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Posted
Added
Achievement
Spoiler


Id: (129021)
Glast Heim Challange Mode
Glast Heim Challenge Mode Cleared

Complete the Memorial Dungeon
Score: 10



Title


MonsterSize
Spoiler


20573: 1


20580: 1


20813: 1


20846: 1


20847: 1




MonsterEffect
Spoiler


20573: 1419


20580: 1003


20813: 1419


20846: 674


20847: 650




Card
Spoiler


Id: 4549
Illust: 강화마야퍼플카드
Prefix/Suffix: of Upper True Sight

Id: 27381
Illust: C_Himel_Card
Prefix/Suffix: of Fallen Angel

Id: 27382
Illust: C_CorruptionRoot_Card
Prefix/Suffix: of Creep

Id: 27383
Illust: C_Amdarais_Card
Prefix/Suffix: of Relax

Id: 27384
Illust: C_White_Knight_Card
Prefix/Suffix: Magical Knightage

Id: 27385
Illust: C_Khaliz_Knight_Card
Prefix/Suffix: Magical Knightage

Id: 27386
Illust: C_Raydric_Card
Prefix/Suffix: Exorcist's

Id: 27387
Illust: C_Raydric_Archer_Card
Prefix/Suffix: Undead Slayer's

Id: 27388
Illust: C_Cursed_Butler
Prefix/Suffix: Strong Recovery



Item
Spoiler


Id: (1336)

Guardian Knight Axe [2]
The ceremonial axe used by the Glast Heim Guards.
It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy.

Indestructible.
ATK +5%.

For every refine level,
Ranged physical damage +1%.

If refine level is +9 or above,
[Power Swing] and [Axe Boomerang] damage +20%.

If refine level is +11 or above,
physical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
ATK +30,
Has a chance to gain bonus ranged physical damage +10% addtionally for 10 seconds when dealing physical damage.

If total refine level of armor, garment and weapon are +30 or above,
Physical damage to Holy and Undead property enemies +20%.

Class : Axe
Attack : 210
Weight : 150
Weapon Level : 4
Required Level : 170
Jobs : Mechanic
====== auto-parsed ======
Itemclass : Axe
Attack : 210
Weight : 150
Weapon Level : 4
Required Level : 170

Id: (1870)

Royal Knuckle [2]
The knuckle used by the monks of Glast Heim.
It's an ordinary knuckle with no special features, but it's influenced by Himmelmez and has magical energy.

Ranged physical damage +15%.

For every refine level,
ATK +4.

If refine level is +9 or above,
[Rampage Blast] damage +20%.

If refine level is +11 or above,
[Rampage Blast] Cooldown -1.0 second,
physical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
ATK +30 additionally,
Has a chance to gain bonus ranged physical damage +10% addtionally for 10 seconds when dealing physical damage.

If total refine level of armor, garment and weapon are +30 or above,
Physical damage to Holy and Undead property enemies +20%.

Class : Knuckle
Attack : 190
Weight : 150
Weapon Level : 4
Required Level : 170
Jobs : Sura
====== auto-parsed ======
Itemclass : Claw
Attack : 190
Weight : 150
Weapon Level : 4
Required Level : 170

Id: (2060)

Royal Magician Staff [2]
The magic staff used by the Wizards of Glast Heim.
It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy.

Indestructible.
MATK +270, MATK +5%.

For every refine level,
MATK +5.

If refine level is +9 or above,
[Chain Lightning] and [Earth Strain] damage +20%.

If refine level is +11 or above,
magical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
MATK +30 additionally,
Has a chance to gain bonus Wind and Earth property magical damage +10% additionally for 10 seconds when dealing magical damage.

If total refine level of armor, garment and weapon are +30 or above,
Magical damage to Holy and Undead property enemies +20%.

Class : Two-Handed Staff
Attack : 100
Weight : 150
Weapon Level : 4
Required Level : 170
Jobs : Warlock
====== auto-parsed ======
Itemclass : TwoHandedStaff
Attack : 100
Weight : 150
Weapon Level : 4
Required Level : 170

Id: (7925)

Powerful Dimensional Essence
Essence that is said to have been created by refining substances from another dimension.
It is not known who or how could do such a thing.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (13347)

Royal Huuma Shuriken [2]
Huuma Shuriken that was smuggled into Glast Heim Castle.
It's an ordinary wind magic shuriken with no special features, but it has magical energy under the influence of Himmelmez.

Indestructible.
ranged physical damage +15%.

For every refine level,
ATK +4.

If refine level is +9 or above,
[Cross Slash] damage +20%.

If refine level is +11 or above,
[Cross Slash] Cooldown -2.0 seconds,
physical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
ATK +30 additionally,
Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage.

If total refine level of armor, garment and weapon are +30 or above,
Physical damage to Holy and Undead property enemies +20%.

Class : Huuma Shuriken
Attack : 240
Weight : 150
Weapon Level : 4
Required Level : 170
Jobs : Ninja Classes
====== auto-parsed ======
Itemclass : Huuma
Attack : 240
Weight : 150
Weapon Level : 4
Required Level : 170

Id: (18191)

Guardian Knight Crossbow [2]
Crossbow used by Glast Heim soldiers.
It's an ordinary bow with no special features, but it's influenced by Himmelmez and has magical energy

Ranged physical damage +15%.

For every refine level,
ATK +4.

If refine level is +9 or above,
[Triangle Shot] damage +20%.

If refine level is +11 or above,
physical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
ATK +30 additionally,
Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage.

If total refine level of armor, garment and weapon are +30 or above,
Physical damage to Holy and Undead property enemies +20%.

Class : Bow
Attack : 180
Weight : 150
Weapon Level : 4
Required Level : 170
Jobs : Shadow Chaser
====== auto-parsed ======
Itemclass : Bow
Attack : 180
Weight : 150
Weapon Level : 4
Required Level : 170

Id: (18198)

Guardian Knight Archer Bow [2]
Elegant bow used by the soldiers of Glast Heim.
It's an ordinary bow with no special features, but it's influenced by Himmelmez and has magical energy.

Ranged physical damage +15%.

For every refine level,
ATK +4.

If refine level is +9 or above,
[Aimed Bolt] damage +25%,
delay after skill -12%.

If refine level is +11 or above,
[Aimed Bolt] Cooldown -1.0 second,
physical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
ATK +30 additionally,
Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage.

If total refine level of armor, garment and weapon are +30 or above,
Physical damage to Holy and Undead property enemies +20%.

Class : Bow
Attack : 190
Weight : 170
Weapon Level : 4
Required Level : 170
Jobs : Ranger
====== auto-parsed ======
Itemclass : Bow
Attack : 190
Weight : 170
Weapon Level : 4
Required Level : 170

Id: (19472)

Costume Circlet of Time
A silver circlet that Himmelmez had.
Purified by Hugin.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Location : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1

Id: (19474)

Circlet of Time(Rune Knight) [1]
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For every 2 refine level, Max HP +250.

For every 3 refine level,
Max SP +2%,
[Dragon's Breath] and [Dragon's Water Breath] damage +15%.

For every 4 refine level,
ranged physical damage +5%.

If refine level is +11 or above,
delay after skill -5%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Jobs : Rune Knight
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170

Id: (19475)

Circlet of Time(Royal Guard) [1]
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For every 2 refine level, ATK +15.

For every 3 refine level,
increase ASPD(delay after attack -2%),
[Vanishing Point] and [Cannon Spear] damage +15%.

For every 4 refine level,
ranged physical damage +5%.

If refine level is +11 or above, ATK +5%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Jobs : Royal Guard
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170

Id: (19476)

Circlet of Time(Mechanic) [1]
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For every 2 refine level, ATK +15.

For every 3 refine level,
increase ASPD(delay after attack -2%),
[Arm Cannon] and [Knuckle Boost] damage +10%.

For every 4 refine level,
ranged physical damage +5%.

If refine level is +11 or above,
delay after skill -5%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Jobs : Mechanic
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170

Id: (19477)

Circlet of Time(Genetic) [1]
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For every 2 refine level, ATK +15.

For every 3 refine level,
increase ASPD(delay after attack -2%),
[Spore Explosion] and [Cart Tornado] damage +20%.

For every 4 refine level,
Physical damage to all size enemies +2%.

If refine level is +11 or above,
delay after skill -5%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Jobs : Genetic
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170

Id: (19478)

Circlet of Time(Glt. Cross) [1]
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For every 2 refine level, ATK +15.

For every 3 refine level,
increase ASPD(delay after attack -2%),
[Rolling Cutter] and [Counter Slash] damage +20%.

For every 4 refine level, ATK +2%.

If refine level is +11 or above,
delay after skill -5%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Jobs : Guillotine Cross
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170

Id: (19479)

Circlet of Time(Shadow Chaser) [1]
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For every 2 refine level, ATK +15.

For every 3 refine level,
increase ASPD(delay after attack -2%),
[Fatal Menace] and [Feint Bomb] damage +30%.

For every 4 refine level, ATK +2%.

If refine level is +11 or above,
delay after skill -5%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Jobs : Shadow Chaser
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170

Id: (19480)

Circlet of Time(Archbishop) [1]
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For every 2 refine level, MATK +15.

For every 3 refine level,
variable cast time -3%,
[Adoramus] damage +20%.

For every 4 refine level,
Holy property magical damage +7%.

If refine level is +11 or above, MATK +5%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Jobs : Archbishop
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170

Id: (19481)

Circlet of Time(Sura) [1]
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For every 2 refine level, ATK +15.

For every 3 refine level,
Max HP +2%,
[Knuckle Arrow] damage +20%,
[Tiger Cannon] damage +10%.

For every 4 refine level,
ranged physical damage +5%.

If refine level is +11 or above, ATK +5%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Jobs : Sura
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170

Id: (19482)

Circlet of Time(Warlock) [1]
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For every 2 refine level, MATK +15.

For every 3 refine level,
variable cast time -3%,
[Chain Lightning] and [Jack Frost] damage +20%.

For every 4 refine level,
Wind and Water property magical damage +5%.

If refine level is +11 or above, MATK +5%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Jobs : Warlock
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170

Id: (19483)

Circlet of Time(Sorcerer) [1]
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For every 2 refine level, MATK +15.

For every 3 refine level,
variable cast time -3%,
[Psychic Wave], [Diamond Dust] damage +20%.

For every 4 refine level,
Neutral and Water property magical damage +5%.

If refine level is +11 or above, MATK +5%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Jobs : Sorcerer
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170

Id: (19484)

Circlet of Time(Ranger) [1]
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For every 2 refine level, ATK +15.

For every 3 refine level,
Critical damage +5%,
[Arrow Storm] and [Aimed Bolt] damage +20%.

For every 4 refine level,
ranged physical damage +5%.

If refine level is +11 or above,
[Arrow Storm] Cooldown -1.0 second.

Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Jobs : Ranger
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170

Id: (19485)

Circlet of Time(Wanderer&Maestro) [1]
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For every 2 refine level, MATK +15.

For every 3 refine level,
variable cast time -5%,
[Reverberation] and [Metallic Sound] damage +20%.

For every 4 refine level,
Neutral property magical damage +7%.

If refine level is +11 or above, MATK +5%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Jobs : Wanderer, Maestro
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170

Id: (19486)

Circlet of Time(Star Emperor) [1]
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For every 2 refine level, ATK +15.

For every 3 refine level,
increase ASPD(delay after attack -2%),
[Falling Star] damage +30%.

For every 4 refine level,
Physical damage to all size enemies +2%.

If refine level is +11 or above, ATK +5%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Jobs : Star Emperor
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170

Id: (19487)

Circlet of Time(Soul Reaper) [1]
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For every 2 refine level, MATK +15.

For every 3 refine level,
variable cast time -5%,
[Curse Explosion] and [Eswhoo] damage +20%.

For every 4 refine level,
shadow property magical damage +7%.

If refine level is +11 or above, MATK +5%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Jobs : Soul Reaper
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170

Id: (19488)

Circlet of Time(Rebellion) [1]
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For every 2 refine level, ATK +15.

For every 3 refine level,
increase ASPD (delay after attack -2%),
[Round Trip] and [Vanishing Buster] damage +20%.

For every 4 refine level,
ranged physical damage +5%.

If refine level is +11 or above,
delay after skill -5%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Jobs : Rebellion
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170

Id: (19489)

Circlet of Time(Oboro) [1]
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For every 2 refine level, MATK +15.

For every 3 refine level,
increase ASPD (delay after attack -2%),
[Wind Blade] and [Freezing Spear] damage +30%.

For every 4 refine level,
Wind and Water property magical damage +5%.

If refine level is +11 or above, MATK +5%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Jobs : Kagerou, Oboro
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170

Id: (19490)

Circlet of Time(Kagerou) [1]
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For every 2 refine level, ATK +15.

For every 3 refine level,
increase ASPD (delay after attack -2%),
[Cross Slash] and [Kunai Explosion] damage +20%.

For every 4 refine level,
Physical damage to all size enemies +2%.

If refine level is +11 or above, ATK +5%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Jobs : Kagerou, Oboro
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170

Id: (19491)

Circlet of Time(Super Novice) [1]
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For every 2 refine level, ATK +10, MATK +10.

For every 3 refine level,
increase ASPD (delay after attack -4%),
variable cast time -4%.

For every 4 refine level,
Critical damage 5%,
all property magical damage +5%.

If refine level is +11 or above,
delay after skill -5%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Jobs : Super Novice
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170

Id: (19492)

Circlet of Time(Summoner) [1]
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

For every 2 refine level,
ATK +15.

For every 3 refine level,
increase ASPD(delay after attack -2%).

For every 3 refine level,
[Catnip Meteor] and [Picky Peck] damage +20%.

For every 4 refine level,
ranged physical damage +5%,
Neutral property magical damage +7%.

If refine level is +11 or above,
delay after skill -5%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Jobs : Summoner (Doram)
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170

Id: (21055)

Guardian Knight Claymore [2]
The blunt two-handed sword used by the Raydric Knights.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.

ATK +5%.

For every refine level,
ATK +4.

If refine level is +9 or above,
CRI +5, Critical damage +25%.

If refine level is +11 or above,
Indestructible.
Physical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
ATK +30 additionally,
Has a chance to gain bonus critical damage +20% additionally for 10 seconds when dealing physical damage.

If total refine level of armor, garment and weapon are +30 or above,
Physical damage to Holy and Undead property enemies +20%.

Class : Two-handed Sword
Attack : 280
Weight : 400
Weapon Level : 4
Required Level : 170
Jobs : Rune Knight
====== auto-parsed ======
Itemclass : TwoHandedSword
Attack : 280
Weight : 400
Weapon Level : 4
Required Level : 170

Id: (24566)

Spore Bomb Shadow Armor
An armor worn on top of normal armor for additional DEF. Can be equipped alone but needs a set to have any effect.

[Spore Explosion] damage +5%.

For every 2 refine level, [Spore Explosion] damage +2% additionally.

Class : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 99
Jobs : Genetic Classes
====== auto-parsed ======
Itemclass : Shadow
Weight : 0
Required Level : 99

Id: (24567)

Spore Bomb Shadow Shield
A small shield worn on the arm for additional DEF. Can be equipped alone but needs a set to have any effect.

Physical damage to all size enemies +3%.

If refine level is +7 or above, physical damage to all size enemies +3% additionally,

If refine level is +9 or above, physical damage to all size enemies +4% additionally.

Equip with Spore Bomb Shadow (Armor and Shoes),
[Spore Explosion] damage +(Total refine level)%.

Equip with Genetic Shadow Weapon,
DEF pierce to all race monsters +40% (except players),
DEF pierce +(Total refine level of Spore Bomb Shadow Shield and Genetic Shadow Weapon)% additionally.

Class : Shadow Equipment
Location : Shield
Weight : 0
Required Level : 99
Jobs : Genetic Classes
====== auto-parsed ======
Itemclass : Shadow
Weight : 0
Required Level : 99

Id: (24568)

Spore Bomb Shadow Shoes
Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect.

[Spore Explosion] Cooldown -0.2 seconds.

For every 3 refine level, [Spore Explosion] Cooldown -0.1 second additionally.

Class : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 99
Jobs : Genetic Classes
====== auto-parsed ======
Itemclass : Shadow
Weight : 0
Required Level : 99

Id: (24604)

Flare Dance Shadow Earring
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

Max HP +5%.

If refine level is +7 or above,
Max HP +5% additionally.

If refine level is +9 or above,
Max HP +2000, Max SP +200, ranged physical damage +7%.

Equip with Flare Dance Shadow (Pendant and Shoes),
[Fire Dance] damage +(Half of the total refine level)%.

Equip with Rebellion Shadow Armor,
DEF pierce to all race monsters +40% (except players),
DEF pierce +(Total refine level of Flare Dance Shadow Earring and Rebellion Shadow Armor)% additionally.

