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Accessory
Spoiler


Id: 2715
ACCESSORY_Imperial_Guardian, Imperial_Guardian

Id: 2716
ACCESSORY_OpenAir_Headset_Red, OpenAir_Headset_Red

Id: 2717
ACCESSORY_C_2508_Salt_Hat, C_2508_Salt_Hat

Id: 2718
ACCESSORY_C_Vacation_Pope_Hair, C_Vacation_Pope_Hair

Id: 2719
ACCESSORY_C_Miriam_Hair, C_Miriam_Hair

Id: 2720
ACCESSORY_C_Summer_Sunglasses, C_Summer_Sunglasses

Id: 2721
ACCESSORY_C_Come_On_Soda, C_Come_On_Soda

Id: 2722
ACCESSORY_C_Chestnut_Helmet, C_Chestnut_Helmet



HatEffect
Spoiler


268: HAT_EF_ROS_RedSpirit
hatEffectID =
resourceFileName =
hatEffectPos =
hatEffectPosX =
isAdjustPositionWhenShrinkState =
isAdjustSizeWhenShrinkState =
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

269: HAT_EF_ROS_BlueSpirit
hatEffectID =
resourceFileName =
hatEffectPos =
hatEffectPosX =
isAdjustPositionWhenShrinkState =
isAdjustSizeWhenShrinkState =
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =



Item
Spoiler


Id: (1341)

Destruction Axe [2]
A one-handed axe said to have been forged by a blacksmith consumed by evil power, crafted for the sole purpose of destroying the world.
------------------------
Indestructible in battle.
------------------------
ATK + 5%, POW + 2.
------------------------
Increases Triple Laser damage by 5%.
------------------------
When refined to +5 or higher, increases Triple Laser damage by 10%.
------------------------
When refined to +7 or higher, increases long-range physical damage by 5%.
------------------------
When refined to +9 or higher, increases Triple Laser damage by 10%.
------------------------
When refined to +10 or higher, CRI + 10.
------------------------
When refined to +11 or higher, increases Triple Laser damage by 5%, and critical damage by 20%.
------------------------
[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
Type : One-handed Axe
Attack : 230
Weight : 440
Weapon Level : 5
Required Level : 215
Class : Meister
====== auto-parsed ======
Attack : 230
Weight : 440
Weapon Level : 5
Required Level : 215

Id: (20307)

Costume Beginner Mark
A mark carried by a Ragnarok beginner. If you spot one, guide them through the world of Ragnarok.
------------------------
Account Bound.
------------------------
Type : Costume Equipment
Def : 0
Location : Upper
Weight : 0
Required Level : 1
Class : All Jobs
====== auto-parsed ======
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (102441)

Costume Enchant Stone Box 32
A box that contains enchantment stones for costume equipment.
------------------------
Various class enchant stones have been added.
Royal Guard
Warlock
Sorcerer
Rune Knight
Geneticist
Ranger
Archbishop
Guillotine Cross
Shadow Chaser
Mechanic
Sura
Wanderer / Maestro
Soul Reaper
Star Emperor
Rebellion
Summoner
Oboro / Kagerou
Super Novice
Sky Emperor
Elemental Master
Meister
------------------------
Existing costume enchant stones are also included.
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103906)

Panda Footprints Selection Box
A box where you can choose one of the Enchant Stone:

Panda Basic Footprint (Garment)
Panda Color Footprint (Garment)
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (104919)

[Event] Beginner Freebie
Account Bound.
A gift box for those newly arrived in the world of Ragnarok.
It contains the following items.

1pc Costume Beginner Mark,
1pc USA Flag Hat [1],
1pc [Event] 22nd Anniversary Armor [1],
1pc Haunted Talisman [1],
1pc [Event] Santa Boots [1],
1pc [Event] Chewy Seaweed,
1pc [3Day] Premium Subscription Box,
50pcs [Event] Medium Life Potion,
50pcs [Event] Small Mana Potion,
50pcs [Event] Miracle Elixir,
50pcs Old Battle Manual,

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (200703)

Good and Evil Crown Box II
A box filled with holy and evil aura.
It contains one of the following Good and Evil Crown Series.
------------------------
[Obtainable Items]
------------------------
Crown of Good and Evil (Dragon Knight) [1]
Crown of Good and Evil (Inquisitor) [1]
Crown of Good and Evil (Trouvere & Troubadour) [1]
Crown of Good and Evil (Biolo) [1]
Crown of Good and Evil (Meister) [1]
------------------------
Cannot be traded.
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (200704)

Good Weapon Box II
A box filled with holy aura.
It contains one of the following Good Weapon Series.
------------------------
[Obtainable Items]
------------------------
Jupiter Spear [2]
Punish Scepter [2]
Light Power Harp [2]
Light Power Spark [2]
Victory Sword [2]
Divine Buster [2]
------------------------
Cannot be traded.
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (200705)

Evil Weapon Box II
A box filled with evil aura.
It contains one of the following Evil Weapon Series.
------------------------
[Obtainable Items]
------------------------
Execution Great Sword [2]
Demonic Claw [2]
Crime Violin [2]
Crime Whip [2]
Blood Rapier [2]
Destruction Axe [2]
------------------------
Cannot be traded.
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (312476)

Sky Emperor Stone (Garment)
For every 2 level of Sky Mastery, increase physical damage against all race (excluding players) by 1%.
CRI + 10
------------------------
Set Bonus:
Sky Emperor Stone (Garment)
Star Emperor Stone (Upper)

For every 2 level of War Book Mastery, Cri + 1, C.Rate + 1.
------------------------
Set Bonus:
Sky Emperor Stone (Garment)
Star Emperor Stone (Middle)

Increase Noon Blast damage by 10%.
------------------------
Set Bonus:
Sky Emperor Stone (Garment)
Star Emperor Stone (Lower)

Increase Sunset Blast damage by 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (312477)

Elemental Master Stone (Garment)
For every level of Increase AP, increases fire and poison property magical damage by 2%.
------------------------
Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Upper)

Increase Conflagration and Terra Drive damage by 10%.
------------------------
Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Middle)

Increase Venom Swamp damage by 10%.
------------------------
Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Lower)

For every level of Spell Enchanting, increase Magic damage against all property enemies by 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (312478)

Meister Stone (Garment)
For every level of Manufacture Machine, increases long ranged physical damage by 2%.
------------------------
Set Bonus:
Meister Stone (Garment)
Mechanic Stone (Upper)

