Dia Posted September 25, 2025 Posted September 25, 2025 Added Achievement Spoiler Id: (129021) Glast Heim Challange Mode Glast Heim Challenge Mode Cleared Complete the Memorial Dungeon Score: 10 Title Spoiler Id: 1035: µ¥½º ½½·¹À̾î Id: 1036: ¾ðµ¥µå ½½·¹À̾î Id: 1037: ÅÍÆ² ½½·¹À̾î Id: 1038: µå¶óÀ̾îµå ½½·¹À̾î Id: 1039: ŸÀÓ ½½·¹À̾î Id: 1040: ·¹À̵帯 ½½·¹À̾î Id: 1041: Id: 1042: Id: 1043: ½ºÆ®¶ó¿ìÇÁ ½½·¹À̾î Id: 1044: ½ºÆÃ ½½·¹À̾î Id: 1045: Illusion Conqueror Id: 1046: Å· ¸ÞÀÌÄ¿ MonsterSize Spoiler 20573: 1 20580: 1 20813: 1 20846: 1 20847: 1 MonsterEffect Spoiler 20573: 1419 20580: 1003 20813: 1419 20846: 674 20847: 650 Card Spoiler Id: 4549 Illust: 강화마야퍼플카드 Prefix/Suffix: of Upper True Sight Id: 27381 Illust: C_Himel_Card Prefix/Suffix: of Fallen Angel Id: 27382 Illust: C_CorruptionRoot_Card Prefix/Suffix: of Creep Id: 27383 Illust: C_Amdarais_Card Prefix/Suffix: of Relax Id: 27384 Illust: C_White_Knight_Card Prefix/Suffix: Magical Knightage Id: 27385 Illust: C_Khaliz_Knight_Card Prefix/Suffix: Magical Knightage Id: 27386 Illust: C_Raydric_Card Prefix/Suffix: Exorcist's Id: 27387 Illust: C_Raydric_Archer_Card Prefix/Suffix: Undead Slayer's Id: 27388 Illust: C_Cursed_Butler Prefix/Suffix: Strong Recovery Item Spoiler Id: (1336) Guardian Knight Axe [2] The ceremonial axe used by the Glast Heim Guards. It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy. Indestructible. ATK +5%. For every refine level, Ranged physical damage +1%. If refine level is +9 or above, [Power Swing] and [Axe Boomerang] damage +20%. If refine level is +11 or above, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30, Has a chance to gain bonus ranged physical damage +10% addtionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Axe Attack : 210 Weight : 150 Weapon Level : 4 Required Level : 170 Jobs : Mechanic ====== auto-parsed ====== Itemclass : Axe Attack : 210 Weight : 150 Weapon Level : 4 Required Level : 170 Id: (1870) Royal Knuckle [2] The knuckle used by the monks of Glast Heim. It's an ordinary knuckle with no special features, but it's influenced by Himmelmez and has magical energy. Ranged physical damage +15%. For every refine level, ATK +4. If refine level is +9 or above, [Rampage Blast] damage +20%. If refine level is +11 or above, [Rampage Blast] Cooldown -1.0 second, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30 additionally, Has a chance to gain bonus ranged physical damage +10% addtionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Knuckle Attack : 190 Weight : 150 Weapon Level : 4 Required Level : 170 Jobs : Sura ====== auto-parsed ====== Itemclass : Claw Attack : 190 Weight : 150 Weapon Level : 4 Required Level : 170 Id: (2060) Royal Magician Staff [2] The magic staff used by the Wizards of Glast Heim. It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy. Indestructible. MATK +270, MATK +5%. For every refine level, MATK +5. If refine level is +9 or above, [Chain Lightning] and [Earth Strain] damage +20%. If refine level is +11 or above, magical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, MATK +30 additionally, Has a chance to gain bonus Wind and Earth property magical damage +10% additionally for 10 seconds when dealing magical damage. If total refine level of armor, garment and weapon are +30 or above, Magical damage to Holy and Undead property enemies +20%. Class : Two-Handed Staff Attack : 100 Weight : 150 Weapon Level : 4 Required Level : 170 Jobs : Warlock ====== auto-parsed ====== Itemclass : TwoHandedStaff Attack : 100 Weight : 150 Weapon Level : 4 Required Level : 170 Id: (7925) Powerful Dimensional Essence Essence that is said to have been created by refining substances from another dimension. It is not known who or how could do such a thing. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (13347) Royal Huuma Shuriken [2] Huuma Shuriken that was smuggled into Glast Heim Castle. It's an ordinary wind magic shuriken with no special features, but it has magical energy under the influence of Himmelmez. Indestructible. ranged physical damage +15%. For every refine level, ATK +4. If refine level is +9 or above, [Cross Slash] damage +20%. If refine level is +11 or above, [Cross Slash] Cooldown -2.0 seconds, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30 additionally, Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Huuma Shuriken Attack : 240 Weight : 150 Weapon Level : 4 Required Level : 170 Jobs : Ninja Classes ====== auto-parsed ====== Itemclass : Huuma Attack : 240 Weight : 150 Weapon Level : 4 Required Level : 170 Id: (18191) Guardian Knight Crossbow [2] Crossbow used by Glast Heim soldiers. It's an ordinary bow with no special features, but it's influenced by Himmelmez and has magical energy Ranged physical damage +15%. For every refine level, ATK +4. If refine level is +9 or above, [Triangle Shot] damage +20%. If refine level is +11 or above, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30 additionally, Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Bow Attack : 180 Weight : 150 Weapon Level : 4 Required Level : 170 Jobs : Shadow Chaser ====== auto-parsed ====== Itemclass : Bow Attack : 180 Weight : 150 Weapon Level : 4 Required Level : 170 Id: (18198) Guardian Knight Archer Bow [2] Elegant bow used by the soldiers of Glast Heim. It's an ordinary bow with no special features, but it's influenced by Himmelmez and has magical energy. Ranged physical damage +15%. For every refine level, ATK +4. If refine level is +9 or above, [Aimed Bolt] damage +25%, delay after skill -12%. If refine level is +11 or above, [Aimed Bolt] Cooldown -1.0 second, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30 additionally, Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Bow Attack : 190 Weight : 170 Weapon Level : 4 Required Level : 170 Jobs : Ranger ====== auto-parsed ====== Itemclass : Bow Attack : 190 Weight : 170 Weapon Level : 4 Required Level : 170 Id: (19472) Costume Circlet of Time A silver circlet that Himmelmez had. Purified by Hugin. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Location : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Id: (19474) Circlet of Time(Rune Knight) [1] A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For every 2 refine level, Max HP +250. For every 3 refine level, Max SP +2%, [Dragon's Breath] and [Dragon's Water Breath] damage +15%. For every 4 refine level, ranged physical damage +5%. If refine level is +11 or above, delay after skill -5%. Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Jobs : Rune Knight ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Id: (19475) Circlet of Time(Royal Guard) [1] A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For every 2 refine level, ATK +15. For every 3 refine level, increase ASPD(delay after attack -2%), [Vanishing Point] and [Cannon Spear] damage +15%. For every 4 refine level, ranged physical damage +5%. If refine level is +11 or above, ATK +5%. Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Jobs : Royal Guard ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Id: (19476) Circlet of Time(Mechanic) [1] A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For every 2 refine level, ATK +15. For every 3 refine level, increase ASPD(delay after attack -2%), [Arm Cannon] and [Knuckle Boost] damage +10%. For every 4 refine level, ranged physical damage +5%. If refine level is +11 or above, delay after skill -5%. Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Jobs : Mechanic ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Id: (19477) Circlet of Time(Genetic) [1] A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For every 2 refine level, ATK +15. For every 3 refine level, increase ASPD(delay after attack -2%), [Spore Explosion] and [Cart Tornado] damage +20%. For every 4 refine level, Physical damage to all size enemies +2%. If refine level is +11 or above, delay after skill -5%. Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Jobs : Genetic ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Id: (19478) Circlet of Time(Glt. Cross) [1] A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For every 2 refine level, ATK +15. For every 3 refine level, increase ASPD(delay after attack -2%), [Rolling Cutter] and [Counter Slash] damage +20%. For every 4 refine level, ATK +2%. If refine level is +11 or above, delay after skill -5%. Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Jobs : Guillotine Cross ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Id: (19479) Circlet of Time(Shadow Chaser) [1] A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For every 2 refine level, ATK +15. For every 3 refine level, increase ASPD(delay after attack -2%), [Fatal Menace] and [Feint Bomb] damage +30%. For every 4 refine level, ATK +2%. If refine level is +11 or above, delay after skill -5%. Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Jobs : Shadow Chaser ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Id: (19480) Circlet of Time(Archbishop) [1] A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For every 2 refine level, MATK +15. For every 3 refine level, variable cast time -3%, [Adoramus] damage +20%. For every 4 refine level, Holy property magical damage +7%. If refine level is +11 or above, MATK +5%. Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Jobs : Archbishop ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Id: (19481) Circlet of Time(Sura) [1] A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For every 2 refine level, ATK +15. For every 3 refine level, Max HP +2%, [Knuckle Arrow] damage +20%, [Tiger Cannon] damage +10%. For every 4 refine level, ranged physical damage +5%. If refine level is +11 or above, ATK +5%. Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Jobs : Sura ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Id: (19482) Circlet of Time(Warlock) [1] A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For every 2 refine level, MATK +15. For every 3 refine level, variable cast time -3%, [Chain Lightning] and [Jack Frost] damage +20%. For every 4 refine level, Wind and Water property magical damage +5%. If refine level is +11 or above, MATK +5%. Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Jobs : Warlock ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Id: (19483) Circlet of Time(Sorcerer) [1] A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For every 2 refine level, MATK +15. For every 3 refine level, variable cast time -3%, [Psychic Wave], [Diamond Dust] damage +20%. For every 4 refine level, Neutral and Water property magical damage +5%. If refine level is +11 or above, MATK +5%. Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Jobs : Sorcerer ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Id: (19484) Circlet of Time(Ranger) [1] A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For every 2 refine level, ATK +15. For every 3 refine level, Critical damage +5%, [Arrow Storm] and [Aimed Bolt] damage +20%. For every 4 refine level, ranged physical damage +5%. If refine level is +11 or above, [Arrow Storm] Cooldown -1.0 second. Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Jobs : Ranger ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Id: (19485) Circlet of Time(Wanderer&Maestro) [1] A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For every 2 refine level, MATK +15. For every 3 refine level, variable cast time -5%, [Reverberation] and [Metallic Sound] damage +20%. For every 4 refine level, Neutral property magical damage +7%. If refine level is +11 or above, MATK +5%. Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Jobs : Wanderer, Maestro ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Id: (19486) Circlet of Time(Star Emperor) [1] A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For every 2 refine level, ATK +15. For every 3 refine level, increase ASPD(delay after attack -2%), [Falling Star] damage +30%. For every 4 refine level, Physical damage to all size enemies +2%. If refine level is +11 or above, ATK +5%. Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Jobs : Star Emperor ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Id: (19487) Circlet of Time(Soul Reaper) [1] A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For every 2 refine level, MATK +15. For every 3 refine level, variable cast time -5%, [Curse Explosion] and [Eswhoo] damage +20%. For every 4 refine level, shadow property magical damage +7%. If refine level is +11 or above, MATK +5%. Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Jobs : Soul Reaper ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Id: (19488) Circlet of Time(Rebellion) [1] A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For every 2 refine level, ATK +15. For every 3 refine level, increase ASPD (delay after attack -2%), [Round Trip] and [Vanishing Buster] damage +20%. For every 4 refine level, ranged physical damage +5%. If refine level is +11 or above, delay after skill -5%. Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Jobs : Rebellion ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Id: (19489) Circlet of Time(Oboro) [1] A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For every 2 refine level, MATK +15. For every 3 refine level, increase ASPD (delay after attack -2%), [Wind Blade] and [Freezing Spear] damage +30%. For every 4 refine level, Wind and Water property magical damage +5%. If refine level is +11 or above, MATK +5%. Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Jobs : Kagerou, Oboro ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Id: (19490) Circlet of Time(Kagerou) [1] A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For every 2 refine level, ATK +15. For every 3 refine level, increase ASPD (delay after attack -2%), [Cross Slash] and [Kunai Explosion] damage +20%. For every 4 refine level, Physical damage to all size enemies +2%. If refine level is +11 or above, ATK +5%. Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Jobs : Kagerou, Oboro ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Id: (19491) Circlet of Time(Super Novice) [1] A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For every 2 refine level, ATK +10, MATK +10. For every 3 refine level, increase ASPD (delay after attack -4%), variable cast time -4%. For every 4 refine level, Critical damage 5%, all property magical damage +5%. If refine level is +11 or above, delay after skill -5%. Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Jobs : Super Novice ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Id: (19492) Circlet of Time(Summoner) [1] A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For every 2 refine level, ATK +15. For every 3 refine level, increase ASPD(delay after attack -2%). For every 3 refine level, [Catnip Meteor] and [Picky Peck] damage +20%. For every 4 refine level, ranged physical damage +5%, Neutral property magical damage +7%. If refine level is +11 or above, delay after skill -5%. Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Jobs : Summoner (Doram) ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 170 Id: (21055) Guardian Knight Claymore [2] The blunt two-handed sword used by the Raydric Knights. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ATK +5%. For every refine level, ATK +4. If refine level is +9 or above, CRI +5, Critical damage +25%. If refine level is +11 or above, Indestructible. Physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30 additionally, Has a chance to gain bonus critical damage +20% additionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Two-handed Sword Attack : 280 Weight : 400 Weapon Level : 4 Required Level : 170 Jobs : Rune Knight ====== auto-parsed ====== Itemclass : TwoHandedSword Attack : 280 Weight : 400 Weapon Level : 4 Required Level : 170 Id: (24566) Spore Bomb Shadow Armor An armor worn on top of normal armor for additional DEF. Can be equipped alone but needs a set to have any effect. [Spore Explosion] damage +5%. For every 2 refine level, [Spore Explosion] damage +2% additionally. Class : Shadow Equipment Location : Armor Weight : 0 Required Level : 99 Jobs : Genetic Classes ====== auto-parsed ====== Itemclass : Shadow Weight : 0 Required Level : 99 Id: (24567) Spore Bomb Shadow Shield A small shield worn on the arm for additional DEF. Can be equipped alone but needs a set to have any effect. Physical damage to all size enemies +3%. If refine level is +7 or above, physical damage to all size enemies +3% additionally, If refine level is +9 or above, physical damage to all size enemies +4% additionally. Equip with Spore Bomb Shadow (Armor and Shoes), [Spore Explosion] damage +(Total refine level)%. Equip with Genetic Shadow Weapon, DEF pierce to all race monsters +40% (except players), DEF pierce +(Total refine level of Spore Bomb Shadow Shield and Genetic Shadow Weapon)% additionally. Class : Shadow Equipment Location : Shield Weight : 0 Required Level : 99 Jobs : Genetic Classes ====== auto-parsed ====== Itemclass : Shadow Weight : 0 Required Level : 99 Id: (24568) Spore Bomb Shadow Shoes Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect. [Spore Explosion] Cooldown -0.2 seconds. For every 3 refine level, [Spore Explosion] Cooldown -0.1 second additionally. Class : Shadow Equipment Location : Shoes Weight : 0 Required Level : 99 Jobs : Genetic Classes ====== auto-parsed ====== Itemclass : Shadow Weight : 0 Required Level : 99 Id: (24604) Flare Dance Shadow Earring A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Max HP +5%. If refine level is +7 or above, Max HP +5% additionally. If refine level is +9 or above, Max HP +2000, Max SP +200, ranged physical damage +7%. Equip with Flare Dance Shadow (Pendant and Shoes), [Fire Dance] damage +(Half of the total refine level)%. Equip with Rebellion Shadow Armor, DEF pierce to all race monsters +40% (except players), DEF pierce +(Total refine level of Flare Dance Shadow Earring and Rebellion Shadow Armor)% additionally. Class : Shadow Equipment Location : Earring Weight : 0 Required Level : 99 Jobs : Gunslinger Classes ====== auto-parsed ====== Itemclass : Shadow Location : AccessoryRight Weight : 0 Required Level : 99 Id: (24605) Flare Dance Shadow Pendant A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. [Fire Dance] damage +5%. For every 2 refine level, [Fire Dance] damage +2% additionally. Class : Shadow Equipment Location : Pendant Weight : 0 Required Level : 99 Jobs : Gunslinger Classes ====== auto-parsed ====== Itemclass : Shadow Location : AccessoryRight Weight : 0 Required Level : 99 Id: (24606) Flare Dance Shadow Shoes Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect. Physical damage to all size enemies +5%. For every 2 refine level, Physical damage to all size enemies +1% additionally. Class : Shadow Equipment Location : Shoes Weight : 0 Required Level : 99 Jobs : Gunslinger Classes ====== auto-parsed ====== Itemclass : Shadow Weight : 0 Required Level : 99 Id: (24610) Shatter Buster Shadow Earring A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Max SP +5%. If refine level is +7 or above, ranged physical damage +7%. If refine level is +9 or above, [Vanishing Buster] SP consumption -15%. Equip with Shatter Buster Shadow (Pendant and Shoes), [Shattering Storm], [Vanishing Buster] damage +(Half of the total refine level)%. Equip with Rebellion Shadow Armor, DEF pierce to all race monsters +40% (except players), DEF pierce +(Total refine level of Shatter Buster Shadow Earring and Rebellion Shadow Armor)% additionally. Class : Shadow Equipment Location : Earring Weight : 0 Required Level : 99 Jobs : Gunslinger Classes ====== auto-parsed ====== Itemclass : Shadow Location : AccessoryRight Weight : 0 Required Level : 99 Id: (24611) Shatter Buster Shadow Pendant A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. [Shattering Storm] damage +5%. For every 2 refine level, [Shattering Storm] damage +2% additionally. Class : Shadow Equipment Location : Pendant Weight : 0 Required Level : 99 Jobs : Gunslinger Classes ====== auto-parsed ====== Itemclass : Shadow Location : AccessoryRight Weight : 0 Required Level : 99 Id: (24612) Shatter Buster Shadow Shoes Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect. [Vanishing Buster] damage +5%. For every 2 refine level, [Vanishing Buster] damage +2% additionally. Class : Shadow Equipment Location : Shoes Weight : 0 Required Level : 99 Jobs : Gunslinger Classes ====== auto-parsed ====== Itemclass : Shadow Weight : 0 Required Level : 99 Id: (24625) Cross Shuriken Shadow Earring A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Ranged physical damage +3%. If refine level is +7 or above, ranged physical damage +3% additionally. If refine level is +9 or above, [Cross Slash] SP consumption -10%. Equip with Cross Shuriken Shadow (Pendant and Shoes), [Swirling Petal] damage +(Half of the total refine level)%. Equip with Kagerou Shadow Armor, DEF pierce to all race monsters +40% (except players), DEF pierce +(Total refine level of Cross Shuriken Shadow Earring and Kagerou Shadow Armor)% additionally. Class : Shadow Equipment Location : Earring Weight : 0 Required Level : 99 Jobs : Ninja Classes ====== auto-parsed ====== Itemclass : Shadow Location : AccessoryRight Weight : 0 Required Level : 99 Id: (24626) Cross Shuriken Shadow Pendant A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. [Swirling Petal] damage +5%. For every 2 refine level, [Swirling Petal] damage +2% additionally. Class : Shadow Equipment Location : Pendant Weight : 0 Required Level : 99 Jobs : Ninja Classes ====== auto-parsed ====== Itemclass : Shadow Location : AccessoryRight Weight : 0 Required Level : 99 Id: (24627) Cross Shuriken Shadow Shoes Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect. [Cross Slash] damage +5%. For every 2 refine level, [Cross Slash] damage +2% additionally. Class : Shadow Equipment Location : Shoes Weight : 0 Required Level : 99 Jobs : Ninja Classes ====== auto-parsed ====== Itemclass : Shadow Weight : 0 Required Level : 99 Id: (24631) Wind Spear Petal Shadow Earring A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. [Flaming Petals], [Freezing Spear], [Wind Blade] damage +3%. If refine level is +7 or above, [Flaming Petals], [Freezing Spear], [Wind Blade] damage +3% additionally. If refine level is +9 or above, [Flaming Petals], [Freezing Spear], [Wind Blade] damage +4% additionally. Equip with Wind Spear Petal Shadow (Pendant and Shoes), [Flaming Petals], [Freezing Spear], [Wind Blade] damage +(Half of the total refine level)%. Equip with Oboro Shadow Armor, MDEF pierce to all race monsters +40% (except players), MDEF pierce +(Total refine level of Wind Spear Petal Shadow Earring and Oboro Shadow Armor)% additionally. Class : Shadow Equipment Location : Earring Weight : 0 Required Level : 99 Jobs : Ninja Classes ====== auto-parsed ====== Itemclass : Shadow Location : AccessoryRight Weight : 0 Required Level : 99 Id: (24632) Wind Spear Petal Shadow Pendant A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Max SP +2%. For every 2 refine level, Max SP +1% additionally. Class : Shadow Equipment Location : Pendant Weight : 0 Required Level : 99 Jobs : Ninja Classes ====== auto-parsed ====== Itemclass : Shadow Location : AccessoryRight Weight : 0 Required Level : 99 Id: (24633) Wind Spear Petal Shadow Shoes Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect. Magical damage to all size enemies +5%. For every 2 refine level, Magical damage to all size enemies +1% additionally. Class : Shadow Equipment Location : Shoes Weight : 0 Required Level : 99 Jobs : Ninja Classes ====== auto-parsed ====== Itemclass : Shadow Weight : 0 Required Level : 99 Id: (24640) Catnip Shadow Weapon A glove that can draw the wearer's potential ability. [CN Meteor] damage +5%. If refine level is +7 or above, [CN Meteor] damage +5% additionally. If refine level is +9 or above, variable cast time -5%. Equip with Catnip Shadow (Shield and Armor), [CN Meteor] damage +(Total refine level)%. Equip with Doram Magical Shadow Shoes, MDEF pierce to all race monsters +40% (except players), MDEF pierce +(Total refine level of Catnip Shadow Weapon and Doram Magical Shadow Shoes)% additionally. Class : Shadow Equipment Location : Weapon Weight : 0 Required Level : 99 Jobs : Summoner (Doram) ====== auto-parsed ====== Itemclass : Shadow Weight : 0 Required Level : 99 Id: (24641) Catnip Shadow Shield A small shield worn on the arm for additional DEF. Can be equipped alone but needs a set to have any effect. [Nyang Grass] Cooldown -4.0 seconds. For every 2 refine level, [CN Meteor] damage +3%. Class : Shadow Equipment Location : Shield Weight : 0 Required Level : 99 Jobs : Summoner (Doram) ====== auto-parsed ====== Itemclass : Shadow Weight : 0 Required Level : 99 Id: (24642) Catnip Shadow Armor An armor worn on top of normal armor for additional DEF. Can be equipped alone but needs a set to have any effect. Magical damage to all size enemies +5%. For every 2 refine level, magical damage to all size enemies +1% additionally. Class : Shadow Equipment Location : Armor Weight : 0 Required Level : 99 Jobs : Summoner (Doram) ====== auto-parsed ====== Itemclass : Shadow Weight : 0 Required Level : 99 Id: (25864) Sealed Circlet of Time Circlet crafted with ore and jewels generated in the nick of time. It has no special effect, but it would be useful to someone who knows the value. Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (25865) Temporal Gemstone A gem stone that has been distorted by time and has mysterious magic. I think it would be difficult to do it normally. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25866) Temporal Spell A substance that distorts with time and emits mysterious magic. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25867) Temporal Fragment A piece of matter distorted in time and releasing mysterious magic. It has been destroyed and its magical power has faded. Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (26165) Royal Cleric Staff [2] The ceremonial staff used by the priests of Glast Heim. It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy. Indestructible. MATK +170, MATK +5%. For every refine level, MATK +4. If refine level is +9 or above, [Adoramus] damage +20%. If refine level is +11 or above, magical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, MATK +30 additionally, Has a chance to gain bonus Holy property magical damage +10% additionally for 10 seconds when dealing magical damage. If total refine level of armor, garment and weapon are +30 or above, Magical damage to Holy and Undead property enemies +20%. Class : One-Handed Staff Attack : 100 Weight : 100 Weapon Level : 4 Required Level : 170 Jobs : Archbishop ====== auto-parsed ====== Attack : 100 Weight : 100 Weapon Level : 4 Required Level : 170 Id: (26166) Royal Magician Wand [2] A magic wand used by Glast Heim mages. It's an ordinary staff with no special features, but it's influenced by Himmelmez and has magical energy. Indestructible. MATK +180, Fire property magical damage +5%. For every refine level, MATK +4. If refine level is +9 or above, [Hell Inferno] and [Crimson Rock] damage +20%. If refine level is +11 or above, magical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, MATK +30 additionally, Has a chance to gain bonus Fire and Shadow property magical damage +10% additionally for 10 seconds when dealing magical damage. If total refine level of armor, garment and weapon are +30 or above, Magical damage to Holy and Undead property enemies +20%. Class : Staff Attack : 80 Weight : 80 Weapon Level : 4 Required Level : 170 Jobs : Warlock ====== auto-parsed ====== Itemclass : Staff Attack : 80 Weight : 80 Weapon Level : 4 Required Level : 170 Id: (26172) Royal Foxtail [2] Mysterious foxtail found in Glast Heim Castle. It's an ordinary foxtail with no special features, but it's influenced by Himmelmez and has magical energy. Indestructible. MATK +350, MATK +5%. For every refine level, ATK +4, MATK +4. If refine level is +9 or above, [Catnip Meteor] and [Picky Peck] damage +20%. If refine level is +11 or above, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30, MATK +30 additionally, Has a chance to gain bonus ranged physical damage +10% for 10 seconds when dealing physical damage, Has a chance to gain bonus MATK +10% additionally for 10 seconds when dealing magical damage. If total refine level of armor, garment and weapon are +30 or above, Physical and magical damage to Holy and Undead property enemies +20%. Class : Staff Attack : 275 Weight : 120 Weapon Level : 4 Required Level : 170 Jobs : Summoner (Doram) ====== auto-parsed ====== Itemclass : Staff Attack : 275 Weight : 120 Weapon Level : 4 Required Level : 170 Id: (26216) Royal Whip [2] Dancing whip used by Glast Heim dancers. It's an ordinary whip with nothing special, but it has magical energy under the influence of Himmelmez. Indestructible. MATK +180. Neutral property magical damage +10%. For every refine level, MATK +4 additionally. If refine level is +9 or above, [Reverberation], [Metallic Sound] damage +20%, [Metallic Sound] Cooldown -1.0 second. If refine level is +11 or above, [Metallic Sound] Cooldown -1.0 seconds additionally, magical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, MATK +30 additionally, Has a chance to gain bonus Neutral property magical damage additionally +10% for 10 seconds when dealing magical damage. If total refine level of armor, garment and weapon are +30 or above, Magical damage to Holy and Undead property enemies +20%. Class : Whip Attack : 100 Weight : 100 Weapon Level : 4 Required Level : 170 Jobs : Wanderer ====== auto-parsed ====== Itemclass : Whip Attack : 100 Weight : 100 Weapon Level : 4 Required Level : 170 Id: (27381) Phantom of Himmelmez Card Holy and Neutral property magical damage +100%. Resistance against all property attack -30%. Class : Card Location : Garment Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Garment Weight : 1 Id: (27382) Prime Corruption Root Card ATK +30, MATK +30. Equip with Realized Corruption Root Card, Fire and Neutral magical damage +30%. Class : Card Location : Garment Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Garment Weight : 1 Id: (27383) Phantom of Amdarais Card Max HP +10%, Max SP +5%. Equip with Amdarais Card, Physical damage to all class enemies +5% additionally, MATK +5%. Equip with Realized Amdarais Card, Physical damage to all class enemies +10% additionally, MATK +10%. Class : Card Location : Shoes Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (27384) Mutating White Knight Card MATK +15. Magical damage to Medium and Large enemies +20%. Equip with Mutating Khalitzburg Card, Physical and magical damage taken from Medium and Large enemies -5% additionally. Class : Card Location : Weapon Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (27385) Mutating Khalitzburg Card MDEF +10. Physical and magical damage taken from Medium and Large enemies -25%. Equip with Mutating White Knight Card, Physical and magical damage taken from Medium and Large enemies -5% additionally. Magical damage to Medium and Large enemies +5%. Class : Card Location : Shield Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shield Weight : 1 Id: (27386) Cursed Raydric Card Physical damage to Undead property enemies +5%. Equip with Cursed Raydric Archer Card, Physical damage to Undead property +5% additionally. Class : Card Location : Accessory(Left) Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27387) Cursed Raydric Archer Card Physical damage to Demon monsters +5%. Equip with Cursed Raydric Card, Physical damage to Demon monsters +5% additionally. Class : Card Location : Accessory(Right) Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27388) Cursed Butler Card HP recovery rate +30%. Equip with Zombie Card, Max HP +15%. Class : Card Location : Accessory Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (28046) Royal Katar [2] A beautiful Katar used for decoration in Glast Heim. It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy. ATK +5%. For every refine level, ATK +5. If refine level is +9 or above, [Rolling Cutter], [Cross Ripper Slasher] damage +20%. If refine level is +11 or above, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30 additionally, Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Katar Attack : 200 Weight : 150 Weapon Level : 4 Required Level : 170 Jobs : Guillotine Cross ====== auto-parsed ====== Itemclass : Katar Attack : 200 Weight : 150 Weapon Level : 4 Required Level : 170 Id: (28141) Guardian Knight Battle Axe [2] Huge two-handed axe used by the Guards of Glast Heim. It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy. Indestructible. ATK +5%. Physical and magical damage taken from medium and large size enemies -10%. For every refine level, ranged physical damage +1%. If refine level is +9 or above, [Axe Tornado] and [Lava Flow] damage +20%, [Axe Tornado] Cooldown -1.0 second. If refine level is +11 or above, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30, Has a chance to gain bonus ranged physical damage additionally +10% for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Two-handed Axe Attack : 270 Weight : 500 Weapon Level : 4 Required Level : 170 Jobs : Mechanic ====== auto-parsed ====== Itemclass : TwoHandedAxe Attack : 270 Weight : 500 Weapon Level : 4 Required Level : 170 Id: (28636) Royal Sage Book [2] A magic book used by Glast Heim scholars. It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy. Indestructible. MATK +170. Wind and Water property magical damage +5%. For every refine level, MATK +4. If refine level is +9 or above, [Varetyr Spear], [Diamond Dust] damage +20%. If refine level is +11 or above, magical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, MATK +30 additionally, Has a chance to gain bonus Water and Wind property magical damage +10% additionally for 10 seconds when dealing magical damage. If total refine level of armor, garment and weapon are +30 or above, Magical damage to Holy and Undead property enemies +20%. Class : Book Attack : 90 Weight : 100 Weapon Level : 4 Required Level : 170 Jobs : Sorcerer ====== auto-parsed ====== Itemclass : Book Attack : 90 Weight : 100 Weapon Level : 4 Required Level : 170 Id: (28774) Royal Gladius(R) [2] Dagger for self-defense used by the nobility of Glast Heim. It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy. ATK +5%. Equip with Royal Gladius(L), For every 2 refine level of the total refine level of both weapons, ATK +7. If the total refine level is +18 or above, [Cross Impact] and [Counter Slash] damage +20%. If the total refine level is +22 or above, physical damage to Undead and Angel race monsters +30%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30 additionally, Has a chance to gain bonus ATK +10% additionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and both weapons are +40 or above, Physical damage to Holy and Undead property enemies +20%. Class : Dagger Attack : 200 Weight : 150 Weapon Level : 4 Required Level : 170 Jobs : Guillotine Cross ====== auto-parsed ====== Itemclass : Dagger Attack : 200 Weight : 150 Weapon Level : 4 Required Level : 170 Id: (28775) Royal Gladius(L) [3] Dagger for self-defense used by the nobility of Glast Heim. It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy. It does not seem to have basic abilities, but it is said that its original power is revealed when equipped with Royal Gradius(R). Class : Dagger Attack : 100 Weight : 100 Weapon Level : 4 Required Level : 170 Jobs : Guillotine Cross ====== auto-parsed ====== Itemclass : Dagger Attack : 100 Weight : 100 Weapon Level : 4 Required Level : 170 Id: (28776) Royal Magician Dagger [2] A dagger used for self-defense by the wizards of Glast Heim. It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy. MATK +170, MATK +5%. For every refine level, MATK +4 additionally. If refine level is +9 or above, Fire and Neutral property magical damage +15%. If refine level is +11 or above, magical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, MATK +30 additionally, Has a chance to gain bonus Fire Neutral property magical damage +10% additionally for 10 seconds when dealing magical damage. If total refine level of armor, garment and weapon are +30 or above, Magical damage to Holy and Undead property enemies +20%. Class : Dagger Attack : 200 Weight : 150 Weapon Level : 4 Required Level : 170 Jobs : Shadow Chaser ====== auto-parsed ====== Itemclass : Dagger Attack : 200 Weight : 150 Weapon Level : 4 Required Level : 170 Id: (29672) Temporal Jewel (STR) Lv.1 For every 2 refine level of headgear, ATK +2. For every 2 refine level of headgear, HIT +3. For every 5 refine level of headgear, ATK +1%. Id: (29673) Temporal Jewel (STR) Lv.2 For every 2 refine level of headgear, ATK +4. For every 2 refine level of headgear, HIT +5. For every 5 refine level of headgear, ATK +2%. Id: (29674) Temporal Jewel (STR) Lv.3 For every 2 refine level of headgear, ATK +7. For every 2 refine level of headgear, HIT +7. For every 5 refine level of headgear, ATK +3%. Id: (29675) Temporal Jewel (AGI) Lv.1 For every 2 refine level of headgear, increase ASPD(delay after attack -1%). For every 2 refine level of headgear, FLEE +4. For every 5 refine level of headgear, ASPD +1. Id: (29676) Temporal Jewel (AGI) Lv.2 For every 2 refine level of headgear, increase ASPD(delay after attack -3%). For every 2 refine level of headgear, FLEE +5. For every 5 refine level of headgear, ASPD +1. Id: (29677) Temporal Jewel (AGI) Lv.3 For every 2 refine level of headgear, increase ASPD(delay after attack -5%). For every 2 refine level of headgear, FLEE +7. For every 5 refine level of headgear, ASPD +1. Id: (29678) Temporal Jewel (VIT) Lv.1 For every 2 refine level of headgear, DEF +5. For every 2 refine level of headgear, Max HP +200. For every 5 refine level of headgear, Max HP +1%. Id: (29679) Temporal Jewel (VIT) Lv.2 For every 2 refine level of headgear, DEF +7. For every 2 refine level of headgear, Max HP +300. For every 5 refine level of headgear, Max HP +2%. Id: (29680) Temporal Jewel (VIT) Lv.3 For every 2 refine level of headgear, DEF +10. For every 2 refine level of headgear, Max HP +500. For every 5 refine level of headgear, Max HP +3%. Id: (29681) Temporal Jewel (INT) Lv.1 For every 2 refine level of headgear, Healing Rate +1%. For every 2 refine level of headgear, MATK +2. For every 5 refine level of headgear, MATK +1%. Id: (29682) Temporal Jewel (INT) Lv.2 For every 2 refine level of headgear, Healing Rate +3%. For every 2 refine level of headgear, MATK +4. For every 5 refine level of headgear, MATK +2%. Id: (29683) Temporal Jewel (INT) Lv.3 For every 2 refine level of headgear, Healing Rate +5%. For every 2 refine level of headgear, MATK +7. For every 5 refine level of headgear, MATK +3%. Id: (29684) Temporal Jewel (DEX) Lv.1 For every 2 refine level of headgear, Bow Damage +1%. For every 2 refine level of headgear, HIT +2. For every 5 refine level of headgear, ATK +1%. Id: (29685) Temporal Jewel (DEX) Lv.2 For every 2 refine level of headgear, Bow Damage +2%. For every 2 refine level of headgear, HIT +5. For every 5 refine level of headgear, ATK +2%. Id: (29686) Temporal Jewel (DEX) Lv.3 For every 2 refine level of headgear, Bow Damage +3%. For every 2 refine level of headgear, HIT +7. For every 5 refine level of headgear, ATK +3%. Id: (29687) Temporal Jewel (LUK) Lv.1 For every 2 refine level of headgear, Critical damage +2%. For every 2 refine level of headgear, CRI +1. For every 5 refine level of headgear, ATK +1%. Id: (29688) Temporal Jewel (LUK) Lv.2 For every 2 refine level of headgear, Critical damage +4%. For every 2 refine level of headgear, CRI +2. For every 5 refine level of headgear, ATK +2%. Id: (29689) Temporal Jewel (LUK) Lv.3 For every 2 refine level of headgear, Critical damage +6%. For every 2 refine level of headgear, CRI +3. For every 5 refine level of headgear, ATK +3%. Id: (32027) Guardian Knight Spear [2] Heavy one-handed spear held by the White Knights. It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy. For every refine level, ranged physical damage +1%. If refine level is +9 or above, [Vanishing Point] damage +20%. If refine level is +11 or above, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30, Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Spear Attack : 205 Weight : 400 Weapon Level : 4 Required Level : 170 Jobs : Royal Guard ====== auto-parsed ====== Itemclass : Spear Attack : 205 Weight : 400 Weapon Level : 4 Required Level : 170 Id: (32111) Royal Cello [2] A musical instrument used by the Glast Heim military bands. It's an ordinary instrument with no special features, but it's influenced by Himmelmez and has magical energy. Indestructible. MATK +180. Neutral property magical damage +10%. For every refine level, MATK +4. If refine level is +9 or above, [Reverberation], [Metallic Sound] damage +20%, [Metallic Sound] Cooldown -1.0 second. If refine level is +11 or above, [Metallic Sound] Cooldown -1.0 second additionally, magical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, MATK +30 additionally, Has a chance to gain bonus Neutral property magical damage +10% additionally for 10 seconds when dealing magical damage. If total refine level of armor, garment and weapon are +30 or above, Magical damage to Holy and Undead property enemies +20%. Class : Instrument Attack : 90 Weight : 100 Weapon Level : 4 Required Level : 170 Jobs : Maestro ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 90 Weight : 100 Weapon Level : 4 Required Level : 170 Id: (32219) Astraea Ring [1] The ring is said to have been worn by a noble being from a distant land. All Stats +1. Able to use Lv.3 [Suffragium]. Physical and magical damage to Boss monster +5%. Equip with High Priest Card, Disables the autocast [Assumptio] effect. Apply Ghost property to the armor. Physical and magical damage to Boss monster +20% additionally. Equip with Astraea Shoes, Delay after skill -5%, Max HP +8%, Max SP +8%. Class : Accessory Defense : 0 Weight : 10 Required Level : 100 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Accessory Defense : 0 Weight : 10 Required Level : 100 Job : AllJobs Id: (32296) Crystal Blade Necklace [1] A crystallized mass of magical power formed by mental strength, made into a necklace for easy carrying. Physical damage to all class enemies +10%. Enable to use Lv.2 [Aura Blade]. Physical damage to Fire, Water, Holy, Ghost, and Neutral property enemies +30% when using [Aura Blade] for 10 seconds. Class : Accessory Defense : 0 Weight : 50 Required Level : 100 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Accessory Defense : 0 Weight : 50 Required Level : 100 Job : AllJobs Id: (32304) Royal Revolver [2] The gun that was smuggled into Glastheim Castle. It's an ordinary pistol with no special features, but it's influenced by Himmelmez and has magical energy. Ranged physical damage +15%. For every refine level, ATK +4. If refine level is +9 or above, [Fire Dance] damage +20%. If refine level is +11 or above, [Heat Barrel] Cooldown -5.0 seconds, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30 additionally, Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Pistol Attack : 150 Weight : 70 Weapon Level : 4 Required Level : 170 Jobs : Rebellion ====== auto-parsed ====== Itemclass : Pistol Attack : 150 Weight : 70 Weapon Level : 4 Required Level : 170 Id: (32353) Guardian Knight Jewel Sword [2] The ceremonial sword used by the Glast Heim Guards. It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy. MATK +180. For every refine level, Max HP +1%, [Grand Cross] damage +2%. If refine level is +9 or above, [Shield Press] damage +20%. If refine level is +11 or above, physical and magical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, Has a chance to gain bonus ATK +7%, MATK +7% for 10 seconds when dealing physical and magical damage. If total refine level of armor, garment and weapon are +30 or above, Physical and magical damage to Holy and Undead property enemies +20%. Class : Sword Attack : 130 Weight : 400 Weapon Level : 4 Required Level : 170 Jobs : Royal Guard ====== auto-parsed ====== Itemclass : Sword Attack : 130 Weight : 400 Weapon Level : 4 Required Level : 170 Id: (32401) Royal Pillar [2] A thick iron club used for decoration in Glast Heim. It is an ordinary pillar with no special features, but it has magical energy under the influence of Himmelmez. Indestructible. ATK +5%. For every refine level, ranged physical damage +1%. If refine level is +9 or above, [Arm Cannon] and [Knuckle Boost] damage +20%. If refine level is +11 or above, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30 additionally, Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Mace Attack : 220 Weight : 500 Weapon Level : 4 Required Level : 170 Jobs : Mechanic ====== auto-parsed ====== Itemclass : Mace Attack : 220 Weight : 500 Weapon Level : 4 Required Level : 170 Id: (32402) Royal Syringe [2] Experimental syringe used in Glast Heim Laboratories. It was made to heal people, but it has magical energy under the influence of Himmelmez. Indestructible. ATK +5%. For every refine level, ranged physical damage +1%. If refine level is +9 or above, [Cart Cannon] and [Spore Explosion] damage +20%. If refine level is +11 or above, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30, Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Mace Attack : 210 Weight : 150 Weapon Level : 4 Required Level : 170 Jobs : Genetic ====== auto-parsed ====== Itemclass : Mace Attack : 210 Weight : 150 Weapon Level : 4 Required Level : 170 Id: (32403) Guardian Alchemy Staff [2] Crafting staff used by Glasth Heim researchers. It was a beautiful shape, but it has magical energy under the influence of Himmelmez. Indestructible. ATK +5%. For every refine level, ATK +4. If refine level is +9 or above, [Crazy Vines] damage +30%, [Crazy Vines] Cooldown -1.0 second. If refine level is +11 or above, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30 additionally, Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Mace Attack : 200 Weight : 150 Weapon Level : 4 Required Level : 170 Jobs : Genetic ====== auto-parsed ====== Itemclass : Mace Attack : 200 Weight : 150 Weapon Level : 4 Required Level : 170 Id: (100065) Spell Book(Storm Gust) Essential Spell Book for Warlock Skill Reading Spell Book. You can elicit magical powers just by reading the text in this book. Water property magic, Storm Gust is written in a magical language. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100066) Spell Book(Lord of Vermilion) Essential Spell Book for Warlock Skill Reading Spell Book. You can elicit magical powers just by reading the text in this book. Wind property magic, Lord of Vermilion is written in a magical language. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100067) Spell Book(Meteor Storm) Essential Spell Book for Warlock Skill Reading Spell Book. You can elicit magical powers just by reading the text in this book. Fire property magic, Meteor Storm is written in a magical language. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100068) Spell Book(Drain Life) Essential Spell Book for Warlock Skill Reading Spell Book. You can elicit magical powers just by reading the text in this book. Neutral property magic, Drain Life is written in a magical language. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100069) Spell Book(Jack Frost) Essential Spell Book for Warlock Skill Reading Spell Book. You can elicit magical powers just by reading the text in this book. Water property magic, Jack Frost is written in a magical language. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100070) Spell Book(Earth Strain) Essential Spell Book for Warlock Skill Reading Spell Book. You can elicit magical powers just by reading the text in this book. Earth property magic, Earth Strain is written in a magical language. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100071) Spell Book(Crimson Rock) Essential Spell Book for Warlock Skill Reading Spell Book. You can elicit magical powers just by reading the text in this book. Fire property magic, Crimson Rock is written in a magical language. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100072) Spell Book(Chain Lightning) Essential Spell Book for Warlock Skill Reading Spell Book. You can elicit magical powers just by reading the text in this book. Wind property magic, Chain Lightning is written in a magical language. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100073) Spell Book(Comet) Essential Spell Book for Warlock Skill Reading Spell Book. You can elicit magical powers just by reading the text in this book. Neutral property magic, Comet is written in a magical language. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100074) Spell Book(Tetra Vortex) Essential Spell Book for Warlock Skill Reading Spell Book. You can elicit magical powers just by reading the text in this book. 4 propertiesmagic, Tetra Vortex is written in a magical language. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (105460) Spore Bomb Shadow Cube Open to receive a random Spore Bomb Shadow for Genetic. [Obtainable Item] Spore Bomb Shadow Shield Spore Bomb Shadow Shoes Spore Bomb Shadow Armor Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (105461) Catnip Shadow Cube Open to receive a random Catnip Shadow for Summoner. [Obtainable Item] Catnip Shadow Shield Catnip Shadow Armor Catnip Shadow Weapon Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (105462) Flare Dance Shadow Cube Open to receive a random Flare Dance Shadow for Rebellion. [Obtainable Item] Flare Dance Shadow Shoes Flare Dance Shadow Earring Flare Dance Shadow Pendant Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (105463) Shatter Buster Shadow Cube Open to receive a random Shatter Buster Shadow for Rebellion. [Obtainable Item] Shatter Buster Shadow Shoes Shatter Buster Shadow Earring Shatter Buster Shadow Pendant Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (105464) Cross Shuriken Shadow Cube Open to receive a random Cross Shuriken Shadow for Kagerou. [Obtainable Item] Cross Shuriken Shadow Shoes Cross Shuriken Shadow Earring Cross Shuriken Shadow Pendant Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (105465) Wind Spear Petal Shadow Cube Open to receive a random Wind Spear Petal Shadow for Oboro. [Obtainable Item] Wind Spear Petal Shadow Shoes Wind Spear Petal Shadow Earring Wind Spear Petal Shadow Pendant Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (105466) Sanctishell Egg A divine vessel imbued with celestial energy. Said to be blessed by the heavens, it radiates purity and peace. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (400075) Astraea Helm [1] The helm is said to have been worn by a noble being from a distant land. Max HP +5%. If refine level is +7 or above, Max HP +5% additionally. If refine level is +9 or above, physical and magical damage taken from all property enemies -5%. If refine level is +10 or above, physical and magical damage taken from all size enemies -5%. If refine level is +11 or above, physical and magical damage taken from all class enemies -5%. If refine level is +12 or above, physical and magical damage taken from all race enemies -5%. Equip with Astraea Shoes, Fixed cast time -0.5 seconds, Perfect Dodge +10. Equip with Astraea Armor, When receiving physical attack, has a 5% chance to activate Muscle Fool, Healing rate +20% when using Heal skills. When unequipped, drain 300 SP. Equip with Astraea Manteau, damage taken from ranged physical attack -15%, Resistance against all property attack +5%. Equip with Astraea Ring, All Stats +3, Delay after skill -7%. Equip together with all of the above mentioned items, If total refine level is +48 or above, and equipped by Archbishop class, enable to use Lv.1 [Energy Coat]. Class : Headgear Defense : 20 Location : Upper Weight : 20 Required Level : 100 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 20 Location : Upper Weight : 20 Required Level : 100 Job : AllJobs Id: (400476) Jitterbug Beret [1] A beret inspired from a monster called Jitterbug. Wearing this beret will make anyone able to play any kind of instruments. Indestructible. For every 2 refine level, MATK +15, ATK +15. If refine level is +7 or above, Neutral property magical damage +15% additionally. If refine level is +9 or above, ranged physical damage +15%. If refine level is +11 or above, physical and magical damage to Small and Medium size enemies +15%, fixed cast time -0.2 seconds. Equip with Whistle, ATK +4%, MATK +4%. Equip with Bow Of Storm, [Severe Rainstorm] SP consumption -10%, For every 2 refine level of weapon, [Severe Rainstorm] damage +5%. Equip with Gigantic Bow, [Arrow Storm] Cooldown -1.5 seconds, For every 2 refine level of weapon, increase ASPD(delay after attack -3%). Equip with Floral Mic of Aigu or Ukulele of Newoz, Variable cast time -25%. For every 2 refine level of weapon, [Arrow Vulcan] damage +7%. Equip with Gymnastics Ribbon or Contrabass, [Metallic Sound] Cooldown -2.0 seconds. For every 2 refine level of weapon, [Metallic Sound] damage +7%. Class : Headgear Defense : 0 Location : Upper Weight : 40 Required Level : 130 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Upper Weight : 40 Required Level : 130 Job : AllJobs Id: (410000) Thundering Drum An ancient drum once belonged to a Thunder God. It is said that whenever the drum is played, you can hear the sound of a dragon roaring in the distance. Physical damage to Normal enemies and Guardian monsters +2%, Physical damage to Boss monsters +4%. If pure STR is 90 or above, physical damage to Normal enemies and Guardian monsters +1% additionally, physical damage to Boss monsters +2% additionally. If pure STR is 125 or above, physical damage to Normal enemies and Guardian monsters +2% additionally, physical damage to Boss monsters +4% additionally. Equip with Constellation of Stars, DEF pierce to all race enemies +50%. Class : Headgear Defense : 0 Location : Middle Weight : 30 Required Level : 100 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Middle Weight : 30 Required Level : 100 Job : AllJobs Id: (420600) Constellation of Stars There are countless starts in the universe. The universe is vast, and I am small. Enable to use Lv.1 [Greed]. Equipped by Blacksmith, Mastersmith or Mechanic Class, Restores 5 SP when defeating monsters with melee or ranged physical attack. Class : Headgear Defense : 0 Location : Lower Weight : 30 Required Level : 40 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Lower Weight : 30 Required Level : 40 Job : AllJobs Id: (460129) Aegis of the Divinities [1] Absorb evils and convert them into divinities. The aegis is impenetrable and implacable! Healing Rate +15% when using Heal skills. For every refine level, Healing Rate +2%. If refine level is +9 or above, delay after skill -10%, enable to use Lv.5 [Heal]. If refine level is +10 or above, delay after skill -10% additionally, Immune to Stone Curse and Bleeding. Class : Shield Defense : 150 Weight : 120 Required Level : 99 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Shield Defense : 150 Weight : 120 Required Level : 99 Job : AllJobs Id: (490319) Y.S.F.Ring [1] The ring equipped by the test subjects of the Ymir Project. VIT +20. Max HP +15%. Ranged physical damage +10%. Perfect HIT +15%. Damage taken from Players -3%. [Hundred Spear] Cooldown -1.0 second. For every 2 Base Level, [Dragon's Breath] and [Dragon's Water Breath] damage +1%, [Hundred Spear] damage +3%. Class : Accessory(Left) Defense : 0 Weight : 10 Required Level : 100 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 100 Job : AllJobs Quest Spoiler Id: 11684 Jakk's strange eyes Info: Jakk, who looks sad, wants to learn how to become friends with Meow from Jakk south of Niflheim. Talk to Jakk south of Niflheim. Quickinfo: Talk to Jakk in South of Niflheim Id: 11685 Jakk's strange eyes Info: Jakk's cat is said to have followed Wiz. Talk to Wiz on the left path. Quickinfo: Talk to Wiz Id: 11686 Jakk's strange eyes Info: If you want to hear the story about Meow, get him 2 Skeleton Bone. Quickinfo: Get 2 Skeleton Bone Id: 11687 Jakk's strange eyes Info: Wiz, who received 1 Skeleton Bone, tells you to give the remaining Skeleton Bone to Jakk south of Niflheim. Quickinfo: Talk to Jakk in South of Niflheim Id: 11688 Jakk's strange eyes Info: I didn't get any useful information. Unfortunately, let's go back to Sad Looking Jakk. Quickinfo: Talk to Sad Looking Jakk Id: 11689 Jakk's strange eyes Info: Let's catch 10 Running Jakk and bring 5 Pumpkin Decoration and 5 Dry White Stem. Quickinfo: Talk to Sad Looking Jakk Id: 11690 Jakk's strange eyes - Standby Info: Let's talk to Jakk again tomorrow. Quickinfo: Reset at 04:00 Id: 11691 Jakk's strange eyes Info: Let's catch 10 Running Jakk and bring 5 Pumpkin Decorations and Dry White Stem. Quickinfo: Talk to Sad Looking Jakk Id: 11692 Jakk's strange eyes Info: Let's catch 10 Running Jakk and bring 5 Pumpkin Decoration and Dry White Stem. Quickinfo: Talk to Sad Looking Jakk Id: 11693 Jakk's strange eyes Info: Let's catch 10 Running Jakk and bring 5 Pumpkin Decoration and 5 Dry White Stem. Quickinfo: Talk to Sad Looking Jakk Id: 11694 Jakk's strange eyes Info: Let's catch 10 Running Jakk and bring 5 Pumpkin Decoration and 5 Dry White Stem. Quickinfo: Talk to Sad Looking Jakk Id: 11695 Jakk's strange eyes Info: Let's catch 10 Running Jakk and bring 5 Pumpkin Decorations and 5 Dry White Stem. Quickinfo: Talk to Sad Looking Jakk Id: 12493 Aftereffects of the challenge Info: Once entered, you cannot re-challenge the Glastheim Challenge Mode before 3 days have passed. Quickinfo: Reset in 3 days at 4 AM Id: 12494 Explanation complete Info: Did you hear about the distorted dimension from Oscar? Quickinfo: Cannot listen again Id: 12495 Risky challenge Info: You are the only one who can stop the tainted dimension from tainting this World. Quickinfo: Dimensional Contamination Purification Id: 12501 Eliminate Phantom in Glastheim Info: Eliminate at least one of two Phantoms in Glast Heim You can complete this quest even if you eliminate just one of them Quickinfo: Eliminate Phantom Amdarais Id: 12502 Eliminate Phantom in Glastheim Info: Eliminate at least one of two Phantoms in Glast Heim You can complete this quest even if you eliminate just one of them Quickinfo: Eliminate Phantom Himmelmez Changed LapineUpgradeBox Spoiler Shadow_Refine_Hammer NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: False NeedSourceString: Shadow Item Target items15280 S_CriticalHit_Armor 24018 S_Physical_Earring 24019 S_Physical_Weapon 24020 S_Physical_Pendant 24021 S_Magical_Earring 24022 S_Magical_Weapon 24023 S_Magical_Pendant 24024 S_Breezy_Armor 24025 S_Champion_Shoes 24026 S_Athena_Shield 24027 S_Immune_Armor 24028 S_Hard_Armor 24029 S_Ancient_Armor 24030 S_Critical_Armor 24031 S_Kingbird_Weapon 24032 S_Cri_Hit_Weapon 24033 S_Healing_Weapon 24034 S_Lucky_Weapon 24035 S_Power_Earring 24036 S_Int_Pendant 24037 S_Dexterous_Armor 24038 S_Vital_Shoes 24039 S_Athletic_Shield 24040 S_Lucky_Armor 24041 S_Power_Pendant 24042 S_Int_Earring 24043 S_Dexterous_Weapon 24044 S_Vital_Shield 24045 S_Athletic_Shoes 24046 S_Resist_Spell_Pendant 24047 S_Rapid_Pendant 24048 S_Caster_Pendant 24049 S_Hard_Earring 24050 S_Wise_Earring 24051 S_Athena_Earring 24052 S_Cranial_Shield 24053 S_Safeguard_Shield 24054 S_Brutal_Shield 24055 S_Gargantua_Shield 24056 S_Homers_Shield 24057 S_Dragoon_Shield 24058 S_Satanic_Shield 24059 S_Flameguard_Shield 24060 S_Requiem_Shield 24061 S_Cadi_Shield 24062 S_Bloody_Shoes 24063 S_Liberation_Shoes 24064 S_Chemical_Shoes 24065 S_Clamorous_Shoes 24066 S_Insecticide_Shoes 24067 S_Fisher_Shoes 24068 S_Seraphim_Shoes 24069 S_Beholder_Shoes 24070 S_Divine_Shoes 24071 S_Dragoon_Shoes 24072 S_Big_Armor 24073 S_Medium_Armor 24074 S_Small_Armor 24075 S_Big_Weapon 24076 S_Medium_Weapon 24077 S_Small_Weapon 24078 S_Spiritual_Weapon 24079 S_Spiritual_Earring 24080 S_Spiritual_Pendent 24081 S_Malicious_Armor 24082 S_Malicious_Shoes 24083 S_Malicious_Shield 24084 S_Gemstone_Armor 24085 S_Gemstone_Shoes 24086 S_Gemstone_Shield 24087 S_Gemstone_Weapon 24088 S_Gemstone_Earring 24089 S_Gemstone_Pendent 24090 S_Stability_Shield 24091 S_Plasterer's_Armor 24092 S_Plasterer's_Shoes 24093 S_Insomniac_Armor 24094 S_Insomniac_Shoes 24095 S_Peerless_Armor 24096 S_Peerless_Shoes 24097 S_Adurate_Armor 24098 S_Adurate_Shoes 24099 Unfreez_Weapon_S 24100 Unfreeze_Earing_S 24101 Unfreeze_Pendent_S 24102 Vitality_Earing_S 24103 Vitality_Pendant_S 24104 S_Neutral_Weapon 24105 S_Neutral_Earring 24106 S_Neutral_Pendent 24107 S_Curse_Lift_Earring 24108 S_Curse_Lift_Pendent 24109 S_Caster_earring 24110 S_Caster_Weapon 24111 S_Spell_Flow_Shoes 24112 S_Spell_Flow_Armor 24113 S_Spell_Flow_Shield 24117 S_Greed_Weapon 24120 S_Heal_Armor 24129 S_Hiding_Weapon 24132 S_Cloaking_Armor 24144 S_Steal_Armor 24150 S_Infinity_Earring 24151 S_Infinity_Pendant 24152 S_Solid_Weapon 24153 S_Solid_Earring 24154 S_Immortal_Armor 24155 S_Immortal_Pendant 24156 S_Executioner_Weapon 24157 S_Exorcist_Weapon 24158 S_Hunting_Weapon 24159 S_Insect_Net_Weapon 24160 S_Fishing_Weapon 24161 S_Dragon_Killer_Weapon 24162 S_Corrupt_Weapon 24163 S_Vibration_Weapon 24164 S_Holy_Water_Weapon 24165 S_Scissors_Weapon 24166 S_Penetration_Earring 24167 S_Penetration_Pendent 24168 S_Tempest_Earring 24169 S_Tempest_Pendent 24170 S_M_Executioner_Weapon 24171 S_M_Exorcist_Weapon 24172 S_M_Hunting_Weapon 24173 S_M_Insect_Net_Weapon 24174 S_M_Fishing_Weapon 24175 S_M_Dragon_K_Weapon 24176 S_M_Corrupt_Weapon 24177 S_M_Vibration_Weapon 24178 S_M_Holy_Water_Weapon 24179 S_M_Scissors_Weapon 24180 S_Bearers_Armor 24181 S_Bearers_Shoes 24182 S_Bearers_Shield 24183 S_Bearers_Weapon 24184 S_Bearers_Earring 24185 S_Bearers_Pendent 24186 S_Basis_Armor 24187 S_Hallowed_Armor 24188 S_Saharic_Armor 24189 S_Underneath_Armor 24190 S_Flam_Armor 24191 S_Windy_Armor 24192 S_Envenom_Armor 24193 S_Damned_Armor 24194 S_Geist_Armor 24195 S_Divine_Armor 24196 S_Hasty_Shoes 24197 S_Hasty_Armor 24198 S_Basis_Shield 24199 S_Hallowed_Shield 24200 S_Saharic_Shield 24201 S_Underneath_Shield 24202 S_Flam_Shield 24203 S_Windy_Shield 24204 S_Envenom_Shield 24205 S_Damned_Shield 24206 S_Geist_Shield 24207 S_Divine_Shield 24208 S_Expert_Shoes 24209 S_Expert_Shield 24210 S_Beginner_Shoes 24211 S_Beginner_Shield 24212 S_Rookie_Shoes 24213 S_Rookie_Shield 24214 S_Advanced_Shoes 24215 S_Advanced_Shield 24216 S_Attack_Armor 24217 S_Blitz_Earring 24218 S_Blitz_Pendent 24219 S_ColdBolt_Armor 24220 S_FireBolt_Armor 24221 S_LightingBolt_Armor 24222 S_EarthSpike_Armor 24224 S_Force_Weapon 24225 S_Force_Earring 24226 S_Force_Pendant 24228 S_Spirit_Weapon 24229 S_Spirit_Earring 24230 S_Spirit_Pendant 24231 S_Blitz_Shoes 24232 S_Blitz_Shield 24234 S_Titan_Earring 24235 S_Titan_Pendant 24236 S_Boned_Earring 24237 S_Boned_Pendant 24238 S_Gigantic_Earring 24239 S_Gigantic_Pendant 24240 S_Caster_Shoes 24241 S_Caster_Shield 24242 S_Caster_Armor 24243 S_Reload_Shoes 24244 S_Reload_Shield 24245 S_Reload_Armor 24246 S_Swordman_earring 24247 S_Merchant_earring 24248 S_Acolyte_earring 24249 S_Magician_earring 24250 S_Swordman_Pendant 24251 S_Merchant_Pendant 24252 S_Acolyte_Pendant 24253 S_Thief_Pendant 24254 S_Magician_Pendant 24255 S_Archer_Pendant 24256 S_Knight_Shoes 24257 S_Crusader_Shoes 24258 S_Blacksmith_Shoes 24259 S_Alchemist_Shoes 24260 S_Priest_Shoes 24261 S_Monk_Shoes 24262 S_Assassin_Shoes 24263 S_Rogue_Shoes 24264 S_Wizard_Shoes 24265 S_Sage_Shoes 24266 S_Hunter_Shoes 24267 S_Bard_Shoes 24268 S_Dancer_Shoes 24269 S_Knight_Armor 24270 S_Crusader_Armor 24271 S_Blacksmith_Armor 24272 S_Alchemist_Armor 24273 S_Priest_Armor 24274 S_Monk_Armor 24275 S_Assassin_Armor 24276 S_Rogue_Armor 24277 S_Wizard_Armor 24278 S_Sage_Armor 24279 S_Hunter_Armor 24280 S_Bard_Armor 24281 S_Dancer_Armor 24282 S_SuperNovice_Weapon 24283 S_Gunslinger_Weapon 24284 S_Taekwon_Weapon 24285 S_Ninja_Weapon 24286 S_DoramMagical_Weapon 24287 S_DoramPhysical_Weapon 24288 S_Runeknight_Weapon 24289 S_Royalguard_Weapon 24290 S_Mechanic_weapon 24291 S_Genetic_Weapon 24292 S_Archbishop_Weapon 24293 S_Sura_weapon 24294 S_Guillotine_Weapon 24295 S_Shadowchaser_Weapon 24296 S_Warlock_Weapon 24297 S_Sorcerer_Weapon 24298 S_Ranger_Weapon 24299 S_Minstrel_Weapon 24300 S_Wanderer_Weapon 24301 S_Runeknight_Shield 24302 S_Royalguard_Shield 24303 S_Mechanic_Shield 24304 S_Genetic_Shield 24305 S_Archbishop_Shield 24306 S_Sura_Shield 24307 S_Guillotine_Shield 24308 S_Shadowchaser_Shield 24309 S_Warlock_Shield 24310 S_Sorcerer_Shield 24311 S_Ranger_Shield 24312 S_Minstrel_Shield 24313 S_Wanderer_Shield 24314 S_Ninja_Shield 24315 S_Taekwon_Shield 24316 S_DoramPhysical_Shield 24317 S_DoramMagical_Shield 24318 S_SuperNovice_Shield 24319 S_Gunslinger_Shield 24321 S2_Bearers_Pendent 24322 S2_Gemstone_Earring 24324 S2_Spiritual_Weapon 24325 S2_Malicious_Armor 24331 S2_Reload_Armor 24332 S_Critical_Shield 24333 S_Critical_Shoes 24334 S_MagicCompose_Armor 24335 S2_Gemstone_Weapon 24336 S2_Gemstone_Shield 24337 S2_Bearers_Armor 24338 S2_Bearers_Shoes 24339 S_AllMighty_Earring 24340 S_AllMighty_Pendant 24341 S_AllRace_Shoes 24342 S_AllRace_Shield 24343 S_Blitz_Weapon 24344 S_Blitz_Armor 24345 S_Tempest_Shield 24346 S_Tempest_Shoes 24347 S_M_ExeHoly_Armor 24348 S_M_ExoCorrupt_Armor 24349 S_M_DragonVib_Armor 24350 S_M_SciHunting_Armor 24351 S_M_FishInsect_Armor 24352 S2_Plasterer's_Armor 24353 S2_Insomniac_Shoes 24354 S2_Peerless_Armor 24355 S2_Adurate_Shoes 24356 Unfreez_Weapon_S2 24357 Vitality_Earing_S2 24358 S2_Neutral_Weapon 24359 S2_Curse_Lift_Pendent 24360 S_Tension_Weapon 24361 S_Tension_Earring 24362 S_Tension_Pendent 24363 S_Elegant_Weapon 24364 S_Elegant_Earring 