Class : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 99
Jobs : Gunslinger Classes
====== auto-parsed ======
Itemclass : Shadow
Location : AccessoryRight
Weight : 0
Required Level : 99

Id: (24605)

Flare Dance Shadow Pendant
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.

[Fire Dance] damage +5%.

For every 2 refine level, [Fire Dance] damage +2% additionally.

Class : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 99
Jobs : Gunslinger Classes
====== auto-parsed ======
Itemclass : Shadow
Location : AccessoryRight
Weight : 0
Required Level : 99

Id: (24606)

Flare Dance Shadow Shoes
Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect.

Physical damage to all size enemies +5%.

For every 2 refine level, Physical damage to all size enemies +1% additionally.

Class : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 99
Jobs : Gunslinger Classes
====== auto-parsed ======
Itemclass : Shadow
Weight : 0
Required Level : 99

Id: (24610)

Shatter Buster Shadow Earring
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

Max SP +5%.

If refine level is +7 or above,
ranged physical damage +7%.

If refine level is +9 or above,
[Vanishing Buster] SP consumption -15%.

Equip with Shatter Buster Shadow (Pendant and Shoes),
[Shattering Storm], [Vanishing Buster] damage +(Half of the total refine level)%.

Equip with Rebellion Shadow Armor,
DEF pierce to all race monsters +40% (except players),
DEF pierce +(Total refine level of Shatter Buster Shadow Earring and Rebellion Shadow Armor)% additionally.

Class : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 99
Jobs : Gunslinger Classes
====== auto-parsed ======
Itemclass : Shadow
Location : AccessoryRight
Weight : 0
Required Level : 99

Id: (24611)

Shatter Buster Shadow Pendant
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.

[Shattering Storm] damage +5%.

For every 2 refine level, [Shattering Storm] damage +2% additionally.

Class : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 99
Jobs : Gunslinger Classes
====== auto-parsed ======
Itemclass : Shadow
Location : AccessoryRight
Weight : 0
Required Level : 99

Id: (24612)

Shatter Buster Shadow Shoes
Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect.

[Vanishing Buster] damage +5%.

For every 2 refine level, [Vanishing Buster] damage +2% additionally.

Class : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 99
Jobs : Gunslinger Classes
====== auto-parsed ======
Itemclass : Shadow
Weight : 0
Required Level : 99

Id: (24625)

Cross Shuriken Shadow Earring
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

Ranged physical damage +3%.

If refine level is +7 or above, ranged physical damage +3% additionally.
If refine level is +9 or above, [Cross Slash] SP consumption -10%.

Equip with Cross Shuriken Shadow (Pendant and Shoes),
[Swirling Petal] damage +(Half of the total refine level)%.

Equip with Kagerou Shadow Armor,
DEF pierce to all race monsters +40% (except players),
DEF pierce +(Total refine level of Cross Shuriken Shadow Earring and Kagerou Shadow Armor)% additionally.

Class : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 99
Jobs : Ninja Classes
====== auto-parsed ======
Itemclass : Shadow
Location : AccessoryRight
Weight : 0
Required Level : 99

Id: (24626)

Cross Shuriken Shadow Pendant
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.

[Swirling Petal] damage +5%.

For every 2 refine level, [Swirling Petal] damage +2% additionally.

Class : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 99
Jobs : Ninja Classes
====== auto-parsed ======
Itemclass : Shadow
Location : AccessoryRight
Weight : 0
Required Level : 99

Id: (24627)

Cross Shuriken Shadow Shoes
Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect.

[Cross Slash] damage +5%.

For every 2 refine level, [Cross Slash] damage +2% additionally.

Class : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 99
Jobs : Ninja Classes
====== auto-parsed ======
Itemclass : Shadow
Weight : 0
Required Level : 99

Id: (24631)

Wind Spear Petal Shadow Earring
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

[Flaming Petals], [Freezing Spear], [Wind Blade] damage +3%.

If refine level is +7 or above, [Flaming Petals], [Freezing Spear], [Wind Blade] damage +3% additionally.
If refine level is +9 or above, [Flaming Petals], [Freezing Spear], [Wind Blade] damage +4% additionally.

Equip with Wind Spear Petal Shadow (Pendant and Shoes),
[Flaming Petals], [Freezing Spear], [Wind Blade] damage +(Half of the total refine level)%.

Equip with Oboro Shadow Armor,
MDEF pierce to all race monsters +40% (except players),
MDEF pierce +(Total refine level of Wind Spear Petal Shadow Earring and Oboro Shadow Armor)% additionally.

Class : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 99
Jobs : Ninja Classes
====== auto-parsed ======
Itemclass : Shadow
Location : AccessoryRight
Weight : 0
Required Level : 99

Id: (24632)

Wind Spear Petal Shadow Pendant
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.

Max SP +2%.

For every 2 refine level, Max SP +1% additionally.

Class : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 99
Jobs : Ninja Classes
====== auto-parsed ======
Itemclass : Shadow
Location : AccessoryRight
Weight : 0
Required Level : 99

Id: (24633)

Wind Spear Petal Shadow Shoes
Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect.

Magical damage to all size enemies +5%.

For every 2 refine level, Magical damage to all size enemies +1% additionally.

Class : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 99
Jobs : Ninja Classes
====== auto-parsed ======
Itemclass : Shadow
Weight : 0
Required Level : 99

Id: (24640)

Catnip Shadow Weapon
A glove that can draw the wearer's potential ability.

[CN Meteor] damage +5%.

If refine level is +7 or above, [CN Meteor] damage +5% additionally.
If refine level is +9 or above, variable cast time -5%.

Equip with Catnip Shadow (Shield and Armor),
[CN Meteor] damage +(Total refine level)%.

Equip with Doram Magical Shadow Shoes,
MDEF pierce to all race monsters +40% (except players),
MDEF pierce +(Total refine level of Catnip Shadow Weapon and Doram Magical Shadow Shoes)% additionally.

Class : Shadow Equipment
Location : Weapon
Weight : 0
Required Level : 99
Jobs : Summoner (Doram)
====== auto-parsed ======
Itemclass : Shadow
Weight : 0
Required Level : 99

Id: (24641)

Catnip Shadow Shield
A small shield worn on the arm for additional DEF. Can be equipped alone but needs a set to have any effect.

[Nyang Grass] Cooldown -4.0 seconds.

For every 2 refine level, [CN Meteor] damage +3%.

Class : Shadow Equipment
Location : Shield
Weight : 0
Required Level : 99
Jobs : Summoner (Doram)
====== auto-parsed ======
Itemclass : Shadow
Weight : 0
Required Level : 99

Id: (24642)

Catnip Shadow Armor
An armor worn on top of normal armor for additional DEF. Can be equipped alone but needs a set to have any effect.

Magical damage to all size enemies +5%.

For every 2 refine level, magical damage to all size enemies +1% additionally.

Class : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 99
Jobs : Summoner (Doram)
====== auto-parsed ======
Itemclass : Shadow
Weight : 0
Required Level : 99

Id: (25864)

Sealed Circlet of Time
Circlet crafted with ore and jewels generated in the nick of time.
It has no special effect, but it would be useful to someone who knows the value.

Weight : 10
====== auto-parsed ======
Weight : 10

Id: (25865)

Temporal Gemstone
A gem stone that has been distorted by time and has mysterious magic. I think it would be difficult to do it normally.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25866)

Temporal Spell
A substance that distorts with time and emits mysterious magic.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25867)

Temporal Fragment
A piece of matter distorted in time and releasing mysterious magic.
It has been destroyed and its magical power has faded.

Weight : 0.1
====== auto-parsed ======
Weight : 0.1

Id: (26165)

Royal Cleric Staff [2]
The ceremonial staff used by the priests of Glast Heim.
It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy.

Indestructible.
MATK +170, MATK +5%.

For every refine level,
MATK +4.

If refine level is +9 or above,
[Adoramus] damage +20%.

If refine level is +11 or above,
magical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
MATK +30 additionally,
Has a chance to gain bonus Holy property magical damage +10% additionally for 10 seconds when dealing magical damage.

If total refine level of armor, garment and weapon are +30 or above,
Magical damage to Holy and Undead property enemies +20%.

Class : One-Handed Staff
Attack : 100
Weight : 100
Weapon Level : 4
Required Level : 170
Jobs : Archbishop
====== auto-parsed ======
Attack : 100
Weight : 100
Weapon Level : 4
Required Level : 170

Id: (26166)

Royal Magician Wand [2]
A magic wand used by Glast Heim mages.
It's an ordinary staff with no special features, but it's influenced by Himmelmez and has magical energy.

Indestructible.
MATK +180,
Fire property magical damage +5%.

For every refine level,
MATK +4.

If refine level is +9 or above,
[Hell Inferno] and [Crimson Rock] damage +20%.

If refine level is +11 or above,
magical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
MATK +30 additionally,
Has a chance to gain bonus Fire and Shadow property magical damage +10% additionally for 10 seconds when dealing magical damage.

If total refine level of armor, garment and weapon are +30 or above,
Magical damage to Holy and Undead property enemies +20%.

Class : Staff
Attack : 80
Weight : 80
Weapon Level : 4
Required Level : 170
Jobs : Warlock
====== auto-parsed ======
Itemclass : Staff
Attack : 80
Weight : 80
Weapon Level : 4
Required Level : 170

Id: (26172)

Royal Foxtail [2]
Mysterious foxtail found in Glast Heim Castle.
It's an ordinary foxtail with no special features, but it's influenced by Himmelmez and has magical energy.

Indestructible.
MATK +350, MATK +5%.

For every refine level,
ATK +4, MATK +4.

If refine level is +9 or above,
[Catnip Meteor] and [Picky Peck] damage +20%.

If refine level is +11 or above,
physical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
ATK +30, MATK +30 additionally,
Has a chance to gain bonus ranged physical damage +10% for 10 seconds when dealing physical damage,
Has a chance to gain bonus MATK +10% additionally for 10 seconds when dealing magical damage.

If total refine level of armor, garment and weapon are +30 or above,
Physical and magical damage to Holy and Undead property enemies +20%.

Class : Staff
Attack : 275
Weight : 120
Weapon Level : 4
Required Level : 170
Jobs : Summoner (Doram)
====== auto-parsed ======
Itemclass : Staff
Attack : 275
Weight : 120
Weapon Level : 4
Required Level : 170

Id: (26216)

Royal Whip [2]
Dancing whip used by Glast Heim dancers.
It's an ordinary whip with nothing special, but it has magical energy under the influence of Himmelmez.

Indestructible.
MATK +180.
Neutral property magical damage +10%.

For every refine level,
MATK +4 additionally.

If refine level is +9 or above,
[Reverberation], [Metallic Sound] damage +20%, [Metallic Sound] Cooldown -1.0 second.

If refine level is +11 or above,
[Metallic Sound] Cooldown -1.0 seconds additionally,
magical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
MATK +30 additionally,
Has a chance to gain bonus Neutral property magical damage additionally +10% for 10 seconds when dealing magical damage.

If total refine level of armor, garment and weapon are +30 or above,
Magical damage to Holy and Undead property enemies +20%.

Class : Whip
Attack : 100
Weight : 100
Weapon Level : 4
Required Level : 170
Jobs : Wanderer
====== auto-parsed ======
Itemclass : Whip
Attack : 100
Weight : 100
Weapon Level : 4
Required Level : 170

Id: (27381)

Phantom of Himmelmez Card
Holy and Neutral property magical damage +100%.
Resistance against all property attack -30%.

Class : Card
Location : Garment
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Garment
Weight : 1

Id: (27382)

Prime Corruption Root Card
ATK +30, MATK +30.
Equip with Realized Corruption Root Card,
Fire and Neutral magical damage +30%.

Class : Card
Location : Garment
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Garment
Weight : 1

Id: (27383)

Phantom of Amdarais Card
Max HP +10%, Max SP +5%.

Equip with Amdarais Card,
Physical damage to all class enemies +5% additionally, MATK +5%.

Equip with Realized Amdarais Card,
Physical damage to all class enemies +10% additionally, MATK +10%.

Class : Card
Location : Shoes
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (27384)

Mutating White Knight Card
MATK +15.
Magical damage to Medium and Large enemies +20%.

Equip with Mutating Khalitzburg Card,
Physical and magical damage taken from Medium and Large enemies -5% additionally.

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (27385)

Mutating Khalitzburg Card
MDEF +10.
Physical and magical damage taken from Medium and Large enemies -25%.

Equip with Mutating White Knight Card,
Physical and magical damage taken from Medium and Large enemies -5% additionally.

Magical damage to Medium and Large enemies +5%.

Class : Card
Location : Shield
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shield
Weight : 1

Id: (27386)

Cursed Raydric Card
Physical damage to Undead property enemies +5%.

Equip with Cursed Raydric Archer Card,
Physical damage to Undead property +5% additionally.

Class : Card
Location : Accessory(Left)
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27387)

Cursed Raydric Archer Card
Physical damage to Demon monsters +5%.

Equip with Cursed Raydric Card,
Physical damage to Demon monsters +5% additionally.

Class : Card
Location : Accessory(Right)
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27388)

Cursed Butler Card
HP recovery rate +30%.

Equip with Zombie Card,
Max HP +15%.

Class : Card
Location : Accessory
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (28046)

Royal Katar [2]
A beautiful Katar used for decoration in Glast Heim.
It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy.

ATK +5%.

For every refine level,
ATK +5.

If refine level is +9 or above,
[Rolling Cutter], [Cross Ripper Slasher] damage +20%.

If refine level is +11 or above,
physical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
ATK +30 additionally,
Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage.

If total refine level of armor, garment and weapon are +30 or above,
Physical damage to Holy and Undead property enemies +20%.

Class : Katar
Attack : 200
Weight : 150
Weapon Level : 4
Required Level : 170
Jobs : Guillotine Cross
====== auto-parsed ======
Itemclass : Katar
Attack : 200
Weight : 150
Weapon Level : 4
Required Level : 170

Id: (28141)

Guardian Knight Battle Axe [2]
Huge two-handed axe used by the Guards of Glast Heim.
It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy.

Indestructible.
ATK +5%.
Physical and magical damage taken from medium and large size enemies -10%.

For every refine level,
ranged physical damage +1%.

If refine level is +9 or above,
[Axe Tornado] and [Lava Flow] damage +20%, [Axe Tornado] Cooldown -1.0 second.

If refine level is +11 or above,
physical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
ATK +30,
Has a chance to gain bonus ranged physical damage additionally +10% for 10 seconds when dealing physical damage.

If total refine level of armor, garment and weapon are +30 or above,
Physical damage to Holy and Undead property enemies +20%.

Class : Two-handed Axe
Attack : 270
Weight : 500
Weapon Level : 4
Required Level : 170
Jobs : Mechanic
====== auto-parsed ======
Itemclass : TwoHandedAxe
Attack : 270
Weight : 500
Weapon Level : 4
Required Level : 170

Id: (28636)

Royal Sage Book [2]
A magic book used by Glast Heim scholars.
It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy.

Indestructible.
MATK +170.
Wind and Water property magical damage +5%.

For every refine level,
MATK +4.

If refine level is +9 or above,
[Varetyr Spear], [Diamond Dust] damage +20%.

If refine level is +11 or above,
magical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
MATK +30 additionally,
Has a chance to gain bonus Water and Wind property magical damage +10% additionally for 10 seconds when dealing magical damage.

If total refine level of armor, garment and weapon are +30 or above,
Magical damage to Holy and Undead property enemies +20%.

Class : Book
Attack : 90
Weight : 100
Weapon Level : 4
Required Level : 170
Jobs : Sorcerer
====== auto-parsed ======
Itemclass : Book
Attack : 90
Weight : 100
Weapon Level : 4
Required Level : 170

Id: (28774)

Royal Gladius(R) [2]
Dagger for self-defense used by the nobility of Glast Heim.
It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy.

ATK +5%.

Equip with Royal Gladius(L),
For every 2 refine level of the total refine level of both weapons,
ATK +7.

If the total refine level is +18 or above,
[Cross Impact] and [Counter Slash] damage +20%.

If the total refine level is +22 or above,
physical damage to Undead and Angel race monsters +30%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
ATK +30 additionally,
Has a chance to gain bonus ATK +10% additionally for 10 seconds when dealing physical damage.

If total refine level of armor, garment and both weapons are +40 or above,
Physical damage to Holy and Undead property enemies +20%.

Class : Dagger
Attack : 200
Weight : 150
Weapon Level : 4
Required Level : 170
Jobs : Guillotine Cross
====== auto-parsed ======
Itemclass : Dagger
Attack : 200
Weight : 150
Weapon Level : 4
Required Level : 170

Id: (28775)

Royal Gladius(L) [3]
Dagger for self-defense used by the nobility of Glast Heim.
It's an ordinary weapon with no special features,
but it's influenced by Himmelmez and has magical energy.