Increase Triple Laser damage by 10%.
------------------------
Set Bonus:
Meister Stone (Garment)
Mechanic Stone (Middle)

For every 2 level of Two-handed Axe Defense, increases physical damage against all size enemies by 3%.
------------------------
Set Bonus:
Meister Stone (Garment)
Mechanic Stone (Lower)

Increase Spark Blaster damage by 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (313559)

Panda Basic Footprint
Panda Basic Footprint.
====== auto-parsed ======
Compound on : Enchant

Id: (313560)

Panda Color Footprint
Panda Color Footprint.
====== auto-parsed ======
Compound on : Enchant

Id: (400374)

Crown of Good and Evil (Dragon Knight) [1]
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce After Cast Delay by 5%, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Dragon Knight) [1]
Execution Great Sword [2]

For every 3 refine level of Weapon, increase Hack and Slash damage by 4%, and Storm Slash damage by 5%.
When weapon grade is B or higher, increase Hack and Slash damage by additional 10%.
When equipped with Evil Spell, increase Hack and Slash damage by additional 15% and Storm Slash damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Dragon Knight) [1]
Jupiter Spear [2]

For every 3 refine level of Weapon, increase Dragonic Breath damage by 4%, and Madness Crusher damage by 5%.
When weapon grade is B or higher, increase Dragonic Breath damage by additional 10%.
When equipped with Good Spell, increase Dragonic Breath damage by additional 15% and Madness Crusher damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class : Dragon Knight
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 215

Id: (400379)

Crown of Good and Evil (Inquisitor) [1]
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 10.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Inquisitor) [1]
Demonic Claw [2]

For every 3 refine level of Weapon, increase Explosion Blaster damage by 4%, and Oleum Sanctum damage by 5%.
When weapon grade is B or higher, increase Explosion Blaster damage by additional 10%.
When equipped with Evil Spell, increase Explosion Blaster damage by additional 15% and Oleum Sanctum damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Inquisitor) [1]
Punish Scepter [2]

For every 3 refine level of Weapon, increase Third Punishment damage by 4%, and First Brand damage by 5%.
When weapon grade is B or higher, increase Third Punishment damage by additional 10%.
When equipped with Good Spell, increase Third Punishment damage by additional 15% and First Brand damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class : Inquisitor
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 215

Id: (400380)

Crown of Good and Evil (Meister) [1]
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 5, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Meister) [1]
Destruction Axe [2]

For every 3 refine level of Weapon, increase Triple Laser damage by 4%, and Critical Damage by 10%.
When weapon grade is B or higher, increase Triple Laser damage by additional 10%.
When equipped with Evil Spell, increase Triple Laser damage by additional 15% and Critical Damage by additional 25%.
------------------------
Set Bonus:
Crown of Good and Evil (Meister) [1]
Divine Buster [2]

For every 3 refine level of Weapon, increase Mighty Smash damage by 4%, and Axe Stomp damage by 5%.
When weapon grade is B or higher, increase Mighty Smash damage by additional 10%.
When equipped with Good Spell, increase Mighty Smash damage by additional 15% and Axe Stomp damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class : Meister
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 215

Id: (400381)

Crown of Good and Evil (Biolo) [1]
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 5, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Biolo) [1]
Blood Rapier [2]

For every 3 refine level of Weapon, increase Mayhemic Thorns damage by 4%, and Critical Damage by 10%.
When weapon grade is B or higher, increase Mayhemic Thorns damage by additional 10%.
When equipped with Evil Spell, increase Mayhemic Thorns damage by additional 15% and Critical Damage by additional 25%.
------------------------
Set Bonus:
Crown of Good and Evil (Biolo) [1]
Victory Sword [2]

For every 3 refine level of Weapon, increase Explosive Powder damage by 4%, and melee physical damage by 5%.
When weapon grade is B or higher, increase Explosive Powder damage by additional 10%.
When equipped with Good Spell, increase Explosive Powder damage by additional 15% and melee physical damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class : Biolo
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 215

Id: (400385)

Crown of Good and Evil (Trouvere Troubadour) [1]
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical and magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase long-range physical and all property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce variable casting time by 10%.
------------------------
When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Trouvere Troubadour) [1]
Crime Violin [2]
OR
Crime Whip [2]

For every 3 refine level of Weapon, increase Metallic Fury damage by 4%, and Sound Blend damage by 5%.
When weapon grade is B or higher, increase Metallic Fury damage by additional 10%.
When equipped with Evil Spell, increase Metallic Fury damage by additional 15% and Sound Blend damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Trouvere Troubadour) [1]
Light Power Harp [2]
OR
Light Power Spark [2]

For every 3 refine level of Weapon, increase Rhythm Shooting damage by 4%, and Rose Blossom damage by 5%.
When weapon grade is B or higher, increase Rhythm Shooting damage by additional 10%.
When equipped with Good Spell, increase Rhythm Shooting damage by additional 15% and Rose Blossom damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class : Trouvere, Troubadour
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 215

Id: (400722)

White Mechanical Plant Hat [1]
A white hat adorned with decorations entangled with machinery and plants.

POW +3
------------------------
Increases resistance to players by 13%.
------------------------
Increases resistance to Normal/Boss monsters by 20%.
------------------------
Increases physical damage to all class enemies by 40%.
------------------------
For every 10 Base Lv,
Increases Explosive Powder skill Damage by 1%.
------------------------
For every refine level, POW +1.
------------------------
When refined to +10 or higher,
Perfect Hit +25%,
reduces global cooldown by 20%.
------------------------
Type : Headgear
Defense : 10
Location : Upper
Weight : 50
Required Level : 200
Usable by : 4th Jobs and 2nd Advanced Expanded Class
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 50
Required Level : 200

Id: (400936)

Queen Bee Jeweled Crown [1]
SPL +6.
MDEF +20.
Increases SP consumption by 10% when using skills.
------------------------
For every 2 refine levels, MATK +20.

For every 3 refine levels, all property magical damage +2%.
------------------------
When refined to +7 or higher, variable casting time -25%, S.MATK +10.

When refined to +9 or higher, MATK +60, MATK +12%.

When refined to +11 or higher, magic damage to all property enemies +12%.

