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LapineUpgradeBox
Spoiler



Bio_Weapon_Refine_Cube
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Bio Weapon

Target items






Bio_Helm_Refine_Cube
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Bio Lab Helm

Target items




FullPenest_Shadow_Up
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Full Pene/Tempest Shadow

Target items




SpellCaster_Shadow_Up
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Spell Caster Shadow

Target items




Absorb_Shadow_Up
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Absorb Shadow

Target items




InfinityShadow_Up
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Infinity Shadow

Target items





Efst
Spoiler


Id: 948
EFST_MAGICSTONE_OF_GRACE_SET



Card
Spoiler


Id: 27291
Illust: 고대의트라이조인트카드
Prefix/Suffix: Full Charging

Id: 27292
Illust: 고대의스터랙틱고렘카드
Prefix/Suffix: of Stalactic

Id: 27293
Illust: 고대의메갈리스카드
Prefix/Suffix: Circular

Id: 27294
Illust: 고대의타오군카카드
Prefix/Suffix: of Big Stone

Id: 27295
Illust: 고대의스톤슈터카드
Prefix/Suffix: of Stone Shooter

Id: 27296
Illust: 고대의우탄슈터카드
Prefix/Suffix: of Wootan Shooter

Id: 27297
Illust: 고대의우탄파이터카드
Prefix/Suffix: Wootan Fist

Id: 27298
Illust: 고대의우탄디펜더카드
Prefix/Suffix: of Big Shield



Item
Spoiler


Id: (1333)

Golden Wrench [2]
A professional wrench with a golden sheen.

Indestructible.
ATK +5%.
For every refine level, ATK +4.

If refine level is +9 or above,
[Power Swing] and [Axe Boomerang] damage +20%.

If refine level is +11 or above,
[Power Swing] and [Axe Boomerang] damage +15% additionally.

Class : One-handed Axe
Attack : 220
Weight: 550
Weapon Level : 4
Required Level : 170
Jobs : Mechanic Classes
====== auto-parsed ======
Attack : 220
Weight : 550
Weapon Level : 4
Required Level : 170

Id: (1865)

Combo Fist [2]
Gauntlets that enable fierce attacks.

[Raging Quadruple Blow] damage +30%.
For every refine level, ATK +4.

If refine level is +9 or above,
[Raging Thrust] and [Chain Crush Combo] damage +50%.

If refine level is +11 or above,
[Chain Crush Combo] +30% additionally.

Class : Knuckle
Attack : 210
Weight : 70
Weapon Level : 4
Required Level : 170
Jobs : Sura Classes
====== auto-parsed ======
Attack : 210
Weight : 70
Weapon Level : 4
Required Level : 170

Id: (1866)

Asura Bandage [2]
A dark bandage believed to have been worn around the hands of a legendary fighter known as the Asura.

Ranged physical damage +10%.
For every refine level, ATK +4.

If refine level is +9 or above,
[Knuckle Arrow damage] +40%.

If refine level is +11 or above,
delay after skill -7%.

Class : Knuckle
Attack : 220
Weight : 80
Weapon Level : 4
Required Level : 170
Jobs : Sura Classes
====== auto-parsed ======
Attack : 220
Weight : 80
Weapon Level : 4
Required Level : 170

Id: (2055)

Staff of Miracle [2]
A staff with mystical energy.

Indestructible.
MATK +270.
Ghost property magical damage +5%.

For every refine level, MATK +4.

If refine level is +9 or above,
[Soul Strike], [Napalm Vulcan], and [Soul Expansion] damage +20%.

If refine level is +11 or above,
[Soul Strike], [Napalm Vulcan], and [Soul Expansion] damage +30% additionally.

Class : Two-handed Staff
Attack : 100
Weight : 120
Weapon Level : 4
Required Level : 170
Jobs : Warlock Classes
====== auto-parsed ======
Attack : 100
Weight : 120
Weapon Level : 4
Required Level : 170

Id: (2056)

Gravitation Staff [2]
A staff that improves its user's ability to manipulate gravity.

Indestructible.
MATK +280.
Neutral property magical damage +5%.

For every refine level, MATK +4.

If refine level is +9 or above,
[Gravitational Field] and [Drain Life] damage +30%.

If refine level is +11 or above,
[Gravitational Field] cooldown -2.0 seconds.

Class : Two-handed Staff
Attack : 110
Weight : 130
Weapon Level : 4
Required Level : 170
Jobs : Warlock Classes
====== auto-parsed ======
Attack : 110
Weight : 130
Weapon Level : 4
Required Level : 170

Id: (2057)

Adorare Staff [2]
A ceremonial staff.

Indestructible.
MATK +240.
Holy property magical damage +5%

For every refine level, MATK +4.

If refine level is +9 or above,
[Adoramus] damage +30%.

If refine level is +11 or above,
Physical and Magical damage taken from all size enemies -25%.

Class : Two-handed Staff
Attack : 100
Weight : 120
Weapon Level : 4
Required Level : 170
Jobs : Arch Bishop Classes
====== auto-parsed ======
Attack : 100
Weight : 120
Weapon Level : 4
Required Level : 170

Id: (16092)

Engine Pilebunker [2]
A pilebunker equipped with an engine.
It's more powerful than other pilebunkers.

Indestructible.
[Vulcan Arm] damage +10%.

For every refine level, increase ASPD (delay after attack -1%).

If refine level is +9 or above,
[Arm Cannon] and [Knuckle Boost] damage +15%.

If refine level is +11 or above,
[Vulcan Arm] damage +15% additionally.

Class : Mace
Attack : 450
Weight : 320
Weapon Level : 4
Required Level : 170
Jobs : Mechanic Classes
====== auto-parsed ======
Itemclass : Mace
Attack : 450
Weight : 320
Weapon Level : 4
Required Level : 170

Id: (16093)

Coolant Injection [2]
A coolant injector used to cool down overheated Carts.

Indestructible.
Ranged physical damage +10%.

For every refine level, ATK +1%.

If refine level is +9 or above,
[Cart Cannon] damage +25%.

If refine level is +11 or above,
Ranged physical damage +15% additionally.

Class : Mace
Attack : 210
Weight : 140
Weapon Level : 4
Required Level : 170
Jobs : Geneticist Classes
====== auto-parsed ======
Itemclass : Mace
Attack : 210
Weight : 140
Weapon Level : 4
Required Level : 170

Id: (16094)

Gene Rod [2]
A rod decorated with a crystal known as the essence of genetics.

Indestructible.
[Crazy Vines] damage +20%.

For every refine level, ATK +4.

If refine level is +9 or above,
[Crazy Vines] damage +30% additionally.

If refine level is +11 or above,
[Crazy Vines] cooldown -2.0 seconds.

Class : Mace
Attack : 195
Weight : 140
Weapon Level : 4
Required Level : 170
Jobs : Geneticist Classes
====== auto-parsed ======
Itemclass : Mace
Attack : 195
Weight : 140
Weapon Level : 4
Required Level : 170

Id: (16095)

Lucis Flail [2]
A flail with a glowing blue pendulum attached to it.

Indestructible.
MATK +160.
ASPD +1.

For every refine level, MATK +4.

If refine level is +9 or above,
[Duple Light] damage +40%.

If refine level is +11 or above,
Has a chance of auto-cast Lv.2 [Judex] when dealing normal melee physical attack. (If user learned higher level, that level will be auto-cast instead.)

Class : Mace
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 170
Jobs : Arch Bishop Classes
====== auto-parsed ======
Itemclass : Mace
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 170

Id: (16096)

Bright Mace [2]
A mace that creates a clear sound every time it hits something.

Indestructible.
Variable Cast Time -10%.

For every refine level, ATK +4.
If refine level is +9 or above,
[Throw Spirit Sphere] and [Occult Impaction] damage +50%.

If refine level is +11 or above,
ATK +10%.

Class : Mace
Attack : 210
Weight : 130
Weapon Level : 4
Required Level : 170
Jobs : Sura Classes
====== auto-parsed ======
Itemclass : Mace
Attack : 210
Weight : 130
Weapon Level : 4
Required Level : 170

Id: (18184)

Rapid Fire [2]
A crossbow designed to shoot arrows quickly with might.

Ranged physical damage +10%.

For every refine level, ATK +4.

If refine level is +9 or above,
[Triangle Shot] damage +20%.

If refine level is +11 or above,
[Triangle Shot] damage +15% additionally.

Class : Bow
Attack : 185
Weight : 150
Weapon Level : 4
Required Level : 170
Jobs : Shadow Chaser Classes
====== auto-parsed ======
Itemclass : Bow
Attack : 185
Weight : 150
Weapon Level : 4
Required Level : 170

Id: (18185)

Sharp Star [2]
A lustrous red bow.

CRI +5.

For every refine level, Critical damage +1%.

If refine level is +9 or above,
ranged physical damage +7%.

If refine level is +11 or above,
[Focused Arrow Strike] damage +10%.

Class : Bow
Attack : 150
Weight : 150
Weapon Level : 4
Required Level : 170
Jobs : Ranger Classes
====== auto-parsed ======
Itemclass : Bow
Attack : 150
Weight : 150
Weapon Level : 4
Required Level : 170

Id: (18186)

Aiming Bow [2]
A flexible bow that stays bent without snapping when its string is pulled for a long time.

Delay after skill -5%.

For every refine level, delay after skill -1% additionally.

If refine level is +9 or above,
[Aimed Bolt] damage +30%.

If refine level is +11 or above,
[Aimed Bolt] cooldown -1.0 second and damage +15% addditionaly.

Class : Bow
Attack : 210
Weight : 100
Weapon Level : 4
Required Level : 170
Jobs : Ranger Classes
====== auto-parsed ======
Itemclass : Bow
Attack : 210
Weight : 100
Weapon Level : 4
Required Level : 170

Id: (18187)

Falken Shooter [2]
A bow designed to shoot multiple arrows quickly without much force applied to it.

Long ranged physical damage +10%.

For every refine level, ATK +4.

If refine level is +9 or above,
[Arrow Storm] damage +25%.

If refine level is +11 or above,
[Arrow Storm] cooldown -0.7 second.

Class : Bow
Attack : 210
Weight : 100
Weapon Level : 4
Required Level : 170
Jobs : Ranger Classes
====== auto-parsed ======
Itemclass : Bow
Attack : 210
Weight : 100
Weapon Level : 4
Required Level : 170

Id: (18188)

Wind Gale [2]
A bow that causes a powerful wind gust.

Long ranged physical damage +10%.

For every refine level, long ranged physical damage +1% additionally.

If refine level is +9 or above,
[Severe Rainstorm] damage +30%.

If refine level is +11 or above,
[Severe Rainstorm] cooldown -2.0 second.

Class : Bow
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 170
Jobs : Minstrel/Wanderer Classes
====== auto-parsed ======
Itemclass : Bow
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 170

Id: (19439)

Ghostly Aura
Mysterious energy surrounds you.

Equip with Fallen Warrior Manteau [1],
For every 30 pure STR, ATK+5.

For every 30 pure AGI, increase ASPD (delay after attack -3%.

For every 30 pure VIT, delay after skill -4%.

For every 30 pure INT, MATK +5, Variable Cast Time -8%.

For every 30 pure DEX, ranged physical damage +1%.

For every 30 pure LUK, Critical damage +3%.

Class : Headgear
Defense : 5
Location : Lower
Weight : 10
Required Level: 170
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 5
Location : Lower
Weight : 10
Required Level : 170
Job : AllJobs

Id: (20923)

Illusion Goibne's Spaulders [1]
The first piece of armor Goibne ever made. It's said he treasured these spaulders dearly.