It does not seem to have basic abilities,
but it is said that its original power is revealed when equipped with Royal Gradius(R).

Class : Dagger
Attack : 100
Weight : 100
Weapon Level : 4
Required Level : 170
Jobs : Guillotine Cross
====== auto-parsed ======
Itemclass : Dagger
Attack : 100
Weight : 100
Weapon Level : 4
Required Level : 170

Id: (28776)

Royal Magician Dagger [2]
A dagger used for self-defense by the wizards of Glast Heim.
It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy.

MATK +170, MATK +5%.

For every refine level,
MATK +4 additionally.

If refine level is +9 or above,
Fire and Neutral property magical damage +15%.

If refine level is +11 or above,
magical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
MATK +30 additionally,
Has a chance to gain bonus Fire Neutral property magical damage +10% additionally for 10 seconds when dealing magical damage.

If total refine level of armor, garment and weapon are +30 or above,
Magical damage to Holy and Undead property enemies +20%.

Class : Dagger
Attack : 200
Weight : 150
Weapon Level : 4
Required Level : 170
Jobs : Shadow Chaser
====== auto-parsed ======
Itemclass : Dagger
Attack : 200
Weight : 150
Weapon Level : 4
Required Level : 170

Id: (29672)

Temporal Jewel (STR) Lv.1
For every 2 refine level of headgear, ATK +2.

For every 2 refine level of headgear, HIT +3.

For every 5 refine level of headgear, ATK +1%.
Id: (29673)

Temporal Jewel (STR) Lv.2
For every 2 refine level of headgear, ATK +4.

For every 2 refine level of headgear, HIT +5.

For every 5 refine level of headgear, ATK +2%.
Id: (29674)

Temporal Jewel (STR) Lv.3
For every 2 refine level of headgear, ATK +7.

For every 2 refine level of headgear, HIT +7.

For every 5 refine level of headgear, ATK +3%.
Id: (29675)

Temporal Jewel (AGI) Lv.1
For every 2 refine level of headgear, increase ASPD(delay after attack -1%).

For every 2 refine level of headgear, FLEE +4.

For every 5 refine level of headgear, ASPD +1.
Id: (29676)

Temporal Jewel (AGI) Lv.2
For every 2 refine level of headgear, increase ASPD(delay after attack -3%).

For every 2 refine level of headgear, FLEE +5.

For every 5 refine level of headgear, ASPD +1.
Id: (29677)

Temporal Jewel (AGI) Lv.3
For every 2 refine level of headgear, increase ASPD(delay after attack -5%).

For every 2 refine level of headgear, FLEE +7.

For every 5 refine level of headgear, ASPD +1.
Id: (29678)

Temporal Jewel (VIT) Lv.1
For every 2 refine level of headgear, DEF +5.

For every 2 refine level of headgear, Max HP +200.

For every 5 refine level of headgear, Max HP +1%.
Id: (29679)

Temporal Jewel (VIT) Lv.2
For every 2 refine level of headgear, DEF +7.

For every 2 refine level of headgear, Max HP +300.

For every 5 refine level of headgear, Max HP +2%.
Id: (29680)

Temporal Jewel (VIT) Lv.3
For every 2 refine level of headgear, DEF +10.

For every 2 refine level of headgear, Max HP +500.

For every 5 refine level of headgear, Max HP +3%.
Id: (29681)

Temporal Jewel (INT) Lv.1
For every 2 refine level of headgear, Healing Rate +1%.

For every 2 refine level of headgear, MATK +2.

For every 5 refine level of headgear, MATK +1%.
Id: (29682)

Temporal Jewel (INT) Lv.2
For every 2 refine level of headgear, Healing Rate +3%.

For every 2 refine level of headgear, MATK +4.

For every 5 refine level of headgear, MATK +2%.
Id: (29683)

Temporal Jewel (INT) Lv.3
For every 2 refine level of headgear, Healing Rate +5%.

For every 2 refine level of headgear, MATK +7.

For every 5 refine level of headgear, MATK +3%.
Id: (29684)

Temporal Jewel (DEX) Lv.1
For every 2 refine level of headgear, Bow Damage +1%.

For every 2 refine level of headgear, HIT +2.

For every 5 refine level of headgear, ATK +1%.
Id: (29685)

Temporal Jewel (DEX) Lv.2
For every 2 refine level of headgear, Bow Damage +2%.

For every 2 refine level of headgear, HIT +5.

For every 5 refine level of headgear, ATK +2%.
Id: (29686)

Temporal Jewel (DEX) Lv.3
For every 2 refine level of headgear, Bow Damage +3%.

For every 2 refine level of headgear, HIT +7.

For every 5 refine level of headgear, ATK +3%.
Id: (29687)

Temporal Jewel (LUK) Lv.1
For every 2 refine level of headgear, Critical damage +2%.

For every 2 refine level of headgear, CRI +1.

For every 5 refine level of headgear, ATK +1%.
Id: (29688)

Temporal Jewel (LUK) Lv.2
For every 2 refine level of headgear, Critical damage +4%.

For every 2 refine level of headgear, CRI +2.

For every 5 refine level of headgear, ATK +2%.
Id: (29689)

Temporal Jewel (LUK) Lv.3
For every 2 refine level of headgear, Critical damage +6%.

For every 2 refine level of headgear, CRI +3.

For every 5 refine level of headgear, ATK +3%.
Id: (32027)

Guardian Knight Spear [2]
Heavy one-handed spear held by the White Knights.
It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy.

For every refine level,
ranged physical damage +1%.

If refine level is +9 or above,
[Vanishing Point] damage +20%.

If refine level is +11 or above,
physical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
ATK +30,
Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage.

If total refine level of armor, garment and weapon are +30 or above,
Physical damage to Holy and Undead property enemies +20%.

Class : Spear
Attack : 205
Weight : 400
Weapon Level : 4
Required Level : 170
Jobs : Royal Guard
====== auto-parsed ======
Itemclass : Spear
Attack : 205
Weight : 400
Weapon Level : 4
Required Level : 170

Id: (32111)

Royal Cello [2]
A musical instrument used by the Glast Heim military bands.
It's an ordinary instrument with no special features, but it's influenced by Himmelmez and has magical energy.

Indestructible.
MATK +180.
Neutral property magical damage +10%.

For every refine level,
MATK +4.

If refine level is +9 or above,
[Reverberation], [Metallic Sound] damage +20%,
[Metallic Sound] Cooldown -1.0 second.

If refine level is +11 or above,
[Metallic Sound] Cooldown -1.0 second additionally,
magical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
MATK +30 additionally,
Has a chance to gain bonus Neutral property magical damage +10% additionally for 10 seconds when dealing magical damage.

If total refine level of armor, garment and weapon are +30 or above,
Magical damage to Holy and Undead property enemies +20%.

Class : Instrument
Attack : 90
Weight : 100
Weapon Level : 4
Required Level : 170
Jobs : Maestro
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 90
Weight : 100
Weapon Level : 4
Required Level : 170

Id: (32219)

Astraea Ring [1]
The ring is said to have been worn by a noble being from a distant land.

All Stats +1.
Able to use Lv.3 [Suffragium].
Physical and magical damage to Boss monster +5%.

Equip with High Priest Card,
Disables the autocast [Assumptio] effect.
Apply Ghost property to the armor.
Physical and magical damage to Boss monster +20% additionally.

Equip with Astraea Shoes,
Delay after skill -5%,
Max HP +8%, Max SP +8%.

Class : Accessory
Defense : 0
Weight : 10
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Accessory
Defense : 0
Weight : 10
Required Level : 100
Job : AllJobs

Id: (32296)

Crystal Blade Necklace [1]
A crystallized mass of magical power formed by mental strength, made into a necklace for easy carrying.

Physical damage to all class enemies +10%.

Enable to use Lv.2 [Aura Blade].

Physical damage to Fire, Water, Holy, Ghost, and Neutral property enemies +30% when using [Aura Blade] for 10 seconds.

Class : Accessory
Defense : 0
Weight : 50
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Accessory
Defense : 0
Weight : 50
Required Level : 100
Job : AllJobs

Id: (32304)

Royal Revolver [2]
The gun that was smuggled into Glastheim Castle.
It's an ordinary pistol with no special features, but it's influenced by Himmelmez and has magical energy.

Ranged physical damage +15%.

For every refine level,
ATK +4.

If refine level is +9 or above,
[Fire Dance] damage +20%.

If refine level is +11 or above,
[Heat Barrel] Cooldown -5.0 seconds,
physical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
ATK +30 additionally,
Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage.

If total refine level of armor, garment and weapon are +30 or above,
Physical damage to Holy and Undead property enemies +20%.

Class : Pistol
Attack : 150
Weight : 70
Weapon Level : 4
Required Level : 170
Jobs : Rebellion
====== auto-parsed ======
Itemclass : Pistol
Attack : 150
Weight : 70
Weapon Level : 4
Required Level : 170

Id: (32353)

Guardian Knight Jewel Sword [2]
The ceremonial sword used by the Glast Heim Guards.
It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy.

MATK +180.

For every refine level,
Max HP +1%, [Grand Cross] damage +2%.

If refine level is +9 or above,
[Shield Press] damage +20%.

If refine level is +11 or above,
physical and magical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
Has a chance to gain bonus ATK +7%, MATK +7% for 10 seconds when dealing physical and magical damage.

If total refine level of armor, garment and weapon are +30 or above,
Physical and magical damage to Holy and Undead property enemies +20%.

Class : Sword
Attack : 130
Weight : 400
Weapon Level : 4
Required Level : 170
Jobs : Royal Guard
====== auto-parsed ======
Itemclass : Sword
Attack : 130
Weight : 400
Weapon Level : 4
Required Level : 170

Id: (32401)

Royal Pillar [2]
A thick iron club used for decoration in Glast Heim.
It is an ordinary pillar with no special features, but it has magical energy under the influence of Himmelmez.

Indestructible.
ATK +5%.

For every refine level,
ranged physical damage +1%.

If refine level is +9 or above,
[Arm Cannon] and [Knuckle Boost] damage +20%.

If refine level is +11 or above,
physical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
ATK +30 additionally,
Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage.

If total refine level of armor, garment and weapon are +30 or above,
Physical damage to Holy and Undead property enemies +20%.

Class : Mace
Attack : 220
Weight : 500
Weapon Level : 4
Required Level : 170
Jobs : Mechanic
====== auto-parsed ======
Itemclass : Mace
Attack : 220
Weight : 500
Weapon Level : 4
Required Level : 170

Id: (32402)

Royal Syringe [2]
Experimental syringe used in Glast Heim Laboratories.
It was made to heal people, but it has magical energy under the influence of Himmelmez.

Indestructible.
ATK +5%.

For every refine level,
ranged physical damage +1%.

If refine level is +9 or above,
[Cart Cannon] and [Spore Explosion] damage +20%.

If refine level is +11 or above,
physical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
ATK +30,
Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage.

If total refine level of armor, garment and weapon are +30 or above,
Physical damage to Holy and Undead property enemies +20%.

Class : Mace
Attack : 210
Weight : 150
Weapon Level : 4
Required Level : 170
Jobs : Genetic
====== auto-parsed ======
Itemclass : Mace
Attack : 210
Weight : 150
Weapon Level : 4
Required Level : 170

Id: (32403)

Guardian Alchemy Staff [2]
Crafting staff used by Glasth Heim researchers.
It was a beautiful shape, but it has magical energy under the influence of Himmelmez.

Indestructible.
ATK +5%.

For every refine level,
ATK +4.

If refine level is +9 or above,
[Crazy Vines] damage +30%, [Crazy Vines] Cooldown -1.0 second.

If refine level is +11 or above,
physical damage to Undead and Angel race monsters +20%.

Equip with King Schmidt's Suit and King Schmidt's Manteau,
ATK +30 additionally,
Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage.

If total refine level of armor, garment and weapon are +30 or above,
Physical damage to Holy and Undead property enemies +20%.

Class : Mace
Attack : 200
Weight : 150
Weapon Level : 4
Required Level : 170
Jobs : Genetic
====== auto-parsed ======
Itemclass : Mace
Attack : 200
Weight : 150
Weapon Level : 4
Required Level : 170

Id: (100065)

Spell Book(Storm Gust)
Essential Spell Book for Warlock Skill Reading Spell Book.
You can elicit magical powers just by reading the text in this book.
Water property magic, Storm Gust is written in a magical language.

Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100066)

Spell Book(Lord of Vermilion)
Essential Spell Book for Warlock Skill Reading Spell Book.
You can elicit magical powers just by reading the text in this book.
Wind property magic, Lord of Vermilion is written in a magical language.

Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100067)

Spell Book(Meteor Storm)
Essential Spell Book for Warlock Skill Reading Spell Book.
You can elicit magical powers just by reading the text in this book.
Fire property magic, Meteor Storm is written in a magical language.

Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100068)

Spell Book(Drain Life)
Essential Spell Book for Warlock Skill Reading Spell Book.
You can elicit magical powers just by reading the text in this book.
Neutral property magic, Drain Life is written in a magical language.

Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100069)

Spell Book(Jack Frost)
Essential Spell Book for Warlock Skill Reading Spell Book.
You can elicit magical powers just by reading the text in this book.
Water property magic, Jack Frost is written in a magical language.

Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100070)

Spell Book(Earth Strain)
Essential Spell Book for Warlock Skill Reading Spell Book.
You can elicit magical powers just by reading the text in this book.
Earth property magic, Earth Strain is written in a magical language.

Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100071)

Spell Book(Crimson Rock)
Essential Spell Book for Warlock Skill Reading Spell Book.
You can elicit magical powers just by reading the text in this book.
Fire property magic, Crimson Rock is written in a magical language.

Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100072)

Spell Book(Chain Lightning)
Essential Spell Book for Warlock Skill Reading Spell Book.
You can elicit magical powers just by reading the text in this book.
Wind property magic, Chain Lightning is written in a magical language.

Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100073)

Spell Book(Comet)
Essential Spell Book for Warlock Skill Reading Spell Book.
You can elicit magical powers just by reading the text in this book.
Neutral property magic, Comet is written in a magical language.

Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100074)

Spell Book(Tetra Vortex)
Essential Spell Book for Warlock Skill Reading Spell Book.
You can elicit magical powers just by reading the text in this book.
4 propertiesmagic, Tetra Vortex is written in a magical language.

Weight: 0
====== auto-parsed ======
Weight : 0

Id: (105460)

Spore Bomb Shadow Cube
Open to receive a random Spore Bomb Shadow for Genetic.

[Obtainable Item]
Spore Bomb Shadow Shield
Spore Bomb Shadow Shoes
Spore Bomb Shadow Armor

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105461)

Catnip Shadow Cube
Open to receive a random Catnip Shadow for Summoner.

[Obtainable Item]
Catnip Shadow Shield
Catnip Shadow Armor
Catnip Shadow Weapon

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105462)

Flare Dance Shadow Cube
Open to receive a random Flare Dance Shadow for Rebellion.

[Obtainable Item]
Flare Dance Shadow Shoes
Flare Dance Shadow Earring
Flare Dance Shadow Pendant

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105463)

Shatter Buster Shadow Cube
Open to receive a random Shatter Buster Shadow for Rebellion.

[Obtainable Item]
Shatter Buster Shadow Shoes
Shatter Buster Shadow Earring
Shatter Buster Shadow Pendant

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105464)

Cross Shuriken Shadow Cube
Open to receive a random Cross Shuriken Shadow for Kagerou.

[Obtainable Item]
Cross Shuriken Shadow Shoes
Cross Shuriken Shadow Earring
Cross Shuriken Shadow Pendant

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105465)

Wind Spear Petal Shadow Cube
Open to receive a random Wind Spear Petal Shadow for Oboro.

[Obtainable Item]
Wind Spear Petal Shadow Shoes
Wind Spear Petal Shadow Earring
Wind Spear Petal Shadow Pendant

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105466)

Sanctishell Egg
A divine vessel imbued with celestial energy. Said to be blessed by the heavens, it radiates purity and peace.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (400075)

Astraea Helm [1]
The helm is said to have been worn by a noble being from a distant land.

Max HP +5%.

If refine level is +7 or above, Max HP +5% additionally.

If refine level is +9 or above,
physical and magical damage taken from all property enemies -5%.

If refine level is +10 or above,
physical and magical damage taken from all size enemies -5%.

If refine level is +11 or above,
physical and magical damage taken from all class enemies -5%.

If refine level is +12 or above,
physical and magical damage taken from all race enemies -5%.

Equip with Astraea Shoes,
Fixed cast time -0.5 seconds,
Perfect Dodge +10.