When refined to +13 or higher, magic damage to all size enemies +12%.
------------------------
When equipped by 'Sorcerer class',
After using Foresight, all property magical damage +15% for 15 seconds.
------------------------
Set Bonus:
Queen Bee Jeweled Crown [1]
Mistress Card

Reduced Fixed casting time by 0.2 sec,
reduced SP consumption by 25% when using skills,
magic damage to Boss enemies +12%.
------------------------
Set Bonus:
Queen Bee Jeweled Crown [1]
Sealed Mistress Card

Reduced Fixed casting time by 0.1 sec,
reduced SP consumption by 25% when using skills,
magic damage to Boss enemies +7%.
------------------------
[Grade Bonus]
[Grade D] Fixed casting time -0.5 sec.
[Grade C] Conflagration, Lightning Land, and Venom Swamp skill damage +30%.
[Grade B] Diamond Storm and Terra Drive skill damage +30%.
[Grade A] Magic damage to all races +3%, and for every 2 refine levels, additional magic damage to all races +2%.
------------------------
Type : Headgear
Defense : 15
Location : Upper
Weight : 30
Armor Level : 2
Required Level : 130
Usable by : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 15
Location : Upper
Weight : 30
Armor Level : 2
Required Level : 130
Job : AllJobs

Id: (400948)

Robotic Valkyrie Hairband [1]
A hairband adorned with precision mechanical decorations. A masterpiece modeled after a Valkyrie helmet.

Increases ranged physical damage by 30%.
------------------------
For every 2 refine levels, POW +1, ranged physical damage +5%.

For every 3 refine levels, Triple Laser and Spark Blaster skill damage +7%.
------------------------
When refined to +9 or higher, increases ranged physical damage by additional 15%.

When refined to +10 or higher, ATK +150.
When equipped by Merchant classes, STR +50, INT +50.

When refined to +11 or higher, all trait stats +10.

When refined to +12 or higher, increases Triple Laser and Spark Blaster skill damage by additional 15%.

When refined to +13 or higher, increases ranged physical damage by additional 25%.

When refined to +14 or higher, global cooldown -20%, fixed casting time -0.5 sec.
------------------------
Set Bonus:
Robotic Valkyrie Hairband [1]
Repair Robot Turbo Card

POW +15,
HP and SP recovery +100%,
Global cooldown -20%.
------------------------
[Grade Bonus]
[Grade D] ATK +150.
[Grade C] Reduces variable casting time by 20%.
[Grade B] MHP and MSP +40%.
[Grade A] increases Triple Laser and Spark Blaster skill damage by additional 40%.
------------------------
Type : Headgear
Defense : 100
Location : Upper
Weight : 150
Armor Level : 2
Required Level : 100
Usable by : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 100
Location : Upper
Weight : 150
Armor Level : 2
Required Level : 100
Job : AllJobs

Id: (410399)

Costume Capybara
A Rune Midgard Kingdom master doll maker carefully made a capybara doll.
It is quite popular among doll collectors because of its realistic details and soft, plump shape.

Type : Costume Equipment
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Class : All Jobs
====== auto-parsed ======
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420516)

Costume Forest Friends
Forest animal friends that appear out of nowhere when you take a moment to sit and rest.
Even when you are alone, you won't ever feel lonely.

Type : Costume Equipment
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Class : All Jobs
====== auto-parsed ======
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Job : AllJobs

Id: (450419)

World All [1]
Designed for all-environment adaptation,
capable of responding to any situation.

Reduce damage from players and Doram by 7%.
Increases range damage +20%.
------------------------
For every 10 Base Lv,
Increases Spark Blaster and Triple Laser skill damage by 1%.
------------------------
For every refine level,
Increases physical damage to all size enemies by 7%.
------------------------
When refined to +7 or higher,
Increases ASPD by 10%.
Reduce damage from normal/boss monsters by 5%.

When refined to +9 or higher,
Indestructible in battle.
Does not consume Madogear Fuel.
------------------------
Type : Armor
Defense : 100
Weight : 100
Required Level : 200
Usable by : Meister
====== auto-parsed ======
Itemclass : Armor
Defense : 100
Weight : 100
Required Level : 200

Id: (480604)

Wings of Melody [1]
MDEF +10.
------------------------
For every 2 refine levels, ATK +15, MATK +15, CON +1, SPL +1.

For every 3 refine levels, increases ranged physical damage and all property magic damage by 7%.
------------------------
At +7 refine, increases ASPD +15%.

At +9 refine, ATK and MATK +10%.

At +11 refine, increases magic/physical damage to all races by 10%.

At +13 refine,
After using Battle Theme, for 60 seconds:
P.ATK +25, S.MATK +25,
Metallic Fury and Rose Blossom skill damage +30%.
------------------------
Set Bonus:
Wings of Melody [1]
Awakened Ferre Card

CON +15, SPL +15,
Increases physical/magic damage to Boss enemies by 50%.
------------------------
Set Bonus:
Wings of Melody [1]
Singing Ferre Card

Increase Metallic Fury skill damage by additional +30%.
------------------------
Set Bonus:
Wings of Melody [1]
Playing Ferre Card

Increase Rose Blossom skill damage by additional 30%.
------------------------
[Grade Bonus]
[Grade D] RES, MRES +30.
[Grade C] Increases physical/magic damage to all property enemies by 10%.
[Grade B] Increases physical/magic damage to all size enemies by 12%.
[Grade A] Kvasir Sonata and Skilled Special Singer skill cooldown -30 sec.
------------------------
Type : Garment
Defense : 20
Weight : 120
Armor Level : 2
Required Level : 1
Usable by : Minstrel class, Wanderer class
====== auto-parsed ======
Itemclass : Garment
Defense : 20
Weight : 120
Armor Level : 2
Required Level : 1

Id: (480615)

Royal Monastery Muffler [1]
A mantle said to have been worn by royal attendants of an old monastery.

ATK +20%.
MATK +20%.
Indestructible in battle.
Immune to knockback.
------------------------
When equipped by Acolyte or Swordman classes, enable to use Genesis Ray Lv.10.
------------------------
For every 2 refine levels, SPL +7, POW +7.

For every 3 refine levels, physical/magic damage to all size enemies +7%.
------------------------
When refined to +7 or higher, additional physical/magic damage to all size enemies +10%.

When refined to +9 or higher, physical/magic damage to all property enemies +20%.

When refined to +10 or higher, ATK & MATK +150.
When equipped by Acolyte or Swordman classes, physical/magic damage to all property enemies +15%.

When refined to +11 or higher, all basic stats +15.

When refined to +12 or higher, SPL +15, POW +15.
When equipped by Acolyte or Swordman classes, additional SPL +10, POW +10.

