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Id: (24452)

Cluster Shadow Armor
An armor worn on top of normal armor for additional DEF. Can be equipped alone but needs a set to have any effect.

[Cluster Bomb] damage +5%.
For every 2 refine level, [Cluster Bomb] damage +2% additionally.

Class : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 99
Jobs : Ranger Classes
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24453)

Cluster Shadow Shield
A small shield worn on the arm for additional DEF. Can be equipped alone but needs a set to have any effect.

[Cluster Bomb] damage +3%.

If refine level is +7 or above, [Cluster Bomb] damage +3% additionally.
If refine level is +9 or above, [Cluster Bomb] damage +4% additionally.

Equip with Cluster Shadow (Armor and Shoes),
[Cluster Bomb] damage +(Total refine level)%.

Equip with Ranger Shadow Weapon,
DEF pierce to all race monsters +40% (except players),
DEF pierce +(Total refine level of Cluster Shadow Shield and Ranger Shadow Weapon)% additionally.

Class : Shadow Equipment
Location : Shield
Weight : 0
Required Level : 99
Jobs : Ranger Classes
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24454)

Cluster Shadow Shoes
Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect.

[Cluster Bomb] damage +5%.
For every 2 refine level, [Cluster Bomb] damage +3% additionally.

Class : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 99
Jobs : Ranger Classes
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24533)

Feint Shadow Weapon
A glove that can draw the wearer's potential ability.

Physical damage to all size enemies +3%.

If refine level is +7 or above, physical damage to all size enemies +3% additionally,
If refine level is +9 or above, physical damage to all size enemies +4% additionally.

Equip with Feint Shadow (Pendant and Earring),
[Feint Bomb] damage +(Half of the total refine level)%.

Equip with Shadow Chaser Shadow Shield,
variable cast time +(Half of the total refine level of Feint Shadow Weapon and Shadow Chaser Shadow Shield)%.

Class : Shadow Equipment
Location : Weapon
Weight : 0
Required Level : 99
Jobs : Shadow Chaser Classes
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24534)

Feint Shadow Pendant
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.

[Feint Bomb] damage +5%.

For every 2 refine level, [Feint Bomb] damage +2% additionally.

Class : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 99
Jobs : Shadow Chaser Classes
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24535)

Feint Shadow Earring
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

[Feint Bomb] Cooldown -0.2 seconds.

For every 3 refine level, [Feint Bomb] Cooldown -0.1 second additionally.

Class : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 99
Jobs : Shadow Chaser Classes
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24646)

Sunshine Shadow Weapon
A glove that can draw the wearer's potential ability.
Melee physical damage +3%.

If refine level is +7 or above, melee physical damage +3% additionally.
If refine level is +9 or above, melee physical damage +4% additionally.

Equip with Sunshine Shadow (Shield and Armor),
[Solar Explosion] damage +(Half of the total refine level)%.

Equip with Star Emperor Shadow Shoes,
DEF pierce to all race monsters +40% (except players),
DEF pierce +(Total refine level of Sunshine Shadow Weapon and Star Emperor Shadow Shoes) additionally.

Class : Shadow Equipment
Location : Weapon
Weight : 0
Required Level : 99
Jobs : Star Gladiator Classes
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24647)

Sunshine Shadow Shield
A small shield worn on the arm for additional DEF. Can be equipped alone but needs a set to have any effect.

Physical damage to all size enemies +5%.

For every 2 refine level, Physical damage to all size enemies +1% additionally.

Class : Shadow Equipment
Location : Shield
Weight : 0
Required Level : 99
Jobs : Star Gladiator Classes
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24648)

Sunshine Shadow Armor
An armor worn on top of normal armor for additional DEF. Can be equipped alone but needs a set to have any effect.

[Blaze Kick] damage +5%.

For every 2 refine level, [Blaze Kick] damage +2% additionally.

Class : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 99
Jobs : Star Gladiator Classes
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (31159)

C Jormungand Headgear
A headgear inspired by Jormungand, the mighty serpent of Midgard.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (105215)

RO X Gunbound Reward Pack
This item cannot be traded with other accounts.

A special reward box earned from RO X Gunbound collaboration event.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105391)

Zodiac Boots Selective Box
Open to choose a Biolab Boots of your choice.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105392)

Feint Shadow Cube
Open to receive a random Feint Shadow for Shadow Chaser.

[Obtainable Item]
Feint Shadow Weapon
Feint Shadow Earring
Feint Shadow Pendant

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105393)

Cluster Shadow Cube
Open to receive a random Cluster Shadow for Ranger.

