Dia Posted July 24, 2025 Posted July 24, 2025 Added Accessory Spoiler Id: 2715 ACCESSORY_Imperial_Guardian, Imperial_Guardian Id: 2716 ACCESSORY_OpenAir_Headset_Red, OpenAir_Headset_Red Id: 2717 ACCESSORY_C_2508_Salt_Hat, C_2508_Salt_Hat Id: 2718 ACCESSORY_C_Vacation_Pope_Hair, C_Vacation_Pope_Hair Id: 2719 ACCESSORY_C_Miriam_Hair, C_Miriam_Hair Id: 2720 ACCESSORY_C_Summer_Sunglasses, C_Summer_Sunglasses Id: 2721 ACCESSORY_C_Come_On_Soda, C_Come_On_Soda Id: 2722 ACCESSORY_C_Chestnut_Helmet, C_Chestnut_Helmet HatEffect Spoiler 268: HAT_EF_ROS_RedSpirit hatEffectID = resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 269: HAT_EF_ROS_BlueSpirit hatEffectID = resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = Item Spoiler Id: (1341) Destruction Axe [2] A one-handed axe said to have been forged by a blacksmith consumed by evil power, crafted for the sole purpose of destroying the world. ------------------------ Indestructible in battle. ------------------------ ATK + 5%, POW + 2. ------------------------ Increases Triple Laser damage by 5%. ------------------------ When refined to +5 or higher, increases Triple Laser damage by 10%. ------------------------ When refined to +7 or higher, increases long-range physical damage by 5%. ------------------------ When refined to +9 or higher, increases Triple Laser damage by 10%. ------------------------ When refined to +10 or higher, CRI + 10. ------------------------ When refined to +11 or higher, increases Triple Laser damage by 5%, and critical damage by 20%. ------------------------ [Grade Bonus] [Grade D] Increases long-range physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------ Type : One-handed Axe Attack : 230 Weight : 440 Weapon Level : 5 Required Level : 215 Class : Meister ====== auto-parsed ====== Attack : 230 Weight : 440 Weapon Level : 5 Required Level : 215 Id: (20307) Costume Beginner Mark A mark carried by a Ragnarok beginner. If you spot one, guide them through the world of Ragnarok. ------------------------ Account Bound. ------------------------ Type : Costume Equipment Def : 0 Location : Upper Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (102441) Costume Enchant Stone Box 32 A box that contains enchantment stones for costume equipment. ------------------------ Various class enchant stones have been added. Royal Guard Warlock Sorcerer Rune Knight Geneticist Ranger Archbishop Guillotine Cross Shadow Chaser Mechanic Sura Wanderer / Maestro Soul Reaper Star Emperor Rebellion Summoner Oboro / Kagerou Super Novice Sky Emperor Elemental Master Meister ------------------------ Existing costume enchant stones are also included. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (103906) Panda Footprints Selection Box A box where you can choose one of the Enchant Stone: Panda Basic Footprint (Garment) Panda Color Footprint (Garment) Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (104919) [Event] Beginner Freebie Account Bound. A gift box for those newly arrived in the world of Ragnarok. It contains the following items. 1pc Costume Beginner Mark, 1pc USA Flag Hat [1], 1pc [Event] 22nd Anniversary Armor [1], 1pc Haunted Talisman [1], 1pc [Event] Santa Boots [1], 1pc [Event] Chewy Seaweed, 1pc [3Day] Premium Subscription Box, 50pcs [Event] Medium Life Potion, 50pcs [Event] Small Mana Potion, 50pcs [Event] Miracle Elixir, 50pcs Old Battle Manual, Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (200703) Good and Evil Crown Box II A box filled with holy and evil aura. It contains one of the following Good and Evil Crown Series. ------------------------ [Obtainable Items] ------------------------ Crown of Good and Evil (Dragon Knight) [1] Crown of Good and Evil (Inquisitor) [1] Crown of Good and Evil (Trouvere & Troubadour) [1] Crown of Good and Evil (Biolo) [1] Crown of Good and Evil (Meister) [1] ------------------------ Cannot be traded. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (200704) Good Weapon Box II A box filled with holy aura. It contains one of the following Good Weapon Series. ------------------------ [Obtainable Items] ------------------------ Jupiter Spear [2] Punish Scepter [2] Light Power Harp [2] Light Power Spark [2] Victory Sword [2] Divine Buster [2] ------------------------ Cannot be traded. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (200705) Evil Weapon Box II A box filled with evil aura. It contains one of the following Evil Weapon Series. ------------------------ [Obtainable Items] ------------------------ Execution Great Sword [2] Demonic Claw [2] Crime Violin [2] Crime Whip [2] Blood Rapier [2] Destruction Axe [2] ------------------------ Cannot be traded. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (312476) Sky Emperor Stone (Garment) For every 2 level of Sky Mastery, increase physical damage against all race (excluding players) by 1%. CRI + 10 ------------------------ Set Bonus: Sky Emperor Stone (Garment) Star Emperor Stone (Upper) For every 2 level of War Book Mastery, Cri + 1, C.Rate + 1. ------------------------ Set Bonus: Sky Emperor Stone (Garment) Star Emperor Stone (Middle) Increase Noon Blast damage by 10%. ------------------------ Set Bonus: Sky Emperor Stone (Garment) Star Emperor Stone (Lower) Increase Sunset Blast damage by 15%. ====== auto-parsed ====== Compound on : Enchant Id: (312477) Elemental Master Stone (Garment) For every level of Increase AP, increases fire and poison property magical damage by 2%. ------------------------ Set Bonus: Elemental Master Stone (Garment) Sorcerer Stone (Upper) Increase Conflagration and Terra Drive damage by 10%. ------------------------ Set Bonus: Elemental Master Stone (Garment) Sorcerer Stone (Middle) Increase Venom Swamp damage by 10%. ------------------------ Set Bonus: Elemental Master Stone (Garment) Sorcerer Stone (Lower) For every level of Spell Enchanting, increase Magic damage against all property enemies by 3%. ====== auto-parsed ====== Compound on : Enchant Id: (312478) Meister Stone (Garment) For every level of Manufacture Machine, increases long ranged physical damage by 2%. ------------------------ Set Bonus: Meister Stone (Garment) Mechanic Stone (Upper) Increase Triple Laser damage by 10%. ------------------------ Set Bonus: Meister Stone (Garment) Mechanic Stone (Middle) For every 2 level of Two-handed Axe Defense, increases physical damage against all size enemies by 3%. ------------------------ Set Bonus: Meister Stone (Garment) Mechanic Stone (Lower) Increase Spark Blaster damage by 15%. ====== auto-parsed ====== Compound on : Enchant Id: (313559) Panda Basic