When refined to +13 or higher, Adoramus, Genesis Ray, and Tiger Cannon damage +70%.

When refined to +14 or higher, enable to use Shield Spell Lv.3.
When hit by physical damage, 7% chance to trigger Cross Rain Lv.5, Cross Rain skill damage +50%.
------------------------
Set Bonus:
Royal Monastery Muffler [1]
Fallen Bishop Card

Physical/magic damage to normal and Boss enemies +40%.
When Garment is refined to +14,
5% chance when dealing physical or magic damage to gain STR +250, DEX +250, INT +250 for 10 seconds.
------------------------
Set Bonus:
Royal Monastery Muffler [1]
Wraith Card

MHP +20%,
Fixed casting time -0.5 sec.
------------------------
[Grade Bonus]
[Grade D] ATK +75, MATK +75
[Grade C] Global cooldown -15%.
[Grade B] P.ATK +10, S.MATK +10.
[Grade A] Adoramus, Genesis Ray, and Tiger Cannon damage +100%.
------------------------
Type : Garment
Defense : 100
Weight : 70
Armor Level : 2
Required Level : 100
Usable by : All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 100
Weight : 70
Armor Level : 2
Required Level : 100
Job : AllJobs

Id: (490552)

Nebula Pendant [1]
ATK + 10%, MATK + 10%.
After Cast Delay -8%.
All Talent Status + 15.
------------------------
Set Bonus:
Nebula Pendant [1]
Nebula Armor of Power [1]

Critical Damage +35%,
If the armor is Grade C, increase physical damage against all race enemies by 12%.
If the armor is Grade A, increase physical damage against all race enemies by 15%.
------------------------
Set Bonus:
Nebula Pendant [1]
Nebula Armor of Stamina [1]

Reduce damage taken from long-range physical attack by 8%.
If the armor is Grade C, Reduce damage taken from long-range physical attack by 12%.
If the armor is Grade A, Reduce damage taken from long-range physical attack by 15%.
------------------------
Set Bonus:
Nebula Pendant [1]
Nebula Suit of Concentration [1]
Increase physical damage against all size enemies by 12%.
If the armor is Grade C, increase physical damage against all race enemies by 12%.
If the armor is Grade A, increase physical damage against all race enemies by 15%.
------------------------
Set Bonus:
Nebula Pendant [1]
Nebula Suit of Creative [1]
Increase melee and long-range physical damage by 15%.
If the armor is Grade C, increase physical damage against all property enemies by 12%.
If the armor is Grade A, increase physical damage against all race enemies by 15%.
------------------------
Set Bonus:
Nebula Pendant [1]
Nebula Robe of Wisdom [1]
Reduces melee physical damage taken by 8%,
If the armor is Grade C, reduces melee physical damage taken by 12%.
If the armor is Grade A, reduces melee physical damage taken by 15%.
------------------------
Set Bonus:
Nebula Pendant [1]
Nebula Robe of Spell [1]
Increase magic damage to enemies of all sizes by 12%.
If the armor is Grade C, increase magic damage to enemies of all properties by 12%.
If the armor is Grade A, increase magic damage to enemies of all races by 15%.
------------------------
Type : Accessory (Left)
Defense : 0
Weight : 10
Armor Level : 1
Required Level : 200
Class : All Jobs
====== auto-parsed ======
Defense : 0
Weight : 10
Armor Level : 1
Required Level : 200
Job : AllJobs

Id: (490749)

Dual Coin [1]
ATK +100.
CRI +15.
Global cooldown -10%
Physical damage to all sizes enemies +15%
Magazine for One and The Vigilante at Night skill damage +25%
------------------------
Set Bonus:
Dual Coin [1]
Poenitentia Flamen [2]

When Weapon is refined to +10 or higher,
P.ATK +10,
Magazine for One skill damage +35%,
Physical damage to all races enemies +15%.
------------------------
Set Bonus:
Dual Coin [1]
Poenitentia Veloci [2]

When Weapon is refined to +10 or higher,
P.ATK +10,
The Vigilante at Night skill damage +35%,
Physical damage to all races enemies +15%.
------------------------
Type : Accessory (Right)
Defense : 0
Weight : 10
Required Level : 230
Usable by : Night Watch
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 230

Id: (490750)

Poenitentia Ring (Night Watch) [1]
ATK +100.
CRI +15.
Global cooldown -10%
Physical damage to all sizes enemies +15%
Magazine for One and The Vigilante at Night skill damage +25%
------------------------
Set Bonus:
Poenitentia Ring (Night Watch) [1]
Poenitentia Flamen [2]

When Weapon is refined to +10 or higher,
Magazine for One skill cooldown -0.2 sec.
------------------------
Set Bonus:
Poenitentia Ring (Night Watch) [1]
Poenitentia Veloci [2]

When Weapon is refined to +10 or higher,
Fixed casting time -1 sec.
P.ATK +10.
------------------------
Type : Accessory (Left)
Defense : 0
Weight : 10
Required Level : 230
Usable by : Night Watch
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 230

Id: (490767)

Abyss Chaser Tail [1]
ATK +100.
CRI +15.
Global cooldown -10%.
Physical damage to all size enemies +15%.
Deft Stab skill damage +25%.
Fatal Menace skill damage +35%
------------------------
Set Bonus:
Abyss Chaser Tail [1]
Poenitentia Dilacero [2]

When Weapon is refined to +10 or higher,
P.ATK +10.
Deft Stab skill damage +35%.
Fatal Menace damage +70%.
Physical damage to all races +15%.
------------------------
Type : Accessory (Right)
Defense : 0
Weight : 10
Required Level : 230
Usable by : Abyss Chaser
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 230

Id: (490768)

Poenitentia Ring (Abyss Chaser) [1]
ATK +100.
CRI +15.
Global cooldown -10%
Physical damage to all size enemies +15%
Deft Stab skill damage +25%
Fatal Menace skill damage +35%
------------------------
Set Bonus:
Poenitentia Ring (Abyss Chaser) [1]
Poenitentia Dilacero [2]

When Weapon is refined to +10 or higher,
P.ATK +10.
When using Deft Stab skill, there is a 40% chance to cause Autospell Deft Stab Skill Lv.10
------------------------
Type : Accessory (Left)
Defense : 0
Weight : 10
Required Level : 230
Usable by : Abyss Chaser
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 230

Id: (490769)

