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Item
Spoiler


Id: (22191)

Nergal Shoes [1]
Shoes blazing with inspiration, forged in the image of a dread god who once commanded war and death.

For every refine level of shoes,
MATK +5.

Equip with Moonlight Flower Card,
Able to cast Lv.10 [Heal],

If Base Level is 99 or below,
For every refine level of shoes,
MATK +5, MDEF +3.
(MDEF increases up to +10 refine level.)

If Base Level is 100 or above,
For every refine level of shoes,
MATK +15, MDEF +5.
(MDEF increases up to +10 refine level.)

Class : Shoes
Defense : 18
Weight : 100
Required Level : 99
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 18
Weight : 100
Required Level : 99
Job : AllJobs

Id: (24769)

Limit Break Shadow Weapon
A shadow gloves that allow the wearer to overcome countless hardships on their journey and awaken their hidden potential.

All Stats +3.

DEF and MDEF pierce on Normal enemies +50%.

For every refine level,
DEF and MDEF pierce to Normal enemies +2% additionally.

If Base Level is 100 or above,
For every 5 base level,
DEF and MDEF pierce on Normal enemies +2% additionally.

Class : Shadow Equipment
Location : Weapon
Weight : 0
Armor Level : 1
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shadow
Location : Weapon
Weight : 0
Armor Level : 1
Required Level : 100
Job : AllJobs

Id: (24771)

Limit Break Shadow Shield
A small shield worn on the arm that provides additional defensive effects, though its defensive power is limited when used on its own.

EXP gain from monsters +4%.
For every 2 refine level, All Stats +1.

Equip with Limit Break Shadow Weapon,
Has 1% chance to increase physical damage to Normal class enemies by 20% for 5 seconds when doing a physical attack.
Has 1% chance to increase magical damage to Normal class enemies by 20% for 5 seconds when doing a magical attack.

If Base Level is 100 or above,
For every 5 base levels,
DEF and MDEF pierce to Normal class enemies +2%.

Class : Shadow Equipment
Location : Shield
Weight : 0
Armor Level : 1
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shadow
Location : Shield
Weight : 0
Armor Level : 1
Required Level : 100
Job : AllJobs

Id: (106304)

Lingering Trauma Egg
A sealed gacha egg that hums with unspoken memories and scars that refuse to fade. Within its fractured shell lies a prize shaped by pain, loss, and survival - relics forged from experiences best left forgotten. Crack it open, and claim a reward born from echoes that still linger in the dark.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (106326)

Almighty Material Shadow Box
A box that contains a shadow equipment material for Almighty Shadow.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (106327)

Infinite Galaxy Egg
A mysterious egg born from the endless expanse of the galaxy. Open it to get power from the depths of the cosmos.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (400615)

Maiden Hair Buns [1]
A hair accessory styled after the Green Maiden. This brave warrior draws inspiration from the White Lady and continues her training.

INT +3, MDEF +9.

Magical damage to Undead enemies +20%.

Has 1.5% chance to transform into White Lady for 2 seconds when dealing or receiving magical attack.

For every 3 refine level,
Transformation duration +1 second.

During transformation,
Drains 10 SP per second,
For every refine level,
MATK +30,
Fixed cast time -0.08 seconds.

Class : Headgear
Defense : 0
Location : Upper
Weight : 1
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 1
Required Level : 1
Job : AllJobs

Id: (400620)

Gardener's Hat [1]
A stylish hat that perfectly suits those lovely ladies who tend beautiful gardens and cozy homes.

VIT +1.

For every 2 refine levels,
VIT +3 additionally.

Has 6% chance to autocast Lv.5 [Pierce] when dealing normal melee physical attack.

Equip with Romantic Leaf,
Reflects 10% of Melee Physical damage received,
For every 2 refine level of Headgear,
Reflects +1% additionally.

Equip with Romantic Flower,
Max SP +200,
For every 2 refine levels of headgear,
Max SP +100 additionally.

