P.Atk + 3.
When equipped with Physical Power Shadow Shield, P.Atk + 3.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

24752.png
Physical Power Shadow Shield
POW + 1 per 2 refine rate.
If refine rate is 7 or higher, P.Atk + 3.
If refine rate is 9 or higher, additional P.Atk + 3.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

24753.png
Magical Spell Shadow Weapon
SPL + 1 per 2 refine rate.
If refine rate is 7 or higher, S.Matk + 3.
If refine rate is 9 or higher, additional S.Matk + 3.
When equipped with Magical Spell Shadow Shield, S.Matk + 3.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

24754.png
Magical Spell Shadow Shield
SPL + 1 per 2 refine rate.
If refine rate is 7 or higher, S.Matk + 3.
If refine rate is 9 or higher, additional S.Matk + 3.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

24755.png
Concentration Shadow Weapon
CON + 1 per refine rate.
If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2.
If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2.
When equipped with Concentration Shadow Shield, P.Atk + 2, S.Matk + 2.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

24756.png
Concentration Shadow Shield
CON + 1 per refine rate.
If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2.
If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

24757.png
Wisdom Shadow Weapon
WIS + 1 per refine rate.
If refine rate is 7 or higher, Mres + 30.
If refine rate is 9 or higher, additional Mres + 30.
When equipped with Wisdom Shadow Shield, Mres + 30.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

24758.png
Wisdom Shadow Shield
WIS + 1 per refine rate.
If refine rate is 7 or higher, Mres + 30.
If refine rate is 9 or higher, additional Mres + 30.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

24759.png
Stamina Shadow Weapon
STA + 1 per refine rate.
If refine rate is 7 or higher, Res + 30.
If refine rate is 9 or higher, additional Res + 30.
When equipped with Stamina Shadow Shield, Res + 30.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

24760.png
Stamina Shadow Shield
STA + 1 per refine rate.
If refine rate is 7 or higher, Res + 30.
If refine rate is 9 or higher, additional Res + 30.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

24761.png
Creative Shadow Weapon
CRT + 1 per 2 refine rate.
If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2.
If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2.
When equipped with Creative Shield, C.Rate + 2, H.Plus + 2.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

24762.png
Creative Shadow Shield
CRT + 1 per 2 refine rate.
If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2.
If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

 

Link to comment
Share on other sites

  • 1 month later...

Lord Bearer's set

Mega Blitz set

Spoiler

24763.png
Lord Bearer's Shadow Shoes
MaxHP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All

24764.png
Lord Bearer's Shadow Armor
MaxHP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
When Lord Bearer's set (Armor, Shoes) are equipped together, all trait status + 2,
if the sum of refine rate of set is 18 or higher, MaxHP - 20%, gains permanent Endure effect,
if the sum of refine rate of set is 20, MaxHP + 25%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All

24765.png
Lord Bearer's Shadow Pendant
MaxHP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All

24766.png
Lord Bearer's Shadow Earring
MaxHP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
When Lord Bearer's set (Earring, Pendant) are equipped together, all trait status + 2,
if the sum of refine rate of set is 18 or higher, MaxHP - 20%, gains permanent Endure effect,
if the sum of refine rate of set is 20, MaxHP + 25%.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All

24767.png
Mega Blitz Shadow Shield
Cri + 5.
Cri + 2 and C.Rate + 1 per 3 refine rate.
If refine rate is 7 or higher, ASPD + 1, Cri + 3.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 8%), increases critical damage by 5%.
If refine rate is 10 or higher, C.Rate + 3, increases critical damage by additional 3%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

24768.png
Mega Blitz Shadow Weapon
Increases attack speed (reduces delay after attack by 5%).
Reduces delay after skill by 1% per 2 refine rate.
If refine rate is 7 or higher, ASPD + 1, increases attack speed (reduces delay after attack by additional 3%).
If refine rate is 9 or higher, reduces delay after skill by additional 2%.
If refine rate is 10 or higher, P.Atk + 2, S.Matk + 2.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

 

Link to comment
Share on other sites

  • 6 months later...

Experience Shadow Weapon

Spoiler

24770.png
Experience Shadow Weapon
If base level is lower than 175, increases EXP gained from killing monsters by 20%.
If base level is 175 or higher, increases EXP gained from killing monsters by 10%.
Increases EXP gained from killing monsters by additional 1% per 2 refine rate.
If refine rate is 10 or higher, increases EXP gained from killing monsters by additional 5%
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

 

Link to comment
Share on other sites

  • 7 months later...

Master Shadow set

Spoiler

24792.png
Master Shadow Weapon
Atk + 2%, Matk + 2%.
Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 1%.
If refine rate is 7 or higher, MaxHP / MaxSP + 3%.
If refine rate is 9 or higher, P.Atk / S.Matk + 2.

Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 200
Usable Jobs : fourth classes and second high expanded classes

24793.png
Master Shadow Shield
Atk + 2%, Matk + 2%.
Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 1%.
If refine rate is 7 or higher, MaxHP / MaxSP + 3%.
If refine rate is 9 or higher, P.Atk / S.Matk + 2.

Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 200
Usable Jobs : fourth classes and second high expanded classes

24800.png
M. Dragon Knight Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Dragon Knight Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Dragon Knight Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight

24801.png
M. Dragon Knight Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight

24802.png
M. Dragon Knight Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Dragon Knight Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight

24803.png
M. Dragon Knight Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight

24804.png
M. Imperial Guard Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Imperial Guard Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Imperial Guard Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard

24805.png
M. Imperial Guard Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard

24806.png
M. Imperial Guard Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Imperial Guard Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard

24807.png
M. Imperial Guard Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard

24808.png
M. Shadow Cross Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Shadow Cross Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Shadow Cross Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross

24809.png
M. Shadow Cross Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross

24810.png
M. Shadow Cross Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Shadow Cross Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross

24811.png
M. Shadow Cross Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross

24812.png
M. Abyss Chaser Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Abyss Chaser Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Abyss Chaser Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser

24813.png
M. Abyss Chaser Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser

24814.png
M. Abyss Chaser Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Abyss Chaser Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser

24815.png
M. Abyss Chaser Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser

24816.png
M. Cardinal Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Cardinal Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Cardinal Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Cardinal

24817.png
M. Cardinal Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Cardinal

24818.png
M. Cardinal Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Cardinal Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Cardinal

24819.png
M. Cardinal Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Cardinal

24820.png
M. Inquisitor Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Inquisitor Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Inquisitor Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor

24821.png
M. Inquisitor Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor

24822.png
M. Inquisitor Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Inquisitor Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor

24823.png
M. Inquisitor Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor

24824.png
M. Meister Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Meister Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Meister Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Meister

24825.png
M. Meister Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Meister

24826.png
M. Meister Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Meister Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Meister

24827.png
M. Meister Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Meister

24828.png
M. Biolo Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Biolo Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Biolo Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Biolo

24829.png
M. Biolo Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Biolo

24830.png
M. Biolo Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Biolo Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Biolo

24831.png
M. Biolo Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Biolo

24832.png
M. Windhawk Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Windhawk Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Windhawk Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Windhawk

24833.png
M. Windhawk Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Windhawk

24834.png
M. Windhawk Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Windhawk Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Windhawk

24835.png
M. Windhawk Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Windhawk

24836.png
M. Troubadour & Trouvere Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Troubadour & Trouvere Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Troubadour & Trouvere Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere

24837.png
M. Troubadour & Trouvere Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere

24838.png
M. Troubadour & Trouvere Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Troubadour & Trouvere Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere

24839.png
M. Troubadour & Trouvere Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere

24840.png
M. Arch Mage Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Arch Mage Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Arch Mage Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage

24841.png
M. Arch Mage Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage

24842.png
M. Arch Mage Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Arch Mage Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage

24843.png
M. Arch Mage Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage

24844.png
M. Elemental Master Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Elemental Master Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Elemental Master Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master

24845.png
M. Elemental Master Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master

24846.png
M. Elemental Master Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Elemental Master Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master

24847.png
M. Elemental Master Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master

24848.png
M. Night Watch Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Night Watch Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Night Watch Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Night Watch

24849.png
M. Night Watch Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Night Watch

24850.png
M. Night Watch Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Night Watch Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Night Watch

24851.png
M. Night Watch Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Night Watch

24852.png
M. Spirit Handler Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Spirit Handler Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Spirit Handler Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler

24853.png
M. Spirit Handler Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler

24854.png
M. Spirit Handler Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Spirit Handler Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler

24855.png
M. Spirit Handler Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler

24856.png
M. Shinkiro & Shiranui Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Shinkiro & Shiranui Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Shinkiro & Shiranui Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui

24857.png
M. Shinkiro & Shiranui Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui

24858.png
M. Shinkiro & Shiranui Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Shinkiro & Shiranui Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui

24859.png
M. Shinkiro & Shiranui Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui

24860.png
M. Sky Emperor Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Sky Emperor Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Sky Emperor Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor

24861.png
M. Sky Emperor Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor

24862.png
M. Sky Emperor Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Sky Emperor Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor

24863.png
M. Sky Emperor Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor

24864.png
M. Soul Ascetic Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Soul Ascetic Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Soul Ascetic Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic

24865.png
M. Soul Ascetic Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic

24866.png
M. Soul Ascetic Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Soul Ascetic Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic

24867.png
M. Soul Ascetic Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic

24868.png
M. Hyper Novice Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Hyper Novice Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Hyper Novice Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice

24869.png
M. Hyper Novice Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice

24870.png
M. Hyper Novice Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Hyper Novice Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice

24871.png
M. Hyper Novice Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...