[Obtainable Item]
Cluster Shadow Shield
Cluster Shadow Shoes
Cluster Shadow Armor

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105394)

Sunshine Shadow Cube
Open to receive a random Sunshine Shadow for Star Gladiator.

[Obtainable Item]
Sunshine Shadow Shield
Sunshine Shadow Armor
Sunshine Shadow Weapon

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105395)

Arcane Whisper Egg
The whiffs and whispers of the unknown. Do you hear it ? Listen, for it will shield you from the uncertainty.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105397)

Luna Pack
A pack that only appears on Monday. Contains various items to make your adventure more exciting.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105398)

Mars Pack
A pack that only appears on Tuesday. Contains various items to make your adventure more exciting.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105399)

Odin Pack
A pack that only appears on Wednesday. Contains various items to make your adventure more exciting.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105400)

Thor Pack
A pack that only appears on Thursday. Contains various items to make your adventure more exciting.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105401)

Frigga Pack
A pack that only appears on Friday. Contains various items to make your adventure more exciting.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105402)

Saturn Pack
A pack that only appears on Saturday. Contains various items to make your adventure more exciting.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105403)

Sol Pack
A pack that only appears on Sunday. Contains various items to make your adventure more exciting.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (400149)

Costume Black Thunder
It wraps its body in a powerful-looking lightning bolt.
However, despite its powerful appearance, it is said that it does not actually generate any power.

Class : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Job : AllJobs

Id: (410348)

Divine Protect Shield
A flying shield designed to provide absolute protection to the wearer.
It is said to be fueled by the purest form of magical energy.

Immune to Confusion and Hallucination.
DEF +100, MDEF +20.
Enable to use Lv.3 [Shield Spell].
Damage taken from Player -10%.

If pure VIT is 60 or above,
restore 300 HP & 30 SP for every 5 seconds,
Variable cast time -30%.

If pure VIT is 90 or above,
restore 300 HP & 30 SP for every 5 seconds additionally,
DEF +200, MDEF +40,
Fixed cast time -0.5 seconds.

Class : Headgear
Defense : 0
Location : Middle
Weight : 10
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Middle
Weight : 10
Required Level : 1
Job : AllJobs

Id: (460075)

Prontera Army Shield
A shield issued to the Prontera army.
It is said to grant the bearer an indomitable spirit.

Damage taken from Player - 35%.
Max HP +5%, Max SP +5%.

If refine level is +9 or above,
Max HP +10%, Max SP +10% additionally.

If refine level is +11 or above,
Healing rate +15% when using Heal skills.
Restorative items restore rate +15%.

Class : Shield
Defense : 95
Weight : 120
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shield
Defense : 95
Weight : 120
Required Level : 100
Job : AllJobs

Id: (460099)

Illusion Shield C [1]
A combat shield created by collecting the essence of Illusion technology.

Max HP +10%, Max SP +10%,

For every 3 refine level,
Max HP +500, Max SP +50.

If base level is 170 or above, Resistance against Neutral property attack +5%.

Class : Shield
Defense : 80
Weight : 80
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shield
Defense : 80
Weight : 80
Required Level : 100
Job : AllJobs

Id: (460125)

Judgement Shield [1]
Shield imbued with the power of Holy Guard.

Indestructible.
MATK +5%.

Has 5% chance to autocast Lv.3 [Genesis Ray] when performing a physical attack.

If refine level is +7 or above, MATK +5% additionally.

If refine level is +9 or above, MATK +5% additionally.

If refine level is +12 or above, chance to autocast [Genesis Ray] +5% additionally.

Class : Shield
Defense : 20
Weight : 50
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shield
Defense : 20
Weight : 50
Required Level : 100
Job : AllJobs

Id: (470061)

Cylinder Boots [1]
Boots developed to store chemicals for cart maintenance.
The test tubes are made of reinforced materals. But be careful when handling it.

MDEF +10.
Max HP +3%, Max SP +3%

For every level of [Cart Boost] learned, HIT +20, increase ASPD (delay after attack -4%).

If Lv.10 [Prepare Potion] and Lv.10 [Special Pharmacy] are learned,
DEF pierce to all race enemies +100%.

For every level of [Crazy Vines] learned,
[Cart Tornado] damage +10%.

For every level of [Fire Expansion] learned,
ATK +4%.

