Dia Posted July 8, 2025 Posted July 8, 2025 Added LapineDdukddakBox Spoiler Mocadas_Slabs1 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 100 1001202 Mocadas_Water: 100 1001200 Crystal_Of_Pollution: 100 Mocadas_Slabs2 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 100 1001202 Mocadas_Water: 100 1001200 Crystal_Of_Pollution: 100 Mocadas_Slabs3 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 100 1001202 Mocadas_Water: 100 1001200 Crystal_Of_Pollution: 100 Mocadas_Slabs4 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 100 1001202 Mocadas_Water: 100 1001200 Crystal_Of_Pollution: 100 Mocadas_Slabs5 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 100 1001202 Mocadas_Water: 100 1001200 Crystal_Of_Pollution: 100 Mocadas_Slabs6 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 100 1001202 Mocadas_Water: 100 1001200 Crystal_Of_Pollution: 100 Mocadas_Slabs7 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 100 1001202 Mocadas_Water: 100 1001200 Crystal_Of_Pollution: 100 Mocadas_Slabs8 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 100 1001202 Mocadas_Water: 100 1001200 Crystal_Of_Pollution: 100 Mocadas_Slabs9 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 100 1001202 Mocadas_Water: 100 1001200 Crystal_Of_Pollution: 100 Mocadas_Slabs10 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 100 1001202 Mocadas_Water: 100 1001200 Crystal_Of_Pollution: 100 Mocadas_Slabs11 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 100 1001202 Mocadas_Water: 100 1001200 Crystal_Of_Pollution: 100 Mocadas_Slabs12 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 100 1001202 Mocadas_Water: 100 1001200 Crystal_Of_Pollution: 100 Mocadas_Slabs13 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 100 1001202 Mocadas_Water: 100 1001200 Crystal_Of_Pollution: 100 Mocadas_Slabs14 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 100 1001202 Mocadas_Water: 100 1001200 Crystal_Of_Pollution: 100 Mocadas_Slabs15 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 100 1001202 Mocadas_Water: 100 1001200 Crystal_Of_Pollution: 100 Mocadas_Slabs16 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 100 1001202 Mocadas_Water: 100 1001200 Crystal_Of_Pollution: 100 Mocadas_Slabs17 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 50 1001202 Mocadas_Water: 50 1001200 Crystal_Of_Pollution: 50 Mocadas_Slabs18 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 50 1001202 Mocadas_Water: 50 1001200 Crystal_Of_Pollution: 50 Mocadas_Slabs19 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 100 1001202 Mocadas_Water: 100 1001200 Crystal_Of_Pollution: 100 Mocadas_Slabs20 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 100 1001202 Mocadas_Water: 100 1001200 Crystal_Of_Pollution: 100 Mocadas_Slabs21 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 100 1001202 Mocadas_Water: 100 1001200 Crystal_Of_Pollution: 100 Mocadas_Slabs22 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 100 1001202 Mocadas_Water: 100 1001200 Crystal_Of_Pollution: 100 Mocadas_Slabs23 NeedCount: NeedRefineMin: 0 NeedSourceString: Making Mocadas Equipments Source items1001201 Mocadas_Gold: 100 1001202 Mocadas_Water: 100 1001200 Crystal_Of_Pollution: 100 Quest Spoiler Id: 18206 [Dungeon] Twisted Magic Plains Info: I have obtained information about the plains where magic is twisted. Quickinfo: Id: 18207 [Daily] Light Support Purification Info: You have decided to take on the purification of the twisted plains. The hunting objective is 100 monsters. Once you're done, report back to <NAVI>[Priest Pano]<INFO>ra_fild10,352,341,0,101,0</INFO></NAVI>. Quickinfo: Hunt Monster in Twisted Plains Id: 18208 [Daily] Heavy Support Purification Info: You have decided to take on the purification of the twisted plains. The hunting objective is 500 monsters. Once you're done, report back to <NAVI>[Priest Pano]<INFO>ra_fild10,352,341,0,101,0</INFO></NAVI>. Quickinfo: Hunt Monster in Twisted Plains Id: 18209 [Cooldown] Support Purification Info: The daily quest for today is completed. Let's return to <NAVI>[Priest Pano]<INFO>ra_fild10,352,341,0,101,0</INFO></NAVI> tomorrow to take on another request. Quickinfo: Reset at 4 AM Id: 18210 [Weekly] Focus! Weekly Cleanse Info: You have decided to take on the weekly purification of the twisted plains. The