Footprint Panda Basic Footprint. ====== auto-parsed ====== Compound on : Enchant Id: (313560) Panda Color Footprint Panda Color Footprint. ====== auto-parsed ====== Compound on : Enchant Id: (400374) Crown of Good and Evil (Dragon Knight) [1] Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce After Cast Delay by 5%, ASPD + 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Dragon Knight) [1] Execution Great Sword [2] For every 3 refine level of Weapon, increase Hack and Slash damage by 4%, and Storm Slash damage by 5%. When weapon grade is B or higher, increase Hack and Slash damage by additional 10%. When equipped with Evil Spell, increase Hack and Slash damage by additional 15% and Storm Slash damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Dragon Knight) [1] Jupiter Spear [2] For every 3 refine level of Weapon, increase Dragonic Breath damage by 4%, and Madness Crusher damage by 5%. When weapon grade is B or higher, increase Dragonic Breath damage by additional 10%. When equipped with Good Spell, increase Dragonic Breath damage by additional 15% and Madness Crusher damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Type : Headgear Def : 10 Location : Upper Weight : 10 Armor Level : 2 Required Level : 215 Class : Dragon Knight ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 10 Armor Level : 2 Required Level : 215 Id: (400379) Crown of Good and Evil (Inquisitor) [1] Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, CRI + 10. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Inquisitor) [1] Demonic Claw [2] For every 3 refine level of Weapon, increase Explosion Blaster damage by 4%, and Oleum Sanctum damage by 5%. When weapon grade is B or higher, increase Explosion Blaster damage by additional 10%. When equipped with Evil Spell, increase Explosion Blaster damage by additional 15% and Oleum Sanctum damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Inquisitor) [1] Punish Scepter [2] For every 3 refine level of Weapon, increase Third Punishment damage by 4%, and First Brand damage by 5%. When weapon grade is B or higher, increase Third Punishment damage by additional 10%. When equipped with Good Spell, increase Third Punishment damage by additional 15% and First Brand damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Type : Headgear Def : 10 Location : Upper Weight : 10 Armor Level : 2 Required Level : 215 Class : Inquisitor ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 10 Armor Level : 2 Required Level : 215 Id: (400380) Crown of Good and Evil (Meister) [1] Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, CRI + 5, ASPD + 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Meister) [1] Destruction Axe [2] For every 3 refine level of Weapon, increase Triple Laser damage by 4%, and Critical Damage by 10%. When weapon grade is B or higher, increase Triple Laser damage by additional 10%. When equipped with Evil Spell, increase Triple Laser damage by additional 15% and Critical Damage by additional 25%. ------------------------ Set Bonus: Crown of Good and Evil (Meister) [1] Divine Buster [2] For every 3 refine level of Weapon, increase Mighty Smash damage by 4%, and Axe Stomp damage by 5%. When weapon grade is B or higher, increase Mighty Smash damage by additional 10%. When equipped with Good Spell, increase Mighty Smash damage by additional 15% and Axe Stomp damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Type : Headgear Def : 10 Location : Upper Weight : 10 Armor Level : 2 Required Level : 215 Class : Meister ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 10 Armor Level : 2 Required Level : 215 Id: (400381) Crown of Good and Evil (Biolo) [1] Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, CRI + 5, ASPD + 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Biolo) [1] Blood Rapier [2] For every 3 refine level of Weapon, increase Mayhemic Thorns damage by 4%, and Critical Damage by 10%. When weapon grade is B or higher, increase Mayhemic Thorns damage by additional 10%. When equipped with Evil Spell, increase Mayhemic Thorns damage by additional 15% and Critical Damage by additional 25%. ------------------------ Set Bonus: Crown of Good and Evil (Biolo) [1] Victory Sword [2] For every 3 refine level of Weapon, increase Explosive Powder damage by 4%, and melee physical damage by 5%. When weapon grade is B or higher, increase Explosive Powder damage by additional 10%. When equipped with Good Spell, increase Explosive Powder damage by additional 15% and melee physical damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Type : Headgear Def : 10 Location : Upper Weight : 10 Armor Level : 2 Required Level : 215 Class : Biolo ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 10 Armor Level : 2 Required Level : 215 Id: (400385) Crown of Good and Evil (Trouvere Troubadour) [1] Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical and magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase long-range physical and all property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce variable casting time by 10%. ------------------------ When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Trouvere Troubadour) [1] Crime Violin [2] OR Crime Whip [2] For every 3 refine level of Weapon, increase Metallic Fury damage by 4%, and Sound Blend damage by 5%. When weapon grade is B or higher, increase Metallic Fury damage by additional 10%. When equipped with Evil Spell, increase Metallic Fury damage by additional 15% and Sound Blend damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Trouvere Troubadour) [1] Light Power Harp [2] OR Light Power Spark [2] For every 3 refine level of Weapon, increase Rhythm Shooting damage by 4%, and Rose Blossom damage by 5%. When weapon grade is B or higher, increase Rhythm Shooting damage by additional 10%. When equipped with Good Spell, increase Rhythm Shooting damage by additional 15% and Rose Blossom damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Type : Headgear Def : 10 Location : Upper Weight : 10 Armor Level : 2 Required Level : 215 Class : Trouvere, Troubadour ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 10 Armor Level : 2 Required Level : 215 Id: (400722) White Mechanical Plant Hat [1] A white hat adorned with decorations entangled with machinery and plants. POW +3 ------------------------ Increases resistance to players by 13%. ------------------------ Increases resistance to Normal/Boss monsters by 20%. ------------------------ Increases physical damage to all class enemies by 40%. ------------------------ For every 10 Base Lv, Increases