VIT +1, MDEF +2.

If refine level is +7 or above, physical damage to Water, Wind, Earth, Fire property enemies +5%.

If refine level is +9 or above, physical damage to Water, Wind, Earth, Fire property enemies +10% additionally.

Class : Garment
Defense : 47
Weight : 100
Required Level : 130
Jobs : All Jobs except Novice
====== auto-parsed ======
Itemclass : Garment
Defense : 47
Weight : 100
Required Level : 130

Id: (21051)

Volar [2]
A two-handed sword whose blade gleams darkly.

[Bowling Bash] damage +30%.

For every refine level, MATK +4.

If refine level is +9 or above,
[Ignition Break] and [Bowling Bash] cooldown -1.0 second.

If refine level is +11 or above,
Indestructible, [Bowling Bash] damage +20% additionally.

Class : Two-handed Sword
ATK : 280
Weight : 280
Weapon Level : 4
Required Level : 170
Jobs : Rune Knight Classes
====== auto-parsed ======
Weight : 280
Weapon Level : 4
Required Level : 170

Id: (21052)

Vernan [2]
A two-handed sword with a broad blade.

ATK +5%.

For every refine level, ranged physical damage +1%.

If refine level is +9 or above,
[Clashing Spiral] and [Sonic Wave] damage +30%.

If refine level is +11 or above,
[Sonic Wave] cooldown -1.5 seconds.

Class : Two-handed Sword
Attack : 300
Weight : 650
Weapon Level : 4
Required Level : 170
Jobs : Rune Knight Classes
====== auto-parsed ======
Attack : 300
Weight : 650
Weapon Level : 4
Required Level : 170

Id: (22192)

Illusion Goibne's Greaves [1]
Shoes said to have been crafted by Goibne for a wager with his rival, Dulb.

Max HP +5%, Max SP +5%.

If refine level is +7 or above, variable cast time -5%.

If refine level is +9 or above, ranged physical damage +10%.

Class : Shoes
Defense : 42
Weight : 120
Required Level : 130
Jobs : All Jobs except Novice
====== auto-parsed ======
Itemclass : Shoes
Defense : 42
Weight : 120
Required Level : 130

Id: (23992)

Test Subject Weapon Crate
A crate full of equipment prepared for test subjects to use.
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (23993)

Bio Lab File Crate
A box full of bio research documents.
They may or may not contain useful information.
_

Weight: 1
====== auto-parsed ======
Weight : 1

Id: (23994)

Vital Reaction Byproduct Crate
A crate full of bio experiment byproducts.
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (24482)

Knuckle Arrow Shadow Armor
An armor worn on top of normal armor for additional DEF. Can be equipped alone but needs a set to have any effect.

[Knuckle Arrow] damage +5%.

For every 2 refine level, [Knuckle Arrow] damage +2% additionally.

Class : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 99
Jobs : Sura Classes
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24483)

Knuckle Arrow Shadow Shield
A small shield worn on the arm for additional DEF. Can be equipped alone but needs a set to have any effect.

Ranged physical damage +3%.

If refine level is +7 or above,
Ranged physical damage +3% additionally.

If refine level is +9 or above,
Ranged physical damage +4% additionally.

Equip with Knuckle Arrow Shadow (Armor and Shoes),
Delay after skill -(Half of the total refine level)%.

Equip with Sura Shadow Weapon,
DEF pierce to all race monsters +40% (except players),
DEF pierce +(Total refine level of Knuckle Arrow Shadow Shield and Sura Shadow Weapon)% additionally.)

Class : Shadow Equipment
Location : Shield
Weight : 0
Required Level : 99
Jobs : Sura Classes
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24484)

Knuckle Arrow Shadow Shoes
Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect.

Physical damage to all size enemies +3%.

For every 3 refine level, Physical damage to all size enemies +2% additionally.

Class : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 99
Jobs : Sura Classes
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24488)

Duple Shadow Armor
An armor worn on top of normal armor for additional DEF. Can be equipped alone but needs a set to have any effect.

[Duple Light] damage +5%.

For every 2 refine level, [Duple Light] damage +2% additionally.

Class : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 99
Jobs : Archbishop Classes
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24489)

Duple Shadow Shield
A small shield worn on the arm for additional DEF. Can be equipped alone but needs a set to have any effect.

Physical damage to all size enemies +1%,
Holy property magical damage +1%.

If refine level is +7 or above,
Physical damage to all size enemies +2% additionally,
Holy property magical damage +2% additionally.

If refine level is +9 or above,
Physical damage to all size enemies +2% additionally,
Holy property magical damage +2% additionally.

Equip with Duple Shadow (Armor and Shoes),
[Duple Light] damage +(Total refine level)%.

Equip with Archbishop Shadow Weapon,
DEF and MDEF pierce on all race monsters +40% (except players),
DEF and MDEF pierce +(Total refine level of Duple Shadow Shield and Archbishop Shadow Weapon)% additionally.

Class : Shadow Equipment
Location : Shield
Weight : 0
Required Level : 99
Jobs : Archbishop Classes
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24490)

Duple Shadow Shoes
Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect.

Critical damage +5%.

For every 2 refine level, Critical damage +1% additionally.

Class : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 99
Jobs : Archbishop Classes
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24542)

Slash Shadow Armor
An armor worn on top of normal armor for additional DEF. Can be equipped alone but needs a set to have any effect.

[Counter Slash] damage +5%.

For every 2 refine level, [Counter Slash] damage +2% additionally.

Class : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 99
Jobs : Guillotine Cross Classes
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24543)

Slash Shadow Shield
A small shield worn on the arm for additional DEF. Can be equipped alone but needs a set to have any effect.

Physical damage to all size enemies +3%.

If refine level is +7 or above,
Physical damage to all size enemies +3% additionally,

If refine level is +9 or above,
Physical damage to all size enemies +4% additionally.

Equip with Slash Shadow (Armor and Shoes),
Delay after skill -(Half of the total refine level)%.

Equip with Guillotine Cross Shadow Weapon,
DEF pierce to all race monsters +40% (except players),
DEF pierce +(Total refine level of Slash Shadow Shield and Guillotine Cross Shadow Weapon)% additionally.

Class : Shadow Equipment
Location : Shield
Weight : 0
Required Level : 99
Jobs : Guillotine Cross Classes
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24544)

Slash Shadow Shoes
Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect.

[Counter Slash] SP Consumption -2%.

For every 2 refine level, [Counter Slash] SP Consumption -1% additionally.

Class : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 99
Jobs : Guillotine Cross Classes
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24643)

Silvervine Shadow Earring
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

Earth, Fire, Water, Wind, and Ghost properties magical damage +3%.

If refine level is +7 or above,
Earth, Fire, Water, Wind, and Ghost properties magical damage 3% additionally.

If refine level is +9 or above,
Earth, Fire, Water, Wind, and Ghost properties magical damage +4% additionally.

Equip with Silvervine Shadow (Pendant and Shoes),
[Silvervine Stem Spear] damage +(Half of the total refine level)%.

Equip with Doram Magical Shadow Armor,
MDEF pierce to all race monsters +40% (except players),
MDEF pierce +(Total refine level of Silvervine Shadow Earring and Doram Magical Shadow Armor)% additionally.

Class : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 99
Jobs : Summoner (Doram)
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24644)

Silvervine Shadow Pendant
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.

Variable cast time -3%.

For every 2 refine level, variable cast time -1% additionally.

Class : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 99
Jobs : Summoner (Doram)
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24645)

Silvervine Shadow Shoes
Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect.

Magical damage to all property enemies +5%.

For every 2 refine level, magical damage to all property enemies +1% additionally.

Class : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 99
Jobs : Summoner (Doram)
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (25633)

Wootan Token
A token proving that you are a member of the Wootan tribe.
Small bones are tightly bound together with string.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25634)

Wootan Defender's Shield Fragment
A fragment of a huge shield was once carried by the Wootan defender.
The tip is sharp. Handle with care.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25635)

Wootan Warrior's Fur
Hair of an Wootan Warrior.
It looks like human hair at first glance, but it is the hair of a Wootan warrior.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25636)

Good Shooting Stone
A small rock that looks suitable to be used for a slingshot.
If it hits you, you will definitely get hurt.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25637)

Hair-like Leaf
At first glance, it looks like human hair, but it's just a leaf.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25638)

Megalith Token
A token proving that you are a member of the Megalith tribe.
A stone shaped like a human face.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25639)

Lightning Stone Fragment
A stone that is said to have been strucked by lightning.
Touching this stone on a rainy day might give you a little shock.


Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25640)

Flowerpot Stone
A flowerpot-shaped stone.
It almost looks like one of Tao Gunka's faces.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25641)

Solid Clay
Clay clumped together and turned into beads.
It's so solid, it probably won't break even if you throw it.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25642)

Fragile Worm
A bug contained in a hard shell.
Without the armor that once protected it, it somehow looks a bit fragile.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25786)

Bio Research Document
A stack of paper that the bio lab staff forgot to pick up before leaving in a hurry.
This alone doesn't provide much information. Collect some more for more comprehensive information.
_

Weight: 0
====== auto-parsed ======
Weight : 0

Id: (25787)

Bio Experiment Fragment
A mysterious fragment that the bio lab staff forgot to pick up before leaving in a hurry.
This alone doesn't provide much information. Collect some more for more comprehensive information.
_
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (26158)

Crimson Rose Stick [2]
A rod that adds flair to anyone who swings it.

Indestructible.
MATK +180.
Fire and Shadow property magical damage +5%.

For every refine level, MATK +4.

If refine level is +9 or above,
[Hell's Inferno] damage +30%.

If refine level is +11 or above,
[Crimson Rock] cooldown -1.0 second.

Class : One-handed Staff
Attack : 100
Weight : 70
Weapon Level : 4
Required Level : 170
Jobs : Warlock Classes
====== auto-parsed ======
Attack : 100
Weight : 70
Weapon Level : 4
Required Level : 170

Id: (26159)

Psychic Spear Rod [2]
A rod that improves its user's ability to command the supernatural power of magic.

Indestructible.

MATK +180.
Neutral, Wind property magical damage +5%.
For every refine level, MATK +4.

If refine level is +9 or above,
[Psychic Wave] damage +30%.

If refine level is +11 or above,
[Varetyr Spear] cooldown -2.0 second.

Class : One-handed Staff
Attack : 120
Weight : 80
Weapon Level : 4
Required Level : 170
Jobs : Sorcerer Classes
====== auto-parsed ======
Attack : 120
Weight : 80
Weapon Level : 4
Required Level : 170

Id: (26160)

Dust Grave [2]
A rod that improves its user's ability to command the supernatural power of magic.

Indestructible.

MATK +180.
Water, Earth property magical damage +5%.
For every refine level, MATK +4.

If refine level is +9 or above,
[Diamond Dust] and [Earth Grave] damage +30%.

If refine level is +11 or above,
[Diamond Dust] and [Earth Grave] damage +20% additionally.

Class : One-handed Staff
Attack : 120
Weight : 80
Weapon Level : 4
Required Level : 170
Jobs : Sorcerer Classes
====== auto-parsed ======
Attack : 120
Weight : 80
Weapon Level : 4
Required Level : 170

Id: (26161)

Penitentia [2]
A rod with the power to punish sinners and make them repent.

Indestructible.

MATK +175.
Holy property magical damage +5%.
For every refine level, MATK +4.