Equip with Crunch Toast,
Max HP +1000,

If refine level of headgear is +7 or above,
Max HP +1000 additionally,

If refine level of headgear is +9 or above,
Max HP +2000 additionally.

Class : Headgear
Defense : 4
Location : Upper
Weight : 50
Required Level : 50
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 4
Location : Upper
Weight : 50
Required Level : 50
Job : AllJobs

Id: (400622)

White Tiger Glasses [1]
The perfect combination of an adorable hat and stylish glasses.
Tiger Glasses will awaken the Eddga within you.

AGI +5, FLEE +10.
DEF pierce to Demi-Human and Beast enemies +10%.

If refine level is +7 or above,
Has a chance to cause Bleeding in an 5x5 cells area when dealing physical attack.

If refine level is +9 or above,
Has a chance to autocast Lv.5 [Summon Spirit Sphere] when dealing physical attack.

Equip with Angry Snarl,
CRI +10,
If refine level of headgear is +7 or above,
Critical damage +20%.
If refine level of headgear is +9 or above,
ASPD +2.

Class : Headgear
Defense : 5
Location : Upper
Weight : 60
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 5
Location : Upper
Weight : 60
Required Level : 1
Job : AllJobs

Id: (401214)

Flower Crown [1]
A delicate crown woven from fresh flowers.
Its gentle fragrance calms the mind and brings quiet joy to those who wear it.

Indestructible.

All stats +5.

For every refine level,
Delay after skill -1%.

For every 2 refine level,
ATK +10, HIT +5, FLEE +5.

If refine level is +8 or above,
Critical damage +10%.

If refine level is +10 or above,
Damage to all size enemies +10%.

Equip with Angry Nine Tail Card,
ATK +20,
For every refine level of headgear,
Critical damage +1%.

Equip with Moonlight Flower Card,
AGI +15, FLEE +50,
For every refine level of headgear,
Increase ASPD(Delay after attack -1%).
Has a chance to transform into Moonlight Flower for 5 seconds when dealing physical attack. (AGI +50)

Class : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 1
Job : AllJobs

Id: (401215)

Einbech Mine Helmet [1]
A sturdy helmet once used by miners in Einbech. Built to withstand falling rocks and harsh working conditions, it carries the marks of hard labor deep underground.

Indestructible.

For every refine level,
DEF +10, MDEF +3.

For every 2 refine level,
Resistance to Neutral property +1%.

If refine level is +8 or above,
Delay after skill -10%.

If refine level is +10 or above,
Max HP +10%.

Equip with Neo Mineral Card,
MDEF +20,
For every refine level of helmet,
Resistance to Neutral property +2%.

Equip with RSX-0806 Card,
Max HP +40%,
For every 2 refine levels of helmet, VIT +3.

Class : Headgear
Defense : 30
Location : Upper
Weight : 50
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 30
Location : Upper
Weight : 50
Required Level : 1
Job : AllJobs

Id: (420182)

Book of Sorcery
A mysterious book filled with magic. It seems to contain the sorcerer's predictions.

Delay after skill -15%.

For every level of [Striking] learned,
Magical damage against all size enemies +3%.

If Lv.5 [Extreme Vacuum] is learned,
Has a chance to reduce SP consumption of [Psychic Wave] by 79 for 10 seconds.

Class : Headgear
Defense : 0
Location : Lower
Weight : 10
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 10
Required Level : 100
Job : AllJobs

Id: (450220)

Chrome Plate Armor [1]
Armor that shines in cold colors made of bradium, a mineral from another world.

Physical and magical damage to Insect monsters +40%.
Resistance to Water property +20%.

For every refine level,
Resistance to Insect monsters +1%,

If refine level is +8 or above,
Immune to Sleep,
Indestructible.

If refine level is +9 or above,
Immune to Knockback,
Resistance to [Acid Terror] +80%.