Machine Arm [1]
ATK +100.
CRI +15.
Global cooldown -10%.
Physical damage to all size enemies +15%.
Arm Cannon skill damage +35%.
Axe Stomp skill damage +25%.
------------------------
Set Bonus:
Machine Arm [1]
Poenitentia Clava [2]

When Weapon is refined to +10 or higher,
P.ATK +10.
Arm Cannon skill damage +70%.
Physical damage to all race enemies +15%.
------------------------
Set Bonus:
Machine Arm [1]
Poenitentia Axia [2]

When Weapon is refined to +10 or higher,
P.ATK +10
Axe Stomp skill damage +35%.
Physical damage to all race enemies +15%.
------------------------
Type : Accessory (Right)
Defense : 0
Weight : 10
Required Level : 230
Usable by : Meister
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 230

Id: (490770)

Poenitentia Ring (Meister) [1]
ATK +100.
CRI +15.
Global cooldown -10%.
Physical damage to all size enemies +15%.
Arm Cannon skill damage +35%.
Axe Stomp skill damage +25%.
------------------------
Set Bonus:
Poenitentia Ring (Meister) [1]
Poenitentia Clava [2]

When Weapon is refined to +10 or higher,
Does not consume Madogear Fuel.
Arm Cannon skill variable casting time -100%.
------------------------
Set Bonus:
Poenitentia Ring (Meister) [1]
Poenitentia Axia [2]

When Weapon is refined to +10 or higher,
Axe Stomp skill cooldown -0.5 sec.
P.ATK +10.
------------------------
Type : Accessory (Left)
Defense : 0
Weight : 10
Required Level : 230
Usable by : Meister
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 230

Id: (490771)

Falcon Claw [1]
ATK +100.
CRI +15.
Global cooldown -10%.
Physical damage to all size enemies +15%.
Crescive Bolt skill damage +25%.
Aimed Bolt skill damage +35%.
------------------------
Set Bonus:
Falcon Claw [1]
Poenitentia Nervus [2]

When Weapon is refined to +10 or higher,
P.ATK +10.
Crescive Bolt skill damage +35%.
Aimed Bolt skill damage +70%.
Physical damage to all race enemies +15%.
------------------------
Type : Accessory (Right)
Defense : 0
Weight : 10
Required Level : 230
Usable by : Wind Hawk
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 230

Id: (490772)

Poenitentia Ring (Wind Hawk) [1]
ATK +100.
CRI +15.
Global cooldown -10%.
Physical damage to all size enemies +15%.
Crescive Bolt skill damage +25%.
Aimed Bolt skill damage +35%.
------------------------
Set Bonus:
Poenitentia Ring (Wind Hawk) [1]
Poenitentia Nervus [2]

When Weapon is refined to +10 or higher,
When using Aimed Bolt, 40% chance to autocast Crescive Bolt Lv.5
------------------------
Type : Accessory (Left)
Defense : 0
Weight : 10
Required Level : 230
Usable by : Wind Hawk
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 230

Id: (490773)

Haze of Dragon Necklace [1]
MATK +100.
Variable casting -15%.
Global cooldown -10%.
Magical damage to all size enemies +15%.
Thundering Cannon skill damage +25%.
Golden Dragon Cannon skill damage +25%.
------------------------
Set Bonus:
Haze of Dragon Necklace [1]
Poenitentia Jana [2]

When Weapon (Right) is refined to +10 or higher,
S.MATK +10.
Thundering Cannon skill damage +35%.
Golden Dragon Cannon skill damage +35%.
Magical damage to all race enemies +15%.
------------------------
Type : Accessory (Right)
Defense : 0
Weight : 10
Required Level : 230
Usable by : Shinkiro, Shiranui
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 230

Id: (490774)

Poenitentia Ring (Shinkiro&Shiranui) [1]
MATK +100.
Variable casting -15%.
Global cooldown -10%.
Magical damage to all size enemies +15%.
Thundering Cannon damage +25%.
Golden Dragon Cannon damage +25%.
------------------------
Set Bonus:
Poenitentia Ring (Shinkiro&Shiranui) [1]
Poenitentia Jana [2]

When Weapon (Right) is refined to +10 or higher,
Thundering Cannon cooldown -0.5 sec
When using Golden Dragon Cannon, 30% chance to autocast Thundering Cannon Lv.10
------------------------
Type : Accessory (Left)
Defense : 0
Weight : 10
Required Level : 230
Usable by : Shinkiro, Shiranui
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 230

Id: (490782)

Icarus Gloves [1]
Gloves once worn by Kavac Icarus. Discovered near Lighthalzen, but the owner is still missing.

POW +5, CON +5,
ATK +50.
Global cooldown -10%.
------------------------
If Base Lv is 99 or lower,

Reduced damage from medium size enemies by 20%,
reduced ranged physical damage by 20%,
MHP +15.000,
Fixed casting time -0.3 sec,
Falcon Assault skill damage +200%.
------------------------
If Base Lv is 100 or higher,

POW +7, CON +7, CRT +7.

Every 3 base level, Increases ranged physical damage by 1%.

Every 10 base level, Increases Gale Storm damage by 3%.
------------------------
Set Bonus:
Icarus Gloves [1]
Kavach Icarus Card

DEX +10, AGI +10,
Ranged physical damage +30%,
Blitz Beat skill damage +200%.
------------------------
Type : Accessory (Left)
Defense : 20
Weight : 50
Required Level : 1
Usable by : Archer classes
====== auto-parsed ======
Defense : 20
Weight : 50
Required Level : 1

Id: (500065)

Blood Rapier [2]
A rapier stained crimson from countless battles and the blood it has spilled.
------------------------
ATK + 5%, POW + 2.
------------------------
Increases Mayhemic Thorns damage by 5%.
------------------------
When refined to +5 or higher, increases Mayhemic Thorns damage by 10%.
------------------------
When refined to +7 or higher, increases long-range physical damage by 5%.
------------------------
When refined to +9 or higher, increases Mayhemic Thorns damage by 10%.
------------------------
When refined to +10 or higher, CRI + 10.
------------------------
When refined to +11 or higher, increases Mayhemic Thorns damage by 5%, and critical damage by 20%.
------------------------
[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
Type : One-handed Sword
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Class : Biolo
====== auto-parsed ======
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215

Id: (500066)