If refine level is +9 or above,
Max HP +7%, Max SP +7% additionally.
[Cart Cannon] variable cast time -50%.
For every 2 Base Level, [Cart Cannon] damage +1%.

If refine level is +12 or bove,
Max HP +10%, Max SP +10% additionally.

Class : Shoes
Defense : 12
Weight : 40
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 12
Weight : 40
Required Level : 100
Job : AllJobs

Id: (470112)

Moaning of Evil Spirits [1]
Shoes of the high priest who offered wicked prayers with the zealots. It is possessed by an evil spirit and emits an ominous groan.

MDEF +15.
MATK +15%.
Physical damage taken from Normal and Boss monsters -5%.

For every refine level, Max HP +4%.(Up to a maximum refine level +10).

If refine level is +7 or above, Neutral and Shadow property magical damage +20%.

If refine level is +9 or above, MATK +25% additionally.

Equip with Fallen Bishop Card,
MATK +10%.
Magical damage to Player, Angel and Demi-Human enemies +50%.

Equip with Sealed Fallen Bishop Card,
Magical damage to Player, Angel and Demi-Human enemies +20%.

Class : Shoes
Defense : 15
Weight : 50
Required Level : 90
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 15
Weight : 50
Required Level : 90
Job : AllJobs

Id: (470255)

Zodiac Boots (Swordman) [1]
Shoes modeled after the constellations of Aries and Libra.
It can unleash powerful abilities when combined with certain memories.

ATK +50, MATK +50.

For every 2 refine level,
ATK +10, MATK +10 additionally,
ATK +1%, MATK +1%.

For every 4 refine level,
[Sonic Wave] damage +15%.
[Genesis Ray] damage +15%.

If refine level is +9 or above,
fixed cast time -0.5 seconds.

If refine level is +11 or above,
delay after skill -10%.

Equip with Seyren's Memory,
[Sonic Wave] Cooldown -0.5 seconds.

For every 4 refine level of weapon,
Critical damage +20%.

Equip with Randel's Memory,
[Genesis Ray] Cooldown -0.2 seconds.

For every 4 refine level of weapon,
[Gloria Domini] damage +40%.

Equip with Biolab Aries Crown and Seyren's Memory,
If total refine level of headgear, shoes, and weapon is +33 or above,
ranged physical damage +30%.

If total refine level of headgear, shoes, and weapon is +35 or above,
DEF pierce to all race monsters +40%(Except Players).

Equip with Biolab Libra Diadem and Randel's Memory,
If total refine level of headgear, shoes, and weapon is +33 or above,
Holy property magical damage +30%.

If total refine level of headgear, shoes, and weapon is +35 or above,
MDEF pierce to all race monsters +40%(Except Players).

Class : Shoes
Defense : 60
Weight : 90
Required Level : 100
Jobs : 3rd Swordman Classes
====== auto-parsed ======
Itemclass : Shoes
Defense : 60
Weight : 90
Required Level : 100

Id: (470258)

Zodiac Boots (Mage) [1]
High class boots imbued with the power of Aquarius, the 11th sign of the zodiac.

MATK +50.

For every 2 refine level,
MATK +10 additionally, MATK +1%.

For every 4 refine level,
[Crimson Rock], [Psychic Wave] damage +15%.

If refine level is +9 or above,
Fixed cast time -0.5 seconds.

If refine level is +11 or above,
Delay after skill -10%.

Equip with Kathryne's Memory,
[Crimson Rock] Cooldown -3 seconds.

For every 4 refine level of weapon,
Fire property magical damage +15%.
Variable cast time -10%.

Equip with Celia's Memory,
[Psychic Wave] Cooldown -1.0 second.
Able to use Lv.5 [Dark Claw].
[Dark Claw] Cooldown -30 seconds.

For every 4 refine level of weapon,
[Cold Bolt], [Fire Bolt], [Lightning Bolt] damage +40%.

Equip with Kathryne's Memory and Biolab Aquarius Crown,
If total refine level of headgear, shoes, and weapon is +33 or above,
Magical damage to all race enemies +20%.
Has 3% chance of MATK +30% for 10 seconds when dealing magical attack.

If total refine level of headgear, shoes, and weapon is +35 or above,
MDEF pierce to all race monsters +40%(Except Players).

Equip with Celia's Memory and Biolab Aquarius Diadem,
If total refine level of headgear, shoes, and weapon is +33 or above,
Magical damage to all class enemies +20%.
Has 3% chance of INT +200 for 10 seconds when dealing magical attack.