24365 S_Elegant_Pendent 24366 S_Healing_Shield 24367 S_Healing_Shoes 24368 S_Restore_Earring 24369 S_Restore_Pendent 24370 S_MortalBlow_Weapon 24371 S_MortalBlow_Earring 24372 S_MortalBlow_Pendent 24373 S_Penetration_Shoes 24374 S_Penetration_Shield 24375 S_ExeHoly_Armor 24376 S_ExoCorrupt_Armor 24377 S_DragonVib_Armor 24378 S_SciHunting_Armor 24379 S_FishInsect_Armor 24380 Sentimental_Weapone_S 24381 Sentimental_Earring_S 24382 Sentimental_Pendant_S 24383 Enchanting_Weapone_S 24384 Enchanting_Earring_S 24385 Enchanting_Pendant_S 24386 S_Infinity_Weapon 24393 S_Physical_Shoes 24394 S_Physical_Shield 24395 S_Physical_Armor 24396 S_Magical_Shoes 24397 S_Magical_Shield 24398 S_Magical_Armor 24399 S_ImmunedAthena_Shield 24400 S_HardChamption_Shoes 24401 S_KingbirdAncient_Armor 24402 S_Rebellion_Armor 24403 S_Kagerou_Armor 24404 S_Oboro_Armor 24405 S_Rebellion_Shoes 24406 S_Kagerou_Shoes 24407 S_Oboro_Shoes 24408 S_DoramPhysical_Armor 24409 S_DoramPhysical_Shoes 24410 S_DoramMagical_Armor 24411 S_DoramMagical_Shoes 24412 S_Star_Emperor_Armor 24413 S_Star_Emperor_Shoes 24414 S_Soul_Reaper_Armor 24415 S_Soul_Reaper_Shoes 24423 S_Tempest_Weapon 24424 S_Tempest_Armor 24425 S_PerfectSize_Weapon 24426 S_PerfectSize_Armor 24427 S_M_Exo_Co_Weapon 24428 S_M_Viv_Dr_Weapon 24429 S_M_Sci_Hu_Weapon 24430 S_M_Fis_In_Weapon 24431 S_M_Exe_Ho_Weapon 24432 S_Penetration_Weapon 24433 S_Penetration_Armor 24434 S_Exe_Ho_Weapon 24435 S_Fis_In_Weapon 24436 S_Sci_Hu_Weapon 24437 S_Viv_Dr_Weapon 24438 S_Exo_Co_Weapon 24439 S_Hasty_Weapon 24440 S_Sonic_Armor 24441 S_Sonic_Shield 24442 S_Sonic_Shoes 24443 S_Ignition_Weapon 24444 S_Ignition_Pendant 24445 S_Ignition_Earing 24446 S_W_Breath_Armor 24447 S_W_Breath_Shield 24448 S_W_Breath_Shoes 24449 S_F_Breath_Weapon 24450 S_F_Breath_Pendant 24451 S_F_Breath_Earing 24452 S_Cluster_Armor 24453 S_Cluster_Shield 24454 S_Cluster_Shoes 24455 S_Aimed_Weapon 24456 S_Aimed_Pendant 24457 S_Aimed_Earing 24458 S_Arrow_Armor 24459 S_Arrow_Shield 24460 S_Arrow_Shoes 24461 S_Shooting_Weapon 24462 S_Shooting_Pendant 24463 S_Shooting_Earing 24464 S_Tornado_Armor 24465 S_Tornado_Shield 24466 S_Tornado_Shoes 24467 S_Boomerang_Weapon 24468 S_Boomerang_Pendant 24469 S_Boomerang_Earing 24470 S_Vulcan_Armor 24471 S_Vulcan_Shield 24472 S_Vulcan_Shoes 24473 S_Arms_Weapon 24474 S_Arms_Pendant 24475 S_Arms_Earing 24476 S_Rampage_Armor 24477 S_Rampage_Shield 24478 S_Rampage_Shoes 24479 S_Skynetblow_Weapon 24480 S_Skynetblow_Pendant 24481 S_Skynetblow_Earing 24482 S_Knucklearrow_Armor 24483 S_Knucklearrow_Shield 24484 S_Knucklearrow_Shoes 24485 S_TigerCannon_Weapon 24486 S_Tigercannon_Pendant 24487 S_Tigercannon_Earing 24488 S_Duplelight_Armor 24489 S_Duplelight_Shield 24490 S_Duplelight_Shoes 24491 S_Adoramus_Weapon 24492 S_Adoramus_Pendant 24493 S_Adoramus_Earing 24494 S_Judex_Armor 24495 S_Judex_Shield 24496 S_Judex_Shoes 24497 S_Magnus_Weapon 24498 S_Magnus_Pendant 24499 S_Magnus_Earing 24500 S_Rainstorm_Armor 24501 S_Rainstorm_Shield 24502 S_Rainstorm_Shoes 24503 S_Arrowvulcan_Weapon 24504 S_Arrowvulcan_Pendant 24505 S_Arrowvulcan_Earing 24506 S_Metalic_Armor 24507 S_Metalic_Shield 24508 S_Metalic_Shoes 24509 S_Reverberation_Weapon 24510 S_Reverberation_Pendant 24511 S_Reverberation_Earing 24512 S_Jack_Armor 24513 S_Jack_Shield 24514 S_Jack_Shoes 24515 S_Strain_Weapon 24516 S_Strain_Pendant 24517 S_Strain_Earing 24518 S_Crimson_Armor 24519 S_Crimson_Shield 24520 S_Crimson_Shoes 24521 S_Chain_Weapon 24522 S_Chain_Pendant 24523 S_Chain_Earing 24524 S_Triangle_Armor 24525 S_Triangle_Shield 24526 S_Triangle_Shoes 24527 S_Shadowspell_Weapon 24528 S_Shadowspell_Pendant 24529 S_Shadowspell_Earing 24530 S_Menace_Armor 24531 S_Menace_Shield 24532 S_Menace_Shoes 24533 S_Paint_Weapon 24534 S_Paint_Pendant 24535 S_Paint_Earing 24536 S_Rolling_Armor 24537 S_Rolling_Shield 24538 S_Rolling_Shoes 24539 S_Katar_Weapon 24540 S_Katar_Pendant 24541 S_Katar_Earing 24542 S_Slash_Armor 24543 S_Slash_Shield 24544 S_Slash_Shoes 24545 S_Ripper_Weapon 24546 S_Ripper_Pendant 24547 S_Ripper_Earing 24548 S_Dust_Armor 24549 S_Dust_Shield 24550 S_Dust_Shoes 24551 S_Grave_Weapon 24552 S_Grave_Pendant 24553 S_Grave_Earing 24554 S_Psychic_Armor 24555 S_Psychic_Shield 24556 S_Psychic_Shoes 24557 S_Varetyr_Weapon 24558 S_Varetyr_Pendant 24559 S_Varetyr_Earing 24560 S_Cart_Tornado_Armor 24561 S_Cart_Tornado_Shield 24562 S_Cart_Tornado_Shoes 24563 S_Cannon_Cart_Weapon 24564 S_Cannon_Cart_Pendant 24565 S_Cannon_Cart_Earing 24569 S_Crazy_Weapon 24570 S_Crazy_Pendant 24571 S_Crazy_Earing 24572 S_Brand_Armor 24573 S_Brand_Shield 24574 S_Brand_Shoes 24578 S_Banish_Cannon_Armor 24579 S_Banish_Cannon_Shield 24580 S_Banish_Cannon_Shoes 24581 S_Genesis_Weapon 24582 S_Genesis_Pendant 24583 S_Genesis_Earing 24601 S_Tail_Dragon_Weapon 24602 S_Tail_Dragon_Shield 24603 S_Tail_Dragon_Armor 24607 S_God_Hammer_Weapon 24608 S_God_Hammer_Shield 24609 S_God_Hammer_Armor 24613 S_Trip_Weapon 24614 S_Trip_Shield 24615 S_Trip_Armor 24622 S_Kunai_Weapon 24623 S_Kunai_Shield 24624 S_Kunai_Armor 24628 S_Kamaenraku_Weapon 24629 S_Kamaenraku_Shield 24630 S_Kamaenraku_Armor 24634 S_Pickyrush_Weapon 24635 S_Pickyrush_Shield 24636 S_Pickyrush_Armor 24637 S_SavageRabbit_Earing 24638 S_SavageRabbit_Pendant 24639 S_SavageRabbit_Shoes 24643 S_Silvervine_Earing 24644 S_Silvervine_Pendant 24645 S_Silvervine_Shoes 24646 S_Sunshine_Weapon 24647 S_Sunshine_Shield 24648 S_Sunshine_Armor 24649 S_Moonlight_Earring 24650 S_Moonlight_Pendant 24651 S_Moonlight_Shoes 24652 S_Stardust_Weapon 24653 S_Stardust_Shield 24654 S_Stardust_Armor 24655 S_S_Weapon 24656 S_S_Shield 24657 S_S_Armor 24658 S_Evilcurse_Earring 24659 S_Evilcurse_Pendant 24660 S_Evilcurse_Shoes 24661 S_FullPene_Earring 24662 S_FullPene_Pendant 24663 S_FullPene_Armor 24664 S_FullPene_Shoes 24665 S_FullTemp_Earring 24666 S_FullTemp_Shoes 24667 S_FullTemp_Armor 24668 S_FullTemp_Pendant 24669 S_Mammoth_Armor 24670 S_Mammoth_Shoes 24671 S_Mammoth_Pendant 24672 S_Mammoth_Earring 24673 S_Mammoth_Weapon 24674 S_Mammoth_Shield 24675 S_TrueGem_Armor 24676 S_TrueGem_Shoes 24677 S_TrueGem_Earring 24678 S_TrueGem_Pendant 24679 S_M_Mammoth_Armor 24680 S_M_Mammoth_Shoes 24681 S_M_Mammoth_Earring 24682 S_M_Mammoth_Pendant 24683 S_EXP_Shield 24685 S_Absorb_Shield 24686 S_Absorb_Weapon 24722 S_AutoSpell_Shield 24723 S_AutoSpell_Armor 24724 S_AutoSpell_Shoes 24725 S_AutoSpell_Weapon 24726 S_AutoSpell_Pendant 24727 S_AutoSpell_Earring 24728 S_M_AutoSpell_Armor 24729 S_M_AutoSpell_Shoes 24730 S_M_AutoSpell_Earring 24731 S_M_AutoSpell_Pendant 24734 S_Durable_Weapon 24735 S_Durable_Shield 24736 S_Clever_Weapon 24737 S_Clever_Shield 24738 S_CriticalHit_Weapon 24746 S_S_Reload_Shield 24747 S_SpellCaster_Armor 24748 S_SpellCaster_Shoes 24749 S_SpellCaster_Earring 24750 S_SpellCaster_Pendant 24770 S_EXP_Weapon 24889 S_Super_Magic_Armor_MSP 24890 S_Super_M_Shield_MSP 24891 S_Super_M_Shoes_MSP 24892 S_Gunslinger_Shield_MSP 24893 S_Gunslinger_Weapon_MSP 24900 Newbie_S_Wep_MSP 24901 New_S_Shield_MSP 24902 Newbie_S_Armor_MSP 24903 Newbie_S_Shoe_MSP 24904 Newbie_S_Ear_MSP 24905 Newbie_S_Pen_MSP 28391 S_Thief_earring 28392 S_Archer_earring 24566 S_Spore_Bomb_Armor 24567 S_Spore_Bomb_Shield 24568 S_Spore_Bomb_Shoes 24640 S_Catnip_Weapon 24641 S_Catnip_Shield 24642 S_Catnip_Armor 24625 S_Syuriken_Earing 24626 S_Syuriken_Pendant 24627 S_Syuriken_Shoes 24631 S_Huusouka_Earing 24632 S_Huusouka_Pendant 24633 S_Huusouka_Shoes 24604 S_Flare_Dance_Earing 24605 S_Flare_Dance_Pendant 24606 S_Flare_Dance_Shoes 24610 S_Shatter_Buster_Earing 24611 S_Shatter_B_Pendant 24612 S_Shatter_Buster_Shoes Shadow_Random_Mix NeedOptionNumMin: 0 NeedRefineMin: 7 NotSocketEnchantItem: True NeedSourceString: +7 Shadow Item Target items15280 S_CriticalHit_Armor 24018 S_Physical_Earring 24019 S_Physical_Weapon 24020 S_Physical_Pendant 24021 S_Magical_Earring 24022 S_Magical_Weapon 24023 S_Magical_Pendant 24024 S_Breezy_Armor 24025 S_Champion_Shoes 24026 S_Athena_Shield 24027 S_Immune_Armor 24028 S_Hard_Armor 24029 S_Ancient_Armor 24030 S_Critical_Armor 24031 S_Kingbird_Weapon 24032 S_Cri_Hit_Weapon 24033 S_Healing_Weapon 24034 S_Lucky_Weapon 24035 S_Power_Earring 24036 S_Int_Pendant 24037 S_Dexterous_Armor 24038 S_Vital_Shoes 24039 S_Athletic_Shield 24040 S_Lucky_Armor 24041 S_Power_Pendant 24042 S_Int_Earring 24043 S_Dexterous_Weapon 24044 S_Vital_Shield 24045 S_Athletic_Shoes 24046 S_Resist_Spell_Pendant 24047 S_Rapid_Pendant 24048 S_Caster_Pendant 24049 S_Hard_Earring 24050 S_Wise_Earring 24051 S_Athena_Earring 24052 S_Cranial_Shield 24053 S_Safeguard_Shield 24054 S_Brutal_Shield 24055 S_Gargantua_Shield 24056 S_Homers_Shield 24057 S_Dragoon_Shield 24058 S_Satanic_Shield 24059 S_Flameguard_Shield 24060 S_Requiem_Shield 24061 S_Cadi_Shield 24062 S_Bloody_Shoes 24063 S_Liberation_Shoes 24064 S_Chemical_Shoes 24065 S_Clamorous_Shoes 24066 S_Insecticide_Shoes 24067 S_Fisher_Shoes 24068 S_Seraphim_Shoes 24069 S_Beholder_Shoes 24070 S_Divine_Shoes 24071 S_Dragoon_Shoes 24072 S_Big_Armor 24073 S_Medium_Armor 24074 S_Small_Armor 24075 S_Big_Weapon 24076 S_Medium_Weapon 24077 S_Small_Weapon 24078 S_Spiritual_Weapon 24079 S_Spiritual_Earring 24080 S_Spiritual_Pendent 24081 S_Malicious_Armor 24082 S_Malicious_Shoes 24083 S_Malicious_Shield 24084 S_Gemstone_Armor 24085 S_Gemstone_Shoes 24086 S_Gemstone_Shield 24087 S_Gemstone_Weapon 24088 S_Gemstone_Earring 24089 S_Gemstone_Pendent 24090 S_Stability_Shield 24091 S_Plasterer's_Armor 24092 S_Plasterer's_Shoes 24093 S_Insomniac_Armor 24094 S_Insomniac_Shoes 24095 S_Peerless_Armor 24096 S_Peerless_Shoes 24097 S_Adurate_Armor 24098 S_Adurate_Shoes 24099 Unfreez_Weapon_S 24100 Unfreeze_Earing_S 24101 Unfreeze_Pendent_S 24102 Vitality_Earing_S 24103 Vitality_Pendant_S 24104 S_Neutral_Weapon 24105 S_Neutral_Earring 24106 S_Neutral_Pendent 24107 S_Curse_Lift_Earring 24108 S_Curse_Lift_Pendent 24109 S_Caster_earring 24110 S_Caster_Weapon 24111 S_Spell_Flow_Shoes 24112 S_Spell_Flow_Armor 24113 S_Spell_Flow_Shield 24117 S_Greed_Weapon 24120 S_Heal_Armor 24129 S_Hiding_Weapon 24132 S_Cloaking_Armor 24144 S_Steal_Armor 24150 S_Infinity_Earring 24151 S_Infinity_Pendant 24152 S_Solid_Weapon 24153 S_Solid_Earring 24154 S_Immortal_Armor 24155 S_Immortal_Pendant 24156 S_Executioner_Weapon 24157 S_Exorcist_Weapon 24158 S_Hunting_Weapon 24159 S_Insect_Net_Weapon 24160 S_Fishing_Weapon 24161 S_Dragon_Killer_Weapon 24162 S_Corrupt_Weapon 24163 S_Vibration_Weapon 24164 S_Holy_Water_Weapon 24165 S_Scissors_Weapon 24166 S_Penetration_Earring 24167 S_Penetration_Pendent 24168 S_Tempest_Earring 24169 S_Tempest_Pendent 24170 S_M_Executioner_Weapon 24171 S_M_Exorcist_Weapon 24172 S_M_Hunting_Weapon 24173 S_M_Insect_Net_Weapon 24174 S_M_Fishing_Weapon 24175 S_M_Dragon_K_Weapon 24176 S_M_Corrupt_Weapon 24177 S_M_Vibration_Weapon 24178 S_M_Holy_Water_Weapon 24179 S_M_Scissors_Weapon 24180 S_Bearers_Armor 24181 S_Bearers_Shoes 24182 S_Bearers_Shield 24183 S_Bearers_Weapon 24184 S_Bearers_Earring 24185 S_Bearers_Pendent 24186 S_Basis_Armor 24187 S_Hallowed_Armor 24188 S_Saharic_Armor 24189 S_Underneath_Armor 24190 S_Flam_Armor 24191 S_Windy_Armor 24192 S_Envenom_Armor 24193 S_Damned_Armor 24194 S_Geist_Armor 24195 S_Divine_Armor 24196 S_Hasty_Shoes 24197 S_Hasty_Armor 24198 S_Basis_Shield 24199 S_Hallowed_Shield 24200 S_Saharic_Shield 24201 S_Underneath_Shield 24202 S_Flam_Shield 24203 S_Windy_Shield 24204 S_Envenom_Shield 24205 S_Damned_Shield 24206 S_Geist_Shield 24207 S_Divine_Shield 24208 S_Expert_Shoes 24209 S_Expert_Shield 24210 S_Beginner_Shoes 24211 S_Beginner_Shield 24212 S_Rookie_Shoes 24213 S_Rookie_Shield 24214 S_Advanced_Shoes 24215 S_Advanced_Shield 24216 S_Attack_Armor 24217 S_Blitz_Earring 24218 S_Blitz_Pendent 24219 S_ColdBolt_Armor 24220 S_FireBolt_Armor 24221 S_LightingBolt_Armor 24222 S_EarthSpike_Armor 24224 S_Force_Weapon 24225 S_Force_Earring 24226 S_Force_Pendant 24228 S_Spirit_Weapon 24229 S_Spirit_Earring 24230 S_Spirit_Pendant 24231 S_Blitz_Shoes 24232 S_Blitz_Shield 24234 S_Titan_Earring 24235 S_Titan_Pendant 24236 S_Boned_Earring 24237 S_Boned_Pendant 24238 S_Gigantic_Earring 24239 S_Gigantic_Pendant 24240 S_Caster_Shoes 24241 S_Caster_Shield 24242 S_Caster_Armor 24243 S_Reload_Shoes 24244 S_Reload_Shield 24245 S_Reload_Armor 24321 S2_Bearers_Pendent 24322 S2_Gemstone_Earring 24324 S2_Spiritual_Weapon 24325 S2_Malicious_Armor 24331 S2_Reload_Armor 24332 S_Critical_Shield 24333 S_Critical_Shoes 24334 S_MagicCompose_Armor 24335 S2_Gemstone_Weapon 24336 S2_Gemstone_Shield 24337 S2_Bearers_Armor 24338 S2_Bearers_Shoes 24339 S_AllMighty_Earring 24340 S_AllMighty_Pendant 24341 S_AllRace_Shoes 24342 S_AllRace_Shield 24343 S_Blitz_Weapon 24344 S_Blitz_Armor 24345 S_Tempest_Shield 24346 S_Tempest_Shoes 24347 S_M_ExeHoly_Armor 24348 S_M_ExoCorrupt_Armor 24349 S_M_DragonVib_Armor 24350 S_M_SciHunting_Armor 24351 S_M_FishInsect_Armor 24352 S2_Plasterer's_Armor 24353 S2_Insomniac_Shoes 24354 S2_Peerless_Armor 24355 S2_Adurate_Shoes 24356 Unfreez_Weapon_S2 24357 Vitality_Earing_S2 24358 S2_Neutral_Weapon 24359 S2_Curse_Lift_Pendent 24360 S_Tension_Weapon 24361 S_Tension_Earring 24362 S_Tension_Pendent 24363 S_Elegant_Weapon 24364 S_Elegant_Earring 24365 S_Elegant_Pendent 24366 S_Healing_Shield 24367 S_Healing_Shoes 24368 S_Restore_Earring 24369 S_Restore_Pendent 24370 S_MortalBlow_Weapon 24371 S_MortalBlow_Earring 24372 S_MortalBlow_Pendent 24373 S_Penetration_Shoes 24374 S_Penetration_Shield 24375 S_ExeHoly_Armor 24376 S_ExoCorrupt_Armor 24377 S_DragonVib_Armor 24378 S_SciHunting_Armor 24379 S_FishInsect_Armor 24380 Sentimental_Weapone_S 24381 Sentimental_Earring_S 24382 Sentimental_Pendant_S 24383 Enchanting_Weapone_S 24384 Enchanting_Earring_S 24385 Enchanting_Pendant_S 24386 S_Infinity_Weapon 24393 S_Physical_Shoes 24394 S_Physical_Shield 24395 S_Physical_Armor 24396 S_Magical_Shoes 24397 S_Magical_Shield 24398 S_Magical_Armor 24399 S_ImmunedAthena_Shield 24400 S_HardChamption_Shoes 24401 S_KingbirdAncient_Armor 24423 S_Tempest_Weapon 24424 S_Tempest_Armor 24425 S_PerfectSize_Weapon 24426 S_PerfectSize_Armor 24427 S_M_Exo_Co_Weapon 24428 S_M_Viv_Dr_Weapon 24429 S_M_Sci_Hu_Weapon 24430 S_M_Fis_In_Weapon 24431 S_M_Exe_Ho_Weapon 24432 S_Penetration_Weapon 24433 S_Penetration_Armor 24434 S_Exe_Ho_Weapon 24435 S_Fis_In_Weapon 24436 S_Sci_Hu_Weapon 24437 S_Viv_Dr_Weapon 24438 S_Exo_Co_Weapon 24439 S_Hasty_Weapon 24440 S_Sonic_Armor 24441 S_Sonic_Shield 24442 S_Sonic_Shoes 24443 S_Ignition_Weapon 24444 S_Ignition_Pendant 24445 S_Ignition_Earing 24446 S_W_Breath_Armor 24447 S_W_Breath_Shield 24448 S_W_Breath_Shoes 24449 S_F_Breath_Weapon 24450 S_F_Breath_Pendant 24451 S_F_Breath_Earing 24452 S_Cluster_Armor 24453 S_Cluster_Shield 24454 S_Cluster_Shoes 24455 S_Aimed_Weapon 24456 S_Aimed_Pendant 24457 S_Aimed_Earing 24458 S_Arrow_Armor 24459 S_Arrow_Shield 24460 S_Arrow_Shoes 24461 S_Shooting_Weapon 24462 S_Shooting_Pendant 24463 S_Shooting_Earing 24464 S_Tornado_Armor 24465 S_Tornado_Shield 24466 S_Tornado_Shoes 24467 S_Boomerang_Weapon 24468 S_Boomerang_Pendant 24469 S_Boomerang_Earing 24470 S_Vulcan_Armor 24471 S_Vulcan_Shield 24472 S_Vulcan_Shoes 24473 S_Arms_Weapon 24474 S_Arms_Pendant 24475 S_Arms_Earing 24476 S_Rampage_Armor 24477 S_Rampage_Shield 24478 S_Rampage_Shoes 24479 S_Skynetblow_Weapon 24480 S_Skynetblow_Pendant 24481 S_Skynetblow_Earing 24482 S_Knucklearrow_Armor 24483 S_Knucklearrow_Shield 24484 S_Knucklearrow_Shoes 24485 S_TigerCannon_Weapon 24486 S_Tigercannon_Pendant 24487 S_Tigercannon_Earing 24488 S_Duplelight_Armor 24489 S_Duplelight_Shield 24490 S_Duplelight_Shoes 24491 S_Adoramus_Weapon 24492 S_Adoramus_Pendant 24493 S_Adoramus_Earing 24494 S_Judex_Armor 24495 S_Judex_Shield 24496 S_Judex_Shoes 24497 S_Magnus_Weapon 24498 S_Magnus_Pendant 24499 S_Magnus_Earing 24500 S_Rainstorm_Armor 24501 S_Rainstorm_Shield 24502 S_Rainstorm_Shoes 24503 S_Arrowvulcan_Weapon 24504 S_Arrowvulcan_Pendant 24505 S_Arrowvulcan_Earing 24506 S_Metalic_Armor 24507 S_Metalic_Shield 24508 S_Metalic_Shoes 24509 S_Reverberation_Weapon 24510 S_Reverberation_Pendant 24511 S_Reverberation_Earing 24512 S_Jack_Armor 24513 S_Jack_Shield 24514 S_Jack_Shoes 24515 S_Strain_Weapon 24516 S_Strain_Pendant 24517 S_Strain_Earing 24518 S_Crimson_Armor 24519 S_Crimson_Shield 24520 S_Crimson_Shoes 24521 S_Chain_Weapon 24522 S_Chain_Pendant 24523 S_Chain_Earing 24524 S_Triangle_Armor 24525 S_Triangle_Shield 24526 S_Triangle_Shoes 24527 S_Shadowspell_Weapon 24528 S_Shadowspell_Pendant 24529 S_Shadowspell_Earing 24530 S_Menace_Armor 24531 S_Menace_Shield 24532 S_Menace_Shoes 24533 S_Paint_Weapon 24534 S_Paint_Pendant 24535 S_Paint_Earing 24536 S_Rolling_Armor 24537 S_Rolling_Shield 24538 S_Rolling_Shoes 24539 S_Katar_Weapon 24540 S_Katar_Pendant 24541 S_Katar_Earing 24542 S_Slash_Armor 24543 S_Slash_Shield 24544 S_Slash_Shoes 24545 S_Ripper_Weapon 24546 S_Ripper_Pendant 24547 S_Ripper_Earing 24548 S_Dust_Armor 24549 S_Dust_Shield 24550 S_Dust_Shoes 24551 S_Grave_Weapon 24552 S_Grave_Pendant 24553 S_Grave_Earing 24554 S_Psychic_Armor 24555 S_Psychic_Shield 24556 S_Psychic_Shoes 24557 S_Varetyr_Weapon 24558 S_Varetyr_Pendant 24559 S_Varetyr_Earing 24560 S_Cart_Tornado_Armor 24561 S_Cart_Tornado_Shield 24562 S_Cart_Tornado_Shoes 24563 S_Cannon_Cart_Weapon 24564 S_Cannon_Cart_Pendant 24565 S_Cannon_Cart_Earing 24569 S_Crazy_Weapon 24570 S_Crazy_Pendant 24571 S_Crazy_Earing 24572 S_Brand_Armor 24573 S_Brand_Shield 24574 S_Brand_Shoes 24578 S_Banish_Cannon_Armor 24579 S_Banish_Cannon_Shield 24580 S_Banish_Cannon_Shoes 24581 S_Genesis_Weapon 24582 S_Genesis_Pendant 24583 S_Genesis_Earing 24601 S_Tail_Dragon_Weapon 24602 S_Tail_Dragon_Shield 24603 S_Tail_Dragon_Armor 24607 S_God_Hammer_Weapon 24608 S_God_Hammer_Shield 24609 S_God_Hammer_Armor 24613 S_Trip_Weapon 24614 S_Trip_Shield 24615 S_Trip_Armor 24622 S_Kunai_Weapon 24623 S_Kunai_Shield 24624 S_Kunai_Armor 24628 S_Kamaenraku_Weapon 24629 S_Kamaenraku_Shield 24630 S_Kamaenraku_Armor 24634 S_Pickyrush_Weapon 24635 S_Pickyrush_Shield 24636 S_Pickyrush_Armor 24637 S_SavageRabbit_Earing 24638 S_SavageRabbit_Pendant 24639 S_SavageRabbit_Shoes 24643 S_Silvervine_Earing 24644 S_Silvervine_Pendant 24645 S_Silvervine_Shoes 24646 S_Sunshine_Weapon 24647 S_Sunshine_Shield 24648 S_Sunshine_Armor 24649 S_Moonlight_Earring 24650 S_Moonlight_Pendant 24651 S_Moonlight_Shoes 24652 S_Stardust_Weapon 24653 S_Stardust_Shield 24654 S_Stardust_Armor 24655 S_S_Weapon 24656 S_S_Shield 24657 S_S_Armor 24658 S_Evilcurse_Earring 24659 S_Evilcurse_Pendant 24660 S_Evilcurse_Shoes 24661 S_FullPene_Earring 24662 S_FullPene_Pendant 24663 S_FullPene_Armor 24664 S_FullPene_Shoes 24665 S_FullTemp_Earring 24666 S_FullTemp_Shoes 24667 S_FullTemp_Armor 24668 S_FullTemp_Pendant 24669 S_Mammoth_Armor 24670 S_Mammoth_Shoes 24671 S_Mammoth_Pendant 24672 S_Mammoth_Earring 24673 S_Mammoth_Weapon 24674 S_Mammoth_Shield 24675 S_TrueGem_Armor 24676 S_TrueGem_Shoes 24677 S_TrueGem_Earring 24678 S_TrueGem_Pendant 24679 S_M_Mammoth_Armor 24680 S_M_Mammoth_Shoes 24681 S_M_Mammoth_Earring 24682 S_M_Mammoth_Pendant 24683 S_EXP_Shield 24685 S_Absorb_Shield 24686 S_Absorb_Weapon 24722 S_AutoSpell_Shield 24723 S_AutoSpell_Armor 24724 S_AutoSpell_Shoes 24725 S_AutoSpell_Weapon 24726 S_AutoSpell_Pendant 24727 S_AutoSpell_Earring 24728 S_M_AutoSpell_Armor 24729 S_M_AutoSpell_Shoes 24730 S_M_AutoSpell_Earring 24731 S_M_AutoSpell_Pendant 24734 S_Durable_Weapon 24735 S_Durable_Shield 24736 S_Clever_Weapon 24737 S_Clever_Shield 24738 S_CriticalHit_Weapon 24746 S_S_Reload_Shield 24747 S_SpellCaster_Armor 24748 S_SpellCaster_Shoes 24749 S_SpellCaster_Earring 24750 S_SpellCaster_Pendant 24770 S_EXP_Weapon 24566 S_Spore_Bomb_Armor 24567 S_Spore_Bomb_Shield 24568 S_Spore_Bomb_Shoes 24640 S_Catnip_Weapon 24641 S_Catnip_Shield 24642 S_Catnip_Armor 24625 S_Syuriken_Earing 24626 S_Syuriken_Pendant 24627 S_Syuriken_Shoes 24631 S_Huusouka_Earing 24632 S_Huusouka_Pendant 24633 S_Huusouka_Shoes 24604 S_Flare_Dance_Earing 24605 S_Flare_Dance_Pendant 24606 S_Flare_Dance_Shoes 24610 S_Shatter_Buster_Earing 24611 S_Shatter_B_Pendant 24612 S_Shatter_Buster_Shoes Shadow_9_Refine_Hammer NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: False NeedSourceString: Shadow Item Target items15280 S_CriticalHit_Armor 24018 S_Physical_Earring 24019 S_Physical_Weapon 24020 S_Physical_Pendant 24021 S_Magical_Earring 24022 S_Magical_Weapon 24023 S_Magical_Pendant 24024 S_Breezy_Armor 24025 S_Champion_Shoes 24026 S_Athena_Shield 24027 S_Immune_Armor 24028 S_Hard_Armor 24029 S_Ancient_Armor 24030 S_Critical_Armor 24031 S_Kingbird_Weapon 24032 S_Cri_Hit_Weapon 24033 S_Healing_Weapon 24034 S_Lucky_Weapon 24035 S_Power_Earring 24036 S_Int_Pendant 24037 S_Dexterous_Armor 24038 S_Vital_Shoes 24039 S_Athletic_Shield 24040 S_Lucky_Armor 24041 S_Power_Pendant 24042 S_Int_Earring 24043 S_Dexterous_Weapon 24044 S_Vital_Shield 24045 S_Athletic_Shoes 24046 S_Resist_Spell_Pendant 24047 S_Rapid_Pendant 24048 S_Caster_Pendant 24049 S_Hard_Earring 24050 S_Wise_Earring 24051 S_Athena_Earring 24052 S_Cranial_Shield 24053 S_Safeguard_Shield 24054 S_Brutal_Shield 24055 S_Gargantua_Shield 24056 S_Homers_Shield 24057 S_Dragoon_Shield 24058 S_Satanic_Shield 24059 S_Flameguard_Shield 24060 S_Requiem_Shield 24061 S_Cadi_Shield 24062 S_Bloody_Shoes 24063 S_Liberation_Shoes 24064 S_Chemical_Shoes 24065 S_Clamorous_Shoes 24066 S_Insecticide_Shoes 24067 S_Fisher_Shoes 24068 S_Seraphim_Shoes 24069 S_Beholder_Shoes 24070 S_Divine_Shoes 24071 S_Dragoon_Shoes 24072 S_Big_Armor 24073 S_Medium_Armor 24074 S_Small_Armor 24075 S_Big_Weapon 24076 S_Medium_Weapon 24077 S_Small_Weapon 24078 S_Spiritual_Weapon 24079 S_Spiritual_Earring 24080 S_Spiritual_Pendent 24081 S_Malicious_Armor 24082 S_Malicious_Shoes 24083 S_Malicious_Shield 24084 S_Gemstone_Armor 24085 S_Gemstone_Shoes 24086 S_Gemstone_Shield 24087 S_Gemstone_Weapon 24088 S_Gemstone_Earring 24089 S_Gemstone_Pendent 24090 S_Stability_Shield 24091 S_Plasterer's_Armor 24092 S_Plasterer's_Shoes 24093 S_Insomniac_Armor 24094 S_Insomniac_Shoes 