If refine level is +9 or above,
[Magnus Exorcismus] and [Judex] damage +30%.

If refine level is +11 or above,
[Magnus Exorcismus] damage +20% additionally.

Class : One-handed Staff
Attack : 100
Weight : 70
Weapon Level : 4
Required Level : 170
Jobs : Arch Bishop Classes
====== auto-parsed ======
Attack : 100
Weight : 70
Weapon Level : 4
Required Level : 170

Id: (26212)

Heart Whip [2]
A whip tipped with a small heart decoration.

MATK +190.
Neutral property magical damage +10%.
For every refine level, MATK +4.

If refine level is +9 or above,
[Metallic Sound] damage +30%.

If refine level is +11 or above,
[Metallic Sound] cooldown -2.0 second.

Class : Whip
Attack : 100
Weight : 120
Weapon Level : 4
Required Level : 170
Jobs : Wanderer Classes
====== auto-parsed ======
Itemclass : Whip
Attack : 100
Weight : 120
Weapon Level : 4
Required Level : 170

Id: (26213)

Scarlet Ribbon [2]
A whip decorated with a red ribbon.

Variable Cast Time -10%.
For every refine level, ranged physical damage +1%.

If refine level is +9 or above,
[Severe Rainstorm] cooldown -1.0 second.

If refine level is +11 or above,
[Severe Rainstorm] SP consumption -20%

Class : Whip
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 170
Jobs : Wanderer Classes
====== auto-parsed ======
Itemclass : Whip
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 170

Id: (27291)

Ancient Tri Joint Card
ATK +30, Max HP - 1%.

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (27292)

Ancient Stalactic Golem Card
For every 10 Pure VIT, Max HP +150, Increase ASPD(delay after attack -1%).
If Pure VIT is +120 or above, delay after skill -3%.

Class : Card
Locations : Garment
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27293)

Ancient Megalith Card
MATK +30, Max SP - 1%.

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (27294)

Ancient Tao Gunka Card
DEF pierce to Boss type monsters +30%.
If refine level is +10 or above, DEF pierce to Boss type monsters +20% additionally.

Class : Card
Locations : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27295)

Ancient Stone Shooter Card
For every 10 Pure LUK, Critical damage +1%, Increase ASPD(delay after attack -1%).
If Pure LUK is +120 or above, Critical damage +5% additionally.

Class : Card
Locations : Garment
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27296)

Ancient Wootan Shooter Card
For every 10 Pure DEX, bow damage +1%, Increase ASPD(delay after attack -1%).
If Pure DEX +120 or above, ATK +40.

Class : Card
Locations : Garment
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27297)

Ancient Wootan Fighter Card
Critical damage +10%.
CRI +5.

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (27298)

Ancient Wootan Defender Card
Physical damage taken from Boss monsters -30%.
If refine level is +10 or above, physical damage taken from Boss monsters -20% additionally.

Class : Card
Locations : Shield
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (28042)

Reaper Cross [2]
A unique-shaped katar.

ATK +5%.

For every refine level, ranged physical damage +1% .

If refine level is +9 or above,
[Rolling Cutter] damage +30%.

If refine level is +11 or above,
[Cross Ripper Slasher] damage +20%.

Class : Katar
Attack : 250
Weight : 150
Weapon Level : 4
Required Level : 170
Jobs : Guillotine Cross Classes
====== auto-parsed ======
Itemclass : Katar
Attack : 250
Weight : 150
Weapon Level : 4
Required Level : 170

Id: (28044)

Agudo Filo [2]
Katar with a sharp edge.

Critical damage +5%.

For every refine level, ATK +4.

If refine level is +9 or above,
physical damage to all size enemies +15%.

If refine level is +11 or above,
Indestructible, ATK +7%.

Class : Katar
Attack : 270
Weight : 200
Weapon Level : 4
Required Level : 170
Jobs : Guillotine Cross Classes
====== auto-parsed ======
Itemclass : Katar
Attack : 270
Weight : 200
Weapon Level : 4
Required Level : 170

Id: (28138)

Maxi Spanner [2]
A gigantic wrench shaped more like a battle axe than a club.

Indestructible.

Physical/Magic damage taken from Small and Medium enemies -10%.

For every refine level, ATK +4.

If refine level is +9 or above,
[Axe Tornado] and [Lava Flow] cooldown -1.0 second.

If refine level is +11 or above,
[Axe Tornado] damage +15%.

Class : Two-handed Axe
Attack : 340
Weight : 450
Weapon Level: 4
Required Level : 170
Jobs : Mechanic Classes
====== auto-parsed ======
Attack : 340
Weight : 450
Weapon Level : 4
Required Level : 170

Id: (28626)

Illusion Tablet [2]
It is said to contain words of wisdom, but since it is a stone tablet, it is naturally heavy. If it hits you, it might be hard to stay conscious.

Physical damage to Shadow, Undead, Poison and Ghost property enemies +10%.

For every 3 refine levels, physical damage against Shadow, Undead, and Ghost property monsters +10% additionally, up to refine level +10.

Physical damage taken from Shadow enemies +30%.

Equip with Illusion Ring,
Increase ASPD(delay after attack -8%).

For every 2 refine levels, Critical damage +5% additionally.

If refine level is +9 or above, CRI +15.

If refine level is +11 or above, ATK +100.

Class : Book
Attack : 170
Weight : 80
Weapon Level : 4
Required Level : 100
Jobs : Sage Classes, Priest Classes, Star Gladiator Classes
====== auto-parsed ======
Itemclass : Book
Attack : 170
Weight : 80
Weapon Level : 4
Required Level : 100

Id: (28633)

Boltigin [2]
A book containing magical descriptions of the four natural elements.

MATK +175.
[Fire Bolt], [Cold Bolt], [Lightning Bolt] damage +20%.
For every refine level, MATK +4.

If refine level is +9 or above,
[Fire Bolt], [Cold Bolt], [Lightning Bolt] damage +30% additionally.

If refine level is +11 or above,
[Heaven's Drive] and [Earth Spike] damage +50%

Class : Book
Attack : 120
Weight : 80
Weapon Level : 4
Required Level : 170
Jobs : Sorcerer Classes
====== auto-parsed ======
Itemclass : Book
Attack : 120
Weight : 80
Weapon Level : 4
Required Level : 170

Id: (28765)

Judgement Slasher [2]
One of the two daggers believed to have been awarded to Doomsday judges.
It can't be used unless it's connected to the other dagger, Repentance Slasher, which has long been lost and forgotten.

Equip with Repentance Slasher,
[Meteor Assault] and [Soul Destroyer] damage +40%
For every 2 total refine level, ATK +8

If total refine level is +16 or above,
[Cross Impact] and [Counter Slash] damage +20%.

If total refine level is +18 or above,
ATK +12%.

If total refine level is +20 or above,
[Meteor Assault] and [Soul Destroyer] damage +20% additionally.

Class : Dagger
Attack : 195
Weight : 110
Weapon Level : 4
Required Level : 170
Jobs : Guillotine Cross Classes
====== auto-parsed ======
Itemclass : Dagger
Attack : 195
Weight : 110
Weapon Level : 4
Required Level : 170

Id: (28766)

Repentance Slasher [3]
One of the two lost and forgotten daggers of Doomsday judges.
It has chain to connect Judgment Slasher to it.
Useless by itself, it can be used with Judgment Slasher to activate its power.

Class : Dagger
Attack : 100
Weight : 70
Weapon Level : 4
Required Level : 170
Jobs : Guillotine Cross Classes
====== auto-parsed ======
Itemclass : Dagger
Attack : 100
Weight : 70
Weapon Level : 4
Required Level : 170

Id: (28767)

Jack the Knife [2]
A dagger with a sharp edge.
It's good for both cutting and stabbing.

[Back Stab] damage +40%.
For every refine level, ATK +4.

If refine level is +9 or above,
[Fatal Menace] damage +30%.

If refine level is +11 or above,
[Fatal Menace] SP consumption -10%.

Class : Dagger
Attack : 185
Weight : 90
Weapon Level : 4
Required Level : 170
Jobs : Shadow Chaser Classes
====== auto-parsed ======
Itemclass : Dagger
Attack : 185
Weight : 90
Weapon Level : 4
Required Level : 170

Id: (28768)

Platinum Dagger [2]
A dagger made of platinum.

MATK +170.
MATK +5%.
For every refine level, MATK +4.

If refine level is +9 or above,
Fire, Water, Wind, Earth property magical damage +15%.

If refine level is +11 or above,
When dealing normal physical attack, has a chance to gain MATK +100, magical damage to all size enemies +30% for 10 seconds.

Class : Dagger
Attack : 150
Weight : 150
Weapon Level : 4
Required Level : 170
Jobs : Shadow Chaser Classes
====== auto-parsed ======
Itemclass : Dagger
Attack : 150
Weight : 150
Weapon Level : 4
Required Level : 170

Id: (29594)

Seyren's Memory
For every 3 refine level of Volar,
[Bowling Bash] damage +10% and [Ignition Break] damage +5%.

For every 3 refine level of Vernan,
[Clashing Spiral] damage +10% and [Sonic Wave] damage +5%.

For every 3 refine level of Argen Blanco,
[Brandish Spear] damage +10% and [Hundred Spears] damage +5%.
Id: (29595)

Howard's Memory
For every 3 refine level of Golden Wrench,
[Power Swing] damage +7% and [Axe Boomerang] damage +5%.

For every 3 refine level of Engine Pilebunker,
[Knuckle Boost] damage +7% and [Arm Cannon] damage +5%.

For every 3 refine level of Maxi Spanner,
[Axe Tornado] damage +7%,
Physical and Magical damage taken from all size enemies -5%.
Id: (29596)

Eremes's Memory
For every 5 of total refine level Judgment Slasher and Repentance Slasher,
[Meteor Assault] and [Soul Destroyer] damage +10%, [Cross Impact] and [Counter Slash] damage +5%.

For every 3 refine level of Agudo Filo,
[Dark Claw] cooldown -3.0 seconds and increase ASPD(delay after attack -2%).

For every 3 refine level of Reaper Cross,
[Rolling Cutter] damage +7% and [Cross Ripper Slasher] damage +5%.
Id: (29598)

Kathryne's Memory
For every 3 refine level of Crimson Rose Stick,
[Inferno] damage +7% and [Crimson Rock] damage +5%.

For every 3 refine level of Staff of Miracle,
[Soul Strike] and [Napalm Vulcan] damage +10% and [Soul Expansion] damage +5%.

For every 3 refine level of Gravitation Staff,
[Gravitational Field] damage +10% and [Drain Life] damage +5%.
Id: (29599)

Margaretha's Memory
For every 3 refine level of Penitentia,
[Magnus Exorcismus] damage +10% and [Judex] damage +5%.

For every 3 refine level of Adorare Staff,
Holy magical damage +5% and [Adoramus] damage +5%.

For every 3 refine level of Lucis Flail,
[Judex] damage +10% and [Duple Light] damage +5%.
Id: (29600)

Cecil's Memory
For every 3 refine level of Sharp Star,
Critical damage +5% and [Focused Arrow Strike] damage +7%.

For every 3 refine level of Falken Shooter,
[Arrow Storm] SP consumption -2% and [No Limits] cooldown -15.0 seconds.

For every 3 refine level of Aiming Bow,
[Aimed Bolt] damage +7% and SP consumption -2%.
Id: (29601)

Randel's Memory
For every 3 refine level of Farthezan,
[Gloria Domini] damage +10% and [Genesis Ray] damage +5%.