If total refine level of headgear, shoes, and weapon is +35 or above,
MDEF pierce to all race monsters +40%(Except Players).

Class : Shoes
Defense : 60
Weight : 90
Required Level : 100
====== auto-parsed ======
Itemclass : Shoes
Defense : 60
Weight : 90
Required Level : 100

Id: (470263)

Zodiac Boots (Archer) [1]
A pair of shoes designed according to the constellation.
It might resonate with certain memories and zodiac equipment.

ATK +50, MATK +50.

For every 2 refine level,
MATK + 10, ATK + 10 additionally,
MATK + 1%, ATK + 1%.

For every 4 refine level,
[Aimed Bolt] and [Metallic Sound] damage +15%.

If refine level is +9 or above,
fixed cast time -0.5 seconds.

If refine level is +11 or above,
delay after skill -10%.

Equip with Cecil's Memory,
[Arrow Storm] Cooldown -0.7 seconds.

For every 4 refine level of weapon,
delay after skill -5%.
[Aimed Bolt] and [Metallic Sound] variable cast time -35%.
Fixed cast time -0.2 seconds additionally.

Equip with Alphoccio's Memory or Trentini's Memory,
[Metallic Sound] Cooldown -0.5 seconds.

For every 4 refine level of weapon, Neutral property magical damage +15%.

Equip with Biolab Virgo Diadem and Cecil's Memory,
If total refine level of headgear, shoes, and weapon is +33 or above,
[Aimed Bolt] damage +250% when using [No limit] for 30 seconds.

If total refine level of headgear, shoes, and weapon is +35 or above,
DEF pierce to all race monsters +40%(Except Players).

Equip with Biolab Libra Crown and Alphoccio's Memory or Trentini's Memory,
If total refine level of headgear, shoes, and weapon is +33 or above,
Has 35% chance to autocast Lv.10 [Metallic Sound] when using [Metallic Sound].

If total refine level of headgear, shoes, and weapon is +35 or above,
MDEF pierce to all race monsters +40%(Except Players).

Class : Shoes
Defense : 60
Weight : 90
Required Level : 100
Jobs : 3rd Archer Classes
====== auto-parsed ======
Itemclass : Shoes
Defense : 60
Weight : 90
Required Level : 100

Id: (470267)

Zodiac Boots (Merchant) [1]
High class boots imbued with the power of Aries, the first sign of the zodiac, and Libra, the seventh sign of the zodiac.

ATK +50.

For every 2 refine level,
ATK +10 additionally, ATK +1%.

For every 4 refine level,
[Arm Cannon] damage +15%.
[Cart Cannon] damage +15%.

If refine level is +9 or above,
fixed cast time -0.5 seconds.

If refine level is +11 or above,
delay after skill -10%.

Equip with Howard's Memory,
Ranged physical damage +20%.
For every 4 refine level of weapon,
[Arm Cannon] damage +15% additionally.

Equip with Flamel's Memory,
Ranged physical damage +20% additionally.
For every 4 refine level of weapon,
[Cart Cannon] damage +15% additionally.

Equip with Howard's Memory and Biolab Taurus Crown,
If total refine level of headgear, shoes, and weapon is +33 or above,
Ranged physical damage +30% additionally.

If total refine level of headgear, shoes, and weapon is +35 or above,
Delay after skill -10% additionally.
[Arm Cannon] variable cast time -50%.

Equip with Flamel's Memory and Biolab Taurus Diadem,
If total refine level of headgear, shoes, and weapon is +33 or above,
Ranged physical damage +30% additionally.

If total refine level of headgear, shoes, and weapon is +35 or above,
[Cart Cannon] variable cast time -100%.

Class : Shoes
Defense : 60
Weight : 90
Required Level : 100
Jobs : 3rd Merchant Classes
====== auto-parsed ======
Itemclass : Shoes
Defense : 60
Weight : 90
Required Level : 100

Id: (470270)

Zodiac Boots (Acolyte) [1]
Sacred blessings weave into these boots, shielding faithful hearts with light.
Each stride echoes prayer, carrying divine grace through mortal lands.

ATK + 50, MATK +50.

For every 2 refine level,
ATK +10, MATK +10 additionally,
ATK +1%, MATK +1%.

For every 4 refine level,
[Adoramus] damage +15%.
[Knuckle Arrow] damage +15%.

If refine level is +9 or above,
fixed cast time -0.5 seconds.

If refine level is +11 or above,
delay after skill -10%.