Victory Sword [2]
A one-handed sword imbued with the strength of a hero who triumphed in countless battles.
------------------------
ATK + 5%, POW + 2.
------------------------
Increases Explosive Powder damage by 5%.
------------------------
When refined to +5 or higher, increases Explosive Powder damage by 10%.
------------------------
When refined to +7 or higher, increases melee physical damage by 5%.
------------------------
When refined to +9 or higher, increases Explosive Powder damage by 10%.
------------------------
When refined to +10 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, increases Explosive Powder damage by 5%, and melee physical damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
Type : One-handed Sword
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Class : Biolo
====== auto-parsed ======
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215

Id: (560036)

Demonic Claw [2]
Knuckles imbued with the power of one who has vanquished countless demons.
------------------------
ATK + 5%, POW + 2.
------------------------
Increases Explosion Blaster damage by 5%.
------------------------
When refined to +5 or higher, increases Explosion Blaster damage by 10%.
------------------------
When refined to +7 or higher, increases long-range physical damage by 5%.
------------------------
When refined to +9 or higher, increases Explosion Blaster damage by 10%.
------------------------
When refined to +10 or higher, CRI + 10.
------------------------
When refined to +11 or higher, increases Explosion Blaster damage by 5%, and Oleum Sanctum damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
Type : Knuckle
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Class : Inquisitor
====== auto-parsed ======
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215

Id: (560077)

Coatneis Knuckle [2]
A knuckle favored by Courtenes. Though now a cheerful middle-aged lady, equipping this knuckle awakens her youthful ferocity.

Cannot be destroyed in battle.
ASPD +10.
Global cooldown -10%.
Reduced damage received from normal and boss monsters by 30%.
Physical damage to all size enemies +30%.
------------------------
For every 1 refine level, Increases physical damage to all size enemies by 12%.

For every 2 refine level,Increases POW +3, MHP +3%,
Earth Shaker, Rampage Blast, and Gates of Hell skill damage +20%.
------------------------
When refined to +10 or higher, POW +15, additional global cooldown -20%.

When refined to +11 or higher, reduces Rampage Blast cooldown by 10 sec and Earth Shaker cooldown by 3 sec.

When refined to +12 or higher, Explosion Blaster damage skill damage +30%, and reduces Explosion Blaster skill cooldown -1s.

When refined to +13 or higher, All Base Stats +25, ATK +250, MHP +25%.

When refined to +14 or higher, Ranged physical damage +30%, All Trait Stats +13.

When refined to +15 or higher, reduce damage taken from long-ranged attacks by 40%, and reduce damage taken from all property attacks by 40%.
------------------------
Set Bonus:
Coatneis Knuckle [2]
Butoijo Card

ATK +200,
Explosion Blaster skill damage +20%.
------------------------
Set Bonus:
Coatneis Knuckle [2]
Sura Chen Card

Guillotine Fist skill damage +200%,
Physical damage to normal and boss monsters +30%.
All Trait Stats +20.
------------------------
[Grade Bonus]
[Grade D] Fixed casting time -0.3s.
[Grade C] Ranged physical damage +15%.
[Grade B] Earth Shaker, Rampage Blast, and Gates of Hell skill damage +50%.
[Grade A] All Trait Stats +7, All Base Stats +7.
------------------------
Type : Knuckle
ATK : 300
Weight : 100
Weapon Level : 5
Required Level : 100
Usable by : Monk classes
====== auto-parsed ======
Weight : 100
Weapon Level : 5
Required Level : 100

Id: (570036)

Crime Violin [2]
A violin infused with the souls of malice, radiating overwhelming power.
------------------------
MATK + 220.
------------------------
MATK + 5%, SPL + 2.
------------------------
Increases Metallic Fury damage by 5%.
------------------------
When refined to +5 or higher, increases Metallic Fury damage by 10%.
------------------------
When refined to +7 or higher, increases all property magic damage by 5%.
------------------------
When refined to +9 or higher, increases Metallic Fury damage by 10%.
------------------------
When refined to +10 or higher, reduces variable casting time by 10%.
------------------------
When refined to +11 or higher, increases Metallic Fury damage by 5%, and Sound Blend damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases all property magic damage by 10%.
[Grade C] Increases magic damage against all size enemies by 10%.
[Grade B] Increases magic damage against all race enemies by 10%.
[Grade A] Increases magic damage against all property enemies by 10%.
------------------------
Type : Instrument
Attack : 120
Weight : 110
Weapon Level : 5
Required Level : 215
Class : Troubadour
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 120
Weight : 110
Weapon Level : 5
Required Level : 215

Id: (570037)

Light Power Harp [2]
An instrument that absorbs light and releases it through music.
------------------------
ATK + 5%, CON + 2.
------------------------
Increases Rhythm Shooting damage by 5%.
------------------------
When refined to +5 or higher, increases Rhythm Shooting damage by 10%.
------------------------
When refined to +7 or higher, increases long-range physical damage by 5%.
------------------------
When refined to +9 or higher, increases Rhythm Shooting damage by 10%.
------------------------
When refined to +10 or higher, reduces variable casting time by 10%.
------------------------
When refined to +11 or higher, increases Rhythm Shooting damage by 5%, and Rose Blossom damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
Type : Instrument
Attack : 200
Weight : 200
Weapon Level : 5
Required Level : 215
Class : Troubadour
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 200
Weight : 200
Weapon Level : 5
Required Level : 215

Id: (580037)

Crime Whip [2]
A whip infused with accumulated evil souls, radiating immense power.
------------------------
MATK + 220.
------------------------
MATK + 5%, SPL + 2.
------------------------
Increases Metallic Fury damage by 5%.
------------------------
When refined to +5 or higher, increases Metallic Fury damage by 10%.
------------------------
When refined to +7 or higher, increases all property magic damage by 5%.
------------------------
When refined to +9 or higher, increases Metallic Fury damage by 10%.
------------------------
When refined to +10 or higher, reduces variable casting time by 10%.
------------------------
When refined to +11 or higher, increases Metallic Fury damage by 5%, and Sound Blend damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases all property magic damage by 10%.
[Grade C] Increases magic damage against all size enemies by 10%.
[Grade B] Increases magic damage against all race enemies by 10%.
[Grade A] Increases magic damage against all property enemies by 10%.
------------------------
Type : Whip
Attack : 120
Weight : 110
Weapon Level : 5
Required Level : 215
Class : Trouvere
====== auto-parsed ======
Itemclass : Whip
Attack : 120
Weight : 110
Weapon Level : 5
Required Level : 215