Explosive Powder skill Damage by 1%. ------------------------ For every refine level, POW +1. ------------------------ When refined to +10 or higher, Perfect Hit +25%, reduces global cooldown by 20%. ------------------------ Type : Headgear Defense : 10 Location : Upper Weight : 50 Required Level : 200 Usable by : 4th Jobs and 2nd Advanced Expanded Class ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 50 Required Level : 200 Id: (400936) Queen Bee Jeweled Crown [1] SPL +6. MDEF +20. Increases SP consumption by 10% when using skills. ------------------------ For every 2 refine levels, MATK +20. For every 3 refine levels, all property magical damage +2%. ------------------------ When refined to +7 or higher, variable casting time -25%, S.MATK +10. When refined to +9 or higher, MATK +60, MATK +12%. When refined to +11 or higher, magic damage to all property enemies +12%. When refined to +13 or higher, magic damage to all size enemies +12%. ------------------------ When equipped by 'Sorcerer class', After using Foresight, all property magical damage +15% for 15 seconds. ------------------------ Set Bonus: Queen Bee Jeweled Crown [1] Mistress Card Reduced Fixed casting time by 0.2 sec, reduced SP consumption by 25% when using skills, magic damage to Boss enemies +12%. ------------------------ Set Bonus: Queen Bee Jeweled Crown [1] Sealed Mistress Card Reduced Fixed casting time by 0.1 sec, reduced SP consumption by 25% when using skills, magic damage to Boss enemies +7%. ------------------------ [Grade Bonus] [Grade D] Fixed casting time -0.5 sec. [Grade C] Conflagration, Lightning Land, and Venom Swamp skill damage +30%. [Grade B] Diamond Storm and Terra Drive skill damage +30%. [Grade A] Magic damage to all races +3%, and for every 2 refine levels, additional magic damage to all races +2%. ------------------------ Type : Headgear Defense : 15 Location : Upper Weight : 30 Armor Level : 2 Required Level : 130 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 15 Location : Upper Weight : 30 Armor Level : 2 Required Level : 130 Job : AllJobs Id: (400948) Robotic Valkyrie Hairband [1] A hairband adorned with precision mechanical decorations. A masterpiece modeled after a Valkyrie helmet. Increases ranged physical damage by 30%. ------------------------ For every 2 refine levels, POW +1, ranged physical damage +5%. For every 3 refine levels, Triple Laser and Spark Blaster skill damage +7%. ------------------------ When refined to +9 or higher, increases ranged physical damage by additional 15%. When refined to +10 or higher, ATK +150. When equipped by Merchant classes, STR +50, INT +50. When refined to +11 or higher, all trait stats +10. When refined to +12 or higher, increases Triple Laser and Spark Blaster skill damage by additional 15%. When refined to +13 or higher, increases ranged physical damage by additional 25%. When refined to +14 or higher, global cooldown -20%, fixed casting time -0.5 sec. ------------------------ Set Bonus: Robotic Valkyrie Hairband [1] Repair Robot Turbo Card POW +15, HP and SP recovery +100%, Global cooldown -20%. ------------------------ [Grade Bonus] [Grade D] ATK +150. [Grade C] Reduces variable casting time by 20%. [Grade B] MHP and MSP +40%. [Grade A] increases Triple Laser and Spark Blaster skill damage by additional 40%. ------------------------ Type : Headgear Defense : 100 Location : Upper Weight : 150 Armor Level : 2 Required Level : 100 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 100 Location : Upper Weight : 150 Armor Level : 2 Required Level : 100 Job : AllJobs Id: (410399) Costume Capybara A Rune Midgard Kingdom master doll maker carefully made a capybara doll. It is quite popular among doll collectors because of its realistic details and soft, plump shape. Type : Costume Equipment Defense : 0 Location : Middle Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : AllJobs Id: (420516) Costume Forest Friends Forest animal friends that appear out of nowhere when you take a moment to sit and rest. Even when you are alone, you won't ever feel lonely. Type : Costume Equipment Defense : 0 Location : Lower Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (450419) World All [1] Designed for all-environment adaptation, capable of responding to any situation. Reduce damage from players and Doram by 7%. Increases range damage +20%. ------------------------ For every 10 Base Lv, Increases Spark Blaster and Triple Laser skill damage by 1%. ------------------------ For every refine level, Increases physical damage to all size enemies by 7%. ------------------------ When refined to +7 or higher, Increases ASPD by 10%. Reduce damage from normal/boss monsters by 5%. When refined to +9 or higher, Indestructible in battle. Does not consume Madogear Fuel. ------------------------ Type : Armor Defense : 100 Weight : 100 Required Level : 200 Usable by : Meister ====== auto-parsed ====== Itemclass : Armor Defense : 100 Weight : 100 Required Level : 200 Id: (480604) Wings of Melody [1] MDEF +10. ------------------------ For every 2 refine levels, ATK +15, MATK +15, CON +1, SPL +1. For every 3 refine levels, increases ranged physical damage and all property magic damage by 7%. ------------------------ At +7 refine, increases ASPD +15%. At +9 refine, ATK and MATK +10%. At +11 refine, increases magic/physical damage to all races by 10%. At +13 refine, After using Battle Theme, for 60 seconds: P.ATK +25, S.MATK +25, Metallic Fury and Rose Blossom skill damage +30%. ------------------------ Set Bonus: Wings of Melody [1] Awakened Ferre Card CON +15, SPL +15, Increases physical/magic damage to Boss enemies by 50%. ------------------------ Set Bonus: Wings of Melody [1] Singing Ferre Card Increase Metallic Fury skill damage by additional +30%. ------------------------ Set Bonus: Wings of Melody [1] Playing Ferre Card Increase Rose Blossom skill damage by additional 30%. ------------------------ [Grade Bonus] [Grade D] RES, MRES +30. [Grade C] Increases physical/magic damage to all property enemies by 10%. [Grade B] Increases physical/magic damage to all size enemies by 12%. [Grade A] Kvasir Sonata and Skilled Special Singer skill cooldown -30 sec. ------------------------ Type : Garment Defense : 20 Weight : 120 Armor Level : 2 Required Level : 1 Usable by : Minstrel class, Wanderer class ====== auto-parsed ====== Itemclass : Garment Defense : 20 Weight : 120 Armor Level : 2 Required Level : 1 Id: (480615) Royal Monastery Muffler [1] A mantle said to have been worn by royal attendants of an old monastery. ATK +20%. MATK +20%. Indestructible in