24095 S_Peerless_Armor 24096 S_Peerless_Shoes 24097 S_Adurate_Armor 24098 S_Adurate_Shoes 24099 Unfreez_Weapon_S 24100 Unfreeze_Earing_S 24101 Unfreeze_Pendent_S 24102 Vitality_Earing_S 24103 Vitality_Pendant_S 24104 S_Neutral_Weapon 24105 S_Neutral_Earring 24106 S_Neutral_Pendent 24107 S_Curse_Lift_Earring 24108 S_Curse_Lift_Pendent 24109 S_Caster_earring 24110 S_Caster_Weapon 24111 S_Spell_Flow_Shoes 24112 S_Spell_Flow_Armor 24113 S_Spell_Flow_Shield 24117 S_Greed_Weapon 24120 S_Heal_Armor 24129 S_Hiding_Weapon 24132 S_Cloaking_Armor 24144 S_Steal_Armor 24150 S_Infinity_Earring 24151 S_Infinity_Pendant 24152 S_Solid_Weapon 24153 S_Solid_Earring 24154 S_Immortal_Armor 24155 S_Immortal_Pendant 24156 S_Executioner_Weapon 24157 S_Exorcist_Weapon 24158 S_Hunting_Weapon 24159 S_Insect_Net_Weapon 24160 S_Fishing_Weapon 24161 S_Dragon_Killer_Weapon 24162 S_Corrupt_Weapon 24163 S_Vibration_Weapon 24164 S_Holy_Water_Weapon 24165 S_Scissors_Weapon 24166 S_Penetration_Earring 24167 S_Penetration_Pendent 24168 S_Tempest_Earring 24169 S_Tempest_Pendent 24170 S_M_Executioner_Weapon 24171 S_M_Exorcist_Weapon 24172 S_M_Hunting_Weapon 24173 S_M_Insect_Net_Weapon 24174 S_M_Fishing_Weapon 24175 S_M_Dragon_K_Weapon 24176 S_M_Corrupt_Weapon 24177 S_M_Vibration_Weapon 24178 S_M_Holy_Water_Weapon 24179 S_M_Scissors_Weapon 24180 S_Bearers_Armor 24181 S_Bearers_Shoes 24182 S_Bearers_Shield 24183 S_Bearers_Weapon 24184 S_Bearers_Earring 24185 S_Bearers_Pendent 24186 S_Basis_Armor 24187 S_Hallowed_Armor 24188 S_Saharic_Armor 24189 S_Underneath_Armor 24190 S_Flam_Armor 24191 S_Windy_Armor 24192 S_Envenom_Armor 24193 S_Damned_Armor 24194 S_Geist_Armor 24195 S_Divine_Armor 24196 S_Hasty_Shoes 24197 S_Hasty_Armor 24198 S_Basis_Shield 24199 S_Hallowed_Shield 24200 S_Saharic_Shield 24201 S_Underneath_Shield 24202 S_Flam_Shield 24203 S_Windy_Shield 24204 S_Envenom_Shield 24205 S_Damned_Shield 24206 S_Geist_Shield 24207 S_Divine_Shield 24208 S_Expert_Shoes 24209 S_Expert_Shield 24210 S_Beginner_Shoes 24211 S_Beginner_Shield 24212 S_Rookie_Shoes 24213 S_Rookie_Shield 24214 S_Advanced_Shoes 24215 S_Advanced_Shield 24216 S_Attack_Armor 24217 S_Blitz_Earring 24218 S_Blitz_Pendent 24219 S_ColdBolt_Armor 24220 S_FireBolt_Armor 24221 S_LightingBolt_Armor 24222 S_EarthSpike_Armor 24224 S_Force_Weapon 24225 S_Force_Earring 24226 S_Force_Pendant 24228 S_Spirit_Weapon 24229 S_Spirit_Earring 24230 S_Spirit_Pendant 24231 S_Blitz_Shoes 24232 S_Blitz_Shield 24234 S_Titan_Earring 24235 S_Titan_Pendant 24236 S_Boned_Earring 24237 S_Boned_Pendant 24238 S_Gigantic_Earring 24239 S_Gigantic_Pendant 24240 S_Caster_Shoes 24241 S_Caster_Shield 24242 S_Caster_Armor 24243 S_Reload_Shoes 24244 S_Reload_Shield 24245 S_Reload_Armor 24246 S_Swordman_earring 24247 S_Merchant_earring 24248 S_Acolyte_earring 24249 S_Magician_earring 24250 S_Swordman_Pendant 24251 S_Merchant_Pendant 24252 S_Acolyte_Pendant 24253 S_Thief_Pendant 24254 S_Magician_Pendant 24255 S_Archer_Pendant 24256 S_Knight_Shoes 24257 S_Crusader_Shoes 24258 S_Blacksmith_Shoes 24259 S_Alchemist_Shoes 24260 S_Priest_Shoes 24261 S_Monk_Shoes 24262 S_Assassin_Shoes 24263 S_Rogue_Shoes 24264 S_Wizard_Shoes 24265 S_Sage_Shoes 24266 S_Hunter_Shoes 24267 S_Bard_Shoes 24268 S_Dancer_Shoes 24269 S_Knight_Armor 24270 S_Crusader_Armor 24271 S_Blacksmith_Armor 24272 S_Alchemist_Armor 24273 S_Priest_Armor 24274 S_Monk_Armor 24275 S_Assassin_Armor 24276 S_Rogue_Armor 24277 S_Wizard_Armor 24278 S_Sage_Armor 24279 S_Hunter_Armor 24280 S_Bard_Armor 24281 S_Dancer_Armor 24282 S_SuperNovice_Weapon 24283 S_Gunslinger_Weapon 24284 S_Taekwon_Weapon 24285 S_Ninja_Weapon 24286 S_DoramMagical_Weapon 24287 S_DoramPhysical_Weapon 24288 S_Runeknight_Weapon 24289 S_Royalguard_Weapon 24290 S_Mechanic_weapon 24291 S_Genetic_Weapon 24292 S_Archbishop_Weapon 24293 S_Sura_weapon 24294 S_Guillotine_Weapon 24295 S_Shadowchaser_Weapon 24296 S_Warlock_Weapon 24297 S_Sorcerer_Weapon 24298 S_Ranger_Weapon 24299 S_Minstrel_Weapon 24300 S_Wanderer_Weapon 24301 S_Runeknight_Shield 24302 S_Royalguard_Shield 24303 S_Mechanic_Shield 24304 S_Genetic_Shield 24305 S_Archbishop_Shield 24306 S_Sura_Shield 24307 S_Guillotine_Shield 24308 S_Shadowchaser_Shield 24309 S_Warlock_Shield 24310 S_Sorcerer_Shield 24311 S_Ranger_Shield 24312 S_Minstrel_Shield 24313 S_Wanderer_Shield 24314 S_Ninja_Shield 24315 S_Taekwon_Shield 24316 S_DoramPhysical_Shield 24317 S_DoramMagical_Shield 24318 S_SuperNovice_Shield 24319 S_Gunslinger_Shield 24321 S2_Bearers_Pendent 24322 S2_Gemstone_Earring 24324 S2_Spiritual_Weapon 24325 S2_Malicious_Armor 24331 S2_Reload_Armor 24332 S_Critical_Shield 24333 S_Critical_Shoes 24334 S_MagicCompose_Armor 24335 S2_Gemstone_Weapon 24336 S2_Gemstone_Shield 24337 S2_Bearers_Armor 24338 S2_Bearers_Shoes 24339 S_AllMighty_Earring 24340 S_AllMighty_Pendant 24341 S_AllRace_Shoes 24342 S_AllRace_Shield 24343 S_Blitz_Weapon 24344 S_Blitz_Armor 24345 S_Tempest_Shield 24346 S_Tempest_Shoes 24347 S_M_ExeHoly_Armor 24348 S_M_ExoCorrupt_Armor 24349 S_M_DragonVib_Armor 24350 S_M_SciHunting_Armor 24351 S_M_FishInsect_Armor 24352 S2_Plasterer's_Armor 24353 S2_Insomniac_Shoes 24354 S2_Peerless_Armor 24355 S2_Adurate_Shoes 24356 Unfreez_Weapon_S2 24357 Vitality_Earing_S2 24358 S2_Neutral_Weapon 24359 S2_Curse_Lift_Pendent 24360 S_Tension_Weapon 24361 S_Tension_Earring 24362 S_Tension_Pendent 24363 S_Elegant_Weapon 24364 S_Elegant_Earring 24365 S_Elegant_Pendent 24366 S_Healing_Shield 24367 S_Healing_Shoes 24368 S_Restore_Earring 24369 S_Restore_Pendent 24370 S_MortalBlow_Weapon 24371 S_MortalBlow_Earring 24372 S_MortalBlow_Pendent 24373 S_Penetration_Shoes 24374 S_Penetration_Shield 24375 S_ExeHoly_Armor 24376 S_ExoCorrupt_Armor 24377 S_DragonVib_Armor 24378 S_SciHunting_Armor 24379 S_FishInsect_Armor 24380 Sentimental_Weapone_S 24381 Sentimental_Earring_S 24382 Sentimental_Pendant_S 24383 Enchanting_Weapone_S 24384 Enchanting_Earring_S 24385 Enchanting_Pendant_S 24386 S_Infinity_Weapon 24393 S_Physical_Shoes 24394 S_Physical_Shield 24395 S_Physical_Armor 24396 S_Magical_Shoes 24397 S_Magical_Shield 24398 S_Magical_Armor 24399 S_ImmunedAthena_Shield 24400 S_HardChamption_Shoes 24401 S_KingbirdAncient_Armor 24402 S_Rebellion_Armor 24403 S_Kagerou_Armor 24404 S_Oboro_Armor 24405 S_Rebellion_Shoes 24406 S_Kagerou_Shoes 24407 S_Oboro_Shoes 24408 S_DoramPhysical_Armor 24409 S_DoramPhysical_Shoes 24410 S_DoramMagical_Armor 24411 S_DoramMagical_Shoes 24412 S_Star_Emperor_Armor 24413 S_Star_Emperor_Shoes 24414 S_Soul_Reaper_Armor 24415 S_Soul_Reaper_Shoes 24423 S_Tempest_Weapon 24424 S_Tempest_Armor 24425 S_PerfectSize_Weapon 24426 S_PerfectSize_Armor 24427 S_M_Exo_Co_Weapon 24428 S_M_Viv_Dr_Weapon 24429 S_M_Sci_Hu_Weapon 24430 S_M_Fis_In_Weapon 24431 S_M_Exe_Ho_Weapon 24432 S_Penetration_Weapon 24433 S_Penetration_Armor 24434 S_Exe_Ho_Weapon 24435 S_Fis_In_Weapon 24436 S_Sci_Hu_Weapon 24437 S_Viv_Dr_Weapon 24438 S_Exo_Co_Weapon 24439 S_Hasty_Weapon 24440 S_Sonic_Armor 24441 S_Sonic_Shield 24442 S_Sonic_Shoes 24443 S_Ignition_Weapon 24444 S_Ignition_Pendant 24445 S_Ignition_Earing 24446 S_W_Breath_Armor 24447 S_W_Breath_Shield 24448 S_W_Breath_Shoes 24449 S_F_Breath_Weapon 24450 S_F_Breath_Pendant 24451 S_F_Breath_Earing 24452 S_Cluster_Armor 24453 S_Cluster_Shield 24454 S_Cluster_Shoes 24455 S_Aimed_Weapon 24456 S_Aimed_Pendant 24457 S_Aimed_Earing 24458 S_Arrow_Armor 24459 S_Arrow_Shield 24460 S_Arrow_Shoes 24461 S_Shooting_Weapon 24462 S_Shooting_Pendant 24463 S_Shooting_Earing 24464 S_Tornado_Armor 24465 S_Tornado_Shield 24466 S_Tornado_Shoes 24467 S_Boomerang_Weapon 24468 S_Boomerang_Pendant 24469 S_Boomerang_Earing 24470 S_Vulcan_Armor 24471 S_Vulcan_Shield 24472 S_Vulcan_Shoes 24473 S_Arms_Weapon 24474 S_Arms_Pendant 24475 S_Arms_Earing 24476 S_Rampage_Armor 24477 S_Rampage_Shield 24478 S_Rampage_Shoes 24479 S_Skynetblow_Weapon 24480 S_Skynetblow_Pendant 24481 S_Skynetblow_Earing 24482 S_Knucklearrow_Armor 24483 S_Knucklearrow_Shield 24484 S_Knucklearrow_Shoes 24485 S_TigerCannon_Weapon 24486 S_Tigercannon_Pendant 24487 S_Tigercannon_Earing 24488 S_Duplelight_Armor 24489 S_Duplelight_Shield 24490 S_Duplelight_Shoes 24491 S_Adoramus_Weapon 24492 S_Adoramus_Pendant 24493 S_Adoramus_Earing 24494 S_Judex_Armor 24495 S_Judex_Shield 24496 S_Judex_Shoes 24497 S_Magnus_Weapon 24498 S_Magnus_Pendant 24499 S_Magnus_Earing 24500 S_Rainstorm_Armor 24501 S_Rainstorm_Shield 24502 S_Rainstorm_Shoes 24503 S_Arrowvulcan_Weapon 24504 S_Arrowvulcan_Pendant 24505 S_Arrowvulcan_Earing 24506 S_Metalic_Armor 24507 S_Metalic_Shield 24508 S_Metalic_Shoes 24509 S_Reverberation_Weapon 24510 S_Reverberation_Pendant 24511 S_Reverberation_Earing 24512 S_Jack_Armor 24513 S_Jack_Shield 24514 S_Jack_Shoes 24515 S_Strain_Weapon 24516 S_Strain_Pendant 24517 S_Strain_Earing 24518 S_Crimson_Armor 24519 S_Crimson_Shield 24520 S_Crimson_Shoes 24521 S_Chain_Weapon 24522 S_Chain_Pendant 24523 S_Chain_Earing 24524 S_Triangle_Armor 24525 S_Triangle_Shield 24526 S_Triangle_Shoes 24527 S_Shadowspell_Weapon 24528 S_Shadowspell_Pendant 24529 S_Shadowspell_Earing 24530 S_Menace_Armor 24531 S_Menace_Shield 24532 S_Menace_Shoes 24533 S_Paint_Weapon 24534 S_Paint_Pendant 24535 S_Paint_Earing 24536 S_Rolling_Armor 24537 S_Rolling_Shield 24538 S_Rolling_Shoes 24539 S_Katar_Weapon 24540 S_Katar_Pendant 24541 S_Katar_Earing 24542 S_Slash_Armor 24543 S_Slash_Shield 24544 S_Slash_Shoes 24545 S_Ripper_Weapon 24546 S_Ripper_Pendant 24547 S_Ripper_Earing 24548 S_Dust_Armor 24549 S_Dust_Shield 24550 S_Dust_Shoes 24551 S_Grave_Weapon 24552 S_Grave_Pendant 24553 S_Grave_Earing 24554 S_Psychic_Armor 24555 S_Psychic_Shield 24556 S_Psychic_Shoes 24557 S_Varetyr_Weapon 24558 S_Varetyr_Pendant 24559 S_Varetyr_Earing 24560 S_Cart_Tornado_Armor 24561 S_Cart_Tornado_Shield 24562 S_Cart_Tornado_Shoes 24563 S_Cannon_Cart_Weapon 24564 S_Cannon_Cart_Pendant 24565 S_Cannon_Cart_Earing 24569 S_Crazy_Weapon 24570 S_Crazy_Pendant 24571 S_Crazy_Earing 24572 S_Brand_Armor 24573 S_Brand_Shield 24574 S_Brand_Shoes 24578 S_Banish_Cannon_Armor 24579 S_Banish_Cannon_Shield 24580 S_Banish_Cannon_Shoes 24581 S_Genesis_Weapon 24582 S_Genesis_Pendant 24583 S_Genesis_Earing 24601 S_Tail_Dragon_Weapon 24602 S_Tail_Dragon_Shield 24603 S_Tail_Dragon_Armor 24607 S_God_Hammer_Weapon 24608 S_God_Hammer_Shield 24609 S_God_Hammer_Armor 24613 S_Trip_Weapon 24614 S_Trip_Shield 24615 S_Trip_Armor 24622 S_Kunai_Weapon 24623 S_Kunai_Shield 24624 S_Kunai_Armor 24628 S_Kamaenraku_Weapon 24629 S_Kamaenraku_Shield 24630 S_Kamaenraku_Armor 24634 S_Pickyrush_Weapon 24635 S_Pickyrush_Shield 24636 S_Pickyrush_Armor 24637 S_SavageRabbit_Earing 24638 S_SavageRabbit_Pendant 24639 S_SavageRabbit_Shoes 24643 S_Silvervine_Earing 24644 S_Silvervine_Pendant 24645 S_Silvervine_Shoes 24646 S_Sunshine_Weapon 24647 S_Sunshine_Shield 24648 S_Sunshine_Armor 24649 S_Moonlight_Earring 24650 S_Moonlight_Pendant 24651 S_Moonlight_Shoes 24652 S_Stardust_Weapon 24653 S_Stardust_Shield 24654 S_Stardust_Armor 24655 S_S_Weapon 24656 S_S_Shield 24657 S_S_Armor 24658 S_Evilcurse_Earring 24659 S_Evilcurse_Pendant 24660 S_Evilcurse_Shoes 24661 S_FullPene_Earring 24662 S_FullPene_Pendant 24663 S_FullPene_Armor 24664 S_FullPene_Shoes 24665 S_FullTemp_Earring 24666 S_FullTemp_Shoes 24667 S_FullTemp_Armor 24668 S_FullTemp_Pendant 24669 S_Mammoth_Armor 24670 S_Mammoth_Shoes 24671 S_Mammoth_Pendant 24672 S_Mammoth_Earring 24673 S_Mammoth_Weapon 24674 S_Mammoth_Shield 24675 S_TrueGem_Armor 24676 S_TrueGem_Shoes 24677 S_TrueGem_Earring 24678 S_TrueGem_Pendant 24679 S_M_Mammoth_Armor 24680 S_M_Mammoth_Shoes 24681 S_M_Mammoth_Earring 24682 S_M_Mammoth_Pendant 24683 S_EXP_Shield 24685 S_Absorb_Shield 24686 S_Absorb_Weapon 24722 S_AutoSpell_Shield 24723 S_AutoSpell_Armor 24724 S_AutoSpell_Shoes 24725 S_AutoSpell_Weapon 24726 S_AutoSpell_Pendant 24727 S_AutoSpell_Earring 24728 S_M_AutoSpell_Armor 24729 S_M_AutoSpell_Shoes 24730 S_M_AutoSpell_Earring 24731 S_M_AutoSpell_Pendant 24734 S_Durable_Weapon 24735 S_Durable_Shield 24736 S_Clever_Weapon 24737 S_Clever_Shield 24738 S_CriticalHit_Weapon 24746 S_S_Reload_Shield 24747 S_SpellCaster_Armor 24748 S_SpellCaster_Shoes 24749 S_SpellCaster_Earring 24750 S_SpellCaster_Pendant 24770 S_EXP_Weapon 24889 S_Super_Magic_Armor_MSP 24890 S_Super_M_Shield_MSP 24891 S_Super_M_Shoes_MSP 24892 S_Gunslinger_Shield_MSP 24893 S_Gunslinger_Weapon_MSP 24900 Newbie_S_Wep_MSP 24901 New_S_Shield_MSP 24902 Newbie_S_Armor_MSP 24903 Newbie_S_Shoe_MSP 24904 Newbie_S_Ear_MSP 24905 Newbie_S_Pen_MSP 28391 S_Thief_earring 28392 S_Archer_earring 24566 S_Spore_Bomb_Armor 24567 S_Spore_Bomb_Shield 24568 S_Spore_Bomb_Shoes 24640 S_Catnip_Weapon 24641 S_Catnip_Shield 24642 S_Catnip_Armor 24625 S_Syuriken_Earing 24626 S_Syuriken_Pendant 24627 S_Syuriken_Shoes 24631 S_Huusouka_Earing 24632 S_Huusouka_Pendant 24633 S_Huusouka_Shoes 24604 S_Flare_Dance_Earing 24605 S_Flare_Dance_Pendant 24606 S_Flare_Dance_Shoes 24610 S_Shatter_Buster_Earing 24611 S_Shatter_B_Pendant 24612 S_Shatter_Buster_Shoes Skill_Sha_R_M_Melee NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Skill Shadow Target items24440 S_Sonic_Armor 24441 S_Sonic_Shield 24442 S_Sonic_Shoes 24446 S_W_Breath_Armor 24447 S_W_Breath_Shield 24448 S_W_Breath_Shoes 24449 S_F_Breath_Weapon 24450 S_F_Breath_Pendant 24451 S_F_Breath_Earing 24452 S_Cluster_Armor 24453 S_Cluster_Shield 24454 S_Cluster_Shoes 24458 S_Arrow_Armor 24459 S_Arrow_Shield 24460 S_Arrow_Shoes 24461 S_Shooting_Weapon 24462 S_Shooting_Pendant 24463 S_Shooting_Earing 24467 S_Boomerang_Weapon 24468 S_Boomerang_Pendant 24469 S_Boomerang_Earing 24473 S_Arms_Weapon 24474 S_Arms_Pendant 24475 S_Arms_Earing 24476 S_Rampage_Armor 24477 S_Rampage_Shield 24478 S_Rampage_Shoes 24479 S_Skynetblow_Weapon 24480 S_Skynetblow_Pendant 24481 S_Skynetblow_Earing 24482 S_Knucklearrow_Armor 24483 S_Knucklearrow_Shield 24484 S_Knucklearrow_Shoes 24488 S_Duplelight_Armor 24489 S_Duplelight_Shield 24490 S_Duplelight_Shoes 24491 S_Adoramus_Weapon 24492 S_Adoramus_Pendant 24493 S_Adoramus_Earing 24497 S_Magnus_Weapon 24498 S_Magnus_Pendant 24499 S_Magnus_Earing 24500 S_Rainstorm_Armor 24501 S_Rainstorm_Shield 24502 S_Rainstorm_Shoes 24506 S_Metalic_Armor 24507 S_Metalic_Shield 24508 S_Metalic_Shoes 24509 S_Reverberation_Weapon 24510 S_Reverberation_Pendant 24511 S_Reverberation_Earing 24512 S_Jack_Armor 24513 S_Jack_Shield 24514 S_Jack_Shoes 24515 S_Strain_Weapon 24516 S_Strain_Pendant 24517 S_Strain_Earing 24518 S_Crimson_Armor 24519 S_Crimson_Shield 24520 S_Crimson_Shoes 24521 S_Chain_Weapon 24522 S_Chain_Pendant 24523 S_Chain_Earing 24524 S_Triangle_Armor 24525 S_Triangle_Shield 24526 S_Triangle_Shoes 24527 S_Shadowspell_Weapon 24528 S_Shadowspell_Pendant 24529 S_Shadowspell_Earing 24530 S_Menace_Armor 24531 S_Menace_Shield 24532 S_Menace_Shoes 24533 S_Paint_Weapon 24534 S_Paint_Pendant 24535 S_Paint_Earing 24536 S_Rolling_Armor 24537 S_Rolling_Shield 24538 S_Rolling_Shoes 24539 S_Katar_Weapon 24540 S_Katar_Pendant 24541 S_Katar_Earing 24542 S_Slash_Armor 24543 S_Slash_Shield 24544 S_Slash_Shoes 24548 S_Dust_Armor 24549 S_Dust_Shield 24550 S_Dust_Shoes 24554 S_Psychic_Armor 24555 S_Psychic_Shield 24556 S_Psychic_Shoes 24557 S_Varetyr_Weapon 24558 S_Varetyr_Pendant 24559 S_Varetyr_Earing 24563 S_Cannon_Cart_Weapon 24564 S_Cannon_Cart_Pendant 24565 S_Cannon_Cart_Earing 24572 S_Brand_Armor 24573 S_Brand_Shield 24574 S_Brand_Shoes 24578 S_Banish_Cannon_Armor 24579 S_Banish_Cannon_Shield 24580 S_Banish_Cannon_Shoes 24581 S_Genesis_Weapon 24582 S_Genesis_Pendant 24583 S_Genesis_Earing 24601 S_Tail_Dragon_Weapon 24602 S_Tail_Dragon_Shield 24603 S_Tail_Dragon_Armor 24607 S_God_Hammer_Weapon 24608 S_God_Hammer_Shield 24609 S_God_Hammer_Armor 24613 S_Trip_Weapon 24614 S_Trip_Shield 24615 S_Trip_Armor 24622 S_Kunai_Weapon 24623 S_Kunai_Shield 24624 S_Kunai_Armor 24628 S_Kamaenraku_Weapon 24629 S_Kamaenraku_Shield 24630 S_Kamaenraku_Armor 24634 S_Pickyrush_Weapon 24635 S_Pickyrush_Shield 24636 S_Pickyrush_Armor 24637 S_SavageRabbit_Earing 24638 S_SavageRabbit_Pendant 24639 S_SavageRabbit_Shoes 24643 S_Silvervine_Earing 24644 S_Silvervine_Pendant 24645 S_Silvervine_Shoes 24646 S_Sunshine_Weapon 24647 S_Sunshine_Shield 24648 S_Sunshine_Armor 24649 S_Moonlight_Earring 24650 S_Moonlight_Pendant 24651 S_Moonlight_Shoes 24652 S_Stardust_Weapon 24653 S_Stardust_Shield 24654 S_Stardust_Armor 24655 S_S_Weapon 24656 S_S_Shield 24657 S_S_Armor 24658 S_Evilcurse_Earring 24659 S_Evilcurse_Pendant 24660 S_Evilcurse_Shoes 24494 S_Judex_Armor 24495 S_Judex_Shield 24496 S_Judex_Shoes 24455 S_Aimed_Weapon 24456 S_Aimed_Pendant 24457 S_Aimed_Earing 24464 S_Tornado_Armor 24465 S_Tornado_Shield 24466 S_Tornado_Shoes 24485 S_TigerCannon_Weapon 24486 S_Tigercannon_Pendant 24487 S_Tigercannon_Earing 24560 S_Cart_Tornado_Armor 24561 S_Cart_Tornado_Shield 24562 S_Cart_Tornado_Shoes 24545 S_Ripper_Weapon 24546 S_Ripper_Pendant 24547 S_Ripper_Earing 24443 S_Ignition_Weapon 24444 S_Ignition_Pendant 24445 S_Ignition_Earing 24470 S_Vulcan_Armor 24471 S_Vulcan_Shield 24472 S_Vulcan_Shoes 24503 S_Arrowvulcan_Weapon 24504 S_Arrowvulcan_Pendant 24505 S_Arrowvulcan_Earing 24569 S_Crazy_Weapon 24570 S_Crazy_Pendant 24571 S_Crazy_Earing 24551 S_Grave_Weapon 24552 S_Grave_Pendant 24553 S_Grave_Earing 24566 S_Spore_Bomb_Armor 24567 S_Spore_Bomb_Shield 24568 S_Spore_Bomb_Shoes 24640 S_Catnip_Weapon 24641 S_Catnip_Shield 24642 S_Catnip_Armor 24625 S_Syuriken_Earing 24626 S_Syuriken_Pendant 24627 S_Syuriken_Shoes 24631 S_Huusouka_Earing 24632 S_Huusouka_Pendant 24633 S_Huusouka_Shoes 24604 S_Flare_Dance_Earing 24605 S_Flare_Dance_Pendant 24606 S_Flare_Dance_Shoes 24610 S_Shatter_Buster_Earing 24611 S_Shatter_B_Pendant 24612 S_Shatter_Buster_Shoes Skill_Sha_R_M_Magic NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Skill Shadow Target items24440 S_Sonic_Armor 24441 S_Sonic_Shield 24442 S_Sonic_Shoes 24446 S_W_Breath_Armor 24447 S_W_Breath_Shield 24448 S_W_Breath_Shoes 24449 S_F_Breath_Weapon 24450 S_F_Breath_Pendant 24451 S_F_Breath_Earing 24452 S_Cluster_Armor 24453 S_Cluster_Shield 24454 S_Cluster_Shoes 24458 S_Arrow_Armor 24459 S_Arrow_Shield 24460 S_Arrow_Shoes 24461 S_Shooting_Weapon 24462 S_Shooting_Pendant 24463 S_Shooting_Earing 24467 S_Boomerang_Weapon 24468 S_Boomerang_Pendant 24469 S_Boomerang_Earing 24473 S_Arms_Weapon 24474 S_Arms_Pendant 24475 S_Arms_Earing 24476 S_Rampage_Armor 24477 S_Rampage_Shield 24478 S_Rampage_Shoes 24479 S_Skynetblow_Weapon 24480 S_Skynetblow_Pendant 24481 S_Skynetblow_Earing 24482 S_Knucklearrow_Armor 24483 S_Knucklearrow_Shield 24484 S_Knucklearrow_Shoes 24488 S_Duplelight_Armor 24489 S_Duplelight_Shield 24490 S_Duplelight_Shoes 24491 S_Adoramus_Weapon 24492 S_Adoramus_Pendant 24493 S_Adoramus_Earing 24497 S_Magnus_Weapon 24498 S_Magnus_Pendant 24499 S_Magnus_Earing 24500 S_Rainstorm_Armor 24501 S_Rainstorm_Shield 24502 S_Rainstorm_Shoes 24506 S_Metalic_Armor 24507 S_Metalic_Shield 24508 S_Metalic_Shoes 24509 S_Reverberation_Weapon 24510 S_Reverberation_Pendant 24511 S_Reverberation_Earing 24512 S_Jack_Armor 24513 S_Jack_Shield 24514 S_Jack_Shoes 24515 S_Strain_Weapon 24516 S_Strain_Pendant 24517 S_Strain_Earing 24518 S_Crimson_Armor 24519 S_Crimson_Shield 24520 S_Crimson_Shoes 24521 S_Chain_Weapon 24522 S_Chain_Pendant 24523 S_Chain_Earing 24524 S_Triangle_Armor 24525 S_Triangle_Shield 24526 S_Triangle_Shoes 24527 S_Shadowspell_Weapon 24528 S_Shadowspell_Pendant 24529 S_Shadowspell_Earing 24530 S_Menace_Armor 24531 S_Menace_Shield 24532 S_Menace_Shoes 24533 S_Paint_Weapon 24534 S_Paint_Pendant 24535 S_Paint_Earing 24536 S_Rolling_Armor 24537 S_Rolling_Shield 24538 S_Rolling_Shoes 24539 S_Katar_Weapon 24540 S_Katar_Pendant 24541 S_Katar_Earing 24542 S_Slash_Armor 24543 S_Slash_Shield 24544 S_Slash_Shoes 24548 S_Dust_Armor 24549 S_Dust_Shield 24550 S_Dust_Shoes 24554 S_Psychic_Armor 24555 S_Psychic_Shield 24556 S_Psychic_Shoes 24557 S_Varetyr_Weapon 24558 S_Varetyr_Pendant 24559 S_Varetyr_Earing 24563 S_Cannon_Cart_Weapon 24564 S_Cannon_Cart_Pendant 24565 S_Cannon_Cart_Earing 24572 S_Brand_Armor 24573 S_Brand_Shield 24574 S_Brand_Shoes 24578 S_Banish_Cannon_Armor 24579 S_Banish_Cannon_Shield 24580 S_Banish_Cannon_Shoes 24581 S_Genesis_Weapon 24582 S_Genesis_Pendant 24583 S_Genesis_Earing 24601 S_Tail_Dragon_Weapon 24602 S_Tail_Dragon_Shield 24603 S_Tail_Dragon_Armor 24607 S_God_Hammer_Weapon 24608 S_God_Hammer_Shield 24609 S_God_Hammer_Armor 24613 S_Trip_Weapon 24614 S_Trip_Shield 24615 S_Trip_Armor 24622 S_Kunai_Weapon 24623 S_Kunai_Shield 24624 S_Kunai_Armor 24628 S_Kamaenraku_Weapon 24629 S_Kamaenraku_Shield 24630 S_Kamaenraku_Armor 24634 S_Pickyrush_Weapon 24635 S_Pickyrush_Shield 24636 S_Pickyrush_Armor 24637 S_SavageRabbit_Earing 24638 S_SavageRabbit_Pendant 24639 S_SavageRabbit_Shoes 24643 S_Silvervine_Earing 24644 S_Silvervine_Pendant 24645 S_Silvervine_Shoes 24646 S_Sunshine_Weapon 24647 S_Sunshine_Shield 24648 S_Sunshine_Armor 24649 S_Moonlight_Earring 24650 S_Moonlight_Pendant 24651 S_Moonlight_Shoes 24652 S_Stardust_Weapon 24653 S_Stardust_Shield 24654 S_Stardust_Armor 24655 S_S_Weapon 24656 S_S_Shield 24657 S_S_Armor 24658 S_Evilcurse_Earring 24659 S_Evilcurse_Pendant 24660 S_Evilcurse_Shoes 24494 S_Judex_Armor 24495 S_Judex_Shield 24496 S_Judex_Shoes 24455 S_Aimed_Weapon 24456 S_Aimed_Pendant 24457 S_Aimed_Earing 24464 S_Tornado_Armor 24465 S_Tornado_Shield 24466 S_Tornado_Shoes 24485 S_TigerCannon_Weapon 24486 S_Tigercannon_Pendant 24487 S_Tigercannon_Earing 24560 S_Cart_Tornado_Armor 24561 S_Cart_Tornado_Shield 24562 S_Cart_Tornado_Shoes 24545 S_Ripper_Weapon 24546 S_Ripper_Pendant 24547 S_Ripper_Earing 24443 S_Ignition_Weapon 24444 S_Ignition_Pendant 24445 S_Ignition_Earing 24470 S_Vulcan_Armor 24471 S_Vulcan_Shield 24472 S_Vulcan_Shoes 24503 S_Arrowvulcan_Weapon 24504 S_Arrowvulcan_Pendant 24505 S_Arrowvulcan_Earing 24569 S_Crazy_Weapon 24570 S_Crazy_Pendant 24571 S_Crazy_Earing 24551 S_Grave_Weapon 24552 S_Grave_Pendant 24553 S_Grave_Earing 24566 S_Spore_Bomb_Armor 24567 S_Spore_Bomb_Shield 24568 S_Spore_Bomb_Shoes 