For every 3 refine level of Harve,
[Rapid Smiting] damage +10% and [Shield Press] damage +5%.

For every 3 refine level of Fortridge,
[Overbrand] damage +7% and [Cannon Spear] damage +5%.
Id: (29602)

Flamel's Memory
For every 3 refine level of Estal,
[Spore Explosion] damage +7% and cooldown -0.2 second.

For every 3 refine level of Coolant Injection,
[Cart Cannon] damage +7% and Ranged physical damage +2%.

For every 3 refine level of Gene Rod,
[Crazy Vines] damage +7% and cooldown -0.2 second.
Id: (29603)

Gertie's Memory
For every 3 refine level of Jack the Knife,
[Back Stab] damage +10% and [Fatal Menace] damage +5%.

For every 3 refine level of Platinum Dagger,
Fire, Water, Wind, Earth property magical damage +5% and increase ASPD(delay after attack -1%).

For every 3 refine level of Rapid Fire,
[Triangle Shot] damage +7% and Ranged Physical damage +2%.
Id: (29604)

Celia's Memory
For every 3 refine level of Boltigin,
[Earth Spike] damage +10% and [Heaven's Drive] damage +7%.

For every 3 refine level of Psychic Spear Rod,
[Psychic Wave] damage +7% and [Varetyr Spear] cooldown -0.2 second.

For every 3 refine level of Dust Grave,
[Earth Grave] damage +7% and [Diamond Dust] damage +5%.
Id: (29605)

Chen's Memory
For every 3 refine level of Combo Fist,
[Raging Quadruple Blow] damage +10%, [Raging Thrust] damage +10%, and [Chain Crush Combo] damage +7%.

For every 3 refine level of Asura Bandage,
[Knuckle Arrow] damage +7% and ranged physical damage +2%.

For every 3 refine level of Bright Mace,
[Throw Spirit Sphere] damage +10% and [Occult Impaction] damage +10%.
[Lightning Ride] damage +5% and [Sky Blow] damage +5%.
Id: (29606)

Trentini's Memory
For every 3 refine level of Wind Gale,
[Severe Rainstorm] SP consumption -3% and ranged physical damage +2%.

For every 3 refine level of Heart Whip,
Neutral property magical damage +5% and [Metallic Sound] damage +5%.

For every 3 refine level of Scarlet Ribbon,
[Severe Rainstorm] damage +5% and ranged physical damage +2%.
Id: (29607)

Alphoccio's Memory
For every 3 refine level of Wind Gale,
[Severe Rainstorm] SP consumption -3% and ranged physical damage +2%.

For every 3 refine level of Black Circle,
Neutral property magical damage +5% and [Metallic Sound] damage +5%.

For every 3 refine level of Antique Cello,
[Severe Rainstorm] damage +5% and ranged physical damage +2%.
Id: (31411)

Costume Leo Diadem
A costume headgear bearing the name of Leo. It is adorned with a peridot, the birthstone of Leo.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (31412)

Costume Virgo Crown
A costume headgear named after Virgo. It is adorned with a sapphire, the birthstone of Virgo.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (31413)

Costume Taurus Crown
A costume headgear bearing the name of Taurus. It is adorned with an emerald, the birthstone of Taurus.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (31414)

Costume Cancer Diadem
A costume headgear bearing the name of Cancer. It is adorned with a ruby, the birthstone of Cancer.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (31889)

Costume Gemini Crown
A costume headgear bearing the name of Gemini. It is adorned with alexandrite, the birthstone of Gemini.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (31892)

Costume Aquarius Diadem
A costume headgear bearing the name of Aquarius. It is adorned with an amethyst, the birthstone of Aquarius.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (31893)

Costume Libra Crown
A costume headgear bearing the name of Libra. It is adorned with an opal, the birthstone of Libra.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (31895)

Costume Aries Diadem
A costume headgear bearing the name of Aries. It is adorned with a diamond, the birthstone of Aries.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (31896)

Costume Capricorn Crown
A costume headgear bearing the name of Capricon. It is adorned with garnets, the birthstone of Capricorn.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (32023)

Argen Blanco [2]
A spear made of special metal that emits a white light.

[Brandish Spear] damage +30%.
For every refine level, ATK +4.

If refine level is +9 or above,
[Hundred Spears] cooldown -1.5 seconds.

If refine level is +11 or above,
[Brandish Spear] damage +20% additionally.

Class : One-handed Spear
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 170
Jobs : Rune Knight Classes
====== auto-parsed ======
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 170

Id: (32024)

Harve [2]
A golden battle spear.

[Rapid Smiting] damage +40%.
For every refine level, ranged physical damage +1%

If refine level is +9 or above,
[Shield Press] damage +30%.

If refine level is +11 or above,
[Rapid Smiting] and [Shield Press] damage +20% additionally.

Class : One-handed Spear
Attack : 210
Weight : 150
Weapon Level : 4
Required Level : 170
Jobs : Royal Guard Classes
====== auto-parsed ======
Attack : 210
Weight : 150
Weapon Level : 4
Required Level : 170

Id: (32025)

Fortridge [2]
A spear that's good for swinging and stabbing.

ATK +5%.
For every refine level, delay after cast -1%.

If refine level is +9 or above,
[Cannon Spear] damage +20%.

If refine level is +11 or above,
[Overbrand] damage +20%.

Class : One-handed Spear
Attack : 205
Weight : 170
Weapon Level : 4
Required Level : 170
Jobs : Royal Guard Classes
====== auto-parsed ======
Attack : 205
Weight : 170
Weapon Level : 4
Required Level : 170

Id: (32107)

Black Circle [2]
A black electric guitar.
It creates a sharp sound.

MATK +190.
Neutral property magic damage +10%.

For every refine level, MATK +4.

If refine level is +9 or above,
[Metallic Sound] damage +30%.

If refine level is +11 or above,
[Metallic Sound] cooldown -2.0 seconds.

Class : Instrument
Attack : 100
Weight : 120
Weapon Level : 4
Required Level : 170
Jobs : Maestro Classes
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 100
Weight : 120
Weapon Level : 4
Required Level : 170

Id: (32108)

Antique Cello [2]
An antique cello.
It once was used for royal feasts and other luxurious banquets.

Variable cast time -10%.
For every refine level, ranged physical damage +1%.

If refine level is +9 or above,
[Severe Rainstorm] cooldown -1.0 second.

If refine level is +11 or above,
[Severe Rainstorm] SP consumption -20%.

Class : Instrument
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 170
Jobs : Maestro Classes
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 170

Id: (32350)

Farthezan [2]
A sword awarded to the holy agents of gods.

MATK +180.
[Gloria Domini] damage +40%.

For every refine level, Variable cast time -1%.

If refine level is +9 or above,
[Genesis Ray] damage +30%.

If refine level is +11 or above,
[Gloria Domini] damage +20% and [Genesis Ray] damage +20% additionally.

Class : One-handed Sword
Attack : 130
Weight : 110
Weapon Level : 4
Required Level : 170
Jobs : Royal Guard Classes
====== auto-parsed ======
Attack : 130
Weight : 110
Weapon Level : 4
Required Level : 170

Id: (32351)

Estal [2]
A sword that can resist even the most powerful explosion.

[Spore Explosion] cooldown -1.0 second.
For every refine level, ATK +4.

If refine level is +9 or above,
[Spore Explosion] damage +30%.

If refine level is +11 or above,
[Spore Explosion damage +20% additionally.

Class : One-handed Sword
Attack : 195
Weight : 70
Weapon Level : 4
Required Level : 170
Jobs : Geneticist Classes
====== auto-parsed ======
Attack : 195
Weight : 70
Weapon Level : 4
Required Level : 170

Id: (100314)

Enchanted Stone Box Vol.21
A box that contains enchantment stones for costume equipment.
It contains 12 new Enchant Stones including Rune Knight Stone II (Garment), Geneticist Stone II (Garment), Wanderer Maestro Stone II (Garment) etc.

This box also contains some stones from previous boxes.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100355)

Biolab Weapon 12 Refine Cube
A mysterious cube that refines a weapon of Biolab to +12.

[Target Item]
Staff of Miracle,
Gravitation Staff,
Adorare Staff,
Volar,
Vernan,
Reaper Cross,
Agudo Filo,
Maxi Spanner,
Rapid Fire,
Sharp Star,
Aiming Bow,
Falken Shooter,
Wind Gale,
Golden Wrench,
Combo Fist,
Asura Bandage,
Engine Pilebunker,
Coolant Injection,
Gene Rod,
Lucis Flail,
Bright Mace,
Crimson Rose Stick,
Psychic Spear Rod,
Dust Grave,
Penitentia,
Heart Whip,
Scarlet Ribbon,
Boltigin,
Judgment Slasher,
Repentance Slasher,
Jack the Knife,
Platinum Dagger,
Argen Blanco,
Harve,
Fortridge,
Black Circle,
Antique Cello,
Farthezan,
Estal

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100684)

Biolab Headgear 11 Refine Cube
A mysterious cube that refines a headgear of Biolab to +11.

[Target Item]
Biolab Aries Crown,
Biolab Libra Diadem,
Biolab Aquarius Crown,
Biolab Aquarius Diadem,
Biolab Taurus Crown,
Biolab Taurus Diadem,
Biolab Virgo Diadem,
Biolab Libra Crown,
Biolab Cancer Diadem,
Biolab Lion Crown,
Biolab Capricorn Crown,
Biolab Gemini Crown

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (101177)

Full Tempenet Shadow Spellbook
A magic book that strengthens Full Tempest Shadow and Full Penetration Shadow equipment.
Gives 1 random option without changing the refinement level.

Please note that the existing random option will disappear.

[Shadow Equipment List]
Full Penetration Shadow Earring
Full Penetration Shadow Pendant
Full Penetration Shadow Armor
Full Penetration Shadow Shoes
Full Tempest Shadow Earring
Full Tempest Shadow Pendant
Full Tempest Shadow Armor
Full Tempest Shadow Shoes

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (101179)

Spell Caster Shadow Spellbook
A magic book that strengthens Spell Caster Shadow equipment.
Gives 1 random option without changing the refinement level.

Please note that the existing random option will disappear.

[Shadow Equipment List]
Spell Caster Shadow Armor
Spell Caster Shadow Shoes
Spell Caster Shadow Earring
Spell Caster Shadow Pendant
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (101262)

Absorb Shadow Spellbook
A magic book that strengthens Absorb Shadow equipment.
Gives 1 random option without changing the refinement level.

Please note that the existing random option will disappear.

[Shadow Equipment List]
Absorb Shadow Shield
Absorb Shadow Weapon
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (101311)

Infinity Shadow Spellbook
A magic book that strengthens Infinity Shadow equipment.
Gives 1 random option without changing the refinement level.

Please note that the existing random option will disappear.

[Shadow Equipment List]
Infinity Shadow Shield
Infinity Shadow Weapon
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105055)

Physical Type Shadow Box
Open to get a random shadow equipment based on physical type.
Note: Class shadows are not included.

This item cannot be traded with other accounts.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105056)

Magical Type Shadow Box
Open to get a random shadow equipment based on magical type.
Note: Class shadows are not included.

This item cannot be traded with other accounts.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105057)

Survival Type Shadow Box
Open to get a random shadow equipment based on survival type.
Note: Class shadows are not included.

This item cannot be traded with other accounts.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105058)

Utility Type Shadow Box
Open to get a random shadow equipment based on utility type.
Note: Class shadows are not included.