hunting objective is 5000 monsters. Once you're done, report back to <NAVI>[Priest Pano]<INFO>ra_fild10,352,341,0,101,0</INFO></NAVI>. Quickinfo: Hunt Monster in Twisted Plains Id: 18211 [Cooldown] Focus! Weekly Cleanse Info: The weekly quest for this week is completed. Let's return to <NAVI>[Priest Pano]<INFO>ra_fild10,352,341,0,101,0</INFO></NAVI> next week to take on another request. Quickinfo: Reset at 4 AM on Saturday Id: 18212 [Dungeon] Mjolnir Underground Cave Info: I got information about the Mjolnir Underground Cave. Quickinfo: Id: 18213 [Daily] 100 Monster Slaying Operation Info: You have decided to take on the monster slaying operation in Mjolnir Underground Cave. The hunting objective is 100 monsters. Once you're done, report back to <NAVI>[Rebellion Agent]<INFO>ein_fild08,196,48,0,101,0</INFO></NAVI>. Quickinfo: Hunt Monsters in Mjolnir Underground Id: 18214 [Daily] 500 Monster Slaying Operation Info: You have decided to take on the monster slaying operation in Mjolnir Underground Cave. The hunting objective is 500 monsters. Once you're done, report back to <NAVI>[Rebellion Agent]<INFO>ein_fild08,196,48,0,101,0</INFO></NAVI>. Quickinfo: Hunt Monsters in Mjolnir Underground Id: 18215 [Cooldown] Monster Slaying Operation Info: The daily quest for today is completed. Let's return to <NAVI>[Rebellion Agent]<INFO>ein_fild08,196,48,0,101,0</INFO></NAVI> tomorrow to take on another request. Quickinfo: Reset at 4 AM Id: 18216 [Weekly] Large Scale Slaying Operation Info: You have decided to take on the large-scale operation in Mjolnir Underground Cave. The hunting objective is 5000 monsters. Once you're done, report back to <NAVI>[Rebellion Agent]<INFO>ein_fild08,196,48,0,101,0</INFO></NAVI>. Quickinfo: Hunt Monsters in Mjolnir Underground Id: 18217 [Cooldown] Large Scale Slaying Operation Info: The weekly quest for this week is completed. Let's return to <NAVI>[Rebellion Agent]<INFO>ein_fild08,196,48,0,101,0</INFO></NAVI> next week to take on another request. Quickinfo: Reset at 4 AM on Saturday Id: 23307 Strange Things Happened at Abyss Lake Info: It is said that the residents of Hugel have been unable to go near the Abyss Lake since the purple lightning recently struck the lake. Let's scout out the area around <NAVI>[Abyss Lake]<INFO>hu_fild05,344,226,0,101,0</INFO></NAVI> to see if there are any problems. Quickinfo: Exploring the Abyss Lake Id: 23308 Strange Things Happened at Abyss Lake Info: Met Hiccup and Toothless at the Tranquil Abyss Lake. Hiccup and Toothless were said to have suddenly lost their ability to fly while flying nearby. Let's investigate if there is any cause that could be affecting the Tranquil Abyss Lake Southwest. Quickinfo: Looking around the lake Id: 23309 Strange Things Happened at Abyss Lake Info: Hiccup and Toothless were said to have suddenly lost their ability to fly while flying nearby. Let's investigate if there is any cause that could have affected the Tranquil Abyss Lake north. Quickinfo: Looking around the lake Id: 23310 Strange Things Happened at Abyss Lake Info: Hiccup and Toothless were said to have suddenly lost their ability to fly while flying nearby. Let's investigate if there is any cause that could have affected the Tranquil Abyss Lake Northeast. Quickinfo: Looking around the lake Id: 23311 Strange Things Happened at Abyss Lake Info: I looked around the entire area of the Tranquil Abyss Lake, but I didn't find anything unusual. Let's go back to Hiccup at the Tranquil Abyss Lake and tell him this news. Quickinfo: Talking to Hiccup Id: 23312 Strange Things Happened at Abyss Lake Info: You have been asked to find some fish for Toothless to eat. Get one <ITEM>[Fresh Fish]<INFO>579</INFO></ITEM> and bring it to Toothless at the Tranquil Abyss Lake. Quickinfo: 1 Fresh Fish Id: 23313 Strange Things Happened at Abyss Lake Info: First, let's find out what problems Hiccup and Toothless are having. Let's meet Hiccup at <NAVI>[Prontera East Library]<INFO>prt_elib,45,78,0,101,0</INFO></NAVI>. Quickinfo: Prontera East Library Id: 23314 Strange Things Happened at Abyss Lake Info: Tony, whom you met at the library east of Prontera, suggested that you try the method in the book. Obtain 1 <ITEM>[Tooth of Bat]<INFO>913</INFO></ITEM> and take it to <NAVI>[Tony]<INFO>prt_elib,45,78,0,101,0</INFO></NAVI> at