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Divine Pride

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PHMYSGRO changelog May 21, 2026

Featured Replies

Added
LapineUpgradeBox
Spoiler



ILL_Piece_A
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Illusion Equipment

Target items






ILL_Piece_B
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Illusion Equipment

Target items




R_Bearers_Shadow_Up
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Lord Bearer's Shadow

Target items





LapineDdukddakBox
Spoiler



R_BearersShadow_Mix
NeedCount: NeedRefineMin: 7
NeedSourceString: Bearer's Shadow

Source items






Map
Spoiler


iz_d05_i - Illusion of Underwater 2F

Music:
Maintitle: Illusion of Underwater 2F Subtitle:
BackgroundBmp: dungeon
iz_d04_i - Illusion of Underwater 1F

Music:
Maintitle: Illusion of Underwater 1F Subtitle:
BackgroundBmp: dungeon



Card
Spoiler


Id: 300140
Illust: ILL_Sropho_Card
Prefix/Suffix: Enhance Thunder

Id: 300141
Illust: ILL_Obeaune_Card
Prefix/Suffix: Mermaid's

Id: 300142
Illust: ILL_Deviace_Card
Prefix/Suffix: Undersea

Id: 300143
Illust: ILL_Marse_Card
Prefix/Suffix: of Anti Insect

Id: 300144
Illust: ILL_Merman_Card
Prefix/Suffix: Stabbing

Id: 300145
Illust: ILL_Abysmal_Witch_Card
Prefix/Suffix: of Abyss Witch

Id: 300146
Illust: ILL_Sedora_Card
Prefix/Suffix: Fatal Fish

Id: 300147
Illust: ILL_Sword_Fish_Card
Prefix/Suffix: Seabed

Id: 300148
Illust: ILL_Strouf_Card
Prefix/Suffix: Deep Sea

Id: 300149
Illust: ILL_Phen_Card
Prefix/Suffix: of Fish Killer

Id: 300150
Illust: ILL_King_Dramoh_Card
Prefix/Suffix: of Sword Expert

Id: 300151
Illust: ILL_Kraken_Card
Prefix/Suffix: Marine Nightmare



Item
Spoiler


Id: (7324)

Abysmal Kraken Tentacle
A piece of tentacle cut off from Abysmal Kraken.
It has excellent adhesion.

Can be sold to Collection Merchants.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (15983)

All Above Time (Melee)
A mysterious relic found in Old Glast Heim.
It seems to shimmer with the flow of time itself.

Delay after skill -10%.
Melee physical damage +10%.

Class : Headgear
Defense : 0
Location : Lower
Weight : 60
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 60
Required Level : 100
Job : AllJobs

Id: (24763)

Lord Bearer's Shadow Shoes
Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect.

For every 2 refine level,
Max HP +1%.

If refine level is +7 or above,
Physical and magical damage to all size enemies +5%.

If refine level is +9 or above,
Max HP +5% additionally.

Class : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shadow
Location : Shoes
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24764)

Lord Bearer's Shadow Armor
An armor worn on top of normal armor for additional DEF. Can be equipped alone but needs a set to have any effect.

For every 2 refine level Max HP +1%.

If refine level is +7 or above,
Physical and magical damage to all size enemies +5%.

If refine level is +9 or above,
Max HP +5% additionally.

Equip with Lord Bearer's Shadow Shoes,
If total refine level is +18 or above,
Max HP -20%,
Apply infinite [Endure].

If total refine level is +20 or above,
Max HP +25%.

Class : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shadow
Location : Armor
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24765)

Lord Bearer's Shadow Pendant
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.

For every 2 refine levels,
Max HP +1%.

If refine level is +7 or above,
Physical and magical damage to all size enemies +5%.

If refine level is +9 or above,
Max HP +5% additionally.

Class : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shadow
Location : AccessoryLeft
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24766)

Lord Bearer's Shadow Earring
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

For every 2 refine levels,
Max HP +1%.

If refine level is +7 or above,
Physical and magical damage to all size enemies +5%.

If refine level is +9 or above,
Max HP +5% additionally.

Equip with Lord Bearer's Shadow Pendant,
If total refine level is +18 or above,
Max HP -20%,
Apply infinite [Endure].

If total refine level is +20 or above,
Max HP +25%.

Class : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shadow
Location : AccessoryRight
Weight : 0
Required Level : 1
Job : AllJobs

Id: (25892)

Abysmal Sea Shell
A sea shell obtained from the deep sea.
It is sturdier than it looks.