Equip with Astraea Armor,
When receiving physical attack, has a 5% chance to activate Muscle Fool,
Healing rate +20% when using Heal skills.
When unequipped, drain 300 SP.

Equip with Astraea Manteau,
damage taken from ranged physical attack -15%,
Resistance against all property attack +5%.

Equip with Astraea Ring,
All Stats +3,
Delay after skill -7%.

Equip together with all of the above mentioned items,
If total refine level is +48 or above, and equipped by Archbishop class,
enable to use Lv.1 [Energy Coat].

Class : Headgear
Defense : 20
Location : Upper
Weight : 20
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 20
Location : Upper
Weight : 20
Required Level : 100
Job : AllJobs

Id: (400476)

Jitterbug Beret [1]
A beret inspired from a monster called Jitterbug.
Wearing this beret will make anyone able to play any kind of instruments.

Indestructible.

For every 2 refine level, MATK +15, ATK +15.

If refine level is +7 or above,
Neutral property magical damage +15% additionally.

If refine level is +9 or above,
ranged physical damage +15%.

If refine level is +11 or above,
physical and magical damage to Small and Medium size enemies +15%,
fixed cast time -0.2 seconds.

Equip with Whistle,
ATK +4%, MATK +4%.

Equip with Bow Of Storm,
[Severe Rainstorm] SP consumption -10%,
For every 2 refine level of weapon, [Severe Rainstorm] damage +5%.

Equip with Gigantic Bow, [Arrow Storm] Cooldown -1.5 seconds,
For every 2 refine level of weapon, increase ASPD(delay after attack -3%).

Equip with Floral Mic of Aigu or Ukulele of Newoz,
Variable cast time -25%.

For every 2 refine level of weapon, [Arrow Vulcan] damage +7%.

Equip with Gymnastics Ribbon or Contrabass,
[Metallic Sound] Cooldown -2.0 seconds.

For every 2 refine level of weapon, [Metallic Sound] damage +7%.

Class : Headgear
Defense : 0
Location : Upper
Weight : 40
Required Level : 130
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 40
Required Level : 130
Job : AllJobs

Id: (410000)

Thundering Drum
An ancient drum once belonged to a Thunder God.
It is said that whenever the drum is played, you can hear the sound of a dragon roaring in the distance.

Physical damage to Normal enemies and Guardian monsters +2%,
Physical damage to Boss monsters +4%.

If pure STR is 90 or above,
physical damage to Normal enemies and Guardian monsters +1% additionally,
physical damage to Boss monsters +2% additionally.

If pure STR is 125 or above,
physical damage to Normal enemies and Guardian monsters +2% additionally,
physical damage to Boss monsters +4% additionally.

Equip with Constellation of Stars,
DEF pierce to all race enemies +50%.

Class : Headgear
Defense : 0
Location : Middle
Weight : 30
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Middle
Weight : 30
Required Level : 100
Job : AllJobs

Id: (420600)

Constellation of Stars
There are countless starts in the universe.
The universe is vast, and I am small.

Enable to use Lv.1 [Greed].

Equipped by Blacksmith, Mastersmith or Mechanic Class,
Restores 5 SP when defeating monsters with melee or ranged physical attack.

Class : Headgear
Defense : 0
Location : Lower
Weight : 30
Required Level : 40
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 30
Required Level : 40
Job : AllJobs

Id: (460129)

Aegis of the Divinities [1]
Absorb evils and convert them into divinities. The aegis is impenetrable and implacable!

Healing Rate +15% when using Heal skills.
For every refine level, Healing Rate +2%.

If refine level is +9 or above,
delay after skill -10%,
enable to use Lv.5 [Heal].

If refine level is +10 or above,
delay after skill -10% additionally,
Immune to Stone Curse and Bleeding.

Class : Shield
Defense : 150
Weight : 120
Required Level : 99
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shield
Defense : 150
Weight : 120
Required Level : 99
Job : AllJobs

Id: (490319)

Y.S.F.Ring [1]
The ring equipped by the test subjects of the Ymir Project.

VIT +20.
Max HP +15%.
Ranged physical damage +10%.
Perfect HIT +15%.
Damage taken from Players -3%.

[Hundred Spear] Cooldown -1.0 second.

For every 2 Base Level,
[Dragon's Breath] and [Dragon's Water Breath] damage +1%,
[Hundred Spear] damage +3%.

Class : Accessory(Left)
Defense : 0
Weight : 10
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 100
Job : AllJobs



Quest
Spoiler


Id: 11684
Jakk's strange eyes
Info: Jakk, who looks sad, wants to learn how to become friends with Meow from Jakk south of Niflheim. Talk to Jakk south of Niflheim.
Quickinfo: Talk to Jakk in South of Niflheim
Id: 11685
Jakk's strange eyes
Info: Jakk's cat is said to have followed Wiz. Talk to Wiz on the left path.
Quickinfo: Talk to Wiz
Id: 11686
Jakk's strange eyes
Info: If you want to hear the story about Meow, get him 2 Skeleton Bone.
Quickinfo: Get 2 Skeleton Bone
Id: 11687
Jakk's strange eyes
Info: Wiz, who received 1 Skeleton Bone, tells you to give the remaining Skeleton Bone to Jakk south of Niflheim.
Quickinfo: Talk to Jakk in South of Niflheim
Id: 11688
Jakk's strange eyes
Info: I didn't get any useful information. Unfortunately, let's go back to Sad Looking Jakk.
Quickinfo: Talk to Sad Looking Jakk
Id: 11689
Jakk's strange eyes
Info: Let's catch 10 Running Jakk and bring 5 Pumpkin Decoration and 5 Dry White Stem.
Quickinfo: Talk to Sad Looking Jakk
Id: 11690
Jakk's strange eyes - Standby
Info: Let's talk to Jakk again tomorrow.
Quickinfo: Reset at 04:00
Id: 11691
Jakk's strange eyes
Info: Let's catch 10 Running Jakk and bring 5 Pumpkin Decorations and Dry White Stem.
Quickinfo: Talk to Sad Looking Jakk
Id: 11692
Jakk's strange eyes
Info: Let's catch 10 Running Jakk and bring 5 Pumpkin Decoration and Dry White Stem.
Quickinfo: Talk to Sad Looking Jakk
Id: 11693
Jakk's strange eyes
Info: Let's catch 10 Running Jakk and bring 5 Pumpkin Decoration and 5 Dry White Stem.
Quickinfo: Talk to Sad Looking Jakk
Id: 11694
Jakk's strange eyes
Info: Let's catch 10 Running Jakk and bring 5 Pumpkin Decoration and 5 Dry White Stem.
Quickinfo: Talk to Sad Looking Jakk
Id: 11695
Jakk's strange eyes
Info: Let's catch 10 Running Jakk and bring 5 Pumpkin Decorations and 5 Dry White Stem.
Quickinfo: Talk to Sad Looking Jakk
Id: 12493
Aftereffects of the challenge
Info: Once entered, you cannot re-challenge the Glastheim Challenge Mode before 3 days have passed.
Quickinfo: Reset in 3 days at 4 AM
Id: 12494
Explanation complete
Info: Did you hear about the distorted dimension from Oscar?
Quickinfo: Cannot listen again
Id: 12495
Risky challenge
Info: You are the only one who can stop the tainted dimension from tainting this World.
Quickinfo: Dimensional Contamination Purification
Id: 12501
Eliminate Phantom in Glastheim
Info: Eliminate at least one of two Phantoms in Glast Heim
You can complete this quest even if you eliminate just one of them
Quickinfo: Eliminate Phantom Amdarais
Id: 12502
Eliminate Phantom in Glastheim
Info: Eliminate at least one of two Phantoms in Glast Heim
You can complete this quest even if you eliminate just one of them
Quickinfo: Eliminate Phantom Himmelmez



Changed
LapineUpgradeBox
Spoiler



Shadow_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items






Shadow_Random_Mix
NeedOptionNumMin: 0 NeedRefineMin: 7
NotSocketEnchantItem: True
NeedSourceString: +7 Shadow Item

Target items




Shadow_9_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items




Skill_Sha_R_M_Melee
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Skill Shadow

Target items




Skill_Sha_R_M_Magic
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Skill Shadow

Target items





Map
Spoiler


1@gl_he - ¿À¿°µÈ Â÷¿øTainted Dimension

Music:
Maintitle: ¿À¿°µÈ Â÷¿øTainted Dimension Subtitle: Glast Heim
BackgroundBmp: dungeon



Skill
Spoiler


Id: (364)

Soul Drain
Soul Drain
MAX Lv: 10
Skill Requirement: Improved SP Recovery 5,
Soul Strike 7
Skill Form: Passive
Description: IEnhancrease Max SP and, regain a
covertais SP based on amount of SP, depending on the enemy's
level, each time an enemy is defeated by a magic
spell or physical attack.
nster's level when they're killed with single target spells.
(The effect is determined based on the skill used just before the effect of the soul drain is activated.)

[Lv 1] :Max SP +2%
[Lv 2] :Max SP +4%
[Lv 3] :Max SP +6%
[Lv 4] :Max SP +8%
[Lv 5] :Max SP +10%
[Lv 6] :Max SP +12%
[Lv 7] :Max SP +14%
[Lv 8] :Max SP +16%
[Lv 9] :Max SP +18%
[Lv 10] :Max SP +20%
Id: (366)

Mystical Amplification
Mystical Amplification
MAX Lv: 10
Skill Form: SupporActive
Type:Buff
Target:Caster Only
Description: Amplify the Magic Attack Power
of the next magic skill that is cast.
[Lv 1]:MATK +510%
[Lv 2]:MATK +120%
[Lv 3]:MATK +1530%
[Lv 4]:MATK +240%
[Lv 5]:MATK +250%
[Lv 6]:MATK +360%
[Lv 7]:MATK +3570%
[Lv 8]:MATK +480%
[Lv 9]:MATK +4590%
[Lv 10]:MATK +5100%
Id: (708)

Ä¿¹ÌÆ®Comet

Id: (2202)

Soul Expansion
Soul Expansion
MAX LVv: 5
Skill Requirement: Drain Life 1
Skill Form: Active / Damage
Description: Strikes a target and
all surrounding foes at long distance with
ghost element damage twice. If used against a
player in White Imprison, the skill deals
double damage.
Damage increases based on BaseLv and INT.
[Lv 1]:30 SP / 500% MATK 900%
[Lv 2]:35 SP / 60MATK 1050% MATK
[Lv 3]:40 SP / 700% MATK 1200%
[Lv 4]:45 SP / 800% MATK 1350%
[Lv 5]:MATK 150 SP / 900% MATK
Id: (2203)

Frost Misty
Frost Misty
MAX LVv: 5
Skill Requirement: Summon Waterball 1
Skill Form: Debuff Damage / Status Effect
Description: Covers a 15x15 area
in a
Releases freezing mist, caus around an area, dealing water property magical damage and
inflicting Freezing status to targets that enter.
Targets caught with
on all enemies.
Enemies on
Freezing status will have their
reduced defense, movement speed, and attack speed, and movement speed
lowered,
increased fixed cast time and take ldamage from Jack Frost for 10 seconds.
Dama
ger to increases based on cast spellser's BaseLv.
[Lv 1]:Chance of Freezing Rate 30% / Magic Damage/MATK 300% / 40 SP/attacks 1 time
[Lv 2]:Chance of Freezing Rate 35% / Magic Damage/MATK 400% / 48 SP/attacks 2 times
[Lv 3]:Chance of Freezing Rate 40% / Magic Damage/MATK 500% / 56 SP/attacks 3 times
[Lv 4]:Chance of Freezing Rate 45% / Magic Damage/MATK 600% /attacks 64 SPtimes
[Lv 5]:Chance of Freezing Rate 50% / Magic Damage/MATK 700% / 72 SP/attacks 5 times
Id: (2204)

Jack Frost
Jack Frost
MAX LVv: 5
Skill Requirement: Frost Misty 2
Skill Form:Active / Damagebuff
Description: Deals WInflicts water Elementproperty magical damage to all anemies around the target.
Deal
s inflicted with Freezingmore damage to Frozen status.
Damage increases based on caster's BaseLv.
[Lv 1]:Magic Damage 6ATK 1300%/Frozen Status MATK 1800%
[Lv 2]:Magic Damage 7ATK 1600%/Frozen Status MATK 2400%
[Lv 3]:Magic Damage 8ATK 1900%/Frozen Status MATK 3000%
[Lv 4]:Magic Damage 9ATK 2200%/Frozen Status MATK 3600%
[Lv 5]:Magic Damage 10ATK 2500%/Frozen Status MATK 4200%
Id: (2211)

Crimson Rock
Crimson Rock
MAX LVv: 5
Skill Requirement: Summon Fireball 1
Skill Form: Active / Damage
Description: Summons a meteor, inflicts fire to deal
significant amount of damage on a
property magical damage to all enemies around the target
with a 7x7 AoE. K
.
All enemies inflicted by damage will get k
nocks targetsed back 3 cells
and has a 40% chance of adding Stun
.
Damage increases based on caster's BaseLv
.
[Lv 1]:60 SPMATK 1300%
[Lv 2]:70 SPMATK 1900%
[Lv 3]:80 SPMATK 2500%
[Lv 4]:90 SPMATK 3100%
[Lv 5]:100 SPMATK 3700%
Id: (2212)

Hell Inferno
Hell Inferno
MAX LVv: 5
Skill Requirement: Crimson Rock 2
Skill Form: Damage / Curse
Description: Burns an enemy with fire from hell,
iInflicting Burning status fire and shadow property magical damage to all enemies around the ta cerget.
D
amage in chancecreases based on caster's BaseLv.
[Lv 1]:35 SP / 20s duration / 60% Burn ChanceMATK(Fire/Shadow) 400%/600%/Area 3x3
[Lv 2]:40 SP / 30s duration / 65% Burn ChanceMATK(Fire/Shadow) 800%/1200%/Area 3x3
[Lv 3]:45 SP / 40s duration / 70% Burn ChanceMATK(Fire/Shadow) 1200%/1800%/Area 3x3
[Lv 4]:50 SP / 50s duration / 75% Burn ChanceMATK(Fire/Shadow) 1600%/2400%/Area 5x5
[Lv 5]:55 SP / 60s duration / 80% Burn ChanceMATK(Fire/Shadow) 2000%/3000%/Area 5x5
Id: (2213)

Comet
Comet
MAX LVv: 5
Skill Requirement: Hell Inferno 3
Skill Form: Damage / Curse
Description: Advanced destructiveInflicts neutral property magic. Obliterates an area with meteor from space (19x19 AoE) inflicting allal damage to all enemies in a 13x13 area around the targets with Burned location,
leav
ing Status at a 100% chance.
Consume 2 Red Gemstones.
If cast with another Warlock next to you,
consumes no R
them magic poisoned that reduces resistance to all property by 50% for 20 seconds.
Damage increases bas
ed Gemston caster's BaseLv.
[Lv 1]:Magic Damage 1500%~ATK 3000%
[Lv 2]:Magic Damage 2000%~ATK 3500%
[Lv 3]:Magic Damage 2500%~ATK 4000%
[Lv 4]:Magic Damage 3000%~ATK 4500%
[Lv 5]:Magic Damage 3500%~ATK 5000%
Id: (2216)

Earth Strain
Earth Strain
MAX LVv: 5
Skill Requirement: Sienna Execrate 2
Skill Form:Active / Damage / Debuff
Description: Uplift the land and attack enemies
within range. Has a chance of stripping
inflicts Earth property magical damage to all enemies
of
witheir equipmentin range.
[Lv 1]:70 SP / 15x5 AoE (LengthxWidth) / 6 Hits
Divest Shield and Helm 6%.
MATK 1600%
[Lv 2]:78 SP / 15x6 AoE (LengthxWidth) / 7 Hits
Divest Shield and Helm 14%.
MATK 2200%
[Lv 3]:86 SP / 15x7 AoE (LengthxWidth) / 8 Hits
Divest Shield, Helm and Armor 24%.
MATK 2800%
[Lv 4]:94 SP / 15x8 AoE (LengthxWidth) / 9 Hits
Divest Shield, Helm, Armor and Weapon 36%.
MATK 3400%
[Lv 5]:102 SP / 15x9 AoE (LengthxWidth) / 10 Hits
Divest Shield, Helm, Armor, Weapon and Accessory 5
MATK 4000%.
Id: (2222)

Summon Fire Ball
Summon Fire Ball
MAX LV 5v: 2
Skill Requirement: Meteor Storm 1
Skill Form: Active / Damage
Description: Summon maximum 5 Fireballs around the caster. Continuously consumes SP while fFireball is active. Increase the damage when using R
When level 2, removes all active Summon Balls, and summons 5 Fireballs.
When r
eleased, eaccording to theh fireball inflicts fire property magical damage, and damage increases based on caster's Base Level and Job Level.
[Lv 1]:120 sec. duration
[Lv 2]:160 sec. d
Summons 1 Fireball / Duration
[Lv 3]:20
: 280 sec. duration
[Lv 4]:240 sec. d2]:Summons 5 Fireballs / Duration
[Lv 5]:
: 280 sec. duration
Id: (2223)