the library east of Prontera. Quickinfo: 1 Tooth of Bat Id: 23315 Strange Things Happened at Abyss Lake Info: Hiccup and Toothless said they would check if flying was possible. Let's wait for Hiccup and Toothless at the meeting place in the Abyss Lake Underground Cave. Quickinfo: Waiting at the meeting place Id: 23316 Strange Things Happened at Abyss Lake Info: Hiccup is gathering knowledge from many experts in Ragnarok. Gather the Ingredients he needs to unravel the mystery. Quickinfo: Material Looting Quest in Ragnarok Id: 23317 Strange Things Happened at Abyss Lake Info: Hiccup is gathering knowledge from many experts in Ragnarok. Gather the Ingredients he needs to unravel the mystery. Quickinfo: Material Looting Quest in Ragnarok Id: 23318 Strange Things Happened at Abyss Lake Info: Hiccup is gathering knowledge from many experts in Ragnarok. Gather the Ingredients he needs to unravel the mystery. Quickinfo: Material Looting Quest in Ragnarok Id: 23319 Strange Things Happened at Abyss Lake Info: We mined minerals in the Abyss Lake Underground Cave. We can feel a presence inside the cave, so let's check it out. Quickinfo: Checking for presence Id: 23320 Strange Things Happened at Abyss Lake Info: Met Hiccup's friend Astrid in the Abyss Lake Underground Cave. Let's bring Astrid to Hiccup in the Tranquil Abyss Lake. Quickinfo: Talking to Hiccup Id: 23321 Strange Things Happened at Abyss Lake Info: We decided to go together to meet Tony with the minerals we collected from the Abyss Lake Underground Cave. Let's meet up with Hiccup and his friends at <NAVI>[Prontera East Library]<INFO>prt_elib,45,78,0,101,0</INFO></NAVI>. Quickinfo: Prontera East Library Id: 23322 Strange Things Happened at Abyss Lake Info: Hiccup and his party decided to return to the Tranquil Abyss Lake and try flying again. Let's hear the results of the test flight from Hiccup at the Tranquil Abyss Lake. Quickinfo: Talking to Hiccup Id: 23323 Strange Things Happened at Abyss Lake Info: This time, we decided to get help from the potion expert at Geffen. Let's join Hiccup and his party at <NAVI>[Geffen]<INFO>geffen_in,177,117,0,101,0</INFO></NAVI>. Quickinfo: To Geffen Id: 23324 Strange Things Happened at Abyss Lake Info: The graduate student we met at Geffen readily agreed to help Hiccup and his party. Let's collect one each of the potion ingredients: <ITEM>[White Herb]<INFO>509</INFO></ITEM>, <ITEM>[Blue Herb]<INFO>510</INFO></ITEM>, and <ITEM>[Green Herb]<INFO>511</INFO></ITEM>. Quickinfo: Collect White Herb, Blue Herb, Green Herb Id: 23325 Strange Things Happened at Abyss Lake Info: Geffen's graduate student made a potion. Let's ask Hiccup at the Tranquil Abyss Lake how the potion worked. Quickinfo: Talking to Hiccup Id: 23326 Strange Things Happened at Abyss Lake Info: It seems that Hiccup and his party's work is roughly finished. Let's go back to Hugel and tell <NAVI>[Benjamin]<INFO>hugel,101,139,0,101,0</INFO></NAVI> that the Abyss Lake is safe. Quickinfo: Talk to Benjamin Id: 23327 Strange Things Happened at Abyss Lake Info: I heard about the twins and the two-headed dragon that appeared in Prontera. Could they be Hiccup's friends? Let's go back to the Tranquil Abyss Lake and tell Hiccup this news. Quickinfo: Talking to Hiccup Id: 23328 Strange Things Happened at Abyss Lake Info: Hiccup asked to confirm if the twins that appeared in Prontera were his friends Ruffnut and Tuffnut. Let's go to <NAVI>[Prontera]<INFO>prontera,146,229,0,101,0</INFO></NAVI>. Quickinfo: To Prontera Id: 23329 Strange Things Happened at Abyss Lake Info: We handed over Ruffnut and Tuffnut, who were being looked after by the Giant Guardian. Let's take them to Hiccup at the Tranquil Abyss Lake. Quickinfo: Talking to Hiccup Id: 23330 Hiccup needs potion ingredients Info: Hiccup needs potion ingredients Quickinfo: Id: 23331 Hiccup needs potion ingredients Info: Hiccup asked me to collect potion ingredients. Take 5 <ITEM>[Red Herb]<INFO>507</INFO></ITEM> and 5 <ITEM>[Blue Herb]<INFO>510</INFO></ITEM> to Hiccup at the Tranquil Abyss Lake. Quickinfo: Red Herb, Blue Herb Id: 23332 Hiccup Needs Potion Ingredients - Waiting Info: This quest is a daily quest, and can be received and performed again when the waiting time expires. The quest can be received through Hiccup at the Tranquil Abyss