Class : Armor
Defense : 100
Weight : 100
Required Level : 99
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 100
Weight : 100
Required Level : 99
Job : AllJobs

Id: (480134)

Avareco [1]
It was a cape without any characteristics, but due to the mana interference equipment installed by Ilusion, it turned into an earful shape that fits the name of Greed.

Max HP +5%.
Damage taken from Player -5%.

If refine level is +7 or above,
Max HP +5% additionally,
Recovers 10 SP when monsters killed using physical attack,
Physical damage to all size enemies +10%.

If refine level is +9 or above,
Max HP +10% additionally,
Recovers additional 10 SP when defeating monsters with physical attack,
Physical damage to all size enemies +10% additionally.

If Lv.5 [Hallucination Walk] is learned,
Resistance against Water property attack +100%,
Resistance against Holy property attack +30%.

For every level of [Cross Impact] learned,
Perfect HIT +2%,
[Cross Impact] damage +20%,
[Dark Claw] damage +50%.

If Lv.5 [Cross Impact] is learned,
[Hallucination Walk] Cooldown -20.0 seconds.

Class : Garment
Defense : 12
Weight : 10
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 12
Weight : 10
Required Level : 100
Job : AllJobs

Id: (480188)

Valkyrie Curse Blight [1]
A crystallized fragment of lost life force, drawn into a cursed orb. It contains the power of desolation.

Resistance against Normal enemies and Boss monsters +5%.
Resistance against Player +5%.
For every refine level,
Max HP +2%, Max SP +2%,
Resistance against Ghost property attack +7%.

If refine level is +9 or above,
All Stats +10,
Physical and magical damage to all property monsters +10%.

If refine level is +11 or above,
Immune to Knockback,
Physical and magical damage to all property monsters +15% additionally,

Able to use Lv.5[Spell Breaker],
If Lv.5 [Spell Breaker] is learned instead,
Recover 100 HP and 10 SP when defeating monsters with physical or magical attack.

If refine level is +13 or above, delay after skill -20%.

Class : Garment
Defense : 38
Weight : 40
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 38
Weight : 40
Required Level : 100
Job : AllJobs

Id: (480420)

Costume Cyber Rifle
A large rifle made with advanced robotics technology.
You can feel the power of science when wearing it.

Class : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Job : AllJobs

Id: (480629)

Costume Clock Rod
A costume staff modeled after clocks and gears. Its handle is designed to resemble clock hands, wrapped in decorative chains.

Class : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Job : AllJobs

Id: (480726)

[NFS]Bear Aimed Bag [1]
This item cannot be traded with other accounts.

A brown teddy bear bag that gives off a sense of determination.
I wonder if it's really alive...?

Physical damage to all size enemies +10%.

For every level of [Main Ranger] learned,
Perfect HIT +10%.
For every 10 Base Level,
[Arrow Storm] and [Aimed Bolt] damage +1%.

If refine level is +7 or above,
[Aimed Bolt] SP consumption -20.

If refine level is +9 or above,
delay after skill -12%.

If refine level is +11 or above,
Physical damage to Boss monsters +15%.

If refine level is +13 or above,
remove weapon penalty.

Class : Garment
Defense : 50
Weight : 150
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 50
Weight : 150
Required Level : 100
Job : AllJobs

Id: (490318)

Archangel Ring [1]
An accessory worn by archangels who were imprisoned by the ancient gods.
A legendary ring that has been missing for thousands of years has reappeared in Midgard.

MDEF+15.
Max HP +10%.
Max SP +10%.

Physical and magical damage taken from all size enemies -3%.

All Stats +6.

Variable cast time -10%,
Delay after skill -10%.

Able to cast Lv.2 [Shield Spell].

Equip with Holy Skogul Card,
Perfect Dodge +8,
All Stats +4.

Class : Accessory
Defense : 10
Weight : 10
Armor Level : 1
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Accessory
Defense : 10
Weight : 10
Armor Level : 1
Required Level : 100
Job : AllJobs

Id: (490633)

Ring of Liberation [1]
Ring of Liberation hums softly, breaking curses while empowering destined valkyries.