This item cannot be traded with other accounts.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105063)

Biolab Zodiac Helm Select Box
Open to choose a Biolab Zodiac Helmet of your choice.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105064)

Biolab Record Box 3
When open, you may receive Record Vol.1, Record Vol.2 or Record Mix Box.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105065)

Costume Zodiac Helm Select Box
Open to choose a Costume Zodiac Helmet of your choice.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105066)

Duple Shadow Cube
Open to receive a random Duple Shadow for Arch Bishop.

[Obtainable Item]
Duple Shadow Shield
Duple Shadow Shoes
Duple Shadow Armor

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105067)

Knuckle Arrow Shadow Cube
Open to receive a random Knuckle Arrow Shadow for Sura.

[Obtainable Item]
Knuckle Arrow Shadow Shield
Knuckle Arrow Shadow Shoes
Knuckle Arrow Shadow Armor

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105068)

Slash Shadow Cube
Open to receive a random Slash Shadow for Guillotine Cross.

[Obtainable Item]
Slash Shadow Shield
Slash Shadow Shoes
Slash Shadow Armor

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105069)

Silvervine Shadow Cube
Open to receive a random Silvervine Shadow for Doram.

[Obtainable Item]
Silvervine Shadow Shoes
Silvervine Shadow Earring
Silvervine Shadow Pendant

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (105070)

Biolab Zodiac Egg
You may receive rare Biolab theme items such as Biolab Zodiac Helm Select Box, Biolab Helmet Refine Cube, Biolab Weapon Refine Cube, Biolab Record Box 3, and Costume Zodiac Helm Select Box.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (310257)

Rune Knight Stone II (Garment)
[Ignition Break] damage +15%.

Equip with Lord Knight Stone II (Upper),
[Sonic Wave] damage +20%.

Equip with Lord Knight Stone II (Middle),
[Ignition Break] damage +10%.

Equip with Lord Knight Stone II (Lower),
[Hundred Spears] damage +30%.
====== auto-parsed ======
Compound on : Enchant

Id: (310258)

Lord Knight Stone II (Upper)
For every level of [Clashing Spiral] learned, ranged physical damage +1%.
====== auto-parsed ======
Compound on : Enchant

Id: (310259)

Lord Knight Stone II (Middle)
[Bowling Bash] damage +20%.
====== auto-parsed ======
Compound on : Enchant

Id: (310260)

Lord Knight Stone II (Lower)
[Clashing Spiral] damage +20%.
====== auto-parsed ======
Compound on : Enchant

Id: (310261)

Genetic Stone II (Garment)
[Crazy Vines] damage +20%.

Equip with Biochemist Stone II (Upper),
[Cart Tornado] Cooldown -0.7 seconds.

Equip with Biochemist Stone II (Middle),
[Spore Explosion] damage +20%.

Equip with Biochemist Stone II (Lower),
Fixed cast time -0.1 second for every 2 levels of [Acid Bomb] learned.
====== auto-parsed ======
Compound on : Enchant

Id: (310262)

Biochemist Stone II (Upper)
Physical damage to all size enemies +1% for every level of [Summon Flora] learned.
====== auto-parsed ======
Compound on : Enchant

Id: (310263)

Biochemist Stone II (Middle)
[Acid Bomb] damage +25%.
====== auto-parsed ======
Compound on : Enchant

Id: (310264)

Biochemist Stone II (Lower)
Ranged physical damage +1% for every 2 levels of [Acid Bomb] learned.
====== auto-parsed ======
Compound on : Enchant

Id: (310265)

Wanderer Maestro Stone II (Garment)
[Reverberation] damage +15%.

Equip with Minstrel Gypsy Stone II (Upper),
[Reverberation] damage +10%.

Equip with Minstrel Gypsy Stone II (Middle),
[Reverberation] and [Metallic Sound] SP Consumption -20%.

Equip with Minstrel Gypsy Stone II (Lower),
[Metallic Sound] damage +20%.
====== auto-parsed ======
Compound on : Enchant

Id: (310266)

Minstrel Gypsy Stone II (Upper)
[Arrow Vulcan] damage +15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310267)

Minstrel Gypsy Stone II (Middle)
Neutral property magical damage +1% for every level of [Melody Strike] and [Slinging Arrow] learned.
====== auto-parsed ======
Compound on : Enchant

Id: (310268)

Minstrel Gypsy Stone II (Lower)
[Melody Strike] and [Slinging Arrow] damage +15%.
====== auto-parsed ======
Compound on : Enchant

Id: (400078)

Biolab Aries Crown [1]
A crown crafted for specific test subjects, shaped with curved horns and a white mane, and adorned with a red gemstone.

For every 2 refine level, ATK +20.

If refine level is +7 or above,
Increase ASPD(delay after attack -10%).

If refine level is +9 or above,
Ranged physical damage +15%.

If refine level is +11 or above, physical damage to all size enemies +10%.

Equip with Volar,
Critical damage +10%,
For every refine level of weapon, [Ignition Break] damage +12%.

Equip with Vernan,
delay after skill -10%,
For every refine level of weapon, [Sonic Wave] damage +10%.

Equip with Argen Blanco,
[Hundred Spears] Cooldown -0.5 seconds,
For every refine level of weapon, [Hundred Spears] damage +10%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170
Jobs : Rune Knight Classes
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170

Id: (400079)

Biolab Libra Diadem [1]
A uniquely shaped crown, designed for specific test subjects, featuring a curved structure and adorned with a blue gemstone.

For every 2 refine level, ATK +20, MATK +20.

If refine level is +7 or above, increase ASPD(delay after attack -10%).

If refine level is +9 or above,
ATK +15%,
Holy property magical damage +15%.

If refine level is +11 or above,
Physical and magical damage to all size enemies +10%,
fixed cast time -0.2 seconds.

Equip with Farthezan,
variable cast time -15%,
For every refine level of weapon, [Gloria Domini] and [Genesis Ray] damage +10%.

Equip with Harve,
[Shield Press] Cooldown -1.0 second,
For every refine level of weapon, [Shield Press] damage +10%.

Equip with Fortridge,
[Cannon Spear] Cooldown -0.5 seconds,
For every refine level of weapon, [Cannon Spear] damage +12%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170
Jobs : Royal Guard Classes
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170

Id: (400094)

Biolab Aquarius Crown [1]
A crown crafted for specific test subjects.
It is adorned with pink lace and inlaid with jade. It is said to enhance magical power.

For every 2 refine level, MATK +2%, SP Recovery +6%.

If refine level is +7 or above, All Stats +3.

If refine level is +9 or above, MATK +4%.

If refine level is +11 or above,
Neutral, Fire, and Ghost properties magical damage +20%.

Equip with Crimson Rose Stick,
[Crimson Rock] Cooldown -1.0 second,
For every refine level of weapon, [Crimson Rock] damage +3%.

Equip with Staff of Miracle,
Ghost property magical damage +3%,
For every refine level of weapon, [Soul Expansion] damage +3%.

Equip with Gravitation Staff,
Neutral property magical damage +3%,
For every refine level of weapon, [Gravitational Field] and [Comet] damage +3%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170
Jobs : Warlock Classes
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170

Id: (400095)

Biolab Aquarius Diadem [1]
A crown crafted for specific test subjects.
It is adorned with a blue spinel, symbolizing hope.

For every 2 refine level, MATK +2%, SP Recovery +6%.

If refine level is +7 or above, All Stats +3.

If refine level is +9 or above, variable cast time -10%.

If refine level is +11 or above,
Neutral, Earth, and Water properties magical damage +20%.

Equip with Boltigin,
MATK +2%,
For every refine level of weapon, [Fire Bolt], [Cold Bolt] and [Lightning Bolt] damage +3%.

Equip with Psychic Spear Rod,
Neutral, and Wind properties magical damage +3%,
For every refine level of weapon, [Varetyr Spear] damage +3%.

Equip with Dust Grave,
Water, Earth properties magical damage +3%,
For every refine level of weapon, [Diamond Dust] damage +3%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170
Jobs : Sorcerer Classes
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170

Id: (400098)

Biolab Taurus Crown [1]
A crown crafted for specific test subjects.
Its green gemstone and sturdy horns give the wearer a sense of dignity.

For every 2 refine level, ATK +20.

If refine level is +7 or above, increase ASPD(delay after attack -10%).

If refine level is +9 or above, ranged physical damage +15%.

If refine level is +11 or above, physical damage to all size enemies +10%.

Equip with Golden Wrench,
physical damage to all size enemies +10%,
For every refine level of weapon, [Power Swing] damage +10%.

Equip with Engine Pilebunker,
ranged physical damage +10%,
For every refine level of weapon, [Arm Cannon] damage +10%.

Equip with Maxi Spanner,
Physical damage to all size enemies +10%,
For every refine level of weapon, [Axe Tornado] damage +10%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170
Jobs : Mechanic Classes
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170

Id: (400099)

Biolab Taurus Diadem [1]
A crown crafted for specific test subjects.
Though made from bull horns, its rounded design gives it a rather cute appearance.

For every 2 refine level, ATK +20.

If refine level is +7 or above, increase ASPD(delay after attack -10%).

If refine level is +9 or above, ranged physical damage +15%.

If refine level is +11 or above, physical damage to all size enemies +10%.

Equip with Coolant Injection,
ranged physical damage +10%,
For every refine level of weapon, [Cart Cannon] damage +10%.

Equip with Gene Rod,
physical damage to all size enemies +10%,
For every refine level of weapon, [Crazy Vines] damage +10%.

Equip with Estal,
physical damage to all size enemies +10%,
For every refine level of weapon, [Spore Explosion] damage +10%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170
Jobs : Genetic Classes
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170

Id: (400116)

Biolab Virgo Diadem [1]
A crown crafted for specific test subjects.
Its blue gemstone shines like an eye, as if it sees right through the enemy.

For every 2 refine level, ATK +20.

If refine level is +7 or above, increase ASPD(delay after attack -10%).

If refine level is +9 or above, ranged physical damage +15%.

If refine level is +11 or above, physical damage to all size enemies +10%.

Equip with Sharp Star,
Critical damage +20%,
For every refine level of weapon, [Focused Arrow Strike] damage +10%.

Equip with Aiming Bow,
ranged physical damage +10%,
For every refine level of weapon, [Aimed Bolt] damage +10%.

Equip with Falken Shooter,
[Arrow Storm] Cooldown -1.8 seconds,
For every refine level of weapon, [Arrow Storm] damage +10%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170
Jobs : Ranger Classes
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170

Id: (400117)

Biolab Libra Crown [1]
A crown crafted for specific test subjects.
A golden crown that makes the wearer stand out, adorned with a blue gem reminiscent of Venus.

For every 2 refine level, ATK +20, MATK +20.

If refine level is +7 or above,
increase ASPD(delay after attack -10%),
variable cast time -10%.

If refine level is +9 or above,
ranged physical damage +15%,
Neutral property magical damage +10%.

If refine level is +11 or above,
all properties magical damage +10%,
Physical damage to all size enemies +10%.

Equip with Black Circle or Heart Whip,
Neutral property magical damage +10% additionally,
For every refine level of weapon, [Metallic Sound] damage +5%.

Equip with Antique Cello or Scarlet Ribbon,
ranged physical damage +10% additionally,
For every refine level of weapon, [Severe Rainstorm] damage +10%.

Equip with Wind Gale,
ranged physical damage +10% additionally,
For every refine level of weapon, [Severe Rainstorm] damage +10%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170
Jobs : Maestro Classes, Wanderer Classes
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170

Id: (400118)

Biolab Cancer Diadem [1]
A crown crafted for specific test subjects.
A headgear that is designed to wrap around the head and is said to have once been worn by a certain priest.