Summon Lightning Ball
Summon Lightning Ball
MAX LV 5v: 2
Skill Requirement: Lord Oof Vermillion 1
Skill Form: Active / Damage
Description: Summon maximum 5 Lightning Balls around the caster. Continuously consumes SP while Lightning ball is active. Increase the damage when us
When level 2, removes all active Summon Balls, and summons 5 Lightn
ing RBalls.
When r
eleased, eaccordh lightning to the caster's Base Level and Job Level. ball inflicts wind property magical damage, and damage increases based on caster's BaseLv.
[Lv 1]:120 sec. duration
[Lv 2]:160 sec. d
Summons 1 Lightning Ball / Duration
[Lv 3]:20
: 280 sec. duration
[Lv 4]:240 sec. d2]:Summons 5 Lightning Balls / Duration
[Lv 5]
: 280 sec. duration
Id: (2224)

Summon Water Ball
Summon Water Ball
MAX LV 5v: 2
Skill Requirement: Storm Gust 1
Skill Form: Active / Damage
Description: Summon maximum 5 Water Balls around the caster. Continuously consumes SP while Water ball is active. Increase the damage when using R
When level 2, removes all active Summon Balls, and summons 5 Water Balls.
When r
eleased, eaccording to theh water ball inflicts water property magical damage, and damage increases based on caster's Base Level and Job Level.
[Lv 1]:120 sec. dSummons 1 Water Ball / Duration
[Lv 2]:16
: 280 sec. duration
[Lv 3]:200 sec. duration
[Lv 4]:240 sec. d
2]:Summons 5 Water Balls / Duration:
[Lv 5]:
280 sec. duration
Id: (2229)

Summon Stone
Summon Stone
MAX LV 5v: 2
Skill Requirement: Heaven's Drive 1
Skill Form: Active / Damage
Description: Summon maximum 5 Stone Balls around the caster. Continuously consumes SP while Stone ball is active. Increase the damage when using R
When level 2, removes all active Summon Balls, and summons 5 Stone Balls.
When r
eleased, eaccording to h stone ball inflicts Earth property magicaster's Base Level and Job Level. l damage, and damage increases based on caster's BaseLv.
[Lv 1]:120 sec. dSummons 1 Stone Ball / Duration
[Lv 2]:16
: 280 sec. duration
[Lv 3]:200 sec. duration
[Lv 4]:240 sec. d
2]:Summons 5 Stone Balls / Duration
[Lv 5]
: 280 sec. duration
Id: (2230)

Release
Release
MAX LVv: 2
Skill Requirement: Warlock Basic Skill
Skill Form: Active / Special
Description: Throws your active Release spells memorized with Reading Spell Book.
Releases summoned orbs from Summon skill (
Fire Ball, Water Ball, Lightning Ball, Water Ball or Stone, that you currently have summoned, to de) and inflicts magical damage to a single target one or multiple times.
[Lv 1]: 3 SP / Release 1 Magic ball at targetmemorized spell with Reading Spell Book.
[Lv 2] : 20 SP / Release all sSummoned Magic balls at the target.
Id: (2231)

Reading Spell Book
Reading Spell Book
MAX LVv: 1
Skill Requirement: Warlock Basic Skill
Skill Form: ActPassive / Special
Description: Use skiReads a spells inscribed
in Magic Books by reading them
in the selected Spell Book and seals ing
them up. Using the
This
skill Release to let out
the sealed spells.
Each Warlock has a number of maximum slots
in whic
can be used in conjunction with they can memorize sp Rells, based on
their B
ase Level, INT and the leveskill of Freezing
Spell. This determines how many skills they
can keep memorized at any given time. At
level 150, a Warlock will have 15 slots, with
order to let out the sealed spells.
C
an additional slot for every 10 INT and an
additional 4 for every leve
seal up Spell Books of Freezing Sunlearned spells.
Id: (2326)

Dragon Combo
Dragon Combo
MAX Lv: 10
Skill Requirement: Raging Trifecta Blow 5
Skill Form: Active / Damage
Description: Rapidly hits a single target with two blows with a chance to stun the target. The skill Fallen Empire can be used in combination with this skill.
[Lv 1]:ATK 140% / Stun Chance 2%
[Lv 2]:ATK 180% / Stun Chance 3%
[Lv 3]:ATK 220% / Stun Chance 4%
[Lv 4]:ATK 260% / Stun Chance 5%
[Lv 5]:ATK 300% / Stun Chance 6%
[Lv 6]:ATK 340% / Stun Chance 7%
[Lv 7]:ATK 380% / Stun Chance 8%
[Lv 8]:ATK 420% / Stun Chance 9%
[Lv 9]:ATK 460% / Stun Chance 10%
[Lv 10]:ATK 500% / Stun Chance 11%
Id: (2327)

Sky Blow
Sky Blow
MAX Lv: 5
Skill Requirement: Dragon Combo 3
Skill Form: Active / Damage
Description: A sSpinning blow that kicks up a storm, damagealing damage to all targets in an area and knocks them back 3 cells. This skill consumes 1 spirit sphere. The caster's Agi stat. Damage increases as BaseLv and AGI increase the skill damage.
[Lv 1]:ATK 80%
[Lv 2]:ATK 160%
[Lv 3]:ATK 240%
[Lv 4]:ATK 320%
[Lv 5]:ATK 400%
Id: (2328)

Earth Shaker
Earth Shaker
MAX Lv: 5
Skill Requirement: Dragon Combo 1 / Cursed Circle 13
Skill Form: Active / Damage
Description: Sends a shockwave through the ground damaging all targets in the area of effect, targets in Hide/Cloak will be revealed and receive additional damage. Consumes 1 spirit sp
If the target is a monster, increase the skill damage of Rampage Blast to the target for 5 seconds.
T
he caster's STR stat and BaseLv increase the skill damage.
[Lv 1]:Range 3 x 3 cells / ATK 50% / 15300%
[Lv 2]:Range 5 x 5 cells / ATK 100% / 3600%
[Lv 3]:Range 7 x 7 cells / ATK 150% / 45900%
[Lv 4]:Range 9 x 9 cells / ATK 1200% / 600%
[Lv 5]:Range 11 x 11 cells / ATK 2150% / 750%
Id: (2329)

Fallen Empire
Fallen Empire
MAX Lv: 10
Skill Requirement: Dragon Combo 13
Skill Form: Active / Damage
Description: Do an upward blow usingUse your shoulders and fists to do an upwards blow to deal large damage to a singl.
Damage increases with th
e target.
Can only
¡¯s weight. Enemies hit will be used after Dragon Combobriefly immobilized.
After Fallen Empire, Tiger Cannon and Gates of Hell can be used.
Damage increases based on BaseLv,
Damage
additionally increases according tobased on the caster's Base Level, DEXtarget's size, maximum weight capacity, and caster's STR and DEX.
Consumes 2 Spirit Spheres, at Level 6 and above only 1 Spirit Sphere will be consumed.
[Lv 1] : ATK 350% / Immobilized for 0.5 sec.
[Lv 2] : ATK 600% / Immobilized for 0.5 sec.
[Lv 3] : ATK 850% / Immobilized for 1.0 sec.
[Lv 4] : ATK 1100% / Immobilized for 1.0 sec.
[Lv 5] : ATK 1350% / Immobilized for 1.5 sec.
[Lv 6] : ATK 1600% / Immobilized for 1.5 sec.
[Lv 7] : ATK 1850% / Immobilized for 2.0 sec.
[Lv 8] : ATK 2100% / Immobilized for 2.0 sec.
[Lv 9] : ATK 2350% / Immobilized for 2.5 sec.
[Lv 10] : ATK 2600% / Immobilized for 2.5 sec.
Id: (2330)

Tiger Cannon
Tiger Cannon
MAX Lv: 10
Skill Requirement: Fallen Empire 3
Skill Form: Active / Damage
Description: Deal damage to a target's HP and SP by consumits surrounding your own. range in proportion to certain % of caster's Max HP and Max SP.
Must be cast during Fury state.
When used after Fallen Empire, does additional damage. Consumes 2 spirit spheres.
[Lv 1] : Range 3 x 3 cells / Consumes HP by 12% / SP byof Max HP / 6% of Max SP
[Lv 2] : Range 3 x 3 cells / Consumes HP by 14% / SP byof Max HP / 7% of Max SP
[Lv 3] : Range 3 x 3 cells / Consumes16% of Max HP by 16% // 8% of Max SP by 8%
[Lv 4] : Range 3 x 3 cells / Consumes18% of Max HP by 18% // 9% of Max SP by 9%
[Lv 5] : Range 3 x 3 cells / Consumes HP by 20% / SP byof Max HP / 10% of Max SP
[Lv 6] : Range 5 x 5 cells / Consumes HP by 22% / SP byof Max HP / 11% of Max SP
[Lv 7] : Range 5 x 5 cells / Consumes24% of Max HP by 24% // 12% of Max SP by 12%
[Lv 8] : Range 5 x 5 cells / Consumes HP by 26% / SP byof Max HP / 13% of Max SP
[Lv 9] : Range 5 x 5 cells / Consumes HP by 28% / SP byof Max HP / 14% of Max SP
[Lv 10] : Range 5 x 5 cells / Consumes30% of Max HP by 30% // 15% of Max SP by 15%
Id: (2332)

Rampage Blast
Rampage Blast
MAX Lv: 5
Skill Requirement: Earth Shaker 2
Skill Form: Active / Damage
Description: Deals ranged physical damage to targets within 7 x 7 cells around the caster. Deals damage to all enemies in the 7x7 area of effect while consuming all of your5 spirit spheres. The more spheres you havMust be cast during [Fury] state.
The caster's Base level and skill level of Fury increas
e the moreskill damage the enemies will take. Deals additional damage if you are in Fury state..
[Lv 1] : ATK 350%(Normal) / 550%(Earth Shaker)
[Lv 2] : ATK 700%(Normal) / 1100%(Earth Shaker)
[Lv 3] : ATK 1050%(Normal) / 1650%(Earth Shaker)
[Lv 4] : ATK 1400%(Normal) / 2200%(Earth Shaker)
[Lv 5] : ATK 1750%(Normal) / 2750%(Earth Shaker)

Id: (2333)

Crescent Elbow
Crescent Elbow
MAXax Lv: 5
Skill Requirement: Sky BlowWindmill 1
Skill Form: Active / Offensive Counterattack
Description: Has a chance to counter an attack, deals damage and knocks back the enemy while taking part of the damage yourself. when receiving physical attack.
The higher the HP of the target, the more damage it deals.
Consumes 2 spirit spheres. Does not work on MVP type monsters.
[Lv 1]:55% chance of proc / 3 second duration
[Lv 2]:60% chance of proc / 4 second duration
[Lv 3]:65% chance of proc / 5 second duration
[Lv 4]:70% chance of proc / 6 second duration
[Lv 5]:75% chance of proc / 7 second duration
Id: (2334)

Cursed Circle
Cursed Circle
MAXax Lv: 5
Skill Requirement: Root 2 / Gentle Touch-Silence 2
Skill Form: Active / Special
Description: While in Area of Effect, all enemies will be unable to move, attack and receive the Silence Status for the duration of the skill.
If the caster uses any other skill, Cursed Circle will be cancelled.
Consumes 1 spirit sphere per 1 target.
[Lv 1]:Range 3 x 3 cells / Duration 3 sec.
[Lv 2]:Range 3 x 3 cells / Duration 4 sec.
[Lv 3]:Range 5 x 5 cells / Duration 5 sec.
[Lv 4]:Range 5 x 5 cells / Duration 6 sec.
[Lv 5]:Range 7 x 7 cells / Duration 7 sec.
Id: (2335)

Lightning Walk
Lightning Walk
MAXax Lv: 5
Skill Requirement: Windmill 1
Skill Form: Active Toggle / Special
Description: When targeted with a ranged or magic attack (single target), there is a chance that you will immediately jump to the attacker. This skill drains your SP regularly while active and consumes your HP to cast.
Cancels when the skill activates.
[Lv 1]:45% proc chance of proc / 5 second duration
[Lv 2]:50% proc chance of proc / 6 second duration
[Lv 3]:55% proc chance of proc / 7 second duration
[Lv 4]:60% proc chance of proc / 8 second duration
[Lv 5]:65% proc chance of proc / 9 second duration
Id: (2336)

Knuckle Arrow
Knuckle Arrow
MAXax Lv: 10
Skill Requirement: Lightning Walk 3 / Rampage Blast 31
Skill Form: Active / Damage
Description: Instantly brings you and the target next to each other, damaging the target while knocking the target back. Deals additional damage if the target hits a wall or an obstacle during the knockback.
Damage additionallyThe caster's base level increases according to the caster's Base Level and is increased againstskill damage. Deals additional Knock Back Damage to targets that have more weight. Boss monsters which that can'not be knocked back get additional skill damage.
Consumes 1 Sspirit Sspheres, at Level 6 and above no Sspirit Ssphere will be consumedfrom level 6.
[Lv 1] : ATK 600% / Knock Back Damage +150% / Boss type Attack 700%
[Lv 2] : ATK 700% / Knock Back Damage +300% / Boss type Attack 900%
[Lv 3] : ATK 800% / Knock Back Damage +450% / Boss type Attack 1100%
[Lv 4] : ATK 900% / Knock Back Damage +600% / Boss type Attack 1300%
[Lv 5] : ATK 1000% / Knock Back Damage +750% / Boss type Attack 1500%
[Lv 6] : ATK 1100% / Knock Back Damage +900% / Boss type Attack 1700%
[Lv 7] : ATK 1200% / Knock Back Damage +1050% / Boss type Attack 1900%
[Lv 8] : ATK 1300% / Knock Back Damage +1200% / Boss type Attack 2100%
[Lv 9] : ATK 1400% / Knock Back Damage +1350% / Boss type Attack 2300%
[Lv evel10] : ATK 1500% / Knock Back Damage +1500% / Boss type Attack 2500%
Id: (2337)

Windmill
Windmill
MAXax Lv: 1
Skill Requirement: Cursed Circle 1
Skill Form: Active / Damage
Description: A low to the ground round kick that damages targets in a 5x5 area around you and forces them to sit. Monsters in the area will be stunned for 1-4 seconds. Does not work on boss or MVP type monsters.
Id: (2338)

Rising Dragon
Rising Dragon
MAXax Lv: 10
Skill Requirement: RaPower Impage Blast 3 / Gentle Touch-Energy Gation 3 1
Skill Form: Active / Buff
Description: Temporarily increase your mind and spiritual power. You will be able to gather more spirit spheres, increase your Max HP and SP while improving your attack speed.
This skill drains your HP regularly and, it will cancel when your HP gets to a very low level. You will remain in
[
Fury] state while this skill is active.
[Lv 1]:Max Spirit Spheres 6 / Max HP-, Max SP 3% increase / Duration 30 sec.
[Lv 2]:Max Spirit Spheres 7 / Max HP-, Max SP 4% increase / Duration 45 sec.
[Lv 3]:Max Spirit Spheres 8 / Max HP-, Max SP 5% increase / Duration 60 sec.
[Lv 4]:Max Spirit Spheres 9 / Max HP-, Max SP 6% increase / Duration 75 sec.
[Lv 5]:Max Spirit Spheres 10 / Max HP-, Max SP 7% increase / Duration 90 sec.
[Lv 6]:Max Spirit Spheres 11 / Max HP-, Max SP 8% increase / Duration 105 sec.
[Lv 7]:Max Spirit Spheres 12 / Max HP-, Max SP 9% increase / Duration 120 sec.
[Lv 8]:Max Spirit Spheres 13 / Max HP-, Max SP 10% increase / Duration 135 sec.
[Lv 9]:Max Spirit Spheres 14 / Max HP-, Max SP 11% increase / Duration 150 sec.
[Lv 10]:Max Spirit Spheres 15 / Max HP-, Max SP 12% increase / Duration 165 sec.
Id: (2340)

Power Absorb
Power Absorb
MAXax Lv: 1
Skill Requirement: Spiritual Sphere Absorption 1, Power Implantation 1
Skill Form: Active / Special
Description: Absorb Spirit Spheres on all targets in a 5x5 area, recovering your SP.
Id: (2341)

Power Implantation
Power Implantation
MAXax Lv: 1
Skill Requirement: Summon Spirit Sphere 5
Skill Form: Active / Special
Description: Transfers all of your Spirit Spheres to the selected target.
Id: (2343)