Can be sold to Collection Merchants.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25893)

Abysmal Fish Tail
A tail left behind by deep-sea predators.
It looks like there isn't much meat left.

Can be sold to Collection Merchants.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25894)

Rotten Abysmal Fish
Deep sea fish that has decayed for a long time.
It smells so bad, it seems inedible.

Can be sold to Collection Merchants.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25895)

Abysmal Starfish
Starfish found in the deep sea.
It has a brilliant blue light.

Can be sold to Collection Merchants.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25896)

Abysmal Crab
Snow crab found in the deep sea.
It looks rich in nutrients.

Can be sold to Collection Merchants.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25897)

Abysmal Witch's Crown
Crown worn by the Witch of the Deep Sea.
It looks expensive for some reason.

Can be sold to Collection Merchants.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25898)

Sirud's Fishing Rod
A fishing rod used by Sirud.
It remains intact and seems to have a subtle luster.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25899)

Abyssal Essence
A lump formed by the condensation of substances in the deep sea.
There seems to be a mysterious power inherent in it.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100003)

Dusk Illusion Resonance Stone
A sunset-colored resonance stone that can resonate with powerful weapons imbued with the power of illusion and give them strength.
Physical abilities can be given to illusion level 4 weapons.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100004)

Dawn Illusion Resonance Stone
Dark blue resonance stone that can resonate with powerful weapons imbued with the power of illusion and give them strength.
You can give magical abilities to illusion level 4 weapons.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100785)

Auto Spell Shadow Box
A box containing the Auto Spell Shadow equipment.

When opened, you can get one of the following Shadow Equipment :

Auto Spell Shadow Weapon
Auto Spell Shadow Armor
Auto Spell Shadow Shoes
Auto Spell Shadow Pendant
Auto Spell Shadow Earring

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100951)

Ignition Shadow Cube
Shadow Cube for Rune Knight.
Contains all 3 types of Ignition Shadow.

[Obtainable Item]
Ignition Shadow Weapon
Ignition Shadow Earring
Ignition Shadow Pendant

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (100967)

Psychic Shadow Cube
A shadow cube made for Sorcerer.
It contains all three types of Psychic Shadow equipment.

[Obtainable Item]
Psychic Shadow Shield
Psychic Shadow Shoes
Psychic Shadow Armor

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (100978)

Adoramus Shadow Cube
A shadow cube made for Archbishop.
It contains all three types of Adoramus Shadow equipment.

[Obtainable Item]
Adoramus Shadow Weapon
Adoramus Shadow Earring
Adoramus Shadow Pendant

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (101260)

Lord Bearer's Shadow Spellbook
A magic book that strengthens the Lord Bearers' Shadow.
Grants 1 random option without changing the refinement level.

Please note that the existing random option will disappear.

[Shadow Equipment List]
Lord Bearer's Shadow Armor
Lord Bearer's Shadow Shoes
Lord Bearer's Shadow Earring
Lord Bearer's Shadow Pendant

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (102068)

Bearer's Shadow Cube
All 6 types of Bearer's Shadow are placed in one cube.

[Obtainable Item]
Bearer's Shadow Earring
Bearer's Shadow Pendant
Bearer's Shadow Armor
Bearer's Shadow Weapon
Bearer's Shadow Shoes
Bearer's Shadow Shield

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (107403)

Fortune Vault May
This item cannot be traded with other accounts.

Fortune box that contained vaulable item. When opened, you may get 1 random item.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (107404)

2026 May Recharge 10k Box
This item cannot be traded with other accounts.

A special box rewarded to players for recharging 10,000 Kafra Points.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (107405)

2026 May Spend 10k Box
This item cannot be traded with other accounts.

A special box rewarded to players for using 10,000 Kafra Points.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (107406)

2026 May Spend 20k Box
This item cannot be traded with other accounts.

A special box rewarded to players for using 20,000 Kafra Points.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (107407)

2026 May Spend 40k Box
This item cannot be traded with other accounts.

A special box rewarded to players for using 40,000 Kafra Points.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (107408)

2026 May Spend 100k Box
This item cannot be traded with other accounts.

A special box rewarded to players for using 100,000 Kafra Points.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (107409)

Scarlet Darkness Egg
A forbidden egg pulsating with crimson darkness. What emerges from within is whispered only in nightmares.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (300140)

Abysmal Sropho Card
Wind property magical damage +3%.

If refine level of weapon is +9 or above,
Wind property magical damage +2% additionally.