battle. Immune to knockback. ------------------------ When equipped by Acolyte or Swordman classes, enable to use Genesis Ray Lv.10. ------------------------ For every 2 refine levels, SPL +7, POW +7. For every 3 refine levels, physical/magic damage to all size enemies +7%. ------------------------ When refined to +7 or higher, additional physical/magic damage to all size enemies +10%. When refined to +9 or higher, physical/magic damage to all property enemies +20%. When refined to +10 or higher, ATK & MATK +150. When equipped by Acolyte or Swordman classes, physical/magic damage to all property enemies +15%. When refined to +11 or higher, all basic stats +15. When refined to +12 or higher, SPL +15, POW +15. When equipped by Acolyte or Swordman classes, additional SPL +10, POW +10. When refined to +13 or higher, Adoramus, Genesis Ray, and Tiger Cannon damage +70%. When refined to +14 or higher, enable to use Shield Spell Lv.3. When hit by physical damage, 7% chance to trigger Cross Rain Lv.5, Cross Rain skill damage +50%. ------------------------ Set Bonus: Royal Monastery Muffler [1] Fallen Bishop Card Physical/magic damage to normal and Boss enemies +40%. When Garment is refined to +14, 5% chance when dealing physical or magic damage to gain STR +250, DEX +250, INT +250 for 10 seconds. ------------------------ Set Bonus: Royal Monastery Muffler [1] Wraith Card MHP +20%, Fixed casting time -0.5 sec. ------------------------ [Grade Bonus] [Grade D] ATK +75, MATK +75 [Grade C] Global cooldown -15%. [Grade B] P.ATK +10, S.MATK +10. [Grade A] Adoramus, Genesis Ray, and Tiger Cannon damage +100%. ------------------------ Type : Garment Defense : 100 Weight : 70 Armor Level : 2 Required Level : 100 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Garment Defense : 100 Weight : 70 Armor Level : 2 Required Level : 100 Job : AllJobs Id: (490552) Nebula Pendant [1] ATK + 10%, MATK + 10%. After Cast Delay -8%. All Talent Status + 15. ------------------------ Set Bonus: Nebula Pendant [1] Nebula Armor of Power [1] Critical Damage +35%, If the armor is Grade C, increase physical damage against all race enemies by 12%. If the armor is Grade A, increase physical damage against all race enemies by 15%. ------------------------ Set Bonus: Nebula Pendant [1] Nebula Armor of Stamina [1] Reduce damage taken from long-range physical attack by 8%. If the armor is Grade C, Reduce damage taken from long-range physical attack by 12%. If the armor is Grade A, Reduce damage taken from long-range physical attack by 15%. ------------------------ Set Bonus: Nebula Pendant [1] Nebula Suit of Concentration [1] Increase physical damage against all size enemies by 12%. If the armor is Grade C, increase physical damage against all race enemies by 12%. If the armor is Grade A, increase physical damage against all race enemies by 15%. ------------------------ Set Bonus: Nebula Pendant [1] Nebula Suit of Creative [1] Increase melee and long-range physical damage by 15%. If the armor is Grade C, increase physical damage against all property enemies by 12%. If the armor is Grade A, increase physical damage against all race enemies by 15%. ------------------------ Set Bonus: Nebula Pendant [1] Nebula Robe of Wisdom [1] Reduces melee physical damage taken by 8%, If the armor is Grade C, reduces melee physical damage taken by 12%. If the armor is Grade A, reduces melee physical damage taken by 15%. ------------------------ Set Bonus: Nebula Pendant [1] Nebula Robe of Spell [1] Increase magic damage to enemies of all sizes by 12%. If the armor is Grade C, increase magic damage to enemies of all properties by 12%. If the armor is Grade A, increase magic damage to enemies of all races by 15%. ------------------------ Type : Accessory (Left) Defense : 0 Weight : 10 Armor Level : 1 Required Level : 200 Class : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 10 Armor Level : 1 Required Level : 200 Job : AllJobs Id: (490749) Dual Coin [1] ATK +100. CRI +15. Global cooldown -10% Physical damage to all sizes enemies +15% Magazine for One and The Vigilante at Night skill damage +25% ------------------------ Set Bonus: Dual Coin [1] Poenitentia Flamen [2] When Weapon is refined to +10 or higher, P.ATK +10, Magazine for One skill damage +35%, Physical damage to all races enemies +15%. ------------------------ Set Bonus: Dual Coin [1] Poenitentia Veloci [2] When Weapon is refined to +10 or higher, P.ATK +10, The Vigilante at Night skill damage +35%, Physical damage to all races enemies +15%. ------------------------ Type : Accessory (Right) Defense : 0 Weight : 10 Required Level : 230 Usable by : Night Watch ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 230 Id: (490750) Poenitentia Ring (Night Watch) [1] ATK +100. CRI +15. Global cooldown -10% Physical damage to all sizes enemies +15% Magazine for One and The Vigilante at Night skill damage +25% ------------------------ Set Bonus: Poenitentia Ring (Night Watch) [1] Poenitentia Flamen [2] When Weapon is refined to +10 or higher, Magazine for One skill cooldown -0.2 sec. ------------------------ Set Bonus: Poenitentia Ring (Night Watch) [1] Poenitentia Veloci [2] When Weapon is refined to +10 or higher, Fixed casting time -1 sec. P.ATK +10. ------------------------ Type : Accessory (Left) Defense : 0 Weight : 10 Required Level : 230 Usable by : Night Watch ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 230 Id: (490767) Abyss Chaser Tail [1] ATK +100. CRI +15. Global cooldown -10%. Physical damage to all size enemies +15%. Deft Stab skill damage +25%. Fatal Menace skill damage +35% ------------------------ Set Bonus: Abyss Chaser Tail [1] Poenitentia Dilacero [2] When Weapon is refined to +10 or higher, P.ATK +10. Deft Stab skill damage +35%. Fatal Menace damage +70%. Physical damage to all races +15%. ------------------------ Type : Accessory (Right) Defense : 0 Weight : 10 Required Level : 230 Usable by : Abyss Chaser ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 230 Id: (490768) Poenitentia Ring (Abyss Chaser) [1] ATK +100. CRI +15. Global cooldown -10% Physical damage to all size enemies +15% Deft Stab skill damage +25% Fatal Menace skill damage +35% ------------------------ Set Bonus: Poenitentia Ring (Abyss Chaser) [1] Poenitentia Dilacero [2] When Weapon is refined to +10 or higher, P.ATK +10. When using Deft Stab skill, there is a 40% chance to cause Autospell Deft Stab Skill Lv.10 ------------------------ Type : Accessory (Left) Defense : 0 Weight : 10 Required Level : 230 Usable by : Abyss Chaser ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 