ATK +5%, MATK+5%,
If Base Level is 200 or above,
ATK +5%, MATK +5% additionally.

For every level of [Full Throttle] learned,
Physical and magcial damage to all class enemies +2%,
DEF and MDEF pierce to all class enemies +4%.

If Lv.5 [Full Throttle] is learned,
[Full Throttle] Cooldown changes to 300 seconds,
Melee and Ranged physical damage +10%,
DEF and MDEF pierce to all class enemies +15% additionally when using [Full Throttle].

Class : Accessory(Left)
Defense : 0
Weight : 10
Armor Level : 1
Required Level : 150
Jobs : 3rd Classes
====== auto-parsed ======
Defense : 0
Weight : 10
Armor Level : 1
Required Level : 150

Id: (500005)

Infinity Blade [1]
AGI +20, CRI +50, Perfect Dodge +20,
Physical damage to Undead and Demon monsters +50%.

Has 10% chance to cast Lv.3 [Soul Destroyer] when dealing physical attack,

If [Soul Destroyer] is learned at Lv.4 or above,
Casts at the learned level.

For every refine level,
Increases the chance to cast [Soul Destroyer] by 3%.

If refine level is +11 or above,
Able to autocast Lv.5 [Soul Destroyer],
Remove weapon size penalty.

If refine level is +12 or above, ATK + 20%.

Equip with Incantation Samurai Card,
Increase ASPD(Delay after attack -10%),
Physical damage to all class enemies +20%,
Perfect Dodge +100 for 3 seconds when using [Soul Destroyer].

Class : Sword
Attack: 150
Weight : 130
Weapon Level : 4
Required Level : 100
Jobs : 3rd Swordman, Thief, Merchant Classes, Super Novice Classes
====== auto-parsed ======
Itemclass : Sword
Attack : 150
Weight : 130
Weapon Level : 4
Required Level : 100

Id: (510065)

Spiritual Short Sword [1]
A short sword imbued with spiritual power. When held, it sharpens the five senses and awakens a sixth sense.

MATK + 180.
Resistance against Player +10%,

For every 10 base levels,
[Flaming Petals], [Freezing Spear], [Wind Blade] damage +1%.

For every refine level,
Magical damage to all size enemies +5%. (Maximum: 10 refine level)

If refine level is +10 or above,
[Blaze Shield], [Lightning Jolt] damage +30%.

If refine level is +12 or above,
[Exploding Dragon], [Snow Flake Draft], [First Wind] damage +30%.

Class : Dagger
Attack : 120
Weight : 60
Weapon Level : 4
Required Level : 100
Jobs : Ninja Classes
====== auto-parsed ======
Itemclass : Dagger
Attack : 120
Weight : 60
Weapon Level : 4
Required Level : 100



Changed
LapineUpgradeBox
Spoiler



Shadow_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items






Shadow_Random_Mix
NeedOptionNumMin: 0 NeedRefineMin: 7
NotSocketEnchantItem: True
NeedSourceString: +7 Shadow Item

Target items




Shadow_9_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items





Skill
Spoiler


Id: (115)

Skid Trap
Skid Trap
MAX Lv: 5
Skill Form: Hidden TrapActive
Type: Installation

Target: G1 cell on ground
Description: Sets a trap which will make
an enemy slide in the direction that the caster
was facing at the moment the trap was set.
Each cast requires 1 Trap.
[Lv 1]:6 cell sliding range, 300 sec
[Lv 2]:7 cell sliding range, 240 sec
[Lv 3]:8 cell sliding range, 180 sec
[Lv 4]:9 cell sliding range, 120 sec
[Lv 5]:10 cell sliding range, 60 sec
Id: (117)

Anklesnare
Anklesnare
MAX Lv: 5
Skill Requirement: Skid Trap 1
Skill Form: Hidden TrapActive
Type: Installation