Id: (580038)

Light Power Spark [2]
A whip imbued with the power of light, releasing it in radiant bursts.
------------------------
ATK + 5%, CON + 2.
------------------------
Increases Rhythm Shooting damage by 5%.
------------------------
When refined to +5 or higher, increases Rhythm Shooting damage by 10%.
------------------------
When refined to +7 or higher, increases long-range physical damage by 5%.
------------------------
When refined to +9 or higher, increases Rhythm Shooting damage by 10%.
------------------------
When refined to +10 or higher, reduces variable casting time by 10%.
------------------------
When refined to +11 or higher, increases Rhythm Shooting damage by 5%, and Rose Blossom damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
Type : Whip
Attack : 200
Weight : 200
Weapon Level : 5
Required Level : 215
Class : Trouvere
====== auto-parsed ======
Itemclass : Whip
Attack : 200
Weight : 200
Weapon Level : 5
Required Level : 215

Id: (590045)

Punish Scepter [2]
A holy mace said to have been used to vanquish monsters tainted with evil energy.
------------------------
Indestructible in battle.
------------------------
ATK + 5%, POW + 2.
------------------------
Increases Third Punishment damage by 5%.
------------------------
When refined to +5 or higher, increases Third Punishment damage by 10%.
------------------------
When refined to +7 or higher, increases melee physical damage by 5%.
------------------------
When refined to +9 or higher, increases Third Punishment damage by additional 10%.
------------------------
When refined to +10 or higher, CRI + 10.
------------------------
When refined to +11 or higher, increases Third Punishment damage by 5%, and First Brand damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
Type : Mace
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Class : Inquisitor
====== auto-parsed ======
Itemclass : Mace
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215

Id: (600041)

Execution Great Sword [2]
A two-handed sword that brings execution to all it beholds.
Nothing escapes its ruthless judgment.
------------------------
ATK + 5%, POW + 2.
------------------------
Increases Hack and Slash damage by 5%.
------------------------
When refined to +5 or higher, increases Hack and Slash damage by 10%.
------------------------
When refined to +7 or higher, increases melee physical damage by 5%.
------------------------
When refined to +9 or higher, increases Hack and Slash damage by 10%.
------------------------
When refined to +10 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, increases Hack and Slash damage by 5%, Storm Slash damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
Type : Two-handed Sword
Attack : 280
Weight : 420
Weapon Level : 5
Required Level : 215
Class : Dragon Knight
====== auto-parsed ======
Attack : 280
Weight : 420
Weapon Level : 5
Required Level : 215

Id: (620022)

Divine Buster [2]
A two-handed axe imbued with holy power, once wielded by the Divine Order.
------------------------
Indestructible in battle.
------------------------
ATK + 5%, POW + 2.
------------------------
Increases Mighty Smash damage by 5%.
------------------------
When refined to +5 or higher, increases Mighty Smash damage by 10%.
------------------------
When refined to +7 or higher, increases melee physical damage by 5%.
------------------------
When refined to +9 or higher, increases Mighty Smash damage by 10%.
------------------------
When refined to +10 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, increases Mighty Smash damage by 5%, and Axe Stomp damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
Type : Two-handed Axe
Attack : 330
Weight : 660
Weapon Level : 5
Required Level : 215
Class : Meister
====== auto-parsed ======
Attack : 330
Weight : 660
Weapon Level : 5
Required Level : 215

Id: (630027)

Jupiter Spear [2]
A sacred two-handed spear forged in the likeness of a weapon once wielded by an ancient god.
------------------------
MHP + 5%, POW + 2.
------------------------
Increases Dragonic Breath damage by 5%.
------------------------
When refined to +5 or higher, increases Dragonic Breath damage by 10%.
------------------------
When refined to +7 or higher, increases long-range physical damage by 5%.
------------------------
When refined to +9 or higher, increases Dragonic Breath damage by 10%.
------------------------
When refined to +10 or higher, reduce After Cast Delay by 10%.
------------------------
When refined to +11 or higher, increases Dragonic Breath damage by 5%, and Madness Crusher damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
Type : Two-handed Spear
Attack : 300
Weight : 500
Weapon Level : 5
Required Level : 215
Class : Dragon Knight
====== auto-parsed ======
Attack : 300
Weight : 500
Weapon Level : 5
Required Level : 215

Id: (1001419)

Sky Emperor Stone (Garment)
For every 2 level of Sky Mastery, increase physical damage against all race (excluding players) by 1%.
CRI + 10
------------------------
Set Bonus:
Sky Emperor Stone (Garment)
Star Emperor Stone (Upper)

For every 2 level of War Book Mastery, Cri + 1, C.Rate + 1.
------------------------
Set Bonus:
Sky Emperor Stone (Garment)
Star Emperor Stone (Middle)
Increase Noon Blast damage by 10%.
------------------------
Set Bonus:
Sky Emperor Stone (Garment)
Star Emperor Stone (Lower)
Increase Sunset Blast damage by 15%.
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color]
Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1001420)

Elemental Master Stone (Garment)
For every level of Increase AP, increases fire and poison property magical damage by 2%.
------------------------
Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Upper)

Increase Conflagration and Terra Drive damage by 10%.
------------------------
Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Middle)

Increase Venom Swamp damage by 10%.
------------------------
Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Lower)

For every level of Spell Enchanting, increase Magic damage against all property enemies by 3%.
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color]
Weight : 10
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Weight : 10

Id: (1001421)

Meister Stone (Garment)
For every level of Manufacture Machine, increases long ranged physical damage by 2%.
------------------------
Set Bonus:
Meister Stone (Garment)
Mechanic Stone (Upper)

Increase Triple Laser damage by 10%.
------------------------
Set Bonus:
Meister Stone (Garment)
Mechanic Stone (Middle)

For every 2 level of Two-handed Axe Defense, increases physical damage against all size enemies by 3%.
------------------------
Set Bonus:
Meister Stone (Garment)
Mechanic Stone (Lower)

Increase Spark Blaster damage by 15%.
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color]
Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1001908)

Panda Basic Footprint (Garment)
Gives an effect by enchanting to 4th slot of the Garment Costume.
Panda Basic Footprint
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color]
Weight : 10
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Weight : 10

Id: (1001909)

Panda Color Footprint (Garment)
Gives an effect by enchanting to 4th slot of the Garment Costume.
Panda Color Footprint
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color]
Weight : 10
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Weight : 10



Changed
Item
Spoiler


Id: (6909)

Nyangvine
Purr-ency that can be exchanged for various items. Can also be traded for costume headgears by talking to Designer Heidam at the Malangdo building located at 115 150.
Class: Generic
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (22097)

Dragon Trainer Shoes [1]
These shoes were worn by a man who made a living out of raising dragons. These shoes contains the man's many years of experience.