Equip with Margaretha Memory,
[Adoramus] Cooldown -1.5 seconds.

For every 4 refine level of weapon,
Holy property magical damage +20%.

Equip with Chen Memory,
delay after skill -15%.

For every 4 level of weapon,
Physical damage to Boss monsters +10%.

Equip with Margaretha Memory and Biolab Cancer Diadem,
If total refine level of headgear, shoes, and weapon is +33 or above,
Does not consume Gemstone when using skills.

If total refine level of headgear, shoes, and weapon is +35 or above,
MDEF pierce to all race monsters +40%(Except Players).

Equip with Chen Memory and Biolab Lion Crown,
If total refine level of headgear, shoes, and weapon is +33 or above,
ranged physical damage +30%

If total refine level of headgear, shoes, and weapon is +35 or above,
DEF pierce to all race monsters +40%(Except Players).

Class : Shoes
Defense : 60
Weight : 90
Required Level : 100
Jobs : 3rd Acolyte Classes
====== auto-parsed ======
Itemclass : Shoes
Defense : 60
Weight : 90
Required Level : 100

Id: (470272)

Zodiac Boots (Thief) [1]
High class boots imbued with the power of Capricorn, the tenth sign of the zodiac, and Gemini, the third sign of the zodiac.

ATK +50.

For every 2 refine level,
ATK +10 additionally, ATK +1%.

For every 4 refine level,
[Severe Rainstorm] damage +15%.
[Soul Destroyer] damage +15%.

If refine level is +9 or above,
fixed cast time -0.5 seconds.

If refine level is +11 or above,
delay after skill -10%.

Equip with Eremes Memory, Judgement Slasher, and Repentance Slasher,
[Soul Destroyer] Cooldown -0.1 second.

For every 4 refine level of weapon on the right hand,
CRI +15.

Equip with Gertie Memory,
delay after skill -15%.

For every 4 refine level of weapon,
ranged physical damage +15%.

Equip with all Eremes Memory and Biolab Gemini Crown,
Judgement Slasher and Repentance Slasher,

If total refine level of headgear, shoes, and weapon is +33 or above,
delay after skill -10% additionally.
[Soul Destroyer] damage +20% additionally.

If total refine level of headgear, shoes, and weapon is +35 or above,
Remove weapon size penalty.

Equip with Gertie Memory and Biolab Capricorn Crown,
If total refine level of headgear, shoes, and weapon is +33 or above,
Able to use Lv.5 [Severe Rainstorm].
[Severe Rainstorm] Cooldown -6.0 seconds.
[Feint Bomb] Cooldown -1.8 seconds.
Has 3% chance of DEX +200 for 10 seconds when dealing physical attack.

If total refine level of headgear, shoes, and weapon is +35 or above,
DEF pierce to all race monsters +40%(Except Players).

Class : Shoes
Defense : 60
Weight : 90
Required Level : 100
Jobs : 3rd Thief Classes
====== auto-parsed ======
Itemclass : Shoes
Defense : 60
Weight : 90
Required Level : 100

Id: (480205)

Costume Astra Blessing
A magic circle for a costume with constellations drawn on it.
I can feel the power of the stars.

Class : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Job : AllJobs



Changed
LapineUpgradeBox
Spoiler



Shadow_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items






Shadow_Random_Mix
NeedOptionNumMin: 0 NeedRefineMin: 7
NotSocketEnchantItem: True
NeedSourceString: +7 Shadow Item

Target items




Shadow_9_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items




Skill_Sha_R_M_Melee
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Skill Shadow

Target items




Skill_Sha_R_M_Magic
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Skill Shadow

Target items





Skill
Spoiler


Id: (2005)

Wind Cutter
Wind Cutter
MAX Lv: 5
Skill Requirement: Enchant Blade 5
Skill Form: Range AttackDamage
Description: Swing your weapon and push an
enemy down with the power of wind.
Has a chance to inflict 'Fear'.
[Lv 1]:ATK +150% / Fear chance +5%
[Lv 2]:ATK +200% / Fear chance +7%
[Lv 3]:ATK +250% / Fear chance +9%
[Lv 4]:ATK +300% / Fear chance +11%
[Lv 5]:ATK +350% / Fear chance +13%
Id: (2007)

