Tuesday at 08:27 PM4 days Added LapineUpgradeBox Spoiler BP3_Shadow_Enc_US NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Serpent Shadows Target items1270259 BP3_S_Earring_US 1270258 BP3_S_Pendant_US BP3_Serpent_Enc_US NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Battle Pass S3 Shoes, Nyar's Servent, Glacier and Dim Glacier Weapons Target items470453 BP3_Boots_LT_US 470455 BP3_Shoes_LT_US 420899 BP3_Lower_LT_US 600027 Glacier_T_Sword 610037 Glacier_Katar 620017 Glacier_T_Axe 630018 Glacier_Lance 640033 Glacier_Staff 650025 Glacier_Humma 700052 Glacier_Bow 800014 Glacier_Revolver 810010 Glacier_Rifle 820008 Glacier_Shotgun 830013 Glacier_Gatling 840009 Glacier_Launcher 500049 Glacier_Sword 500050 Glacier_B_Sword 510061 Glacier_R_Knife 510062 Glacier_B_Knife 520017 Glacier_Axe 530025 Glacier_Spear 540049 Glacier_Book 550069 Glacier_Wand 550070 Glacier_Foxtail 560032 Glacier_Knuckle 570029 Glacier_Violin 580030 Glacier_Whip 590038 Glacier_Mace 590039 Glacier_M_Mace 600030 D_Glacier_T_Sword 610041 D_Glacier_Katar 620019 D_Glacier_T_Axe 630019 D_Glacier_Lance 640034 D_Glacier_Staff 650028 D_Glacier_Humma 700059 D_Glacier_Bow 800015 D_Glacier_Revolver 810015 D_Glacier_Rifle 820011 D_Glacier_Shotgun 830015 D_Glacier_Gatling 840010 D_Glacier_Launcher 500054 D_Glacier_Sword 500055 D_Glacier_B_Sword 510075 D_Glacier_R_Knife 510076 D_Glacier_B_Knife 520021 D_Glacier_Axe 530034 D_Glacier_Spear 540056 D_Glacier_Book 550089 D_Glacier_Wand 550090 D_Glacier_Foxtail 560037 D_Glacier_Knuckle 570032 D_Glacier_Violin 580033 D_Glacier_Whip 590047 D_Glacier_Mace 590048 D_Glacier_M_Mace BP3_Shadow_Hammer_US NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: False NeedSourceString: Serpent Shadows Target items1270259 BP3_S_Earring_US 1270258 BP3_S_Pendant_US LapineDdukddakBox Spoiler BP3_Craft_Helm_US NeedCount: NeedRefineMin: 0 NeedSourceString: Make Serpent Knight Helm Source items1003087 BP3_Mat_Melee_US: 100 1003088 BP3_Mat_Magic_US: 100 1003089 BP3_Mat_Range_US: 100 1003090 BP3_Mat_Supp_US: 100 1003091 BP3_Mat_Univ_US: 50 HatEffect Spoiler 295: HAT_EF_C_Sunset_Shrine hatEffectID = resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 296: HAT_EF_C_Hill_Shrine hatEffectID = resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 297: HAT_EF_C_Fairy_Hotair_Balloon hatEffectID = resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 298: HAT_EF_C_Light_Tower hatEffectID = resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 299: HAT_EF_C_Jubilee_ClockTower hatEffectID = resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 300: HAT_EF_C_26_Dano_Dragon_TW hatEffectID = resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 301: HAT_EF_C_Kiwis_Peak hatEffectID = resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 302: HAT_EF_C_Liberty_Fort hatEffectID = resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 303: HAT_EF_C_Peace_Gate hatEffectID = resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 304: HAT_EF_C_Sandstone_Monolith hatEffectID = resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 305: HAT_EF_C_Twin_Peaks hatEffectID = resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 306: HAT_EF_C_Qualifier26_1st hatEffectID = resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 307: HAT_EF_C_Qualifier26_2nd hatEffectID = resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 308: HAT_EF_C_Qualifier26_3rd hatEffectID = resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 309: HAT_EF_C_Thoughts_Window hatEffectID = resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = Map Spoiler 1@gat - Inside Anomaly Fissure Music: Maintitle: Inside Anomaly Fissure Subtitle: Gatchaman BackgroundBmp: dungeon NpcIdentity Spoiler Id: 10637 JT_4_CLB_GAT_KEN Id: 10638 JT_4_CLB_GAT_JO Id: 10639 JT_4_CLB_GAT_JUN Id: 10640 JT_4_CLB_GAT_JINPEI Id: 10641 JT_4_CLB_GAT_RYU Id: 10642 JT_4_CLB_BERGKATZE Id: 10643 JT_4_CLB_GALACTOR Id: 10648 JT_4_CLB_BERGKATZE2 Id: 22672 JT_CLB_GAT_GALARING Id: 22673 JT_CLB_GAT_SQUIDBOMB Id: 22675 JT_CLB_GAT_GALARING_E Id: 22676 JT_CLB_GAT_SQUIDBOMB_E Id: 22677 JT_CLB_GAT_GALARING_EX Efst Spoiler Id: 1511 EFST_C_BUFF_3 Resistant Feather MHP + 5% MSP + 5% %s Id: 1512 EFST_C_BUFF_4 Light Feather FLEE + 25 HIT + 25 %s Id: 1513 EFST_C_BUFF_5 Glamorous Feather CRI + 10 ASPD + 1 %s Id: 1514 EFST_C_BUFF_6 Massive Feather ATK + 7% MATK + 7% %s Id: 1515 EFST_C_BUFF_7 Id: 1516 EFST_C_BUFF_8 Id: 1517 EFST_C_BUFF_9 Card Spoiler Id: 300732 Illust: CLB_GAT_card1 Prefix/Suffix: Soaring Id: 300733 Illust: CLB_GAT_card2 Prefix/Suffix: Crushing Id: 300734 Illust: CLB_GAT_card3 Prefix/Suffix: Launching Combiitem Spoiler 420899_590048 [S3] Nyar's Familiar-VG [1] Dim Glacier Mechanic Mace [1] 420899_590047 [S3] Nyar's Familiar-VG [1] Dim Glacier Mace [1] 420899_580033 [S3] Nyar's Familiar-VG [1] Dim Glacier Whip [1] 420899_570032 [S3] Nyar's Familiar-VG [1] Dim Glacier Violin [1] 420899_560037 [S3] Nyar's Familiar-VG [1] Dim Glacier Knuckle [1] 420899_550090 [S3] Nyar's Familiar-VG [1] Dim Glacier Foxtail [1] 420899_550089 [S3] Nyar's Familiar-VG [1] Dim Glacier Wand [1] 420899_540056 [S3] Nyar's Familiar-VG [1] Dim Glacier Book [1] 420899_530034 [S3] Nyar's Familiar-VG [1] Dim Glacier Spear [1] 420899_520021 [S3] Nyar's Familiar-VG [1] Dim Glacier Axe [1] 420899_510076 [S3] Nyar's Familiar-VG [1] Dim Glacier Basic Knife [1] 420899_510075 [S3] Nyar's Familiar-VG [1] Dim Glacier Rogue Knife [1] 420899_500055 [S3] Nyar's Familiar-VG [1] Dim Glacier Basic Sword [1] 420899_500054 [S3] Nyar's Familiar-VG [1] Dim Glacier Sword [1] 420899_590039 [S3] Nyar's Familiar-VG [1] Glacier Mechanic Mace 420899_590038 [S3] Nyar's Familiar-VG [1] Glacier Mace 420899_580030 [S3] Nyar's Familiar-VG [1] Glacier Whip 420899_570029 [S3] Nyar's Familiar-VG [1] Glacier Violin 420899_560032 [S3] Nyar's Familiar-VG [1] Glacier Knuckle 420899_550070 [S3] Nyar's Familiar-VG [1] Glacier Foxtail 420899_550069 [S3] Nyar's Familiar-VG [1] Glacier Wand 420899_540049 [S3] Nyar's Familiar-VG [1] Glacier Book 420899_530025 [S3] Nyar's Familiar-VG [1] Glacier Spear 420899_520017 [S3] Nyar's Familiar-VG [1] Glacier Axe 420899_510062 [S3] Nyar's Familiar-VG [1] Glacier Basic Knife 420899_510061 [S3] Nyar's Familiar-VG [1] Glacier Rogue Knife 420899_500050 [S3] Nyar's Familiar-VG [1] Glacier Basic Sword 420899_500049 [S3] Nyar's Familiar-VG [1] Glacier Sword 420899_840010 [S3] Nyar's Familiar-VG [1] Dim Glacier Grenade Launcher [1] 420899_830015 [S3] Nyar's Familiar-VG [1] Dim Glacier Gatling Gun [1] 420899_820011 [S3] Nyar's Familiar-VG [1] Dim Glacier Shotgun [1] 420899_810015 [S3] Nyar's Familiar-VG [1] Dim Glacier Rifle [1] 420899_800015 [S3] Nyar's Familiar-VG [1] Dim Glacier Revolver [1] 420899_840009 [S3] Nyar's Familiar-VG [1] Glacier Launcher 420899_830013 [S3] Nyar's Familiar-VG [1] Glacier Gatling 420899_820008 [S3] Nyar's Familiar-VG [1] Glacier Shotgun 420899_810010 [S3] Nyar's Familiar-VG [1] Glacier Rifle 420899_800014 [S3] Nyar's Familiar-VG [1] Glacier Revolver 300465_450583 Jormungandr Sanctum Guardian Card Rasgand's Soutane [1] 300464_450583 Jormungandr Cult Warlock Card Rasgand's Soutane [1] 300459_450583 Jormungandr Cult Bishop Card Rasgand's Soutane [1] 300180_470457 Midnight Gangster Card Wandering Thief Shoes [1] 300179_470457 Midnight Shoplifter Card Wandering Thief Shoes [1] 27253_470457 Geffen Thief Card Wandering Thief Shoes [1] 27251_470457 Geffen Gang Card Wandering Thief Shoes [1] 4557_470457 Weakened Fenrir Card Wandering Thief Shoes [1] 420899_700059 [S3] Nyar's Familiar-VG [1] Dim Glacier Bow [1] 420899_700052 [S3] Nyar's Familiar-VG [1] Glacier Bow 420899_650028 [S3] Nyar's Familiar-VG [1] Dim Glacier Huuma Shuriken [1] 420899_640034 [S3] Nyar's Familiar-VG [1] Dim Glacier Staff [1] 420899_630019 [S3] Nyar's Familiar-VG [1] Dim Glacier Lance [1] 420899_620019 [S3] Nyar's Familiar-VG [1] Dim Glacier Mechanic Axe [1] 420899_610041 [S3] Nyar's Familiar-VG [1] Dim Glacier Katar [1] 420899_600030 [S3] Nyar's Familiar-VG [1] Dim Glacier Two-handed Sword [1] 420899_650025 [S3] Nyar's Familiar-VG [1] Glacier Huuma Shuriken 420899_640033 [S3] Nyar's Familiar-VG [1] Glacier Staff 420899_630018 [S3] Nyar's Familiar-VG [1] Glacier Lance 420899_620017 [S3] Nyar's Familiar-VG [1] Glacier Mechanic Axe 420899_610037 [S3] Nyar's Familiar-VG [1] Glacier Katar 420899_600027 [S3] Nyar's Familiar-VG [1] Glacier Two-Handed Sword 401460_470455 [S3] Serpent Knight Helm [1] [S3] Issgard Shoes-VG [1] 401460_470453 [S3] Serpent Knight Helm [1] [S3] Issgard Boots-VG [1] Item Spoiler Id: (20262) Costume Fox Ear Bell Ribbon A cute costume headpiece made to resemble fox ears. ------------------------ Type : Costume Equipment Defense : 0 Location : Upper Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (105667) Massive Feather A feather with a mysterious power. Using it gives the feeling of becoming stronger. ------------------------ ATK +7%, MATK +7% for 60 minutes. ------------------------ (This item will be removed after the event ends.) ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (105668) Glamorous Feather A feather with a mysterious charm. Using it gives the feeling of becoming dazzling. ------------------------ CRI +10, ASPD +1 for 60 minutes. ------------------------ (This item will be removed after the event ends.) ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (105669) Light Feather A feather with a mysterious fragrance. Using it gives the feeling of becoming lighter. ------------------------ FLEE +25, HIT +25 for 60 minutes. ------------------------ (This item will be removed after the event ends.) ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (105672) Resistant Feather A feather with a mysterious taste. Using it gives the feeling of becoming more resistant. ------------------------ MHP +5%, MSP +5% for 60 minutes. ------------------------ (This item will be removed after the event ends.) ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (106300) Gatchaman Costume Selection Egg I A scroll that lets you choose 1 of 6 Gatchaman collaboration costumes. ------------------------ You can choose one of the following: Costume G-1 Ken, the Eagle Costume G-2 Joe, the Condor Costume G-3 Jun, the Swan Costume G-4 Jinpei, the Swallow Costume G-5 Ryu, the Owl Costume Galactor's Leader ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (106301) Gatchaman Costume Selection Egg II A scroll that lets you choose 1 of 2 Gatchaman collaboration costumes. ------------------------ You can choose one of the following: Costume Doctor's Urgent Transmission Operation Firebird Footprints (Garment) ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (106302) Gatchaman Costume Selection Egg III A scroll that lets you choose 1 of 2 Gatchaman collaboration costumes. ------------------------ You can choose one of the following: Costume Gatchaman! Move Out! Costume Farewell Gatchaman! ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (107651) [S3] Basic Battle Pass: Undying [Battle Pass Season 3] ------------------------ An exclusive pass that unlocks basic rewards of Battle Pass Season 3. ------------------------ Visit <NAVI>[Lazy]<INFO>prontera,137,328,0,100,0,0</INFO></NAVI>[/color] in Prontera or double click this item to summon the Battle Pass NPC. ------------------------ Character Bound. ------------------------ Item will be removed when the season ends. ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (107652) [S3] Premium Battle Pass: Undying [Battle Pass Season 3] ------------------------ An exclusive pass that unlocks basic and premium rewards of Battle Pass Season 3. ------------------------ Visit <NAVI>[Lazy]<INFO>prontera,137,328,0,100,0,0</INFO></NAVI>[/color] in Prontera or double click this item to summon the Battle Pass NPC. ------------------------ Character Bound. ------------------------ Item will be removed when the season ends. ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (107653) [S3] Nyar's Golden Bell [Battle Pass Season 3] ------------------------ A mysterious golden bell that can be used to summon Nyar. ------------------------ Double click this item to summon Research NPC <NAVI>[Nyar]<INFO>prontera,129,328,0,100,0,0</INFO></NAVI>[/color]. ------------------------ Character Bound. ------------------------ Item will be removed when the season ends. ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (107657) [S3] Serpent Helm Craft Box [Battle Pass Season 3] ------------------------ A device that can be used to create [S3] Serpent Knight Helm. ------------------------ [Required Materials] 100 [S3] Nyar's Essence (Melee) 100 [S3] Nyar's Essence (Magic) 100 [S3] Nyar's Essence (Range) 100 [S3] Nyar's Essence (Support) 50 [S3] Nyar's Delightful Treats ------------------------ Character Bound. ------------------------ Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (107658) [S3] Nyar's Refine Hammer [Battle Pass Season 3] ------------------------ A hammer that raises the refinement level of Season 3 equipment. ------------------------ When used, consumes 20 Blacksmith Blessing to increase refinement by +1. Can only be used on equipment refined between +7 and +12. ------------------------ [Applicable Equipment] [S3] Issgard Shoes [1] [S3] Issgard Shoes-VG [1] [S3] Issgard Boots [1] [S3] Issgard Boots-VG [1] [S3] Nyar's Familiar [S3] Nyar's Familiar-VG [1] [S3] Serpent Knight Helm [1] ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (107659) [S3] Undying Reform Box [Battle Pass Season 3] ------------------------ A device that can be used to reform Season 3 equipment. ------------------------ [Applicable Equipment] [S3] Issgard Shoes [1] [S3] Issgard Boots [1] [S3] Nyar's Familiar ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (107660) [S3] Shadow Serpent Core [Battle Pass Season 3] ------------------------ A condensed magic core that imbues certain shadow equipment with additional power. ------------------------ When used, grants 2~3 random options to the following shadow equipment. ------------------------ [Applicable Equipment] [S3] Serpent Shadow Pendant [S3] Serpent Shadow Earring ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (107661) [S3] Crystallized Serpent Core [Battle Pass Season 3] ------------------------ A condensed magic core that imbues certain equipment with additional power. ------------------------ When used, grants 2~3 random options to the following equipment. ------------------------ [Applicable Equipment] [S3] Issgard Shoes-VG [1] [S3] Issgard Boots-VG [1] [S3] Nyar's Familiar-VG [1] Glacier Weapon Dim Glacier Weapon ------------------------ Caution: This option-type enchantment must be applied before performing a normal UI enchantment. It cannot be used on equipment that has already undergone a normal UI enchantment. ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (107662) [S3] Serpent Refine Hammer [Battle Pass Season 3] ------------------------ A refine hammer imbued with serpent blessing. ------------------------ When used, randomly refines the selected Shadow Equipment to between +1 and +10. ------------------------ [Applicable Equipment] [S3] Serpent Shadow Pendant [S3] Serpent Shadow Earring ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (107663) [S3] Basic Starter Box [Battle Pass Season 3] ------------------------ A starter-level Battle Pass box containing basic rewards. ------------------------ Open to obtain all the following rewards. ------------------------ [Obtainable Rewards] [S3] Battle Pass Box I x1 [S3] Battle Pass Token x5 [Event] Power Booster x5 [Event] Small Mana Potion x5 [Event] Small Life Potion x15 [Event] Medium Life Potion x15 [Event] Miracle Elixir x5 [BP] Hunting Care Package x2 Unlimited Fly Wings 1 Day Box x1 ------------------------ Cannot be traded. ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (107664) [S3] Material Selection Box I [Battle Pass Season 3] ------------------------ A box containing 5 types of Season 3 materials. ------------------------ Open to obtain materials of your choice. ------------------------ [Selectable Options] [S3] Nyar's Essence (Melee) x10 [S3] Nyar's Essence (Magic) x10 [S3] Nyar's Essence (Range) x10 [S3] Nyar's Essence (Support) x10 [S3] Nyar's Delightful Treats x2 ------------------------ Cannot be traded. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (107665) [S3] Material Selection Box II [Battle Pass Season 3] ------------------------ A box containing 4 types of Season 3 materials. ------------------------ Open to obtain materials of your choice. ------------------------ [Selectable Options] [S3] Nyar's Essence (Melee) x5 [S3] Nyar's Essence (Magic) x5 [S3] Nyar's Essence (Range) x5 [S3] Nyar's Essence (Support) x5 ------------------------ Cannot be traded. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (107671) [S3] BP Shadow Selection Box [Battle Pass Season 3] ------------------------ A box containing 2 types of S3 Shadow equipment. ------------------------ Open to obtain equipment of your choice. ------------------------ [Selectable Options] [S3] Serpent Shadow Pendant [S3] Serpent Shadow Earring ------------------------ Cannot be traded. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (107672) [S3] BP Shoes Selection Box [Battle Pass Season 3] ------------------------ A box containing 2 types of S3 equipment. ------------------------ Open to obtain equipment of your choice. ------------------------ [Selectable Options] [S3] Issgard Shoes [1] [S3] Issgard Boots [1] ------------------------ Cannot be traded. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (107673) [BP] Cat Whiskers Random Box [Battle Pass] ------------------------ A box containing Sacred Cat Whiskers. ------------------------ Open to obtain 2~11 Sacred Cat Whiskers. ------------------------ Cannot be traded. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (107674) [BP] Pure Magic Crystal Random Box [Battle Pass] ------------------------ A box containing Pure Magical Crystal. ------------------------ Open to obtain 2~11 Pure Magical Crystal. ------------------------ Cannot be traded. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (107675) [BP] Mana Crystal Random Box [Battle Pass] ------------------------ A box containing Mana Crystal. ------------------------ Open to obtain 2~11 Stabilized Mana Crystal or Infested Mana Crystal randomly. ------------------------ Cannot be traded. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (107676) [S3] Material Random Box [Battle Pass Season 3] ------------------------ A box containing 5 types of Season 3 materials. ------------------------ Open to receive a random item from the list below. ------------------------ [Random Item] [S3] Nyar's Essence (Melee) x4 24% [S3] Nyar's Essence (Magic) x4 24% [S3] Nyar's Essence (Range) x4 24% [S3] Nyar's Essence (Support) x4 24% [S3] Nyar's Delightful Treats x1 4% ------------------------ Cannot be traded. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (107677) [S3] Research Box I [Battle Pass Season 3] ------------------------ A low-grade magic fish favored by Nyar. Don¡¯t expect much in return. ------------------------ [Guaranteed Reward] [S3] Battle Pass Token x5 ------------------------ [Possible Additional Reward] [S3] Material Selection Box I x1 5% Sealed Low Refine Certificate x1 7.5% [S3] Nyar's Delightful Treats x1 7.5% [S3] Nyar's Essence (Melee) x3 20% [S3] Nyar's Essence (Magic) x3 20% [S3] Nyar's Essence (Range) x3 20% [S3] Nyar's Essence (Support) x3 20% ------------------------ Weight : 1 Research Time : 120s ====== auto-parsed ====== Weight : 1 Id: (107678) [S3] Research Box II [Battle Pass Season 3] ------------------------ A mid-grade magic fish favored by Nyar. You might receive something in return. ------------------------ [Guaranteed Reward] [S3] Battle Pass Token x5 ------------------------ [Possible Additional Reward] [S3] Material Selection Box I x2 7.5% Blacksmith Blessing x1 7.5% Sealed Low Refine Certificate x1 7.5% [S3] Nyar's Delightful Treats x3 7.5% [S3] Nyar's Essence (Melee) x5 17.5% [S3] Nyar's Essence (Magic) x5 17.5% [S3] Nyar's Essence (Range) x5 17.5% [S3] Nyar's Essence (Support) x5 17.5% ------------------------ Weight : 1 Research Time : 60s ====== auto-parsed ====== Weight : 1 Id: (107679) [S3] Research Box III [Battle Pass Season 3] ------------------------ A high-grade magic fish favored by Nyar. You may receive exceptional rewards in return. ------------------------ [Guaranteed Reward] [S3] Battle Pass Token x10 ------------------------ [Possible Additional Reward] Sealed High Refine Certificate x1 5% Blacksmith Blessing x1 8% Sealed Low Refine Certificate x1 9% [S3] Material Selection Box I x5 9% [S3] Nyar's Delightful Treats x5 9% [S3] Nyar's Essence (Melee) x10 15% [S3] Nyar's Essence (Magic) x10 15% [S3] Nyar's Essence (Range) x10 15% [S3] Nyar's Essence (Support) x10 15% ------------------------ Weight : 1 Research Time : 60s ====== auto-parsed ====== Weight : 1 Id: (107680) [S3] Battle Pass Box I [Battle Pass Season 3] ------------------------ A low-grade treasure box filled with simple rewards. ------------------------ [Guaranteed Rewards] [S3] Battle Pass Token x5 [S3] Low Grade Magic Fish x2 [S3] Mid Grade Magic Fish x1 ------------------------ [Random Additional Rewards] [S3] Crystallized Serpent Core x1 2% [S3] Shadow Serpent Core x1 2% Zelunium x1 11% Shadowdecon x1 11% [BP] Hunting Care Package x2 17% [S3] Material Random Box x2 17% Zelunium Ore x3 20% Shadowdecon Ore x3 20% ------------------------ Cannot be traded. ------------------------ Item will be removed when the season ends. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (107681) [S3] Battle Pass Box II [Battle Pass Season 3] ------------------------ A mid-grade treasure box filled with decent rewards. ------------------------ [Guaranteed Rewards] [S3] Battle Pass Token x10 [S3] Low Grade Magic Fish x5 [S3] Mid Grade Magic Fish x2 [S3] High Grade Magic Fish x1 ------------------------ [Random Additional Rewards] [S3] Crystallized Serpent Core x1 6% [S3] Shadow Serpent Core x1 6% Zelunium x2 11% Shadowdecon x2 11% [BP] Hunting Care Package x5 16% [S3] Material Random Box x5 16% Zelunium Ore x6 17% Shadowdecon Ore x6 17% ------------------------ Cannot be traded. ------------------------ Item will be removed when the season ends. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (107682) [S3] Battle Pass Box III [Battle Pass Season 3] ------------------------ A high-grade treasure box filled with abundant rewards. ------------------------ [Guaranteed Rewards] [S3] Battle Pass Token x15 [S3] Low Grade Magic Fish x15 [S3] Mid Grade Magic Fish x10 [S3] High Grade Magic Fish x3 ------------------------ [Random Additional Rewards] [S3] Crystallized Serpent Core x3 8% [S3] Shadow Serpent Core x3 8% [S3] Crystallized Serpent Core x2 11% [S3] Shadow Serpent Core x2 11% Zelunium x3 14% Shadowdecon x3 14% [S3] Material Selection Box I x2 17% [S3] Material Random Box x10 17% ------------------------ Cannot be traded. ------------------------ Item will be removed when the season ends. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (107683) [S3] Premium Starter Box [Battle Pass Season 3] ------------------------ A starter-level Battle Pass box containing premium rewards. ------------------------ Open to obtain all the following rewards. ------------------------ [Obtainable Rewards] [S3] Battle Pass Box I x3 [S3] Battle Pass Token x10 [Event] Kafra Buff (7 Days) x1 [10 Days] Premium Subscription Box x1 [Event] Power Booster x15 [Event] Small Mana Potion x15 [Event] Small Life Potion x25 [Event] Medium Life Potion x25 [Event] Miracle Elixir x10 [BP] Hunting Care Package x5 Unlimited Fly Wings 1 Day Box x1 [Event] Infinity Drink x5 ------------------------ Cannot be traded. ------------------------ Item will be removed when the season ends. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (107715) Overseas Care Package 85 When opened gives one of the following: ------------------------ Wandering Thief Shoes [1] 0,34% Thorn Armor [1] 1,01% Full Faith Crown [1] 1,01% Kiel Academy Uniform [1] 1,01% Screaming Ghost Party [1] 1,01% Rasgand's Soutane [1] 2,73% Lycanthrope Bow [2] 2,73% Poison Shoes [1] 2,73% Ranger Binoculars [1] 6,83% Crimson Suit [1] 6,83% OCP Accessory Enchant Rune x4 6,83% Party Hard Pack Bundle 9,56% Blacksmith Blessing x7 19,12% Bloody Branch x7 19,12% Citizen Oda's Miracle Elixr x10 19,12% ------------------------ Each use will reward you with 2 OCP Exchange Token. ------------------------ Cannot be traded. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (107740) Fox Demon Costume Egg An enchanted egg containing the ancient spirits of legendary fox demons. A strange, captivating energy radiates from within. ------------------------ When opened, gives one of the following, ------------------------ Costume Majestic Fox Costume White Fox Bamboo Hat Costume Crimson Flame Ears Costume Blazing Crimson Flame Ninetail Costume Fox Ear Beret Costume Yellow Fox Mask Costume Fox Costume Fox Ear Bell Ribbon Costume Ninetail's Tail Fox Footprints (Garment) ------------------------ Each use will reward you with 5 Costume Mileage Coin! ------------------------ Cannot be traded ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (200831) Gatchaman Collab Package I A package box containing the Gatchaman Costume Selection Egg I. Contains the following items: ------------------------ Gatchaman Costume Selection Egg I Nyangvine 100x Kachua's Secret Keys 10x ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (200832) Gatchaman Collab Package II A package box containing the Gatchaman Costume Selection Egg I. Contains the following items: ------------------------ Gatchaman Costume Selection Egg I Force Booster 100x Kachua's Secret Key 10x ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (200833) Gatchaman Collab Package III A package box containing the Gatchaman Costume Selection Egg I. Contains the following items: ------------------------ Gatchaman Costume Selection Egg I Speed Booster 100x Kachua's Secret Key 10x ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (200834) Gatchaman Collab Package IV A package box containing the Gatchaman Costume Selection Egg II. Contains the following items: ------------------------ Gatchaman Costume Selection Egg II Almighty 100x Limit Power Booster 100x Infinity Drink 100x Kachua's Secret Key 35x ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (200835) Gatchaman Collab Package V A package box containing the Gatchaman Costume Selection Egg III. Contains the following items: ------------------------ Gatchaman Costume Selection Egg III 1x Small Mana Potion 150x Shining Def Scroll 900x Kachua's Secret Key 35x ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (200991) 2026 July Gacha Bundle Account Bound A limited bundle, contains all the boxes from July 2026. ------------------------ 12x Overseas Care Package 85 12x Fox Demon Costume Egg Costume Blazing Crimson Flame Ninetail 12x Kachua's Secret Key 20x OCP Exchange Token 20x [Kachua] Mileage Coupon 20x Costume Mileage Coin ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (200992) [Collab] Gatchaman Costume Package I [Gatchaman Collaboration] ------------------------ A Gatchaman special collaboration package containing a Costume Selection. ------------------------ Obtains all the following items when opened: ------------------------ 1x Gatchaman Costume Selection Egg I 10x Overseas Care Package 85 40x Kachua's Secret Key 10x [10 Days] Premium Subscription Box 10x Kafra Buff (7 Days) ------------------------ Account Bound ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (200993) [Collab] Gatchaman Costume Package II [Gatchaman Collaboration] ------------------------ A Gatchaman special collaboration package containing a Costume Selection. ------------------------ Obtains all the following items when opened: ------------------------ 1x Gatchaman Costume Selection Egg II 1x Booster Pack (100) 10x Kafra Buff (7 Days) 10x [10 Days] Premium Subscription Box 100x Battle Manual X3 100x HE Bubble Gum ------------------------ Account Bound ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (200994) [Collab] Gatchaman Costume Package III [Gatchaman Collaboration] ------------------------ A Gatchaman special collaboration package containing a Costume Selection. ------------------------ Obtains all the following items when opened: ------------------------ 1x Gatchaman Costume Selection Egg III 200x Enriched Elunium 200x Enriched Oridecon 100x HD Etherdeocon 100x HD Ethernium ------------------------ Account Bound ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (300732) Gatchaman Card For every 10 Base Levels, ATK + 15, DEF + 5, MDEF + 2. (Applied up to Base Level 200). ------------------------ [Event Limited Option]. Increases physical damage to all size enemies by 20%. EXP gained from monsters + 15%. Item drop rate + 15%. ------------------------ (Limited Option will be removed when the event ends.) ------------------------ Class : Card Location : Garment Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Garment Weight : 1 Id: (300733) Galactor Card For every 10 Base Levels, MATK + 15, DEF + 5, MDEF + 2. (Applied up to Base Level 200). ------------------------ [Event Limited Option]. Increases magic damage to all size enemies by 20%. EXP gained from hunting monsters + 15%. Item drop rate + 15%. ------------------------ (Limited Option will be removed when the event ends.) ------------------------ Class : Card Location : Garment Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Garment