230 Id: (490769) Machine Arm [1] ATK +100. CRI +15. Global cooldown -10%. Physical damage to all size enemies +15%. Arm Cannon skill damage +35%. Axe Stomp skill damage +25%. ------------------------ Set Bonus: Machine Arm [1] Poenitentia Clava [2] When Weapon is refined to +10 or higher, P.ATK +10. Arm Cannon skill damage +70%. Physical damage to all race enemies +15%. ------------------------ Set Bonus: Machine Arm [1] Poenitentia Axia [2] When Weapon is refined to +10 or higher, P.ATK +10 Axe Stomp skill damage +35%. Physical damage to all race enemies +15%. ------------------------ Type : Accessory (Right) Defense : 0 Weight : 10 Required Level : 230 Usable by : Meister ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 230 Id: (490770) Poenitentia Ring (Meister) [1] ATK +100. CRI +15. Global cooldown -10%. Physical damage to all size enemies +15%. Arm Cannon skill damage +35%. Axe Stomp skill damage +25%. ------------------------ Set Bonus: Poenitentia Ring (Meister) [1] Poenitentia Clava [2] When Weapon is refined to +10 or higher, Does not consume Madogear Fuel. Arm Cannon skill variable casting time -100%. ------------------------ Set Bonus: Poenitentia Ring (Meister) [1] Poenitentia Axia [2] When Weapon is refined to +10 or higher, Axe Stomp skill cooldown -0.5 sec. P.ATK +10. ------------------------ Type : Accessory (Left) Defense : 0 Weight : 10 Required Level : 230 Usable by : Meister ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 230 Id: (490771) Falcon Claw [1] ATK +100. CRI +15. Global cooldown -10%. Physical damage to all size enemies +15%. Crescive Bolt skill damage +25%. Aimed Bolt skill damage +35%. ------------------------ Set Bonus: Falcon Claw [1] Poenitentia Nervus [2] When Weapon is refined to +10 or higher, P.ATK +10. Crescive Bolt skill damage +35%. Aimed Bolt skill damage +70%. Physical damage to all race enemies +15%. ------------------------ Type : Accessory (Right) Defense : 0 Weight : 10 Required Level : 230 Usable by : Wind Hawk ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 230 Id: (490772) Poenitentia Ring (Wind Hawk) [1] ATK +100. CRI +15. Global cooldown -10%. Physical damage to all size enemies +15%. Crescive Bolt skill damage +25%. Aimed Bolt skill damage +35%. ------------------------ Set Bonus: Poenitentia Ring (Wind Hawk) [1] Poenitentia Nervus [2] When Weapon is refined to +10 or higher, When using Aimed Bolt, 40% chance to autocast Crescive Bolt Lv.5 ------------------------ Type : Accessory (Left) Defense : 0 Weight : 10 Required Level : 230 Usable by : Wind Hawk ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 230 Id: (490773) Haze of Dragon Necklace [1] MATK +100. Variable casting -15%. Global cooldown -10%. Magical damage to all size enemies +15%. Thundering Cannon skill damage +25%. Golden Dragon Cannon skill damage +25%. ------------------------ Set Bonus: Haze of Dragon Necklace [1] Poenitentia Jana [2] When Weapon (Right) is refined to +10 or higher, S.MATK +10. Thundering Cannon skill damage +35%. Golden Dragon Cannon skill damage +35%. Magical damage to all race enemies +15%. ------------------------ Type : Accessory (Right) Defense : 0 Weight : 10 Required Level : 230 Usable by : Shinkiro, Shiranui ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 230 Id: (490774) Poenitentia Ring (Shinkiro&Shiranui) [1] MATK +100. Variable casting -15%. Global cooldown -10%. Magical damage to all size enemies +15%. Thundering Cannon damage +25%. Golden Dragon Cannon damage +25%. ------------------------ Set Bonus: Poenitentia Ring (Shinkiro&Shiranui) [1] Poenitentia Jana [2] When Weapon (Right) is refined to +10 or higher, Thundering Cannon cooldown -0.5 sec When using Golden Dragon Cannon, 30% chance to autocast Thundering Cannon Lv.10 ------------------------ Type : Accessory (Left) Defense : 0 Weight : 10 Required Level : 230 Usable by : Shinkiro, Shiranui ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 230 Id: (490782) Icarus Gloves [1] Gloves once worn by Kavac Icarus. Discovered near Lighthalzen, but the owner is still missing. POW +5, CON +5, ATK +50. Global cooldown -10%. ------------------------ If Base Lv is 99 or lower, Reduced damage from medium size enemies by 20%, reduced ranged physical damage by 20%, MHP +15.000, Fixed casting time -0.3 sec, Falcon Assault skill damage +200%. ------------------------ If Base Lv is 100 or higher, POW +7, CON +7, CRT +7. Every 3 base level, Increases ranged physical damage by 1%. Every 10 base level, Increases Gale Storm damage by 3%. ------------------------ Set Bonus: Icarus Gloves [1] Kavach Icarus Card DEX +10, AGI +10, Ranged physical damage +30%, Blitz Beat skill damage +200%. ------------------------ Type : Accessory (Left) Defense : 20 Weight : 50 Required Level : 1 Usable by : Archer classes ====== auto-parsed ====== Defense : 20 Weight : 50 Required Level : 1 Id: (500065) Blood Rapier [2] A rapier stained crimson from countless battles and the blood it has spilled. ------------------------ ATK + 5%, POW + 2. ------------------------ Increases Mayhemic Thorns damage by 5%. ------------------------ When refined to +5 or higher, increases Mayhemic Thorns damage by 10%. ------------------------ When refined to +7 or higher, increases long-range physical damage by 5%. ------------------------ When refined to +9 or higher, increases Mayhemic Thorns damage by 10%. ------------------------ When refined to +10 or higher, CRI + 10. ------------------------ When refined to +11 or higher, increases Mayhemic Thorns damage by 5%, and critical damage by 20%. ------------------------ [Grade Bonus] [Grade D] Increases long-range physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------ Type : One-handed Sword Attack : 210 Weight : 150 Weapon Level : 5 Required Level : 215 Class : Biolo ====== auto-parsed ====== Attack : 210 Weight : 150 Weapon Level : 5 Required Level : 215 Id: (500066) Victory Sword [2] A one-handed sword imbued with the strength of a hero who triumphed in countless battles. ------------------------ ATK + 5%, POW + 2. ------------------------ Increases Explosive Powder damage by 5%. ------------------------ When refined to +5 or higher, increases Explosive Powder damage by 10%. ------------------------ When refined to +7 or higher, increases melee physical damage by 5%. ------------------------ When refined to +9 or higher, increases Explosive Powder damage by 10%. ------------------------ When refined to +10 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, increases Explosive Powder damage by 5%, and melee physical damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------ Type : One-handed Sword Attack : 210 Weight : 150 Weapon Level : 5 Required Level : 215 Class : Biolo ====== auto-parsed ====== Attack : 210 Weight : 150 Weapon Level : 5 Required Level : 215 Id: (560036) Demonic Claw [2] Knuckles imbued with the power of one who has vanquished countless demons. ------------------------ ATK + 5%, POW + 2. ------------------------ Increases Explosion Blaster damage by 5%. ------------------------ When refined to +5 or higher, increases Explosion Blaster damage by 10%. ------------------------ When refined to +7 or higher, increases long-range physical damage by 5%. ------------------------ When refined to +9 or higher, increases Explosion Blaster damage by 10%. ------------------------ When refined to +10 or higher, CRI + 10. ------------------------ When refined to +11 or higher, increases Explosion Blaster damage by 5%, and Oleum Sanctum damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases long-range physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------ Type : Knuckle Attack : 210 Weight : 150 Weapon Level : 5 Required Level : 215 Class : Inquisitor ====== auto-parsed ====== Attack : 210 Weight : 150 Weapon Level : 5 Required Level : 215 Id: (560077) Coatneis Knuckle [2] A knuckle favored by Courtenes. Though now a cheerful middle-aged lady, equipping this knuckle awakens her youthful ferocity. Cannot be destroyed in battle. ASPD +10. Global cooldown -10%. Reduced damage received from normal and boss monsters by 30%. Physical damage to all size enemies +30%. ------------------------ For every 1 refine level, Increases physical damage to all size enemies by 12%. For every 2 refine level,Increases POW +3, MHP +3%, Earth Shaker, Rampage Blast, and Gates of Hell skill damage +20%. ------------------------ When refined to +10 or higher, POW +15, additional global cooldown -20%. When refined to +11 or higher, reduces Rampage Blast cooldown by 10 sec and Earth Shaker cooldown by 3 sec. When refined to +12 or higher, Explosion Blaster damage skill damage +30%, and reduces Explosion Blaster skill cooldown -1s. When refined to +13 or higher, All Base Stats +25, ATK +250, MHP +25%. When refined to +14 or higher, Ranged physical damage +30%, All Trait Stats +13. When refined to +15 or higher, reduce damage taken from long-ranged attacks by 40%, and reduce damage taken from all property attacks by 40%. ------------------------ Set Bonus: Coatneis Knuckle [2] Butoijo Card ATK +200, Explosion Blaster skill damage +20%. ------------------------ Set Bonus: Coatneis Knuckle [2] Sura Chen Card Guillotine Fist skill damage +200%, Physical damage to normal and boss monsters +30%. All Trait Stats +20. ------------------------ [Grade Bonus] [Grade D] Fixed casting time -0.3s. [Grade C] Ranged physical damage +15%. [Grade B] Earth Shaker, Rampage Blast, and Gates of Hell skill damage +50%. [Grade A] All Trait Stats +7, All Base Stats +7. ------------------------ Type : Knuckle ATK : 300 Weight : 100 Weapon Level : 5 Required Level : 100 Usable by : Monk classes ====== auto-parsed ====== Weight : 100 Weapon Level : 5 Required Level : 100 Id: (570036) Crime Violin [2] A violin infused with the souls of malice, radiating overwhelming power. ------------------------ MATK + 220. ------------------------ MATK + 5%, SPL + 2. ------------------------ Increases Metallic Fury damage by 5%. ------------------------ When refined to +5 or higher, increases Metallic Fury damage by 10%. ------------------------ When refined to +7 or higher, increases all property magic damage by 5%. ------------------------ When refined to +9 or higher, increases Metallic Fury damage by 10%. ------------------------ When refined to +10 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, increases Metallic Fury damage by 5%, and Sound Blend damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases all property magic damage by 10%. [Grade C] Increases magic damage against all size enemies by 10%. [Grade B] Increases magic damage against all race enemies by 10%. [Grade A] Increases magic damage against all property enemies by 10%. ------------------------ Type : Instrument Attack : 120 Weight : 110 Weapon Level : 5 Required Level : 215 Class : Troubadour ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 120 Weight : 110 Weapon Level : 5 Required Level : 215 Id: (570037) Light Power Harp [2] An instrument that absorbs light and releases it through music. ------------------------ ATK + 5%, CON + 2. ------------------------ Increases Rhythm Shooting damage by 5%. ------------------------ When refined to +5 or higher, increases Rhythm Shooting damage by 10%. ------------------------ When refined to +7 or higher, increases long-range physical damage by 5%. ------------------------ When refined to +9 or higher, increases Rhythm Shooting damage by 10%. ------------------------ When refined to +10 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, increases Rhythm Shooting damage by 5%, and Rose Blossom damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases long-range physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------ Type : Instrument Attack : 200 Weight : 200 Weapon Level : 5 Required Level : 215 Class : Troubadour ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 200 Weight : 200 Weapon Level : 5 Required Level : 215 Id: (580037) Crime Whip [2] A whip infused with accumulated evil souls, radiating immense power. ------------------------ MATK + 220. ------------------------ MATK + 5%, SPL + 2. ------------------------ Increases Metallic Fury damage by 5%. ------------------------ When refined to +5 or higher, increases Metallic Fury damage by 10%. ------------------------ When refined to +7 or higher, increases all property magic damage by 5%. ------------------------ When refined to +9 or higher, increases Metallic Fury damage by 10%. ------------------------ When refined to +10 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, increases Metallic Fury damage by 5%, and Sound Blend damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases all property magic damage by 10%. [Grade C] Increases magic damage against all size enemies by 10%. [Grade B] Increases magic damage against all race enemies by 10%. [Grade A] Increases magic damage against all property enemies by 10%. ------------------------ Type : Whip Attack : 120 Weight : 110 Weapon Level : 5 Required Level : 215 Class : Trouvere ====== auto-parsed ====== Itemclass : Whip Attack : 120 Weight : 110 Weapon Level : 5 Required