Dragon Training
Dragon Training
MAX Lv: 5
Skill Requirement: Cavalier Mastery 1
Skill Form: Passive
Description: Decreases the movement penalty from riding a dragon and increases the maximum weight limit and Dragon's Breath damage.
[Lv 1]:Attack Speed 80% / Dragon's Breath 100% / Weight +700
[Lv 2]:Attack Speed 85% / Dragon's Breath 105% / Weight +900
[Lv 3]:Attack Speed 90% / Dragon's Breath 110% / Weight +1100
[Lv 4]:Attack Speed 95% / Dragon's Breath 115% / Weight +1300
[Lv 5]:Attack Speed 100% / Dragon's Breath 120% / Weight +1500
Id: (5004)

Dragon's Water Breath
Dragon's Water Breath
MAX Lv: 10
Skill Requirement: Dragon Training 2
Type: Range Damage
Description: Deal ice-elemental damage with
your dDragon's bBreath, which may cause [Freezing]
status to the enemy. The damage depends on
the stats of the rider.



Item
Spoiler


Id: (2646)

Bunch of Carnations
A carnation bouquet
given as a gifts to mothers.

All sStats +3.

Class : Accessory
Defense : 0
Weight : 10
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Accessory
Defense : 0
Weight : 10
Required Level : 1
Job : AllJobs

Id: (12257)

Cold Medicine

====== auto-parsed ======
Required Level : 50
Weight : 10

Id: (19116)

Red Baby Dragon [1]
A very rare breed of dragon that is red.
Max HP +5%.
Max SP +5%.
Increase damage of [Dragon's Breath] and [Dragon's Water Breath] by damage +15%.
If refine level is +6,
increase damage of [Dragon's Breath] and [Dragon's Water Breath] by damage +15%.
If refine level is +8,
increase damage of [Dragon's Breath] and [Dragon's Water Breath] by damage +15%.

Class : Headgear
Defense : 0
Location : Upper
Weight : 70
Required Level : 90
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 70
Required Level : 90
Job : AllJobs

Id: (19409)

ºí·¢ Æä´õBlack Feather
A Box twinged hat contains 1 Sheep Hat
Descrip
that is said to have been used by an executive of a certain organization :
A hat that looks like
a sheep's head that is
so ad
.
Brings out high performance on top secret missions.

MDEF+ 15.
Restores 50 SP upon defeating monsters, [Feint Bomb] damage +10%.

If refine level is +9
or able, an enemy
might change his mind
about attacking. R
ove, HIT +20, [Feint Bomb] damage +15% additionally.

If refine level is +11 or above, Hit +30 additionally, [Feint Bomb] damage +25% additionally.
If r
efine level is +12 or above, DEF pierce to all race enemies 5%+100%.

If Lv.5 [Invisibility] is learned,
physical damage.
Impossible to Upgrade
Cannot be Dropped,
or Traded
Can be placed in Kafra Storage
to Boss monsters +30%.

If Lv.3 [Maelstrom] is learned, enable to use Lv.5 [Flying Kick].

If Lv.10 [Reproduce] is learned, SP consumption -10% when using skill.

Class : Headgear
Defense : 318
Location : Upper
Weight : 1500
Required Level : 5100
Jobs : Acolyte Class
Box Weight : 1
ll Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 18
Location : Upper
Weight : 100
Required Level : 100
Job : AllJobs

Id: (19426)

Á¤·É¿ÕÀÇ º¸°üKing Of Spirit Circlet

====== auto-parsed ======
Itemclass : Headgear
Defense : 12
Location : Upper
Weight : 60
Required Level : 100
Job : AllJobs

Id: (20467)

Costume Butterfly Crown
The crown of Fairy King, who conquered Fairy Land.
_
Obtain from Riko Exchange (Exclusive)
_
[Item Function]
This costume
It is said that the wearer can be enchanted at Eden 2ndread the floor with NPC Costama Girl (Located on 33, 185)
_
w of nature.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All jJobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (21051)

Volar [2]
A two-handed sword whose blade gleams darkly.

[Bowling Bash] damage +30%.

For every refine level, MATK +4.

If refine level is +9 or above,
[Ignition Break] and [Bowling Bash] cooldown -1.0 second.

If refine level is +11 or above,
Indestructible, [Bowling Bash] damage +20% additionally.

Class : Two-handed Sword
ATK : 280
Weight : 280
Weapon Level : 4
Required Level : 170
Jobs : Rune Knight Classes
====== auto-parsed ======
Weight : 280
Weapon Level : 4
Required Level : 170

Id: (21058)

Awakened Dragonic Slayer [2]
A sword that was used by a dragon slayer in the past.
I regained my past glory and began to show my true ability.
It seems to resonate with the boots of the great hero.