Target: G1 cell on ground
Description: Sets a trap that will bind an
enemy to the ground for the skill's duration,
which is affected by the AGI of the target.
Each cast requires 1 Trap and 12SP.
_
[Lv 1] : Operating time:250 sec
[Lv 2] : Operating time:200 sec
[Lv 3] : Operating time:150 sec
[Lv 4] : Operating time: 100 sec
[Lv 5] : Operating time: 50 sec

Id: (118)

Shockwave Trap
Shockwave Trap
MAX Lv: 5
Skill Requirement: Anklesnare 1
Skill Form: Hidden TrapActive
Type: Installation

Target: G1 cell on ground
Description: Sets a trap which will
drain SP away from enemies.
Each cast requires 2 Traps.
Amount of SP Drained &
Trap Duration by Skill Level
[Lv 1]:20% Max SP Drain, 200 sec duration
[Lv 2]:35% Max SP Drain, 160 sec duration
[Lv 3]:50% Max SP Drain, 120 sec duration
[Lv 4]:65% Max SP Drain, 80 sec duration
[Lv 5]:80% Max SP Drain, 40 sec duration
Id: (119)

Sandman
Sandman
MAX Lv: 5
Skill Requirement: Flasher 1
Skill Form: Hidden TrapActive
Type: Installation

Target: G1 cell on ground
Description: Sets a trap that will cause the
enemy that steps on it, as well as enemies
within the trap's range, to fall asleep.
Each cast requires 1 Trap and 12SP.
[Lv 1]:50% Sleep Chance, 150 sec duration
[Lv 2]:60% Sleep Chance, 120 sec duration
[Lv 3]:70% Sleep Chance, 90 sec duration
[Lv 4]:80% Sleep Chance, 60 sec duration
[Lv 5]:90% Sleep Chance, 30 sec duration
Id: (120)

Flasher
Flasher
MAX Lv: 5
Skill Requirement: Skid Trap 1
Skill Form: Hidden TrapActive
Type: Installation

Target: G1 cell on ground
Description: Sets a trap that will emit
intense light, which may inflict the target
with Blind status.
Each cast requires 2 Traps.
[Lv 1]:150 sec duration
[Lv 2]:120 sec duration
[Lv 3]:90 sec duration
[Lv 4]:60 sec duration
[Lv 5]:30 sec duration
Id: (124)

Remove Trap
Remove Trap
MAX Lv: 1
11Skill Requirement: Land Mine 1
17Skill Requirement: Double Strafe 5
Skill Form: Active
Type:
Supportive
Target: Trap
Description: Removes a trap that has been set on
the ground. The user regains that Trap item.
Consumes 5SP each cast.
_
[Lv 1] : Operating time: 600 sec

Id: (125)

Talkie Box
Talkie Box
MAX Lv: 1
Skill Requirement: Remove Trap 1,
Shockwave Trap 1
Skill Form: Hidden TrapActive
Type: Installation

Target: G1 cell on ground
Description: Sets a trap which will last for 600
seconds and will display a prepared message
for the person who triggers it.
Each cast requires 1 Trap and 10 SP.



Item
Spoiler


Id: (9109)

Sweet Drops Egg
An egg in which a Sweet Drops Pet rests. Can be hatched by using [Pet Incubator]

If intimacy is above Neutral during the event,
When equipped with Costume Sweets Bongbong, EXP gain from monsters +3%.

(Effect will be removed after the Event period ends.)

If intimacy is
Loyal after the event, EXP gain from monsters +1%.

Class : Monster Egg
====== auto-parsed ======
Itemclass : MonsterEgg

Id: (12731)

Turisus Runestone
It borrows the power of ancient giants through the rune stone, and increases power of the caster.
Increases 30 STR, adds 30% chance to deal 2.5 damage when normal melee physical attack´Ù.
When caster is a Rune Knight, increases physical damage that is based on ATK by 250%(Siege mode or PVP area by 125%).
(Rhydo Runestone : Cannot be applied to Crush Strike.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (24034)

Lucky Shadow Weapon
A costumGloves worn on the that can increase the ability of your Luck.
_
Item Effect(s) :
_
nd that wields a weapon, drawing out the wearer's latent potential.