Gates of Hell
Gates of Hell
MAXax Lv: 10
Skill Requirement: Rising Dragon 5ampage Blast 1 / Tiger Cannon 5
Skill Form: Active / Damage
Description: Strikes the target with countless blows. The more Spirit Spheres you have, and the lower your HP, the more damage it deals. Consumes all of your2 Spirit Spheres and 20% of your MaxSP. 100 SP.
Can be used after [Fallen Empire], in that case the SP consumption is reduced by 10% while the damage is slightly higher. Must be in Fury state.
Id: (2344)

Gentle Touch-Silence
Gentle Touch-Silence
MAXax Lv: 5
Skill Requirement: Power Implantation 1Basic Skill
Skill Form: Active / Damage and Debuff
Description: Using the knowledge of pressure point techniques, you put the target on Silence status while dealing damage.
Your DEX will greatly increase the damage.
[Lv 1]:Skill Range 2 cells / ATK 100%
[Lv 2]:Skill Range 2 cells / ATK 200%
[Lv 3]:Skill Range 2 cells / ATK 300%
[Lv 4]:Skill Range 2 cells / ATK 400%
[Lv 5]:Skill Range 2 cells / ATK 500%
Id: (2345)

Gentle Touch-Cure
Gentle Touch-Cure
MAXax Lv: 5
Skill Requirement: Power ImplantationGentle Touch-Silence 1
Skill Form: Active / Recovery and Buff
Description: Using the knowledge of pressure point techniques, you cure a target's Abnormal Status and recovers the target's HP. The higher the skill level the higher the chance of success.
Can recover Petrify, Frozen, Stun, Poison, Silence, Blind, Hallucination. Caster can recover from Petrify, Frozen and Stun. Consumes 1 Spirit Sphere.
Id: (2346)

Gentle Touch-Energy Gain
Gentle Touch-Energy Gain
MAXax Lv: 5
Skill Requirement: Gentle Touch-Silence 3 Cure 1
Skill Form: Active / Buff (To yourself)
Description: Use the knowledge of pressure point techniques, to improve your fighting spirit which allows you to the chance to gain a spirit spheres when you deal or receive physical damage. This skill cannot be used in combination with Gentle Touch-Convert or Gentle Touch-Revitalize
Increase damage of [Raging Thrust], [Chain Crush Combo], [Glacier Fist] while consuming HP
.
[Lv 1]:HP 1% Consumption / Chance to gain Spirit Sphere 15%
[Lv 2]:HP 2% Consumption / Chance to gain Spirit Sphere 20%
[Lv 3]:HP 3% Consumption / Chance to gain Spirit Sphere 25%
[Lv 4]:HP 4% Consumption / Chance to gain Spirit Sphere 30%
[Lv 5]:HP 5% Consumption / Chance to gain Spirit Sphere 35%
Id: (2347)

Gentle Touch-Convert
Gentle Touch-Convert
MAXax Lv: 5
Skill Requirement: Gentle Touch-Cure 4 Energy Gain 3
Skill Form: Active / Buff
Description: Using the knowledge of pressure point techniques, converts physicalincrease attack and magical defense to attackattack speed and skill damage of [Rampage Blast] and atta[Knuckle Arrow].
Consume
s 1 Spirit Sphere and some HP. This skill cannot be used in combination with Gentle Touch-Energy Gain or [Gentle Touch-Revitalize].
[Lv 1] : HP 1% Consumption / ATK + 8 / ATK + 1%
[Lv 2] : HP 2% Consumption / ATK +16 / ATK + 2%
[Lv 3] : HP 3% Consumption / ATK +24 / ATK + 3%
[Lv 4] : HP 4% Consumption / ATK +32 / ATK + 4%
[Lv 5] : HP 5% Consumption / ATK +40 / ATK + 5%
Id: (2348)

Gentle Touch-Revitalize
Gentle Touch-Revitalize
MAXax Lv: 5
Skill Requirement: Gentle Touch-Change 5 Energy Gain 3
Skill Form: Active / Buff
Description: Using the knowledge of pressure point techniques, your movement speed, attack speed, Vit, Max HP and physical defenseDEF increases while improving your natural and skill HP recovery.
HP can be recovered while moving or attacking.
This skill increases [Tiger Cannon], [Gates of Hell] damage and cannot be used in combination with Gentle Touch-Energy Gain or [Gentle Touch-Convert. ].
Consumes 21 Spirit Spheres.
[Lv 1] : Max HP increases by 2% / DEF + 20 / HP Recovery Speed increases by 80%
[Lv 2] : Max HP increases by 4% / DEF + 40 / HP Recovery Speed increases by 110%
[Lv 3] : Max HP increases by 6% / DEF + 60 / HP Recovery Speed increases by 140%
[Lv 4] : Max HP increases by 8% / DEF + 80 / HP Recovery Speed increases by 170%
[Lv 5] : Max HP increases by 10% / DEF + 100 / HP Recovery Speed increases by 200%
Id: (2350)

Swing Dance
Swing Dance
MAX Lv: 5
Skill Requirement: Deep Sleep Lullaby 1
Skill Form: Active / Buff
Description: Exclusive skill for Whip Class. Increase movement speed and attack speed of caster and pmarty members for 60 seconds. Increment of attack speedwithin 31x31 range.
Decrease fixed casting time. ASPD
is affected by caster's learned skill level of lesson.
Consume 1 [Neck Protection C
andy].
[Lv
1]:ASPD +5%, Increasing Caster's jobskill level.
[Lv 1]:Skill Range 15 x 15 Cells
of Lesson additionally. / Fixed Casting Time -6%
[Lv 2]:ASPD +10%, Increasing Caster's skill Range 17 x 17 Cells level of Lesson additionally. / Fixed Casting Time -12%
[Lv 3]:ASPD +15%, Increasing Caster's skill Range 19 x 19 Cells level of Lesson additionally. / Fixed Casting Time -18%
[Lv 4]:Skill Range 21 x 21 CeASPD +20%, Increasing Caster's skill level of Lesson additionally. / Fixed Casting Time -24%
[Lv 5]:ASPD +25%, Increasing Caster's skill Range 23 x 23 Cellslevel of Lesson additionally. / Fixed Casting Time -30%
Id: (2351)

Lover Symphony
Lover Symphony
MAX Lv: 5
Skill Requirement: Deep Sleep Lullaby 1
Skill Form: Active / Buff
Description: Exclusive skill for Whip Class. Increase magic defense and resistance to Holy and Ghost property of caster and party members for 60 seconds. Increment of magic defewithin 31x31 range.
Co
nsume is affected by Voice Lessons skill level and caster's job level. 1 [Neck Protection Candy].
[Lv 1]:Skill MDEF + 2%, Property Resistange 15 x 15ce + 3%
[Lv 2]:Skill MDEF + 4%, Property Resistange 17 x 17ce + 6%
[Lv 3]:Skill MDEF + 6%, Property Resistange 19 x 19ce + 9%
[Lv 4]:Skill MDEF + 8%, Property Resistange 21 x 21ce + 12%
[Lv 5]:Skill MDEF + 10%, Property Resistange 23 x 23ce + 15%
Id: (2352)

Moonlight Serenade
Moonlight Serenade
MAX Lv: 5
Skill Requirement: Deep Sleep Lullaby 1
Skill Form: Active / Buff
Description: Exclusive skill for Whip Class. Increase MATK of caster and party members for 60 seconds. Increment of within 31x31 range.
It does not overlap with other Wanderer's Dance Skill and can only be used when caster's equipping whips.
MATK increases affected by lbased on Lesson sSkill and caster's job level. BaseLv. Consume 1 [Neck Protection Candy].
[Lv 1]:Skill Range 15 x 15 MATK + 7, Additional increase based on caster's Lesson level.
[Lv 2]:Skill Range 17 x 17 MATK + 10, Additional increase based on caster's Lesson level.
[Lv 3]:Skill Range 19 x 19 MATK + 13, Additional increase based on caster's Lesson level.
[Lv 4]:Skill Range 21 x 21 MATK + 15, Additional increase based on caster's Lesson level.
[Lv 5]:Skill Range 23 x 23 MATK + 20, Additional increase based on caster's Lesson level.
Id: (2381)

Windmill Rush
Windmill Rush
MAX Lv: 5
Skill Requirement: Deep Sleep Lullaby 1
Skill Form: Active / Buff
Target:
Party members in area
Description: Increases the ATK of the caster and
strument Weapon Skill. 31 X 31 Cell, increases party member's for 60 seconds. This increase is
increased by 1% per level of Voice Lesso
ATK and movement speed.
It does not overlap with other Mestro's I
nstrumental Skill and
by 0.2% per Job Level of t
can only be used when caster.
R
's equires anpping instruments. Effecto increases bassd on Lesson level.
Consume 1 [Neck Pro
tection Candy].
[Lv 1]:Skill Range 15 x 15 ATK + 7, increases based on caster's Lesson level.
[Lv 2]:Skill Range 17 x 17 ATK + 10, increases based on caster's Lesson level.
[Lv 3]:Skill Range 19 x 19 ATK + 13, increases based on caster's Lesson level.
[Lv 4]:Skill Range 21 x 21 ATK + 15, increases based on caster's Lesson level.
[Lv 5]:Skill Range 23 x 23 ATK + 20, increases based on caster's Lesson level.
Id: (2414)

Reverberation
Reverberation
MAX Lv: 5
Skill Requirement: Unchained Serenade
or Hip Shaker 5
Skill Form: Active / Damage
Description: Generate a high-frequency sound
wave and place it up to 105x5 cells away. If an enemy
touches the cell, it will explode, splitting the
damage it causes across all enemies in a 3x3 area.
If nothing comes in contact with th
or duration time is dound wave,
it will explode on its own after 10 seconds.
The sound wave can be attacked and destroyed
by ranged or magic attacks. Consume 1 [Neck Protection Candy].
[Lv 1]:ATK 400% + MATK 2700%
[Lv 2]:ATK 500% + MATK 31000%
[Lv 3]:ATK 600% + MATK 41300%
[Lv 4]:ATK 700% + MATK 51600%
[Lv 5]:ATK 800% + MATK 61900%
Id: (2419)

Song of Despair
Song of Despair
MAX Lv: 5
Skill Requirement: Voice Lessons 1
Skill Form: Active / Debuff
Description: Generate a sound wave on the
ground that will immobilize 1 enemy within a
3x3 area. A maximum of 5 can be placed at the same
time. Does not work against MVP type monsters.
Requires an instrument or whip to cast.
Consumes 1 Throat Lozenge[Neck Protection Candy].
[Lv 1]:Effect Duration 8 sec. / Sound Wave Duration 9 sec.
[Lv 2]:Effect Duration 10 sec. / Sound Wave Duration 11 sec.
[Lv 3]:Effect Duration 12 sec. / Sound Wave Duration 13 sec.
[Lv 4]:Effect Duration 14 sec. / Sound Wave Duration 15 sec.
[Lv 5]:Effect Duration 16 sec. / Sound Wave Duration 17 sec.
Id: (2421)

Death Valley
Death Valley
MAX Lv: 5
Skill Requirement: Circle of Nature 3
Skill Form: Active / Recovery
Target:
1 Party member
Description: Recite a sacred poem to revive a
dead companion. The revived player will have HP
equal to the SP they had while dead.
If the player
had 0 SP before revival, they will be has 1 HP.
An instrument/whip is required to cast this skill,
and consumes 1 Regrettable Tear.
[Lv 1]:Chance of Success Rate 90%
100% / Consume 50% SP from revival target
[Lv 2]:Chance of Success Rate 92%
100% / Consume 40% SP from revival target
[Lv 3]:Chance of Success Rate 94%
100% / Consume 30% SP from revival target
[Lv 4]:Chance of Success Rate 96%
100% / Consume 20% SP from revival target
[Lv 5]:Chance of Success Rate 98%
100% / Consume 10% SP from revival target
Id: (2422)

Deep Sleep Lullaby
Deep Sleep Lullaby
MAX Lv: 5
Skill Requirement: Voice Lessons 1
Skill Form: Active / Debuff
Target:
Enemy Player and around
Description: Force all targets in a certain range
into a 'Deep Sleep' state.
Once, the targets are in
a 'Deep Sleep', they are unable to move, attack,
use items, skills or chat. The effect is cancelled
if the targets receive damage.
Targets in
'Deep Sleep' will also take 1.5x greater damage
from the next attack.
Affected targets will also
recover 3% of HP/SP every 2 seconds and consumes 2 [Neck Protection Candy].
Requires an instrument/whip to cast.
[Lv 1]:Range 11 x 113 x 3
[Lv 2]:Range 13 x 13
[Lv 3]:Range 15 x 153 x 3
[Lv 4]:Range 19 x 195 x 5
[Lv 5]:Range 21 x 215 x 5
Id: (2423)

Circle of Nature
Circle of Nature
MAX Lv: 5
Skill Requirement: Voice Lessons 1
Skill Form: Active / Recovery
Target:
Party member in range
Description: Display the power of the Circle of
Nature by draincreasing a cHP regenertation amount of SPrate from all
t
pargety members within range, and recovers the target's HP.
If the tar
.
Increasing ran
get's SP is completely drained,
then the
skills effect was caster's skill be cancelledlevel of Lesson additionally.
An instrument/whip is required to cast this skill.
Only usable in PvP and WoE
[Lv 1]:Skill Range 7 x 7 / Consume 4 SP
and recovers 40 HP per sec
31 x 31 / HP regeneration rate +50%.
[Lv 2]:Skill Range 9 x 9 / Consume 8 SP
and recovers 80 HP per sec
31 x 31 / HP regeneration rate +100%.
[Lv 3]:Skill Range 131 x 131 / Consume 12 SP
and recovers 120 HP per sec
HP regeneration rate +150%.
[Lv 4]:Skill Range 131 x 131 / Consume 16 SP
and recovers 160 HP per sec
HP regeneration rate +200%.
[Lv 5]:Skill Range 315 x 315 / Consume 20 SP
and recovers 200 HP per sec
HP regeneration rate +250%.
Id: (2424)

Improvised Song
Improvised Song
MAX Lv: 5
Skill Requirement: Song of Despair 1
Skill Form: Active / Special
Target:
All players except for caster
Description: Generate 1 MUse unknown language or Wizard spell
and activate it. All required catalyst items
required to generate the magic spell are ignored
to remove higher level chorus effect from targeted player. Success rate increases based on skill level.
[Lv 1]:Uses a random Level 5 magic skillSuccess rate: 40%
[Lv 2]:UseSuccess a random Level 6 magic skillte: 50%
[Lv 3]:Uses a random Level 7 magic skillSuccess rate: 60%
[Lv 4]:Uses a random Level 8 magic skillSuccess rate: 70%
[Lv 5]:Uses a random Level 9 magic skillSuccess rate: 80%
Id: (2425)

Gloomy Shyness
Gloomy Shyness
MAX Lv: 5
Skill Requirement: Improvised Song 1
Skill Form: Active / BDebuff
Target: Enemy
Player
Description: Increase damage of certain skills,
Decrease FLEE and Attack speed. Also has a
Enemy Player's SP consumption and fixed casting time. Sometimes too muchance to dismount.
Eligible Skills:
[Brandish Spear, Clash
epression reduces moving Spiral, Shield
Boomerang, Rapid Smite, or Shield Press].
If the character does not have these
speed.
And sometimes the riding Pecopeco, Dragon or Gryphon can run away. This
skills,
Only FLEE and Attack speed will be dec
is available only on PvP areased.
Requires an instrument/whip to cast.
[Lv 1]:Flee Rate -25/Attack Speed -20%/+15% Dmgixed Casting Time +0.5sec / SP consumption +10%
[Lv 2]:Flee Rate -30/Attack Speed -25%/+25% Dmgixed Casting Time +1.0sec / SP consumption +20%
[Lv 3]:Flee Rate -35/Attack Speed -ixed Casting Time +1.5sec / SP consumption +30%/+35% Dmg
[Lv 4]:Flee Rate -40/Attack Speed -35%/+45% Dmgixed Casting Time +2.0sec / SP consumption +40%
[Lv 5]:Flee Rate -45/Attack Speed -40%/ixed Casting Time +2.5sec / SP consumption +50% Dmg
Id: (2426)

Great Echo
Great Echo
MAX Lv: 5
Skill Requirement: Metallic Sound 1
Skill Form: Active / Damage / Chorus
Target:
Player(Enemy), Monster
Description: The caster and at least one other
Wanderer/Maestro in the party, sing loudly to
generate a sound wave that damages all nearby
enemies. The number
Caster's level
of Wanderers/Maestros in
the party
lesson and base level increases the damage dealt, as well
as reduces
. Damage dealt will be doubled when the SP consumed for each of them.
partner is in same party. Consume 10 [Throat LozengeNeck Protection Candy].
[Lv 1]:Skill Range 5 x 5 / ATK 61500%
[Lv 2]:Skill Range 7 x 7 / ATK 82500%
[Lv 3]:Skill Range 7 x 7 / ATK 135000%
[Lv 4]:Skill Range 9 x 9 / ATK 124500%
[Lv 5]:Skill Range 9 x 9 / ATK 145500%
Id: (2427)