For every 2 refine level, ATK +20, MATK +20.

If refine level is +7 or above,
increase ASPD(delay after attack -10%),
variable cast time -10%.

If refine level is +9 or above,
ATK +15%, MATK +15%.

If refine level is +11 or above,
all properties magical damage +10%,
Physical damage to all size enemies +10%.

Equip with Adorare Staff,
Holy property magical damage +10%,
For every refine level of weapon, [Adoramus] damage +5%.

Equip with Penitentia,
Holy property magical damage +10%,
For every refine level of weapon, [Judex] damage +10%.

Equip with Lucis Flail,
physical damage to all size enemies +10% additionally,
For every refine level of weapon, [Duple Light] damage +10%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170
Jobs : Archbishop Classes
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170

Id: (400119)

Biolab Lion Crown [1]
A crown crafted for specific test subjects.
A jagged design and large gemstone give this crown an intense and powerful impression.

For every 2 refine level, ATK +20.

If refine level is +7 or above, increase ASPD(delay after attack -10%).

If refine level is +9 or above, Max HP +10%.

If refine level is +11 or above, Physical damage to all size enemies +10%.

Equip with Combo Fist,
Physical damage to all size enemies +10% additionally,
For every refine level of weapon, [Chain Crush Combo] damage +10%.

Equip with Asura Bandage,
ranged physical damage +10%,
For every refine level of weapon, [Knuckle Arrow] damage +10%.

Equip with Bright Mace,
ranged physical damage +10%,
For every refine level of weapon, [Throw Spirit Sphere] damage +10%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170
Jobs : Sura Classes
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170

Id: (400120)

Biolab Capricorn Crown [1]
A crown crafted for specific test subjects.
It is designed in the shape of goat horns. It has a strong will and the perseverance to survive even in tough environments.

For every 2 refine level, ATK +20, MATK +20.

If refine level is +7 or above, increase ASPD(delay after attack -10%).

If refine level is +9 or above, ATK +15%, MATK +15%.

If refine level is +11 or above, Physical and magical damage to all size enemies +10%.

Equip with Jack the Knife,
delay after skill +10%,
For every refine level of weapon, [Fatal Menace] damage +10%.

Equip with Platinum Dagger,
all properties magical damage +10%,
For every refine level of weapon, all properties magical damage +5% additionally.

Equip with Rapid Fire,
ranged physical damage +10%,
For every refine level of weapon, [Triangle Shot] damage +10%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170
Jobs : Shadow Chaser Classes
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170

Id: (400121)

Biolab Gemini Crown [1]
A crown crafted for specific test subjects.
It is decorated with twin faces on both sides of the head.

For every 2 refine level, ATK +20

If refine level is +7 or above, increase ASPD(delay after attack -10%).

If refine level is +9 or above, ranged physical damage +15%.

If refine level is +11 or above, Physical damage to all size enemies +10%.

Equip with Judgment Slasher and Repentance Slasher,
Critical damage +20%,
For every 2 refine level of total refine level of both weapon, Melee and ranged physical damage +5%.

Equip with Agudo Filo,
[Cross Impact] damage +20%,
For every refine level of weapon, melee physical damage +5%.

Equip with Reaper Cross,
ranged physical damage +20% additionally,
For every refine level of weapon, [Cross Ripper Slasher] damage +10%.

Class : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170
Jobs : Guillotine Cross Classes
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10
Required Level : 170

Id: (410353)

Costume Eyes of Phen
It is said that if a person is too shocked, their eyes may go blind.
Let's make the village eat strong.

Class : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Jobs : All Jobs except Summoner
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1

Id: (410399)

Costume Capybara
A Rune Midgard Kingdom master doll maker carefully made a capybara doll.
It is quite popular among doll collectors because of its realistic details and soft, plump shape.

Class : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420312)

Sparkling Stick
A must-have sparkler when attending the fireworks festival in Comodo.

Physical and magical damage to Illusion of Luanda monsters +20%.

Equip with Illusion Tablet,
HIT +30, ASPD +1.
For every 3 refine level of weapon, [Falling Star], [Flash Kick] damage +5%.

Equip with Illusion Hunter Bow,
When dealing ranged physical attack, CRI +30.

If refine level of weapon is +7 or above,
Critical damage +10%,
[Aimed Bolt] Cooldown -1.0 second.

If refine level of weapon is +9 or above,
[Aimed Bolt], [Focused Arrow Strike] damage +35%.

If refine level of weapon is +11 or above,
variable cast time -10%.

Class : Headgear
Defense : 0
Location : Lower
Weight : 10
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 10
Required Level : 100
Job : AllJobs

Id: (420358)

Costume Experiment Mind
A costume born from an Alchemist's resolve for research.
Surrounded by journals, potions, and experimental tools, it reflects their unyielding pursuit of knowledge.

Class : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420448)

C Abyssal (Plain)
A costume wig that makes you feel a different hairstyle when you wear it.
A hairstyle with an old-fashioned feel.
Huh...? I think something just moved in my hair...

Class : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420501)

Costume Hot Spring
A costumed hot spring that shows up out of nowhere when you're sitting down to rest.
No hassle to assemble.

Class : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Job : AllJobs

Id: (450257)

Platinum Arbitrator [1]
An elegant and dignified white silver armor.
It is said that when someone who disrupts the balance of the world appears, he will appear.

Increase ASPD(delay after attack -10%).

For every level of [Inspiration] learned, Max HP +5%.

If Lv.5 [Cannon Spear] is learned,
[Cannon Spear] Cooldown -1.0 second,
[Vanishing Point] damage +100%.

For every level of [Pinpoint Attack] learned, physical damage to all class enemies +14%.

If refine level is +5 or above, STR +15.

If refine level is +7 or above, STR +15 additionally.

Class : Armor
Defense : 100
Weight : 10
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 100
Weight : 10
Required Level : 100
Job : AllJobs

Id: (470028)

Juggernaut [1]
Tailored for gunslingers who move with purpose.
Designed to steady your aim, not your step.

MDEF +10.
Max HP +3% , Max SP +3%.

Enable to use Lv.1 [Improve Concentration].
[Rich's Coin] Cooldown -3.0 seconds.

If refine level is +5 or above,
Max HP +7%, Max SP +7% additionally.

If refine level is +7 or above,
Max HP +10%, Max SP +10% additionally.

If [Fallen Angel] is learned, increase ASPD(delay after attack -20%), [Fire Dance] SP Consumption -20.

If Lv.5 [Anti Material Blast] is learned, DEF pierce to all race enemies +50%,
Has chance to auto cast Lv.1 [Rich's Coin] when using [God's Hammer].

For every level of [Vanishing Buster] learned,
[Vanishing Buster] fixed cast time -20%,
[Vanishing Buster] damage +60%.

For every level of [Fire Rain] learned,
physical damage to all class enemies +4%,
[Fire Rain] damage +50%.

For every level of [Howling Mine] learned,
delay after skill -8%,
[Howling Mine] damage +40%.

Class : Shoes
Defense : 12
Weight : 40
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 12
Weight : 40
Required Level : 100
Job : AllJobs

Id: (470048)

Striking Shoes
Boots forged for warriors who never retreat.
Each step echoes with the weight of dominance.

MDEF +10.
Delay after skill -30%.
Perfect HIT +10%.

If refine level is +7 or above, Perfect HIT +20% additionally.

If refine level is +9 or above, Perfect HIT +20% additionally.

Equip with Decorative Hat of the Brave,
Ranged physical damage +25%.

Class : Shoes
Defense : 18
Weight : 40
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 18
Weight : 40
Required Level : 100
Job : AllJobs

Id: (470114)

Unknown Adventurer Shoes [1]
It is said to be the heavy boots worn by the legendary unknown traveler.
If you look closely, you can see the traces of many adventures.

EXP gained from monsters +8%, damage taken from all race enemies +10%.

Equip with Boss Egnigem Card,
EXP gained from monsters +12%, damage taken from all race enemies -10% additionally.

Class : Shoes
Defense : 30
Weight : 10
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 30
Weight : 10
Required Level : 1
Job : AllJobs

Id: (470206)

Prana Boots [1]
Shoes that amplify the life energy that resides in all living things.

MDEF +15.
Physical and magical damage taken from Demi-Human monsters -5%.
(Damage taken from Player does not decrease.)

Healing rate +30% when taken by a Heal skill.
Restorative items restore rate +30%.

For every refine level, Max HP +1000, INT +3, DEX +3.

If refine level is +9 or above,
Max HP +15% additionally,
DEF +100 additionally,
physical and magical damage taken from Players -10%.

If refine level is +11 or above,
Max HP +15% additionally,
DEF +100 additionally,
physical damage taken from Normal and Boss enemies -5%.

Class : Shoes
Defense : 50
Weight : 100
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 50
Weight : 100
Required Level : 100
Job : AllJobs

Id: (480458)

Costume Fallen Lost Wing
Wings that are said to belong to a fallen angel.
Ironically, it contains both divinity and evil.

Class : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Job : AllJobs

Id: (480582)

C Three Color Dumplings
It's not a giant tricolor poring! It's a dumpling... something like that.

Class : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Job : AllJobs

Id: (490578)

SSD Card [1]
MDEF +5.
Max HP, Max SP +10%.
All Stats +3.

Equip with Modification Orb(Firing Shot),
HIT +50.
Delay after skill -15%.

Equip with Modification Orb(Unlimited Vitality),
Healing rate +20% when using Heal skills.
Healing rate +30% when taken by a Heal skill.
Restorative items restore rate +30%.

Equip with Modification Orb(Lucky Strike),
MATK +70, MATK +10%.

Equip with Modification Orb(Fatal Flash),
increase ASPD(delay after attack -10%).
melee physical damage +10%.

Equip with Modification Orb(Spell Buster),
fixed cast time -0.2 seconds.
all properties magical damage +10%.

Equip with Modification Orb(Overpower),
ATK +70.
physical damage to all class enemies +10%.

Class : Accessory(Left)
Defense : 10
Weight : 30
Required Level : 130
Jobs : All Jobs
====== auto-parsed ======
Defense : 10
Weight : 30
Required Level : 130
Job : AllJobs

Id: (1000296)

Rune Knight Stone II (Garment)
A stone that awakens the Rune Knight's potential.
Gives the following Stats to costume garment slot:

[Ignition Break] damage +15%.

Equip with Lord Knight Stone II (Upper),
[Sonic Wave] damage +20%.

Equip with Lord Knight Stone II (Middle),
[Ignition Break] damage +10%.

Equip with Lord Knight Stone II (Lower),
[Hundred Spears] damage +30%.

<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color]

Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000297)

Lord Knight Stone II (Upper)
A stone that awakens the Lord Knight's potential.
Gives the following Stats to costume upper slot:

For every level of [Clashing Spiral] learned, ranged physical damage +1%.

<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]

Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000298)

Lord Knight Stone II (Middle)
A stone that awakens the Lord Knight's potential.
Gives the following Stats to costume middle slot:

[Bowling Bash] damage +20%.

<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]

Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000299)

Lord Knight Stone II (Lower)
A stone that awakens the Lord Knight's potential.
Gives the following Stats to costume lower slot:

[Clashing Spiral] damage +20%.

<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]

Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000300)

Genetic Stone II (Garment)
A stone that awakens the Genetic's potential.
Gives the following Stats to costume garment slot:

[Crazy Vines] damage +20%.