Weight : 1 Id: (300734) Bird Missile Card For every 10 Base Levels, MHP + 500, DEF + 5, MDEF + 2. (Applied up to Base Level 200). ------------------------ [Event Limited Option]. Reduce damage taken from all race(including player) enemy by 30%. EXP gained from hunting monsters + 15%. Item drop rate + 15%. ------------------------ (Limited Option will be removed when the event ends.) ------------------------ Class : Card Location : Garment Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Garment Weight : 1 Id: (314813) Operation Firebird Footprint Operation Firebird Footprint ------------------------ [Event Limited Option]. All Talent Stat +20. Increases Movement Speed EXP gained from monsters + 75%. Item drop rate + 75%. (Limited Option will be removed when the event ends.) ------------------------ ====== auto-parsed ====== Compound on : Enchant Id: (315055) Flower Garden Footprints Flower Garden Footprints ====== auto-parsed ====== Compound on : Enchant Id: (315056) Fox Footprints Fox Footprints ====== auto-parsed ====== Compound on : Enchant Id: (315383) [S3] Nyar Bleesing (Melee) Lv1 [Battle Pass Season 3] ------------------------ P.ATK + 5, POW + 5. Physical damage to all class enemies + 12%. ====== auto-parsed ====== Compound on : Enchant Id: (315384) [S3] Nyar Bleesing (Melee) Lv2 [Battle Pass Season 3] ------------------------ P.ATK + 10, POW + 10. Physical damage to all class enemies + 25%. ====== auto-parsed ====== Compound on : Enchant Id: (315385) [S3] Nyar Bleesing (Magic) Lv1 [Battle Pass Season 3] ------------------------ S.MATK + 5, SPL + 5. Magical damage to all class enemies + 12%. ====== auto-parsed ====== Compound on : Enchant Id: (315386) [S3] Nyar Bleesing (Magic) Lv2 [Battle Pass Season 3] ------------------------ S.MATK + 10, SPL + 10. Magical damage to all class enemies + 25%. ====== auto-parsed ====== Compound on : Enchant Id: (315387) [S3] Nyar Bleesing (Range) Lv1 [Battle Pass Season 3] ------------------------ P.ATK + 5, CON + 5. Long range physical damage + 12%. ====== auto-parsed ====== Compound on : Enchant Id: (315388) [S3] Nyar Bleesing (Range) Lv2 [Battle Pass Season 3] ------------------------ P.ATK + 10, CON + 10. Long range physical damage + 30%. ====== auto-parsed ====== Compound on : Enchant Id: (315389) [S3] Nyar Bleesing (Support) Lv1 [Battle Pass Season 3] ------------------------ STA + 10, WIS + 10. RES +10, MRES + 10. MHP + 10%, MSP + 10%. ====== auto-parsed ====== Compound on : Enchant Id: (315390) [S3] Nyar Bleesing (Support) Lv2 [Battle Pass Season 3] ------------------------ STA + 20, WIS + 20, RES + 20, MRES + 20, MHP + 30%, MSP + 30%. Recovers 100 HP and 10 SP when monsters are defeated by physical or magical attacks. ====== auto-parsed ====== Compound on : Enchant Id: (401207) Costume Honorary Gatchaman You have made a great contribution to defeating the Galactor army and ensuring the safe return of the Science Ninja Team Gatchaman to Earth, so we hereby present you with this Honorable Science Ninja Team Gatchaman Hairpin. ------------------------ [Event Limited Option]. ATK +150. MATK +150. All basic stat +15. EXP gained from hunting monsters + 15%. (Limited Option will be removed when the event ends.) ------------------------ Class : Costume Def : 0 Location : Upper Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (401303) Costume Ruck Keeper A lucky hat decorated with clovers and sprouts. It feels like it will bring a small amount of good fortune to the wearer. ------------------------ Type : Costume Equipment Defense : 0 Location : Upper Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (401314) Costume White Fox Bamboo Hat A bamboo hat decorated with white fox ears. ------------------------ Type : Costume Equipment Defense : 0 Location : Upper Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (401315) Costume Fox Ear Beret A beret decorated with white fox ears. ------------------------ Type : Costume Equipment Defense : 0 Location : Upper Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (401316) Costume Yellow Fox Mask Costume modeled after a mask known to be worn by a certain assassination squad to hide their identity. ------------------------ Type : Costume Equipment Defense : 0 Location : Upper Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (401460) [S3] Serpent Knight Helm [1] [Battle Pass Season 3] ------------------------ An ancient helmet restored with Nyar's help. It is said to have once been worn by a follower of the Serpent God. ------------------------ MDEF + 10. ------------------------ MHP + 2000, MSP + 200. ------------------------ Reduces damage taken from Normal monsters by 20%. ------------------------ For every refine level, All Basic Status + 3, ATK + 30, MATK + 30. ------------------------ When Player is under Premium buff, All Basic Status + 15, EXP Gain from Monster + 15%, Drop Rate from Monster + 15%, Increases Movement Speed. ------------------------ Set Bonus: [S3] Serpent Knight Helm [1] [S3] Issgard Boots-VG [1] ATK + 150, POW + 10, P.ATK + 10. Increase physical damage against Normal monsters by 30%. ------------------------ Set Bonus: [S3] Serpent Knight Helm [1] [S3] Issgard Shoes-VG [1] MATK + 150, SPL + 10, S.MATK + 10. Increase magical damage against Normal monsters by 30%. ------------------------ Cannot be traded. ------------------------ Type : Headgear Def : 50 Location : Upper Weight : 20 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 50 Location : Upper Weight : 20 Required Level : 1 Job : AllJobs Id: (401466) Focused Cat Paw Physical Hat [1] A hat given to cats who have fully awakened their potential. ------------------------ Indestructible. ------------------------ MDEF + 5. ATK + 100. Increases item drop rate by 10%. ------------------------ For every refine level, Increases ATK + 30 . ------------------------ For every 2 refine levels, Increases EXP gained from defeating monsters by 5%. ------------------------ When refined to +8 or higher, reduces variable casting time by 20%. Reduces fixed casting time by 0.3 seconds. ------------------------ When refined to +9 or higher, increase physical damage of all properties by 30%. ------------------------ When refined to +11 or higher, increases physical damage to all size enemies by 30%. ------------------------ When refined to +13 or higher, additionally reduces fixed casting time by 0.5 seconds. ------------------------ When refined to +14 or higher, all Talent Status + 12. Enables the use of Level 10 Fatal Menace. ------------------------ [Bonus by Grade] [Grade D] MHP + 30%, MSP + 30%. [Grade C] P.ATK + 15. [Grade B] POW + 15. [Grade A] Increases EXP gained from defeating monsters by 25%, increases item drop rate by 25%. ------------------------ Type : Headgear Defense : 20 Location : Upper Weight : 10 Armor Level : 2 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 20 Location : Upper Weight : 10 Armor Level : 2 Required Level : 1 Job : AllJobs Id: (401467) Focused Cat Paw Magical Hat [1] A hat given to cats who have fully awakened their potential. ------------------------ Indestructible. ------------------------ MDEF + 5. MATK + 100. Increases item drop rate by 10%. ------------------------ For every refine level, Increases MATK + 30 . ------------------------ For every 2 refine levels, Increases EXP gained from defeating monsters by 5%. ------------------------ When refined to +8 or higher, reduces variable casting time by 20%. Reduces fixed casting time by 0.3 seconds. ------------------------ When refined to +9 or higher, increases magic damage of all properties by 30%. ------------------------ When refined to +11 or higher, increases magic damage to all size enemies by 30%. ------------------------ When refined to +13 or higher, additionally reduces fixed casting time by 0.5 seconds. ------------------------ When refined to +14 or higher, all Talent Status + 12. Enables the use of Level 5 Crimson Rock. ------------------------ [Bonus by Grade] [Grade D] MHP + 30%, MSP + 30%. [Grade C] S.MATK + 15. [Grade B] SPL + 15. [Grade A] Increases EXP gained from defeating monsters by 25%, increases item drop rate by 25%. ------------------------ Type : Headgear Defense : 0 Location : Upper Weight : 10 Weight : 10 Armor Level : 1 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Upper Weight : 10 Armor Level : 1 Required Level : 1 Job : AllJobs Id: (401470) Costume World Cup Ball [1] A hat that lets you feel the heat of the World Cup. Overpower your opponent based on brilliant brain play!! ------------------------ [Limited Event Option] ATK + 30, MATK + 30. Enables the use of Level 5 Magnum Break and Level 5 Thunder storm. Increases movement speed. ------------------------ This item will be deleted after August 4th, 2026 Maintenance. ------------------------ Type : Costume Equipment Defense : 0 Location : Upper Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (410218) Costume Soccer Ball A soccer ball costume that follows the wearer around like a pet. Created to commemorate the World Cup. ------------------------ Type : Costume Equipment Defense : 0 Location : Middle Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : AllJobs Id: (410608) Costume Crimson Flame Ears A fiery red flame ears. The flames continue to burn without end. ------------------------ Type : Costume Equipment Defense : 0 Location : Middle Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : AllJobs Id: (410609) Costume Ninetails Fox A fox doll with nine tails that holds a mysterious aura. Wearing it makes you feel as if you could cast shape-shifting magic at any moment. ------------------------ Type : Costume Equipment Defense : 0 Location : Middle Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : AllJobs Id: (420729) Costume Farewell Gatchaman! Fu... Fuhuhuhuhu! Ha! Hahahaha Hahahahahaha!! It is my victory! You foolish humans!!! ------------------------ Class : Costume Def : 0 Location : Lower Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (420730) Costume Gatchaman! Move Out! With reliable comrades, there is nothing to fear! Prepare yourself! Galactor!! ------------------------ [Event Limited Option]. ATK +300. MATK +300. Increases physical and magical damage to all sizes enemies by 30%. Reduces Fix cast time by 0.5 Second. Reduces after cast delay by 50%. Item drop rate + 50%. (Limited Option will be removed when the event ends.) ------------------------ Class : Costume Def : 0 Location : Lower Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (420731) Costume Doctor's Urgent Transmission Dr. Nambu, the spiritual leader of the Science Ninja Team Gatchaman. Every time a communication arrives, I worry about what trouble the Galactor army will cause today. ------------------------ [Event Limited Option]. ATK +300. MATK +300. Increases physical and magical damage to all sizes enemies by 30%. Reduces Fix cast time by 0.5 Second. Reduces after cast delay by 50%. Item drop rate + 50%. (Limited Option will be removed when the event ends.) ------------------------ Class : Costume Def : 0 Location : Lower Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (420790) Costume Majestic Fox A cozy fox with soft, glossy fur. Though it pretends to be dignified, it's actually spoiled little thing and refuses to leave its master's side. ------------------------ Type : Costume Equipment Defense : 0 Location : Lower Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (420898) [S3] Nyar's Familiar [Battle Pass Season 3] ------------------------ A mysterious cat said to be Nyar's familiar. Besides lending its power, it's also quite adorable. ------------------------ All Basic Status + 5. ------------------------ All Talent Status + 5. ------------------------ EXP Gain from Monster + 5%. ------------------------ Drop Rate from Monster + 5%. ------------------------ Reduce After Cast Delay by 5%. ------------------------ Cannot be traded. ------------------------ Type : Headgear Def : 0 Location : Lower Weight : 30 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Lower Weight : 30 Required Level : 1 Job : AllJobs Id: (420899) [S3] Nyar's Familiar-VG [1] [Battle Pass Season 3] ------------------------ A cat familiar strengthened by Vellgunde with the blessing of Nyar. Its power has greatly increased, while its cuteness remains unchanged. ------------------------ All Basic Status + 15. ------------------------ All Talent Status + 15. ------------------------ EXP Gain from Monster + 15%. ------------------------ Drop Rate from Monster + 15%. ------------------------ Reduce After Cast Delay by 15%. ------------------------ Set Bonus: [S3] Nyar's Familiar-VG [1] Glacier Weapon Series OR Dim Glacier Weapon Series ATK + 300, MATK + 300. POW + 15, SPL + 15. For every refine level of Weapon, increase physical and magical damage against all size enemies by 10%. ------------------------ Cannot be traded. ------------------------ Type : Headgear Def : 0 Location : Lower Weight : 30 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Lower Weight : 30 Required Level : 1 Job : AllJobs Id: (430025) Costume Galactor's Leader It was modeled after the helmet of Berg Katse, the leader of Galactor. It gives the feeling of wanting to suddenly invade Earth. ------------------------ [Event Limited Option]. All basic stat +20. Increases physical and magical damage to all sizes enemies by 30%. Reduces Fix cast time by 0.5 Second. Reduces after cast delay by 50%. Item drop rate + 50%. (Limited Option will be removed when the event ends.) ------------------------ Class : Costume Def : 0 Location : Upper and Middle Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (430026) Costume G-1 Ken, the Eagle It was modeled after the helmet of Ken, leader of the Science Ninja Team. You can feel a heavy sense of responsibility. ------------------------ [Event Limited Option]. All basic stat +20. Increases physical and magical damage to all sizes enemies by 30%. Reduces Fix cast time by 0.5 Second. Reduces after cast delay by 50%. Item drop rate + 50%. (Limited Option will be removed when the event ends.) ------------------------ Class : Costume Def : 0 Location : Upper and Middle Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (430027) Costume G-2 Joe, the Condor It Was modeled after the helmet of Joe, G-2 of the Science Ninja Team. A cool charisma can be felt. ------------------------ [Event Limited Option]. All basic stat +20. Increases physical and magical damage to all sizes enemies by 30%. Reduces Fix cast time by 0.5 Second. Reduces after cast delay by 50%. Item drop rate + 50%. (Limited Option will be removed when the event ends.) ------------------------ Class : Costume Def : 0 Location : Upper and Middle Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (430028) Costume G-3 Jun, the Swan It was modeled after the helmet of Jun, G-3 of the Science Ninja Team. It conveys a sense of kindness. ------------------------ [Event Limited Option]. All basic stat +20. Increases physical and magical damage to all sizes enemies by 30%. Reduces Fix cast time by 0.5 Second. Reduces after cast delay by 50%. Item drop rate + 50%. (Limited Option will be removed when the event ends.) ------------------------ Class : Costume Def : 0 Location : Upper and Middle Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (430029) Costume G-4 Jinpei, the Swallow It was modeled after the helmet of Jinpei, G-4 of the Science Ninja Team. It conveys the mischievous innocence. ------------------------ [Event Limited Option]. All basic stat +20. Increases physical and magical damage to all sizes enemies by 30%. Reduces Fix cast time by 0.5 Second. Reduces after cast delay by 50%. Item drop rate + 50%. (Limited Option will be removed when the event ends.) ------------------------ Class : Costume Def : 0 Location : Upper and Middle Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (430030) Costume G-5 Ryu, the Owl It was modeled after the helmet of Ryu, G-5 of the Science Ninja Team. It conveys the power of reliable muscles. ------------------------ [Event Limited Option]. All basic stat +20. Increases physical and magical damage to all sizes enemies by 30%. Reduces Fix cast time by 0.5 Second. Reduces after cast delay by 50%. Item drop rate + 50%. (Limited Option will be removed when the event ends.) ------------------------ Class : Costume Def : 0 Location : Upper and Middle Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (450583) Rasgand's Soutane [1] A Soutane made in the likeness of Rasgand's clothes. ------------------------ Indestructible. ------------------------ MDEF +10. All Basic Stats +20. MHP +20%, MSP +20%. ------------------------ For every 30 Base Levels, ATK +30 and MATK +30. ------------------------ For every 2 refine levels, ATK +30, MATK +30. ------------------------ For every 3 refine levels, POW +2, SPL +2. ------------------------ When refined to +9 or higher, Increases physical and magical damage to all size enemies by 20%. ------------------------ When refined to +11 or higher, Increases physical and magical damage to all size enemies by an additional 20%. ------------------------ When refined to +13 or higher, Reduces After Cast Delay cooldown by 20%. ------------------------ When refined to +14 or higher, P.ATK +15, S.MATK +15. ------------------------ Set Bonus: Rasgand's Soutane Jormungandr Sanctum Guardian Card STR +30, VIT +30, LUK +25, Reduces physical and magical damage taken from all size enemies by 20%, Enables the use of Level 5 Aura Blade, If Base Level is 150 or lower, Exp gained from monsters +100%. ------------------------ Set Bonus: Rasgand's Soutane Jormungandr Cult Warlock Card VIT +30, INT +30, Increases Water, Holy, and Poison property magical damage by 30%, Enables the use of Level 10 Mystical Amplification, If Base Level is 150 or lower, Exp gained from monsters +100%. ------------------------ Set Bonus: Rasgand's Soutane Jormungandr Cult Bishop Card VIT +30, INT +30, Enables the use of Level 4 Renovatio, If Base Level is 150 or lower, Exp gained from monsters +100%. ------------------------ Class : Armor Defense : 50 Weight : 70 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Armor Defense : 50 Weight : 70 Required Level : 1 Job : AllJobs Id: (460177) Focused Kitten Shield [1] A shield said to have been left behind by the legendary Doram. It has grown sturdier through enduring the passage of time. ------------------------ Indestructible. ------------------------ MHP +15000, MSP +3000. ATK +250, MATK +250. Reduces After Cast Delay by 20%. Increases physical and magical damage to all size enemies by 25%. ------------------------ For every 10 Base Levels, Increases EXP gained from defeating monsters by 2% and item drop rate by 2%. (Applies up to Level 250) ------------------------ For every refine level, Increases all Talent Status + 1. ------------------------ When refined to +10 or higher, increases all Talent Status + 7. ------------------------ When refined to +11 or higher, reduces fixed casting time by 0.5 seconds. ------------------------ When refined to +12 or higher, reduces variable casting time by 50%. ------------------------ When refined to +13 or higher, additionally increases EXP gained from defeating monsters by 15% and item drop rate by 15%. ------------------------ [Bonus by Grade] [Grade D] MHP +15%, MSP +15%. [Grade C] Reduces After Cast Delay by 15%. [Grade B] POW +15, SPL +15. [Grade A] Increases EXP gained from defeating monsters by 20%, increases item drop rate by 20%. ------------------------ Type : Shield Defense : 20 Weight : 10 Armor Level : 2 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Shield Defense : 20 Weight : 10 Armor Level : 2 Required Level : 1 Job : AllJobs Id: (470452) [S3] Issgard Boots [1] [Battle Pass Season 3] ------------------------ Swift boots masterfully forged by Vellgunde with Nyar's help. They are imbued with the primordial energy of Issgard. ------------------------ MDEF + 15. ------------------------ MHP + 15%, MSP + 15%. ------------------------ Increase physical damage against Lasgand, Fallen Angel Slug, Snowstorm Angel, and Jormund Chief Cleaner by 15%. ------------------------ Reduce damage taken from Lasgand, Fallen Angel Slug, Snowstorm Angel, and Jormund Chief Cleaner by 15%. ------------------------ For every 2 refine levels, ATK + 30. ------------------------ When refined to +10 or higher, All Basic Status + 15. ------------------------ When refined to +11 or higher, increase physical damage against all race enemies by 25%. ------------------------ When refined to +12 or higher, ATK + 150. ------------------------ Cannot be traded. ------------------------ Type : Shoes Def : 100 Weight : 100 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Itemclass : Shoes Defense : 100 Weight : 100 Required Level : 1 Job : AllJobs Id: (470453) [S3] Issgard Boots-VG [1] [Battle Pass Season 3] ------------------------ Born anew under Vellgunde's mastery and Nyar's blessing, this boots channels Issgard's frozen will with even greater force. ------------------------ MDEF + 10. ------------------------ MHP + 30%, MSP + 30%. ------------------------ Increase physical damage against Lasgand, Fallen Angel Slug, Snowstorm Angel, and Jormund Chief Cleaner by 30%. ------------------------ Reduce damage taken from Lasgand, Fallen Angel Slug, Snowstorm Angel, and Jormund Chief Cleaner by 30%. ------------------------ When Player is under Premium buff, All Basic Status + 30, EXP Gain from Monster + 20%, Drop Rate from Monster + 20%, ------------------------ For every 2 refine levels, ATK + 70. ------------------------ When refined to +11 or higher, All Basic Status + 25. ------------------------ When refined to +12 or higher, increase physical damage against all race enemies by 25%. ------------------------ When refined to +13 or higher, ATK + 250, POW + 15, P.ATK + 15. ------------------------ When refined to +14 or higher, reduces Fixed Casting Time by 1 sec. ------------------------ [Grade Bonus] [Grade D] Physical damage to all sizes + 25%. [Grade C] After Cast Delay - 25%. [Grade B] P.ATK + 20. [Grade A] EXP and Drop Rate from Monsters + 30%. ------------------------ Cannot be traded. ------------------------ Type : Shoes Def : 100 Weight : 100 Armor Level : 2 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Itemclass : Shoes Defense : 100 Weight : 100 Armor Level : 2 Required Level : 1 Job : AllJobs Id: (470454) [S3] Issgard Shoes [1] [Battle Pass Season 3] ------------------------ Swift shoes masterfully forged by Vellgunde with Nyar's help. They are imbued with the primordial energy of Issgard. ------------------------ MDEF + 15. ------------------------ MHP + 15%, MSP + 15%. ------------------------ Increase magical damage against Lasgand, Fallen Angel Slug, Snowstorm Angel, and Jormund Chief Cleaner by 15%. ------------------------ Reduce damage taken from Lasgand, Fallen Angel Slug, Snowstorm Angel, and Jormund Chief Cleaner by 15%. ------------------------ For every 2 refine levels, MATK + 30. ------------------------ When refined to +10 or higher, All Basic Status + 15. ------------------------ When refined to +11 or higher, increase magical damage against all race enemies by 25%. ------------------------ When refined to +12 or higher, MATK + 150. ------------------------ Cannot be traded. ------------------------ Type : Shoes Def : 100 Weight : 100 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Itemclass : Shoes Defense : 100 Weight : 100 Required Level : 1 Job : AllJobs Id: (470455) [S3] Issgard Shoes-VG [1] [Battle Pass Season 3] ------------------------ Born anew under Vellgunde's mastery and Nyar's blessing, this boots channels Issgard's frozen will with even greater force. ------------------------ MDEF + 10. ------------------------ MHP + 30%, MSP + 30%. ------------------------ Increase magical damage against Lasgand, Fallen Angel Slug, Snowstorm Angel, and Jormund Chief Cleaner by 30%. ------------------------ Reduce damage taken from Lasgand, Fallen Angel Slug, Snowstorm Angel, and Jormund Chief Cleaner by 30%. ------------------------ When Player is under Premium buff, All Basic Status + 30, EXP Gain from Monster + 20%, Drop Rate from Monster + 20%, ------------------------ For every 2 refine levels, MATK + 70. ------------------------ When refined to +11 or higher, All Basic Status + 25. ------------------------ When refined to +12 or higher, increase magical damage against all race enemies by 25%. ------------------------ When refined to +13 or higher, MATK + 250, SPL + 15, S.MATK + 15. ------------------------ When refined to +14 or higher, reduces Fixed Casting Time by 1 sec. ------------------------ [Grade Bonus] [Grade D] Magical damage to all sizes + 25%. [Grade C] After Cast Delay - 25%. [Grade B] S.MATK + 20. [Grade A] EXP and Drop Rate from Monsters + 30%. ------------------------ Cannot be traded. ------------------------ Type : Shoes Def : 100 Weight : 100 Armor Level : 2 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Itemclass : Shoes Defense : 100 Weight : 100 Armor Level : 2 Required Level : 1 Job : AllJobs Id: (470457) Wandering Thief Shoes [1] Shoes of a wandering thief. ------------------------ Indestructible. ------------------------ MDEF +10. All Basic Stats +15. All Talent Stats +15. MHP +20%, MSP +20%. ------------------------ For every 20 Base Levels, ATK +70 and MATK +70 . ------------------------ For every 2 refine levels, Increases all property magical damage by 30%, increases Cross Impact damage by 30%. ------------------------ For every 3 refine levels, POW +5, SPL +5. ------------------------ When refined to +11 or higher, SPL +20, reduces Cross Impact cooldown by 0.3 seconds. ------------------------ When refined to +12 or higher, Increases all property magical damage by 60%, increases Cross Impact damage by 60%, enables the use of Level 1 Energy Coat. ------------------------ When refined to +13 or higher, Increases Abyss Square and Savage Impact damage by an additional 60%, reduces fixed casting time by 1 second. ------------------------ When refined to +14 or higher, POW +20, SPL +20, reduces After Cast Delay by 30%. ------------------------ When refined to +15 or higher, Increases physical and magical damage to all property enemies of by 50%. ------------------------ Set Bonus: Wandering Thief Shoes Geffen Gang Card P.ATK +15, Increases Savage Impact damage by 50%, Reduces Savage Impact cooldown by 0.3 seconds. ------------------------ Set Bonus: Wandering Thief Shoes Geffen Thief Card S.MATK +15, Increases Abyss Square damage by 50%, Reduces Abyss Square cooldown by 1.5 seconds. ------------------------ Set Bonus: Wandering Thief Shoes Midnight Gangster Card P.ATK +30, POW +30, Increases Savage Impact damage by 100%, Reduces Savage Impact cooldown by 0.5 seconds. ------------------------ Set Bonus: Wandering Thief Shoes Midnight Shoplifter Card S.MATK +30, SPL +30, Increases Abyss Square damage by 100%, Reduces Abyss Square cooldown by 2.3 seconds. ------------------------ Set Bonus: Wandering Thief Shoes Weakened Fenrir Card P.ATK +15, S.MATK +15, Reduces After Cast Delay by 15%, Increases physical and magic damage dealt to all size enemies by 15%. ------------------------ [Bonus by Grade] [Grade D] When equipped by Abyss Chaser, Enables the use of Level 5 Cross Impact. When equipped by Shadow Cross: Enables the use of Level 5 Abyss Square. [Grade C] When using Energy Coat, STR +100, INT +100, and increased movement speed for 10 seconds. [Grade B] Increases physical and magic damage dealt to enemies of all races by 25%. [Grade A] Grants Endure effect. ------------------------ Class : Shoes Defense : 50 Weight : 30 Armor Level : 2 Required Level : 100 Jobs : Thief Class ====== auto-parsed ====== Itemclass : Shoes Defense : 50 Weight : 30 Armor Level : 2 Required Level : 100 Id: (480508) Costume Jade Raptor's Wing The energy of blazing red flames burns brightly, much like their fighting spirit. ------------------------ Type : Costume Equipment Defense : 0 Location : Garment Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Location : Garment Weight : 0 Required Level : 1 Job : AllJobs Id: (480664) [S3] Costume Cursed Serpent [Battle Pass Season 3] ------------------------ A costume adorned with the lingering curse of a Serpent God. Those who wear it may feel an unseen presence watching from afar. ------------------------ [Season Limited Option] All Basic Status + 15. All Talent Status + 15. EXP Gain from Monster + 20%. Drop Rate from Monster + 20%. ------------------------ Cannot be traded. ------------------------ Option will be removed when the season ends. ------------------------ Type : Costume Def : 0 Location : Garment Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Garment Weight : 0 Required Level : 1 Job : AllJobs Id: (480772) Costume Angel Gift An accessory designed with an angel's wings motif. Decorated with clover and bell ornaments, it feels as though a small bit of good luck will follow you around. ------------------------ Type : Costume Equipment Defense : 0 Location : Garment Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Location : Garment Weight : 0 Required Level : 1 Job : AllJobs Id: (480773) Costume Pink Sakura Rod A rod made from a branch of a cherry blossom tree. No matter the season, pink cherry blossoms are always in full bloom. ------------------------ Type : Costume Equipment Defense : 0 Location : Garment Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Location : Garment Weight : 0 Required Level : 1 Job : AllJobs Id: (480780) Costume Blazing Crimson Flame Ninetail A tail costume shaped like nine tails infused with the energy of a hotly blazing crimson flame. The red flames rolling behind your back display a dignity that overwhelms the surroundings just by looking at it. ------------------------ Type : Costume Equipment Defense : 0 Location : Garment Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Location : Garment Weight : 0 Required Level : 1 Job : AllJobs Id: (480802) Costume Joyful Taogunka Tao Tao~ Tao!! ------------------------ Type : Costume Equipment Defense : 0 Location : Garment Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Location : Garment Weight : 0 Required Level : 1 Job : AllJobs Id: (1002381) Bird Missile Powder A core material used to create the Bird Missile. Obtainable by defeating Galactor forces. ------------------------ (This item will be removed after the event ends.) ------------------------ Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (1002382) Bird Missile Button A button that launches the Bird Missile. It seems Joe wants this item. ------------------------ (This item will be removed after the event ends.) ------------------------ Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (1002642) Operation Firebird Footprints (Garment) Gives an effect of Operation Firebird Footprints. ------------------------ [Event Limited Option]. All Talent Stat +20. Increases Movement Speed EXP gained from monsters + 75%. Item drop rate + 75%. (Limited Option will be removed when the event ends.) ------------------------ You can socket it on Costume Garment through [Lace La Zard]. ------------------------ Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1002822) Flower Garden Footprint (Garment) Gives an effect of Flower Garden Footprint ------------------------ You can socket it on Costume Garment through [Lace La Zard]. ------------------------ Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1002830) Fox Footprints (Garment) Gives an effect of Fox Footprints ------------------------ You can socket it on Costume Garment through [Lace La Zard]. ------------------------ Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1003080) [S3] Battle Pass Invitation [Battle Pass Season 3] ------------------------ An invitation letter to unlock Battle Pass Season 3. ------------------------ Visit <NAVI>[Lazy]<INFO>prontera,138,178,0,100,0,0</INFO></NAVI>[/color] in Prontera during the season period to redeem your pass. ------------------------ Item will be removed when the season ends. ------------------------ Cannot be traded. ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1003081) [S3] Battle Pass Upgrade Permit [Battle Pass Season 3] ------------------------ A ticket used to unlock Premium rewards for Battle Pass Season 3. ------------------------ Visit <NAVI>[Lazy]<INFO>prontera,138,178,0,100,0,0</INFO></NAVI>[/color] in Prontera during the season period to upgrade your pass. ------------------------ Item will be removed when the season ends. ------------------------ Cannot be traded. ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1003082) [S3] Battle Pass Upgrade Bundle [Battle Pass Season 3] ------------------------ A ticket used to unlock Premium rewards for Battle Pass Season 3. Includes a 50 Battle Pass Level boost. ------------------------ Visit <NAVI>[Lazy]<INFO>prontera,137,328,0,100,0,0</INFO></NAVI>[/color] in Prontera during the season period to upgrade your pass. ------------------------ Item will be removed when the season ends. ------------------------ Cannot be traded. ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1003083) [S3] Battle Pass Token [Battle Pass Season 3] ------------------------ A shiny token used to exchange for various rewards at the Battle Pass Shop during Season 3. ------------------------ Visit <NAVI>[Friederike]<INFO>prontera,125,328,0,100,0,0</INFO></NAVI>[/color] in Prontera during the season period to exchange your token. ------------------------ Item will be removed when the season ends. ------------------------ Cannot be traded. ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1003084) [S3] Low Grade Magic Fish [Battle Pass Season 3] ------------------------ A low-grade magic fish favored by Nyar. Don¡¯t expect much in return. ------------------------ Can be used to feed <NAVI>[Nyar]<INFO>prontera,129,328,0,100,0,0</INFO></NAVI>[/color] or through [S3] Nyar's Golden Bell. ------------------------ [Guaranteed Reward] [S3] Battle Pass Token x5 ------------------------ [Possible Additional Reward] [S3] Material Selection Box I x1 5% Sealed Low Refine Certificate x1 7.5% [S3] Nyar's Delightful Treats x1 7.5% [S3] Nyar's Essence (Melee) x3 20% [S3] Nyar's Essence (Magic) x3 20% [S3] Nyar's Essence (Range) x3 20% [S3] Nyar's Essence (Support) x3 20% ------------------------ Account Bound ------------------------ Item will be removed when the season ends. ------------------------ Weight : 0 Research Time : 120s ====== auto-parsed ====== Weight : 0 Id: (1003085) [S3] Mid Grade Magic Fish [Battle Pass Season 3] ------------------------ A mid-grade magic fish favored by Nyar. You might receive something in return. ------------------------ Can be used to feed <NAVI>[Nyar]<INFO>prontera,129,328,0,100,0,0</INFO></NAVI>[/color] or through [S3] Nyar's Golden Bell. ------------------------ [Guaranteed Reward] [S3] Battle Pass Token x5 ------------------------ [Possible Additional Reward] [S3] Material Selection Box I x2 7.5% Blacksmith Blessing x1 7.5% Sealed Low Refine Certificate x1 7.5% [S3] Nyar's Delightful Treats x3 7.5% [S3] Nyar's Essence (Melee) x5 17.5% [S3] Nyar's Essence (Magic) x5 17.5% [S3] Nyar's Essence (Range) x5 17.5% [S3] Nyar's Essence (Support) x5 17.5% ------------------------ Account Bound ------------------------ Item will be removed when the season ends. ------------------------ Weight : 0 Research Time : 60s ====== auto-parsed ====== Weight : 0 Id: (1003086) [S3] High Grade Magic Fish [Battle Pass Season 3] ------------------------ A high-grade magic fish favored by Nyar. You may receive exceptional rewards in return. ------------------------ Can be used to feed <NAVI>[Nyar]<INFO>prontera,129,328,0,100,0,0</INFO></NAVI>[/color] or through [S3] Nyar's Golden Bell. ------------------------ [Guaranteed Reward] [S3] Battle Pass Token x10 ------------------------ [Possible Additional Reward] Sealed High Refine Certificate x1 5% Blacksmith Blessing x1 8% Sealed Low Refine Certificate x1 9% [S3] Material Selection Box I x5 9% [S3] Nyar's Delightful Treats x5 9% [S3] Nyar's Essence (Melee) x10 15% [S3] Nyar's Essence (Magic) x10 15% [S3] Nyar's Essence (Range) x10 15% [S3] Nyar's Essence (Support) x10 15% ------------------------ Account Bound ------------------------ Item will be removed when the season ends. ------------------------ Weight : 0 Research Time : 60s ====== auto-parsed ====== Weight : 0 Id: (1003087) [S3] Nyar's Essence (Melee) [Battle Pass Season 3] ------------------------ A flask containing a mysterious essence obtained from Nyar. Don't ask what it was made from. ------------------------ Can be used to craft, exchange for, and enchant seasonal items at <NAVI>[Vellgunde]<INFO>prontera,121,328,0,100,0,0</INFO></NAVI>[/color] in Prontera during the season period. ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1003088) [S3] Nyar's Essence (Magic) [Battle Pass Season 3] ------------------------ A flask containing a mysterious essence obtained from Nyar. Don't ask what it was made from. ------------------------ Can be used to craft, exchange for, and enchant seasonal items at <NAVI>[Vellgunde]<INFO>prontera,121,328,0,100,0,0</INFO></NAVI>[/color] in Prontera during the season period. ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1003089) [S3] Nyar's Essence (Range) [Battle Pass Season 3] ------------------------ A flask containing a mysterious essence obtained from Nyar. Don't ask what it was made from. ------------------------ Can be used to craft, exchange for, and enchant seasonal items at <NAVI>[Vellgunde]<INFO>prontera,121,328,0,100,0,0</INFO></NAVI>[/color] in Prontera during the season period. ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1003090) [S3] Nyar's Essence (Support) [Battle Pass Season 3] ------------------------ A flask containing a mysterious essence obtained from Nyar. Don't ask what it was made from. ------------------------ Can be used to craft, exchange for, and enchant seasonal items at <NAVI>[Vellgunde]<INFO>prontera,121,328,0,100,0,0</INFO></NAVI>[/color] in Prontera during the season period. ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1003091) [S3] Nyar's Delightful Treats [Battle Pass Season 3] ------------------------ A rare and valuable canned food that Nyar is fond of. ------------------------ Can be used to craft, exchange for, and enchant seasonal items at <NAVI>[Vellgunde]<INFO>prontera,121,328,0,100,0,0</INFO></NAVI>[/color] in Prontera during the season period. ------------------------ Cannot be traded. ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1003092) [Paid] S3 Battle Pass Level Ticket [Battle Pass Season 3] ------------------------ A ticket that grants 1 Battle Pass Season 3 Level when redeemed. ------------------------ Visit <NAVI>[Lazy]<INFO>prontera,137,328,0,100,0,0</INFO></NAVI>[/color] in Prontera during the season period to purchase Battle Pass Level. ------------------------ Cannot be traded. ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1003093) [Event] S3 Battle Pass Level Ticket [Battle Pass Season 3] ------------------------ A ticket that grants 1 Battle Pass Season 3 Level when redeemed. ------------------------ Visit <NAVI>[Lazy]<INFO>prontera,137,328,0,100,0,0</INFO></NAVI>[/color] in Prontera during the season period to purchase Battle Pass Level. ------------------------ Cannot be traded. ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1270258) [S3] Serpent Shadow Pendant [1] [Battle Pass Season 3] ------------------------ A shadow pendant imbued with the power of an ancient Serpent God. ------------------------ For every refine level, P.ATK + 1. ------------------------ When refined to +7 or higher, After Cast Delay - 10%. ------------------------ When refined to +8 or higher, STR + 10, DEX + 10. ------------------------ When refined to +9 or higher, RES + 30, Fixed Casting Time - 0.3 sec. ------------------------ When refined to +10 or higher, All Talent Status + 4. ------------------------ Type : Shadow Equipment Location : Pendant Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Itemclass : Shadow Location : AccessoryLeft Weight : 0 Required Level : 1 Job : AllJobs Id: (1270259) [S3] Serpent Shadow Earring [1] [Battle Pass Season 3] ------------------------ A shadow earring imbued with the power of an ancient Serpent God. ------------------------ For every refine level, S.MATK + 1. ------------------------ When refined to +7 or higher, After Cast Delay - 10%. ------------------------ When refined to +8 or higher, INT + 10, DEX + 10. ------------------------ When refined to +9 or higher, MRES + 30, Fixed Casting Time - 0.3 sec. ------------------------ When refined to +10 or higher, All Talent Status + 4. ------------------------ Type : Shadow Equipment Location : Earring Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Itemclass : Shadow Location : AccessoryRight Weight : 0 Required Level : 1 Job : AllJobs Quest Spoiler Id: 24118 [Collab] Visitors from another world Info: An investigation team has been formed to examine the sudden rift that appeared in Morroc. Speak with the <NAVI>[Morroc Resident]<INFO>morocc,248,178,0,101,0</INFO></NAVI> to gather information about the rift. Quickinfo: Talk to the Morroc Resident Id: 24119 [Collab] Visitors from another world Info: You heard the Morroc Resident's story about what was seen from the rift. Listen to the story of the <NAVI>[Villager]<INFO>morocc,202,101,0,101,0</INFO></NAVI>, who works at a shop in southern Morroc, as well. Quickinfo: Talk to the Villager Id: 24120 [Collab] Visitors from another world Info: You heard the Villager's story. Listen to the story of the <NAVI>[Weapon Delivery Man]<INFO>morocc,259,65,0,101,0</INFO></NAVI>, who works near the weapon shop in southeastern Morroc. Quickinfo: Talk to the Weapon Delivery Worker Id: 24121 [Collab] Visitors from another world Info: It seems there are more people than expected who witnessed the rift. Listen to the story of the <NAVI>[Water Quality Manager]<INFO>morocc,170,139,0,101,0</INFO></NAVI>, who works near the center of Morroc. Quickinfo: Talk to the Water Quality Manager Id: 24122 [Collab] Visitors from another world Info: The Water Quality Manager said they saw a <NAVI>[Suspiciously Dressed Person]<INFO>morocc,129,270,0,101,0</INFO></NAVI> near Morroc's north gate. They may not still be there, but let's check it out for now. Quickinfo: Find the Suspiciously Dressed Person Id: 24123 [Collab] Visitors from another world Info: Suspiciously Dressed Person seems to be very hungry. Head to a <NAVI>[Place]<INFO>morocc,56,252,0,101,0</INFO></NAVI> where you can buy something to eat and get him some food. Quickinfo: Looking for Food. Id: 24124 [Collab] Visitors from another world Info: Ryu obtained information that a person dressed in white clothes was seen heading out through Morroc's south gate. Check the area <NAVI>[Outside the South Gate]<INFO>moc_fild12,164,366,0,101,0</INFO></NAVI>. Quickinfo: Head Outside the South Gate Id: 24125 [Collab] Visitors from another world Info: Ryu and Jinpei discovered a suspicious monster outside Morroc's south gate. Let's investigate the <NAVI>[Suspicious Monster]<INFO>moc_fild12,177,361,0,101,0</INFO></NAVI> together. Quickinfo: Investigate the Suspicious Monster Id: 24126 [Collab] Visitors from another world Info: It seems the Galactor Legion's monsters have spread around Morroc. Defeat 3 Galarings and Squid Bombs nearby, then return to <NAVI>[Suspicious Monster]<INFO>moc_fild12,177,361,0,101,0</INFO></NAVI> Quickinfo: Defeat Galaring and Squid Bomb Id: 24127 [Collab] Visitors from another world Info: After confirming the Galactor monsters, Ken suggests returning to <NAVI>[Morroc]<INFO>morocc,170,36,0,101,0</INFO></NAVI> to assess the situation. Quickinfo: Return to Morroc Id: 24128 [Collab] Visitors from another world Info: Ken wants to gather information about the situation in Midgard. Go to the <NAVI>[Anomaly Fissure Guide]<INFO>morocc,196,261,0,101,0</INFO></NAVI> and obtain information. Quickinfo: Go to the Rift Receptionist Id: 24129 [Collab] Visitors from another world Info: Rift Anomaly Investigation Team is said to be managing the rift that appeared. Let's investigate the <NAVI>[Rift]<INFO>morocc,296,175,0,101,0</INFO></NAVI>. Quickinfo: Talk to the Guard Id: 24130 [Collab] Visitors from another world Info: Although no information was obtained from the rift, you spotted a Galactor Legion soldier spying nearby. Follow the <NAVI>[Galactor Soldier]<INFO>morocc,28,188,0,101,0</INFO></NAVI>, who disappeared somewhere. Quickinfo: Follow the Galactor Soldier Id: 24131 [Collab] Visitors from another world Info: You discovered Berg Katse speaking in front of a hidden rift. Once Berg Katse leaves, investigate the <NAVI>[Rift]<INFO>morocc,22,188,0,101,0</INFO></NAVI>. Quickinfo: Investigate the Rift Id: 24132 [Collab] Visitors from another world Info: According to Berg Katse, the rift cannot be left alone. Stabilize the <NAVI>[Rift]<INFO>morocc,22,188,0,101,0</INFO></NAVI> and investigate its interior. ¡Ø Navigation may not function properly inside the Memorial Dungeon. Quickinfo: Investigate the Inside of the Rift Id: 24133 [Collab] Visitors from another world Info: You investigated the inside of the rift. Speak with <NAVI>[Ken]<INFO>morocc,29,193,0,101,0</INFO></NAVI> in Morroc. ¡Ø Navigation may not function properly inside the Memorial Dungeon. Quickinfo: Talk to Ken Id: 24134 [Collab] Visitors from another world Info: Help the <NAVI>[Investigator]<INFO>morocc,33,187,0,101,0</INFO></NAVI> of the Bird Missile so the Gatchaman team can return to Earth. Defeat 5 Galerings and Squid Bombs, then bring 5 Bird Missile Powders to be used as missile materials. ¡Ø Navigation may not function properly inside the Memorial Dungeon. Quickinfo: Collect Materials Id: 24135 [Collab][Daily]Prepare Yourself, Berg Katse!(In progress) Info: It seems Berg Katse is repairing the <NAVI>[Anomaly Fissure]<INFO>morocc,22,188,0,101,0</INFO></NAVI> while avoiding attention. Let's destroy it again. ¡Ø Navigation may not function properly inside the Memorial Dungeon. Quickinfo: Investigate the Inside of the Rift Id: 24136 [Collab][Daily]Prepare Yourself, Berg Katse!(Cooldown) Info: The Galactor group has been driven out and the rift has been dealt with. It may remain safe until they repair it again? Quickinfo: Resets at 04:00 Id: 24137 [Collab][Daily]Launch! Bird Missile!(In progress) Info: Let's gather about 10 Bird Missile Powders needed to make the Bird Missile and bring them back to <NAVI>[Jun]<INFO>morocc,32,194,0,101,0</INFO></NAVI>. Bird Missile Powder can be obtained by defeating Galerings and Squid Bombs. ¡Ø Navigation may not function properly inside the Memorial Dungeon. Quickinfo: Collect 10 Bird Missile Powders Id: 24138 [Collab][Daily]All Right! I'll Smash Them All!(In progress) Info: To stop the Galactor Legion, defeat about 10 Galerings appearing in the fields near Morroc, then return to <NAVI>[Jun]<INFO>morocc,32,194,0,101,0</INFO></NAVI> ¡Ø Navigation may not function properly inside the Memorial Dungeon. Quickinfo: Defeat Galerings Id: 24139 [Collab][Daily]Galactor's Monsters Will Never Return to Their Base!(In progress) Info: To stop the Galactor Legion, defeat about 10 Squid Bombs appearing in the fields near Morroc, then return to <NAVI>[Jun]<INFO>morocc,32,194,0,101,0</INFO></NAVI> ¡Ø Navigation may not function properly inside the Memorial Dungeon. Quickinfo: Defeat Squid Bombs Id: 24140 [Collab][Daily]Launch! Bird Missile!(Cooldown) Info: You collected the Bird Missile Powders. Come back again tomorrow. Quickinfo: Resets at 04:00 Id: 24141 [Collab][Daily]All Right! I'll Smash Them All!(Cooldown) Info: You defeated the Galerings. Come back again tomorrow. Quickinfo: Resets at 04:00 Id: 24142 [Collab][Daily]Galactor's Monsters Will Never Return to Their Base!(Cooldown) Info: You defeated the Squid Bombs. Come back again tomorrow. Quickinfo: Resets at 04:00 Id: 24143 [Collab] Visitors from another world Info: Quickinfo: Id: 24144 [Collab][Daily]Please, I'm Begging You!(In progress) Info: Joe suddenly disappeared. It seems he headed toward the <NAVI>[West Gate]<INFO>moc_fild19,149,133,0,101,0</INFO></NAVI>, so let's go look for him. ¡Ø Navigation may not function properly inside the Memorial Dungeon. Quickinfo: Find Joe Id: 24145 [Collab][Daily]Please, I'm Begging You!(In progress) Info: Joe suddenly disappeared. It seems he headed toward the <NAVI>[West Gate]<INFO>moc_fild19,149,133,0,101,0</INFO></NAVI>, so let's go look for him. ¡Ø Navigation may not function properly inside the Memorial Dungeon. Quickinfo: Find Joe Id: 24146 [Collab][Daily]Please, I'm Begging You!(In progress) Info: Joe suddenly disappeared. It seems he headed toward the <NAVI>[South Gate]<INFO>moc_fild12,161,365,0,101,0</INFO></NAVI>, so let's go look for him. ¡Ø Navigation may not function properly inside the Memorial Dungeon. Quickinfo: Find Joe Id: 24147 [Collab][Daily]Please, I'm Begging You!(In progress) Info: Joe suddenly disappeared. It seems he headed toward the <NAVI>[South Gate]<INFO>moc_fild12,161,365,0,101,0</INFO></NAVI>, so let's go look for him. ¡Ø Navigation may not function properly inside the Memorial Dungeon. Quickinfo: Find Joe Id: 24148 [Collab][Daily]Please, I'm Begging You!(Cooldown) Info: Joe is safe. Quickinfo: Resets at 04:00 Id: 297168 [Daily][S3] Battle Pass Hunt I Info: It seems you need to hunt 200 lv.30 or higher monsters to complete the request. Client Info <NAVI>[Aurelie]<INFO>prontera,117,328,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Hunt Lv.30 or higher monster Id: 297169 [Daily][S3] Battle Pass Hunt I Info: It seems you need to hunt 200 lv.90 or higher monsters to complete the request. Client Info <NAVI>[Aurelie]<INFO>prontera,117,328,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Hunt Lv.90 or higher monster Id: 297170 [Daily][S3] Battle Pass Hunt I Info: It seems you need to hunt 200 lv.150 or higher monsters to complete the request. Client Info <NAVI>[Aurelie]<INFO>prontera,117,328,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Hunt Lv.150 or higher monster Id: 297171 [Daily][S3] Battle Pass Hunt I Info: It seems you need to hunt 200 lv.200 or higher monsters to complete the request. Client Info <NAVI>[Aurelie]<INFO>prontera,117,328,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Hunt Lv.200 or higher monster Id: 297172 [Cooldown][S3] Battle Pass Hunt I Info: You have completed Daily Quest I today. Let's return tomorrow. Client Info <NAVI>[Aurelie]<INFO>prontera,117,328,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Reset at 4 AM Id: 297173 [Daily][S3] Battle Pass Hunt II Info: It seems you need to hunt 100 Brute monsters to complete the request. Client Info <NAVI>[Aurelie]<INFO>prontera,117,328,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Hunt 100 Brute monsters Id: 297174 [Daily][S3] Battle Pass Hunt II Info: It seems you need to hunt 100 Formless monsters to complete the request. Client Info <NAVI>[Aurelie]<INFO>prontera,117,328,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Hunt 100 Formless monsters Id: 297175 [Daily][S3] Battle Pass Hunt II Info: It seems you need to hunt 100 Demon monsters to complete the request. Client Info <NAVI>[Aurelie]<INFO>prontera,117,328,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Hunt 100 Demon monsters Id: 297176 [Daily][S3] Battle Pass Hunt II Info: It seems you need to hunt 100 Angel monsters to complete the request. Client Info <NAVI>[Aurelie]<INFO>prontera,117,328,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Hunt 100 Angel monsters Id: 297177 [Cooldown][S3] Battle Pass Hunt II Info: You have completed Daily Quest II today. Let's return tomorrow. Client Info <NAVI>[Aurelie]<INFO>prontera,117,328,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Reset at 4 AM Id: 297178 [Daily][S3] Battle Pass Hunt III Info: It seems you need to hunt 50 Neutral property monsters to complete the request. Client Info <NAVI>[Aurelie]<INFO>prontera,117,328,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Hunt 50 Neutral property monsters Id: 297179 [Daily][S3] Battle Pass Hunt III Info: It seems you need to hunt 50 Poison property monsters to complete the request. Client Info <NAVI>[Aurelie]<INFO>prontera,117,328,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Hunt 50 Poison property monsters Id: 297180 [Daily][S3] Battle Pass Hunt III Info: It seems you need to hunt 50 Wind property monsters to complete the request. Client Info <NAVI>[Aurelie]<INFO>prontera,117,328,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Hunt 50 Wind property monsters Id: 297181 [Daily][S3] Battle Pass Hunt III Info: It seems you need to hunt 50 Water property monsters to complete the request. Client Info <NAVI>[Aurelie]<INFO>prontera,117,328,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Hunt 50 Water property monsters Id: 297182 [Cooldown][S3] Battle Pass Hunt III Info: You have completed Daily Quest III today. Let's return tomorrow. Client Info <NAVI>[Aurelie]<INFO>prontera,117,328,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Reset at 4 AM Id: 297183 [Season][S3] Battle Pass Quest Info: It seems you need to complete 50 Battle Pass daily quests to complete the request. Client Info <NAVI>[Aurelie]<INFO>prontera,117,328,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Complete 50 Daily Quests Id: 297184 [Cooldown][S3] BP Hunting Area - Free Info: You have used the free attempt to access Battle Pass Hunting Area. Let's return tomorrow. Client Info <NAVI>[Iwin Guard]<INFO>prontera,133,328,0,101,0</INFO></NAVI> - Hunting Warp NPC Quickinfo: Reset at 4 AM Id: 297185 [Cooldown][S3] BP Hunting Area - Paid Info: You have used the paid attempt to access Battle Pass Hunting Area. Let's return tomorrow. Client Info <NAVI>[Iwin Guard]<INFO>prontera,133,328,0,101,0</INFO></NAVI> - Hunting Warp NPC Quickinfo: Reset at 4 AM Id: 297186 [Cooldown][S3] Nyar's Treat Info: You have gifted Nyar a treat. Let's return tomorrow. Client Info <NAVI>[Nyar]<INFO>prontera,129,328,0,101,0</INFO></NAVI> - Research NPC Quickinfo: Reset at 4 AM Changed HatEffect Spoiler 282: HAT_EF_C_Cursed_Serpent hatEffectID = resourceFileName = efst_C_Cursed_Serpent\encro.str hatEffectPos = -11 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = isAttachedHead = 288: HAT_EF_C_CLB_GAT_doc hatEffectID = resourceFileName = efst_C_CLB_GAT_doc\Gatchamanvi.str hatEffectPos = -6 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = isAttachedHead = SignBoard Spoiler prontera 117, 328: S23 Daily Quest prontera 121, 328: S23 Equipment prontera 125, 328: S23 Token Exchange prontera 129, 328: S23 Research prontera 133, 328: S23 Hunting Zone prontera 137, 328: S23 Battle Pass Item Spoiler Id: (31614) Costume Fox ÀÇ»ó ¿©¿ì °è¿ : ÀÇ»óÀåºñ¹æ¾î : 0 À§Ä¡ : Áß´Ü ¹«°Ô : 0 ¿ä±¸ ·¹º§ : 1 ÀåÂø : Àü Á÷¾÷ ClassA fox doll with lovely, fluffy fur. It looks so soft that it makes you want to pet it. ------------------------ Type : Costume Posi Equipment Defense : 0 Location : Middle Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : AllJobs Quest Spoiler Id: 21101 Hunt a Hunterfly Info: The Geffen Tower is organizing a dungeon monster extermination campaign in cooperation with the Order of ParadiseEden group. Show your skills by defeating 10 Hunterflies on the first floor of <NAVI>[Geffen's underground 1F]<INFO>gef_dungeon00,104,99,0,101,0</INFO></NAVI>. Quickinfo: Defeat 10 Hunterflies Id: 21104 Hunting Ghouls and Jacks Info: Geffen Tower is coordinating with the Order of ParadiseEden Group to defeat the dungeon monsters. Go down to the second floor of <NAVI>[Geffen's underground 2F]<INFO>geonf_dun01,115,236,0,101,0</INFO></NAVI> and defeat 10 ghouls and 10 jacks each. Quickinfo: Defeated 10 ghouls and 10 jacks Id: 21107 Hunt Marionettes and Deviruchi Info: Defeat 10 Marionettes and 10 Devirootsuchi living on the third floor of <NAVI>[Geffen Tower's basementunderground 3F]<INFO>gef_dun02,106,132,0,101,0</INFO></NAVI>. Quickinfo: Defeated 10 Marionettes and 10 Devirootsuchi Id: 21110 Horse Riding a Nightmare Info: The man claims that he can't sleep because he has nightmares because there are nightmare horses in the dungeons of <NAVI>[Geffen Tower]<INFO>gef_tower,48,140,0,101,0</INFO></NAVI>. We don't find this very believable, but let's killhunt 10 Nightmares anyway. Quickinfo: Defeat 10 Nightmares Id: 21113 The Sky Petite Is Cute Info: The b<NAVI>[Petite Boy]<INFO>geffen,40,133,0,101,0</INFO></NAVI> says the can't get close to Pete because he'sPetites are far too aggressive, so he for him to approach, and asks you to go find a gentle Petfriendly one for him instead. Try petting a petitHead to the <NAVI>[Sky Petite Habitat]<INFO>gef_fild08,357,187,0,101,0</INFO></NAVI>, try interacting wits habitath the Petites, and bring back a petitone that doesn't attack you. If they doa Petite attacks you, you'll have no choice but to fight them offback! Quickinfo: Defeat 10 FlyingSky Petites Id: 21116 The Ground Petite Is Cute Info: The b<NAVI>[Petite Boy]<INFO>geffen,40,133,0,101,0</INFO></NAVI> says that a gGround pet is okayPetite would be fine as well, and he wantasks you to go tovisit the g<NAVI>[Ground pet colony and bring him a petPetite Habitat]<INFO>gef_fild06,218,20,0,101,0</INFO></NAVI> to find one that doeswon't attack and bring it back. HJust how many pPetites dowill you have to fight tobefore you find one that doesn't attacka friendly one? Quickinfo: Defeat 10 Ground Petites Id: 21149 Exploring Turtle Island Info: You won't bThe missing knights are probable to find the missy beyond saving knights anyway. GoHead to <NAVI>[Turtle Island]<INFO>tur_dun01,157,39,0,101,0</INFO></NAVI>, catch as manydefeat some Dragon Tails and Spring Rabbits as you can,, then return and report backyour findings. Quickinfo: Defeat 10 Dragon Tails and 10 Spring Rabbit slain, 10 each Id: 21152 Eliminate the Turtle Horde 1 Info: There are reports of a people inside the dungeons of rson being spotted deeper within the <NAVI>[Turtle Island Dungeon]<INFO>tur_dun02,148,264,0,101,0</INFO></NAVI>. To ensure the safety of those exploring the dungeon are not endangered, hunt down, defeat Soliders and Permutatorseters lurking in the area. Quickinfo: KillDefeat 10 Soliders and 10 Permutations eacheters Id: 21154 Eliminate the Turtle Horde 2 Info: There are reports of huma persons beinsig spotted deeper withe dungeons of in the <NAVI>[Turtle Island Dungeon]<INFO>tur_dun03,132,189,0,101,0</INFO></NAVI>. To ensure the safety of those exploring the dungeon are not endangered, hunt down, defeat Freezers and Hitterseaters lurking in the area. Quickinfo: Defeated 10 Friezaeezers and 10 Hiteaters each Id: 21158 Hunt Assaulters Info: To helpassist the Templar find his way around, killKnight Commander's search efforts, defeat 10 UrsAssaulters within the <NAVI>[Turtle Island Dungeon]<INFO>tur_dun03,132,189,0,101,0</INFO></NAVI>. Quickinfo: Defeat 10 UrsulineAssaulters Id: 21202 Bodies blocking the path ahead Info: The old scholar's <NAVI>[apprentice]<INFO>moc_fild17,358,277,0,101,0</INFO></NAVI>, whom you found in a corner of the desert, says he can't go any further because of the Sandman, and asks you to defeat him and collect 5 sand grains. Quickinfo: 5 grains of sand Id: 297124 [Daily] Forgotten Time Hunt Info: It seems you need to hunt 100 monsters of any kind, as long as they're level 200 or higher. Client Info <NAVI>[Alter Maggi]<INFO>t_garden,134,99,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Hunt Forgotten Time Monsters Id: 297125 [Cooldown] Forgotten Time Hunt Info: You have completed Daily Quest today. Let's return tomorrow. Client Info <NAVI>[Alter Maggi]<INFO>t_garden,134,99,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Reset at 4 AM Id: 297126 [Cooldown] Event Pass Check-in Info: You have completed Daily check-in today. Let's return tomorrow. Client Info <NAVI>[Alter Maggi]<INFO>t_garden,134,99,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Reset at 4 AM Id: 297127 [Event] Dimensional Investigator Info: It seems you need to defeat Dimensional Criminal Rigel 5 times. Client Info <NAVI>[Alter Maggi]<INFO>t_garden,134,99,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Defeat Dimensional Criminal Id: 297128 [Event] Dimensional Warden Info: It seems you need to defeat Dimensional Criminal Rigel 10 times. Client Info <NAVI>[Alter Maggi]<INFO>t_garden,134,99,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Defeat Dimensional Criminal Id: 297129 [Event] Hall of Life Explorer Info: It seems you need to claim weekly reward in Hall of Life MD once. Client Info <NAVI>[Alter Maggi]<INFO>t_garden,134,99,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Claim Hall of Life Rewards Once Id: 297130 [Completed] Dimensional Investigator Info: You have defeated Dimensional Criminal Rigel 5 times. Client Info <NAVI>[Alter Maggi]<INFO>t_garden,134,99,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Quest Completed Id: 297131 [Completed] Dimensional Warden Info: You have defeated Dimensional Criminal Rigel 10 times. Client Info <NAVI>[Alter Maggi]<INFO>t_garden,134,99,0,101,0</INFO></NAVI> - Daily Quest NPC Quickinfo: Quest Completed