Song Of Mana
Song Of Mana
MAX Lv: 5
Skill Requirement: Harmonize / Swing Dance,
Windmill Rush /
(Harmonize), Lover Symphony & Echo Song /
(Windmill Rush), Moonlight Serenade(Echo Song) 1
Skill Form: Active / Buff / Chorus
Description: The caster and at least one other
Wanderer/Maestro in the party, sing for Mana,
asking for increased circulation.
Recovers 10 SP
% of Max SP of the caster and party members every 5 secondsand increase SP regeneration rate.
SP recovery amount and regeneration speed is increased based on the number of
Wanderers/Maestros in the party.
skill level of Lesson.
Consume 1 [Neck Protection Candy].
Requires an instrument/whip to cast.
[Lv 1]:Skill Range 11 x 11 / DuRecovery 10% of Max SP / SP regeneration 30 sec. rate +50%
[Lv 2]:Skill Range 13 x 13 / DuRecovery 10% of Max SP / SP regeneration 60 sec. rate +100%
[Lv 3]:Skill Range 15 x 15 / DuRecovery 15% of Max SP / SP regeneration 90 sec. rate +150%
[Lv 4]:Skill Range 17 x 17 / DuRecovery 15% of Max SP / SP regeneration 120 sec. rate +200%
[Lv 5]:Skill Range 19 x 19 / DuRecovery 20% of Max SP / SP regeneration 150 sec.rate +250%
Id: (2428)

Dances with Wargs
Dances with Wargs
MAX Lv: 5
Skill Requirement: Harmonize / Swing Dance,
Windmill Rush /
(Harmonize), Lover Symphony & Echo Song /
(Windmill Rush), Moonlight Serenade 1 (Echo Song) 1
Skill Form: Active / Buff / Chorus
Target:
Party member in range
Description: Reduces self and party member's
Fixed Cast Time and increases ASPD.
Number of Maestro/WaAnderer in party affects
Fixed Cast Time
reduction. Each Maestro/
Wander
er in party will reduce the fixed
cast ti
me by 10%, maximum of up to 70%.
ASPD is increased
by 5%, further increased
by 5% per Maestro/Wanderer in party, up to
a maximum of 30%. Ranger's Warg-related
skills will de
's ranged physical additional damage and
equipment ATK is increased. Equipment ATK
is increased by [(Skill Level x 2) x Number of
Wanderer/Maestro in party
(Up to a maximum of 7)] Warg Strike /
War
ttack, and attack using Bite / Warg Dash damage is increased
by ATK [(Skill Level x 10) x Number of
Maestro/W
well.
Consume 1 [Neck Protection C
anderer in party(Maximum of 7)]. %
Requires an instrument/whip to cast.
[Lv 1]:Skill Range 11 x 11 / DuraFixed Castiong Time -30 sec. %, ASPD +5%, Ranged Damage +1%.
[Lv 2]:Skill Range 13 x 13 / Duration 60 sec. Fixed Casting Time -40%, ASPD +10%, Ranged Damage +2%.
[Lv 3]:Skill Range 15 x 15 / Duration 90 sec. Fixed Casting Time -50%, ASPD +15%, Ranged Damage +3%.
[Lv 4]:Skill Range 17 x 17 / Duration 120 sec. Fixed Casting Time -60%, ASPD +20%, Ranged Damage +4%.
[Lv 5]:Skill Range 19 x 19 / Duration 150 secFixed Casting Time -70%, ASPD +25%, Ranged Damage +5%.
Id: (2429)

Song of Destruction
Song of Destruction
MAX Lv: 5
Skill Requirement: Saturday Night Fever 3,
Sinking Melody 3
Skill Form: Active / Special / Chorus
Description: The caster and at least one other
Wanderer/Maestro sing, cancelling all Singing and
Chorus effects from the target a

Target: Enemy player in range
Description: It doubles all damage for 10 seco
nds to surrounding
enemies while inflicty players, centering physical damageon the caster.
The success rate is affected by the caster's DEX
level and skill level
effect does not disappear when damaged. Increasing duration time as well cas the target's Int and
skill level of the target's skills. Success rate improves
as the number of Maestros/Wande
Lesson additionally.
Consume 10 [Neck Protection Candy]. Only usable in PVP/WoE. Requi
rers in the
party increases.
an instrument/whip to cast.
[Lv 1]:Effective rRange 9x911 x 11
[Lv 2]:Effective rRange 9x911 x 11
[Lv 3]:Effective rRange 11x113 x 13
[Lv 4]:Effective rRange 13 x 13
[Lv 5]:Effective rRange 15 x 15
Id: (2430)

Saturday Night Fever
Saturday Night Fever
MAX Lv: 5
Skill Requirement: Dances with Wargs 1
Skill Form: Active / Special / Chorus
Description: When sung by the caster and at
least one other Maestro/Wanderer, all players in
range of the caster will be compelled to disco
and enter a limited Frenzy state.
Frenzied
targets will continuously lose HP and SP as well
as lose defenseFLEE and Flee while gaining ATK. HIT.
Item
usage is disabled, and those affected will be
forced to sit on the ground for 3 seconds after
the Frenzy wears off. If the skill
Increasing
succeeds in
affecting more than 7 play
ss rate as caster's at once, the Lord
of Madness will appear to deal 9999 damage to all
those aff
skill level of Lesson additionally.
Consume 5 [N
eck Proted.
ction Candy]. Only usable in PVP/WoE
. Requires an instrument/whip to cast.
[Lv 1]:Skill Range 7 x 7 / ATK +HIT - 100 /
Defense -20% /
FleeLEE - 50%
[Lv 2]:Skill Range 9 x 9 / ATK +200 /
Defense -30%
HIT - 150 / FleeLEE -60% 80
[Lv 3]:Skill Range 11 x 11 / ATK +3HIT - 200 /
Defense -40% /
Flee -70% LEE - 110
[Lv 4]:Skill Range 13 x 13 / ATK +400 /
Defense -
HIT - 250% / Flee -80% LEE - 140
[Lv 5]:Skill Range 15 x 15 / ATK +500 /
Defense -60%
HIT - 300 / Flee -90%LEE - 170
Id: (2431)

Lerad's Dew
Lerad's Dew
MAX Lv: 5
Skill Requirement: Swing Dance/(Harmonize,
), Lover Symphony/(Windmill Rush,
), Moonlight Serenade/(Echo Song) 1
Skill Form: Active / Buff / Chorus
Target:
Party member in range
Description: When sung by the caster at least
one other Wanderer/Maestro in the party, Lerad's
Dew will increase the MaxHP of all surrounding
party members.
This skill does not affect
characters who are in Frenzy. Even Meastros or
Wander
Increasing MHP as caster's in the party increases the HP given by
an additional 300.
skill level of Lesson additionally.
Consume 1 [Neck Protection Candy].
Requires an instrument/whip to cast.
[Lv 1]:Range 11 x 11 / MaxHP +200 / Duration 20 sec. 5%
[Lv 2]:Range 11 x 11 / MaxHP +400 / Duration 30 sec. 8%
[Lv 3]:Range 13 x 13 / MaxHP +600 / Duration 40 sec. 11%
[Lv 4]:Range 13 x 13 / MaxHP +800 / Duration 50 sec. 14%
[Lv 5]:Range 15 x 15 / MaxHP +1000 / Duration 60 sec. 17%
Id: (2432)

Sinking Melody
Sinking Melody
MAX Lv: 5
Skill Requirement: Song Of Mana 1
Skill Form: Active / Buff / Chorus
Target:
Enemy player in range
Description: Decreainse MSP and reduces the INT of enearby enemies.
The effect is i
my players around the caster. Increased by the number of Wanderers/Minstrels in the party.
Melody has a chance of reducing enemy INT
ing success rate as caster's skill level of Lesson additionally.
Consume 2 [Neck Protection Candy]. Only usable in PVP/WoE.

Requires an instrument/whip to cast.
[Lv 1]:Success Chance 2010 % / Duration 20 secIncreasing Caster's skill level of Lesson additionally.
[Lv 2]:Success Chance 2515 % / Duration 30 secIncreasing Caster's skill level of Lesson additionally.
[Lv 3]:Success Chance 3020 % / Duration 40 secIncreasing Caster's skill level of Lesson additionally.
[Lv 4]:Success Chance 3525 % / Duration 50 secIncreasing Caster's skill level of Lesson additionally.
[Lv 5]:Success Chance 4030 % / Duration 60 secIncreasing Caster's skill level of Lesson additionally.
Id: (2433)

Warcry from Beyond
Warcry from Beyond
MAX Lv: 5
Skill Requirement: Lerad's Dew 1
Skill Form: Active / Buff / Chorus
Target:
Enemy player in range
Description: Decrease Max HP and STR of targetenemy players around the caster but i. Increase STRing success rate and Critical Hiskill effect ras caste. The chance is increased by the number of Wanderers/Mr's skill level of Lesson additionally.
Consume 2 [Neck Protection Candy]. Only usable in PVP/WoE. Requires an
instrels in the partyument/whip to cast.
[Lv 1]:Success Chance 2015 % / Duration 20 secIncreasing Caster's skill level of Lesson additionally.
[Lv 2]:Success Chance 2518 % / Duration 30 secIncreasing Caster's skill level of Lesson additionally.
[Lv 3]:Success Chance 3021 % / Duration 40 secIncreasing Caster's skill level of Lesson additionally.
[Lv 4]:Success Chance 3524 % / Duration 50 secIncreasing Caster's skill level of Lesson additionally.
[Lv 5]:Success Chance 4027 % / Duration 60 secIncreasing Caster's skill level of Lesson additionally.
Id: (2434)

Infinite Humming
Infinite Humming
MAX Lv: 5
Skill Requirement: Song of Destruction 1,
, Warcry from Beyond 1
Skill Form: Active / Buff / Chorus
Target:
Party member in range
Description: When sung by the caster and at
least one other Maestro/Wanderer, all targets
Requires an instrument/whip to cast.
Increases all property magical damage of party members
around the caster will be able to castincluding yourself and skills
withou
casting will not being interrupted but will i.
I
ncrease
s skill SP cost by 15%. Each Maeeffect based on castro/Wanderer in
the party reduces this extra cost by 3%.
Requires an instrument/whip to cast.
's skill level of Lesson additionally. Consume 5 [Neck Protection Candy]
[Lv 1]:Range 11 x 11 / 60 sec duraAll property magical damage +4% / Increasing skill effect based on Caster's level of Lesson additionally.
[Lv 2]:Range 11 x 11 / 90All property magical damage +8% / Increasing skill effec durat based on Caster's level of Lesson additionally.
[Lv 3]:Range 13 x 13 / All property magical damage +120% / Increasing skill effec durat based on Caster's level of Lesson additionally.
[Lv 4]:Range 13 x 13 / 150All property magical damage +16% / Increasing skill effec durat based on Caster's level of Lesson additionally.
[Lv 5]:Range 15 x 15 / 180 sec duraAll property magical damage +20% / Increasing skill effect based on Caster's level of Lesson additionally.
Id: (2517)

Lion's Howl
Lion's Howl
MAXax Lv: 5
Skill Requirement: Power Absorb 1 / Lightning Ride 3
Skill Form: Active / Damage(Special)
Description: Creates a Lion's Howl that damages all targets in an area around you with a chance to cause the Fear status. I
f the targets were under the effect of a Maestro or Wanderer's song, that effect is cancelled.
Consumes Spirit Spheres as skill level
.
[Lv 1]:Range 7 x 7 cells / ATK 300% / Chance to cause Fear 10%
[Lv 2]:Range 9 x 9 cells / ATK 600% / Chance to cause Fear 15%
[Lv 3]:Range 11 x 11 cells / ATK 900% / Chance to cause Fear 20%
[Lv 4]:Range 13 x 13 cells / ATK 1200% / Chance to cause Fear 25%
[Lv 5]:Range 15 x 15 cells / ATK 1500% / Chance to cause Fear 30%
Id: (2518)

Lightning Ride
Lightning Ride
MAXax Lv: 5
Skill Requirement: Throw Spirit Sphere 3
Skill Form: Active / Damage
Description: Description: Fires your Spirit Spheres to create an explosion that damages all targets in the area of effect. The more Spheres fired, the higher the damage. and combo.
Increases with higher base level of Dex. TargetCasters using Wind EKnucklemental typendowed weapons will takedeal additional damage.
[Lv 1] : AoE 3 x 3 / Consumes 1 Spirit Sphere / 1 combo
[Lv 2] : AoE 3 x 3 / Consumes 2 Spirit Spheres / 2 combo
[Lv 3] : AoE 5 x 5 / Consumes 3 Spirit Spheres / 3 combo
[Lv 4] : AoE 5 x 5 / Consumes 4 Spirit Spheres / 4 combo
[Lv 5] : AoE 7 x 7 / Consumes 5 Spirit Spheres / 5 combo
Id: (5009)

Flash Combo
Flash Combo
MAXax Lv: 5
Skill Requirement: Dragon Combo 3 / Fallen Empire 3 / Tiger Cannon 15 / Sky Blow 1
TypeSkill Form: Active / Combo
Description: Activates 4 consecutive combo
attacks, Dragon Combo, Fallen Empire,
Tiger Cannon, Sky Blow, in extremely fast
succession.
Each skill activates at caster's
max learned skill level.
[LV 1]:Uses 5 spirit spheres
Cannot consume any items or use other skills while casting.
[Lv 1] : Consumes 5 Spheres, For 4 sec,
ATK +40 for the next 4 sec
[LV 2]:Us
increased
[Lv 2] : Consum
es 5 spirit sSpheres
, For 4 sec, ATK +60 for the next 4 sec
[LV 3]:Us
increased
[Lv 3] : Consum
es 4 spirit sSpheres
, For 4 sec, ATK +80 for the next 4 sec
[LV 4]:Us
increased
[Lv 4] : Consum
es 4 spirit sSpheres
, For 4 sec, ATK +100 for the next 4 sec
[LV 5]:Us
increased
[Lv 5] : Consum
es 3 spirit sSpheres
, For 4 sec, ATK +120 for the next 4 secincreased
Id: (5078)

WL_READING_SB_READINGReading Spell Book



Efst
Spoiler


Id: 113
EFST_MAGICPOWER

Id: 425
EFST_GENTLETOUCH_ENERGYGAIN
Gentle Touch - Silence-Energy Gain
%s
When mili attacking or being attacked
Create 1 Spirit Sphere
Id: 426
EFST_GENTLETOUCH_CHANGE
Gentle Touch - Opposite-Convert
%s
Decrease VIT, MDEF
Increase ATK, ASPD
Id: 427
EFST_GENTLETOUCH_REVITALIZE
Gentle Touch - Aliv-Revitalize
%s
Increase VIT, MHP
Increase physical DEF
Increase HP auto recovery speed
Recovery HP while moving and attacking
Id: 429
EFST_SWING
Swing Dance
%s
Increase Mmovement Sspeed of caster
Increase ASPDmovement attack speed of caster
Decrease fixed casting time

Id: 436
EFST_SIRCLEOFNATURE
Circlinge of Nature
%s
Use certain amount of SP every second andIncrease HP regeneration ratecover HP
Id: 438
EFST_GLOOMYDAY
Gloomy Shyness
%s
Increase damage of certain skillsfixed casting time, increase SP consumption.
Decrease FleLEE Rate and ASPD
Id: 439
EFST_SONG_OF_MANA
Song Of Mana
%s
Recovery certain amount ofIncrease SP in every 5 secregeneration rate.
Id: 441
EFST_DANCE_WITH_WUG
Dance Ws with Wugargs
%s
Increase ASPD
Decrease fFixed cCast Time.
Increase ra
ng timeed physical attack.
Id: 442
EFST_RUSH_WINDMILL
Rush To Windmill Rush
%s
Increase ATK
Increase movement speed

Id: 448
EFST_SATURDAY_NIGHT_FEVER
MadnessFrenzy
%s
Lose HP, and SP infor every 3 sec
Increase ATK,
onds
Decrease DEFHIT and FLEE
Unab
lee
Cannot
to use skill and items
Id: 452
EFST_MELODYOFSINK
Sinking Melody
%s
DraContinuous SP consumption.
Decrease INT.
Id: 453
EFST_BEYOND_OF_WARCRY
Warcry from Beyond Cry
%s
Decrease Max HP
In
.
De
crease STR.
Id: 454
EFST_UNLIMITED_HUMMING_VOICE
Infinite Humming
%s
Skill and magic casting is never get disconnected
Increase SP consumption when using skillsall property magical damage.
Id: 1126
EFST_SOUND_OF_DESTRUCTION

Id: 1141
EFST_MISTY_FROST

Id: 1142
EFST_MAGIC_POISON



Item
Spoiler


Id: (535)

Pumpkin
Edible pumpkin. Recovers a small amount of HP.