24640 S_Catnip_Weapon 24641 S_Catnip_Shield 24642 S_Catnip_Armor 24625 S_Syuriken_Earing 24626 S_Syuriken_Pendant 24627 S_Syuriken_Shoes 24631 S_Huusouka_Earing 24632 S_Huusouka_Pendant 24633 S_Huusouka_Shoes 24604 S_Flare_Dance_Earing 24605 S_Flare_Dance_Pendant 24606 S_Flare_Dance_Shoes 24610 S_Shatter_Buster_Earing 24611 S_Shatter_B_Pendant 24612 S_Shatter_Buster_Shoes Map Spoiler 1@gl_he - ¿À¿°µÈ Â÷¿øTainted Dimension Music: Maintitle: ¿À¿°µÈ Â÷¿øTainted Dimension Subtitle: Glast Heim BackgroundBmp: dungeon Skill Spoiler Id: (364) Soul Drain Soul Drain MAX Lv: 10 Skill Requirement: Improved SP Recovery 5, Soul Strike 7 Skill Form: Passive Description: IEnhancrease Max SP and, regain a covertais SP based on amount of SP, depending on the enemy's level, each time an enemy is defeated by a magic spell or physical attack.nster's level when they're killed with single target spells. (The effect is determined based on the skill used just before the effect of the soul drain is activated.) [Lv 1] :Max SP +2% [Lv 2] :Max SP +4% [Lv 3] :Max SP +6% [Lv 4] :Max SP +8% [Lv 5] :Max SP +10% [Lv 6] :Max SP +12% [Lv 7] :Max SP +14% [Lv 8] :Max SP +16% [Lv 9] :Max SP +18% [Lv 10] :Max SP +20% Id: (366) Mystical Amplification Mystical Amplification MAX Lv: 10 Skill Form: SupporActive Type:Buff Target:Caster Only Description: Amplify the Magic Attack Power of the next magic skill that is cast. [Lv 1]:MATK +510% [Lv 2]:MATK +120% [Lv 3]:MATK +1530% [Lv 4]:MATK +240% [Lv 5]:MATK +250% [Lv 6]:MATK +360% [Lv 7]:MATK +3570% [Lv 8]:MATK +480% [Lv 9]:MATK +4590% [Lv 10]:MATK +5100% Id: (708) Ä¿¹ÌÆ®Comet Id: (2202) Soul Expansion Soul Expansion MAX LVv: 5 Skill Requirement: Drain Life 1 Skill Form: Active / Damage Description: Strikes a target and all surrounding foes at long distance with ghost element damage twice. If used against a player in White Imprison, the skill deals double damage. Damage increases based on BaseLv and INT. [Lv 1]:30 SP / 500% MATK 900% [Lv 2]:35 SP / 60MATK 1050% MATK [Lv 3]:40 SP / 700% MATK 1200% [Lv 4]:45 SP / 800% MATK 1350% [Lv 5]:MATK 150 SP / 900% MATK Id: (2203) Frost Misty Frost Misty MAX LVv: 5 Skill Requirement: Summon Waterball 1 Skill Form: Debuff Damage / Status Effect Description: Covers a 15x15 area in aReleases freezing mist, caus around an area, dealing water property magical damage and inflicting Freezing status to targets that enter. Targets caught withon all enemies. Enemies on Freezing status will have their reduced defense, movement speed, and attack speed, and movement speed lowered,increased fixed cast time and take ldamage from Jack Frost for 10 seconds. Damager to increases based on cast spellser's BaseLv. [Lv 1]:Chance of Freezing Rate 30% / Magic Damage/MATK 300% / 40 SP/attacks 1 time [Lv 2]:Chance of Freezing Rate 35% / Magic Damage/MATK 400% / 48 SP/attacks 2 times [Lv 3]:Chance of Freezing Rate 40% / Magic Damage/MATK 500% / 56 SP/attacks 3 times [Lv 4]:Chance of Freezing Rate 45% / Magic Damage/MATK 600% /attacks 64 SPtimes [Lv 5]:Chance of Freezing Rate 50% / Magic Damage/MATK 700% / 72 SP/attacks 5 times Id: (2204) Jack Frost Jack Frost MAX LVv: 5 Skill Requirement: Frost Misty 2 Skill Form:Active / Damagebuff Description: Deals WInflicts water Elementproperty magical damage to all anemies around the target. Deals inflicted with Freezingmore damage to Frozen status. Damage increases based on caster's BaseLv. [Lv 1]:Magic Damage 6ATK 1300%/Frozen Status MATK 1800% [Lv 2]:Magic Damage 7ATK 1600%/Frozen Status MATK 2400% [Lv 3]:Magic Damage 8ATK 1900%/Frozen Status MATK 3000% [Lv 4]:Magic Damage 9ATK 2200%/Frozen Status MATK 3600% [Lv 5]:Magic Damage 10ATK 2500%/Frozen Status MATK 4200% Id: (2211) Crimson Rock Crimson Rock MAX LVv: 5 Skill Requirement: Summon Fireball 1 Skill Form: Active / Damage Description: Summons a meteor, inflicts fire to deal significant amount of damage on aproperty magical damage to all enemies around the target with a 7x7 AoE. K. All enemies inflicted by damage will get knocks targetsed back 3 cells and has a 40% chance of adding Stun. Damage increases based on caster's BaseLv. [Lv 1]:60 SPMATK 1300% [Lv 2]:70 SPMATK 1900% [Lv 3]:80 SPMATK 2500% [Lv 4]:90 SPMATK 3100% [Lv 5]:100 SPMATK 3700% Id: (2212) Hell Inferno Hell Inferno MAX LVv: 5 Skill Requirement: Crimson Rock 2 Skill Form: Damage / Curse Description: Burns an enemy with fire from hell, iInflicting Burning status fire and shadow property magical damage to all enemies around the ta cerget. Damage in chancecreases based on caster's BaseLv. [Lv 1]:35 SP / 20s duration / 60% Burn ChanceMATK(Fire/Shadow) 400%/600%/Area 3x3 [Lv 2]:40 SP / 30s duration / 65% Burn ChanceMATK(Fire/Shadow) 800%/1200%/Area 3x3 [Lv 3]:45 SP / 40s duration / 70% Burn ChanceMATK(Fire/Shadow) 1200%/1800%/Area 3x3 [Lv 4]:50 SP / 50s duration / 75% Burn ChanceMATK(Fire/Shadow) 1600%/2400%/Area 5x5 [Lv 5]:55 SP / 60s duration / 80% Burn ChanceMATK(Fire/Shadow) 2000%/3000%/Area 5x5 Id: (2213) Comet Comet MAX LVv: 5 Skill Requirement: Hell Inferno 3 Skill Form: Damage / Curse Description: Advanced destructiveInflicts neutral property magic. Obliterates an area with meteor from space (19x19 AoE) inflicting allal damage to all enemies in a 13x13 area around the targets with Burned location, leaving Status at a 100% chance. Consume 2 Red Gemstones. If cast with another Warlock next to you, consumes no Rthem magic poisoned that reduces resistance to all property by 50% for 20 seconds. Damage increases based Gemston caster's BaseLv. [Lv 1]:Magic Damage 1500%~ATK 3000% [Lv 2]:Magic Damage 2000%~ATK 3500% [Lv 3]:Magic Damage 2500%~ATK 4000% [Lv 4]:Magic Damage 3000%~ATK 4500% [Lv 5]:Magic Damage 3500%~ATK 5000% Id: (2216) Earth Strain Earth Strain MAX LVv: 5 Skill Requirement: Sienna Execrate 2 Skill Form:Active / Damage / Debuff Description: Uplift the land and attack enemies within range. Has a chance of strippinginflicts Earth property magical damage to all enemies of witheir equipmentin range. [Lv 1]:70 SP / 15x5 AoE (LengthxWidth) / 6 Hits Divest Shield and Helm 6%.MATK 1600% [Lv 2]:78 SP / 15x6 AoE (LengthxWidth) / 7 Hits Divest Shield and Helm 14%.MATK 2200% [Lv 3]:86 SP / 15x7 AoE (LengthxWidth) / 8 Hits Divest Shield, Helm and Armor 24%.MATK 2800% [Lv 4]:94 SP / 15x8 AoE (LengthxWidth) / 9 Hits Divest Shield, Helm, Armor and Weapon 36%. MATK 3400% [Lv 5]:102 SP / 15x9 AoE (LengthxWidth) / 10 Hits Divest Shield, Helm, Armor, Weapon and Accessory 5MATK 4000%. Id: (2222) Summon Fire Ball Summon Fire Ball MAX LV 5v: 2 Skill Requirement: Meteor Storm 1 Skill Form: Active / Damage Description: Summon maximum 5 Fireballs around the caster. Continuously consumes SP while fFireball is active. Increase the damage when using R When level 2, removes all active Summon Balls, and summons 5 Fireballs. When released, eaccording to theh fireball inflicts fire property magical damage, and damage increases based on caster's Base Level and Job Level. [Lv 1]:120 sec. duration [Lv 2]:160 sec. dSummons 1 Fireball / Duration [Lv 3]:20: 280 sec. duration [Lv 4]:240 sec. d2]:Summons 5 Fireballs / Duration [Lv 5]:: 280 sec. duration Id: (2223) Summon Lightning Ball Summon Lightning Ball MAX LV 5v: 2 Skill Requirement: Lord Oof Vermillion 1 Skill Form: Active / Damage Description: Summon maximum 5 Lightning Balls around the caster. Continuously consumes SP while Lightning ball is active. Increase the damage when us When level 2, removes all active Summon Balls, and summons 5 Lightning RBalls. When released, eaccordh lightning to the caster's Base Level and Job Level. ball inflicts wind property magical damage, and damage increases based on caster's BaseLv. [Lv 1]:120 sec. duration [Lv 2]:160 sec. dSummons 1 Lightning Ball / Duration [Lv 3]:20: 280 sec. duration [Lv 4]:240 sec. d2]:Summons 5 Lightning Balls / Duration [Lv 5]: 280 sec. duration Id: (2224) Summon Water Ball Summon Water Ball MAX LV 5v: 2 Skill Requirement: Storm Gust 1 Skill Form: Active / Damage Description: Summon maximum 5 Water Balls around the caster. Continuously consumes SP while Water ball is active. Increase the damage when using R When level 2, removes all active Summon Balls, and summons 5 Water Balls. When released, eaccording to theh water ball inflicts water property magical damage, and damage increases based on caster's Base Level and Job Level. [Lv 1]:120 sec. dSummons 1 Water Ball / Duration [Lv 2]:16: 280 sec. duration [Lv 3]:200 sec. duration [Lv 4]:240 sec. d2]:Summons 5 Water Balls / Duration: [Lv 5]:280 sec. duration Id: (2229) Summon Stone Summon Stone MAX LV 5v: 2 Skill Requirement: Heaven's Drive 1 Skill Form: Active / Damage Description: Summon maximum 5 Stone Balls around the caster. Continuously consumes SP while Stone ball is active. Increase the damage when using R When level 2, removes all active Summon Balls, and summons 5 Stone Balls. When released, eaccording to h stone ball inflicts Earth property magicaster's Base Level and Job Level. l damage, and damage increases based on caster's BaseLv. [Lv 1]:120 sec. dSummons 1 Stone Ball / Duration [Lv 2]:16: 280 sec. duration [Lv 3]:200 sec. duration [Lv 4]:240 sec. d2]:Summons 5 Stone Balls / Duration [Lv 5]: 280 sec. duration Id: (2230) Release Release MAX LVv: 2 Skill Requirement: Warlock Basic Skill Skill Form: Active / Special Description: Throws your active Release spells memorized with Reading Spell Book. Releases summoned orbs from Summon skill (Fire Ball, Water Ball, Lightning Ball, Water Ball or Stone, that you currently have summoned, to de) and inflicts magical damage to a single target one or multiple times. [Lv 1]: 3 SP / Release 1 Magic ball at targetmemorized spell with Reading Spell Book. [Lv 2] : 20 SP / Release all sSummoned Magic balls at the target. Id: (2231) Reading Spell Book Reading Spell Book MAX LVv: 1 Skill Requirement: Warlock Basic Skill Skill Form: ActPassive / Special Description: Use skiReads a spells inscribed in Magic Books by reading them in the selected Spell Book and seals ing them up. Using the This skill Release to let out the sealed spells. Each Warlock has a number of maximum slots in whiccan be used in conjunction with they can memorize sp Rells, based on their Base Level, INT and the leveskill of Freezing Spell. This determines how many skills they can keep memorized at any given time. At level 150, a Warlock will have 15 slots, with order to let out the sealed spells. Can additional slot for every 10 INT and an additional 4 for every leveseal up Spell Books of Freezing Sunlearned spells. Id: (2326) Dragon Combo Dragon Combo MAX Lv: 10 Skill Requirement: Raging Trifecta Blow 5 Skill Form: Active / Damage Description: Rapidly hits a single target with two blows with a chance to stun the target. The skill Fallen Empire can be used in combination with this skill. [Lv 1]:ATK 140% / Stun Chance 2% [Lv 2]:ATK 180% / Stun Chance 3% [Lv 3]:ATK 220% / Stun Chance 4% [Lv 4]:ATK 260% / Stun Chance 5% [Lv 5]:ATK 300% / Stun Chance 6% [Lv 6]:ATK 340% / Stun Chance 7% [Lv 7]:ATK 380% / Stun Chance 8% [Lv 8]:ATK 420% / Stun Chance 9% [Lv 9]:ATK 460% / Stun Chance 10% [Lv 10]:ATK 500% / Stun Chance 11% Id: (2327) Sky Blow Sky Blow MAX Lv: 5 Skill Requirement: Dragon Combo 3 Skill Form: Active / Damage Description: A sSpinning blow that kicks up a storm, damagealing damage to all targets in an area and knocks them back 3 cells. This skill consumes 1 spirit sphere. The caster's Agi stat. Damage increases as BaseLv and AGI increase the skill damage. [Lv 1]:ATK 80% [Lv 2]:ATK 160% [Lv 3]:ATK 240% [Lv 4]:ATK 320% [Lv 5]:ATK 400% Id: (2328) Earth Shaker Earth Shaker MAX Lv: 5 Skill Requirement: Dragon Combo 1 / Cursed Circle 13 Skill Form: Active / Damage Description: Sends a shockwave through the ground damaging all targets in the area of effect, targets in Hide/Cloak will be revealed and receive additional damage. Consumes 1 spirit sp If the target is a monster, increase the skill damage of Rampage Blast to the target for 5 seconds. The caster's STR stat and BaseLv increase the skill damage. [Lv 1]:Range 3 x 3 cells / ATK 50% / 15300% [Lv 2]:Range 5 x 5 cells / ATK 100% / 3600% [Lv 3]:Range 7 x 7 cells / ATK 150% / 45900% [Lv 4]:Range 9 x 9 cells / ATK 1200% / 600% [Lv 5]:Range 11 x 11 cells / ATK 2150% / 750% Id: (2329) Fallen Empire Fallen Empire MAX Lv: 10 Skill Requirement: Dragon Combo 13 Skill Form: Active / Damage Description: Do an upward blow usingUse your shoulders and fists to do an upwards blow to deal large damage to a singl. Damage increases with the target. Can only¡¯s weight. Enemies hit will be used after Dragon Combobriefly immobilized. After Fallen Empire, Tiger Cannon and Gates of Hell can be used. Damage increases based on BaseLv, Damage additionally increases according tobased on the caster's Base Level, DEXtarget's size, maximum weight capacity, and caster's STR and DEX. Consumes 2 Spirit Spheres, at Level 6 and above only 1 Spirit Sphere will be consumed. [Lv 1] : ATK 350% / Immobilized for 0.5 sec. [Lv 2] : ATK 600% / Immobilized for 0.5 sec. [Lv 3] : ATK 850% / Immobilized for 1.0 sec. [Lv 4] : ATK 1100% / Immobilized for 1.0 sec. [Lv 5] : ATK 1350% / Immobilized for 1.5 sec. [Lv 6] : ATK 1600% / Immobilized for 1.5 sec. [Lv 7] : ATK 1850% / Immobilized for 2.0 sec. [Lv 8] : ATK 2100% / Immobilized for 2.0 sec. [Lv 9] : ATK 2350% / Immobilized for 2.5 sec. [Lv 10] : ATK 2600% / Immobilized for 2.5 sec. Id: (2330) Tiger Cannon Tiger Cannon MAX Lv: 10 Skill Requirement: Fallen Empire 3 Skill Form: Active / Damage Description: Deal damage to a target's HP and SP by consumits surrounding your own. range in proportion to certain % of caster's Max HP and Max SP. Must be cast during Fury state. When used after Fallen Empire, does additional damage. Consumes 2 spirit spheres. [Lv 1] : Range 3 x 3 cells / Consumes HP by 12% / SP byof Max HP / 6% of Max SP [Lv 2] : Range 3 x 3 cells / Consumes HP by 14% / SP byof Max HP / 7% of Max SP [Lv 3] : Range 3 x 3 cells / Consumes16% of Max HP by 16% // 8% of Max SP by 8% [Lv 4] : Range 3 x 3 cells / Consumes18% of Max HP by 18% // 9% of Max SP by 9% [Lv 5] : Range 3 x 3 cells / Consumes HP by 20% / SP byof Max HP / 10% of Max SP [Lv 6] : Range 5 x 5 cells / Consumes HP by 22% / SP byof Max HP / 11% of Max SP [Lv 7] : Range 5 x 5 cells / Consumes24% of Max HP by 24% // 12% of Max SP by 12% [Lv 8] : Range 5 x 5 cells / Consumes HP by 26% / SP byof Max HP / 13% of Max SP [Lv 9] : Range 5 x 5 cells / Consumes HP by 28% / SP byof Max HP / 14% of Max SP [Lv 10] : Range 5 x 5 cells / Consumes30% of Max HP by 30% // 15% of Max SP by 15% Id: (2332) Rampage Blast Rampage Blast MAX Lv: 5 Skill Requirement: Earth Shaker 2 Skill Form: Active / Damage Description: Deals ranged physical damage to targets within 7 x 7 cells around the caster. Deals damage to all enemies in the 7x7 area of effect while consuming all of your5 spirit spheres. The more spheres you havMust be cast during [Fury] state. The caster's Base level and skill level of Fury increase the moreskill damage the enemies will take. Deals additional damage if you are in Fury state.. [Lv 1] : ATK 350%(Normal) / 550%(Earth Shaker) [Lv 2] : ATK 700%(Normal) / 1100%(Earth Shaker) [Lv 3] : ATK 1050%(Normal) / 1650%(Earth Shaker) [Lv 4] : ATK 1400%(Normal) / 2200%(Earth Shaker) [Lv 5] : ATK 1750%(Normal) / 2750%(Earth Shaker) Id: (2333) Crescent Elbow Crescent Elbow MAXax Lv: 5 Skill Requirement: Sky BlowWindmill 1 Skill Form: Active / Offensive Counterattack Description: Has a chance to counter an attack, deals damage and knocks back the enemy while taking part of the damage yourself. when receiving physical attack. The higher the HP of the target, the more damage it deals. Consumes 2 spirit spheres. Does not work on MVP type monsters. [Lv 1]:55% chance of proc / 3 second duration [Lv 2]:60% chance of proc / 4 second duration [Lv 3]:65% chance of proc / 5 second duration [Lv 4]:70% chance of proc / 6 second duration [Lv 5]:75% chance of proc / 7 second duration Id: (2334) Cursed Circle Cursed Circle MAXax Lv: 5 Skill Requirement: Root 2 / Gentle Touch-Silence 2 Skill Form: Active / Special Description: While in Area of Effect, all enemies will be unable to move, attack and receive the Silence Status for the duration of the skill. If the caster uses any other skill, Cursed Circle will be cancelled. Consumes 1 spirit sphere per 1 target. [Lv 1]:Range 3 x 3 cells / Duration 3 sec. [Lv 2]:Range 3 x 3 cells / Duration 4 sec. [Lv 3]:Range 5 x 5 cells / Duration 5 sec. [Lv 4]:Range 5 x 5 cells / Duration 6 sec. [Lv 5]:Range 7 x 7 cells / Duration 7 sec. Id: (2335) Lightning Walk Lightning Walk MAXax Lv: 5 Skill Requirement: Windmill 1 Skill Form: Active Toggle / Special Description: When targeted with a ranged or magic attack (single target), there is a chance that you will immediately jump to the attacker. This skill drains your SP regularly while active and consumes your HP to cast. Cancels when the skill activates. [Lv 1]:45% proc chance of proc / 5 second duration [Lv 2]:50% proc chance of proc / 6 second duration [Lv 3]:55% proc chance of proc / 7 second duration [Lv 4]:60% proc chance of proc / 8 second duration [Lv 5]:65% proc chance of proc / 9 second duration Id: (2336) Knuckle Arrow Knuckle Arrow MAXax Lv: 10 Skill Requirement: Lightning Walk 3 / Rampage Blast 31 Skill Form: Active / Damage Description: Instantly brings you and the target next to each other, damaging the target while knocking the target back. Deals additional damage if the target hits a wall or an obstacle during the knockback. Damage additionallyThe caster's base level increases according to the caster's Base Level and is increased againstskill damage. Deals additional Knock Back Damage to targets that have more weight. Boss monsters which that can'not be knocked back get additional skill damage. Consumes 1 Sspirit Sspheres, at Level 6 and above no Sspirit Ssphere will be consumedfrom level 6. [Lv 1] : ATK 600% / Knock Back Damage +150% / Boss type Attack 700% [Lv 2] : ATK 700% / Knock Back Damage +300% / Boss type Attack 900% [Lv 3] : ATK 800% / Knock Back Damage +450% / Boss type Attack 1100% [Lv 4] : ATK 900% / Knock Back Damage +600% / Boss type Attack 1300% [Lv 5] : ATK 1000% / Knock Back Damage +750% / Boss type Attack 1500% [Lv 6] : ATK 1100% / Knock Back Damage +900% / Boss type Attack 1700% [Lv 7] : ATK 1200% / Knock Back Damage +1050% / Boss type Attack 1900% [Lv 8] : ATK 1300% / Knock Back Damage +1200% / Boss type Attack 2100% [Lv 9] : ATK 1400% / Knock Back Damage +1350% / Boss type Attack 2300% [Lv evel10] : ATK 1500% / Knock Back Damage +1500% / Boss type Attack 2500% Id: (2337) Windmill Windmill MAXax Lv: 1 Skill Requirement: Cursed Circle 1 Skill Form: Active / Damage Description: A low to the ground round kick that damages targets in a 5x5 area around you and forces them to sit. Monsters in the area will be stunned for 1-4 seconds. Does not work on boss or MVP type monsters. Id: (2338) Rising Dragon Rising Dragon MAXax Lv: 10 Skill Requirement: RaPower Impage Blast 3 / Gentle Touch-Energy Gation 3 1 Skill Form: Active / Buff Description: Temporarily increase your mind and spiritual power. You will be able to gather more spirit spheres, increase your Max HP and SP while improving your attack speed. This skill drains your HP regularly and, it will cancel when your HP gets to a very low level. You will remain in [Fury] state while this skill is active. [Lv 1]:Max Spirit Spheres 6 / Max HP-, Max SP 3% increase / Duration 30 sec. [Lv 2]:Max Spirit Spheres 7 / Max HP-, Max SP 4% increase / Duration 45 sec. [Lv 3]:Max Spirit Spheres 8 / Max HP-, Max SP 5% increase / Duration 60 sec. [Lv 4]:Max Spirit Spheres 9 / Max HP-, Max SP 6% increase / Duration 75 sec. [Lv 5]:Max Spirit Spheres 10 / Max HP-, Max SP 7% increase / Duration 90 sec. [Lv 6]:Max Spirit Spheres 11 / Max HP-, Max SP 8% increase / Duration 105 sec. [Lv 7]:Max Spirit Spheres 12 / Max HP-, Max SP 9% increase / Duration 120 sec. [Lv 8]:Max Spirit Spheres 13 / Max HP-, Max SP 10% increase / Duration 135 sec. [Lv 9]:Max Spirit Spheres 14 / Max HP-, Max SP 11% increase / Duration 150 sec. [Lv 10]:Max Spirit Spheres 15 / Max HP-, Max SP 12% increase / Duration 165 sec. Id: (2340) Power Absorb Power Absorb MAXax Lv: 1 Skill Requirement: Spiritual Sphere Absorption 1, Power Implantation 1 Skill Form: Active / Special Description: Absorb Spirit Spheres on all targets in a 5x5 area, recovering your SP. Id: (2341) Power Implantation Power Implantation MAXax Lv: 1 Skill Requirement: Summon Spirit Sphere 5 Skill Form: Active / Special Description: Transfers all of your Spirit Spheres to the selected target. Id: (2343) Gates of Hell Gates of Hell MAXax Lv: 10 Skill Requirement: Rising Dragon 5ampage Blast 1 / Tiger Cannon 5 Skill Form: Active / Damage Description: Strikes the target with countless blows. The more Spirit Spheres you have, and the lower your HP, the more damage it deals. Consumes all of your2 Spirit Spheres and 20% of your MaxSP. 