LUK + 1.

Increase ATK+1, MATK+1 f refin each upgrade level
If refined to
is +7, or above,
LUK + 1 additionally.

If refined to +9, level is +9 or above,
LUK + 1 additionally
----------
[Set Effect]
_
[
.

Equip with
Lucky Shadow Armor + Weapon],
LUK + 1
_
----------
Summary of Effects :
_
If refine rate goes to + 10 both are worn together
1. Max HP+10 in combined level upgrade
(If +10 both , Max HP + 100)
_
2. Increase LUK +5
_
3. Increase ATK +10/MATK +10/HIT+10
_
4. Increase CRI+5
_
1 additionally.

Class : Costume Shadow
Equip Slotment
Location
: Weapon
Weight : 0
Required Level : 1
Job : All Jobs
====== auto-parsed ======
Itemclass : Shadow
Location : Weapon
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24035)

Power Shadow Earring
A costume that can increasesacred earring said to protect its wearer. Draws out the ability of your Strengthwearer's latent potential.
_
Item
Effect(s) :
_

STR + 1.

Increase Max HP+10 f refin each upgrade level
If refined to
is +7, or above,
STR + 1 additionally.

If refined to +9, level is +9 or above,
STR + 1 additionally
----------
[Set Effect]
_
[
.

Equip with
Power Shadow Earring + Pandent]Pendant,
STR + 1
_
----------
Summary of Effects :
_
If refine rate goes to + 10 both are worn together
1. Max HP+10 in combined level upgrade
(If +10 both , Max HP + 200)
_
2. Increase STR +5
_
3. Increase ATK +10
_
1 additionally.

Class : Costume Shadow
Equip Slot : Accessoryment
Location : Earring

Weight : 0
Required Level : 1
Job : All Jobs
====== auto-parsed ======
Itemclass : Shadow
Location : AccessoryRight
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24036)

Intelligent Shadow Pendant
A costume that can increasesacred pendant said to protect its wearer. Draws out the ability of your Intelligencewearer's latent potential.
_
Item
Effect(s) :
_

INT + 1.

Increase Max HP+10 f refin each upgrade level
If refined to +7,
is +7 or above,
INT + 1 additionally.

If refined to +9, level is +9 or above,
INT + 1 additionally
----------
[Set Effect]
_
[
.

Equip with
Intelligent Shadow Earring + Pendant],
INT + 1
_
----------
Summary of Effects :
_
If refine rate goes to + 10 both are worn together
1. Max HP+10 in combined level upgrade
(If +10 both , Max HP + 200)
_
2. Increase INT +5
_
3. Increase MATK +10
_
1 additionally.

Class : Costume Shadow
Equip Slot : Accessoryment
Location : Pendant

Weight : 0
Required Level : 1
Job : All Jobs
====== auto-parsed ======
Itemclass : Shadow
Location : AccessoryLeft
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24037)

Dexterous Shadow Armor
A costumermor that can increase be worn over other ability of your Dexterity.
_
Item E
rmor to provide additional defensive effect(s) :
_
DEX + 1
Increase Max HP+10 in each upgrade level
s. It can be used on its own, but its effects are limited.

DEX +1.

If refined to +7, level is +7 or above,
DEX + 1 additionally.

If refined to level is +9, or above,
DEX + 1 additionally
----------
[Set Effect]
_
[
.

Equip with
Dexterous Shadow Armor + Weapon],
DEX + 1
_
----------
Summary of Effects :
_
If refine rate goes to + 10 both are worn together
1. Max HP+10 in combined level upgrade
(If +10 both , Max HP + 100)
_
2. Increase DEX +5
_
3. Increase ATK +10/MATK +10/HIT+10
_
1 additionally.