If refine level of weapon is +11 or above,
Wind property magical damage +5% additionally.

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300141)

Abysmal Obeaune Card
MATK +30.

Equip with Boiling Water Piranha Card,
Water property magical damage +15%.

Class : Card
Location : Accessory
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (300142)

Abysmal Deviace Card
Physical damage to Water property and Fish monsters +5%.

If refine level of weapon is +7 or above,
Physical damage to Water property enemies +5% additionally.

If refine level of weapon is +9 or above,
Physical damage to Fish monsters +5% additionally.

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300143)

Abysmal Marse Card
Physical and magical damage taken from Earth property enemies -15%.

Physical and magical damage taken from Insect monsters -15%.

Class : Card
Location : Shield
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shield
Weight : 1

Id: (300144)

Abysmal Merman Card
For every 15 pure STR, ATK +4.

Equip with Abysmal King Dramoh Card,
Critical damage +15%.

Class : Card
Location : Shoes
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300145)

Abysmal Witch Card
Fire and Shadow property magical damage +100%.

Damage taken from all property +30%.

Class : Card
Location : Garment
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Garment
Weight : 1

Id: (300146)

Abysmal Sedora Card
Critical chance to Fish monsters +30%.

Equip with Sedora Card,
Critical damage +15%.

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300147)

Abysmal Swordfish Card
Resistance against Water property attack +10%.

If refine level is +9 or above,
Magical damage to Water property enemies +10%.

Equip with Swordfish Card,
MATK +3%.

Class : Card
Location : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Headgear
Weight : 1

Id: (300148)

Abysmal Strouf Card
Max HP +10%, Max SP +5%.

If refine level is +9 or above,
Physical and magical damage to Water property enemies +5%.

Equip with Abysmal Deviace Card,
ATK +30.

Equip with Abysmal Sropho Card,
MATK +30.

Class : Card
Location : Armor
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Armor
Weight : 1

Id: (300149)

Abysmal Phen Card
Damage taken from Neutral property attack -15%.

For every refine level,
Wind property magical damage +3%.

Equip with Abysmal Obeaune Card,
Damage taken from Neutral property attack -5% additionally.

Class : Card
Location : Garment
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Garment
Weight : 1

Id: (300150)

Abysmal King Dramoh Card
Max HP -5%.

For every 3 refine levels,
ATK +1%.

Equip with King Dramoh Card,
STR +4, Max HP +15%.

Class : Card
Location : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Headgear
Weight : 1

Id: (300151)

Abysmal Kraken Card
Ranged physical damage +25%.

Perfect Hit +5%.

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (400053)

Illusion Morrigane's Helm [1]
A helmet named after the Goddess of War. Her glorious aura is very evident.

STR +5,
CRI +5.

If refine level is +7 or above,
ATK +50.

If refine level is +9 or above,
Increase ASPD(delay after attack -10%).

Equip with Illusion Morrigane's (Manteau, Belt, and Pendant),
STR +5 additionally,
ATK +10%,
CRI +5 additionally,
Max HP +10%,
Max SP +10%,
Physical damage to small size enemies +20%.

If total refine level is +18 or above,
Perfect Dodge +10,
ATK +50 additionally.

If total refine level is +22 or above,
Critical damage +20%,
Physical damage to medium size enemies +20%.

Class : Headgear
Defense : 15
Location : Upper
Weight : 50
Required Level : 130
Jobs : All Jobs except Novice
====== auto-parsed ======
Itemclass : Headgear
Defense : 15
Location : Upper
Weight : 50
Required Level : 130

Id: (410235)

Portable Telescope
A compact telescope designed for easy carrying.
Ideal for outdoor use, from survival and birdwatching to tracking escaped baboons.

HIT +10.

For every 20 pure STR,
Physical damage to Neutral and Undead property monsters +1%.

For every 20 pure AGI,
Physical damage to Animal and Plant monsters +1%.

For every 20 pure VIT,
Physical damage to Insect and Fish monsters +1%.

For every 20 pure INT,
Physical damage to Demon and Demi-Human enemies +1%.

For every 20 pure DEX,
Physical damage to Angel and Dragon monsters +1%.

For every 20 pure LUK,
Physical damage to Demi-Human and Doram Players +1%.

If total of all pure Base Stats is 600 or above,
Physical damage to all race enemies +10%,
HIT +10.

Equip with Rescue Whistle,
Delay after skill -10%,
Fixed cast time -0.2 seconds.
[First Aid] Cooldown +5 seconds.