Level : 215 Id: (580038) Light Power Spark [2] A whip imbued with the power of light, releasing it in radiant bursts. ------------------------ ATK + 5%, CON + 2. ------------------------ Increases Rhythm Shooting damage by 5%. ------------------------ When refined to +5 or higher, increases Rhythm Shooting damage by 10%. ------------------------ When refined to +7 or higher, increases long-range physical damage by 5%. ------------------------ When refined to +9 or higher, increases Rhythm Shooting damage by 10%. ------------------------ When refined to +10 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, increases Rhythm Shooting damage by 5%, and Rose Blossom damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases long-range physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------ Type : Whip Attack : 200 Weight : 200 Weapon Level : 5 Required Level : 215 Class : Trouvere ====== auto-parsed ====== Itemclass : Whip Attack : 200 Weight : 200 Weapon Level : 5 Required Level : 215 Id: (590045) Punish Scepter [2] A holy mace said to have been used to vanquish monsters tainted with evil energy. ------------------------ Indestructible in battle. ------------------------ ATK + 5%, POW + 2. ------------------------ Increases Third Punishment damage by 5%. ------------------------ When refined to +5 or higher, increases Third Punishment damage by 10%. ------------------------ When refined to +7 or higher, increases melee physical damage by 5%. ------------------------ When refined to +9 or higher, increases Third Punishment damage by additional 10%. ------------------------ When refined to +10 or higher, CRI + 10. ------------------------ When refined to +11 or higher, increases Third Punishment damage by 5%, and First Brand damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------ Type : Mace Attack : 210 Weight : 150 Weapon Level : 5 Required Level : 215 Class : Inquisitor ====== auto-parsed ====== Itemclass : Mace Attack : 210 Weight : 150 Weapon Level : 5 Required Level : 215 Id: (600041) Execution Great Sword [2] A two-handed sword that brings execution to all it beholds. Nothing escapes its ruthless judgment. ------------------------ ATK + 5%, POW + 2. ------------------------ Increases Hack and Slash damage by 5%. ------------------------ When refined to +5 or higher, increases Hack and Slash damage by 10%. ------------------------ When refined to +7 or higher, increases melee physical damage by 5%. ------------------------ When refined to +9 or higher, increases Hack and Slash damage by 10%. ------------------------ When refined to +10 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, increases Hack and Slash damage by 5%, Storm Slash damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------ Type : Two-handed Sword Attack : 280 Weight : 420 Weapon Level : 5 Required Level : 215 Class : Dragon Knight ====== auto-parsed ====== Attack : 280 Weight : 420 Weapon Level : 5 Required Level : 215 Id: (620022) Divine Buster [2] A two-handed axe imbued with holy power, once wielded by the Divine Order. ------------------------ Indestructible in battle. ------------------------ ATK + 5%, POW + 2. ------------------------ Increases Mighty Smash damage by 5%. ------------------------ When refined to +5 or higher, increases Mighty Smash damage by 10%. ------------------------ When refined to +7 or higher, increases melee physical damage by 5%. ------------------------ When refined to +9 or higher, increases Mighty Smash damage by 10%. ------------------------ When refined to +10 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, increases Mighty Smash damage by 5%, and Axe Stomp damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------ Type : Two-handed Axe Attack : 330 Weight : 660 Weapon Level : 5 Required Level : 215 Class : Meister ====== auto-parsed ====== Attack : 330 Weight : 660 Weapon Level : 5 Required Level : 215 Id: (630027) Jupiter Spear [2] A sacred two-handed spear forged in the likeness of a weapon once wielded by an ancient god. ------------------------ MHP + 5%, POW + 2. ------------------------ Increases Dragonic Breath damage by 5%. ------------------------ When refined to +5 or higher, increases Dragonic Breath damage by 10%. ------------------------ When refined to +7 or higher, increases long-range physical damage by 5%. ------------------------ When refined to +9 or higher, increases Dragonic Breath damage by 10%. ------------------------ When refined to +10 or higher, reduce After Cast Delay by 10%. ------------------------ When refined to +11 or higher, increases Dragonic Breath damage by 5%, and Madness Crusher damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases long-range physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------ Type : Two-handed Spear Attack : 300 Weight : 500 Weapon Level : 5 Required Level : 215 Class : Dragon Knight ====== auto-parsed ====== Attack : 300 Weight : 500 Weapon Level : 5 Required Level : 215 Id: (1001419) Sky Emperor Stone (Garment) For every 2 level of Sky Mastery, increase physical damage against all race (excluding players) by 1%. CRI + 10 ------------------------ Set Bonus: Sky Emperor Stone (Garment) Star Emperor Stone (Upper) For every 2 level of War Book Mastery, Cri + 1, C.Rate + 1. ------------------------ Set Bonus: Sky Emperor Stone (Garment) Star Emperor Stone (Middle) Increase Noon Blast damage by 10%. ------------------------ Set Bonus: Sky Emperor Stone (Garment) Star Emperor Stone (Lower) Increase Sunset Blast damage by 15%. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1001420) Elemental Master Stone (Garment) For every level of Increase AP, increases fire and poison property magical damage by 2%. ------------------------ Set Bonus: Elemental Master Stone (Garment) Sorcerer Stone (Upper) Increase Conflagration and Terra Drive damage by 10%. ------------------------ Set Bonus: Elemental Master Stone (Garment) Sorcerer Stone (Middle) Increase Venom Swamp damage by 10%. ------------------------ Set Bonus: Elemental Master Stone (Garment) Sorcerer Stone (Lower) For every level of Spell Enchanting, increase Magic damage against all property enemies by 3%. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1001421) Meister Stone (Garment) For every level of Manufacture Machine, increases long ranged physical damage by 2%. ------------------------ Set Bonus: Meister Stone (Garment) Mechanic Stone (Upper) Increase Triple Laser damage by 10%. ------------------------ Set Bonus: Meister Stone (Garment) Mechanic Stone (Middle) For every 2 level of Two-handed Axe Defense, increases physical damage against all size enemies by 3%. ------------------------ Set Bonus: Meister Stone (Garment) Mechanic Stone (Lower) Increase Spark Blaster damage by 15%. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1001908) Panda Basic Footprint (Garment) Gives an effect by enchanting to 4th slot of the Garment Costume. Panda Basic Footprint <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1001909) Panda Color Footprint (Garment) Gives an effect by enchanting to 4th slot of the Garment Costume. Panda Color Footprint <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Weight : 10 ====== auto-parsed ====== Weight : 10 Changed Item Spoiler Id: (6909) Nyangvine Purr-ency that can be exchanged for various items. Can also be traded for costume headgears by talking to Designer Heidam at the Malangdo building located at 115 150. Class: Generic Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (22097) Dragon Trainer Shoes [1] These shoes were worn by a man who made a living out of raising dragons. These shoes contains the man's many years of experience. Class: Shoes Defense: 10 Weight: 30 Requires Level: 30 Usable By: All Jobs Increases the experience given from Dragon race monsters by 5%. Increases the experience given from Dragon race monsters by an additional 1% per upgrade level of the item. ====== auto-parsed ====== Itemclass : Shoes Defense : 10 Weight : 30 Required Level : 30 Job : AllJobs Id: (23919) Kachua's Secret Key The key to unlocking Kachua's Secret Box. It contains various treasures! The contents of the secret box change every month, so please check before using it. ------------------------ When opened gives one of the following: ------------------------ Sealed Card Album 0.03% Shadow Smelting Hammer 0.37% Safe to 11 Armor Certificate 0.40% Advanced Refining Certificate Envelope 0.80% Consecrtellate Fides Monile Orb 0.76% Chaos Sword [2Royal Monastery Muffler [1] 0,19% White Knight Cape [1Coatneis Knuckle [2] 0,19% Pantheon BootsRobotic Valkyrie Hairband [1] 0,19% Royal Geffen CapeSmiling Eyes [1] 0,19% Black Cat BackpackGreen Butterfly Clip [1] 0,19% Dragon Eye RingAncient Royal Guard Greaves [1] 0,19% Floppy Kitty's Cozy Socks [1]Disciple of Bijou 1,15% Hatred DarknessWorld All [1] 1,15% Colorful Potion CapeWhite Mechanical Plant Hat [1] 1,15% Odin Grace ShiQueen Bee Jeweled Crown [1] 1,15% Cherub CoronetWings of Melody [1] 1,15% Varmundt EnAncient Rangergy Suithoes [1] 1,15% Refining Certificate Envelope 5.00% Blacksmith Blessing x2 5.00% Holgren Shadow Hammer x2 5.00% Class Weapon Shadow Cube 2.94% Class Armor Shadow Cube 2.94% Class Shoes Shadow Cube 2.93 Class Shield Shadow Cube 2.93% Class Pendant Shadow Cube 2.93% Class Earring Shadow Cube 2.93% HE Battle Manual x2 14.25% Bloody Branch x2 14.25% Yggdrasilberry Box 14.25% Alchemist Box 14.25% ------------------------ Each key use will reward you with 21 HE Bubble Gum and 21 [Kachua] Mileage Coupon. ------------------------ Type: Usable. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (25753) Khalitzburg Map Piece A map piece that might lead to a buried treasure. Weight: 0 Cannot be Vended or Mailed ====== auto-parsed ====== Weight : 0 Id: (25754) Scaled Map Piece A map piece that might lead to a dragon's horde. Weight: 0 Cannot be vended or mailed ====== auto-parsed ====== Weight : 0 Id: (25755) Undead Servant's Map Piece A rotting map piece. Weight: 0 Cannot be Vended or Mailed ====== auto-parsed ====== Weight : 0 Id: (25756) Jellopy Map Piece A quarter of a map drawn by porings. Weight: 0 Cannot be vended or mailed. ====== auto-parsed ====== Weight : 0 Id: (25758) Drake's Map Piece A quarter of a map leading to buried treasure Weight: 0 Cannot be vended or mailed. ====== auto-parsed ====== Weight : 0 Id: (200325) [=[Nyangvine Costume Mileage Package I (Stone Box 32) Pack I Account Bound. Special Package contains these items: 100 Nyangvine 12 Costume Mileage Coin 3 Costume Enchant Stone Box 32 Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (200326) Nyangvine Costume Mileage Package II (Stone Box 32) Pack II Account Bound. Special Package contains these items: 200 Nyangvine 25 Costume Mileage Coin 5 Costume Enchant Stone Box 32 Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (200327) Nyangvine Costume MileageStone Box 32 Package III (Stone Box 32) Account Bound. Special Package contains these items: 400 Nyangvine 50 Costume Mileage Coin 10 Costume Enchant Stone Box 32 Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (400175) Costume Camp Fire Cap Campfire...on top of your head?! Only you can prevent hair fires!=], [=[ Type : Costume Defense : 0 Location : Upper Weight : 0 Required level : 1 Class : All ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Id: (420195) Costume 22nd Anniversary Balloon A bundle of balloons to celebrate the 22nd anniversary of iRO. ------------------------ [Anniversary 2025 Limited Option] ------------------------ All Basic Status + 5. ------------------------ ATK + 50, MATK + 50, HIT + 50, FLEE + 50. ------------------------ Increase Movement Speed. ------------------------ Limited Option will be removed when the event ends ------------------------ Type : Costume Def : 0 Location : Lower Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (450466) [Event] 22nd Anniversary Armor [1] A specially made armor to commemorate the 22nd anniversary of iRO. ------------------------ MHP + 5000, MSP + 500. ------------------------ All Basic Status + 10. ------------------------ ATK + 50, MATK + 50, HIT + 50, FLEE + 50. ------------------------ EXP Gain from Monster + 10%. ------------------------ Drop Rate from Monster + 5%. ------------------------ [Anniversary 2025 Limited Option] ------------------------ For every refine level, STR + 5, INT + 5, DEX + 5. When refined to +9 or higher, MHP + 25%, MSP + 25%. When refined to +10 or higher, increase physical and magic damage against all size enemies by 25%. When refined to +11 or higher, EXP Gain from Monster + 50%, Drop Rate from Monster + 20%. ------------------------ Set Bonus: [Event] 22nd Anniversary Armor [1] 22nd Anniversary Card EXP Gain from Monster + 30%. All Basic Status + 10. ATK + 50, MATK + 50, HIT + 50, FLEE + 50. ------------------------ Limited Option will be removed when the event ends ------------------------ Cannot be traded. ------------------------ Type : Armor Def : 100 Weight : 100 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Itemclass : Armor Defense : 100 Weight : 100 Required Level : 1 Job : AllJobs
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