For every 2 refine level, Max HP/Max SP +5%.
For every 3 refine level, [Dragon's Breath], [Dragon's Water Breath] damage +5%.

If refine level is +7 or above, delay after skill -10%, variable cast time -10%.
If refine level is +9 or above, ranged physical damage +10%.
If refine level is +11 or above, delay after skill -7%, Max SP +5%.

Equip with Great Hero's Boots, VIT +10, ranged physical damage +5%.

Class : Two Handed Sword
Attack : 200
Weight : 200
Weapon Level : 4
Required Level : 150
Jobs : Rune Knight Classes
====== auto-parsed ======
Attack : 200
Weight : 200
Weapon Level : 4
Required Level : 150

Id: (21066)

[NFS]Dragonic Slayer [2]
This item cannot be traded with other accounts.
A large sword that is said to have been used by a dragon slayer in the past.
It seems to resonate with Ancient Hero Boots.

For every 23 refine level, Max HP/ +3%, Max SP + 3%.
For every 3 refine level, [Dragon's Breath/ ] and [Dragon's Water Breath] increased by damage +5%.

If refine level is +9 or above, delay after skills decreased by 10%.
If refine level is +11 or above, ranged physical damage increased by 10%.

When eEquipped together with Ancient Hero Boots and attacking with,
VIT +20 for 7 seconds upon inflicting
physical attacks, with a fixed rate for(3%) for 7s VIT +20, damage,
ranged physical damage increased by +10%.

Class : Two Handed Sword
AttackTK : 180
Weight : 100
Weapon Level : 4
Required Level : 100
Jobs : Rune Knight Classes
====== auto-parsed ======
Weight : 100
Weapon Level : 4
Required Level : 100

Id: (24310)

Sorcerer Shadow Shield
A small shield worn on the arm for additional DEF. Can be equipped alone but needs a set to have any effect.
Can only be equipped by Sorcerer Class.

[Earth Grave] Cooldown -1 second.
For every refine level, [Earth Grave] cooldown -0.3 seconds additionally.

Equip with Sorcerer Shadow Weapon,
[Earth Grave] and [Diamond Dust] damage +20%.

Equip with 2 types of Magicalian Shadow, Sage Shadow, Sorcerer Shadow ,
All Stats +10, Max HP +5%, Max SP +5%.
DEF and MDEF Pierce on Normal class enemies +50%.

Class : Shadow Equipment
Location : Shield
Weight : 0
Required Level : 99
Jobs : Sorcerer Classes
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (25041)

Pump of Spirit
Item that can be used to create sockets on Headgears listed below. 1 time use only.
The following items can be socketed.

Sigrun's Wing, Robo Eye
Angel Spirit, Binoculars
Blinker, Alarm Mask
Opera Phantom Mask, Mr. Smile
Geek Glasses, Machoman's Glasses
Ears of Ifrit, Chick Hat
HulkGigantic Majestic Goat
Spirit of Chung E, Masquerade
Shadow Booster
Fallen Angel's Blessing
Elemental Crown, Anubis Headgear
Rabbit Magic Hat
New Wave Sunglasses
Victorious Wing Ears
Thanatos's Hatred Mask
Thanatos's Despero Mask
Thanatos's Maero Mask
Battle Processor
EXP Advisor
Deep Blue Sunglasses

Success rate is 25%. Both Pump of Spirit and headgear will be lost if socket creation fails.

Caution! - Even if you succeed on socket creation, refine rate will be reset to 0.

<NAVI>[Piercing Master]<INFO>itemmall,18,66,0,100,0,0</INFO></NAVI>

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103050)

[NFS] Kafra Buff (1 Day)
This item cannot be traded with other accounts.

Special buff that increases Base EXP and item drop rates.

Characters who use this item will receive the buff effect for a day.
- Base EXP +50%.
- Item drop rate +50%.

Weight : 0

====== auto-parsed ======
Weight : 0

Id: (400061)

Sagittarius Diadem [1]
A depository representing the ninth sign of the ecliptic, the House of the Horse. It is studded with zircon, the birthstone. It is modified to be suitable for OS weapons.

For every 2 refine level, ATK +20.
If refine level is +7 or above, variable cast time -15%.
If refine level is +9 or above, meleeranged physical damage +15%.
If refine level is +11 or above, physical damage to Small and Medium size enemies +15%, Fixed cast time -0.2 seconds.