When using [First Aid],
Inflicts itself an auto-spell of Lv.5 [Safety Wall].

Class : Headgear
Defense : 0
Location : Middle
Weight : 10
Armor Level : 1
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Middle
Weight : 10
Armor Level : 1
Required Level : 100
Job : AllJobs

Id: (410261)

C King Poring Headphone
Headphones with King Poring decoration hanging around the neck.
A classy decoration makes the wearer's heart flutter.

Class : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420239)

Adventure Clover
A lucky clover from Midgard, blessed with adventurous spirit.
May it guide your journey, and bring you good fortune.

EXP received from monsters +8%

Equip with Illusion Armor Type A or Illusion Armor Type B,
Physical and magical damage to all race enemies +20%,
EXP gained from monsters +2% additionally.

Class : Headgear
Defense : 0
Location : Lower
Weight : 10
Armor Level : 1
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 10
Armor Level : 1
Required Level : 1
Job : AllJobs

Id: (450144)

Illusion Saint Robe [1]
A ceremonial robe made of green cloth and blessed by God. It is said to have excellent defensive power.

MDEF +10.
Max HP +10%,
Max SP +10%.

If refine level is +9 or above,
Physical and magical damage taken from Fish monsters -15%.

If refine level is +11 or above,
DEF pierce on Fish monsters +20%.

Equip with Illusion Combo Battle Glove,
ATK +30.

If refine level of each item in the set is +7 or above,
ATK +5%.

If total refine level is +18 or above,
[Sky Blow] damage +20%.

If total refine level is +22 or above,
Delay after skill -10%.

Class : Armor
Defense : 60
Weight : 60
Required Level : 120
Jobs : Acolyte Classes, Merchant Classes
====== auto-parsed ======
Itemclass : Armor
Defense : 60
Weight : 60
Required Level : 120

Id: (450145)

Illusion Saphien's Armor of Ocean [1]
A protective armor enhanced with water element. It's so cold that it might chill you down to the bone.

Grant the Armor with Water Property.

Max HP +10%.

For every refine level,
Max HP +125.

If refine level is +7 or above,
DEF +50.

If refine level is +9 or above,
Has a chance to decrease damage taken from Water property attack by 15% for 5 seconds when receiving physical attack.

Class : Armor
Defense : 50
Weight : 220
Required Level : 120
Jobs : Swordman Classes, Merchant Classes
====== auto-parsed ======
Itemclass : Armor
Defense : 50
Weight : 220
Required Level : 120

Id: (450146)

Illusion Chain Mail [1]
A protective armor made of sturdy metals. You can feel its heavy weight just by looking at it.

Max HP +10%,
Max SP +10%.

For every refine level,
ATK +4.

For every 3 refine level,
Physical damage taken from Fire and Water property enemies -4%.

If refine level is +9 or above,
ATK +10%.

If refine level is +11 or above,
Increase ASPD(Delay after attack -10%).

Equip with Illusion Katar of Frozen Icicle,
ATK +5%.

If refine level of each item in the set +7 or above,
CRI +5.

If total refine level is +18 or above,
Critical damage +15%.

If total refine level is +22 or above,
Physical damage to Fire property and Insect enemies +10%.

Class : Armor
Defense : 70
Weight : 330
Required Level : 120
Jobs : Swordman Classes, Merchant Classes, Thief Classes
====== auto-parsed ======
Itemclass : Armor
Defense : 70
Weight : 330
Required Level : 120

Id: (450242)

Elemental Possession [1]
Robes made for experienced Sorcerers. It contains special enchantments favored by spirits.

Max HP +10%,
Max SP +10%.

If refine level is +5 or above,
INT +15.

If refine level is +7 or above,
INT +15 additionally.

If refine level is +10 or above,
Indestructible,
Fire, Water, Wind, Poison, Earth and Neutral property magical damage +15%.

If Lv.10 [Varetyr Spear] is learned,
[Varetyr Spear] Cooldown -1 second,
[Call Ventus] Cooldown -25 seconds.

For every level of total skills [Call Agni], [Call Aqua], [Call Ventus], and [Call Tera] learned,
MATK +15,
Increase ASPD(Delay after attack -1%).

For every level of [Spirit Sympathy] learned,
Magical damage to all race enemies +14%.