Class : Costume Shadow
Equip Slotment
Location
: Armor
Weight : 0
Required Level : 1
Job : All Jobs
====== auto-parsed ======
Itemclass : Shadow
Location : Armor
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24038)

Vital Shadow Shoes
A costumeShoes that can increase the ability of your Strength.
_
Item E
be worn over footwear to provide additional effects. They can be used on their own, but their effect(s) :
_
s are limited.

VIT + 1.

Increase Max HP+10 f refin each upgrade level
If refined to +7,
is +7 or above,
VIT + 1 additionally.

If refined to level is +9, or above,
VIT + 1 additionally
----------
[Set Effect]
_
[
.

Equip with
Vital Shadow Shield + Shoes],
VIT + 1
_
----------
Summary of Effects :
_
If refine rate goes to + 10 both are worn together
1. Max HP+10 in combined level upgrade
(If +10 both , Max HP + 200)
_
2. Increase VIT +5
_
3. Increase DEF +10
1 additionally.

_
Class : Costume Shadow
Equip Slotment
Location
: Shoes
Weight : 0
Required Level : 1
Job : All Jobs
====== auto-parsed ======
Itemclass : Shadow
Location : Shoes
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24039)

Athletic Shadow Shield
A costumall shield that can be equipped oncrease the ability of your Agility.
_
Item E
rm to provide additional defensive effect(s) :
_
AGI + 1
Increase Max HP+10 in each upgrade level
s. It can be used on its own, but offers limited defense.

AGI +1.

If refined to +7, level is +7 or above,
AGI + 1 additionally.

If refined to +9, level is +9 or above,
AGI + 1 additionally
----------
[Set Effect]
_
[
.

Equip with
Athletic Shadow Shield + Shoes],
AGI + 1
_
----------
Summary of Effects :
_
If refine rate goes to + 10 both are worn together
1. Max HP+10 in combined level upgrade
(If +10 both , Max HP + 200)
_
2. Increase AGI +5
_
3. Increase FLEE +10
_
1 additionally.

Class : Costume Shadow
Equip Slotment
Location
: Shoesield
Weight : 0
Required Level : 1
Job : All Jobs
====== auto-parsed ======
Itemclass : Shadow
Location : Shield
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24040)

Lucky Shadow Armor
A costumermor that can increase ability of your Luck.
_
Item Effect(s) :
_
LUK + 1
Increase Max HP+10 in each upgrade level
Increase Atk+1 in e
be worn over other armor to provide additional defensivery 2 upgrade level
----------
[Set E
ffect]
_
[Lucky Shadow Armor + Weapon]
LUK + 1
_
----------
Summary of E
s. It can be used on its own, but its effects :
_
If refine rate goes to + 10 both are worn together
1. Max HP+10 in comb
are limited.

LUK +1.

For every 2 ref
ined level upgrade
(If +10 both , Max HP + 100)
_
2. Increase
s,
CRI +1 additionally.

Equip with Lucky Shadow Weapon,
LUK +5
_
3. Increase ATK +10/MATK +10/HIT+10
_
4. Increase CRI+5
_
1 additionally.

Class : Costume Shadow
Equip Slot : Weaponment
Location : Armor

Weight : 0
Required Level : 1
Job : All Jobs
====== auto-parsed ======
Itemclass : Shadow
Location : Armor
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24041)

Power Shadow Pendant
A costume that can increasesacred pendant said to protect its wearer. Draws out the ability of your Strengthwearer's latent potential.
_
Item
Effect(s) :
_

STR + 1
Increase Max HP+10
1.

For every ref
in each upgrade level
Increase Atk+1 in each upgrade level
----------
[Set Effect]
_
[
,
ATK +1 additionally.

Equip with
Power Shadow Earring + Pandent],
STR + 1
_
----------
Summary of Effects :
_
If refine rate goes to + 10 both are worn together
1. Max HP+10 in combined level upgrade
(If +10 both , Max HP + 200)
_
2. Increase STR +5
_
3. Increase ATK +10
_
1 additionally.