Tuesday at 08:56 PM4 days Author Added Item Spoiler Id: (1941) Union Violin [1] Account Bound. Weapon forged from pieces of emerald. Emanates a green glow. -------------------------- ATK + (refine rate*refine rate*1.25). -------------------------- Type: Instrument Atk: 76 Weight: 40 Weapon lv: 3 Required Level: 1 Class: Bard Classes. ====== auto-parsed ====== Itemclass : MusicalInstrument Weight : 40 Required Level : 1 Id: (1997) Union Whip [1] Account Bound. Weapon forged from pieces of emerald. Emanates a green glow. -------------------------- ATK + (refine rate*refine rate*1.25). -------------------------- Type: Whip Atk: 76 Weight: 40 Weapon lv: 3 Required Level: 1 Class: Dancer Classes. ====== auto-parsed ====== Itemclass : Whip Weight : 40 Required Level : 1 Id: (2030) Union Two-handed Staff [1] Account Bound. Weapon forged from pieces of emerald. Emanates a green glow. -------------------------- MATK +135. MATK + (refine rate*refine rate*1.25). -------------------------- Type: Two-handed Staff Atk: 95 Weight: 50 Weapon lv: 3 Required Level: 1 Class: Magician classes, Soul Linker ====== auto-parsed ====== Itemclass : TwoHandedStaff Weight : 50 Required Level : 1 Id: (13129) Union Revolver [1] Account Bound. Weapon forged from pieces of emerald. Emanates a green glow. -------------------------- ATK + (refine rate*refine rate*1.25). -------------------------- Type: Pistol Atk: 95 Weight: 50 Weapon lv: 3 Required Level: 1 Class: Gunslinger classes. ====== auto-parsed ====== Itemclass : Pistol Weight : 50 Required Level : 1 Id: (13329) Union Shuriken [1] Account Bound. Weapon forged from pieces of emerald. Emanates a green glow. -------------------------- ATK + (refine rate*refine rate*1.25). -------------------------- Type: Huuma Shuriken Atk: 95 Weight: 50 Weapon lv: 3 Required Level: 1 Class: Ninja classes ====== auto-parsed ====== Itemclass : Huuma Weight : 50 Required Level : 1 Id: (13456) Union Sword [1] Account Bound. Weapon forged from pieces of emerald. Emanates a green glow. -------------------------- ATK + (refine rate*refine rate*1.25). -------------------------- Type: Sword Atk: 80 Weight: 42 Weapon lv: 3 Required Level: 1 Class: Swordsman, Novice, Thief, Merchant classes. ====== auto-parsed ====== Itemclass : Sword Weight : 42 Required Level : 1 Id: (13457) Union Dagger [1] Account Bound. Weapon forged from pieces of emerald. Emanates a green glow. -------------------------- ATK + (refine rate*refine rate*1.25). -------------------------- Type: Dagger Atk: 52 Weight: 27 Weapon lv: 3 Required Level: 1 Class: Swordsman, Novice, Thief, Merchant classes. ====== auto-parsed ====== Itemclass : Dagger Weight : 27 Required Level : 1 Id: (15152) Union Mail [1] Account Bound. Part of a set of equipment forged with Emeralds. -------------------------- When base level 100 or lower: STR +2, EXP gained from monsters +4%, For every 2 refine levels, Max HP +4%. -------------------------- Type: Armor Def: 45 Weight: 30 Armor lv: 1 Required Level: 1 Class: All Job ====== auto-parsed ====== Itemclass : Armor Defense : 45 Weight : 30 Required Level : 1 Id: (15153) Union Mantle [1] Account Bound. Part of a set of equipment forged with Emeralds. -------------------------- When base level 100 or lower: AGI +2, EXP gained from monsters +4%, For every 2 refine levels, Flee +3. -------------------------- Type: Armor Def: 45 Weight: 30 Armor lv: 1 Required Level: 1 Class: All Job ====== auto-parsed ====== Itemclass : Armor Defense : 45 Weight : 30 Required Level : 1 Id: (15154) Union Suit [1] Account Bound. Part of a set of equipment forged with Emeralds. -------------------------- When base level 100 or lower: DEX +2, EXP gained from monsters +4%, For every 2 refine levels, Crit +2. -------------------------- Type: Armor Def: 45 Weight: 30 Armor lv: 1 Required Level: 1 Class: All Job ====== auto-parsed ====== Itemclass : Armor Defense : 45 Weight : 30 Required Level : 1 Id: (15155) Union Robe [1] Account Bound. Part of a set of equipment forged with Emeralds. -------------------------- When base level 100 or lower: INT +2, EXP gained from monsters +4%, For every 2 refine levels, Reduce 1% SP consumption of skill. -------------------------- Type: Armor Def: 45 Weight: 30 Armor lv: 1 Required Level: 1 Class: All Job ====== auto-parsed ====== Itemclass : Armor Defense : 45 Weight : 30 Required Level : 1 Id: (16048) Union Mace [1] Account Bound. Weapon forged from pieces of emerald. Emanates a green glow. -------------------------- ATK + (refine rate*refine rate*1.25). -------------------------- Type: Mace Atk: 76 Weight: 27 Weapon lv: 3 Required Level: 1 Class: Swordsman, Novice, Acolyte, Merchant classes. ====== auto-parsed ====== Itemclass : Mace Weight : 27 Required Level : 1 Id: (18132) Union Bow [1] Account Bound. Weapon forged from pieces of emerald. Emanates a green glow. -------------------------- ATK + (refine rate*refine rate*1.25). -------------------------- Type: Bow Atk: 114 Weight: 60 Weapon lv: 3 Required Level: 1 Class: Archer classes, Rogue classes. ====== auto-parsed ====== Itemclass : Bow Weight : 60 Required Level : 1 Id: (20780) Union Toughness Manteau [1] Account Bound. Part of a set of equipment forged with Emeralds. -------------------------- When base level 100 or lower: EXP gained from monsters +4%, For every 2 refine levels, Max HP +2%. -------------------------- Type: Garment Def: 20 Weight: 30 Armor lv: 1 Required Level: 1 Class: All Job ====== auto-parsed ====== Itemclass : Garment Defense : 20 Weight : 30 Required Level : 1 Id: (20781) Union Nimble Manteau [1] Account Bound. Part of a set of equipment forged with Emeralds. -------------------------- When base level 100 or lower: EXP gained from monsters +4%, For every 2 refine levels, Flee +3. -------------------------- Type: Garment Def: 20 Weight: 30 Armor lv: 1 Required Level: 1 Class: All Job ====== auto-parsed ====== Itemclass : Garment Defense : 20 Weight : 30 Required Level : 1 Id: (20782) Union Smart Muffler [1] Account Bound. Part of a set of equipment forged with Emeralds. -------------------------- When base level 100 or lower: EXP gained from monsters +4%, For every 2 refine levels, Reduce 1% SP consumption of skill. -------------------------- Type: Garment Def: 20 Weight: 30 Armor lv: 1 Required Level: 1 Class: All Job ====== auto-parsed ====== Itemclass : Garment Defense : 20 Weight : 30 Required Level : 1 Id: (20787) Union Elaborate Muffler [1] Account Bound. Part of a set of equipment forged with Emeralds. -------------------------- When base level 100 or lower: EXP gained from monsters +4%, For every 2 refine levels, Crit +2. -------------------------- Type: Garment Def: 20 Weight: 30 Armor lv: 1 Required Level: 1 Class: All Job ====== auto-parsed ====== Itemclass : Garment Defense : 20 Weight : 30 Required Level : 1 Id: (22079) Union AGI Boots [1] Account Bound. Part of a set of equipment forged with Emeralds. -------------------------- When base level 100 or lower: EXP gained from monsters +4%, For every 2 refine levels, AGI +1. -------------------------- Type: Shoes Def: 20 Weight: 30 Armor lv: 1 Required Level: 1 Class: All Job ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 30 Required Level : 1 Id: (22080) Union Dex Shoes [1] Account Bound. Part of a set of equipment forged with Emeralds. -------------------------- When base level 100 or lower: EXP gained from monsters +4%, For every 2 refine levels, DEX +1. -------------------------- Type: Shoes Def: 20 Weight: 30 Armor lv: 1 Required Level: 1 Class: All Job ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 30 Required Level : 1 Id: (22081) Union INT Shoes [1] Account Bound. Part of a set of equipment forged with Emeralds. -------------------------- When base level 100 or lower: EXP gained from monsters +4%, For every 2 refine levels, INT +1. -------------------------- Type: Shoes Def: 20 Weight: 30 Armor lv: 1 Required Level: 1 Class: All Job ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 30 Required Level : 1 Id: (25051) Union Insignia Account Bound. An investment slip certified by a metropolitan city in the Midgard continent. If you return it to an investment manager in a nearby metropolitan city, you will be able to obtain the reputation of that metropolis. -------------------------- Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (28011) Union Katar [1] Account Bound. Weapon forged from pieces of emerald. Emanates a green glow. -------------------------- ATK + (refine rate*refine rate*1.25). -------------------------- Type: Katar Atk: 123 Weight: 65 Weapon lv: 3 Required Level: 1 Class: Assassin classes ====== auto-parsed ====== Itemclass : Katar Weight : 65 Required Level : 1 Id: (28110) Union Two-handed Axe [1] Account Bound. Weapon forged from pieces of emerald. Emanates a green glow. -------------------------- ATK + (refine rate*refine rate*1.25). -------------------------- Type: Two-handed Axe Atk: 190 Weight: 100 Weapon lv: 3 Required Level: 1 Class: Genetic Class, Mechanic Class ====== auto-parsed ====== Itemclass : TwoHandedAxe Weight : 100 Required Level : 1 Id: (28606) Union Bible [1] Account Bound. Weapon forged from pieces of emerald. Emanates a green glow. -------------------------- ATK + (refine rate*refine rate*1.25). -------------------------- Type: Book Atk: 42 Weight: 22 Weapon lv: 3 Required Level: 1 Class: Star Gladiator, Sage classes, Priest classes ====== auto-parsed ====== Itemclass : Book Weight : 22 Required Level : 1 Id: (28904) Union Guard [1] Account Bound. Part of a set of equipment forged with Emeralds. -------------------------- When base level 100 or lower: EXP gained from monsters +4%, For every refine levels, Def +12. -------------------------- Type: Shield Def: 60 Weight: 30 Armor lv: 1 Required Level: 1 Class: All Job ====== auto-parsed ====== Itemclass : Shield Defense : 60 Weight : 30 Required Level : 1 Id: (28905) Union Buckler [1] Account Bound. Part of a set of equipment forged with Emeralds. -------------------------- When base level 100 or lower: EXP gained from monsters +4%, For every refine levels, MaxSP +2%. -------------------------- Type: Shield Def: 60 Weight: 30 Armor lv: 1 Required Level: 1 Class: All Job ====== auto-parsed ====== Itemclass : Shield Defense : 60 Weight : 30 Required Level : 1 Id: (102317) Bar D Q Box 1 Id: (102373) Deep Rune Armor Engraving Id: (102374) Unlock Deep Rune Armor Engraving Id: (102668) Dimensions Weapon Refine Box A device used to strengthen Dimensions weapons found in the Biosphere Deep Abyss. ------------------------ Increases the refine level of a Dimensions weapon by +1. ------------------------ Can only be used on Dimensions weapons refined from +9 to +11 ------------------------ [Required Materials] 10 Abyss Magic Jewel 10 Time Dimension Magic Jewel 75 Zelunium 75 Shadowdecon 15 Ether Stone ------------------------ Required Level : 250 Weight : 20 ====== auto-parsed ====== Required Level : 250 Weight : 20 Id: (312315) Flame Rune Lv1 ATK + 10, Melee physical damage + 3%. ====== auto-parsed ====== Compound on : Enchant Id: (312316) Flame Rune Lv2 ATK + 15, Melee physical damage + 6%. ====== auto-parsed ====== Compound on : Enchant Id: (312317) Flame Rune Lv3 ATK + 20, Melee physical damage + 9%. ====== auto-parsed ====== Compound on : Enchant Id: (312318) Flame Rune Lv4 ATK + 25, Melee physical damage + 12%. ====== auto-parsed ====== Compound on : Enchant Id: (312319) Flame Rune Lv5 ATK + 30, Melee physical damage + 15%. ------------------------ Physical damage to Boss monsters + 5%. ====== auto-parsed ====== Compound on : Enchant Id: (312320) Earth Rune Lv1 DEF + 30, Melee physical damage + 3%. ====== auto-parsed ====== Compound on : Enchant Id: (312321) Earth Rune Lv2 DEF + 60, Melee physical damage + 6%. ====== auto-parsed ====== Compound on : Enchant Id: (312322) Earth Rune Lv3 DEF + 90, Melee physical damage + 9%. ====== auto-parsed ====== Compound on : Enchant Id: (312323) Earth Rune Lv4 DEF + 120, Melee physical damage + 12%. ====== auto-parsed ====== Compound on : Enchant Id: (312324) Earth Rune Lv5 DEF + 150, Melee physical damage + 15%. ------------------------ Physical damage to Boss monsters + 10%. ====== auto-parsed ====== Compound on : Enchant Id: (312325) Flame Earth Rune Lv1 For every 20 base STR, ATK + 10. ====== auto-parsed ====== Compound on : Enchant Id: (312326) Flame Earth Rune Lv2 For every 20 base STR, ATK + 10, POW + 2, CON + 2. ====== auto-parsed ====== Compound on : Enchant Id: (312327) Flame Earth Rune Lv3 For every 20 base STR, ATK + 10, POW + 2, CON + 2. ------------------------ When Armor Grade is D, P.ATK + 6. ====== auto-parsed ====== Compound on : Enchant Id: (312328) Flame Earth Rune Lv4 For every 20 base STR, ATK + 10, POW + 2, CON + 2. ------------------------ When Armor Grade is D, P.ATK + 6, Melee physical damage + 6%. ====== auto-parsed ====== Compound on : Enchant Id: (312329) Flame Earth Rune Lv5 For every 20 base STR, ATK + 10, POW + 2, CON + 2. ------------------------ When Armor Grade is D, P.ATK + 6, Melee physical damage + 6%. ------------------------ When Armor Grade is C, P.ATK + 9. ====== auto-parsed ====== Compound on : Enchant Id: (312330) Flame Earth Rune Lv6 For every 20 base STR, ATK + 10, POW + 2, CON + 2. ------------------------ When Armor Grade is D, P.ATK + 6, Melee physical damage + 6%. ------------------------ When Armor Grade is C, P.ATK + 9, Melee physical damage + 10%. ====== auto-parsed ====== Compound on : Enchant Id: (312331) Flame Earth Rune Lv7 For every 20 base STR, ATK + 10, POW + 2, CON + 2. ------------------------ When Armor Grade is D, P.ATK + 6, Melee physical damage + 6%. ------------------------ When Armor Grade is C, P.ATK + 9, Melee physical damage + 10%. ------------------------ When Armor Grade is B, P.ATK + 12. ====== auto-parsed ====== Compound on : Enchant Id: (312332) Flame Earth Rune Lv8 For every 20 base STR, ATK + 10, POW + 2, CON + 2. ------------------------ When Armor Grade is D, P.ATK + 6, Melee physical damage + 6%. ------------------------ When Armor Grade is C, P.ATK + 9, Melee physical damage + 10%. ------------------------ When Armor Grade is B, P.ATK + 12, Melee physical damage + 14%. ====== auto-parsed ====== Compound on : Enchant Id: (312333) Flame Earth Rune Lv9 For every 20 base STR, ATK + 10, POW + 2, CON + 2. ------------------------ When Armor Grade is D, P.ATK + 6, Melee physical damage + 6%. ------------------------ When Armor Grade is C, P.ATK + 9, Melee physical damage + 10%. ------------------------ When Armor Grade is B, P.ATK + 12, Melee physical damage + 14%. ------------------------ When Armor Grade is A, P.ATK + 15. ====== auto-parsed ====== Compound on : Enchant Id: (312334) Flame Earth Rune Lv10 For every 20 base STR, ATK + 10, POW + 2, CON + 2. ------------------------ When Armor Grade is D, P.ATK + 6, Melee physical damage + 6%. ------------------------ When Armor Grade is C, P.ATK + 9, Melee physical damage + 10%. ------------------------ When Armor Grade is B, P.ATK + 12, Melee physical damage + 14%. ------------------------ When Armor Grade is A, P.ATK + 15, Melee physical damage + 18%. ====== auto-parsed ====== Compound on : Enchant Id: (312335) Ice Rune Lv1 ATK + 10, Long-ranged physical damage + 3%. ====== auto-parsed ====== Compound on : Enchant Id: (312336) Ice Rune Lv2 ATK + 15, Long-ranged physical damage + 6%. ====== auto-parsed ====== Compound on : Enchant Id: (312337) Ice Rune Lv3 ATK + 20, Long-ranged physical damage + 9%. ====== auto-parsed ====== Compound on : Enchant Id: (312338) Ice Rune Lv4 ATK + 25, Long-ranged physical damage + 12%. ====== auto-parsed ====== Compound on : Enchant Id: (312339) Ice Rune Lv5 ATK + 30, Long-ranged physical damage + 15%. ------------------------ Physical damage to Boss monsters + 5%. ====== auto-parsed ====== Compound on : Enchant Id: (312340) Storm Rune Lv1 DEF + 30, Long-ranged physical damage + 3%. ====== auto-parsed ====== Compound on : Enchant Id: (312341) Storm Rune Lv2 DEF + 60, Long-ranged physical damage + 6%. ====== auto-parsed ====== Compound on : Enchant Id: (312342) Storm Rune Lv3 DEF + 90, Long-ranged physical damage + 9%. ====== auto-parsed ====== Compound on : Enchant Id: (312343) Storm Rune Lv4 DEF + 120, Long-ranged physical damage + 12%. ====== auto-parsed ====== Compound on : Enchant Id: (312344) Storm Rune Lv5 DEF + 150, Long-ranged physical damage + 15%. ------------------------ Physical damage to Boss monsters + 10%. ====== auto-parsed ====== Compound on : Enchant Id: (312345) Frost Storm Rune Lv1 For every 20 base DEX, ATK + 10. ====== auto-parsed ====== Compound on : Enchant Id: (312346) Frost Storm Rune Lv2 For every 20 base DEX, ATK + 10, POW + 2, CON + 2. ====== auto-parsed ====== Compound on : Enchant Id: (312347) Frost Storm Rune Lv3 For every 20 base DEX, ATK + 10, POW + 2, CON + 2. ------------------------ When Armor Grade is D, P.ATK + 6. ====== auto-parsed ====== Compound on : Enchant Id: (312348) Frost Storm Rune Lv4 For every 20 base DEX, ATK + 10, POW + 2, CON + 2. ------------------------ When Armor Grade is D, P.ATK + 6, Long-ranged physical damage + 6%. ====== auto-parsed ====== Compound on : Enchant Id: (312349) Frost Storm Rune Lv5 For every 20 base DEX, ATK + 10, POW + 2, CON + 2. ------------------------ When Armor Grade is D, P.ATK + 6, Long-ranged physical damage + 6%. ------------------------ When Armor Grade is C, P.ATK + 9. ====== auto-parsed ====== Compound on : Enchant Id: (312350) Frost Storm Rune Lv6 For every 20 base DEX, ATK + 10, POW + 2, CON + 2. ------------------------ When Armor Grade is D, P.ATK + 6, Long-ranged physical damage + 6%. ------------------------ When Armor Grade is C, P.ATK + 9, Long-ranged physical damage + 10%. ====== auto-parsed ====== Compound on : Enchant Id: (312351) Frost Storm Rune Lv7 For every 20 base DEX, ATK + 10, POW + 2, CON + 2. ------------------------ When Armor Grade is D, P.ATK + 6, Long-ranged physical damage + 6%. ------------------------ When Armor Grade is C, P.ATK + 9, Long-ranged physical damage + 10%. ------------------------ When Armor Grade is B, P.ATK + 12. ====== auto-parsed ====== Compound on : Enchant Id: (312352) Frost Storm Rune Lv8 For every 20 base DEX, ATK + 10, POW + 2, CON + 2. ------------------------ When Armor Grade is D, P.ATK + 6, Long-ranged physical damage + 6%. ------------------------ When Armor Grade is C, P.ATK + 9, Long-ranged physical damage + 10%. ------------------------ When Armor Grade is B, P.ATK + 12, Long-ranged physical damage + 14%. ====== auto-parsed ====== Compound on : Enchant Id: (312353) Frost Storm Rune Lv9 For every 20 base DEX, ATK + 10, POW + 2, CON + 2. ------------------------ When Armor Grade is D, P.ATK + 6, Long-ranged physical damage + 6%. ------------------------ When Armor Grade is C, P.ATK + 9, Long-ranged physical damage + 10%. ------------------------ When Armor Grade is B, P.ATK + 12, Long-ranged physical damage + 14%. ------------------------ When Armor Grade is A, P.ATK + 15. ====== auto-parsed ====== Compound on : Enchant Id: (312354) Frost Storm Rune Lv10 For every 20 base DEX, ATK + 10, POW + 2, CON + 2. ------------------------ When Armor Grade is D, P.ATK + 6, Long-ranged physical damage + 6%. ------------------------ When Armor Grade is C, P.ATK + 9, Long-ranged physical damage + 10%. ------------------------ When Armor Grade is B, P.ATK + 12, Long-ranged physical damage + 14%. ------------------------ When Armor Grade is A, P.ATK + 15, Long-ranged physical damage + 18%. ====== auto-parsed ====== Compound on : Enchant Id: (312355) Soul Rune Lv1 MATK + 10, All property magic damage + 3%. ====== auto-parsed ====== Compound on : Enchant Id: (312356) Soul Rune Lv2 MATK + 15, All property magic damage + 6%. ====== auto-parsed ====== Compound on : Enchant Id: (312357) Soul Rune Lv3 MATK + 20, All property magic damage + 9%. ====== auto-parsed ====== Compound on : Enchant Id: (312358) Soul Rune Lv4 MATK + 25, All property magic damage + 12%. ====== auto-parsed ====== Compound on : Enchant Id: (312359) Soul Rune Lv5 MATK + 30, All property magic damage + 15%. ------------------------ Magic damage to Boss monsters + 5%. ====== auto-parsed ====== Compound on : Enchant Id: (312360) Purifying Rune Lv1 DEF + 30, All property magic damage + 3%. ====== auto-parsed ====== Compound on : Enchant Id: (312361) Purifying Rune Lv2 DEF + 60, All property magic damage + 6%. ====== auto-parsed ====== Compound on : Enchant Id: (312362) Purifying Rune Lv3 DEF + 90, All property magic damage + 9%. ====== auto-parsed ====== Compound on : Enchant Id: (312363) Purifying Rune Lv4 DEF + 120, All property magic damage + 12%. ====== auto-parsed ====== Compound on : Enchant Id: (312364) Purifying Rune Lv5 DEF + 150, All property magic damage + 15%. ------------------------ Magic damage to Boss monsters + 10%. ====== auto-parsed ====== Compound on : Enchant Id: (312365) Soul Purifying Rune Lv1 For every 20 base INT, MATK + 10. ====== auto-parsed ====== Compound on : Enchant Id: (312366) Soul Purifying Rune Lv2 For every 20 base INT, MATK + 10, SPL + 2, CON + 2. ====== auto-parsed ====== Compound on : Enchant Id: (312367) Soul Purifying Rune Lv3 For every 20 base INT, MATK + 10, SPL + 2, CON + 2. ------------------------ When Armor Grade is D, S.MATK + 6. ====== auto-parsed ====== Compound on : Enchant Id: (312368) Soul Purifying Rune Lv4 For every 20 base INT, MATK + 10, SPL + 2, CON + 2. ------------------------ When Armor Grade is D, S.MATK + 6, All property magic damage + 6%. ====== auto-parsed ====== Compound on : Enchant Id: (312369) Soul Purifying Rune Lv5 For every 20 base INT, MATK + 10, SPL + 2, CON + 2. ------------------------ When Armor Grade is D, S.MATK + 6, All property magic damage + 6%. ------------------------ When Armor Grade is C, S.MATK + 9. ====== auto-parsed ====== Compound on : Enchant Id: (312370) Soul Purifying Rune Lv6 For every 20 base INT, MATK + 10, SPL + 2, CON + 2. ------------------------ When Armor Grade is D, S.MATK + 6, All property magic damage + 6%. ------------------------ When Armor Grade is C, S.MATK + 9, All property magic damage + 10%. ====== auto-parsed ====== Compound on : Enchant Id: (312371) Soul Purifying Rune Lv7 For every 20 base INT, MATK + 10, SPL + 2, CON + 2. ------------------------ When Armor Grade is D, S.MATK + 6, All property magic damage + 6%. ------------------------ When Armor Grade is C, S.MATK + 9, All property magic damage + 10%. ------------------------ When Armor Grade is B, S.MATK + 12. ====== auto-parsed ====== Compound on : Enchant Id: (312372) Soul Purifying Rune Lv8 For every 20 base INT, MATK + 10, SPL + 2, CON + 2. ------------------------ When Armor Grade is D, S.MATK + 6, All property magic damage + 6%. ------------------------ When Armor Grade is C, S.MATK + 9, All property magic damage + 10%. ------------------------ When Armor Grade is B, S.MATK + 12, All property magic damage + 14%. ====== auto-parsed ====== Compound on : Enchant Id: (312373) Soul Purifying Rune Lv9 For every 20 base INT, MATK + 10, SPL + 2, CON + 2. ------------------------ When Armor Grade is D, S.MATK + 6, All property magic damage + 6%. ------------------------ When Armor Grade is C, S.MATK + 9, All property magic damage + 10%. ------------------------ When Armor Grade is B, S.MATK + 12, All property magic damage + 14%. ------------------------ When Armor Grade is A, S.MATK + 15. ====== auto-parsed ====== Compound on : Enchant Id: (312374) Soul Purifying Rune Lv10 For every 20 base INT, MATK + 10, SPL + 2, CON + 2. ------------------------ When Armor Grade is D, S.MATK + 6, All property magic damage + 6%. ------------------------ When Armor Grade is C, S.MATK + 9, All property magic damage + 10%. ------------------------ When Armor Grade is B, S.MATK + 12, All property magic damage + 14%. ------------------------ When Armor Grade is A, S.MATK + 15, All property magic damage + 18%. ====== auto-parsed ====== Compound on : Enchant Id: (312375) Corruption Rune Lv1 ATK + 10, CRI + 3. ====== auto-parsed ====== Compound on : Enchant Id: (312376) Corruption Rune Lv2 ATK + 15, CRI + 6. ====== auto-parsed ====== Compound on : Enchant Id: (312377) Corruption Rune Lv3 ATK + 20, CRI + 9. ====== auto-parsed ====== Compound on : Enchant Id: (312378) Corruption Rune Lv4 ATK + 25, CRI + 12. ====== auto-parsed ====== Compound on : Enchant Id: (312379) Corruption Rune Lv5 ATK + 30, CRI + 15. ------------------------ Physical damage to Boss monsters + 10%. ====== auto-parsed ====== Compound on : Enchant Id: (312380) Poison Rune Lv1 DEF + 30, Critical damage + 3%. ====== auto-parsed ====== Compound on : Enchant Id: (312381) Poison Rune Lv2 DEF + 60, Critical damage + 6%. ====== auto-parsed ====== Compound on : Enchant Id: (312382) Poison Rune Lv3 DEF + 90, Critical damage + 9%. ====== auto-parsed ====== Compound on : Enchant Id: (312383) Poison Rune Lv4 DEF + 120, Critical damage + 12%. ====== auto-parsed ====== Compound on : Enchant Id: (312384) Poison Rune Lv5 DEF + 150, Critical damage + 15%. ------------------------ Physical damage to Boss monsters + 10%. ====== auto-parsed ====== Compound on : Enchant Id: (312385) Corrupted Poison Rune Lv1 For every 20 base LUK, ATK + 10. ====== auto-parsed ====== Compound on : Enchant Id: (312386) Corrupted Poison Rune Lv2 For every 20 base LUK, ATK + 10, POW + 2, CRT + 2. ====== auto-parsed ====== Compound on : Enchant Id: (312387) Corrupted Poison Rune Lv3 For every 20 base LUK, ATK + 10, POW + 2, CRT + 2. ------------------------ When Armor Grade is D, P.ATK + 6. ====== auto-parsed ====== Compound on : Enchant Id: (312388) Corrupted Poison Rune Lv4 For every 20 base LUK, ATK + 10, POW + 2, CRT + 2. ------------------------ When Armor Grade is D, P.ATK + 6, Melee and Long-ranged physical damage + 6%. ====== auto-parsed ====== Compound on : Enchant Id: (312389) Corrupted Poison Rune Lv5 For every 20 base LUK, ATK + 10, POW + 2, CRT + 2. ------------------------ When Armor Grade is D, P.ATK + 6, Melee and Long-ranged physical damage + 6%. ------------------------ When Armor Grade is C, P.ATK + 9. ====== auto-parsed ====== Compound on : Enchant Id: (312390) Corrupted Poison Rune Lv6 For every 20 base LUK, ATK + 10, POW + 2, CRT + 2. ------------------------ When Armor Grade is D, P.ATK + 6, Melee and Long-ranged physical damage + 6%. ------------------------ When Armor Grade is C, P.ATK + 9, Melee and Long-ranged physical damage + 10%. ====== auto-parsed ====== Compound on : Enchant Id: (312391) Corrupted Poison Rune Lv7 For every 20 base LUK, ATK + 10, POW + 2, CRT + 2. ------------------------ When Armor Grade is D, P.ATK + 6, Melee and Long-ranged physical damage + 6%. ------------------------ When Armor Grade is C, P.ATK + 9, Melee and Long-ranged physical damage + 10%. ------------------------ When Armor Grade is B, P.ATK + 12. ====== auto-parsed ====== Compound on : Enchant Id: (312392) Corrupted Poison Rune Lv8 For every 20 base LUK, ATK + 10, POW + 2, CRT + 2. ------------------------ When Armor Grade is D, P.ATK + 6, Melee and Long-ranged physical damage + 6%. ------------------------ When Armor Grade is C, P.ATK + 9, Melee and Long-ranged physical damage + 10%. ------------------------ When Armor Grade is B, P.ATK + 12, Critical damage + 14%. ====== auto-parsed ====== Compound on : Enchant Id: (312393) Corrupted Poison Rune Lv9 For every 20 base LUK, ATK + 10, POW + 2, CRT + 2. ------------------------ When Armor Grade is D, P.ATK + 6, Melee and Long-ranged physical