Equip with Burning Knuckle-OS,
[Rampage Blast] cooldown -1 second,
For every 2 refine level of weapon, ranged physical damage +3%.

Equip with Saphir Hall-OS,
Variable cast time -10%,
For every 2 refine level of weapon, [Acid Bomb] damage +3%.

Equip with HR-S55-OS,
Ranged physical damage +5%,
For every 2 refine level of weapon, [God's Hammer] damage +3%.

Class : Headgear
Defense : 0
Location : Upper
Weight : 10
Required Level : 130
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 10
Required Level : 130
Job : AllJobs

Id: (420326)

Mobile Pursuit System
A mobile drone that gives the feeling your attack power might increase just by wearing it. Three small drones provide additional support in battle.

Item drop rate +5%.

Equip with Illusion Engine Wing Type A or Illusion Engine Wing Type B,
Resistance against Neutral property attack +5%.

If refine level of garment is +7 or above,
ATK +100, MATK +100,
Max HP +10%, Max SP +10%.

If refine level of garment is +9 or above,
MATK +7%,
Physical damage to all classes enemies +7%,
Resistance against Fire, Water, Wind and Earth property attack +25%.

Equip with Modification Orb(Speed),
HIT +50,
Delay after skill -20%,
Perfect Hit +25%.

Equip with Modification Orb(Caster),
SP Cost -10%.
Variable Casting time -15%,
MATK +20%.

Equip with Modification Orb(Critical),
ATK +7%.
Melee and range physical damage +15%.

Equip with Modification Orb(Above All),
Reflect damage resistance +7%.
Damage from normal and boss monster -7%.
Decreases damage taken from [Critical Slash] by 100%.

Class : Headgear
Defense : 0
Location : Lower
Weight : 10
Required Level : 130
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 10
Required Level : 130
Job : AllJobs

Id: (480084)

Fafnir Breath [1]
Resistance against to Fire, Water property attack +5%.
Increase ASPD (delay after attack -3%).

If refine level is +9 or above,
resistance against Fire and Water property attack +10% additionally.
ranged physical damage +10%
Increase ASPD (delay after attack -7% additionally).

If refine level is +11 or above,
resistance against Fire and Water property attack +10% additionally.
ranged physical damage +10%
delay after skill -10%,
If Lv.5 [Dragon Training] is learned,
Max HP +20%, Max SP +20%.

If Lv.10 [Dragon's Water Breath - Water] is learned,
Able to cast Lv.5 [Deluge].

For every level of [Dragon Howling] learned,
[Dragon's Breath] and [Dragon's Water Breath - Water] damage +20%.

If Lv.10 [Dragon's Breath] is learned,
Able to cast Lv.5 [Volcano].

Class : Garment
Defense : 12
Weight : 10
Required Level : 100
Jobs : Rune Knight Classes
====== auto-parsed ======
Itemclass : Garment
Defense : 12
Weight : 10
Required Level : 100

Id: (490397)

Unknown Hero Ring (RK) [1]
A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Oriental Sword,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+LUK),
[Sonic Wave] damage +1%.

Equip with Awakened Dragonic Slayer,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (VIT+DEX),
[Dragon's Breath] and [Dragon's Water Breath] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Rune Knight Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490398)

[NFS] Unknown Hero Ring (RK) [1]
This item cannot be traded with other accounts.

A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Oriental Sword,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+LUK),
[Sonic Wave] damage +1%.

Equip with Awakened Dragonic Slayer,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (VIT+DEX),
[Dragon's Breath] and [Dragon's Water Breath] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Rune Knight Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (600004)

Dragonic Slayer [2]
A large sword that is said to have been used by a dragon slayer in the past.
It seems to resonate with Ancient Hero Boots.

For every 3 refine level, Max HP/ +3%, Max SP + 3%.
For every 3 refine level, [Dragon's Breath/ ] and [Dragon's Water Breath] increased by damage +5%.

If refine level is +9 or above, delay after skills decreased by 10%.
If refine level is +11 or above, ranged physical damage increased by 10%.

When eEquipped together with Ancient Hero Boots and attack,
VIT +20 for 7 seconds upon inflict
ing with physical attacks, with a fixed rate (3%) for 7s VIT + 20, damage,
ranged physical damage increased by +10%.

Class : Two Handed Sword Attack
ATK
: 180
Weight : 100
Weapon Level : 4
Required Level : 100
Jobs : Rune Knight Classes
====== auto-parsed ======
Weight : 100
Weapon Level : 4
Required Level : 100



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