Lake. Quickinfo: 04:00 Reset Id: 23333 Toothless is still hungry Info: Toothless is hungry. Get some fish for Toothless to eat. Quickinfo: Id: 23334 Toothless is still hungry Info: Toothless is hungry. Get some <ITEM>[Fresh Fish]<INFO>579</INFO></ITEM> for Toothless to eat. Quickinfo: 5 Fresh Fish item looting quest in Ragnarok Id: 23335 Toothless is still hungry - Waiting Info: This quest is a daily quest, and can be received and performed again when the waiting time expires. The quest can be received through Toothless at the Tranquil Abyss Lake. Quickinfo: 04:00 Reset Id: 23342 Ruffnut's terrifying exploration story Info: When Ruffnut returns to Berk, he wants to brag about his exploits in the world of Ragnarok. Scout out locations where Ruffnut can show off his Viking prowess and give him the information he needs. Quickinfo: Glastheim Hunting Quest Id: 23343 Ruffnut's terrifying exploration story Info: <NAVI>[Glast Heim Underground Prison Floor 1]<INFO>gl_prison,16,70,0,101,0</INFO></NAVI> After hunting 50 monsters, report to Ruffnut at the Tranquil Abyss Lake. Quickinfo: Id: 23344 Ruffnut's terrifying exploration story Info: <NAVI>[Glast heim Underground Cave 1F]<INFO>gl_dun01,132,258,0,101,0</INFO></NAVI> After hunting 50 monsters, report to Ruffnut at the Tranquil Abyss Lake. Quickinfo: Id: 23345 Ruffnut's terrifying exploration story Info: <NAVI>[Glastheim Castle 2st floor]<INFO>gl_cas02,104,190,0,101,0</INFO></NAVI> After defeating 50 monsters, report to Ruffnut at the Tranquil Abyss Lake. Quickinfo: Id: 23346 Ruffnut's terrifying exploration story Info: <NAVI>[Glastheim Castle Abyss 1st floor]<INFO>gl_cas01_,200,39,0,101,0</INFO></NAVI> After defeating 50 monsters, report to Ruffnut at the Tranquil Abyss Lake. Quickinfo: Id: 23347 Ruffnut's terrifying exploration story - Waiting Info: This quest is a daily quest, and can be received and performed again when the waiting time expires. The quest can be received through Ruffnut in the Tranquil Abyss Lake. Quickinfo: 04:00 Reset Id: 23348 Tuffnut's exciting exploration story Info: Tuffnut has hatched a plan to help Hiccup. To secretly assist with the map he's been drawing to help get back home. To help Tuffnut with his map, you'll need to: - Explore the continent of Runemidgard. - Interact with the specified NPC at a specific point in Ragnarok Field and return. (Location is in Achievements - Expeditions - Explore Runemidgard) Quickinfo: Id: 23349 Tuffnut's exciting exploration story Info: This quest is a daily quest, and can be received and performed again when the waiting time expires. The quest can be received through Tuffnut in the Tranquil Abyss Lake. Quickinfo: 04:00 Reset Id: 23350 Tuffnut's exciting exploration story Info: <NAVI>[Tuffnut]<INFO>prt_fild01,260,180,0,101,0</INFO></NAVI> and let's go explore the Prontera field. Quickinfo: Talk to Tuffnut Id: 23351 Tuffnut's exciting exploration story Info: <NAVI>[Tuffnut]<INFO>prt_fild02,129,290,0,101,0</INFO></NAVI> and let's go explore the Prontera field. Quickinfo: Talk to Tuffnut Id: 23352 Tuffnut's exciting exploration story Info: <NAVI>[Tuffnut]<INFO>prt_fild03,268,186,0,101,0</INFO></NAVI> and let's go explore the Prontera field. Quickinfo: Talk to Tuffnut Id: 23353 Tuffnut's exciting exploration story Info: <NAVI>[Tuffnut]<INFO>prt_fild04,348,88,0,101,0</INFO></NAVI> and let's go explore the Prontera field. Quickinfo: Talk to Tuffnut Id: 23354 Tuffnut's exciting exploration story Info: <NAVI>[Tuffnut]<INFO>prt_fild05,198,250,0,101,0</INFO></NAVI> and let's go explore the Prontera field. Quickinfo: Talk to Tuffnut Id: 23355 Tuffnut's exciting exploration story Info: <NAVI>[Tuffnut]<INFO>prt_fild06,251,218,0,101,0</INFO></NAVI> and let's go explore the Prontera field. Quickinfo: Talk to Tuffnut Id: 23356 Tuffnut's exciting exploration story Info: <NAVI>[Tuffnut]<INFO>prt_fild07,117,152,0,101,0</INFO></NAVI> and let's go explore the Prontera field. Quickinfo: Talk to Tuffnut Id: 23357 Tuffnut's exciting exploration story Info: <NAVI>[Tuffnut]<INFO>prt_fild08,377,114,0,101,0</INFO></NAVI> and let's go explore the Prontera field. Quickinfo: Talk to Tuffnut Id: 23358 Tuffnut's exciting exploration story Info: <NAVI>[Tuffnut]<INFO>prt_fild09,253,292,0,101,0</INFO></NAVI> and let's go explore the Prontera field. Quickinfo: Talk