Class : Costume Shadow
Equip Slot : Shieldment
Location : Pendant

Weight : 0
Required Level : 1
Job : All Jobs
====== auto-parsed ======
Itemclass : Shadow
Location : AccessoryLeft
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24042)

Intelligent Shadow Earring
A sacred earring that is believesaid to protect its wearer.
It also d
Draws out the wearer's latent potential.
abilities.
INT +1.
MATK +1 per 1
For every
refine level.
INT
,
MATK
+1 when eadditionally.

E
quipped with Intelligent Shadow Pendant,
INT +1 additionally
.

Class : Costume Shadow
Equip Slot : Accessoryment
Location : Earring

Weight : 0
Required Level : 1
Job : All Jobs
====== auto-parsed ======
Itemclass : Shadow
Location : AccessoryRight
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24043)

Dexterous Shadow Weapon
A costumeGloves worn on the hand that can increasewields a weapon, drawing out the ability of your Dexteritywearer's latent potential.
_
Item
Effect(s) :
_

DEX + 1
Increase ATK+1 in each upgrade level
Increase MATK+1
1.

For every ref
in each upgrade level,
Increase HIT +1 in each upgrade level
----------
[Set Effect]
_
[
additionally.

Equip with
Dexterous Shadow Armor + Weapon],
DEX + 1
_
----------
Summary of Effects :
_
If refine rate goes to + 10 both are worn together
1. Max HP+10 in combined level upgrade
(If +10 both , Max HP + 100)
_
2. Increase DEX +5
_
3. Increase ATK +10/MATK +10/HIT+10
_
1 additionally.

Class : Costume Shadow
Equip Slotment
Location
: Weapon
Weight : 0
Required Level : 1
Job : All Jobs
====== auto-parsed ======
Itemclass : Shadow
Location : Weapon
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24044)

Vital Shadow Shield
A small shield wornthat can be equipped on the arm forto provide additional defensive effects. CIt can be equippused alone its own, but offers limithed defense bonus is low.
VIT + 1.
DEF +1 per 1
For every
refine level.
VIT
,
DEF
+ 1 when eadditionally.

E
quipped with Vital Shadow Shoes,
VIT +1 additionally
.

Class : Shadow GearEquipment
Location : Shield
Weight : 0
Required Level : 1
Job : All Jobs
====== auto-parsed ======
Itemclass : Shadow
Location : Shield
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24045)

Athletic Shadow Shoes
A costumeShoes that can increase the ability of your Agility.
_
Item E
be worn over footwear to provide additional effects. They can be used on their own, but their effect(s) :
_
s are limited.

AGI + 1
Increase Max HP+10
1.

For every ref
in each upgrade level
Increase Flee
,
FLEE
+ 1 in each upgrade level
----------
[Set Effect]
_
[
additionally.

Equip with
Athletic Shadow Shield + Shoes],
AGI + 1
_
----------
Summary of Effects :
_
If refine rate goes to + 10 both are worn together
1. Max HP+10 in combined level upgrade
(If +10 both , Max HP + 200)
_
2. Increase AGI +5
_
3. Increase FLEE +10
_
additionally.

Class : Costume Shadow
Equip Slotment
Location
: Shieldoes
Weight : 0
Required Level : 1
Job : All Jobs
====== auto-parsed ======
Itemclass : Shadow
Location : Shoes
Weight : 0
Required Level : 1
Job : AllJobs

Id: (31531)

Costume Lovely Heart Hat
Sweet hat full of love.
No matter who wears it, you will be able to show off your sweet charm to the surrounding you.

EXP gain from monsters +9%.

(This item will be removed after the Event period ends.)

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (410442)

Costume Forest Cat
This item cannot be traded with other accounts.

A costume prop so well made that you might mistake it for a real cat, a Norwegian Forest Cat doll.
It's characterized by its fluffy fur, which can withstand the cold, and its large body.

[Limited Time Options]
All Stats +5.
Damage to all size enemies +4%.
(Limited option will be deleted after February 5th maintenance.)

Class : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Job : AllJobs



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