Weight : 2
====== auto-parsed ======
Weight : 2

Id: (4549)

°­È­ ¸¶¾ßÆÛÇà īµåUpgrade Maya Puple Card
Player will be Enable to see enemies that are in Hdetect hiding or Cloccloaking statuenemies.
ALLll Status +1.
CanEnable to use Level v.1 [Ruwach] skill.

Class : Card
Compound Location: Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Headgear
Weight : 1

Id: (6189)

Old Spell Book (Fire Bolt)
An essentialFire property magic book for the Warlock skill Reading Spell Book
M
, Fire Bolt is written in a magic Power can be drawn out by reading the words written in this book.
It's writes ab
al language, but it seems to be worn out the Fire element magic, Fire Bolt.and no longer usable.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6190)

Old Spell Book (Cold Bolt)
An essential magic book for the Warlock skill Reading Spell Book
M
Water property magic Power can be drawn ou, Cold Bolt by reading the words written in this book.
It's wr
a magical language, but it seems about the Water element magic, Cold Bolt.to be worn out and no longer usable.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6191)

Old Spell Book (Lightning Bolt)
An essentialWind property magic book for the Warlock skill Reading Spell Book
M
, Lightning Bolt is written in a magic Power can be drawn out by reading the words written in this book.
It writes ab
al language, but it seems to be worn out the Wind element magic, Lightning Bolt.and no longer usable.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6192)

Old Spell Book (Storm Gust)
An essentialWater property magic book for the Warlock skill Reading Spell Book
M
, Storm Gust is written in a magic Power can be drawn out by reading the words written in this book.
It's writes ab
al language, but it seems to be worn out the Water element magic, Storm Gust.and no longer usable.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6193)

Old Spell Book (Lord Oof Vermilion)
An essentialWind property magic book for the Warlock skill Reading Spell Book
M
, Lord of Vermilion is written in a magic Power cal language, be drawn out by reading the words written in this book.
It writes ab
it seems to be worn out the Wind element magic, Lord of Vermillion.and no longer usable.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6194)

Old Spell Book (Meteor Storm)
An essentialFire property magic book for the Warlock skill Reading Spell Book
M
, Meteor Storm is written in a magic Power can be drawn out by reading the words written in this book.
It writes ab
al language, but it seems to be worn out the Fire element magic, Meteor Storm.and no longer usable.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6195)

Old Spell Book (Comet)
An essentiNeutral property magic book for the Warlock skill Reading Spell Book
M
, Comet is written in a magic Power can be drawn out by reading the words written in this book.
It writes ab
al language, but it seems to be worn out the Neutral element magic, Comet.and no longer usable.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6196)

Old Spell Book (Tetra Vortex)
An essential4 properties magic book for the Warlock skill Reading Spell Book
M
, Tetra Vortex is written in a magic Power can be drawn out by reading the words written in this book.
It writes ab
al language, but it seems to be worn out the Four element magic, Tetra Vortex.and no longer usable.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6197)

Old Spell Book (Thunder Storm)
An essentialWind property magic book for the Warlock skill Reading Spell Book
M
, Thunder Storm is written in a magic Power can be drawn out by reading the words written in this book.
It writes ab
al language, but it seems to be worn out the Wind element magic, Thunder Storm.and no longer usable.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6198)

Old Spell Book (Jupitel Thunder)
An essentialWind property magic book for the Warlock skill Reading Spell Book
M
, Jupitel Thunder is written in a magic Power can be drawn out by reading the words written in this book.
It writes ab
al language, but it seems to be worn out the Wind element magic, Jupitel Thunder.and no longer usable.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6199)

Old Spell Book (Water Ball)
An essentialWater magic book for the Warlock skill Reading Spell Book
M
is written in a magic Power can be drawn out by reading the words written in this book.
It's writes ab
al language, but it seems to be worn out the Water element magic, Water Ball.and no longer usable.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6200)

Old Spell Book (Heaven's Drive)
An essential magic book for the Warlock skill Reading Spell Book
M
Earth propety magic Power can be drawn out by reading the word, Heaven's Drive is written in this book.
I
a magical language, but writ seems about the Earth element magic, Heaven's Drivto be worn out and no longer usable.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6201)

Old Spell Book (Earth Spike)
An essentialEarth propety magic book for the Warlock skill Reading Spell Book
M
, Earth Spike is written in a magic Power can be drawn out by reading the words written in this book.
It writes ab
al language, but it seems to be worn out the Earth element magic, Earth Spikand no longer usable.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6202)

Old Spell Book (Earth Strain)
An essentialEarth propety magic book for the Warlock skill Reading Spell Book
M
, Earth Strain is written in a magic Power can be drawn out by reading the words written in this book.
It writes ab
al language, but it seems to be worn out the Earth element magic, Earth Strain.and no longer usable.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6203)

Old Spell Book (Chain Lightning)
An essentialWind property magic book for the Warlock skill Reading Spell Book
Magic Power can be drawn out by read
, Chain Lightning the wordis written in this book.
I
a magical language, but writ seems about the Wind element magic, Chain Lightnito be worn out and no longer usable.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6204)

Old Spell Book (Crimson Rock)
An essentialFire property magic book for the Warl, Crimson Rock skill Reading Spell Book
M
is written in a magic Power can be drawn out by reading the words written in this book.
It writes ab
al language, but it seems to be worn out the Fire element magic, Crimson Rock.and no longer usable.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6205)

Old Spell Book (Drain Life)
An essential magic book for the Warlock skill Reading Spell Book
M
Neutral property magic Power can be drawn out by reading the word, Drain Life is written in this book.
I
a magical language, but writ seems about the Neutral element magic, Drain Lifto be worn out and no longer usable.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6658)

Halloween Coin
Currency used in the land of the dead. Cannot be used at the land of the living.

(This item will be removed after the event.)

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (9101)

Scatleton Egg
A cage in which a cute Scatleton pet rests. It can be lured out using a [Pet Incubator].

Type : Monster Egg
Id: (9113)

Skelion Egg
A cage in which a cute Skelion pet rests. It can be lured out using a [Pet Incubator].

Type : Monster Egg
Id: (10042)

Dark Mane
A cool looking dark mane, you will feel like a true king.

Class : Pet Equipment
PetJobs : Skelion
Id: (11550)

Pumpkin Cake
A cake made with smashed moist pumpkin.
HP Recovery +stores 20% HP.

(This item will be removed after the event.)

Weight : 4
====== auto-parsed ======
Weight : 4

Id: (11592)

Trans Candy Red
Recover +stores 45 HP.
Transform user into [Bloody Murderer] for 10 minutes. Max HP +20%.

(This item will be removed after the event.)

Weight : 3
====== auto-parsed ======
Weight : 3

Id: (11593)

Trans Candy Blue
Recover +stores 45 HP.
Transform user into [Bathory] for 10 minutes, Max SP +20%.

(This item will be removed after the event.)

Weight : 3
====== auto-parsed ======
Weight : 3

Id: (11594)

Trans Candy Yellow
Recover +stores 45 HP.
Transform user into [Jakk] for 10 minutes. Pumpkin heal rate +2000%, Cookies Bat heal rate +100%.

(This item will be removed after the event.)

Weight : 3
====== auto-parsed ======
Weight : 3

Id: (11595)

Trans Candy Green
Recover +stores 45 HP.
Transform user into [Quve] for 10 minutes., HIT +20, FLEE +30, CRIT +20.

(This item will be removed after the event.)

Weight : 3
====== auto-parsed ======
Weight : 3

Id: (11605)

Cookies Bat
Some strong, sweet chocolate is found inside this crispy cookie with a scent of butter.
Caution : It might fly away.

(This item will be removed after the event.)

Weight : 3
====== auto-parsed ======
Weight : 3

Id: (12192)

Pumpkin Pie
Pumpkin pie created by the chef's determination to make the best pumpkin dish.
Recoverstores 10% HP and 10% SP.

(This item will be removed after the event.)

Weight : 3
====== auto-parsed ======
Weight : 3

Id: (18536)

Foxtail
An item ofFits when a wandering traveler is lying in the vagabond.grass with it in their mouth.

MATK +10, .

Fixed Ccast Ttime reduction of -0.1 second.
Equipment Type
Class
: Headgear
Defense : 0
Equip SlotLocation : Lower
Weight : 10
Required Level : 1
Jobs : All Character TypeJobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 10
Required Level : 1
Job : AllJobs

Id: (20395)

ÀÇ»ó °ËÀº ¸¶³àÀÇ ¸ðÀÚCostume Black Witch Hat

====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (22841)

Pumpkin Candy
Halloween candy to celebrate Halloween.
You don't wanna know its ingredients.
Recover SP +stores 25% SP.

(This item will be removed after the event.)

Weight : 5
====== auto-parsed ======
Weight : 5

Id: (23921)

Event Reward Box
Reward for event.
This item is not shown for players.

CThis item cannot be traded with other accounts.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25133)

Well-Dry White Stem
Clean and Dry Stem.
Suitable as a Halloween decoration!!

(This item will be removed after the event.)

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25245)

Small Pile of Bones
There are small bones that seem to belong to a small animal.
[Among the bones, there is a necklace with a red bell.

(This item will be removed after the event.)

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25401)

Black Fur
A ball of fur that is rotten and turned black. It has an ominous energy.

(This item will be removed after the event.)

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25408)

Memories of Gyoll
A part of the memory that was left in the Valley of Gyoll. It is difficult to see properly because of various complicated spirits, but it contains important information for gaining enlightenment.
Items for exclusive use of the Scatleton Evolution.

This item cannot be traded with other accounts.


Weight : 0
====== auto-parsed ======
Weight : 0

Id: (31819)

Costume Dullahan Mask
Mask made after Monster Dullahan's face.
They say it's beautiful...

Class : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Job : AllJobs

Id: (31831)

Costume Disguise Cloth
A mantle of disguise, of used by the evillain ghost in Niflheim.
_
[Item Function]
This costume can be en

Physical and magical damage to Demon, Angel, Undead race monsters +15%.
Has a
chanted on the 2nd floor of Edce to drop Trans Candy Yellow, Blue, Red and Green with the helphen defeating monsters.
Increase recovery
of the NPC Costama Girl (located on 33, 185)
_
Cookie Bat +250%.

(Item option will be removed after the event ends.)

Class : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Job : All jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Job : AllJobs

Id: (31975)

Costume Sweet Potato in Mouth
Sweet potatoes roasted over a wood fire at the harvest festival.
It's hot, so let's blow on it gently.

All properties magical damage +10%, melee physical damage +10%,
ranged physical damage +10%,

EXP gain from defeating monsters +5%,
has a certain chance to drop Harvest Biscuit.

Equip with Costume Harvest Festival Hat,
ATK +10%, fixed cast time -0.2 seconds,
EXP gain from defeating monsters +5% additionally.

Equip with Costume Autumn Flavor
MATK +10%, fixed cast time -0.2 seconds,
EXP gain from defeating monsters +5% additionally.

(The effects will be removed after the Event period ends.)

Class : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420002)

Dullahan Mask
Mask made after Monster Durahan's face.
They say it's beautiful...

Physical and magic damage to Demon, Angels, Undead monsters +15%.

During the event period has a chance of obtaining candy when defeating monsters.

Increase recovery of Cookie Bats by 200%.

(This effect will be removed after the event.)

Class : Headgear
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420326)

Mobile Pursuit System
A mobile drone that gives the feeling your attack power might increase just by wearing it. Three small drones provide additional support in battle.

Item drop rate +5%.

Equip with Illusion Engine Wing Type A or Illusion Engine Wing Type B,
Resistance against Neutral property attack +5%.

If refine level of garment is +7 or above,
ATK +100, MATK +100,
Max HP +10%, Max SP +10%.

If refine level of garment is +9 or above,
MATK +7%,
Physical damage to all classes enemies +7%,
Resistance against Fire, Water, Wind and Earth property attack +25%.

Equip with Modification Orb(Speed),
HIT +50,
Delay after skill -20%,
Perfect Hit +25%.

Equip with Modification Orb(Caster),
SP Cost -10%.
Variable Casting time -15%,
MATK +20%.

Equip with Modification Orb(Critical),
ATK +7%.
Melee and range physical damage +15%.

Equip with Modification Orb(Above All),
Reflect damage resistance +7%.
Damage from normal and boss monster -7%.
Decreases damage taken from [Critical Slash] by 100%.

Class : Headgear
Defense : 0
Location : Lower
Weight : 10
Required Level : 130
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 10
Required Level : 130
Job : AllJobs

Id: (470258)

Zodiac Boots (Mage) [1]
High class boots imbued with the power of Aquarius, the 11th sign of the zodiac.

MATK +50.

For every 2 refine level,
MATK +10 additionally, MATK +1%.

For every 4 refine level,
[Crimson Rock], [Psychic Wave] damage +15%.

If refine level is +9 or above,
Fixed cast time -0.5 seconds.

If refine level is +11 or above,
Delay after skill -10%.

Equip with Kathryne's Memory,
[Crimson Rock] Cooldown -3 seconds.

For every 4 refine level of weapon,
Fire property magical damage +15%.
Variable cast time -10%.

Equip with Celia's Memory,
[Psychic Wave] Cooldown -1.0 second.
Able to use Lv.5 [Dark Claw].
[Dark Claw] Cooldown -30 seconds.

For every 4 refine level of weapon,
[Cold Bolt], [Fire Bolt], [Lightning Bolt] damage +40%.

Equip with Kathryne's Memory and Biolab Aquarius Crown,
If total refine level of headgear, shoes, and weapon is +33 or above,
Magical damage to all race enemies +20%.
Has 3% chance of MATK +30% for 10 seconds when dealing magical attack.

If total refine level of headgear, shoes, and weapon is +35 or above,
MDEF pierce to all race monsters +40%(Except Players).

Equip with Celia's Memory and Biolab Aquarius Diadem,
If total refine level of headgear, shoes, and weapon is +33 or above,
Magical damage to all class enemies +20%.
Has 3% chance of INT +200 for 10 seconds when dealing magical attack.

If total refine level of headgear, shoes, and weapon is +35 or above,
MDEF pierce to all race monsters +40%(Except Players).

Class : Shoes
Defense : 60
Weight : 90
Required Level : 100
Jobs : 3rd Mage Classes

====== auto-parsed ======
Itemclass : Shoes
Defense : 60
Weight : 90
Required Level : 100

Id: (470263)

Zodiac Boots (Archer) [1]
A pair of shoes designed according to the constellation.
It might resonate with certain memories and zodiac equipment.

ATK +50, MATK +50.

For every 2 refine level,
MATK + 10, ATK + 10 additionally,
MATK + 1%, ATK + 1%.

For every 4 refine level,
[Aimed Bolt] and [Metallic Sound] damage +15%.

If refine level is +9 or above,
fixed cast time -0.5 seconds.

If refine level is +11 or above,
delay after skill -10%.

Equip with Cecil's Memory,
[Arrow Storm] Cooldown -0.7 seconds.

For every 4 refine level of weapon,
delay after skill -5%.
[Aimed Bolt] and [Metallic Sound] variable cast time -35%.
Fixed cast time -0.2 seconds additionally.

Equip with Alphoccio's Memory or Trentini's Memory,
[Metallic Sound] Cooldown -0.5 seconds.

For every 4 refine level of weapon, Neutral property magical damage +15%.

Equip with Biolab Virgo Diadem and Cecil's Memory,
If total refine level of headgear, shoes, and weapon is +33 or above,
[Aimed Bolt] damage +250% when using [No lLimits] for 30 seconds.

If total refine level of headgear, shoes, and weapon is +35 or above,
DEF pierce to all race monsters +40%(Except Players).

Equip with Biolab Libra Crown and Alphoccio's Memory or Trentini's Memory,
If total refine level of headgear, shoes, and weapon is +33 or above,
Has 35% chance to autocast Lv.10 [Metallic Sound] when using [Metallic Sound].

If total refine level of headgear, shoes, and weapon is +35 or above,
MDEF pierce to all race monsters +40%(Except Players).

Class : Shoes
Defense : 60
Weight : 90
Required Level : 100
Jobs : 3rd Archer Classes
====== auto-parsed ======
Itemclass : Shoes
Defense : 60
Weight : 90
Required Level : 100



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