Class : Armor
Defense : 100
Weight : 100
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 100
Weight : 100
Required Level : 100
Job : AllJobs

Id: (470274)

Twinhead Dragon Boots [1]
Shoes imbued with the power of a twin headed dragon once worshipped in a land unknown to mankind.
Having regained its former glory through the sacrifices offered to it, the twin headed dragon now commits countless acts of brutality.

MDEF +10.

Damage taken from Player -10%.
Damage taken from Normal and Boss monsters -5%.

For every level of [Dragon's Water Breath] learned,
Max HP +4%,
Max SP +4%,
[Dragon's Water Breath] damage +10%.

For every level of [Dragon Howling] learned,
Increase movement speed.

For every level of [Dragon's Breath] learned,
Ranged physical damage +4%,
[Dragon's Breath] damage +10%.

If refine level is +11 or above,
All stats +15,
Delay after skill -10%.

If refine level is +13 or above,
All stats +15 additionally,
Delay after skill -10% additionally.

Class : Shoes
Defense : 12
Weight : 40
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 12
Weight : 40
Required Level : 100
Job : AllJobs

Id: (480054)

Illusion Morrigane's Manteau [1]
A gray cloak decorated with crow feathers. It is said to be imbued with the power of Morrigane.

LUK +5,
FLEE +20.

If refine level is +7 or above,
Physical damage to Demon, Fish, Insect, Demi-Human enemies +5%.

If refine level is +9 or above,
Physical damage to Demon, Fish, Insect, Demi-Human enemies +10% additionally.

Class : Garment
Defense : 12
Weight : 60
Required Level : 130
Jobs : All Jobs except Novice
====== auto-parsed ======
Itemclass : Garment
Defense : 12
Weight : 60
Required Level : 130

Id: (490069)

Illusion Morrigane's Belt [1]
The belt that Cu Chulainn kept as a keepsake when his body was recovered after his death.

STR +3,
Max HP +5%.

Equip with Illusion Morrigane's Pendant,
Increase ASPD (Delay after attack -10%).

Class : Accessory(Right)
Defense : 0
Weight : 20
Required Level : 130
Jobs : All Jobs except Novice
====== auto-parsed ======
Defense : 0
Weight : 20
Required Level : 130

Id: (490070)

Illusion Morrigane's Pendant [1]
A pendant Morrigane received from her loved one, Cu Chulainn.

ATK +20, CRI +5.

Equip with Illusion Morrigane's Belt,
ATK +10%.

Class : Accessory(Left)
Defense : 0
Weight : 20
Required Level : 130
Jobs : All Jobs except Novice
====== auto-parsed ======
Defense : 0
Weight : 20
Required Level : 130

Id: (490624)

Surrection Ring [1]
A sacred ring of revival, blessed by divine light.
Brings the fallen back, with hope and new life.

Delay after skill -5%,
MATK +100,
MATK +10%.

Equip with Circlet of Time(Archbishop),
Delay after skill -5%,

For every 2 refine levels of headgear,
[Adoramus] and [Duple Light] damage +15%.

For every 3 refine levels of headgear,
Magical damage to all size enemies +4%.

If refine level of headgear is +11 or above,
Has a 3% chance to deal magical damage for 10 seconds,
MATK +20%,
INT +100.

Equip with All Above Time (Magic),
Delay after skill -5%,
Magical damage to all race enemies +10%.

Equip with Temporal Jewel (INT) Lv.3,
[Adoramus] Cooldown -1.5 seconds.

For every 2 refine level of headgear,
[Adoramus] damage +5%.

Equip with Temporal Jewel (VIT) Lv.3,
Has 15% chance to autocast Lv.1 [Lex Aterna] when dealing physical attack.

For every 2 refine levels of headgear,
[Duple Light] damage +35%.

Class : Accessory(Left)
Defense : 0
Weight : 20
Required Level : 170
Jobs : Archbishop Classes
====== auto-parsed ======
Defense : 0
Weight : 20
Required Level : 170

Id: (490792)

Survival Gloves [1]
Max SP +5%, Max HP +5%,
Delay after skill -5%.

Equip with Rescue Whistle,
Melee physical damage +10%,
Ranged physical damage -5%.

Equip with Portable Telescope,
Ranged physical damage +10%,
Melee physical damage -5%.

Equip with Rescue Whistle and Portable Telescope,
Physical damage to Boss monsters +20%,
Has a 2% chance to autocast Lv.1 [Status Recovery] on yourself when receiving physical attacks.