to Tuffnut Id: 23359 Tuffnut's exciting exploration story Info: <NAVI>[Tuffnut]<INFO>prt_fild10,322,272,0,101,0</INFO></NAVI> and let's go explore the Prontera field. Quickinfo: Talk to Tuffnut Id: 23360 Tuffnut's exciting exploration story Info: Let's go explore the Prontera Fields with Tuffnut. If you're lost, find the Large Tree visible South from <NAVI>[Starting Point]<INFO>prt_fild01,260,180,0,101,0</INFO></NAVI>. Quickinfo: Talk to Tuffnut Id: 23361 Tuffnut's exciting exploration story Info: Let's go explore the Prontera field with Tuffnut. If you get lost, find the big tree southwest from <NAVI>[starting point]<INFO>prt_fild02,129,290,0,101,0</INFO></NAVI>. Quickinfo: Talk to Tuffnut Id: 23362 Tuffnut's exciting exploration story Info: Let's go explore the Prontera Field with Tuffnut. If you're lost, go down the road from <NAVI>[Starting Point]<INFO>prt_fild03,268,186,0,101,0</INFO></NAVI> to South. Quickinfo: Talk to Tuffnut Id: 23363 Tuffnut's exciting exploration story Info: Let's go explore the Prontera Field with Tuffnut. If you're lost, <NAVI>[Starting Point]<INFO>prt_fild04,348,88,0,101,0</INFO></NAVI>, find the Tree-filled Place, visible West. Quickinfo: Talk to Tuffnut Id: 23364 Tuffnut's exciting exploration story Info: Let's go explore the Prontera Fields with Tuffnut. If you get lost, find the unique terrain, located right above from <NAVI>[Starting Point]<INFO>prt_fild05,198,250,0,101,0</INFO></NAVI>. Quickinfo: Talk to Tuffnut Id: 23365 Tuffnut's exciting exploration story Info: Let's go explore the Prontera Field with Tuffnut. If you're lost, find the trees visible at North from <NAVI>[Starting Point]<INFO>prt_fild06,251,218,0,101,0</INFO></NAVI>. Quickinfo: Talk to Tuffnut Id: 23366 Tuffnut's exciting exploration story Info: Let's go explore the Prontera Fields with Tuffnut. If you're lost, <NAVI>[Starting Point]<INFO>prt_fild07,117,152,0,101,0</INFO></NAVI>, find the Protruding Terrain in the Southwest. Quickinfo: Talk to Tuffnut Id: 23367 Tuffnut's exciting exploration story Info: Let's go explore the Prontera Field with Tuffnut. If you get lost, <NAVI>[Starting Point]<INFO>prt_fild08,377,114,0,101,0</INFO></NAVI> and find the intricately tangled paths, visible Northwest. Quickinfo: Talk to Tuffnut Id: 23368 Tuffnut's exciting exploration story Info: Let's go explore the Prontera field with Tuffnut. If you're lost, find the tree visible at west from <NAVI>[Starting point]<INFO>prt_fild09,253,292,0,101,0</INFO></NAVI>. Quickinfo: Talk to Tuffnut Id: 23369 Tuffnut's exciting exploration story Info: Let's go explore the Prontera field with Tuffnut. If you're lost, find the tree visible in the northwest from <NAVI>[Starting point]<INFO>prt_fild10,322,272,0,101,0</INFO></NAVI>. Quickinfo: Talk to Tuffnut Accessory Spoiler Id: 2711 ACCESSORY_C_Immortal_H_Power, C_Immortal_H_Power Id: 2712 ACCESSORY_C_Cat_Straight_Long_BL, C_Cat_Straight_Long_BL Id: 2713 ACCESSORY_C_Cat_Ear_Long_BU, C_Cat_Ear_Long_BU Id: 2714 ACCESSORY_C_Cat_Ear_Short_WH, C_Cat_Ear_Short_WH Robe Spoiler Id: 271 ROBE_C_S_Beelzebub_Wing, _S_Beelzebub_Wing Id: 272 ROBE_C_Pitaya_V_Bag, _Pitaya_V_Bag Id: 273 ROBE_C_Dimensional_Sword, _Dimensional_Sword Id: 274 ROBE_C_Immortal_H_Spear, _Immortal_H_Spear Id: 275 ROBE_C_Immortal_H_Spear_J, _Immortal_H_Spear_J Map Spoiler hero_lb - Herosria Garden of Dawn Music: Maintitle: Garden of Dawn Subtitle: Herosria BackgroundBmp: siege hero_tra - Herosria Training Ground Music: Maintitle: Training ground Subtitle: Sanctuary Herosria BackgroundBmp: noname_s2 hero_in3 - Herosria Autumn Garden Music: Maintitle: Autumn Garden Subtitle: Herosria BackgroundBmp: siege hero_ent3 - Herosria 3rd Hero's Gate Music: Maintitle: The Third Hero's Gate Subtitle: Herosria BackgroundBmp: siege prt_elib - East Prontera Library Music: Maintitle: Subtitle: East Prontera Library BackgroundBmp: village_s1 hero_in2 - Herosria Summer Garden Music: Maintitle: Summer Garden Subtitle: Herosria BackgroundBmp: siege ra_pol01 - Power Twisted Plains Music: Maintitle: Power Twisted Plains Subtitle: BackgroundBmp: field2_s2 hero_dun1 - Sanctuary Herosria PvP Music: Maintitle: PvP Dungeon Subtitle: Sanctuary Herosria BackgroundBmp: dungeon herosria - Sanctuary Herosria Room Music: Maintitle: The Jewel Room Subtitle: Sanctuary Herosria BackgroundBmp: siege hero_out3 - Herosria Bastitarium Music: Maintitle: Bastitarium Subtitle: Herosria BackgroundBmp: siege hero_out4 - Herosria Lavinarium Music: Maintitle: Lavinarium Subtitle: Herosria BackgroundBmp: siege httyd_01 - Tranquil Abyss Lake Music: Maintitle: Tranquil Abyss Lake Subtitle: How to Train Your Dragon BackgroundBmp: field_s2 hero_out1 - Herosria Silvarium Music: Maintitle: Silvarium Subtitle: Herosria BackgroundBmp: siege hero_in4 - Herosria Winter Garden Music: Maintitle: Winter Garden Subtitle: Herosria BackgroundBmp: siege mjo_wst01 - Mjolnir Underground Caverns Music: Maintitle: Mjolnir Underground Caverns Subtitle: BackgroundBmp: dungeon_s2 hero_in1 - Herosria Spring Garden Music: Maintitle: Spring Garden Subtitle: Herosria BackgroundBmp: siege hero_ent1 - Herosria 1st Hero's Gate Music: Maintitle: The First Hero's Gate Subtitle: Herosria BackgroundBmp: siege httyd_02 - Abyss Lake Underground Cave Music: Maintitle: Abyss Lake Underground Cave Subtitle: How to Train Your Dragon BackgroundBmp: dungeon hero_ent2 - Herosria 2nd Hero's Gate Music: Maintitle: The Second Hero's Gate Subtitle: Herosria BackgroundBmp: siege hero_out2 - Herosria Lacusarium Music: Maintitle: Lacusarium Subtitle: Herosria BackgroundBmp: siege NpcIdentity Spoiler Id: 10527 JT_GATE_SKYBLUE Id: 10629 JT_1_CLB_DT_HICCUP Id: 10630 JT_1_CLB_DT_ASTRID Id: 10631 JT_1_CLB_DT_RUFFNUT Id: 10632 JT_1_CLB_DT_TUFFNUT Id: 10633 JT_1_CLB_DT_TOOTHLESS Id: 10634 JT_1_CLB_DT_STORMFLY Id: 10635 JT_1_CLB_DT_BARF_BELCH Id: 10636 JT_4_POINT_PURPLE Id: 20269 JT_GUILD_SKILL_FLAG Id: 21855 JT_HEROS_DRAGON_1 Id: 21856 JT_HEROS_DRAGON_2 Id: 21857 JT_HEROS_DRAGON_3 Id: 21858 JT_HEROS_DRAGON_4 Id: 21866 JT_HEROS_IN_ORB_1 Id: 21867 JT_HEROS_IN_ORB_2 Id: 21868 JT_HEROS_IN_ORB_3 Id: 21869 JT_HEROS_IN_ORB_4 Id: 21887 JT_HEROS_OUT_ORB Id: 21889 JT_HEROS_WOLF Id: 21890 JT_HEROS_GINSENG Id: 21891 JT_HEROS_CANNON_R Id: 21892 JT_HEROS_CANNON_Y Id: 21893 JT_HEROS_CANNON_G Id: 21894 JT_HEROS_CANNON_B Id: 21895 JT_HEROS_R_PLANT Id: 21896 JT_HEROS_Y_PLANT Id: 21897 JT_HEROS_B_PLANT Id: 21898 JT_HEROS_W_PLANT Id: 21899 JT_HEROS_R_FERUS Id: 21900 JT_HEROS_G_FERUS Id: 21901 JT_HEROS_P_FERUS Id: 21902 JT_HEROS_WATCHER Id: 21903 JT_HEROS_KEEPER Id: 21904 JT_HEROS_F_PEGASUS Id: 21905 JT_G_HEROS_R_FERUS Id: 21906 JT_G_HEROS_G_FERUS Id: 21907 JT_G_HEROS_P_FERUS Id: 21946 JT_BURNING_KNIGHT Id: 21947 JT_DEDSERA Id: 21948 JT_HARDROCK_TITAN Id: 21949 JT_DEADWEEN Id: 21950 JT_GAIA_POL Id: 21951 JT_PUNCH_BUG Id: 21952 JT_AFERDE Id: 21953 JT_DISPOL Id: 21954 JT_TIMBERS Id: 21955 JT_RENIRE Id: 21956 JT_G_BURNING_KNIGHT Id: 21957 JT_G_TIMBERS MonsterSize Spoiler 10527: 1 21889: 1 21890: 1 21891: 1 21892: 1 21893: 1 21894: 1 21895: 1 21896: 1 21897: 1 21898: 1 21899: 1 21900: 1 21901: 1 21902: 1 21903: 1 21904: 1 21905: 1 21906: 1 21907: 1 21950: 1 21955: 1 MonsterEffect Spoiler 10527: 2389 20690: 1614 20690: 1615 20693: 1611 20693: 1612 20694: 1614 20694: 1615 21889: 1614 21890: 1614 21891: 1614 21892: 1614 21893: 1614 21894: 1614 21895: 1617 21896: 1617 21897: 1617 21898: 1617 21899: 1614 21900: 1614 21901: 1614 21902: 1614 21903: 1614 21904: 1616 21905: 1614 21906: 1614 21907: 1614 21920: 2356 21921: 2356 21922: 2356 21923: 2363 21924: 2356 21925: 2362 21926: 2357 21927: 2356 21928: 2357 21929: 2357 21930: 2357 21931: 2357 21932: 2360 21933: 2364 21934: 2362 21935: 2357 21936: 2357 21937: 2358 21938: 2358 21939: 2363 21940: 2363 21941: 2363 21942: 2365 21943: 2363 21950: 678 21950: 679 21950: 680 21955: 678 21955: 679 21955: 680 SignBoard Spoiler prontera 150, 187: Level Race 260/55 lhz_in01 102, 204: Level Race 260/55 lhz_in01 125, 204: Level Race 260/55 lhz_in01 114, 221: Max Level Reward Efst Spoiler Id: 1337 EFST_CURSE_R_CUBE Curse of Red Cube %s Id: 1338 EFST_CURSE_B_CUBE Curse of Blue Cube %s Id: 1339 EFST_KILLING_AURA Id: 1444 EFST_ALL_T_STAT Herosia Purple Herb Jam %s All attribute status increase Id: 1445 EFST_P_ATK_PLUS Herosia Red Herb Jam %s P.ATK Increase Id: 1446 EFST_S_MATK_PLUS Herosia Blue Herb Jam %s S.MATK Increase Id: 1447 EFST_C_RATE_PLUS Herosia Yellow Herb Jam %s C.Rate Increase Id: 1448 EFST_RESIST_PLUS Herosia White Herb Jam %s RES and MRES Increase Id: 1449 EFST_PVP_DUN_BUFF The protection of the Lord of Herostria %s Given to Herosria Dungeon monsters Increased physical and