Equip with Biochemist Stone II (Upper),
[Cart Tornado] Cooldown -0.7 seconds.

Equip with Biochemist Stone II (Middle),
[Spore Explosion] damage +20%.

Equip with Biochemist Stone II (Lower),
Fixed cast time -0.1 second for every 2 levels of [Acid Bomb] learned.

<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color]

Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000301)

Biochemist Stone II (Upper)
A stone that awakens the Biochemist's potential.
Gives the following Stats to costume upper slot:

Physical damage to all size enemies +1% for every level of [Summon Flora].

<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]

Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000302)

Biochemist Stone II (Middle)
A stone that awakens the Biochemist's potential.
Gives the following Stats to costume middle slot:

[Acid Bomb] damage +25%.

<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]

Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000303)

Biochemist Stone II (Lower)
A stone that awakens the Biochemist's potential.
Gives the following Stats to costume lower slot:

Ranged physical damage +1% for every 2 levels of [Acid Bomb].

<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]

Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000304)

Wanderer Maestro Stone II (Garment)
A stone that awakens the potential of the Wanderer and Maestro.
Gives the following Stats to costume garment slot:

[Reverberation] damage +15%.

Equip with Minstrel Gypsy Stone II (Upper),
[Reverberation] damage +10%.

Equip with Minstrel Gypsy Stone II (Middle),
[Reverberation] and [Metallic Sound] SP Consumption -20%.

Equip with Minstrel Gypsy Stone II (Lower),
[Metallic Sound] damage +20%.

<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color]

Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000305)

Minstrel Gypsy Stone II (Upper)
A stone that awakens the potential of Minstrel and Gypsy.
Gives the following Stats to costume upper slot:

[Arrow Vulcan] damage +15%.

<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]

Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000306)

Minstrel Gypsy Stone II (Middle)
A stone that awakens the potential of Minstrel and Gypsy.
Gives the following Stats to costume middle slot:

Neutral property magical damage +1% for every level of [Melody Strike] and [Slinging Arrow].

<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]

Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000307)

Minstrel Gypsy Stone II (Lower)
A stone that awakens the potential of Minstrel and Gypsy.
Gives the following Stats to costume lower slot:

[Melody Strike] and [Slinging Arrow] damage +15%.

<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]

Weight : 10
====== auto-parsed ======
Weight : 10



Quest
Spoiler


Id: 5847
A story for Luanda
Info: Let's tell <NAVI>[Defense Manager Luanda]<INFO>com_d02_i,241,255,000,0</INFO></NAVI> about what you saw and experienced a little while ago.
Quickinfo:
Id: 5848
Proof of Megalith Extermination
Info: The village is having a hard time because of the Megalith tribe. Bring back 3 <ITEM>[Megalith Token]<INFO>25638</INFO></ITEM>, and the chief will reward you once a day.
Quickinfo: 3 Megalith Tokens
Id: 5849
[Waiting] Proof of Megalith Extermination
Info: <NAVI>[Defense Manager Luanda]<INFO>com_d02_i,241,255,000,0</INFO></NAVI> will reward you tomorrow if you bring evidence of defeating the Megalith tribe.
Quickinfo: Reset at 4 AM
Id: 5850
Proof of Wootan Extermination
Info: The village is having a hard time because of the Wootan tribe. Bring back 3 <ITEM>[Wootan Token]<INFO>25633</INFO></ITEM>, and the chief will reward you once a day.
Quickinfo: 3 Wootan Tokens
Id: 5851
[Waiting] Proof of Wootan Extermination
Info: <NAVI>[Defense Manager Luanda]<INFO>com_d02_i,241,255,000,0</INFO></NAVI> will reward you tomorrow if you bring evidence of defeating the Wootan tribe.
Quickinfo: Reset at 4 AM
Id: 5852
Megalith Hunt
Info: We planned to subdue the Megalith tribe. Please defeat 5 of <NAVI>[Ancient Tri Joint]<INFO>ILL_TRI_JOINT,0,0,3,-222,1</INFO></NAVI>, <NAVI>[Ancient Stalactic Golem]<INFO>ILL_STALACTIC_GOLEM,0,0,3,-222,1</INFO></NAVI>, <NAVI>[Ancient Megalith]<INFO>ILL_MEGALITH,0,0,3,-222,1</INFO></NAVI>. Report to <NAVI>[Defense Manager Luanda]<INFO>com_d02_i,241,255,000,0</INFO></NAVI> once you're done.
Quickinfo:
Id: 5853
[Waiting] Megalith Hunt
Info: <NAVI>[Defense Manager Luanda]<INFO>com_d02_i,241,255,000,0</INFO></NAVI> is expecting you to join the Megalith Hunt tomorrow.
Quickinfo: Reset at 4 AM
Id: 5854
Wootan Hunt
Info: We planned to subdue the Wootan tribe. Please defeat 5 of <NAVI>[Ancient Stone Shooter]<INFO>ILL_STONE_SHOOTER,0,0,3,-222,1</INFO></NAVI>, <NAVI>[Ancient Wootan Shooter]<INFO>ILL_WOOTAN_SHOOTER,0,0,3,-222,1</INFO></NAVI>, <NAVI>[Ancient Wootan Fighter]<INFO>ILL_WOOTAN_FIGHTER,0,0,3,-222,1</INFO></NAVI>. Report to <NAVI>[Defense Manager Luanda]<INFO>com_d02_i,241,255,000,0</INFO></NAVI> once you're done.
Quickinfo:
Id: 5855
[Waiting] Wootan Hunt
Info: <NAVI>[Defense Manager Luanda]<INFO>com_d02_i,241,255,000,0</INFO></NAVI> is expecting you to join the Wootan Hunt tomorrow.
Quickinfo: Reset at 4 AM
Id: 16388
First Path
Info: Joined the Virtual Record translation for the first time.
Quickinfo: First translation
Id: 16389
First Path - Expedition Declined
Info: Declined to join the Virtual Record translation.
Quickinfo: Declined to join the translation
Id: 16390
Expedition Path - Pending
Info: A Daily quest. It can be repeated after its cooldown.
Quickinfo: Reset at 4AM
Id: 16391
???
Info: ?????
Quickinfo: ???
Id: 16392
Expedition Path - Reward
Info: Obtained a translation participation reward.
Quickinfo: Obtained reward
Id: 16393
Expedition Path - Swordsman Lab
Info: Joined the Swordsman Lab expedition.
Quickinfo: Swordsman Lab expedition
Id: 16394
Expedition Path - Acolyte Lab
Info: Joined the Acolyte Lab expedition.
Quickinfo: Acolyte Lab expedition
Id: 16395
Expedition Path - Thief Lab
Info: Joined the Thief Lab expedition.
Quickinfo: Thief Lab expedition
Id: 16396
Expedition Path - Mage Lab
Info: Joined the Mage Lab expedition.
Quickinfo: Mage Lab expedition
Id: 16397
Expedition Path - Merchant Lab
Info: Joined the Merchant Lab expedition.
Quickinfo: Merchant Lab expedition
Id: 16398
Expedition Path - Archer Lab
Info: Joined the Archer Lab expedition.
Quickinfo: Archer Lab expedition
Id: 16399
Expedition Path
Info: Joined the Virtual Record translation in Expedition mode.
Quickinfo: Joined Expedition mode
Id: 16400
Battle Path
Info: Joined the Virtual Record translation in Battle mode.
Quickinfo: Joined Battle mode



Changed
LapineUpgradeBox
Spoiler



Shadow_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items






Shadow_Random_Mix
NeedOptionNumMin: 0 NeedRefineMin: 7
NotSocketEnchantItem: True
NeedSourceString: +7 Shadow Item

Target items




Shadow_9_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items




Class_Sha_R_M_Melee
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Class Shadow Item

Target items




Class_Sha_R_M_Magic
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Class Shadow Item

Target items





LapineDdukddakBox
Spoiler



FullTempShadow_Mix
NeedCount: NeedRefineMin: 7
NeedSourceString: +7 Tempest Shadow

Source items





Class_S_Mix_Box1_MSP
NeedCount: NeedRefineMin: 0
NeedSourceString: Normal Class Shadow

Source items



Class_S_Mix_Box2_MSP
NeedCount: NeedRefineMin: 0
NeedSourceString: Hight Class Shadow

Source items




Map
Spoiler


1@gol1 - »ýü ½ÇÇ赿Bio Test Chamber

Music:
Maintitle: »ýü ½ÇÇ赿Bio Test Chamber Subtitle: ¿øÁ¤ÀÇ ¿©·ÎExpedition Path
BackgroundBmp: dungeon
1@gol2 - ½Ãü º¸°ü¼ÒMorgue

Music:
Maintitle: ½Ãü º¸°ü¼ÒMorgue Subtitle: ¿øÁ¤ÀÇ ¿©·ÎExpedition Path
BackgroundBmp: dungeon
com_d02_i - North Luanda Cave ·ç¾È´Ù

Music:
Maintitle: North Luanda Cave ·ç¾È´Ù Subtitle: ÀÏ·çÀüIllusions
BackgroundBmp: dungeon



Skill
Spoiler


Id: (3035)

¿¡Å¬¶óÁê ±ÍȯMove to Eclage
Move to Eclage
MAX LV: 1
Skill Form: Supportive
Description: Warp to Eclage Town. 3 seconds of fixed casting. 5 minute reuse time.



Item
Spoiler


Id: (15146)

Flattery Robe [1]
Attire for those who would use whatever means necessary to bring their desires to pass.

Enable use of Lv.1 [Endure].
MATK +50.

If base level is 120 or above, MATK +50 additionally.
If base level is 140 or above, MATK +50 additionally.

Equip with Ancient Cape,
Max SP +10%, for every refine level of the Flattery Robearmor, Max SP +1% additionally.
FLEE +10, for every refine level of the Flattery Robearmor, FLEE +1 additionally.

Equip with Survivor's Manteau [0],
Max HP +10%, for every refine level of the Flattery Robearmor, Max HP +1% additionally.
MATK +2%, for every refine level of the Flattery Robearmor, MATK +1% additionally.

Class : Armor
Defense : 0
Weight : 10
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 0
Weight : 10
Required Level : 100
Job : AllJobs

Id: (15147)

Invective Robe [1]
Attire for those who can inflict critical damage straight to the soul by talking.

Enable use of Lv.1 [Improve Concentration].
For every refine level, DEF pierce on Demi-human, Demon and Undead enemies +4%.

Equip with Morrigane's Manteau,
DEF pierce on Demi-human, Demon and Undead enemies +15%.
LUK +3, CRIT +10.
For every refine level of Invective Robearmor, LUK +1, CRIT +1 additionally.

Equip with Valkyrie Manteau,
DEF pierce on Demi-human, Demon and Undead enemies +15%.
Max HP +10%, ATK +2%.
For every refine level of Invective Robearmor, Max HP +1%, ATK +1% additionally.

Class : Armor
Defense : 0
Weight : 10
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 0
Weight : 10
Required Level : 100
Job : AllJobs

Id: (15163)

Agenda Robe [1]
A high class robe worn by ranking officials.

MATK +5%.
Enables use of Lv.1 [Spell Breaker]. MATK +5%.

If base level is 120 or above, MATK +4% additionally.
If base level is 140 or above, MATK +5% additionally.

Equip with Ancient Cape,
for every refine level of armor, variable cast time -2%.
Enables uninterruptable skill cast.