Class : Accessory
Defense : 0
Weight : 30
Armor Level : 1
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Accessory
Defense : 0
Weight : 30
Armor Level : 1
Required Level : 100
Job : AllJobs

Id: (570008)

Illusion Electric Guitar [2]
Although it looks like a guitar, it uses steel strings and is equipped with an amplifier that changes the vibrations into electrical energy.

MATK +180.

For every 2 refine levels,
MATK +6,
Ranged physical damage +3%.

If refine level is +7 or above,
Neutral property magical damage +10%,
[Severe Rainstorm] SP Consumption -10%.

If refine level is +9 or above,
[Reverberation] damage +15%,
[Severe Rainstorm] damage +15%.

If refine level is +11 or above,
Magical damage to Water property monsters +10%,
[Severe Rainstorm] Cooldown -1 second.

Equip with Illusion Muffler,
ATK +30.
If refine level of each item in the set is +7 or above,
Ranged physical damage +5%.

If total refine level is +18 or above,
[Severe Rainstorm] damage +20%.

If total refine level is +22 or above,
[Severe Rainstorm] Cooldown -1 second.

Equip with Illusion Shoes,
MATK +40.

If refine level of each item in the set is +7 or above,
Neutral property magical damage +5%.

If total refine level is +18 or above,
[Reverberation] damage +20%.

If total refine level is +22 or above,
[Reverberation] Fixed cast time -0.5 seconds.

Class : Instrument
Attack: 170
Weight : 180
Weapon Level: 4
Required Level : 120
Jobs : Maestro Classes
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 170
Weight : 180
Weapon Level : 4
Required Level : 120

Id: (580008)

Illusion Electric Eel [2]
A whip made from a creature that emits powerful electrical energy.
Its slippery texture is really unpleasant.

MATK +180.

For every 2 refine levels,
MATK +6,
Ranged physical damage +3%.

If refine level is +7 or above,
Neutral property magical damage +10%,
[Severe Rainstorm] SP Consumption -10%.

If refine level is +9 or above,
[Reverberation] damage +15%,
[Severe Rainstorm] damage +15%.

If refine level is +11 or above,
Magical damage to Water property enemies +10%,
[Severe Rainstorm] Cooldown -1 second.

Equip with Illusion Muffler,
ATK +30.

If refine level of each item in the set is+7 or above,
Ranged physical damage +5%.

If total refine level is +18 or above,
[Severe Rainstorm] damage +20%.

If total refine level is +22 or above,
[Severe Rainstorm] Cooldown -1 second.

Equip with Illusion Shoes,
MATK +40.

If refine level of each item in the set is +7 or above,
Neutral property magical damage +5%.

If total refine level is +18 or above,
[Reverberation] damage +20%.

If total refine level is +22 or above,
[Reverberation] Fixed cast time -0.5 seconds.

Class : Whip
Attack: 170
Weight : 180
Weapon Level: 4
Required Level : 120
Jobs : Wanderer Classes
====== auto-parsed ======
Itemclass : Whip
Attack : 170
Weight : 180
Weapon Level : 4
Required Level : 120

Id: (600011)

Illusion Death Guidance [2]
A cursed weapon that exists only to destroy all beings. It is said that the curse also brings bad omens to its owner.

For every refine level,
ATK +4.

If refine level is +7 or above,
[Storm Blast] damage +20%.

If refine level is +9 or above,
Has a 3% chance to restore refine level of weapon times 50 HP every second, up to 4 times.

If refine level is +11 or above,
CRI +15, Critical damage +15%.

Equip with Illusion Chain Mail,
ATK +30 additionally.

If refine level of each item in the set is +7 or above,
CRI +5.

If total refine level is +18 or above,
[Storm Blast] damage +20% additionally.

If total refine level is +22 or above,
Physical damage to Water property enemies +15%
Physical damage to Fish race monsters +15%.

Class : Two Handed Sword
Attack: 240
Weight : 200
Weapon Level: 4
Required Level : 120
Jobs : Transcendent Swordman Classes
====== auto-parsed ======
Itemclass : TwoHandedSword
Attack : 240
Weight : 200
Weapon Level : 4
Required Level : 120

Id: (610012)

Illusion Katar of Frozen Icicle [2]
A katar made of crystalized ice. Its sharp point will chill enemies down to the bone.

For every refine level,
ATK +5.

If refine level is +7 or above,
[Cross Impact] damage +20%.

If refine level is +9 or above,
Increase ASPD(delay after attack -10%).

If refine level is +11 or above,
CRI +15,
Physical damage to Fire property enemies +10%
Physical damage to Insect race monsters +10%.