100 SP. Can be used after [Fallen Empire], in that case the SP consumption is reduced by 10% while the damage is slightly higher. Must be in Fury state. Id: (2344) Gentle Touch-Silence Gentle Touch-Silence MAXax Lv: 5 Skill Requirement: Power Implantation 1Basic Skill Skill Form: Active / Damage and Debuff Description: Using the knowledge of pressure point techniques, you put the target on Silence status while dealing damage. Your DEX will greatly increase the damage. [Lv 1]:Skill Range 2 cells / ATK 100% [Lv 2]:Skill Range 2 cells / ATK 200% [Lv 3]:Skill Range 2 cells / ATK 300% [Lv 4]:Skill Range 2 cells / ATK 400% [Lv 5]:Skill Range 2 cells / ATK 500% Id: (2345) Gentle Touch-Cure Gentle Touch-Cure MAXax Lv: 5 Skill Requirement: Power ImplantationGentle Touch-Silence 1 Skill Form: Active / Recovery and Buff Description: Using the knowledge of pressure point techniques, you cure a target's Abnormal Status and recovers the target's HP. The higher the skill level the higher the chance of success. Can recover Petrify, Frozen, Stun, Poison, Silence, Blind, Hallucination. Caster can recover from Petrify, Frozen and Stun. Consumes 1 Spirit Sphere. Id: (2346) Gentle Touch-Energy Gain Gentle Touch-Energy Gain MAXax Lv: 5 Skill Requirement: Gentle Touch-Silence 3 Cure 1 Skill Form: Active / Buff (To yourself) Description: Use the knowledge of pressure point techniques, to improve your fighting spirit which allows you to the chance to gain a spirit spheres when you deal or receive physical damage. This skill cannot be used in combination with Gentle Touch-Convert or Gentle Touch-Revitalize Increase damage of [Raging Thrust], [Chain Crush Combo], [Glacier Fist] while consuming HP. [Lv 1]:HP 1% Consumption / Chance to gain Spirit Sphere 15% [Lv 2]:HP 2% Consumption / Chance to gain Spirit Sphere 20% [Lv 3]:HP 3% Consumption / Chance to gain Spirit Sphere 25% [Lv 4]:HP 4% Consumption / Chance to gain Spirit Sphere 30% [Lv 5]:HP 5% Consumption / Chance to gain Spirit Sphere 35% Id: (2347) Gentle Touch-Convert Gentle Touch-Convert MAXax Lv: 5 Skill Requirement: Gentle Touch-Cure 4 Energy Gain 3 Skill Form: Active / Buff Description: Using the knowledge of pressure point techniques, converts physicalincrease attack and magical defense to attackattack speed and skill damage of [Rampage Blast] and atta[Knuckle Arrow]. Consumes 1 Spirit Sphere and some HP. This skill cannot be used in combination with Gentle Touch-Energy Gain or [Gentle Touch-Revitalize]. [Lv 1] : HP 1% Consumption / ATK + 8 / ATK + 1% [Lv 2] : HP 2% Consumption / ATK +16 / ATK + 2% [Lv 3] : HP 3% Consumption / ATK +24 / ATK + 3% [Lv 4] : HP 4% Consumption / ATK +32 / ATK + 4% [Lv 5] : HP 5% Consumption / ATK +40 / ATK + 5% Id: (2348) Gentle Touch-Revitalize Gentle Touch-Revitalize MAXax Lv: 5 Skill Requirement: Gentle Touch-Change 5 Energy Gain 3 Skill Form: Active / Buff Description: Using the knowledge of pressure point techniques, your movement speed, attack speed, Vit, Max HP and physical defenseDEF increases while improving your natural and skill HP recovery. HP can be recovered while moving or attacking. This skill increases [Tiger Cannon], [Gates of Hell] damage and cannot be used in combination with Gentle Touch-Energy Gain or [Gentle Touch-Convert. ]. Consumes 21 Spirit Spheres. [Lv 1] : Max HP increases by 2% / DEF + 20 / HP Recovery Speed increases by 80% [Lv 2] : Max HP increases by 4% / DEF + 40 / HP Recovery Speed increases by 110% [Lv 3] : Max HP increases by 6% / DEF + 60 / HP Recovery Speed increases by 140% [Lv 4] : Max HP increases by 8% / DEF + 80 / HP Recovery Speed increases by 170% [Lv 5] : Max HP increases by 10% / DEF + 100 / HP Recovery Speed increases by 200% Id: (2350) Swing Dance Swing Dance MAX Lv: 5 Skill Requirement: Deep Sleep Lullaby 1 Skill Form: Active / Buff Description: Exclusive skill for Whip Class. Increase movement speed and attack speed of caster and pmarty members for 60 seconds. Increment of attack speedwithin 31x31 range. Decrease fixed casting time. ASPD is affected by caster's learned skill level of lesson. Consume 1 [Neck Protection Candy]. [Lv 1]:ASPD +5%, Increasing Caster's jobskill level. [Lv 1]:Skill Range 15 x 15 Cells of Lesson additionally. / Fixed Casting Time -6% [Lv 2]:ASPD +10%, Increasing Caster's skill Range 17 x 17 Cells level of Lesson additionally. / Fixed Casting Time -12% [Lv 3]:ASPD +15%, Increasing Caster's skill Range 19 x 19 Cells level of Lesson additionally. / Fixed Casting Time -18% [Lv 4]:Skill Range 21 x 21 CeASPD +20%, Increasing Caster's skill level of Lesson additionally. / Fixed Casting Time -24% [Lv 5]:ASPD +25%, Increasing Caster's skill Range 23 x 23 Cellslevel of Lesson additionally. / Fixed Casting Time -30% Id: (2351) Lover Symphony Lover Symphony MAX Lv: 5 Skill Requirement: Deep Sleep Lullaby 1 Skill Form: Active / Buff Description: Exclusive skill for Whip Class. Increase magic defense and resistance to Holy and Ghost property of caster and party members for 60 seconds. Increment of magic defewithin 31x31 range. Consume is affected by Voice Lessons skill level and caster's job level. 1 [Neck Protection Candy]. [Lv 1]:Skill MDEF + 2%, Property Resistange 15 x 15ce + 3% [Lv 2]:Skill MDEF + 4%, Property Resistange 17 x 17ce + 6% [Lv 3]:Skill MDEF + 6%, Property Resistange 19 x 19ce + 9% [Lv 4]:Skill MDEF + 8%, Property Resistange 21 x 21ce + 12% [Lv 5]:Skill MDEF + 10%, Property Resistange 23 x 23ce + 15% Id: (2352) Moonlight Serenade Moonlight Serenade MAX Lv: 5 Skill Requirement: Deep Sleep Lullaby 1 Skill Form: Active / Buff Description: Exclusive skill for Whip Class. Increase MATK of caster and party members for 60 seconds. Increment of within 31x31 range. It does not overlap with other Wanderer's Dance Skill and can only be used when caster's equipping whips. MATK increases affected by lbased on Lesson sSkill and caster's job level. BaseLv. Consume 1 [Neck Protection Candy]. [Lv 1]:Skill Range 15 x 15 MATK + 7, Additional increase based on caster's Lesson level. [Lv 2]:Skill Range 17 x 17 MATK + 10, Additional increase based on caster's Lesson level. [Lv 3]:Skill Range 19 x 19 MATK + 13, Additional increase based on caster's Lesson level. [Lv 4]:Skill Range 21 x 21 MATK + 15, Additional increase based on caster's Lesson level. [Lv 5]:Skill Range 23 x 23 MATK + 20, Additional increase based on caster's Lesson level. Id: (2381) Windmill Rush Windmill Rush MAX Lv: 5 Skill Requirement: Deep Sleep Lullaby 1 Skill Form: Active / Buff Target: Party members in area Description: Increases the ATK of the caster and strument Weapon Skill. 31 X 31 Cell, increases party member's for 60 seconds. This increase is increased by 1% per level of Voice LessoATK and movement speed. It does not overlap with other Mestro's Instrumental Skill and by 0.2% per Job Level of t can only be used when caster. R's equires anpping instruments. Effecto increases bassd on Lesson level. Consume 1 [Neck Protection Candy]. [Lv 1]:Skill Range 15 x 15 ATK + 7, increases based on caster's Lesson level. [Lv 2]:Skill Range 17 x 17 ATK + 10, increases based on caster's Lesson level. [Lv 3]:Skill Range 19 x 19 ATK + 13, increases based on caster's Lesson level. [Lv 4]:Skill Range 21 x 21 ATK + 15, increases based on caster's Lesson level. [Lv 5]:Skill Range 23 x 23 ATK + 20, increases based on caster's Lesson level. Id: (2414) Reverberation Reverberation MAX Lv: 5 Skill Requirement: Unchained Serenade or Hip Shaker 5 Skill Form: Active / Damage Description: Generate a high-frequency sound wave and place it up to 105x5 cells away. If an enemy touches the cell, it will explode, splitting the damage it causes across all enemies in a 3x3 area. If nothing comes in contact with th or duration time is dound wave, it will explode on its own after 10 seconds. The sound wave can be attacked and destroyed by ranged or magic attacks. Consume 1 [Neck Protection Candy]. [Lv 1]:ATK 400% + MATK 2700% [Lv 2]:ATK 500% + MATK 31000% [Lv 3]:ATK 600% + MATK 41300% [Lv 4]:ATK 700% + MATK 51600% [Lv 5]:ATK 800% + MATK 61900% Id: (2419) Song of Despair Song of Despair MAX Lv: 5 Skill Requirement: Voice Lessons 1 Skill Form: Active / Debuff Description: Generate a sound wave on the ground that will immobilize 1 enemy within a 3x3 area. A maximum of 5 can be placed at the same time. Does not work against MVP type monsters. Requires an instrument or whip to cast. Consumes 1 Throat Lozenge[Neck Protection Candy]. [Lv 1]:Effect Duration 8 sec. / Sound Wave Duration 9 sec. [Lv 2]:Effect Duration 10 sec. / Sound Wave Duration 11 sec. [Lv 3]:Effect Duration 12 sec. / Sound Wave Duration 13 sec. [Lv 4]:Effect Duration 14 sec. / Sound Wave Duration 15 sec. [Lv 5]:Effect Duration 16 sec. / Sound Wave Duration 17 sec. Id: (2421) Death Valley Death Valley MAX Lv: 5 Skill Requirement: Circle of Nature 3 Skill Form: Active / Recovery Target: 1 Party member Description: Recite a sacred poem to revive a dead companion. The revived player will have HP equal to the SP they had while dead. If the player had 0 SP before revival, they will be has 1 HP. An instrument/whip is required to cast this skill, and consumes 1 Regrettable Tear. [Lv 1]:Chance of Success Rate 90% 100% / Consume 50% SP from revival target [Lv 2]:Chance of Success Rate 92% 100% / Consume 40% SP from revival target [Lv 3]:Chance of Success Rate 94% 100% / Consume 30% SP from revival target [Lv 4]:Chance of Success Rate 96% 100% / Consume 20% SP from revival target [Lv 5]:Chance of Success Rate 98% 100% / Consume 10% SP from revival target Id: (2422) Deep Sleep Lullaby Deep Sleep Lullaby MAX Lv: 5 Skill Requirement: Voice Lessons 1 Skill Form: Active / Debuff Target: Enemy Player and around Description: Force all targets in a certain range into a 'Deep Sleep' state. Once, the targets are in a 'Deep Sleep', they are unable to move, attack, use items, skills or chat. The effect is cancelled if the targets receive damage. Targets in 'Deep Sleep' will also take 1.5x greater damage from the next attack. Affected targets will also recover 3% of HP/SP every 2 seconds and consumes 2 [Neck Protection Candy]. Requires an instrument/whip to cast. [Lv 1]:Range 11 x 113 x 3 [Lv 2]:Range 13 x 13 [Lv 3]:Range 15 x 153 x 3 [Lv 4]:Range 19 x 195 x 5 [Lv 5]:Range 21 x 215 x 5 Id: (2423) Circle of Nature Circle of Nature MAX Lv: 5 Skill Requirement: Voice Lessons 1 Skill Form: Active / Recovery Target: Party member in range Description: Display the power of the Circle of Nature by draincreasing a cHP regenertation amount of SPrate from all t pargety members within range, and recovers the target's HP. If the tar. Increasing ranget's SP is completely drained, then the skills effect was caster's skill be cancelledlevel of Lesson additionally. An instrument/whip is required to cast this skill. Only usable in PvP and WoE [Lv 1]:Skill Range 7 x 7 / Consume 4 SP and recovers 40 HP per sec31 x 31 / HP regeneration rate +50%. [Lv 2]:Skill Range 9 x 9 / Consume 8 SP and recovers 80 HP per sec31 x 31 / HP regeneration rate +100%. [Lv 3]:Skill Range 131 x 131 / Consume 12 SP and recovers 120 HP per secHP regeneration rate +150%. [Lv 4]:Skill Range 131 x 131 / Consume 16 SP and recovers 160 HP per secHP regeneration rate +200%. [Lv 5]:Skill Range 315 x 315 / Consume 20 SP and recovers 200 HP per secHP regeneration rate +250%. Id: (2424) Improvised Song Improvised Song MAX Lv: 5 Skill Requirement: Song of Despair 1 Skill Form: Active / Special Target: All players except for caster Description: Generate 1 MUse unknown language or Wizard spell and activate it. All required catalyst items required to generate the magic spell are ignoredto remove higher level chorus effect from targeted player. Success rate increases based on skill level. [Lv 1]:Uses a random Level 5 magic skillSuccess rate: 40% [Lv 2]:UseSuccess a random Level 6 magic skillte: 50% [Lv 3]:Uses a random Level 7 magic skillSuccess rate: 60% [Lv 4]:Uses a random Level 8 magic skillSuccess rate: 70% [Lv 5]:Uses a random Level 9 magic skillSuccess rate: 80% Id: (2425) Gloomy Shyness Gloomy Shyness MAX Lv: 5 Skill Requirement: Improvised Song 1 Skill Form: Active / BDebuff Target: Enemy Player Description: Increase damage of certain skills, Decrease FLEE and Attack speed. Also has a Enemy Player's SP consumption and fixed casting time. Sometimes too muchance to dismount. Eligible Skills: [Brandish Spear, Clashepression reduces moving Spiral, Shield Boomerang, Rapid Smite, or Shield Press]. If the character does not have thesespeed. And sometimes the riding Pecopeco, Dragon or Gryphon can run away. This skills, Only FLEE and Attack speed will be dec is available only on PvP areased. Requires an instrument/whip to cast. [Lv 1]:Flee Rate -25/Attack Speed -20%/+15% Dmgixed Casting Time +0.5sec / SP consumption +10% [Lv 2]:Flee Rate -30/Attack Speed -25%/+25% Dmgixed Casting Time +1.0sec / SP consumption +20% [Lv 3]:Flee Rate -35/Attack Speed -ixed Casting Time +1.5sec / SP consumption +30%/+35% Dmg [Lv 4]:Flee Rate -40/Attack Speed -35%/+45% Dmgixed Casting Time +2.0sec / SP consumption +40% [Lv 5]:Flee Rate -45/Attack Speed -40%/ixed Casting Time +2.5sec / SP consumption +50% Dmg Id: (2426) Great Echo Great Echo MAX Lv: 5 Skill Requirement: Metallic Sound 1 Skill Form: Active / Damage / Chorus Target: Player(Enemy), Monster Description: The caster and at least one other Wanderer/Maestro in the party, sing loudly to generate a sound wave that damages all nearby enemies. The number Caster's level of Wanderers/Maestros in the partylesson and base level increases the damage dealt, as well as reduces. Damage dealt will be doubled when the SP consumed for each of them. partner is in same party. Consume 10 [Throat LozengeNeck Protection Candy]. [Lv 1]:Skill Range 5 x 5 / ATK 61500% [Lv 2]:Skill Range 7 x 7 / ATK 82500% [Lv 3]:Skill Range 7 x 7 / ATK 135000% [Lv 4]:Skill Range 9 x 9 / ATK 124500% [Lv 5]:Skill Range 9 x 9 / ATK 145500% Id: (2427) Song Of Mana Song Of Mana MAX Lv: 5 Skill Requirement: Harmonize / Swing Dance, Windmill Rush /(Harmonize), Lover Symphony & Echo Song / (Windmill Rush), Moonlight Serenade(Echo Song) 1 Skill Form: Active / Buff / Chorus Description: The caster and at least one other Wanderer/Maestro in the party, sing for Mana, asking for increased circulation. Recovers 10 SP % of Max SP of the caster and party members every 5 secondsand increase SP regeneration rate. SP recovery amount and regeneration speed is increased based on the number of Wanderers/Maestros in the party. skill level of Lesson. Consume 1 [Neck Protection Candy]. Requires an instrument/whip to cast. [Lv 1]:Skill Range 11 x 11 / DuRecovery 10% of Max SP / SP regeneration 30 sec. rate +50% [Lv 2]:Skill Range 13 x 13 / DuRecovery 10% of Max SP / SP regeneration 60 sec. rate +100% [Lv 3]:Skill Range 15 x 15 / DuRecovery 15% of Max SP / SP regeneration 90 sec. rate +150% [Lv 4]:Skill Range 17 x 17 / DuRecovery 15% of Max SP / SP regeneration 120 sec. rate +200% [Lv 5]:Skill Range 19 x 19 / DuRecovery 20% of Max SP / SP regeneration 150 sec.rate +250% Id: (2428) Dances with Wargs Dances with Wargs MAX Lv: 5 Skill Requirement: Harmonize / Swing Dance, Windmill Rush /(Harmonize), Lover Symphony & Echo Song / (Windmill Rush), Moonlight Serenade 1 (Echo Song) 1 Skill Form: Active / Buff / Chorus Target: Party member in range Description: Reduces self and party member's Fixed Cast Time and increases ASPD. Number of Maestro/WaAnderer in party affects Fixed Cast Time reduction. Each Maestro/ Wanderer in party will reduce the fixed cast time by 10%, maximum of up to 70%. ASPD is increased by 5%, further increased by 5% per Maestro/Wanderer in party, up to a maximum of 30%. Ranger's Warg-related skills will de's ranged physical additional damage and equipment ATK is increased. Equipment ATK is increased by [(Skill Level x 2) x Number of Wanderer/Maestro in party (Up to a maximum of 7)] Warg Strike / Warttack, and attack using Bite / Warg Dash damage is increased by ATK [(Skill Level x 10) x Number of Maestro/W well. Consume 1 [Neck Protection Canderer in party(Maximum of 7)]. % Requires an instrument/whip to cast. [Lv 1]:Skill Range 11 x 11 / DuraFixed Castiong Time -30 sec. %, ASPD +5%, Ranged Damage +1%. [Lv 2]:Skill Range 13 x 13 / Duration 60 sec. Fixed Casting Time -40%, ASPD +10%, Ranged Damage +2%. [Lv 3]:Skill Range 15 x 15 / Duration 90 sec. Fixed Casting Time -50%, ASPD +15%, Ranged Damage +3%. [Lv 4]:Skill Range 17 x 17 / Duration 120 sec. Fixed Casting Time -60%, ASPD +20%, Ranged Damage +4%. [Lv 5]:Skill Range 19 x 19 / Duration 150 secFixed Casting Time -70%, ASPD +25%, Ranged Damage +5%. Id: (2429) Song of Destruction Song of Destruction MAX Lv: 5 Skill Requirement: Saturday Night Fever 3, Sinking Melody 3 Skill Form: Active / Special / Chorus Description: The caster and at least one other Wanderer/Maestro sing, cancelling all Singing and Chorus effects from the target a Target: Enemy player in range Description: It doubles all damage for 10 seconds to surrounding enemies while inflicty players, centering physical damageon the caster. The success rate is affected by the caster's DEX level and skill leveleffect does not disappear when damaged. Increasing duration time as well cas the target's Int and skill level of the target's skills. Success rate improves as the number of Maestros/WandeLesson additionally. Consume 10 [Neck Protection Candy]. Only usable in PVP/WoE. Requirers in the party increases. an instrument/whip to cast. [Lv 1]:Effective rRange 9x911 x 11 [Lv 2]:Effective rRange 9x911 x 11 [Lv 3]:Effective rRange 11x113 x 13 [Lv 4]:Effective rRange 13 x 13 [Lv 5]:Effective rRange 15 x 15 Id: (2430) Saturday Night Fever Saturday Night Fever MAX Lv: 5 Skill Requirement: Dances with Wargs 1 Skill Form: Active / Special / Chorus Description: When sung by the caster and at least one other Maestro/Wanderer, all players in range of the caster will be compelled to disco and enter a limited Frenzy state. Frenzied targets will continuously lose HP and SP as well as lose defenseFLEE and Flee while gaining ATK. HIT. Item usage is disabled, and those affected will be forced to sit on the ground for 3 seconds after the Frenzy wears off. If the skill Increasing succeeds in affecting more than 7 playss rate as caster's at once, the Lord of Madness will appear to deal 9999 damage to all those affskill level of Lesson additionally. Consume 5 [Neck Proted. ction Candy]. Only usable in PVP/WoE . Requires an instrument/whip to cast. [Lv 1]:Skill Range 7 x 7 / ATK +HIT - 100 / Defense -20% / FleeLEE - 50% [Lv 2]:Skill Range 9 x 9 / ATK +200 / Defense -30%HIT - 150 / FleeLEE -60% 80 [Lv 3]:Skill Range 11 x 11 / ATK +3HIT - 200 / Defense -40% / Flee -70% LEE - 110 [Lv 4]:Skill Range 13 x 13 / ATK +400 / Defense -HIT - 250% / Flee -80% LEE - 140 [Lv 5]:Skill Range 15 x 15 / ATK +500 / Defense -60%HIT - 300 / Flee -90%LEE - 170 Id: (2431) Lerad's Dew Lerad's Dew MAX Lv: 5 Skill Requirement: Swing Dance/(Harmonize, ), Lover Symphony/(Windmill Rush, ), Moonlight Serenade/(Echo Song) 1 Skill Form: Active / Buff / Chorus Target: Party member in range Description: When sung by the caster at least one other Wanderer/Maestro in the party, Lerad's Dew will increase the MaxHP of all surrounding party members. This skill does not affect characters who are in Frenzy. Even Meastros or WanderIncreasing MHP as caster's in the party increases the HP given by an additional 300. skill level of Lesson additionally. Consume 1 [Neck Protection Candy]. Requires an instrument/whip to cast. [Lv 1]:Range 11 x 11 / MaxHP +200 / Duration 20 sec. 5% [Lv 2]:Range 11 x 11 / MaxHP +400 / Duration 30 sec. 8% [Lv 3]:Range 13 x 13 / MaxHP +600 / Duration 40 sec. 11% [Lv 4]:Range 13 x 13 / MaxHP +800 / Duration 50 sec. 14% [Lv 5]:Range 15 x 15 / MaxHP +1000 / Duration 60 sec. 17% Id: (2432) Sinking Melody Sinking Melody MAX Lv: 5 Skill Requirement: Song Of Mana 1 Skill Form: Active / Buff / Chorus Target: Enemy player in range Description: Decreainse MSP and reduces the INT of enearby enemies. The effect is imy players around the caster. Increased by the number of Wanderers/Minstrels in the party. Melody has a chance of reducing enemy INTing success rate as caster's skill level of Lesson additionally. Consume 2 [Neck Protection Candy]. Only usable in PVP/WoE. Requires an instrument/whip to cast. [Lv 1]:Success Chance 2010 % / Duration 20 secIncreasing Caster's skill level of Lesson additionally. [Lv 2]:Success Chance 2515 % / Duration 30 secIncreasing Caster's skill level of Lesson additionally. [Lv 3]:Success Chance 3020 % / Duration 40 secIncreasing Caster's skill level of Lesson additionally. [Lv 4]:Success Chance 3525 % / Duration 50 secIncreasing Caster's skill level of Lesson additionally. [Lv 5]:Success Chance 4030 % / Duration 60 secIncreasing Caster's skill level of Lesson additionally. Id: (2433) Warcry from Beyond Warcry from Beyond MAX Lv: 5 Skill Requirement: Lerad's Dew 1 Skill Form: Active / Buff / Chorus Target: Enemy player in range Description: Decrease Max HP and STR of targetenemy players around the caster but i. Increase STRing success rate and Critical Hiskill effect ras caste. The chance is increased by the number of Wanderers/Mr's skill level of Lesson additionally. Consume 2 [Neck Protection Candy]. Only usable in PVP/WoE. Requires an instrels in the partyument/whip to cast. [Lv 1]:Success Chance 2015 % / Duration 20 secIncreasing Caster's skill level of Lesson additionally. [Lv 2]:Success Chance 2518 % / Duration 30 secIncreasing Caster's skill level of Lesson additionally. [Lv 3]:Success Chance 3021 % / Duration 40 secIncreasing Caster's skill level of Lesson additionally. [Lv 4]:Success Chance 3524 % / Duration 50 secIncreasing Caster's skill level of Lesson additionally. [Lv 5]:Success Chance 4027 % / Duration 60 secIncreasing Caster's skill level of Lesson additionally. Id: (2434) Infinite Humming Infinite Humming MAX Lv: 5 Skill Requirement: Song of Destruction 1, , Warcry from Beyond 1 Skill Form: Active / Buff / Chorus Target: Party member in range Description: When sung by the caster and at least one other Maestro/Wanderer, all targets Requires an instrument/whip to cast. Increases all property magical damage of party members around the caster will be able to castincluding yourself and skills withou casting will not being interrupted but will i. Increase s skill SP cost by 15%. Each Maeeffect based on castro/Wanderer in the party reduces this extra cost by 3%. Requires an instrument/whip to cast.'s skill level of Lesson additionally. Consume 5 [Neck Protection Candy] [Lv 1]:Range 11 x 11 / 60 sec duraAll property magical damage +4% / Increasing skill effect based on Caster's level of Lesson additionally. [Lv 2]:Range 11 x 11 / 90All property magical damage +8% / Increasing skill effec durat based on Caster's level of