Equip with Survivor's Manteau [0],
has a chance of casting Lv1 [Heal] on the user when performing magical attack.
Increase chance to self-heal based on refinement level of armor.

Class : Armor
Defense : 0
Weight : 10
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 0
Weight : 10
Required Level : 100
Job : AllJobs

Id: (15164)

Consultation Robe [1]
A high class robe worn by ranking officials.

VIT +5,
Enables use Lv.1 [Sacrifice].

For every refine level, resistance against Fire and Shadow property attack +3%.

Equip with Morrigane's Manteau : ,
For every refine level of armor, FLEE +2 and AGI +1.
The Consultation Robe becomes ghost property.

Equip with Valkyrie Manteau : ,
VIT +5. Resistance against Neutral, Fire and Shadow property attack +10%.
For every refine level of armor, VIT +1 and LUK +1.
If refine level of armor is +10 or above, resistance against Neutral property attack +10%.

Equip with Valkyrie Manteau and Deviling Card, d
D
isables the effects of Deviling Card.

Class : Armor
Defense : 0
Weight : 10
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 0
Weight : 10
Required Level : 100
Job : AllJobs

Id: (15348)

ÀÏ·çÀü °Ôºê³×ÀÌÀÇ °©¿ÊIllusion Goibne's Armor [1]

====== auto-parsed ======
Itemclass : Armor
Defense : 158
Weight : 350
Required Level : 130

Id: (18174)

ÀÏ·çÀü ÇåÅͺ¸¿ìIllusion Hunter Bow [2]

====== auto-parsed ======
Itemclass : Bow
Attack : 165
Weight : 150
Weapon Level : 4
Required Level : 120

Id: (19106)

¸¶¹ý¼®ÀÇ ÀºÇýMagicstone of Grace [1]
A box jewel adorned with magical gemstones. Due to the magic power within the gems, wearins 1 Classic Marriage Licenseg it would place a heavy burden on its wearer.

Indestructible.

Does not consume Gemstone for skill casting.

SP consum
ption :
This written oath professes undying
+100% when using skills.
For every 1 Pure INT, MATK +1.

If refine level is +5 or above,
SP consumption -25%,
MATK +3%,
Healing rate +3% when using Heal skills.

If refine
level is +7 or above, loyalt
SP consumption -25% additionall
y,
MATK +5%
additionally,
Healing rate +5% a
dditionally when union.
Fo
sing Heal skills.

If
refine level is +9 or above,
SP consumpt
ion life, and eter-25% additionally,
MATK +7% additionally,
Healing rate +7% additio
nally beyond death.
_
Cannot be Dropped or Traded.
_
when using Heal skills.

Equip with Mistress Card,
SP consumption -50%,
MATK +10%,
Healing rate +10% when using Heal skills,
Restores 15% HP & SP when using Royal Jelly.

Class : Headgear
Defense : 15
Location : Upper/Middle/Lower

Weight : 1300
Required Level : 60
Jobs : All Jobs

====== auto-parsed ======
Itemclass : Headgear
Defense : 15
Weight : 300
Required Level : 60
Job : AllJobs

Id: (19366)

ÀÏ·çÀü °Ôºê³×ÀÌÀÇ Åõ±¸Illusion Goibne's Helm [1]

====== auto-parsed ======
Itemclass : Headgear
Defense : 25
Location : Upper
Weight : 100
Required Level : 130

Id: (20442)

Costume Mochi Fruity Flavourring Hat (R & W)
Let's danA costume decoration in which mochi rings are attached to form a rice cake tower.
It
is said to have been modeled after the red and white rice cake tower that is rumored to be fruity party.equently seen in certain places.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24427)

Magic Exorcist Corrupt S.hadow Weapon
A glove that can draw the wearer's potential ability.
Increase
MDEF pierce by 5% on Angel and Demon monsters +5%.

For every 2 refine level, increase MDEF pierce by an additional 1% on Angel and Demon monsters +1% additionally.

Equip with Tempest Shadow (Earring and Pendant), MATK +5.
If total refine level is +25 or above, increase MDEF pierce by 100% on Angel and Demon monsters +100%.

Class : Shadow Equipment
Location : Weapon
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24428)

Magic Vibration Dragon Killer S.hadow Weapon
A glove that can draw the wearer's potential ability.
Increase
MDEF pierce by 5% on Formless and Dragon monsters +5%.

For every 2 refine level, increase MDEF pierce by an additional 1% on Formless and Dragon monsters +1% additionally.

Equip with Tempest Shadow (Earring and Pendant), MATK +5.
If total refine level is +25 or above, increase MDEF pierce by 100% on Formless and Dragon monsters +100%.

Class : Shadow Equipment
Location : Weapon
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24429)

Magic Scissors Hunting S.hadow Weapon
A glove that can draw the wearer's potential ability.
Increase
MDEF pierce by 5% on Beast(Excluding Players) and Plant monsters +5%.

For every 2 refine level, increase MDEF pierce by an additional 1% on Beast(Excluding Players) and Plant monsters +1% additionally.

Equip with Tempest Shadow (Earring and Pendant), MATK +5.
If total refine level is +25 or above, increase MDEF pierce by 100% on Beast(Excluding Players) and Plant monsters +100%.

Class : Shadow Equipment
Location : Weapon
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24430)

Magic Fishing Insect Net S.hadow Weapon
A glove that can draw the wearer's potential ability.
Increase
MDEF pierce by 5% on Fish and Insect monsters +5%.

For every 2 refine level, increase MDEF pierce by an additional 1% on Fish and Insect monsters +1% additionally.

Equip with Tempest Shadow (Earring and Pendant), MATK +5.
If total refine level is +25 or above, increase MDEF pierce by 100% on Fish and Insect monsters +100%.

Class : Shadow Equipment
Location : Weapon
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24431)

Magic Executioner Holy Water S.hadow Weapon
A glove that can draw the wearer's potential ability.
Increase
MDEF pierce by 5% on Demi-human(Excluding Players) and Undead monsters +5%.

For every 2 refine level, increase MDEF pierce by an additional 1% on Demi-human(Excluding Players) and Undead monsters +1% additionally.

Equip with Tempest Shadow (Earring and Pendant), MATK +5.
If total refine level is +25 or above, increase MDEF pierce by 100% on Demi-human(Excluding Players) and Undead monsters +100%.

Class : Shadow Equipment
Location : Weapon
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24434)

Executioner Holy Water S.hadow Weapon
A glove that can draw the wearer's potential ability.
Increase
DEF pierce by 5% on Demi-human(Excluding Players) and Undead monsters +5%.

For every 2 refine level, increase DEF pierce by an additional 1% on Demi-human(Excluding Players) and Undead monsters +1% additionally.

Equip with Penetration Shadow (Earring and Pendant), ATK +5.
If total refine level is +25 or above, increase DEF pierce by 100% on Demi-human(Excluding Players) and Undead monsters +100%.

Class : Shadow Equipment
Location : Weapon
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24435)

Fishing Insect S.hadow Weapon
A glove that can draw the wearer's potential ability.
Increase
DEF pierce by 5% on Fish and Insect monsters +5%.

For every 2 refine level, increase DEF pierce by an additional 1% on Fish and Insect monsters +1% additionally.

Equip with Penetration Shadow (Earring and Pendant), ATK +5.
If total refine level is +25 or above, increase DEF pierce by 100% on Fish and Insect monsters +100%.

Class : Shadow Equipment
Location : Weapon
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24436)

Scissors Hunting S.hadow Weapon
A glove that can draw the wearer's potential ability.
Increase
DEF pierce by 5% on Beast(Excluding Players) and Plant monsters +5%.

For every 2 refine level, increase DEF pierce by an additional 1% on Beast(Excluding Players) and Plant monsters +1% additionally.

Equip with Penetration Shadow (Earring and Pendant), ATK +5.
If total refine level is +25 or above, increase DEF pierce by 100% on Beast(Excluding Players) and Plant monsters +100%.

Class : Shadow Equipment
Location : Weapon
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24437)

Vibration Dragon Killer S.hadow Weapon
A glove that can draw the wearer's potential ability.
Increase
DEF pierce by 5% on Formless and Dragon monsters +5%.

For every 2 refine level, increase DEF pierce by an additional 1% on Formless and Dragon monsters +1% additionally.

Equip with Penetration Shadow (Earring and Pendant), ATK +5.
If total refine level is +25 or above, increase DEF pierce by 100% on Formless and Dragon monsters +100%.

Class : Shadow Equipment
Location : Weapon
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24438)

Exorcist Corrupt S.hadow Weapon
A glove that can draw the wearer's potential ability.
Increase
DEF pierce by 5% on Angel and Demon monsters +5%.

For every 2 refine level, increase DEF pierce by an additional 1% on Angel and Demon monsters +1% additionally.

Equip with Penetration Shadow (Earring and Pendant), ATK +5.
If total refine level is +25 or above, increase DEF pierce by 100% on Angel and Demon monsters +100%.

Class : Shadow Equipment
Location : Weapon
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (400687)

Black Hand of Fate [1]
It feels like my head is being held captive, subject to the whims of fate.

For every refine level, Physical damage to all class enemies +5%, MATK +5%.
For every 2 refine level, ATK +15, MATK +15.

If refine level is +7 or above, variable cast time -8%, delay after skill -8%.
If refine level is +9 or above, melee/ranged physical damage +10%, magical damage on all property enemies +10%.
If refine level is +11 or above, fixed cast time -0.2 seconds.
Physical and magic damage has a chance to inflict Fear on enemies.

Equip with Flattery Robe, CRIT +30.
[Basilica] cooldown -20 seconds.
For every 2 refine level of headgear, [Duple Light] damage +4%.
For every 3 refine level of headgear, magical damage to all property enemies +8%.

Equip with Agenda Robe,
Max SP +10%.
[Tetra Vortex] cooldown -10 seconds.
For every 2 refine level of headgear, [Tetra Vortex] damage +4%.
For every 3 refine level of headgear, magical damage to all property enemies +8%.

Equip with Consultation Robe,
Max HP +10%.
[Spirit Of Savage] cooldown -20 seconds.
For every 2 refine level of headgear, [Spirit Of Savage] damage +4%.
For every 3 refine level of headgear, physical damage to all property enemies +8%.

Equip with Invective Robe,
MDEF +25.
[Crazy Vines] cooldown -1.5 seconds.
For every 2 refine level of headgear, [Crazy Vines] damage +4% additionally.
For every 3 refine level of headgear, physical damage to all property enemies +8%.

Class : Headgear
Defense : 0
Location : Upper
Weight : 30
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 30
Required Level : 100
Job : AllJobs

Id: (490320)

Ash Ring [1]
A ring made from dark ashes. It marks the end of an era, but still carries some regret.

MDEF +15.
Physical and magical damage to all race enemies +5%.
Damage taken from Dragon monsters -5%.

Equip with Twin Edge of Naght Sieger(Red) on Right-Hand,
For every 2 refine level of weapon on Right-Hand, melee and ranged physical damage +4%.

Equip with Twin Edge of Naght Sieger(Blue) on Right-Hand,
For every 2 refine level of weapon on Right-Hand, melee and ranged physical damage +4%.

Equip with Violet Fear,
For every 2 refine level of weapon, melee and ranged physical damage +5%.

Equip with Thorn Staff of Darkness,
Magical damage to all size enemies +30%.
For every 2 refine level of weapon, magical damage to all property enemies +5%.

Class : Accessory
Defense : 10
Weight : 10
Required Level : 75
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Accessory
Defense : 10
Weight : 10
Required Level : 75
Job : AllJobs



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