Equip with Illusion Ring,
ATK +5%.

If refine level is +9 or above,
Critical damage +20%.

If refine level is +11 or above,
CRI +15 for 30 seconds when using [Venom Impression].

Class : Katar
Attack: 220
Weight : 120
Weapon Level: 4
Required Level : 120
Jobs : Assassin Classes
====== auto-parsed ======
Itemclass : Katar
Attack : 220
Weight : 120
Weapon Level : 4
Required Level : 120

Id: (630006)

Illusion Brionac [2]
A spear that radiates with the warm, glowing light of pure holiness.

ATK +10%.

For every 2 refine levels,
[Overbrand] damage +5%.

If refine level is +7 or above,
[Overbrand] damage +20% additionally.

If refine level is +9 or above,
Physical damage to Medium and Large enemies +15%.

If refine level is +11 or above,
Physical damage to Fish and Demon monsters +30%.

Equip with Illusion Saphien's Armor of Ocean,
ATK +5%.

If refine level of each item in the set is +7 or above,
Delay after skill -5%.

If total refine level of set is +18 or above,
[Overbrand] damage +20% additionally.

If total refine level is +22 or above,
Has a chance to gain ATK +50, and
Physical damage to Fish and Demon monsters +50% for 10 seconds when using [Overbrand].

Class : Two-handed Spear
Attack: 210
Weight : 300
Weapon Level: 4
Required Level : 120
Jobs : Swordman Classes
====== auto-parsed ======
Itemclass : TwoHandedSpear
Attack : 210
Weight : 300
Weapon Level : 4
Required Level : 120

Id: (630007)

Illusion Zephyrus [2]
A spear with a curved blade modeled after a lightning. It can cut and stab at the same time.

For every refine level,
ATK +4.

For every 2 refine levels,
Ranged physical damage +3%.

If refine level is +7 or above,
[Clashing Spiral] damage +20%.

If refine level is +9 or above,
Ranged physical damage +5% additionally.

If refine level is +11 or above,
HIT +10,
Physical damage to Medium and Large monsters +10%.

Equip with Illusion Chain Mail,
ATK +30 additionally.

If refine level of each item in the set is +7 or above,
Ranged physical damage +5% additionally.

If total refine level is +18 or above,
[Clashing Spiral] damage +20% additionally.

If total refine level is +22 or above,
Physical damage to Water property and Fish monsters +15%.

Class : Two-handed Spear
Attack: 250
Weight : 330
Weapon Level: 4
Required Level : 120
Jobs : Swordman Classes
====== auto-parsed ======
Itemclass : TwoHandedSpear
Attack : 250
Weight : 330
Weapon Level : 4
Required Level : 120