damage + 6%. ------------------------ When Armor Grade is C, P.ATK + 9, Melee and Long-ranged physical damage + 10%. ------------------------ When Armor Grade is B, P.ATK + 12, Critical damage + 14%. ------------------------ When Armor Grade is A, P.ATK + 15. ====== auto-parsed ====== Compound on : Enchant Id: (312394) Corrupted Poison Rune Lv10 For every 20 base LUK, ATK + 10, POW + 2, CRT + 2. ------------------------ When Armor Grade is D, P.ATK + 6, Melee and Long-ranged physical damage + 6%. ------------------------ When Armor Grade is C, P.ATK + 9, Melee and Long-ranged physical damage + 10%. ------------------------ When Armor Grade is B, P.ATK + 12, Critical damage + 14%. ------------------------ When Armor Grade is A, P.ATK + 15, Critical damage + 18%. ====== auto-parsed ====== Compound on : Enchant Id: (312695) Time Dimension Jewel (STR) Lv1 For every 2 refine levels, ATK + 1. ------------------------ For every 3 refine levels, melee physical damage + 1%. ====== auto-parsed ====== Compound on : Enchant Id: (312696) Time Dimension Jewel (STR) Lv2 For every 2 refine levels, ATK + 3. ------------------------ For every 3 refine levels, melee physical damage + 1%. ------------------------ For every 5 refine levels, P.ATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (312697) Time Dimension Jewel (STR) Lv3 For every 2 refine levels, ATK + 5. ------------------------ For every 3 refine levels, melee physical damage + 2%. ------------------------ For every 4 refine levels, P.ATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (312698) Time Dimension Jewel (AGI) Lv1 For every 2 refine levels, ATK + 1, MATK + 1. ------------------------ For every 3 refine levels, ASPD + 2%, after-cast delay - 1%. ====== auto-parsed ====== Compound on : Enchant Id: (312699) Time Dimension Jewel (AGI) Lv2 For every 2 refine levels, ATK + 3, MATK + 3. ------------------------ For every 3 refine levels, ASPD + 2%, after-cast delay - 1%. ------------------------ For every 5 refine levels, P.ATK + 1, S.MATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (312700) Time Dimension Jewel (AGI) Lv3 For every 2 refine levels, ATK + 5, MATK + 5. ------------------------ For every 3 refine levels, ASPD + 4%, after-cast delay - 2%. ------------------------ For every 4 refine levels, P.ATK + 1, S.MATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (312701) Time Dimension Jewel (DEX) Lv1 For every 2 refine levels, ATK + 1. ------------------------ For every 3 refine levels, long-ranged physical damage + 1%. ====== auto-parsed ====== Compound on : Enchant Id: (312702) Time Dimension Jewel (DEX) Lv2 For every 2 refine levels, ATK + 3. ------------------------ For every 3 refine levels, long-ranged physical damage + 1%. ------------------------ For every 5 refine levels, P.ATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (312703) Time Dimension Jewel (DEX) Lv3 For every 2 refine levels, ATK + 5. ------------------------ For every 3 refine levels, long-ranged physical damage + 2%. ------------------------ For every 4 refine levels, P.ATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (312704) Time Dimension Jewel (VIT) Lv1 For every 2 refine levels, ATK + 1, MATK + 1. ------------------------ For every 3 refine levels, MHP + 1%. ====== auto-parsed ====== Compound on : Enchant Id: (312705) Time Dimension Jewel (VIT) Lv2 For every 2 refine levels, ATK + 3, MATK + 3. ------------------------ For every 3 refine levels, MHP + 1%. ------------------------ For every 5 refine levels, P.ATK + 1, S.MATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (312706) Time Dimension Jewel (VIT) Lv3 For every 2 refine levels, ATK + 5, MATK + 5. ------------------------ For every 3 refine levels, MHP + 2%. ------------------------ For every 4 refine levels, P.ATK + 1, S.MATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (312707) Time Dimension Jewel (INT) Lv1 For every 2 refine levels, MATK + 1. ------------------------ For every 3 refine levels, all property magic damage + 1%. ====== auto-parsed ====== Compound on : Enchant Id: (312708) Time Dimension Jewel (INT) Lv2 For every 2 refine levels, MATK + 3. ------------------------ For every 3 refine levels, all property magic damage + 1%. ------------------------ For every 5 refine levels, S.MATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (312709) Time Dimension Jewel (INT) Lv3 For every 2 refine levels, MATK + 5. ------------------------ For every 3 refine levels, all property magic damage + 2%. ------------------------ For every 4 refine levels, S.MATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (312710) Time Dimension Jewel (LUK) Lv1 For every 2 refine levels, ATK + 1. ------------------------ For every 3 refine levels, critical damage + 2%. ====== auto-parsed ====== Compound on : Enchant Id: (312711) Time Dimension Jewel (LUK) Lv2 For every 2 refine levels, ATK + 2, CRI + 1. ------------------------ For every 3 refine levels, critical damage + 2%. ------------------------ For every 5 refine levels, C.RATE + 1. ====== auto-parsed ====== Compound on : Enchant Id: (312712) Time Dimension Jewel (LUK) Lv3 For every 2 refine levels, ATK + 3, CRI + 2. ------------------------ For every 3 refine levels, critical damage + 3%. ------------------------ For every 4 refine levels, C.RATE + 1. ====== auto-parsed ====== Compound on : Enchant Id: (312713) Time Dimension Jewel (SPR) Lv1 For every 2 refine levels, ATK + 1, MATK + 1. ------------------------ For every 3 refine levels, MSP + 1%. ====== auto-parsed ====== Compound on : Enchant Id: (312714) Time Dimension Jewel (SPR) Lv2 For every 2 refine levels, ATK + 3, MATK + 3. ------------------------ For every 3 refine levels, MSP + 1%. ------------------------ For every 5 refine levels, P.ATK + 1, S.MATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (312715) Time Dimension Jewel (SPR) Lv3 For every 2 refine levels, ATK + 5, MATK + 5. ------------------------ For every 3 refine levels, MSP + 2%. ------------------------ For every 4 refine levels, P.ATK + 1, S.MATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (312716) Time Dimension Jewel (WIS) Lv1 For every 2 refine levels, ATK + 1, MATK + 1. ------------------------ For every 3 refine levels, variable cast time - 2%, after-cast delay - 1%. ====== auto-parsed ====== Compound on : Enchant Id: (312717) Time Dimension Jewel (WIS) Lv2 For every 2 refine levels, ATK + 3, MATK + 3. ------------------------ For every 3 refine levels, variable cast time - 2%, after-cast delay - 1%. ------------------------ For every 5 refine levels, P.ATK + 1, S.MATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (312718) Time Dimension Jewel (WIS) Lv3 For every 2 refine levels, ATK + 5, MATK + 5. ------------------------ For every 3 refine levels, variable cast time - 4%, after-cast delay - 2%. ------------------------ For every 4 refine levels, P.ATK + 1, S.MATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (312719) Mettle Jewel Lv1 ATK + 5%, P.ATK + 3. ====== auto-parsed ====== Compound on : Enchant Id: (312720) Mettle Jewel Lv2 ATK + 10%, P.ATK + 6. ====== auto-parsed ====== Compound on : Enchant Id: (312721) Mettle Jewel Lv3 ATK + 15%, P.ATK + 9. ====== auto-parsed ====== Compound on : Enchant Id: (312722) Mettle Jewel Lv4 ATK + 20%, P.ATK + 12. ====== auto-parsed ====== Compound on : Enchant Id: (312723) Mettle Jewel Lv5 ATK + 25%, P.ATK + 15. ====== auto-parsed ====== Compound on : Enchant Id: (312724) Mettle Jewel Lv6 ATK + 30%, P.ATK + 18. ====== auto-parsed ====== Compound on : Enchant Id: (312725) Mettle Jewel Lv7 ATK + 35%, P.ATK + 21. ====== auto-parsed ====== Compound on : Enchant Id: (312726) Mettle Jewel Lv8 ATK + 40%, P.ATK + 24. ====== auto-parsed ====== Compound on : Enchant Id: (312727) Mettle Jewel Lv9 ATK + 45%, P.ATK + 27. ====== auto-parsed ====== Compound on : Enchant Id: (312728) Mettle Jewel Lv10 ATK + 50%, P.ATK + 30. ====== auto-parsed ====== Compound on : Enchant Id: (312729) Tenacity Jewel Lv1 Melee physical damage + 7%, P.ATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (312730) Tenacity Jewel Lv2 Melee physical damage + 14%, P.ATK + 2. ====== auto-parsed ====== Compound on : Enchant Id: (312731) Tenacity Jewel Lv3 Melee physical damage + 21%, P.ATK + 3. ====== auto-parsed ====== Compound on : Enchant Id: (312732) Tenacity Jewel Lv4 Melee physical damage + 28%, P.ATK + 4. ====== auto-parsed ====== Compound on : Enchant Id: (312733) Tenacity Jewel Lv5 Melee physical damage + 35%, P.ATK + 5. ====== auto-parsed ====== Compound on : Enchant Id: (312734) Tenacity Jewel Lv6 Melee physical damage + 42%, P.ATK + 6. ====== auto-parsed ====== Compound on : Enchant Id: (312735) Tenacity Jewel Lv7 Melee physical damage + 49%, P.ATK + 7. ====== auto-parsed ====== Compound on : Enchant Id: (312736) Tenacity Jewel Lv8 Melee physical damage + 56%, P.ATK + 8. ====== auto-parsed ====== Compound on : Enchant Id: (312737) Tenacity Jewel Lv9 Melee physical damage + 63%, P.ATK + 9. ====== auto-parsed ====== Compound on : Enchant Id: (312738) Tenacity Jewel Lv10 Melee physical damage + 70%, P.ATK + 10. ====== auto-parsed ====== Compound on : Enchant Id: (312739) Master Archer Jewel Lv1 Long-ranged physical damage + 7%, P.ATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (312740) Master Archer Jewel Lv2 Long-ranged physical damage + 14%, P.ATK + 2. ====== auto-parsed ====== Compound on : Enchant Id: (312741) Master Archer Jewel Lv3 Long-ranged physical damage + 21%, P.ATK + 3. ====== auto-parsed ====== Compound on : Enchant Id: (312742) Master Archer Jewel Lv4 Long-ranged physical damage + 28%, P.ATK + 4. ====== auto-parsed ====== Compound on : Enchant Id: (312743) Master Archer Jewel Lv5 Long-ranged physical damage + 35%, P.ATK + 5. ====== auto-parsed ====== Compound on : Enchant Id: (312744) Master Archer Jewel Lv6 Long-ranged physical damage + 42%, P.ATK + 6. ====== auto-parsed ====== Compound on : Enchant Id: (312745) Master Archer Jewel Lv7 Long-ranged physical damage + 49%, P.ATK + 7. ====== auto-parsed ====== Compound on : Enchant Id: (312746) Master Archer Jewel Lv8 Long-ranged physical damage + 56%, P.ATK + 8. ====== auto-parsed ====== Compound on : Enchant Id: (312747) Master Archer Jewel Lv9 Long-ranged physical damage + 63%, P.ATK + 9. ====== auto-parsed ====== Compound on : Enchant Id: (312748) Master Archer Jewel Lv10 Long-ranged physical damage + 70%, P.ATK + 10. ====== auto-parsed ====== Compound on : Enchant Id: (312749) Acute Jewel Lv1 Critical damage + 20%, CRI + 3, C.RATE + 1. ====== auto-parsed ====== Compound on : Enchant Id: (312750) Acute Jewel Lv2 Critical damage + 35%, CRI + 6, C.RATE + 2. ====== auto-parsed ====== Compound on : Enchant Id: (312751) Acute Jewel Lv3 Critical damage + 50%, CRI + 9, C.RATE + 3. ====== auto-parsed ====== Compound on : Enchant Id: (312752) Acute Jewel Lv4 Critical damage + 65%, CRI + 12, C.RATE + 4. ====== auto-parsed ====== Compound on : Enchant Id: (312753) Acute Jewel Lv5 Critical damage + 80%, CRI + 15, C.RATE + 5. ====== auto-parsed ====== Compound on : Enchant Id: (312754) Acute Jewel Lv6 Critical damage + 95%, CRI + 18, C.RATE + 6. ====== auto-parsed ====== Compound on : Enchant Id: (312755) Acute Jewel Lv7 Critical damage + 110%, CRI + 21, C.RATE + 7. ====== auto-parsed ====== Compound on : Enchant Id: (312756) Acute Jewel Lv8 Critical damage + 125%, CRI + 24, C.RATE + 8. ====== auto-parsed ====== Compound on : Enchant Id: (312757) Acute Jewel Lv9 Critical damage + 140%, CRI + 27, C.RATE + 9. ====== auto-parsed ====== Compound on : Enchant Id: (312758) Acute Jewel Lv10 Critical damage + 155%, CRI + 30, C.RATE + 10. ====== auto-parsed ====== Compound on : Enchant Id: (312759) Magic Essence Jewel Lv1 MATK + 5%, S.MATK + 3. ====== auto-parsed ====== Compound on : Enchant Id: (312760) Magic Essence Jewel Lv2 MATK + 10%, S.MATK + 6. ====== auto-parsed ====== Compound on : Enchant Id: (312761) Magic Essence Jewel Lv3 MATK + 15%, S.MATK + 9. ====== auto-parsed ====== Compound on : Enchant Id: (312762) Magic Essence Jewel Lv4 MATK + 20%, S.MATK + 12. ====== auto-parsed ====== Compound on : Enchant Id: (312763) Magic Essence Jewel Lv5 MATK + 25%, S.MATK + 15. ====== auto-parsed ====== Compound on : Enchant Id: (312764) Magic Essence Jewel Lv6 MATK + 30%, S.MATK + 18. ====== auto-parsed ====== Compound on : Enchant Id: (312765) Magic Essence Jewel Lv7 MATK + 35%, S.MATK + 21. ====== auto-parsed ====== Compound on : Enchant Id: (312766) Magic Essence Jewel Lv8 MATK + 40%, S.MATK + 24. ====== auto-parsed ====== Compound on : Enchant Id: (312767) Magic Essence Jewel Lv9 MATK + 45%, S.MATK + 27. ====== auto-parsed ====== Compound on : Enchant Id: (312768) Magic Essence Jewel Lv10 MATK + 50%, S.MATK + 30. ====== auto-parsed ====== Compound on : Enchant Id: (312769) Spell Jewel Lv1 All property magic damage + 7%, S.MATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (312770) Spell Jewel Lv2 All property magic damage + 14%, S.MATK + 2. ====== auto-parsed ====== Compound on : Enchant Id: (312771) Spell Jewel Lv3 All property magic damage + 21%, S.MATK + 3. ====== auto-parsed ====== Compound on : Enchant Id: (312772) Spell Jewel Lv4 All property magic damage + 28%, S.MATK + 4. ====== auto-parsed ====== Compound on : Enchant Id: (312773) Spell Jewel Lv5 All property magic damage + 35%, S.MATK + 5. ====== auto-parsed ====== Compound on : Enchant Id: (312774) Spell Jewel Lv6 All property magic damage + 42%, S.MATK + 6. ====== auto-parsed ====== Compound on : Enchant Id: (312775) Spell Jewel Lv7 All property magic damage + 49%, S.MATK + 7. ====== auto-parsed ====== Compound on : Enchant Id: (312776) Spell Jewel Lv8 All property magic damage + 56%, S.MATK + 8. ====== auto-parsed ====== Compound on : Enchant Id: (312777) Spell Jewel Lv9 All property magic damage + 63%, S.MATK + 9. ====== auto-parsed ====== Compound on : Enchant Id: (312778) Spell Jewel Lv10 All property magic damage + 70%, S.MATK + 10. ====== auto-parsed ====== Compound on : Enchant Id: (312779) Adamantine Jewel Lv1 MHP + 5%, DEF + 20, RES + 10. ====== auto-parsed ====== Compound on : Enchant Id: (312780) Adamantine Jewel Lv2 MHP + 10%, DEF + 60, RES + 20. ====== auto-parsed ====== Compound on : Enchant Id: (312781) Adamantine Jewel Lv3 MHP + 15%, DEF + 100, RES + 30. ====== auto-parsed ====== Compound on : Enchant Id: (312782) Adamantine Jewel Lv4 MHP + 20%, DEF + 140, RES + 40. ====== auto-parsed ====== Compound on : Enchant Id: (312783) Adamantine Jewel Lv5 MHP + 25%, DEF + 180, RES + 50. ====== auto-parsed ====== Compound on : Enchant Id: (312784) Adamantine Jewel Lv6 MHP + 30%, DEF + 220, RES + 60. ====== auto-parsed ====== Compound on : Enchant Id: (312785) Adamantine Jewel Lv7 MHP + 35%, DEF + 260, RES + 70. ====== auto-parsed ====== Compound on : Enchant Id: (312786) Adamantine Jewel Lv8 MHP + 40%, DEF + 300, RES + 80. ====== auto-parsed ====== Compound on : Enchant Id: (312787) Adamantine Jewel Lv9 MHP + 45%, DEF + 340, RES + 90. ====== auto-parsed ====== Compound on : Enchant Id: (312788) Adamantine Jewel Lv10 MHP + 50%, DEF + 380, RES + 100. ====== auto-parsed ====== Compound on : Enchant Id: (312789) Affection Jewel Lv1 MSP + 5%, variable cast time - 3%. ====== auto-parsed ====== Compound on : Enchant Id: (312790) Affection Jewel Lv2 MSP + 10%, variable cast time - 6%. ====== auto-parsed ====== Compound on : Enchant Id: (312791) Affection Jewel Lv3 MSP + 15%, variable cast time - 9%. ====== auto-parsed ====== Compound on : Enchant Id: (312792) Affection Jewel Lv4 MSP + 20%, variable cast time - 12%. ====== auto-parsed ====== Compound on : Enchant Id: (312793) Affection Jewel Lv5 MSP + 25%, variable cast time - 15%. ====== auto-parsed ====== Compound on : Enchant Id: (312794) Affection Jewel Lv6 MSP + 30%, variable cast time - 18%. ====== auto-parsed ====== Compound on : Enchant Id: (312795) Affection Jewel Lv7 MSP + 35%, variable cast time - 21%. ====== auto-parsed ====== Compound on : Enchant Id: (312796) Affection Jewel Lv8 MSP + 40%, variable cast time - 24%. ====== auto-parsed ====== Compound on : Enchant Id: (312797) Affection Jewel Lv9 MSP + 45%, variable cast time - 27%. ====== auto-parsed ====== Compound on : Enchant Id: (312798) Affection Jewel Lv10 MSP + 50%, variable cast time - 30%. ====== auto-parsed ====== Compound on : Enchant Id: (312800) Varmundt's Crystal (Poison) Lv3 Increases physical and magic damage against Neutral and Poison property enemies by 10%. ------------------------ [Grade D] Increase effect by additional 4%. [Grade C] Increase effect by additional 4%. [Grade B] Increase effect by additional 6%. [Grade A] Increase effect by additional 6%. ====== auto-parsed ====== Compound on : Enchant Id: (400529) Time Dimensions Rune Crown (Dragon Knight) [1] A crown imbued with rune power that exists within the distortion of time and space. ------------------------ For every 2 refine levels, MHP + 120, MSP + 30. ------------------------ For every 3 refine levels, ATK + 2%. ------------------------ For every 4 refine levels, Hack and Slash and Dragonic Breath damage + 5%. ------------------------ When refined to +7 or higher, melee and long-ranged physical damage + 10%. ------------------------ When refined to +9 or higher, P.ATK + 5. ------------------------ When refined to +10 or higher, physical damage to all race monsters + 15% (excluding players). ------------------------ When refined to +11 or higher, CRI + 10, fixed cast time - 0.5 sec. ------------------------ [Grade Bonus] [Grade D] P.ATK + 3. [Grade C] MHP + 3%, MSP + 3%. [Grade B] Melee and long-ranged physical damage + 10%. [Grade A] Physical damage to all size enemies + 15%. ------------------------ Type : Headgear Def : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Class : Dragon Knight ====== auto-parsed ====== Itemclass : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Id: (400530) Time Dimensions Rune Crown (Imperial Guard) [1] A crown imbued with rune power that exists within the distortion of time and space. ------------------------ For every 2 refine levels, MHP + 120, MSP + 30. ------------------------ For every 3 refine levels, ATK + 2%, MATK + 2%. ------------------------ For every 4 refine levels, Cross Rain and Overslash damage + 5%. ------------------------ When refined to +7 or higher, melee physical damage + 10%, all property magic damage + 10%. ------------------------ When refined to +9 or higher, P.ATK + 5, S.MATK + 5. ------------------------ When refined to +10 or higher, physical/magic damage to all race monsters + 15% (excluding players). ------------------------ When refined to +11 or higher, after-cast delay - 10%, fixed cast time - 0.5 sec. ------------------------ [Grade Bonus] [Grade D] P.ATK + 3, S.MATK + 3. [Grade C] MHP + 3%, MSP + 3%. [Grade B] Melee physical damage + 10%, all property magic damage + 10%. [Grade A] Physical/magic damage to all size enemies + 15%. ------------------------ Type : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Class : Imperial Guard ====== auto-parsed ====== Itemclass : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Id: (400531) Time Dimensions Rune Crown (Meister) [1] A crown imbued with rune power that exists within the distortion of time and space. ------------------------ For every 2 refine levels, MHP + 120, MSP + 30. ------------------------ For every 3 refine levels, ATK + 2%. ------------------------ For every 4 refine levels, Mighty Smash and Triple Laser damage + 5%. ------------------------ When refined to +7 or higher, melee and long-ranged physical damage + 10%. ------------------------ When refined to +9 or higher, P.ATK + 5. ------------------------ When refined to +10 or higher, physical damage to all race monsters + 15% (excluding players). ------------------------ When refined to +11 or higher, ATK + 50, fixed cast time - 0.5 sec. ------------------------ [Grade Bonus] [Grade D] P.ATK + 3. [Grade C] MHP + 3%, MSP + 3%. [Grade B] Melee and long-ranged physical damage + 10%. [Grade A] Physical damage to all size enemies + 15%. ------------------------ Type : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Class : Meister ====== auto-parsed ====== Itemclass : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Job : Meister Id: (400532) Time Dimensions Rune Crown (Biolo) [1] A crown imbued with rune power that exists within the distortion of time and space. ------------------------ For every 2 refine levels, MHP + 120, MSP + 30. ------------------------ For every 3 refine levels, ATK + 2%. ------------------------ For every 4 refine levels, Mayhemic Thorns and Explosive Powder damage + 5%. ------------------------ When refined to +7 or higher, melee and long-ranged physical damage + 10%. ------------------------ When refined to +9 or higher, P.ATK + 5. ------------------------ When refined to +10 or higher, physical damage to all race monsters + 15% (excluding players). ------------------------ When refined to +11 or higher, CRI + 10, fixed cast time - 0.5 sec. ------------------------ [Grade Bonus] [Grade D] P.ATK + 3. [Grade C] MHP + 3%, MSP + 3%. [Grade B] Melee and long-ranged physical damage + 10%. [Grade A] Physical damage to all size enemies + 15%. ------------------------ Type : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Class : Biolo ====== auto-parsed ====== Itemclass : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Job : Biolo Id: (400533) Time Dimensions Rune Crown (Shadow Cross) [1] A crown imbued with rune power that exists within the distortion of time and space. ------------------------ For every 2 refine levels, MHP + 120, MSP + 30. ------------------------ For every 3 refine levels, ATK + 2%. ------------------------ For every 4 refine levels, Savage Impact and Eternal Slash damage + 5%. ------------------------ When refined to +7 or higher, melee physical damage + 10%. ------------------------ When refined to +9 or higher, P.ATK + 5. ------------------------ When refined to +10 or higher, physical damage to all race monsters + 15% (excluding players). ------------------------ When refined to +11 or higher, CRI + 15. ------------------------ [Grade Bonus] [Grade D] P.ATK + 3. [Grade C] MHP + 3%, MSP + 3%. [Grade B] Melee physical damage + 10%. [Grade A] Physical damage to all size enemies + 15%. ------------------------ Type : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Class : Shadow Cross ====== auto-parsed ====== Itemclass : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Id: (400534) Time Dimensions Rune Crown (Abyss Chaser) [1] A crown imbued with rune power that exists within the distortion of time and space. ------------------------ For every 2 refine levels, MHP + 120, MSP + 30. ------------------------ For every 3 refine levels, ATK + 2%. ------------------------ For every 4 refine levels, Deft Stab and Frenzy Shot damage + 5%. ------------------------ When refined to +7 or higher, melee and long-ranged physical damage + 10%. ------------------------ When refined to +9 or higher, P.ATK + 5. ------------------------ When refined to +10 or higher, physical damage to all race monsters + 15% (excluding players). ------------------------ When refined to +11 or higher, CRI + 10, fixed cast time - 0.5 sec. ------------------------ [Grade Bonus] [Grade D] P.ATK + 3. [Grade C] MHP + 3%, MSP + 3%. [Grade B] Melee and long-ranged physical damage + 10%. [Grade A] Physical damage to all size enemies + 15%. ------------------------ Type : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Class : Abyss Chaser ====== auto-parsed ====== Itemclass : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Id: (400535) Time Dimensions Rune Crown (Arch Mage) [1] A crown imbued with rune power that exists within the distortion of time and space. ------------------------ For every 2 refine levels, MHP + 120, MSP + 30. ------------------------ For every 3 refine levels, MATK + 2%. ------------------------ For every 4 refine levels, Frozen Slash, Storm Cannon, Crimson Arrow, and Rock Down damage + 5%. ------------------------ When refined to +7 or higher, all property magic damage + 10%. ------------------------ When refined to +9 or higher, S.MATK + 5. ------------------------ When refined to +10 or higher, magic damage to all race monsters + 15% (excluding players). ------------------------ When refined to +11 or higher, MATK + 50, fixed cast time - 0.5 sec. ------------------------ [Grade Bonus] [Grade D] S.MATK + 3. [Grade C] MHP + 3%, MSP + 3%. [Grade B] All property magic damage + 10%. [Grade A] Magic damage to all size enemies + 15%. ------------------------ Type : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Class : Arch Mage ====== auto-parsed ====== Itemclass : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Id: (400536) Time Dimensions Rune Crown (Elemental Master) [1] A crown imbued with rune power that exists within the distortion of time and space. ------------------------ For every 2 refine levels, MHP + 120, MSP + 30. ------------------------ For every 3 refine levels, MATK + 2%. ------------------------ For every 4 refine levels, Conflagration, Diamond Storm, Lightning Land, and Terra Drive damage + 5%. ------------------------ When refined to +7 or higher, all property magic damage + 10%. ------------------------ When refined to +9 or higher, S.MATK + 5. ------------------------ When refined to +10 or higher, magic damage to all race monsters + 15% (excluding players). ------------------------ When refined to +11 or higher, MATK + 50, fixed cast time - 0.5 sec. ------------------------ [Grade Bonus] [Grade D] S.MATK + 3. [Grade C] MHP + 3%, MSP + 3%. [Grade B] All property magic damage + 10%. [Grade A] Magic damage to all size enemies + 15%. ------------------------ Type : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Class : Elemental Master ====== auto-parsed ====== Itemclass : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Id: (400537) Time Dimensions Rune Crown (Cardinal) [1] A crown imbued with rune power that exists within the distortion of time and space. ------------------------ For every 2 refine levels, MHP + 120, MSP + 30. ------------------------ For every 3 refine levels, ATK + 2%, MATK + 2%. ------------------------ For every 4 refine levels, Arbitrium and Petitio damage + 5%. ------------------------ When refined to +7 or higher, Melee physical damage + 10%, all property magic damage + 10%. ------------------------ When refined to +9 or higher, P.ATK + 5, S.MATK + 5. ------------------------ When refined to +10 or higher, physical/magic damage to all race monsters + 15% (excluding players). ------------------------ When refined to +11 or higher, CRI + 10, fixed cast time - 0.5 sec. ------------------------ [Grade Bonus] [Grade D] P.ATK + 3, S.MATK + 3. [Grade C] MHP + 3%, MSP + 3%. [Grade B] Melee physical damage + 10%, all property magic damage + 10%. [Grade A] Physical/Magic damage to all size enemies + 15%. ------------------------ Type : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Class : Cardinal ====== auto-parsed ====== Itemclass : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Job : Cardinal Id: (400538) Time Dimensions Rune Crown (Inquisitor) [1] A crown imbued with rune power that exists within the distortion of time and space. ------------------------ For every 2 refine levels, MHP + 120, MSP + 30. ------------------------ For every 3 refine levels, ATK + 2%. ------------------------ For every 4 refine levels, Third Flame Bomb and Explosion Blaster damage + 5%. ------------------------ When refined to +7 or higher, melee and long-ranged physical damage + 10%. ------------------------ When refined to +9 or higher, P.ATK + 5. ------------------------ When refined to +10 or higher, physical damage to all race monsters + 15% (excluding players). ------------------------ When refined to +11 or higher, MHP + 3%, CRI + 10. ------------------------ [Grade Bonus] [Grade D] P.ATK + 3. [Grade C] MHP + 3%, MSP + 3%. [Grade B] Melee and long-ranged physical damage + 10%. [Grade A] Physical damage to all size enemies + 15%. ------------------------ Type : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Class : Inquisitor ====== auto-parsed ====== Itemclass : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Job : Inquisitor Id: (400539) Time Dimensions Rune Crown (Windhawk) [1] A crown imbued with rune power that exists within the distortion of time and space. ------------------------ For every 2 refine levels, MHP + 120, MSP + 30. ------------------------ For every 3 refine levels, ATK + 2%. ------------------------ For every 4 refine levels, Crescive Bolt and Hawk Rush damage + 5%. ------------------------ When refined to +7 or higher, long-ranged physical damage + 10%. ------------------------ When refined to +9 or higher, P.ATK + 5. ------------------------ When refined to +10 or higher, physical damage to all race monsters + 15% (excluding players). ------------------------ When refined to +11 or higher, CRI + 10, fixed cast time - 0.5 sec. ------------------------ [Grade Bonus] [Grade D] P.ATK + 3. [Grade C] MHP + 3%, MSP + 3%. [Grade B] Long-ranged physical damage + 10%. [Grade A] Physical damage to all size enemies + 15%. ------------------------ Type : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Class : Windhawk ====== auto-parsed ====== Itemclass : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Job : Windhawk Id: (400540) Time Dimensions Rune Crown (Troubadour & Trouvere) [1] A crown imbued with rune power that exists within the distortion of time and space. ------------------------ For every 2 refine levels, MHP + 120, MSP + 30. ------------------------ For every 3 refine levels, ATK + 2%, MATK + 2%. ------------------------ For every 4 refine levels, Rose Blossom and Metallic Fury damage + 5%. ------------------------ When refined to +7 or higher, long-ranged physical damage + 10%, all property magic damage + 10%. ------------------------ When refined to +9 or higher, P.ATK + 5, S.MATK + 5. ------------------------ When refined to +10 or higher, physical/magic damage to all race monsters + 15% (excluding players). ------------------------ When refined to +11 or higher, MHP + 3%, fixed cast time - 0.5 sec. ------------------------ [Grade Bonus] [Grade D] P.ATK + 3, S.MATK + 3. [Grade C] MHP + 3%, MSP + 3%. [Grade B] Long-ranged physical damage + 10%, all property magic damage + 10%. [Grade A] Physical/Magic damage to all size enemies + 15%. ------------------------ Type : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Class : Troubadour, Trouvere ====== auto-parsed ====== Itemclass : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Id: (400541) Time Dimensions Rune Crown (Shinkiro & Shiranui) [1] A crown imbued with rune power that exists within the distortion of time and space. ------------------------ For every 2 refine levels, MHP + 120, MSP + 30. ------------------------ For every 3 refine levels, ATK + 2%, MATK + 2%. ------------------------ For every 4 refine levels, Shadow Flash, Red Flame Cannon, and Thundering Cannon damage + 5%. ------------------------ When refined to +7 or higher, Melee physical damage + 10%, all property magic damage + 10%. ------------------------ When refined to +9 or higher, P.ATK + 5, S.MATK + 5. ------------------------ When refined to +10 or higher, physical/magic damage to all race monsters + 15% (excluding players). ------------------------ When refined to +11 or higher, for each level of Empty Shadow, physical damage to all property enemies + 3%, for each level of Moonlight Fantasy, magic damage to all property enemies + 3%. ------------------------ [Grade Bonus] [Grade D] P.ATK + 3, S.MATK + 3. [Grade C] MHP + 3%, MSP + 3%. [Grade B] Melee physical damage + 10%, all property magic damage + 10%. [Grade A] Physical/Magic damage to all size enemies + 15%. ------------------------ Type : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Class : Shinkiro, Shiranui ====== auto-parsed ====== Itemclass : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Id: (400542) Time Dimensions Rune Crown (Night Watch) [1] A crown imbued with rune power that exists within the distortion of time and space. ------------------------ For every 2 refine levels, MHP + 120, MSP + 30. ------------------------ For every 3 refine levels, ATK + 2%. ------------------------ For every 4 refine levels, Spiral Shooting and Wild Fire damage + 5%. ------------------------ When refined to +7 or higher, long-ranged physical damage + 10%. ------------------------ When refined to +9 or higher, P.ATK + 5. ------------------------ When refined to +10 or higher, physical damage to all race monsters + 15% (excluding players). ------------------------ When refined to +11 or higher, CRI + 10, fixed cast time - 0.5 sec. ------------------------ [Grade Bonus] [Grade D] P.ATK + 3. [Grade C] MHP + 3%, MSP + 3%. [Grade B] Long-ranged physical damage + 10%. [Grade A] Physical damage to all size enemies + 15%. ------------------------ Type : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Class : Night Watch ====== auto-parsed ====== Itemclass : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Id: (400543) Time Dimensions Rune Crown (Sky Emperor) [1] A crown imbued with rune power that exists within the distortion of time and space. ------------------------ For every 2 refine levels, MHP + 120, MSP + 30. ------------------------ For every 3 refine levels, ATK + 2%. ------------------------ For every 4 refine levels, Sunset Blast and Dawn Break damage + 5%. ------------------------ When refined to +7 or higher, Melee physical damage + 10%. ------------------------ When refined to +9 or higher, P.ATK + 5. ------------------------ When refined to +10 or higher, physical damage to all race monsters + 15% (excluding players). ------------------------ When refined to +11 or higher, CRI + 10, fixed cast time - 0.5 sec. ------------------------ [Grade Bonus] [Grade D] P.ATK + 3. [Grade C] MHP + 3%, MSP + 3%. [Grade B] Melee physical damage + 10%. [Grade A] Physical damage to all size enemies + 15%. ------------------------ Type : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Class : Sky Emperor ====== auto-parsed ====== Itemclass : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Id: (400544) Time Dimensions Rune Crown (Soul Ascetic) [1] A crown imbued with rune power that exists within the distortion of time and space. ------------------------ For every 2 refine levels, MHP + 120, MSP + 30. ------------------------ For every 3 refine levels, MATK + 2%. ------------------------ For every 4 refine levels, Talisman of Blue Dragon, Talisman of White Tiger, Talisman of Red Phoenix, and Talisman of Black Tortoise damage + 5%. ------------------------ When refined to +7 or higher, all property magic damage + 10%. ------------------------ When refined to +9 or higher, S.MATK + 5. ------------------------ When refined to +10 or higher, magic damage to all race monsters + 15% (excluding players). ------------------------ When refined to +11 or higher, MATK + 50, fixed cast time - 0.5 sec. ------------------------ [Grade Bonus] [Grade D] S.MATK + 3. [Grade C] MHP + 3%, MSP + 3%. [Grade B] All property magic damage + 10%. [Grade A] Magic damage to all size enemies + 15%. ------------------------ Type : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Class : Soul Ascetic ====== auto-parsed ====== Itemclass : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Id: (400545) Time Dimensions Rune Crown (Hyper Novice) [1] A crown imbued with rune power that exists within the distortion of time and space. ------------------------ For every 2 refine levels, MHP + 120, MSP + 30. ------------------------ For every 3 refine levels, ATK + 2%, MATK + 2%. ------------------------ For every 4 refine levels, Mega Sonic Blow, Meteor Storm Buster, and Hell's Drive damage + 5%. ------------------------ When refined to +7 or higher, Melee physical damage + 10%, all property magic damage + 10%. ------------------------ When refined to +9 or higher, P.ATK + 5, S.MATK + 5. ------------------------ When refined to +10 or higher, physical/magic damage to all race monsters + 15% (excluding players). ------------------------ When refined to +11 or higher, CRI + 10, fixed cast time - 0.5 sec. ------------------------ [Grade Bonus] [Grade D] P.ATK + 3, S.MATK + 3. [Grade C] MHP + 3%, MSP + 3%. [Grade B] Melee physical damage + 10%, all property magic damage + 10%. [Grade A] Physical/Magic damage to all size enemies + 15%. ------------------------ Type : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Class : Hyper Novice ====== auto-parsed ====== Itemclass : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Id: (400546) Time Dimensions Rune Crown (Spirit Handler) [1] A crown imbued with rune power that exists within the distortion of time and space. ------------------------ For every 2 refine levels, MHP + 120, MSP + 30. ------------------------ For every 3 refine levels, ATK + 2%, MATK + 2%. ------------------------ For every 4 refine levels, Hogogong Strike and Hyunrok Breeze damage + 5%. ------------------------ When refined to +7 or higher, long-ranged physical damage + 10%, all property magic damage + 10%. ------------------------ When refined to +9 or higher, P.ATK + 5, S.MATK + 5. ------------------------ When refined to +10 or higher, physical/magic damage to all race monsters + 15% (excluding players). ------------------------ When refined to +11 or higher, CRI + 10, fixed cast time - 0.5 sec. ------------------------ [Grade Bonus] [Grade D] P.ATK + 3, S.MATK + 3. [Grade C] MHP + 3%, MSP + 3%. [Grade B] Long-ranged physical damage + 10%, all property magic damage + 10%. [Grade A] Physical/Magic damage to all size enemies + 15%. ------------------------ Type : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Class : Spirit Handler ====== auto-parsed ====== Itemclass : Headgear Defense : 50 Location : Upper Weight : 0 Armor Level : 2 Required Level : 250 Id: (450274) Flame Earth Rune Armor [1] Armor created through Varmundt Biosphere's deep-layer energy research. It is engraved with the power of fire and earth runes. ------------------------ CRI - 10. ------------------------ ATK + 100. ------------------------ For every 2 refine levels, ATK + 15, DEF + 30. ------------------------ When refined to +7 or higher, ATK + 3%, P.ATK + 2, MDEF + 25. ------------------------ When refined to +9 or higher, P.ATK + 3, MDEF + 25. ------------------------ When refined to +11 or higher, After cast delay - 10%, Melee physical damage + 5%. ------------------------ [Grade Bonus] [Grade D] ATK + 10, ATK + 5%. [Grade C] ATK + 20, ATK + 8%, Melee physical damage + 3%. [Grade B] ATK + 11%, Melee physical damage + 5%, POW + 5. [Grade A] ATK + 14%, Melee physical damage + 7%, CON + 5. ------------------------ Type : Armor Defense : 0 Weight : 100 Armor Level : 2 Required Level : 250 Class : All Jobs ====== auto-parsed ====== Itemclass : Armor Defense : 0 Weight : 100 Armor Level : 2 Required Level : 250 Job : AllJobs Id: (450279) Frost Storm Rune Suit [1] Armor created through Varmundt Biosphere's deep-layer energy research. It is engraved with the power of ice and wind runes. ------------------------ CRI - 10. ------------------------ ATK + 100. ------------------------ For every 2 refine levels, ATK + 15, DEF + 30. ------------------------ When refined to +7 or higher, ATK + 3%, P.ATK + 2, MDEF + 25. ------------------------ When refined to +9 or higher, P.ATK + 3, MDEF + 25. ------------------------ When refined to +11 or higher, After cast delay - 10%, Long-ranged physical damage + 5%. ------------------------ [Grade Bonus] [Grade D] ATK + 10, ATK + 5%. [Grade C] ATK + 20, ATK + 8%, Long-ranged physical damage + 3%. [Grade B] ATK + 11%, Long-ranged physical damage + 5%, POW + 5. [Grade A] ATK + 14%, Long-ranged physical damage + 7%, CON + 5. ------------------------ Type : Armor Defense : 0 Weight : 75 Armor Level : 2 Required Level : 250 Class : All Jobs ====== auto-parsed ====== Itemclass : Armor Defense : 0 Weight : 75 Armor Level : 2 Required Level : 250 Job : AllJobs Id: (450280) Soul Purifying Rune Robe [1] Armor created through Varmundt Biosphere's deep-layer energy research. It is engraved with the power of soul and temple runes. ------------------------ SP consumption of skills + 10%. ------------------------ MATK + 100. ------------------------ For every 2 refine levels, MATK + 15, DEF + 30. ------------------------ When refined to +7 or higher, MATK + 3%, S.MATK + 2, MDEF + 25. ------------------------ When refined to +9 or higher, S.MATK + 3, MDEF + 25. ------------------------ When refined to +11 or higher, After cast delay - 10%, All property magic damage + 5%. ------------------------ [Grade Bonus] [Grade D] MATK + 10, MATK + 5%. [Grade C] MATK + 20, MATK + 8%, All property magic damage + 3%. [Grade B] MATK + 11%, All property magic damage + 5%, SPL + 5. [Grade A] MATK + 14%, All property magic damage + 7%, CON + 5. ------------------------ Type : Armor Defense : 0 Weight : 50 Armor Level : 2 Required Level : 250 Class : All Jobs ====== auto-parsed ====== Itemclass : Armor Defense : 0 Weight : 50 Armor Level : 2 Required Level : 250 Job : AllJobs Id: (450281) Corrupted Venom Rune Cloth [1] Armor created through Varmundt Biosphere's deep-layer energy research. It is engraved with the power of death and poison runes. ------------------------ CRI + 5. ------------------------ ATK + 70. ------------------------ For every 2 refine levels, ATK + 12, DEF + 30. ------------------------ When refined to +7 or higher, ATK + 3%, P.ATK + 2, MDEF + 25. ------------------------ When refined to +9 or higher, MDEF + 25, C.RATE + 3. ------------------------ When refined to +11 or higher, After cast delay - 10%, Melee and Long-ranged physical damage + 2%, Critical damage + 5%. ------------------------ [Grade Bonus] [Grade D] ATK + 10, ATK + 5%. [Grade C] ATK + 20, ATK + 8%, Critical damage + 8%. [Grade B] ATK + 11%, Melee and Long-ranged physical damage + 5%, POW + 5. [Grade A] ATK + 14%, Melee and Long-ranged physical damage + 7%, CRT + 5. ------------------------ Type : Armor Defense : 0 Weight : 100 Armor Level : 2 Required Level : 250 Class : All Jobs ====== auto-parsed ====== Itemclass : Armor Defense : 0 Weight : 100 Armor Level : 2 Required Level : 250 Job : AllJobs Id: (450282) Engraved Flame Earth Rune Armor [1] Armor created through Varmundt Biosphere's deep-layer energy research. Fire and earth rune power is further enhanced alongside the user's own magic. ------------------------ POW + 3, CON + 3, CRI - 10. ------------------------ ATK + 140. ------------------------ For every 2 refine levels, ATK + 15, DEF + 30. ------------------------ When refined to +7 or higher, ATK + 5%, P.ATK + 2, MDEF + 25. ------------------------ When refined to +9 or higher, P.ATK + 5, MDEF + 25. ------------------------ When refined to +11 or higher, After cast delay - 10%, Melee physical damage + 15%. ------------------------ [Grade Bonus] [Grade D] ATK + 25, ATK + 5%. [Grade C] ATK + 45, ATK + 8%, Melee physical damage + 3%. [Grade B] ATK + 13%, Melee physical damage + 5%, POW + 10. [Grade A] ATK + 16%, Melee physical damage + 7%, CON + 10. ------------------------ Type : Armor Defense : 200 Weight : 0 Armor Level : 2 Required Level : 250 Class : All Jobs ====== auto-parsed ====== Itemclass : Armor Defense : 200 Weight : 0 Armor Level : 2 Required Level : 250 Job : AllJobs Id: (450283) Engraved Frost Storm Rune Suit [1] Armor created through Varmundt Biosphere's deep-layer energy research. Ice and wind rune power is further enhanced alongside the user's own magic. ------------------------ POW + 3, CON + 3, CRI - 10. ------------------------ ATK + 140. ------------------------ For every 2 refine levels, ATK + 15, DEF + 30. ------------------------ When refined to +7 or higher, ATK + 5%, P.ATK + 2, MDEF + 25. ------------------------ When refined to +9 or higher, P.ATK + 5, MDEF + 25. ------------------------ When refined to +11 or higher, After cast delay - 10%, Long-ranged physical damage + 15%. ------------------------ [Grade Bonus] [Grade D] ATK + 25, ATK + 5%. [Grade C] ATK + 45, ATK + 8%, Long-ranged physical damage + 3%. [Grade B] ATK + 13%, Long-ranged physical damage + 5%, POW + 10. [Grade A] ATK + 16%, Long-ranged physical damage + 7%, CON + 10. ------------------------ Type : Armor Defense : 125 Weight : 0 Armor Level : 2 Required Level : 250 Class : All Jobs ====== auto-parsed ====== Itemclass : Armor Defense : 125 Weight : 0 Armor Level : 2 Required Level : 250 Job : AllJobs Id: (450284) Engraved Soul Purifying Rune Robe [1] Armor created through Varmundt Biosphere's deep-layer energy research. Soul and temple rune power is further enhanced alongside the user's own magic. ------------------------ SPL + 3, CON + 3, SP consumption of skills + 10%. ------------------------ MATK + 140. ------------------------ For every 2 refine levels, MATK + 15, DEF + 30. ------------------------ When refined to +7 or higher, MATK + 5%, S.MATK + 2, MDEF + 25. ------------------------ When refined to +9 or higher, S.MATK + 5, MDEF + 25. ------------------------ When refined to +11 or higher, After cast delay - 10%, All property magic damage + 15%. ------------------------ [Grade Bonus] [Grade D] MATK + 25, MATK + 5%. [Grade C] MATK + 45, MATK + 8%, All property magic damage + 3%. [Grade B] MATK + 13%, All property magic damage + 5%, SPL + 10. [Grade A] MATK + 16%, All property magic damage + 7%, CON + 10. ------------------------ Type : Armor Defense : 75 Weight : 0 Armor Level : 2 Required Level : 250 Class : All Jobs ====== auto-parsed ====== Itemclass : Armor Defense : 75 Weight : 0 Armor Level : 2 Required Level : 250 Job : AllJobs Id: (450285) Engraved Corrupted Venom Rune Cloth [1] Armor created through Varmundt Biosphere's deep-layer energy research. Death and poison rune power is further enhanced alongside the user's own magic. ------------------------ POW + 3, CRT + 3, CRI + 10. ------------------------ ATK + 120. ------------------------ For every 2 refine levels, ATK + 12, DEF + 30. ------------------------ When refined to +7 or higher, ATK + 5%, P.ATK + 2, MDEF + 25. ------------------------ When refined to +9 or higher, MDEF + 25, C.RATE + 7. ------------------------ When refined to +11 or higher, After cast delay - 10%, Melee and Long-ranged physical damage + 5%, Critical damage + 10%. ------------------------ [Grade Bonus] [Grade D] ATK + 25, ATK + 5%. [Grade C] ATK + 45, ATK + 8%, Critical damage + 8%. [Grade B] ATK + 13%, Melee and Long-ranged physical damage + 5%, POW + 10. [Grade A] ATK + 16%, Melee and Long-ranged physical damage + 7%, CRT + 10. ------------------------ Type : Armor Defense : 150 Weight : 0 Armor Level : 2 Required Level : 250 Class : All Jobs ====== auto-parsed ====== Itemclass : Armor Defense : 150 Weight : 0 Armor Level : 2 Required Level : 250 Job : AllJobs Id: (500092) Dimensions Imperial Sword [2] A weapon imbued with power from distorted time and space. ------------------------ MATK + 240. ------------------------ MATK + 3%, Genesis Ray damage + 25%, Cross Rain damage + 15%. ------------------------ For every 2 refine levels, MATK + 25, MATK + 1%. ------------------------ For every 3 refine levels, Genesis Ray damage + 7%, Cross Rain damage + 5%. ------------------------ When refined to +7 or higher, Neutral and Holy property magic damage + 25%. ------------------------ When refined to +9 or higher, Variable cast time - 10%, reduces Genesis Ray cooldown by 1 sec. ------------------------ When refined to +11 or higher, Genesis Ray damage + 45%, Cross Rain damage + 15%. ------------------------ Set Bonus: Dimensions Imperial Sword [2] Time Dimensions Rune Crown (Imperial Guard) [1] Genesis Ray damage + 45%, reduces Genesis Ray cooldown by 0.5 sec., Neutral and Holy property magic damage + 10%. If both items are Grade A or higher, Increases Genesis Ray damage by 1% per total refine level of the set. Reduces Cross Rain cooldown by 1 sec. ------------------------ [Grade Bonus] [Grade D] S.MATK + 5. [Grade C] Cross Rain damage + 15%. [Grade B] Neutral and Holy property magic damage + 10%. [Grade A] For every 2 refine levels, S.MATK + 3. ------------------------ Type : Sword Attack : 100 Weight : 230 Weapon Level : 5 Required Level : 250 Class : Imperial Guard ====== auto-parsed ====== Itemclass : Sword Attack : 100 Weight : 230 Weapon Level : 5 Required Level : 250 Id: (500093) Dimensions Biolo Sword [2] A weapon imbued with power from distorted time and space. ------------------------ CRI + 5, Mayhemic Thorns damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Mayhemic Thorns damage + 5%. ------------------------ When refined to +7 or higher, Critical damage + 20%. ------------------------ When refined to +9 or higher, Variable cast time - 10%, C.RATE + 5. ------------------------ When refined to +11 or higher, Mayhemic Thorns damage + 15%. ------------------------ Set Bonus: Dimensions Biolo Sword [2] Time Dimensions Rune Crown (Biolo) [1] Acidified Zone (Water/Wind/Earth/Fire) damage + 45%, Long-ranged physical damage + 15%. If both items are Grade A or higher, Increases Mayhemic Thorns damage by 1% per total refine level of the set. Reduces Mayhemic Thorns cooldown by 0.2 sec. ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Mayhemic Thorns damage + 15%. [Grade B] Long-ranged physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Sword Attack : 240 Weight : 180 Weapon Level : 5 Required Level : 250 Class : Biolo ====== auto-parsed ====== Itemclass : Sword Attack : 240 Weight : 180 Weapon Level : 5 Required Level : 250 Job : Biolo Id: (500094) Dimensions Hyper Sword [2] A weapon imbued with power from distorted time and space. ------------------------ CRI + 5, Mega Sonic Blow damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Mega Sonic Blow damage + 5%. ------------------------ When refined to +7 or higher, Critical damage + 20%. ------------------------ When refined to +9 or higher, CRI + 15, C.RATE + 5. ------------------------ When refined to +11 or higher, Mega Sonic Blow damage + 15%. ------------------------ Set Bonus: Dimensions Hyper Sword [2] Time Dimensions Rune Crown (Hyper Novice) [1] Double Bowling Bash damage + 45%, Melee physical damage + 15%. If both items are Grade A or higher, Increases Double Bowling Bash damage by 1% per total refine level of the set. Enables use of Cross Impact Lv. 5. ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Mega Sonic Blow damage + 15%. [Grade B] Melee physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Sword Attack : 240 Weight : 180 Weapon Level : 5 Required Level : 250 Class : Hyper Novice ====== auto-parsed ====== Itemclass : Sword Attack : 240 Weight : 180 Weapon Level : 5 Required Level : 250 Id: (510139) Dimensions Abyss Knife [2] A weapon imbued with power from distorted time and space. ------------------------ ATK + 3%, Deft Stab damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Deft Stab damage + 5%. ------------------------ When refined to +7 or higher, Melee physical damage + 25%. ------------------------ When refined to +9 or higher, After cast delay - 10%, P.ATK + 7. ------------------------ When refined to +11 or higher, Deft Stab damage + 15%. ------------------------ Set Bonus: Dimensions Abyss Knife [2] Time Dimensions Rune Crown (Abyss Chaser) [1] Abyss Dagger damage + 45%, Melee physical damage + 10%. If both items are Grade A or higher, Increases Deft Stab and Abyss Dagger damage by 1% per total refine level of the set. Reduces Deft Stab cooldown by 0.2 sec. When using Deft Stab, autocasts Abyss Dagger at max learned level (requires Abyss Dagger learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Deft Stab damage + 15%. [Grade B] Melee physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Dagger Attack : 240 Weight : 180 Weapon Level : 5 Required Level : 250 Class : Abyss Chaser ====== auto-parsed ====== Itemclass : Dagger Attack : 240 Weight : 180 Weapon Level : 5 Required Level : 250 Id: (530054) Dimensions Imperial Spear [2] A weapon imbued with power from distorted time and space. ------------------------ ATK + 3%, Overbrand damage + 25%, Overslash damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Overbrand damage + 7%, Overslash damage + 5%. ------------------------ When refined to +7 or higher, Melee physical damage + 25%. ------------------------ When refined to +9 or higher, After cast delay - 10%, P.ATK + 7. ------------------------ When refined to +11 or higher, Overbrand damage + 45%, Overslash damage + 15%. ------------------------ Set Bonus: Dimensions Imperial Spear [2] Time Dimensions Rune Crown (Imperial Guard) [1] Overbrand damage + 45%, Melee physical damage + 10%. If both items are Grade A or higher, Increases Overbrand damage by 2% per total refine level of the set. When using Overslash, autocasts Overbrand at max learned level (requires Overbrand learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Overslash damage + 15%. [Grade B] Melee physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : One-Handed Spear Attack : 240 Weight : 250 Weapon Level : 5 Required Level : 250 Class : Imperial Guard ====== auto-parsed ====== Attack : 240 Weight : 250 Weapon Level : 5 Required Level : 250 Id: (540079) Dimensions Elemental Magic Book [2] A weapon imbued with power from distorted time and space. ------------------------ MATK + 240. ------------------------ MATK + 3%, Conflagration and Diamond Storm damage + 15%. ------------------------ For every 2 refine levels, MATK + 25, MATK + 1%. ------------------------ For every 3 refine levels, Conflagration and Diamond Storm damage + 5%. ------------------------ When refined to +7 or higher, Fire and Water property magic damage + 25%. ------------------------ When refined to +9 or higher, Variable cast time - 10%, S.MATK + 7. ------------------------ When refined to +11 or higher, Conflagration and Diamond Storm damage + 15%. ------------------------ Set Bonus: Dimensions Elemental Magic Book [2] Time Dimensions Rune Crown (Elemental Master) [1] Venom Swamp damage + 45%, Poison property magic damage + 30%, Fire and Water property magic damage + 10%. If both items are Grade A or higher, Increases Elemental Buster damage by 2% per total refine level of the set. When using Diamond Storm, autocasts Elemental Buster at max learned level (requires Elemental Buster learned at Lv. 1 or higher and a summoned advanced spirit). ------------------------ [Grade Bonus] [Grade D] S.MATK + 5. [Grade C] Conflagration and Diamond Storm damage + 15%. [Grade B] Fire and Water property magic damage + 10%. [Grade A] For every 2 refine levels, S.MATK + 3. ------------------------ Type : Book Attack : 100 Weight : 180 Weapon Level : 5 Required Level : 250 Class : Elemental Master ====== auto-parsed ====== Itemclass : Book Attack : 100 Weight : 180 Weapon Level : 5 Required Level : 250 Id: (540080) Dimensions Elemental Spell Book [2] A weapon imbued with power from distorted time and space. ------------------------ MATK + 240. ------------------------ MATK + 3%, Lightning Land and Terra Drive damage + 15%. ------------------------ For every 2 refine levels, MATK + 25, MATK + 1%. ------------------------ For every 3 refine levels, Lightning Land and Terra Drive damage + 5%. ------------------------ When refined to +7 or higher, Wind and Earth property magic damage + 25%. ------------------------ When refined to +9 or higher, Variable cast time - 10%, S.MATK + 7. ------------------------ When refined to +11 or higher, Lightning Land and Terra Drive damage + 15%. ------------------------ Set Bonus: Dimensions Elemental Spell Book [2] Time Dimensions Rune Crown (Elemental Master) [1] Venom Swamp damage + 45%, Poison property magic damage + 30%, Wind and Earth property magic damage + 10%. If both items are Grade A or higher, Increases Elemental Buster damage by 2% per total refine level of the set. When using Terra Drive, autocasts Elemental Buster at max learned level (requires Elemental Buster learned at Lv. 1 or higher and a summoned advanced spirit). ------------------------ [Grade Bonus] [Grade D] S.MATK + 5. [Grade C] Lightning Land and Terra Drive damage + 15%. [Grade B] Wind and Earth property magic damage + 10%. [Grade A] For every 2 refine levels, S.MATK + 3. ------------------------ Type : Book Attack : 100 Weight : 180 Weapon Level : 5 Required Level : 250 Class : Elemental Master ====== auto-parsed ====== Itemclass : Book Attack : 100 Weight : 180 Weapon Level : 5 Required Level : 250 Id: (540081) Dimensions Saint Bible [2] A weapon imbued with power from distorted time and space. ------------------------ CRI + 5, Petitio damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Petitio damage + 5%. ------------------------ When refined to +7 or higher, Critical damage + 20%. ------------------------ When refined to +9 or higher, CRI + 15, C.RATE + 5. ------------------------ When refined to +11 or higher, Petitio damage + 15%. ------------------------ Set Bonus: Dimensions Saint Bible [2] Time Dimensions Rune Crown (Cardinal) [1] Effligo damage + 45%, Melee physical damage + 15%. If both items are Grade A or higher, Increases Effligo damage by 1% per total refine level of the set. Enables use of Misfortune Rush Lv. 3. Reduces Petitio cooldown by 0.15 sec. ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Petitio damage + 15%. [Grade B] Melee physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Book Attack : 230 Weight : 180 Weapon Level : 5 Required Level : 250 Class : Cardinal ====== auto-parsed ====== Itemclass : Book Attack : 230 Weight : 180 Weapon Level : 5 Required Level : 250 Job : Cardinal Id: (540082) Dimensions Emperor Moon Book [2] A weapon imbued with power from distorted time and space. ------------------------ ATK + 3%, Dawn Break damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Dawn Break damage + 5%. ------------------------ When refined to +7 or higher, Melee physical damage + 25%. ------------------------ When refined to +9 or higher, Variable cast time - 10%, P.ATK + 7. ------------------------ When refined to +11 or higher, Dawn Break damage + 15%. ------------------------ Set Bonus: Dimensions Emperor Moon Book [2] Time Dimensions Rune Crown (Sky Emperor) [1] Midnight Kick damage + 45%, Melee physical damage + 10%. If both items are Grade A or higher, Increases Midnight Kick damage by 1% per total refine level of the set. When using Dawn Break, autocasts Midnight Kick at max learned level (requires Midnight Kick learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Dawn Break damage + 15%. [Grade B] Melee physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Book Attack : 240 Weight : 180 Weapon Level : 5 Required Level : 250 Class : Sky Emperor ====== auto-parsed ====== Itemclass : Book Attack : 240 Weight : 180 Weapon Level : 5 Required Level : 250 Id: (540083) Dimensions Emperor Sun Book [2] A weapon imbued with power from distorted time and space. ------------------------ CRI + 5, Sunset Blast damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Sunset Blast damage + 5%. ------------------------ When refined to +7 or higher, Critical damage + 20%. ------------------------ When refined to +9 or higher, CRI + 15, C.RATE + 5. ------------------------ When refined to +11 or higher, Sunset Blast damage + 15%. ------------------------ Set Bonus: Dimensions Emperor Sun Book [2] Time Dimensions Rune Crown (Sky Emperor) [1] Noon Blast damage + 45%, Melee physical damage + 15%. If both items are Grade A or higher, Increases Noon Blast damage by 1% per total refine level of the set. When using Sunset Blast, autocasts Noon Blast at max learned level (requires Noon Blast learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Sunset Blast damage + 15%. [Grade B] Melee physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Book Attack : 230 Weight : 220 Weapon Level : 5 Required Level : 250 Class : Sky Emperor ====== auto-parsed ====== Itemclass : Book Attack : 230 Weight : 220 Weapon Level : 5 Required Level : 250 Id: (550130) Dimensions Saint Rod [2] A weapon imbued with power from distorted time and space. ------------------------ Indestructible in battle. ------------------------ MATK + 240. ------------------------ MATK + 3%, Adoramus damage + 25%, Arbitrium damage + 15%. ------------------------ For every 2 refine levels, MATK + 25, MATK + 1%. ------------------------ For every 3 refine levels, Adoramus damage + 7%, Arbitrium damage + 5%. ------------------------ When refined to +7 or higher, Neutral and Holy property magic damage + 25%. ------------------------ When refined to +9 or higher, Variable cast time - 10%, S.MATK + 7. ------------------------ When refined to +11 or higher, Adoramus damage + 45%, Arbitrium damage + 15%. ------------------------ Set Bonus: Dimensions Saint Rod [2] Time Dimensions Rune Crown (Cardinal) [1] Adoramus damage + 45%, Neutral and Holy property magic damage + 10%. If both items are Grade A or higher, Increases Adoramus damage by 2% per total refine level of the set. When using Arbitrium, autocasts Adoramus at max learned level (requires Adoramus learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] S.MATK + 5. [Grade C] Arbitrium damage + 15%. [Grade B] Neutral and Holy property magic damage + 10%. [Grade A] For every 2 refine levels, S.MATK + 3. ------------------------ Type : One-Handed Staff Attack : 100 Weight : 200 Weapon Level : 5 Required Level : 250 Class : Cardinal ====== auto-parsed ====== Attack : 100 Weight : 200 Weapon Level : 5 Required Level : 250 Job : Cardinal Id: (550131) Dimensions Soul Stick [2] A weapon imbued with power from distorted time and space. ------------------------ Indestructible in battle. ------------------------ MATK + 240. ------------------------ MATK + 3%, Talisman of Blue Dragon and Talisman of Red Phoenix damage + 15%. ------------------------ For every 2 refine levels, MATK + 25, MATK + 1%. ------------------------ For every 3 refine levels, Talisman of Blue Dragon and Talisman of Red Phoenix damage + 5%. ------------------------ When refined to +7 or higher, All property magic damage + 25%. ------------------------ When refined to +9 or higher, Variable cast time - 10%, S.MATK + 7. ------------------------ When refined to +11 or higher, Talisman of Blue Dragon and Talisman of Red Phoenix damage + 15%. ------------------------ Set Bonus: Dimensions Soul Stick [2] Time Dimensions Rune Crown (Soul Ascetic) [1] Talisman of Four Bearing God damage + 45%, All property magic damage + 10%. If both items are Grade A or higher, Increases Talisman of Blue Dragon and Talisman of Red Phoenix damage by 1% per total refine level of the set. When using Talisman of Blue Dragon, autocasts Talisman of Red Phoenix at max learned level (requires Talisman of Red Phoenix learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] S.MATK + 5. [Grade C] Talisman of Blue Dragon and Talisman of Red Phoenix damage + 15%. [Grade B] All property magic damage + 10%. [Grade A] For every 2 refine levels, S.MATK + 3. ------------------------ Type : One-Handed Staff Attack : 120 Weight : 180 Weapon Level : 5 Required Level : 250 Class : Soul Ascetic ====== auto-parsed ====== Attack : 120 Weight : 180 Weapon Level : 5 Required Level : 250 Id: (550132) Dimensions Soul Rod [2] A weapon imbued with power from distorted time and space. ------------------------ Indestructible in battle. ------------------------ MATK + 240. ------------------------ MATK + 3%, Talisman of White Tiger and Talisman of Black Tortoise damage + 15%. ------------------------ For every 2 refine levels, MATK + 25, MATK + 1%. ------------------------ For every 3 refine levels, Talisman of White Tiger and Talisman of Black Tortoise damage + 5%. ------------------------ When refined to +7 or higher, All property magic damage + 25%. ------------------------ When refined to +9 or higher, Variable cast time - 10%, S.MATK + 7. ------------------------ When refined to +11 or higher, Talisman of White Tiger and Talisman of Black Tortoise damage + 15%. ------------------------ Set Bonus: Dimensions Soul Rod [2] Time Dimensions Rune Crown (Soul Ascetic) [1] Talisman of Four Bearing God damage + 45%, All property magic damage + 10%. If both items are Grade A or higher, Increases Talisman of White Tiger and Talisman of Black Tortoise damage by 1% per total refine level of the set. When using Talisman of White Tiger, autocasts Talisman of Black Tortoise at max learned level (requires Talisman of Black Tortoise learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] S.MATK + 5. [Grade C] Talisman of White Tiger and Talisman of Black Tortoise damage + 15%. [Grade B] All property magic damage + 10%. [Grade A] For every 2 refine levels, S.MATK + 3. ------------------------ Type : One-Handed Staff Attack : 120 Weight : 180 Weapon Level : 5 Required Level : 250 Class : Soul Ascetic ====== auto-parsed ====== Attack : 120 Weight : 180 Weapon Level : 5 Required Level : 250 Id: (550133) Dimensions Hyper Rod [2] A weapon imbued with power from distorted time and space. ------------------------ Indestructible in battle. ------------------------ MATK + 230. ------------------------ MATK + 3%, Meteor Storm Buster and Hell's Drive damage + 15%. ------------------------ For every 2 refine levels, MATK + 25, MATK + 1%. ------------------------ For every 3 refine levels, Meteor Storm Buster and Hell's Drive damage + 5%. ------------------------ When refined to +7 or higher, Fire and Earth property magic damage + 25%. ------------------------ When refined to +9 or higher, Variable cast time - 10%, S.MATK + 7. ------------------------ When refined to +11 or higher, Meteor Storm Buster and Hell's Drive damage + 15%. ------------------------ Set Bonus: Dimensions Hyper Rod [2] Time Dimensions Rune Crown (Hyper Novice) [1] Napalm Vulcan Strike damage + 45%, Ghost property magic damage + 30%, Fire and Earth property magic damage + 10%. If both items are Grade A or higher, Increases Napalm Vulcan Strike damage by 1% per total refine level of the set. When using Napalm Vulcan Strike, has a 50% chance to autocast Soul Vulcan Strike Lv. 5. ------------------------ [Grade Bonus] [Grade D] S.MATK + 5. [Grade C] Meteor Storm Buster and Hell's Drive damage + 15%. [Grade B] Fire and Earth property magic damage + 20%. [Grade A] For every 2 refine levels, S.MATK + 3. ------------------------ Type : One-Handed Staff Attack : 100 Weight : 180 Weapon Level : 5 Required Level : 250 Class : Hyper Novice ====== auto-parsed ====== Attack : 100 Weight : 180 Weapon Level : 5 Required Level : 250 Id: (550134) Dimensions Spirit Foxtail [2] A weapon imbued with power from distorted time and space. ------------------------ Indestructible in battle. ------------------------ CRI + 5, Hogogong Strike damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Hogogong Strike damage + 5%. ------------------------ When refined to +7 or higher, Critical damage + 20%. ------------------------ When refined to +9 or higher, CRI + 15, C.RATE + 5. ------------------------ When refined to +11 or higher, Hogogong Strike damage + 15%. ------------------------ Set Bonus: Dimensions Spirit Foxtail [2] Time Dimensions Rune Crown (Spirit Handler) [1] Chulho Sonic Claw damage + 45%, Long-ranged physical damage + 15%. If both items are Grade A or higher, Increases Chulho Sonic Claw damage by 1% per total refine level of the set. Reduces Howling of Chulho cooldown by 0.3 sec. ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Hogogong Strike damage + 15%. [Grade B] Long-ranged physical damage + 15%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : One-Handed Staff Attack : 430 Weight : 210 Weapon Level : 5 Required Level : 250 Class : Spirit Handler ====== auto-parsed ====== Attack : 430 Weight : 210 Weapon Level : 5 Required Level : 250 Id: (550135) Dimensions Spirit Foxtail Model [2] A weapon imbued with power from distorted time and space. ------------------------ Indestructible in battle. ------------------------ MATK + 430. ------------------------ MATK + 3%, Hyunrok Breeze damage + 15%. ------------------------ For every 2 refine levels, MATK + 25, MATK + 1%. ------------------------ For every 3 refine levels, Hyunrok Breeze damage + 5%. ------------------------ When refined to +7 or higher, All property magic damage + 25%. ------------------------ When refined to +9 or higher, Variable cast time - 10%, S.MATK + 7. ------------------------ When refined to +11 or higher, Hyunrok Breeze damage + 15%. ------------------------ Set Bonus: Dimensions Spirit Foxtail Model [2] Time Dimensions Rune Crown (Spirit Handler) [1] Hyunrok Cannon damage + 45%, All property magic damage + 10%. If both items are Grade A or higher, Increases Hyunrok Cannon damage by 1% per total refine level of the set. Reduces Hyunrok Breeze cooldown by 2 sec. ------------------------ [Grade Bonus] [Grade D] S.MATK + 5. [Grade C] Hyunrok Breeze damage + 15%. [Grade B] All property magic damage + 10%. [Grade A] For every 2 refine levels, S.MATK + 3. ------------------------ Type : One-Handed Staff Attack : 100 Weight : 180 Weapon Level : 5 Required Level : 250 Class : Spirit Handler ====== auto-parsed ====== Attack : 100 Weight : 180 Weapon Level : 5 Required Level : 250 Id: (560060) Dimensions Judgment Knuckle [2] A weapon imbued with power from distorted time and space. ------------------------ MHP + 5%, Third Flame Bomb damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Third Flame Bomb damage + 5%. ------------------------ When refined to +7 or higher, Melee physical damage + 25%. ------------------------ When refined to +9 or higher, SP consumption of skills - 10%, P.ATK + 7. ------------------------ When refined to +11 or higher, Third Flame Bomb damage + 15%. ------------------------ Set Bonus: Dimensions Judgment Knuckle [2] Time Dimensions Rune Crown (Inquisitor) [1] Tiger Cannon damage + 85%, Melee physical damage + 10%. If both items are Grade A or higher, Increases Second Flame damage by 1% per total refine level of the set. Increases First Brand cooldown by 1.5 sec. When using First Brand, autocasts Second Flame at max learned level (requires Second Flame learned at Lv. 1 or higher). When using Second Flame, autocasts Third Flame Bomb at max learned level (requires Third Flame Bomb learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Third Flame Bomb damage + 15%. [Grade B] Melee physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Knuckle Attack : 240 Weight : 230 Weapon Level : 5 Required Level : 250 Class : Inquisitor ====== auto-parsed ====== Itemclass : Claw Attack : 240 Weight : 230 Weapon Level : 5 Required Level : 250 Job : Inquisitor Id: (560061) Dimensions Judgment Claw [2] A weapon imbued with power from distorted time and space. ------------------------ CRI + 5, Explosion Blaster damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Explosion Blaster damage + 5%. ------------------------ When refined to +7 or higher, Critical damage + 20%. ------------------------ When refined to +9 or higher, CRI + 15, C.RATE + 5. ------------------------ When refined to +11 or higher, Explosion Blaster damage + 15%. ------------------------ Set Bonus: Dimensions Judgment Claw [2] Time Dimensions Rune Crown (Inquisitor) [1] Massive Flame Blaster damage + 45%, Long-ranged physical damage + 15%. If both items are Grade A or higher, Increases Massive Flame Blaster damage by 1% per total refine level of the set. Reduces Explosion Blaster cooldown by 0.2 sec. Reduces Massive Flame Blaster cooldown by 2 sec. ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Explosion Blaster damage + 15%. [Grade B] Long-ranged physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Knuckle Attack : 240 Weight : 250 Weapon Level : 5 Required Level : 250 Class : Inquisitor ====== auto-parsed ====== Itemclass : Claw Attack : 240 Weight : 250 Weapon Level : 5 Required Level : 250 Job : Inquisitor Id: (570062) Dimensions Musical Violin [2] A weapon imbued with power from distorted time and space. ------------------------ MATK + 240. ------------------------ MATK + 3%, Reverberation damage + 25%, Metallic Fury damage + 15%. ------------------------ For every 2 refine levels, MATK + 25, MATK + 1%. ------------------------ For every 3 refine levels, Reverberation damage + 7%, Metallic Fury damage + 5%. ------------------------ When refined to +7 or higher, All property magic damage + 25%. ------------------------ When refined to +9 or higher, Variable cast time - 10%, S.MATK + 7. ------------------------ When refined to +11 or higher, Reverberation damage + 45%, Metallic Fury damage + 15%. ------------------------ Set Bonus: Dimensions Musical Violin [2] Time Dimensions Rune Crown (Troubadour & Trouvere) [1] Reverberation damage + 45%, All property magic damage + 10%. If both items are Grade A or higher, Increases Reverberation damage by 2% per total refine level of the set. When using Metallic Fury, autocasts Reverberation at max learned level (requires Reverberation learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] S.MATK + 5. [Grade C] Metallic Fury damage + 15%. [Grade B] All property magic damage + 10%. [Grade A] For every 2 refine levels, S.MATK + 3. ------------------------ Type : Instrument Attack : 100 Weight : 180 Weapon Level : 5 Required Level : 250 Class : Troubadour ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 100 Weight : 180 Weapon Level : 5 Required Level : 250 Job : Troubadour Id: (570063) Dimensions Musical Harp [2] A weapon imbued with power from distorted time and space. ------------------------ ATK + 3%, Rose Blossom damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Rose Blossom damage + 5%. ------------------------ When refined to +7 or higher, Long-ranged physical damage + 25%. ------------------------ When refined to +9 or higher, After-cast delay - 10%, P.ATK + 7. ------------------------ When refined to +11 or higher, Rose Blossom damage + 15%. ------------------------ Set Bonus: Dimensions Musical Harp [2] Time Dimensions Rune Crown (Troubadour & Trouvere) [1] Rhythm Shooting damage + 45%, Long-ranged physical damage + 10%. If both items are Grade A or higher, Increases Rhythm Shooting damage by 1% per total refine level of the set. When using Rhythm Shooting, autocasts Sound Blend at max learned level (requires Sound Blend learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Rose Blossom damage + 15%. [Grade B] Long-ranged physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Instrument Attack : 230 Weight : 180 Weapon Level : 5 Required Level : 250 Class : Troubadour ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 230 Weight : 180 Weapon Level : 5 Required Level : 250 Job : Troubadour Id: (580061) Dimensions Musical Ribbon [2] A weapon imbued with power from distorted time and space. ------------------------ MATK + 240. ------------------------ MATK + 3%, Reverberation damage + 25%, Metallic Fury damage + 15%. ------------------------ For every 2 refine levels, MATK + 25, MATK + 1%. ------------------------ For every 3 refine levels, Reverberation damage + 7%, Metallic Fury damage + 5%. ------------------------ When refined to +7 or higher, All property magic damage + 25%. ------------------------ When refined to +9 or higher, Variable cast time - 10%, S.MATK + 7. ------------------------ When refined to +11 or higher, Reverberation damage + 45%, Metallic Fury damage + 15%. ------------------------ Set Bonus: Dimensions Musical Ribbon [2] Time Dimensions Rune Crown (Troubadour & Trouvere) [1] Reverberation damage + 45%, All property magic damage + 10%. If both items are Grade A or higher, Increases Reverberation damage by 2% per total refine level of the set. When using Metallic Fury, autocasts Reverberation at max learned level (requires Reverberation learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] S.MATK + 5. [Grade C] Metallic Fury damage + 15%. [Grade B] All property magic damage + 10%. [Grade A] For every 2 refine levels, S.MATK + 3. ------------------------ Type : Whip Attack : 100 Weight : 180 Weapon Level : 5 Required Level : 250 Class : Trouvere ====== auto-parsed ====== Itemclass : Whip Attack : 100 Weight : 180 Weapon Level : 5 Required Level : 250 Job : Trouvere Id: (580062) Dimensions Musical Rope [2] A weapon imbued with power from distorted time and space. ------------------------ ATK + 3%, Rose Blossom damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Rose Blossom damage + 5%. ------------------------ When refined to +7 or higher, Long-ranged physical damage + 25%. ------------------------ When refined to +9 or higher, After-cast delay - 10%, P.ATK + 7. ------------------------ When refined to +11 or higher, Rose Blossom damage + 15%. ------------------------ Set Bonus: Dimensions Musical Rope [2] Time Dimensions Rune Crown (Troubadour & Trouvere) [1] Rhythm Shooting damage + 45%, Long-ranged physical damage + 10%. If both items are Grade A or higher, Increases Rhythm Shooting damage by 1% per total refine level of the set. When using Rhythm Shooting, autocasts Sound Blend at max learned level (requires Sound Blend learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Rose Blossom damage + 15%. [Grade B] Long-ranged physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Whip Attack : 230 Weight : 180 Weapon Level : 5 Required Level : 250 Class : Trouvere ====== auto-parsed ====== Itemclass : Whip Attack : 230 Weight : 180 Weapon Level : 5 Required Level : 250 Job : Trouvere Id: (590079) Dimensions Mechanical Mace [2] A weapon imbued with power from distorted time and space. ------------------------ Indestructible in battle. ------------------------ CRI + 5, Triple Laser damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Triple Laser damage + 5%. ------------------------ When refined to +7 or higher, Critical damage + 20%. ------------------------ When refined to +9 or higher, CRI + 15, C.RATE + 5. ------------------------ When refined to +11 or higher, Triple Laser damage + 15%. ------------------------ Set Bonus: Dimensions Mechanical Mace [2] Time Dimensions Rune Crown (Meister) [1] Spark Blaster damage + 45%, Long-ranged physical damage + 15%. If both items are Grade A or higher, Increases Triple Laser and Spark Blaster damage by 1% per total refine level of the set. Reduces Spark Blaster cooldown by 0.15 sec. ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Triple Laser damage + 15%. [Grade B] Long-ranged physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Mace Attack : 320 Weight : 250 Weapon Level : 5 Required Level : 250 Class : Meister ====== auto-parsed ====== Itemclass : Mace Attack : 320 Weight : 250 Weapon Level : 5 Required Level : 250 Job : Meister Id: (590080) Dimensions Biolo Scepter [2] A weapon imbued with power from distorted time and space. ------------------------ Indestructible in battle. ------------------------ ATK + 3%, Cart Tornado damage + 25%, Explosive Powder damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Cart Tornado damage + 7%, Explosive Powder damage + 5%. ------------------------ When refined to +7 or higher, Melee physical damage + 25%. ------------------------ When refined to +9 or higher, After-cast delay - 10%, P.ATK + 7. ------------------------ When refined to +11 or higher, Cart Tornado damage + 45%, Explosive Powder damage + 15%. ------------------------ Set Bonus: Dimensions Biolo Scepter [2] Time Dimensions Rune Crown (Biolo) [1] Cart Tornado damage + 45%, Melee physical damage + 10%. If both items are Grade A or higher, Increases Cart Tornado damage by 2% per total refine level of the set. Reduces Explosive Powder cooldown by 0.2 sec. When using Explosive Powder, autocasts Cart Tornado at max learned level (requires Cart Tornado learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Explosive Powder damage + 15%. [Grade B] Melee physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Mace Attack : 240 Weight : 250 Weapon Level : 5 Required Level : 250 Class : Biolo ====== auto-parsed ====== Itemclass : Mace Attack : 240 Weight : 250 Weapon Level : 5 Required Level : 250 Job : Biolo Id: (600054) Dimensions Dragon Sword [2] A weapon imbued with power from distorted time and space. ------------------------ CRI + 5, Hack and Slash damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Hack and Slash damage + 5%. ------------------------ When refined to +7 or higher, Critical damage + 20%. ------------------------ When refined to +9 or higher, CRI + 15, C.RATE + 5. ------------------------ When refined to +11 or higher, Hack and Slash damage + 15%. ------------------------ Set Bonus: Dimensions Dragon Sword [2] Time Dimensions Rune Crown (Dragon Knight) [1] Storm Slash damage + 45%, Melee physical damage + 15%. If both items are Grade A or higher, Increases Ignition Break damage by 3% per total refine level of the set. Reduces Hack and Slash cooldown by 0.2 sec. When using Hack and Slash, autocasts Ignition Break at max learned level (requires Ignition Break learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Hack and Slash damage + 15%. [Grade B] Melee physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Two-Handed Sword Attack : 350 Weight : 350 Weapon Level : 5 Required Level : 250 Class : Dragon Knight ====== auto-parsed ====== Itemclass : TwoHandedSword Attack : 350 Weight : 350 Weapon Level : 5 Required Level : 250 Id: (610064) Dimensions Shadow Katar [2] A weapon imbued with power from distorted time and space. ------------------------ CRI + 5, Savage Impact damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Savage Impact damage + 5%. ------------------------ When refined to +7 or higher, Critical damage + 20%. ------------------------ When refined to +9 or higher, CRI + 15, C.RATE + 5. ------------------------ When refined to +11 or higher, Savage Impact damage + 15%. ------------------------ Set Bonus: Dimensions Shadow Katar [2] Time Dimensions Rune Crown (Shadow Cross) [1] Cross Impact damage + 85%, Melee physical damage + 15%. If both items are Grade A or higher, Increases Savage Impact damage by 1% per total refine level of the set. Reduces Savage Impact cooldown by 0.2 sec. ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Savage Impact damage + 15%. [Grade B] Melee physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Katar Attack : 320 Weight : 220 Weapon Level : 5 Required Level : 250 Class : Shadow Cross ====== auto-parsed ====== Itemclass : Katar Attack : 320 Weight : 220 Weapon Level : 5 Required Level : 250 Id: (610065) Dimensions Shadow Chakram [2] A weapon imbued with power from distorted time and space. ------------------------ CRI + 5, Eternal Slash damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Eternal Slash damage + 5%. ------------------------ When refined to +7 or higher, Critical damage + 20%. ------------------------ When refined to +9 or higher, CRI + 15, C.RATE + 5. ------------------------ When refined to +11 or higher, Eternal Slash damage + 15%. ------------------------ Set Bonus: Dimensions Shadow Chakram [2] Time Dimensions Rune Crown (Shadow Cross) [1] Impact Crater damage + 45%, Melee physical damage + 15%. If both items are Grade A or higher, Increases Eternal Slash damage by 1% per total refine level of the set. Increases Phantom Menace cooldown by 5 sec. Increases Rolling Cutter cooldown by 2 sec. When using Phantom Menace, autocasts Rolling Cutter at max learned level (requires Rolling Cutter learned at Lv. 1 or higher). When using Rolling Cutter, autocasts Impact Crater at max learned level (requires Impact Crater learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Eternal Slash damage + 15%. [Grade B] Melee physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Katar Attack : 320 Weight : 220 Weapon Level : 5 Required Level : 250 Class : Shadow Cross ====== auto-parsed ====== Itemclass : Katar Attack : 320 Weight : 220 Weapon Level : 5 Required Level : 250 Id: (620037) Dimensions Mechanical Axe [2] A weapon imbued with power from distorted time and space. ------------------------ Indestructible in battle. ------------------------ ATK + 3%, Mighty Smash damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Mighty Smash damage + 5%. ------------------------ When refined to +7 or higher, Melee physical damage + 25%. ------------------------ When refined to +9 or higher, SP consumption of skills - 10%, P.ATK + 7. ------------------------ When refined to +11 or higher, Mighty Smash damage + 15%. ------------------------ Set Bonus: Dimensions Mechanical Axe [2] Time Dimensions Rune Crown (Meister) [1] Axe Stomp damage + 45%. If both items are Grade A or higher, Increases Axe Tornado damage by 5% per total refine level of the set. When using Mighty Smash, autocasts Axe Tornado at max learned level (requires Axe Tornado learned at Lv. 1 or higher). (Does not activate while mounted on a Madogear.) ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Mighty Smash damage + 15%. [Grade B] Melee physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Two-Handed Axe Attack : 380 Weight : 450 Weapon Level : 5 Required Level : 250 Class : Meister ====== auto-parsed ====== Itemclass : TwoHandedAxe Attack : 380 Weight : 450 Weapon Level : 5 Required Level : 250 Job : Meister Id: (630041) Dimensions Dragon Lance [2] A weapon imbued with power from distorted time and space. ------------------------ MHP + 5%, Dragonic Breath damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Dragonic Breath damage + 5%. ------------------------ When refined to +7 or higher, Long-ranged physical damage + 25%. ------------------------ When refined to +9 or higher, Variable cast time - 10%, P.ATK + 7. ------------------------ When refined to +11 or higher, Dragonic Breath damage + 15%. ------------------------ Set Bonus: Dimensions Dragon Lance [2] Time Dimensions Rune Crown (Dragon Knight) [1] Dragon's Breath and Dragon's Water Breath damage + 85%, Long-ranged physical damage + 10%. If both items are Grade A or higher, Increases Dragonic Breath damage by 1% per total refine level of the set. Reduces Dragonic Breath cooldown by 0.15 sec. ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Dragonic Breath damage + 15%. [Grade B] Long-ranged physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Two-Handed Spear Attack : 350 Weight : 650 Weapon Level : 5 Required Level : 250 Class : Dragon Knight ====== auto-parsed ====== Itemclass : TwoHandedSpear Attack : 350 Weight : 650 Weapon Level : 5 Required Level : 250 Id: (640049) Dimensions Arch Staff [2] A weapon imbued with power from distorted time and space. ------------------------ Indestructible in battle. ------------------------ MATK + 330. ------------------------ MATK + 3%, Storm Cannon and Crimson Arrow damage + 15%. ------------------------ For every 2 refine levels, MATK + 25, MATK + 1%. ------------------------ For every 3 refine levels, Storm Cannon and Crimson Arrow damage + 5%. ------------------------ When refined to +7 or higher, Wind and Fire property magic damage + 25%. ------------------------ When refined to +9 or higher, Variable cast time - 10%, S.MATK + 7. ------------------------ When refined to +11 or higher, Storm Cannon and Crimson Arrow damage + 15%. ------------------------ Set Bonus: Dimensions Arch Staff [2] Time Dimensions Rune Crown (Arch Mage) [1] Soul Vulcan Strike damage + 45%, Ghost property magic damage + 30%, Wind and Fire property magic damage + 10%. If both items are Grade A or higher, Increases Soul Vulcan Strike damage by 1% per total refine level of the set. When using Crimson Arrow, autocasts Storm Cannon at max learned level (requires Storm Cannon learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] S.MATK + 5. [Grade C] Storm Cannon and Crimson Arrow damage + 15%. [Grade B] Wind and Fire property magic damage + 10%. [Grade A] For every 2 refine levels, S.MATK + 3. ------------------------ Type : Two-Handed Staff Attack : 120 Weight : 200 Weapon Level : 5 Required Level : 250 Class : Arch Mage ====== auto-parsed ====== Itemclass : TwoHandedStaff Attack : 120 Weight : 200 Weapon Level : 5 Required Level : 250 Id: (640050) Dimensions Arch Rod [2] A weapon imbued with power from distorted time and space. ------------------------ Indestructible in battle. ------------------------ MATK + 330. ------------------------ MATK + 3%, Frozen Slash and Rock Down damage + 15%. ------------------------ For every 2 refine levels, MATK + 25, MATK + 1%. ------------------------ For every 3 refine levels, Frozen Slash and Rock Down damage + 5%. ------------------------ When refined to +7 or higher, Water and Earth property magic damage + 25%. ------------------------ When refined to +9 or higher, Variable cast time - 10%, S.MATK + 7. ------------------------ When refined to +11 or higher, Frozen Slash and Rock Down damage + 15%. ------------------------ Set Bonus: Dimensions Arch Rod [2] Time Dimensions Rune Crown (Arch Mage) [1] Soul Vulcan Strike damage + 45%, Ghost property magic damage + 30%, Water and Earth property magic damage + 10%. If both items are Grade A or higher, Increases Soul Vulcan Strike damage by 1% per total refine level of the set. When using Rock Down, autocasts Frozen Slash at max learned level (requires Frozen Slash learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] S.MATK + 5. [Grade C] Frozen Slash and Rock Down damage + 15%. [Grade B] Water and Earth property magic damage + 10%. [Grade A] For every 2 refine levels, S.MATK + 3. ------------------------ Type : Two-Handed Staff Attack : 120 Weight : 200 Weapon Level : 5 Required Level : 250 Class : Arch Mage ====== auto-parsed ====== Itemclass : TwoHandedStaff Attack : 120 Weight : 200 Weapon Level : 5 Required Level : 250 Id: (650046) Dimensions Moonlight Huuma Shuriken [2] A weapon imbued with power from distorted time and space. ------------------------ Indestructible in battle. ------------------------ CRI + 5, Shadow Flash damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Shadow Flash damage + 5%. ------------------------ When refined to +7 or higher, Critical damage + 20%. ------------------------ When refined to +9 or higher, CRI + 15, C.RATE + 5. ------------------------ When refined to +11 or higher, Shadow Flash damage + 15%. ------------------------ Set Bonus: Dimensions Moonlight Huuma Shuriken [2] Time Dimensions Rune Crown (Shinkiro & Shiranui) [1] Shadow Dance damage + 45%, Melee physical damage + 15%. If both items are Grade A or higher, Increases Shadow Flash damage by 1% per total refine level of the set. Reduces Cross Slash cooldown by 1.5 sec. When using Cross Slash, autocasts Shadow Flash at max learned level (requires Shadow Flash learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Shadow Flash damage + 15%. [Grade B] Melee physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Huuma Shuriken Attack : 370 Weight : 320 Weapon Level : 5 Required Level : 250 Class : Shinkiro, Shiranui ====== auto-parsed ====== Itemclass : Huuma Attack : 370 Weight : 320 Weapon Level : 5 Required Level : 250 Id: (650047) Dimensions Moonlight Wheel Shuriken [2] A weapon imbued with power from distorted time and space. ------------------------ Indestructible in battle. ------------------------ MATK + 350. ------------------------ MATK + 3%, Red Flame Cannon and Thundering Cannon damage + 15%. ------------------------ For every 2 refine levels, MATK + 25, MATK + 1%. ------------------------ For every 3 refine levels, Red Flame Cannon and Thundering Cannon damage + 5%. ------------------------ When refined to +7 or higher, Fire and Wind property magic damage + 25%. ------------------------ When refined to +9 or higher, After cast delay - 10%, S.MATK + 7. ------------------------ When refined to +11 or higher, Red Flame Cannon and Thundering Cannon damage + 15%. ------------------------ Set Bonus: Dimensions Moonlight Wheel Shuriken [2] Time Dimensions Rune Crown (Shinkiro & Shiranui) [1] Darkening Cannon damage + 45%, Shadow property magic damage + 30%, Fire and Wind property magic damage + 10%. If both items are Grade A or higher, Increases Red Flame Cannon and Thundering Cannon damage by 1% per total refine level of the set. When using Red Flame Cannon, autocasts Thundering Cannon at max learned level (requires Thundering Cannon learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] S.MATK + 5. [Grade C] Red Flame Cannon and Thundering Cannon damage + 15%. [Grade B] Fire and Wind property magic damage + 10%. [Grade A] For every 2 refine levels, S.MATK + 3. ------------------------ Type : Huuma Shuriken Attack : 200 Weight : 280 Weapon Level : 5 Required Level : 250 Class : Shinkiro, Shiranui ====== auto-parsed ====== Itemclass : Huuma Attack : 200 Weight : 280 Weapon Level : 5 Required Level : 250 Id: (700092) Dimensions Abyss Bow [2] A weapon imbued with power from distorted time and space. ------------------------ CRI + 5, Frenzy Shot damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Frenzy Shot damage + 5%. ------------------------ When refined to +7 or higher, Critical damage + 20%. ------------------------ When refined to +9 or higher, CRI + 15, C.RATE + 5. ------------------------ When refined to +11 or higher, Frenzy Shot damage + 15%. ------------------------ Set Bonus: Dimensions Abyss Bow [2] Time Dimensions Rune Crown (Abyss Chaser) [1] Chain Reaction Shot damage + 45%, Long-ranged physical damage + 15%. If both items are Grade A or higher, Increases Frenzy Shot and Chain Reaction Shot damage by 1% per total refine level of the set. Enables use of Rose Blossom Lv. 5. ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Frenzy Shot damage + 15%. [Grade B] Long-ranged physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Bow Attack : 320 Weight : 210 Weapon Level : 5 Required Level : 250 Class : Abyss Chaser ====== auto-parsed ====== Itemclass : Bow Attack : 320 Weight : 210 Weapon Level : 5 Required Level : 250 Id: (700093) Dimensions Wind Crossbow [2] A weapon imbued with power from distorted time and space. ------------------------ CRI + 5, Crescive Bolt damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Crescive Bolt damage + 5%. ------------------------ When refined to +7 or higher, Critical damage + 20%. ------------------------ When refined to +9 or higher, CRI + 15, C.RATE + 5. ------------------------ When refined to +11 or higher, Crescive Bolt damage + 15%. ------------------------ Set Bonus: Dimensions Wind Crossbow [2] Time Dimensions Rune Crown (Windhawk) [1] Gale Storm damage + 45%, Long-ranged physical damage + 15%. If both items are Grade A or higher, Increases Focused Arrow Strike damage by 2% per total refine level of the set. When using Crescive Bolt, autocasts Focused Arrow Strike at max learned level (requires Focused Arrow Strike learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Crescive Bolt damage + 15%. [Grade B] Long-ranged physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Bow Attack : 320 Weight : 210 Weapon Level : 5 Required Level : 250 Class : Windhawk ====== auto-parsed ====== Itemclass : Bow Attack : 320 Weight : 210 Weapon Level : 5 Required Level : 250 Job : Windhawk Id: (700094) Dimensions Wind Bow [2] A weapon imbued with power from distorted time and space. ------------------------ CRI + 5, Hawk Rush damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Hawk Rush damage + 5%. ------------------------ When refined to +7 or higher, Critical damage + 20%. ------------------------ When refined to +9 or higher, CRI + 15, C.RATE + 5. ------------------------ When refined to +11 or higher, Hawk Rush damage + 15%. ------------------------ Set Bonus: Dimensions Wind Bow [2] Time Dimensions Rune Crown (Windhawk) [1] Hawk Boomerang damage + 45%, Long-ranged physical damage + 15%. If both items are Grade A or higher, Increases Hawk Boomerang damage by 1% per total refine level of the set. When using Hawk Rush, has a 50% chance to autocast Hawk Boomerang at max learned level (requires Hawk Boomerang learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Hawk Rush damage + 15%. [Grade B] Long-ranged physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Bow Attack : 340 Weight : 210 Weapon Level : 5 Required Level : 250 Class : Windhawk ====== auto-parsed ====== Itemclass : Bow Attack : 340 Weight : 210 Weapon Level : 5 Required Level : 250 Job : Windhawk Id: (810040) Dimensions Night Rifle [2] A weapon imbued with power from distorted time and space. ------------------------ CRI + 5, Spiral Shooting damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Spiral Shooting damage + 5%. ------------------------ When refined to +7 or higher, Critical damage + 20%. ------------------------ When refined to +9 or higher, CRI + 15, C.RATE + 5. ------------------------ When refined to +11 or higher, Spiral Shooting damage + 15%. ------------------------ Set Bonus: Dimensions Night Rifle [2] Time Dimensions Rune Crown (Night Watch) [1] Only One Bullet damage + 45%, Long-ranged physical damage + 15%. If both items are Grade A or higher, Increases Spiral Shooting damage by 1% per total refine level of the set. When using Only One Bullet, autocasts Spiral Shooting at max learned level (requires Spiral Shooting learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Spiral Shooting damage + 15%. [Grade B] Long-ranged physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Rifle Attack : 320 Weight : 230 Weapon Level : 5 Required Level : 250 Class : Night Watch ====== auto-parsed ====== Itemclass : Rifle Attack : 320 Weight : 230 Weapon Level : 5 Required Level : 250 Id: (840032) Dimensions Night Launcher [2] A weapon imbued with power from distorted time and space. ------------------------ ATK + 3%, Wild Fire damage + 15%. ------------------------ For every 2 refine levels, ATK + 25, ATK + 1%. ------------------------ For every 3 refine levels, Wild Fire damage + 5%. ------------------------ When refined to +7 or higher, Long-ranged physical damage + 25%. ------------------------ When refined to +9 or higher, After cast delay - 10%, P.ATK + 7. ------------------------ When refined to +11 or higher, Wild Fire damage + 15%. ------------------------ Set Bonus: Dimensions Night Launcher [2] Time Dimensions Rune Crown (Night Watch) [1] Spiral Shooting damage + 45%, Long-ranged physical damage + 10%. If both items are Grade A or higher, Increases Wild Fire damage by 1% per total refine level of the set. When using Spiral Shooting, autocasts Wild Fire at max learned level (requires Wild Fire learned at Lv. 1 or higher). ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] Wild Fire damage + 15%. [Grade B] Long-ranged physical damage + 10%. [Grade A] For every 2 refine levels, P.ATK + 3. ------------------------ Type : Grenade Launcher Attack : 360 Weight : 280 Weapon Level : 5 Required Level : 250 Class : Night Watch ====== auto-parsed ====== Attack : 360 Weight : 280 Weapon Level : 5 Required Level : 250 Id: (1001289) Deep Layer 1 Research Data Research data on the Varmundt Biosphere's deep layers. ------------------------ Deliver this to the <NAVI>[Deep Layer Research Manager]<INFO>ba_in01,292,104,0,100,0,0</INFO></NAVI>[/color]. ------------------------ Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1001290) Deep-Layer Flame Energy Flame-based ecological energy found in the unstable environment of Varmundt's Biosphere deep layer. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Fusion Manager]<INFO>ba_in01,293,119,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1001291) Deep-Layer Earth Energy Earth-based ecological energy found in the unstable environment of Varmundt's Biosphere deep layer. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Fusion Manager]<INFO>ba_in01,293,119,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1001292) Deep-Layer Ice Energy Ice-based ecological energy found in the unstable environment of Varmundt's Biosphere deep layer. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Fusion Manager]<INFO>ba_in01,293,119,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1001293) Deep-Layer Storm Energy Wind-based ecological energy found in the unstable environment of Varmundt's Biosphere deep layer. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Fusion Manager]<INFO>ba_in01,293,119,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1001294) Deep-Layer Soul Energy Soul-based ecological energy found in the unstable environment of Varmundt's Biosphere deep layer. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Fusion Manager]<INFO>ba_in01,293,119,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1001295) Deep-Layer Purifying Energy Purification-based ecological energy found in the unstable environment of Varmundt's Biosphere deep layer. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Fusion Manager]<INFO>ba_in01,293,119,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1001296) Deep-Layer Corruption Energy Corruption-based ecological energy found in the unstable environment of Varmundt's Biosphere deep layer. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Fusion Manager]<INFO>ba_in01,293,119,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1001297) Deep-Layer Poison Energy Poison-based ecological energy found in the unstable environment of Varmundt's Biosphere deep layer. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Fusion Manager]<INFO>ba_in01,293,119,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1001298) Deep-Layer Flame Crystal A crystallized form of flame-based ecological energy found in the deep layer environment of Varmundt's Biosphere. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Fusion Manager]<INFO>ba_in01,293,119,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1001299) Deep-Layer Earth Crystal A crystallized form of earth-based ecological energy found in the deep layer environment of Varmundt's Biosphere. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Fusion Manager]<INFO>ba_in01,293,119,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1001300) Deep-Layer Ice Crystal A crystallized form of ice-based ecological energy found in the deep layer environment of Varmundt's Biosphere. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Fusion Manager]<INFO>ba_in01,293,119,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1001301) Deep-Layer Storm Crystal A crystallized form of wind-based ecological energy found in the deep layer environment of Varmundt's Biosphere. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Fusion Manager]<INFO>ba_in01,293,119,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1001302) Deep-Layer Soul Crystal A crystallized form of soul-based ecological energy found in the deep layer environment of Varmundt's Biosphere. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Fusion Manager]<INFO>ba_in01,293,119,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1001303) Deep-Layer Purifying Crystal A crystallized form of purification-based ecological energy found in the deep layer environment of Varmundt's Biosphere. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Fusion Manager]<INFO>ba_in01,293,119,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1001304) Deep-Layer Corruption Crystal A crystallized form of corruption-based ecological energy found in the deep layer environment of Varmundt's Biosphere. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Fusion Manager]<INFO>ba_in01,293,119,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1001305) Deep-Layer Poison Crystal A crystallized form of poison-based ecological energy found in the deep layer environment of Varmundt's Biosphere. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Fusion Manager]<INFO>ba_in01,293,119,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1001306) Deep-Layer Flame Rune A rune formed from crystallized flame energy found in the deep layer of Varmundt's Biosphere. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001307) Deep-Layer Earth Rune A rune formed from crystallized earth energy found in the deep layer of Varmundt's Biosphere. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001308) Deep-Layer Ice Rune A rune formed from crystallized ice energy found in the deep layer of Varmundt's Biosphere. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001309) Deep-Layer Storm Rune A rune formed from crystallized wind energy found in the deep layer of Varmundt's Biosphere. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001310) Deep-Layer Soul Rune A rune formed from crystallized soul energy found in the deep layer of Varmundt's Biosphere. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001311) Deep-Layer Purifying Rune A rune formed from crystallized purification energy found in the deep layer of Varmundt's Biosphere. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001312) Deep-Layer Corruption Rune A rune formed from crystallized corruption energy found in the deep layer of Varmundt's Biosphere. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001313) Deep-Layer Poison Rune A rune formed from crystallized poison energy found in the deep layer of Varmundt's Biosphere. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001314) Deep-Layer Flame Essence A pure essence formed by the condensation of flame energy from Varmundt's Biosphere deep layer. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001315) Deep-Layer Earth Essence A pure essence formed by the condensation of earth energy from Varmundt's Biosphere deep layer. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001316) Deep-Layer Ice Essence A pure essence formed by the condensation of ice energy from Varmundt's Biosphere deep layer. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001317) Deep-Layer Storm Essence A pure essence formed by the condensation of wind energy from Varmundt's Biosphere deep layer. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001318) Deep-Layer Soul Essence A pure essence formed by the condensation of soul energy from Varmundt's Biosphere deep layer. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001319) Deep-Layer Purifying Essence A pure essence formed by the condensation of purification energy from Varmundt's Biosphere deep layer. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001320) Deep-Layer Corruption Essence A pure essence formed by the condensation of corruption energy from Varmundt's Biosphere deep layer. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001321) Deep-Layer Poison Essence A pure essence formed by the condensation of poison energy from Varmundt's Biosphere deep layer. ------------------------ [Source] <TIPBOX>[Varmundt's Biosphere - Deep Layer]<INFO>8366</INFO></TIPBOX> ------------------------ [Usage] <NAVI>[Rune Energy Equipment Manager]<INFO>ba_in01,293,116,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001330) Deep-Layer Flame Specimen A flame-based ecological sample collected from the unstable deep layer environment of Varmundt's Biosphere. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001331) Deep-Layer Earth Specimen An earth-based ecological sample collected from the unstable deep layer environment of Varmundt's Biosphere. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001332) Deep-Layer Ice Specimen An ice-based ecological sample collected from the unstable deep layer environment of Varmundt's Biosphere. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001333) Deep-Layer Storm Specimen A wind-based ecological sample collected from the unstable deep layer environment of Varmundt's Biosphere. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001334) Deep-Layer Soul Specimen A soul-based ecological sample collected from the unstable deep layer environment of Varmundt's Biosphere. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001335) Deep-Layer Purifying Specimen A purification-based ecological sample collected from the unstable deep layer environment of Varmundt's Biosphere. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001336) Deep-Layer Corruption Specimen A corruption-based ecological sample collected from the unstable deep layer environment of Varmundt's Biosphere. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001337) Deep-Layer Poison Specimen A poison-based ecological sample collected from the unstable deep layer environment of Varmundt's Biosphere. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001550) Abyss Jewel Fragment A gem fragment infused with magic from prolonged exposure to the abyss. ------------------------ Obtained from: <TIPBOX>[Biosphere Deep Abyss]<INFO>8368</INFO></TIPBOX> ------------------------ Used for: <NAVI>[Sample Refiner Specialist]<INFO>ba_chess,22,16,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001551) Time Dimension Jewel Fragment A gem fragment infused with crystallized magic from a distorted time and space. ------------------------ Obtained from: <TIPBOX>[Biosphere Deep Abyss]<INFO>8368</INFO></TIPBOX> ------------------------ Used for: <NAVI>[Sample Refiner Specialist]<INFO>ba_chess,22,16,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001552) Abyss Magic Jewel A gem filled with magic from the depths of the abyss. ------------------------ Obtained from: <TIPBOX>[Biosphere Deep Abyss]<INFO>8368</INFO></TIPBOX> ------------------------ Used for: <NAVI>[Sample Refiner Specialist]<INFO>ba_chess,22,16,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rune Crown Maker]<INFO>ba_chess,25,19,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001553) Time Dimension Magic Jewel A gem infused with crystallized magic from a distorted time and space. ------------------------ Obtained from: <TIPBOX>[Biosphere Deep Abyss]<INFO>8368</INFO></TIPBOX> ------------------------ Used for: <NAVI>[Sample Refiner Specialist]<INFO>ba_chess,22,16,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rune Crown Maker]<INFO>ba_chess,25,19,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001554) Abyss Magic Rune Ore A small rune piece created from concentrated abyssal energy. ------------------------ Obtained from: <TIPBOX>[Biosphere Deep Abyss]<INFO>8368</INFO></TIPBOX> ------------------------ Used for: <NAVI>[Sample Refiner Specialist]<INFO>ba_chess,22,16,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001555) Abyss Magic Rune A rune shaped from condensed abyssal magic energy. ------------------------ Obtained from: <TIPBOX>[Biosphere Deep Abyss]<INFO>8368</INFO></TIPBOX> ------------------------ Used for: <NAVI>[Enchant Master]<INFO>ba_chess,28,16,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001556) Time Dimension Magic Rune A rune where chaotic abyssal energy has been aligned through time, space, and magic. ------------------------ Obtained from: <TIPBOX>[Biosphere Deep Abyss]<INFO>8368</INFO></TIPBOX> ------------------------ Used for: <NAVI>[Enchant Master]<INFO>ba_chess,28,16,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Changed HatEffect Spoiler 296: HAT_EF_C_Biara_BeduhurHill_Shrine hatEffectID = resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 298: HAT_EF_C_IronLadyLight_Tower hatEffectID = resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = Item Spoiler Id: (401467) Focused Cat Paw Magical Hat [1] A hat given to cats who have fully awakened their potential. ------------------------ Indestructible. ------------------------ MDEF + 5. MATK + 100. Increases item drop rate by 10%. ------------------------ For every refine level, Increases MATK + 30 . ------------------------ For every 2 refine levels, Increases EXP gained from defeating monsters by 5%. ------------------------ When refined to +8 or higher, reduces variable casting time by 20%. Reduces fixed casting time by 0.3 seconds. ------------------------ When refined to +9 or higher, increases magic damage of all properties by 30%. ------------------------ When refined to +11 or higher, increases magic damage to all size enemies by 30%. ------------------------ When refined to +13 or higher, additionally reduces fixed casting time by 0.5 seconds. ------------------------ When refined to +14 or higher, all Talent Status + 12. Enables the use of Level 5 Crimson Rock. ------------------------ [Bonus by Grade] [Grade D] MHP + 30%, MSP + 30%. [Grade C] S.MATK + 15. [Grade B] SPL + 15. [Grade A] Increases EXP gained from defeating monsters by 25%, increases item drop rate by 25%. ------------------------ Type : Headgear Defense : 0 Location : Upper Weight : 10 Weight : 10 Armor Level : 12 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Upper Weight : 10 Armor Level : 2 Required Level : 1 Job : AllJobs Id: (401470) Costume World Cup Ball [1] A hat that lets you feel the heat of the World Cup. Overpower your opponent based on brilliant brain play!! ------------------------ [Limited Event Option] ATK + 30, MATK + 30. Enables the use of Level 5 Magnum Break and Level 5 Thunder storm. Increases movement speed. ------------------------ This itemLimited Option will be deletremoved after August 4th, 2026 Maintenance. ------------------------ Type : Costume Equipment Defense : 0 Location : Upper Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (420729) Costume Farewell Gatchaman! Fu... Fuhuhuhuhu! Ha! Hahahaha Hahahahahaha!! It is my victory! You foolish humans!!! ------------------------ [Event Limited Option]. ATK +300. MATK +300. Increases physical and magical damage to all sizes enemies by 30%. Reduces Fix cast time by 0.5 Second. Reduces after cast delay by 50%. Item drop rate + 50%. (Limited Option will be removed when the event ends.) ------------------------ Class : Costume Def : 0 Location : Lower Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (1003084) [S3] Low Grade Magic Fish [Battle Pass Season 3] ------------------------ A low-grade magic fish favored by Nyar. Don¡¯t expect much in return. ------------------------ Can be used to feed <NAVI>[Nyar]<INFO>prontera,129,328,0,100,0,0</INFO></NAVI> or through [S3] Nyar's Golden Bell. ------------------------ [Guaranteed Reward] [S3] Battle Pass Token x5 ------------------------ [Possible Additional Reward] [S3] Material Selection Box I x1 5% Sealed Low Refine Certificate x1 7.5% [S3] Nyar's Delightful Treats x1 7.5% [S3] Nyar's Essence (Melee) x3 20% [S3] Nyar's Essence (Magic) x3 20% [S3] Nyar's Essence (Range) x3 20% [S3] Nyar's Essence (Support) x3 20% ------------------------ Account Bound ------------------------ Item will be removed when the season ends. ------------------------ Weight : 0 Research Time : 1260s ====== auto-parsed ====== Weight : 0 Id: (1003085) [S3] Mid Grade Magic Fish [Battle Pass Season 3] ------------------------ A mid-grade magic fish favored by Nyar. You might receive something in return. ------------------------ Can be used to feed <NAVI>[Nyar]<INFO>prontera,129,328,0,100,0,0</INFO></NAVI> or through [S3] Nyar's Golden Bell. ------------------------ [Guaranteed Reward] [S3] Battle Pass Token x5 ------------------------ [Possible Additional Reward] [S3] Material Selection Box I x2 7.5% Blacksmith Blessing x1 7.5% Sealed Low Refine Certificate x1 7.5% [S3] Nyar's Delightful Treats x3 7.5% [S3] Nyar's Essence (Melee) x5 17.5% [S3] Nyar's Essence (Magic) x5 17.5% [S3] Nyar's Essence (Range) x5 17.5% [S3] Nyar's Essence (Support) x5 17.5% ------------------------ Account Bound ------------------------ Item will be removed when the season ends. ------------------------ Weight : 0 Research Time : 630s ====== auto-parsed ====== Weight : 0 Id: (1003086) [S3] High Grade Magic Fish [Battle Pass Season 3] ------------------------ A high-grade magic fish favored by Nyar. You may receive exceptional rewards in return. ------------------------ Can be used to feed <NAVI>[Nyar]<INFO>prontera,129,328,0,100,0,0</INFO></NAVI> or through [S3] Nyar's Golden Bell. ------------------------ [Guaranteed Reward] [S3] Battle Pass Token x10 ------------------------ [Possible Additional Reward] Sealed High Refine Certificate x1 5% Blacksmith Blessing x1 8% Sealed Low Refine Certificate x1 9% [S3] Material Selection Box I x5 9% [S3] Nyar's Delightful Treats x5 9% [S3] Nyar's Essence (Melee) x10 15% [S3] Nyar's Essence (Magic) x10 15% [S3] Nyar's Essence (Range) x10 15% [S3] Nyar's Essence (Support) x10 15% ------------------------ Account Bound ------------------------ Item will be removed when the season ends. ------------------------ Weight : 0 Research Time : 605s ====== auto-parsed ====== Weight : 0 Id: (1270258) [S3] Serpent Shadow Pendant [1] [Battle Pass Season 3] ------------------------ A shadow pendant imbued with the power of an ancient Serpent God. ------------------------ For every refine level, P.ATK + 1. ------------------------ When refined to +7 or higher, After Cast Delay - 10%. ------------------------ When refined to +8 or higher, STR + 10, DEX + 10. ------------------------ When refined to +9 or higher, RES + 30, Fixed Casting Time - 0.3 sec. ------------------------ When refined to +10 or higher, All Talent Status + 4. ------------------------ Cannot be traded. ------------------------ Type : Shadow Equipment Location : Pendant Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Itemclass : Shadow Location : AccessoryLeft Weight : 0 Required Level : 1 Job : AllJobs Id: (1270259) [S3] Serpent Shadow Earring [1] [Battle Pass Season 3] ------------------------ A shadow earring imbued with the power of an ancient Serpent God. ------------------------ For every refine level, S.MATK + 1. ------------------------ When refined to +7 or higher, After Cast Delay - 10%. ------------------------ When refined to +8 or higher, INT + 10, DEX + 10. ------------------------ When refined to +9 or higher, MRES + 30, Fixed Casting Time - 0.3 sec. ------------------------ When refined to +10 or higher, All Talent Status + 4. ------------------------ Cannot be traded. ------------------------ Type : Shadow Equipment Location : Earring Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Itemclass : Shadow Location : AccessoryRight Weight : 0 Required Level : 1 Job : AllJobs
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