Lesson additionally. [Lv 3]:Range 13 x 13 / All property magical damage +120% / Increasing skill effec durat based on Caster's level of Lesson additionally. [Lv 4]:Range 13 x 13 / 150All property magical damage +16% / Increasing skill effec durat based on Caster's level of Lesson additionally. [Lv 5]:Range 15 x 15 / 180 sec duraAll property magical damage +20% / Increasing skill effect based on Caster's level of Lesson additionally. Id: (2517) Lion's Howl Lion's Howl MAXax Lv: 5 Skill Requirement: Power Absorb 1 / Lightning Ride 3 Skill Form: Active / Damage(Special) Description: Creates a Lion's Howl that damages all targets in an area around you with a chance to cause the Fear status. I f the targets were under the effect of a Maestro or Wanderer's song, that effect is cancelled. Consumes Spirit Spheres as skill level. [Lv 1]:Range 7 x 7 cells / ATK 300% / Chance to cause Fear 10% [Lv 2]:Range 9 x 9 cells / ATK 600% / Chance to cause Fear 15% [Lv 3]:Range 11 x 11 cells / ATK 900% / Chance to cause Fear 20% [Lv 4]:Range 13 x 13 cells / ATK 1200% / Chance to cause Fear 25% [Lv 5]:Range 15 x 15 cells / ATK 1500% / Chance to cause Fear 30% Id: (2518) Lightning Ride Lightning Ride MAXax Lv: 5 Skill Requirement: Throw Spirit Sphere 3 Skill Form: Active / Damage Description: Description: Fires your Spirit Spheres to create an explosion that damages all targets in the area of effect. The more Spheres fired, the higher the damage. and combo. Increases with higher base level of Dex. TargetCasters using Wind EKnucklemental typendowed weapons will takedeal additional damage. [Lv 1] : AoE 3 x 3 / Consumes 1 Spirit Sphere / 1 combo [Lv 2] : AoE 3 x 3 / Consumes 2 Spirit Spheres / 2 combo [Lv 3] : AoE 5 x 5 / Consumes 3 Spirit Spheres / 3 combo [Lv 4] : AoE 5 x 5 / Consumes 4 Spirit Spheres / 4 combo [Lv 5] : AoE 7 x 7 / Consumes 5 Spirit Spheres / 5 combo Id: (5009) Flash Combo Flash Combo MAXax Lv: 5 Skill Requirement: Dragon Combo 3 / Fallen Empire 3 / Tiger Cannon 15 / Sky Blow 1 TypeSkill Form: Active / Combo Description: Activates 4 consecutive combo attacks, Dragon Combo, Fallen Empire, Tiger Cannon, Sky Blow, in extremely fast succession. Each skill activates at caster's max learned skill level. [LV 1]:Uses 5 spirit spheres Cannot consume any items or use other skills while casting. [Lv 1] : Consumes 5 Spheres, For 4 sec, ATK +40 for the next 4 sec [LV 2]:Usincreased [Lv 2] : Consumes 5 spirit sSpheres , For 4 sec, ATK +60 for the next 4 sec [LV 3]:Usincreased [Lv 3] : Consumes 4 spirit sSpheres , For 4 sec, ATK +80 for the next 4 sec [LV 4]:Usincreased [Lv 4] : Consumes 4 spirit sSpheres , For 4 sec, ATK +100 for the next 4 sec [LV 5]:Usincreased [Lv 5] : Consumes 3 spirit sSpheres , For 4 sec, ATK +120 for the next 4 secincreased Id: (5078) WL_READING_SB_READINGReading Spell Book Efst Spoiler Id: 113 EFST_MAGICPOWER Id: 425 EFST_GENTLETOUCH_ENERGYGAIN Gentle Touch - Silence-Energy Gain %s When mili attacking or being attacked Create 1 Spirit Sphere Id: 426 EFST_GENTLETOUCH_CHANGE Gentle Touch - Opposite-Convert %s Decrease VIT, MDEF Increase ATK, ASPD Id: 427 EFST_GENTLETOUCH_REVITALIZE Gentle Touch - Aliv-Revitalize %s Increase VIT, MHP Increase physical DEF Increase HP auto recovery speed Recovery HP while moving and attacking Id: 429 EFST_SWING Swing Dance %s Increase Mmovement Sspeed of caster Increase ASPDmovement attack speed of caster Decrease fixed casting time Id: 436 EFST_SIRCLEOFNATURE Circlinge of Nature %s Use certain amount of SP every second andIncrease HP regeneration ratecover HP Id: 438 EFST_GLOOMYDAY Gloomy Shyness %s Increase damage of certain skillsfixed casting time, increase SP consumption. Decrease FleLEE Rate and ASPD Id: 439 EFST_SONG_OF_MANA Song Of Mana %s Recovery certain amount ofIncrease SP in every 5 secregeneration rate. Id: 441 EFST_DANCE_WITH_WUG Dance Ws with Wugargs %s Increase ASPD Decrease fFixed cCast Time. Increase rang timeed physical attack. Id: 442 EFST_RUSH_WINDMILL Rush To Windmill Rush %s Increase ATK Increase movement speed Id: 448 EFST_SATURDAY_NIGHT_FEVER MadnessFrenzy %s Lose HP, and SP infor every 3 sec Increase ATK, onds Decrease DEFHIT and FLEE Unablee Cannot to use skill and items Id: 452 EFST_MELODYOFSINK Sinking Melody %s DraContinuous SP consumption. Decrease INT. Id: 453 EFST_BEYOND_OF_WARCRY Warcry from Beyond Cry %s Decrease Max HP In. Decrease STR. Id: 454 EFST_UNLIMITED_HUMMING_VOICE Infinite Humming %s Skill and magic casting is never get disconnected Increase SP consumption when using skillsall property magical damage. Id: 1126 EFST_SOUND_OF_DESTRUCTION Id: 1141 EFST_MISTY_FROST Id: 1142 EFST_MAGIC_POISON Item Spoiler Id: (535) Pumpkin Edible pumpkin. Recovers a small amount of HP. Weight : 2 ====== auto-parsed ====== Weight : 2 Id: (4549) °È ¸¶¾ßÆÛÇà īµåUpgrade Maya Puple Card Player will be Enable to see enemies that are in Hdetect hiding or Cloccloaking statuenemies. ALLll Status +1. CanEnable to use Level v.1 [Ruwach] skill. Class : Card Compound Location: Headgear Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Headgear Weight : 1 Id: (6189) Old Spell Book (Fire Bolt) An essentialFire property magic book for the Warlock skill Reading Spell Book M, Fire Bolt is written in a magic Power can be drawn out by reading the words written in this book. It's writes abal language, but it seems to be worn out the Fire element magic, Fire Bolt.and no longer usable. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6190) Old Spell Book (Cold Bolt) An essential magic book for the Warlock skill Reading Spell Book MWater property magic Power can be drawn ou, Cold Bolt by reading the words written in this book. It's wra magical language, but it seems about the Water element magic, Cold Bolt.to be worn out and no longer usable. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6191) Old Spell Book (Lightning Bolt) An essentialWind property magic book for the Warlock skill Reading Spell Book M, Lightning Bolt is written in a magic Power can be drawn out by reading the words written in this book. It writes abal language, but it seems to be worn out the Wind element magic, Lightning Bolt.and no longer usable. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6192) Old Spell Book (Storm Gust) An essentialWater property magic book for the Warlock skill Reading Spell Book M, Storm Gust is written in a magic Power can be drawn out by reading the words written in this book. It's writes abal language, but it seems to be worn out the Water element magic, Storm Gust.and no longer usable. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6193) Old Spell Book (Lord Oof Vermilion) An essentialWind property magic book for the Warlock skill Reading Spell Book M, Lord of Vermilion is written in a magic Power cal language, be drawn out by reading the words written in this book. It writes abit seems to be worn out the Wind element magic, Lord of Vermillion.and no longer usable. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6194) Old Spell Book (Meteor Storm) An essentialFire property magic book for the Warlock skill Reading Spell Book M, Meteor Storm is written in a magic Power can be drawn out by reading the words written in this book. It writes abal language, but it seems to be worn out the Fire element magic, Meteor Storm.and no longer usable. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6195) Old Spell Book (Comet) An essentiNeutral property magic book for the Warlock skill Reading Spell Book M, Comet is written in a magic Power can be drawn out by reading the words written in this book. It writes abal language, but it seems to be worn out the Neutral element magic, Comet.and no longer usable. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6196) Old Spell Book (Tetra Vortex) An essential4 properties magic book for the Warlock skill Reading Spell Book M, Tetra Vortex is written in a magic Power can be drawn out by reading the words written in this book. It writes abal language, but it seems to be worn out the Four element magic, Tetra Vortex.and no longer usable. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6197) Old Spell Book (Thunder Storm) An essentialWind property magic book for the Warlock skill Reading Spell Book M, Thunder Storm is written in a magic Power can be drawn out by reading the words written in this book. It writes abal language, but it seems to be worn out the Wind element magic, Thunder Storm.and no longer usable. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6198) Old Spell Book (Jupitel Thunder) An essentialWind property magic book for the Warlock skill Reading Spell Book M, Jupitel Thunder is written in a magic Power can be drawn out by reading the words written in this book. It writes abal language, but it seems to be worn out the Wind element magic, Jupitel Thunder.and no longer usable. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6199) Old Spell Book (Water Ball) An essentialWater magic book for the Warlock skill Reading Spell Book Mis written in a magic Power can be drawn out by reading the words written in this book. It's writes abal language, but it seems to be worn out the Water element magic, Water Ball.and no longer usable. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6200) Old Spell Book (Heaven's Drive) An essential magic book for the Warlock skill Reading Spell Book MEarth propety magic Power can be drawn out by reading the word, Heaven's Drive is written in this book. Ia magical language, but writ seems about the Earth element magic, Heaven's Drivto be worn out and no longer usable. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6201) Old Spell Book (Earth Spike) An essentialEarth propety magic book for the Warlock skill Reading Spell Book M, Earth Spike is written in a magic Power can be drawn out by reading the words written in this book. It writes abal language, but it seems to be worn out the Earth element magic, Earth Spikand no longer usable. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6202) Old Spell Book (Earth Strain) An essentialEarth propety magic book for the Warlock skill Reading Spell Book M, Earth Strain is written in a magic Power can be drawn out by reading the words written in this book. It writes abal language, but it seems to be worn out the Earth element magic, Earth Strain.and no longer usable. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6203) Old Spell Book (Chain Lightning) An essentialWind property magic book for the Warlock skill Reading Spell Book Magic Power can be drawn out by read, Chain Lightning the wordis written in this book. Ia magical language, but writ seems about the Wind element magic, Chain Lightnito be worn out and no longer usable. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6204) Old Spell Book (Crimson Rock) An essentialFire property magic book for the Warl, Crimson Rock skill Reading Spell Book Mis written in a magic Power can be drawn out by reading the words written in this book. It writes abal language, but it seems to be worn out the Fire element magic, Crimson Rock.and no longer usable. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6205) Old Spell Book (Drain Life) An essential magic book for the Warlock skill Reading Spell Book MNeutral property magic Power can be drawn out by reading the word, Drain Life is written in this book. Ia magical language, but writ seems about the Neutral element magic, Drain Lifto be worn out and no longer usable. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6658) Halloween Coin Currency used in the land of the dead. Cannot be used at the land of the living. (This item will be removed after the event.) Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (9101) Scatleton Egg A cage in which a cute Scatleton pet rests. It can be lured out using a [Pet Incubator]. Type : Monster Egg Id: (9113) Skelion Egg A cage in which a cute Skelion pet rests. It can be lured out using a [Pet Incubator]. Type : Monster Egg Id: (10042) Dark Mane A cool looking dark mane, you will feel like a true king. Class : Pet Equipment PetJobs : Skelion Id: (11550) Pumpkin Cake A cake made with smashed moist pumpkin. HP Recovery +stores 20% HP. (This item will be removed after the event.) Weight : 4 ====== auto-parsed ====== Weight : 4 Id: (11592) Trans Candy Red Recover +stores 45 HP. Transform user into [Bloody Murderer] for 10 minutes. Max HP +20%. (This item will be removed after the event.) Weight : 3 ====== auto-parsed ====== Weight : 3 Id: (11593) Trans Candy Blue Recover +stores 45 HP. Transform user into [Bathory] for 10 minutes, Max SP +20%. (This item will be removed after the event.) Weight : 3 ====== auto-parsed ====== Weight : 3 Id: (11594) Trans Candy Yellow Recover +stores 45 HP. Transform user into [Jakk] for 10 minutes. Pumpkin heal rate +2000%, Cookies Bat heal rate +100%. (This item will be removed after the event.) Weight : 3 ====== auto-parsed ====== Weight : 3 Id: (11595) Trans Candy Green Recover +stores 45 HP. Transform user into [Quve] for 10 minutes., HIT +20, FLEE +30, CRIT +20. (This item will be removed after the event.) Weight : 3 ====== auto-parsed ====== Weight : 3 Id: (11605) Cookies Bat Some strong, sweet chocolate is found inside this crispy cookie with a scent of butter. Caution : It might fly away. (This item will be removed after the event.) Weight : 3 ====== auto-parsed ====== Weight : 3 Id: (12192) Pumpkin Pie Pumpkin pie created by the chef's determination to make the best pumpkin dish. Recoverstores 10% HP and 10% SP. (This item will be removed after the event.) Weight : 3 ====== auto-parsed ====== Weight : 3 Id: (18536) Foxtail An item ofFits when a wandering traveler is lying in the vagabond.grass with it in their mouth. MATK +10, . Fixed Ccast Ttime reduction of -0.1 second. Equipment Type Class : Headgear Defense : 0 Equip SlotLocation : Lower Weight : 10 Required Level : 1 Jobs : All Character TypeJobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Lower Weight : 10 Required Level : 1 Job : AllJobs Id: (20395) ÀÇ»ó °ËÀº ¸¶³àÀÇ ¸ðÀÚCostume Black Witch Hat ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (22841) Pumpkin Candy Halloween candy to celebrate Halloween. You don't wanna know its ingredients. Recover SP +stores 25% SP. (This item will be removed after the event.) Weight : 5 ====== auto-parsed ====== Weight : 5 Id: (23921) Event Reward Box Reward for event. This item is not shown for players. CThis item cannot be traded with other accounts. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25133) Well-Dry White Stem Clean and Dry Stem. Suitable as a Halloween decoration!! (This item will be removed after the event.) Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25245) Small Pile of Bones There are small bones that seem to belong to a small animal. [Among the bones, there is a necklace with a red bell. (This item will be removed after the event.) Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25401) Black Fur A ball of fur that is rotten and turned black. It has an ominous energy. (This item will be removed after the event.) Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25408) Memories of Gyoll A part of the memory that was left in the Valley of Gyoll. It is difficult to see properly because of various complicated spirits, but it contains important information for gaining enlightenment. Items for exclusive use of the Scatleton Evolution. This item cannot be traded with other accounts. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (31819) Costume Dullahan Mask Mask made after Monster Dullahan's face. They say it's beautiful... Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (31831) Costume Disguise Cloth A mantle of disguise, of used by the evillain ghost in Niflheim. _ [Item Function] This costume can be en Physical and magical damage to Demon, Angel, Undead race monsters +15%. Has a chanted on the 2nd floor of Edce to drop Trans Candy Yellow, Blue, Red and Green with the helphen defeating monsters. Increase recovery of the NPC Costama Girl (located on 33, 185) _Cookie Bat +250%. (Item option will be removed after the event ends.) Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : All jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (31975) Costume Sweet Potato in Mouth Sweet potatoes roasted over a wood fire at the harvest festival. It's hot, so let's blow on it gently. All properties magical damage +10%, melee physical damage +10%, ranged physical damage +10%, EXP gain from defeating monsters +5%, has a certain chance to drop Harvest Biscuit. Equip with Costume Harvest Festival Hat, ATK +10%, fixed cast time -0.2 seconds, EXP gain from defeating monsters +5% additionally. Equip with Costume Autumn Flavor MATK +10%, fixed cast time -0.2 seconds, EXP gain from defeating monsters +5% additionally. (The effects will be removed after the Event period ends.) Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (420002) Dullahan Mask Mask made after Monster Durahan's face. They say it's beautiful... Physical and magic damage to Demon, Angels, Undead monsters +15%. During the event period has a chance of obtaining candy when defeating monsters. Increase recovery of Cookie Bats by 200%. (This effect will be removed after the event.) Class : Headgear Defense : 0 Location : Lower Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (420326) Mobile Pursuit System A mobile drone that gives the feeling your attack power might increase just by wearing it. Three small drones provide additional support in battle. Item drop rate +5%. Equip with Illusion Engine Wing Type A or Illusion Engine Wing Type B, Resistance against Neutral property attack +5%. If refine level of garment is +7 or above, ATK +100, MATK +100, Max HP +10%, Max SP +10%. If refine level of garment is +9 or above, MATK +7%, Physical damage to all classes enemies +7%, Resistance against Fire, Water, Wind and Earth property attack +25%. Equip with Modification Orb(Speed), HIT +50, Delay after skill -20%, Perfect Hit +25%. Equip with Modification Orb(Caster), SP Cost -10%. Variable Casting time -15%, MATK +20%. Equip with Modification Orb(Critical), ATK +7%. Melee and range physical damage +15%. Equip with Modification Orb(Above All), Reflect damage resistance +7%. Damage from normal and boss monster -7%. Decreases damage taken from [Critical Slash] by 100%. Class : Headgear Defense : 0 Location : Lower Weight : 10 Required Level : 130 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Lower Weight : 10 Required Level : 130 Job : AllJobs Id: (470258) Zodiac Boots (Mage) [1] High class boots imbued with the power of Aquarius, the 11th sign of the zodiac. MATK +50. For every 2 refine level, MATK +10 additionally, MATK +1%. For every 4 refine level, [Crimson Rock], [Psychic Wave] damage +15%. If refine level is +9 or above, Fixed cast time -0.5 seconds. If refine level is +11 or above, Delay after skill -10%. Equip with Kathryne's Memory, [Crimson Rock] Cooldown -3 seconds. For every 4 refine level of weapon, Fire property magical damage +15%. Variable cast time -10%. Equip with Celia's Memory, [Psychic Wave] Cooldown -1.0 second. Able to use Lv.5 [Dark Claw]. [Dark Claw] Cooldown -30 seconds. For every 4 refine level of weapon, [Cold Bolt], [Fire Bolt], [Lightning Bolt] damage +40%. Equip with Kathryne's Memory and Biolab Aquarius Crown, If total refine level of headgear, shoes, and weapon is +33 or above, Magical damage to all race enemies +20%. Has 3% chance of MATK +30% for 10 seconds when dealing magical attack. If total refine level of headgear, shoes, and weapon is +35 or above, MDEF pierce to all race monsters +40%(Except Players). Equip with Celia's Memory and Biolab Aquarius Diadem, If total refine level of headgear, shoes, and weapon is +33 or above, Magical damage to all class enemies +20%. Has 3% chance of INT +200 for 10 seconds when dealing magical attack. If total refine level of headgear, shoes, and weapon is +35 or above, MDEF pierce to all race monsters +40%(Except Players). Class : Shoes Defense : 60 Weight : 90 Required Level : 100 Jobs : 3rd Mage Classes ====== auto-parsed ====== Itemclass : Shoes Defense : 60 Weight : 90 Required Level : 100 Id: (470263) Zodiac Boots (Archer) [1] A pair of shoes designed according to the constellation. It might resonate with certain memories and zodiac equipment. ATK +50, MATK +50. For every 2 refine level, MATK + 10, ATK + 10 additionally, MATK + 1%, ATK + 1%. For every 4 refine level, [Aimed Bolt] and [Metallic Sound] damage +15%. If refine level is +9 or above, fixed cast time -0.5 seconds. If refine level is +11 or above, delay after skill -10%. Equip with Cecil's Memory, [Arrow Storm] Cooldown -0.7 seconds. For every 4 refine level of weapon, delay after skill -5%. [Aimed Bolt] and [Metallic Sound] variable cast time -35%. Fixed cast time -0.2 seconds additionally. Equip with Alphoccio's Memory or Trentini's Memory, [Metallic Sound] Cooldown -0.5 seconds. For every 4 refine level of weapon, Neutral property magical damage +15%. Equip with Biolab Virgo Diadem and Cecil's Memory, If total refine level of headgear, shoes, and weapon is +33 or above, [Aimed Bolt] damage +250% when using [No lLimits] for 30 seconds. If total refine level of headgear, shoes, and weapon is +35 or above, DEF pierce to all race monsters +40%(Except Players). Equip with Biolab Libra Crown and Alphoccio's Memory or Trentini's Memory, If total refine level of headgear, shoes, and weapon is +33 or above, Has 35% chance to autocast Lv.10 [Metallic Sound] when using [Metallic Sound]. If total refine level of headgear, shoes, and weapon is +35 or above, MDEF pierce to all race monsters +40%(Except Players). Class : Shoes Defense : 60 Weight : 90 Required Level : 100 Jobs : 3rd Archer Classes ====== auto-parsed ====== Itemclass : Shoes Defense : 60 Weight : 90 Required Level : 100
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