Class: Shoes
Defense: 10
Weight: 30
Requires Level: 30
Usable By: All Jobs
Increases the experience given from Dragon race monsters by 5%.
Increases the experience given from Dragon race monsters by an additional 1% per upgrade level of the item.
====== auto-parsed ======
Itemclass : Shoes
Defense : 10
Weight : 30
Required Level : 30
Job : AllJobs

Id: (23919)

Kachua's Secret Key
The key to unlocking Kachua's Secret Box. It contains various treasures!
The contents of the secret box change every month, so please check before using it.
------------------------
When opened gives one of the following:
------------------------
Sealed Card Album 0.03%
Shadow Smelting Hammer 0.37%
Safe to 11 Armor Certificate 0.40%
Advanced Refining Certificate Envelope 0.80%
Consecrtellate Fides Monile Orb 0.76%
Chaos Sword [2Royal Monastery Muffler [1] 0,19%
White Knight Cape [1Coatneis Knuckle [2] 0,19%
Pantheon BootsRobotic Valkyrie Hairband [1] 0,19%
Royal Geffen CapeSmiling Eyes [1] 0,19%
Black Cat BackpackGreen Butterfly Clip [1] 0,19%
Dragon Eye RingAncient Royal Guard Greaves [1] 0,19%
Floppy Kitty's Cozy Socks [1]Disciple of Bijou 1,15%
Hatred DarknessWorld All [1] 1,15%
Colorful Potion CapeWhite Mechanical Plant Hat [1] 1,15%
Odin Grace ShiQueen Bee Jeweled Crown [1] 1,15%
Cherub CoronetWings of Melody [1] 1,15%
Varmundt EnAncient Rangergy Suithoes [1] 1,15%
Refining Certificate Envelope 5.00%
Blacksmith Blessing x2 5.00%
Holgren Shadow Hammer x2 5.00%
Class Weapon Shadow Cube 2.94%
Class Armor Shadow Cube 2.94%
Class Shoes Shadow Cube 2.93
Class Shield Shadow Cube 2.93%
Class Pendant Shadow Cube 2.93%
Class Earring Shadow Cube 2.93%
HE Battle Manual x2 14.25%
Bloody Branch x2 14.25%
Yggdrasilberry Box 14.25%
Alchemist Box 14.25%
------------------------
Each key use will reward you with 21 HE Bubble Gum and 21 [Kachua] Mileage Coupon.
------------------------
Type: Usable.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (25753)

Khalitzburg Map Piece
A map piece that might lead to a buried treasure.

Weight: 0
Cannot be Vended or Mailed
====== auto-parsed ======
Weight : 0

Id: (25754)

Scaled Map Piece
A map piece that might lead to a dragon's horde.

Weight: 0
Cannot be vended or mailed
====== auto-parsed ======
Weight : 0

Id: (25755)

Undead Servant's Map Piece
A rotting map piece.

Weight: 0
Cannot be Vended or Mailed
====== auto-parsed ======
Weight : 0

Id: (25756)

Jellopy Map Piece
A quarter of a map drawn by porings.

Weight: 0
Cannot be vended or mailed.
====== auto-parsed ======
Weight : 0

Id: (25758)

Drake's Map Piece
A quarter of a map leading to buried treasure

Weight: 0
Cannot be vended or mailed.
====== auto-parsed ======
Weight : 0

Id: (200325)

[=[Nyangvine Costume Mileage Package I (Stone Box 32) Pack I
Account Bound.
Special Package contains these items:

100 Nyangvine
12 Costume Mileage Coin
3 Costume Enchant Stone Box 32

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (200326)

Nyangvine Costume Mileage Package II (Stone Box 32) Pack II
Account Bound.
Special Package contains these items:

200 Nyangvine
25 Costume Mileage Coin
5 Costume Enchant Stone Box 32

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (200327)

Nyangvine Costume MileageStone Box 32 Package III (Stone Box 32)
Account Bound.
Special Package contains these items:

400 Nyangvine
50 Costume Mileage Coin
10 Costume Enchant Stone Box 32

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (400175)

Costume Camp Fire Cap
Campfire...on top of your head?! Only you can prevent hair fires!=],
[=[
Type : Costume
Defense : 0
Location : Upper
Weight : 0
Required level : 1
Class : All
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1

Id: (420195)

Costume 22nd Anniversary Balloon
A bundle of balloons to celebrate the 22nd anniversary of iRO.
------------------------
[Anniversary 2025 Limited Option]
------------------------
All Basic Status + 5.
------------------------
ATK + 50, MATK + 50, HIT + 50, FLEE + 50.
------------------------
Increase Movement Speed.
------------------------
Limited Option will be removed when the event ends
------------------------
Type : Costume
Def : 0
Location : Lower
Weight : 0
Required Level : 1
Class : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Job : AllJobs

Id: (450466)

[Event] 22nd Anniversary Armor [1]
A specially made armor to commemorate the 22nd anniversary of iRO.
------------------------
MHP + 5000, MSP + 500.
------------------------
All Basic Status + 10.
------------------------
ATK + 50, MATK + 50, HIT + 50, FLEE + 50.
------------------------
EXP Gain from Monster + 10%.
------------------------
Drop Rate from Monster + 5%.
------------------------
[Anniversary 2025 Limited Option]
------------------------
For every refine level, STR + 5, INT + 5, DEX + 5.

When refined to +9 or higher, MHP + 25%, MSP + 25%.

When refined to +10 or higher, increase physical and magic damage against all size enemies by 25%.

When refined to +11 or higher, EXP Gain from Monster + 50%, Drop Rate from Monster + 20%.
------------------------
Set Bonus:
[Event] 22nd Anniversary Armor [1]
22nd Anniversary Card

EXP Gain from Monster + 30%.
All Basic Status + 10.
ATK + 50, MATK + 50, HIT + 50, FLEE + 50.
------------------------
Limited Option will be removed when the event ends
------------------------
Cannot be traded.
------------------------
Type : Armor
Def : 100
Weight : 100
Required Level : 1
Class : All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 100
Weight : 100
Required Level : 1
Job : AllJobs



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