Quest
Spoiler


Id: 3407
Missing Person's Fishing Rod
Info: Let's bring Shirud's fishing rod to <NAVI>[Oceanologist Jerimon]<INFO>prt_in,157,66,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Jerimon
Id: 3408
Supplying Abyssal Essence
Info: Bring the Abyssal Essence received from Gein to <NAVI>[Oceanologist Jerimon]<INFO>prt_in,157,66,0,101,0</INFO></NAVI>.
Quickinfo: Deliver Essence to Jerimon
Id: 3409
Vortex to the Deep Sea
Info: Let's return to <NAVI>[Izlude]<INFO>izlude,132,54,0,101,0</INFO></NAVI> with Jerimon and create a vortex that connects to the deep sea.
Quickinfo: Talk to Jerimon in Izlude
Id: 3410
Taking Sirud to the Surface
Info: Sirud asks you to take him with you when you return to the surface.
Quickinfo: Return with Sirud
Id: 3411
Defeat Abysmal Creatures
Info: Defeat 10 of Abysmal Squidgitte, Abysmal Deviace, and Abysmal Marse each.
Quickinfo: Defeat Abysmal Creatures
Id: 3412
Collect Abyssal Essence
Info: Collect 10 Abyssal Essence and bring it to <NAVI>[Jerimon]<INFO>iz_d04_i,127,228,0,101,0</INFO></NAVI>.
Quickinfo: Collect 10 Abyssal Essence
Id: 3413
[Daily] Collect Abyssal Essence
Info: Collect 10 Abyssal Essence and bring it to <NAVI>[Jerimon]<INFO>iz_d04_i,127,228,0,101,0</INFO></NAVI>.
Quickinfo: Collect 10 Abyssal Essence
Id: 3414
[Cooldown] Collect Abyssal Essence
Info: You have finished the task for today. Talk to <NAVI>[Jerimon]<INFO>iz_d04_i,127,228,0,101,0</INFO></NAVI> tomorrow to accept the quest again.
Quickinfo: Reset at 4:00 a.m.
Id: 3415
[Daily] Defeat Abysmal Creatures I
Info: Defeat 10 of Abysmal Squidgitte, Abysmal Deviace, and Abysmal Marse each.
Quickinfo: Defeat Abysmal Creatures
Id: 3416
[Cooldown] Defeat Abysmal Creatures I
Info: You have finished the task for today. Talk to <NAVI>[Jerimon]<INFO>iz_d04_i,127,228,0,101,0</INFO></NAVI> tomorrow to accept the quest again.
Quickinfo: Reset at 4:00 a.m.
Id: 3417
[Daily] Defeat Abysmal Creatures II
Info: Defeat 10 of Abysmal Swordfish, Abysmal Phen, and Abysmal King Dramoh each.
Quickinfo: Defeat Abysmal Creatures
Id: 3418
[Cooldown] Defeat Abysmal Creatures II
Info: You have finished the task for today. Talk to <NAVI>[Kenna]<INFO>iz_d05_i,138,186,0,101,0</INFO></NAVI> tomorrow to accept the quest again.
Quickinfo: Reset at 4:00 a.m.
Id: 3419
[Daily] Defeat Abysmal Creatures III
Info: Defeat 15 of Abysmal Sedora and Abysmal Strouf each.
Quickinfo: Defeat Abysmal Creatures
Id: 3420
[Cooldown] Defeat Abysmal Creatures III
Info: You have finished the task for today. Talk to <NAVI>[Kenna]<INFO>iz_d05_i,138,186,0,101,0</INFO></NAVI> tomorrow to accept the quest again.
Quickinfo: Reset at 4:00 a.m.



Changed
LapineUpgradeBox
Spoiler



Shadow_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items






Shadow_Random_Mix
NeedOptionNumMin: 0 NeedRefineMin: 7
NotSocketEnchantItem: True
NeedSourceString: +7 Shadow Item

Target items




Shadow_9_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items





Item
Spoiler


Id: (7062)

Broken Turtle ShellKing Dramoh's Claw
A claw that serves as a powerful weapon of King Dramoh.
It is sharp and
sturdy,.

Can be
solid
turtle shell.
d to Collection Merchants.

Weight : 10
====== auto-parsed ======
Weight : 0

Id: (19329)

¾Ç¸¶ÀÇ ¼ÕDevil's Hand

====== auto-parsed ======
Itemclass : Headgear
Defense : 18
Location : Upper
Weight : 100
Required Level : 100
Job : AllJobs

Id: (101257)

Lord Bearer's Shadow Mix Box
Lord Bearer's Shadow Mix Box.

Combine any 6 refine level +7 or above Bearers Shadow Weapons below :equipment.

Bearer's Shadow Shoes II,
Bearer's Shadow Armor II,
Bearer's Shadow Pendant II,
Bearer's Shadow Earring,
Bearer's Shadow Pendant,
Bearer's Shadow Armor,
Bearer's Shadow Weapon,
Bearer's Shadow Shoes,
Bearer's Shadow Shield

To produce 1 of these Shadow EquipmentWeapons :

Lord Bearer's Shadow Shoes,
Lord Bearer's Shadow Armor,
Lord Bearer's Shadow Pendant,
Lord Bearer's Shadow Earring

The Refine Level of the materials does not affect the result.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (490146)

Paracelsus Glove [1]
A glove worn by a great alchemist who was not only good at medicine and science, but also magic.

Physical damage to all size monsters +10%.

For every 2 base level, s,
[Cart Cannon], and [Cart Tornado] damage +2%.

WhenIf Lv.5 [Cart Boost],
i
is learned,
I
ncrease ASPD (dDelay after attack -10%),
Max HP +15%

When
0%.

If
Lv.10 [Crazy Vines] is learned,
Restore 3 SP per hit when attacking enemies.

WhenIf Lv.5 [Fire Expansion] is learned,
pPhysical damage to all size monsters +10% additionally.

WhenIf a Geneticist is equipped with Bear's Power, has a
The
chance to cast [Bear's Power],
For every base level, Max HP +50
is increased.

Class : Accessory
Defense : 0
Weight : 1
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Accessory
Defense : 0
Weight : 1
Required Level : 100
Job : AllJobs



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