magic damage Card Spoiler Id: 300441 Illust: sorry Prefix/Suffix: Hell Burning Id: 300442 Illust: sorry Prefix/Suffix: Dead Plant Id: 300443 Illust: sorry Prefix/Suffix: of Titan Id: 300444 Illust: sorry Prefix/Suffix: Living Dead Id: 300445 Illust: sorry Prefix/Suffix: Mother Earth Id: 300446 Illust: sorry Prefix/Suffix: Punching Id: 300447 Illust: sorry Prefix/Suffix: Magic Bug Id: 300448 Illust: sorry Prefix/Suffix: of Saint Id: 300449 Illust: sorry Prefix/Suffix: Magic Tree Id: 300450 Illust: sorry Prefix/Suffix: Thunder Item Spoiler Id: (20248) Costume: Black Strong Hair A wig modeled after the characteristics of a race that causes hairstyles to change when pushed beyond their limits. Type: Costume Equipment Defense: 0 Position: Upper Weight: 0 Required Level: 1 Class: All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (20629) Costume: Yellow Pitaya Backpack A stylish plaid-patterned costume backpack. Inside this backpack sits a happy yellow pitaya. Type: Costume Equipment Defense: 0 Position: Garment Weight: 0 Required Level: 1 Class: All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (21064) Herosria Two-handed Sword Two-handed sword of knights that can be used in Herosria. Melee physical damage increased by 15%, ranged physical damage decreased by 7%. CRI + 15, Attack speed decreased (delay after attack increased by 7%). ------------------------ Class : Two-handed Sword Attack : 200 Weight : 300 Weapon Lv : 5 Required Level : 200 Usable by : Knight Classes ====== auto-parsed ====== Attack : 200 Weight : 300 Required Level : 200 Id: (31879) Costume: Himmelmez's Wig (Teal) A costume wig modeled after Himmelmez Because only a few adventurers have ever seen Himmelmez Type: Costume Equipment Defense: 0 Position: Lower Weight: 0 Required Level: 1 Class: All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (31880) Costume: Himmelmez's Wig (Black) A costume wig modeled after Himmelmez Because only a few adventurers have ever seen Himmelmez Type: Costume Equipment Defense: 0 Position: Lower Weight: 0 Required Level: 1 Class: All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (31978) Costume Fire Red Giant A giant with blazing red flames. The sight of a giant wielding a huge sword fills the viewer with awe. ------------------------ Class : Costume Defense : 0 Position : Upper Required Level : 100 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Required Level : 100 Job : AllJobs Id: (31979) Costume Fire Gold Giant A giant blazing with brilliant golden flames. The sight of a giant wielding a huge sword fills the viewer with awe. ------------------------ Class : Costume Defense : 0 Position : Upper Required Level : 100 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Required Level : 100 Job : AllJobs Id: (101649) 업그레이드 광산 장비 인챈트 Id: (101745) Dimmen_A_Reform Id: (101746) Dimmen_A_Enchant Id: (101750) Herosria's Gift A gift given to the Lord of Herosria. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (101753) Herosia Purple Herb Jam Herb jam made by appropriately combining Herosia's herb powders. It seems to have mysterious powers. All attribute status + 5 for 30 minutes. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (101754) Herosia Red Herb Jam Herb jam made by appropriately combining Heroria's Red Herb Powder. It seems to strengthen physical strength. P.ATK + 5 for 10 minutes. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (101755) Herosia Blue Herb Jam Herb jam made by appropriately combining Herosria's Blue Herb Powder. It seems to strengthen magical power. S.MATK + 5 for 10 minutes. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (101756) Herosia Yellow Herb Jam Herb jam made by appropriately combining Heroria's yellow herb powder. It seems to enhance sharp concentration. C.Rate + 5 for 10 minutes. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (101757) Herosia White Herb Jam Herb jam made by appropriately combining Heroria's White Herb Powder. It seems to strengthen the body's resistance. RES + 50, MRES + 50 for 10 minutes. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (101816) Dimmen_A_Refine Id: (102015) Muqqadas Equipment Enchant Id: (102016) Metal detector box You can obtain 2 metal detectors. Weight : 5 ====== auto-parsed ====== Weight : 5 Id: (102017) Muqqadas Equipment Refining 9~10 Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (102018) Amplify (Metal Detector MK47) Blueprints to enhance the power of the Metal Detector MK47 found in the Mjolnir underground caves. Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102019) Amplify (Safety Saber) Blueprints to enhance the power of the Safety Saber found in the Mjolnir underground caves. Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102020) Amplify (Jewel Detector Mk47) Blueprints to enhance the power of the Jewel Detector Mk47 found in the Mjolnir underground caves. Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102021) Amplify (Safety Foxtail) Blueprints to enhance the power of the Safety Foxtail found in the Mjolnir underground caves. Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102022) Amplify (Claw Sword) Blueprints to enhance the power of the Claw Sword found in the Mjolnir underground caves. Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102023) Amplify (Blocking Spear) Blueprints to enhance the power of the Blocking Spear found in the Mjolnir underground caves. Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102024) Amplify (Rubber Hammer) Blueprints to enhance the power of the Rubber Hammer found in the Mjolnir underground caves. Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102025) Amplify (Saw Axe) Blueprints to enhance the power of the Saw Axe found in the Mjolnir underground caves. Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102026) Amplify (Safety Knuckle) Blueprints to enhance the power of the Safety Knuckles found in the Mjolnir underground caves. Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102027) Amplify (Safety Manual) Blueprints to enhance the power of the Safety Manual found in the Mjolnir underground caves. Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102028) Amplify (Welding Wand) Blueprints to enhance the power of the Welding Wand found in the Mjolnir underground caves. Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102029) Amplify (Detecting Staff) Blueprints to enhance the power of the Detecting Staff found in the Mjolnir underground caves. Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102030) Amplify (Grinder Huuma Shuriken) Blueprints to enhance the power of the Grinder Huuma Shuriken found in the Mjolnir underground caves. Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102031) Amplify (Bolt Shooter) Blueprints to enhance the power of the Bolt Shooter found in the Mjolnir underground caves. Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102032) Amplify (Bolt Crusher) Blueprints to enhance the power of the Bolt Crusher found in the Mjolnir underground caves. Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102033) Amplify (Bolt Revolver) Blueprints to enhance the power of the Bolt Revolver found in the Mjolnir underground caves. Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102034) Amplify (Safety Whip) Blueprints to enhance the power of the Safety Whip found in the Mjolnir underground caves. Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102035) Amplify (Safety Lute) Blueprints to enhance the power of the Safety Lute found in the Mjolnir underground caves. Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102040) Muqaddas Slabs(Sasyiir) A stone tablet containing the recipe for Muqqadas Sasyiir, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 100 Bishop's Holy Water 100 Crystal of Pollution 100 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102041) Muqaddas Slabs(Banjiiraa) A stone tablet containing the recipe for Muqaddas Banjiiraa, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 100 Bishop's Holy Water 100 Crystal of Pollution 100 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102042) Muqaddas Slabs(Jaydukhar) A stone tablet containing the recipe for Muqaddas Jaydukhar, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 100 Bishop's Holy Water 100 Crystal of Pollution 100 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102043) Muqaddas Slabs(Kitab) A stone tablet containing the recipe for Muqaddas Kitab, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 100 Bishop's Holy Water 100 Crystal of Pollution 100 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102044) Muqaddas Slabs (Tasyiribatiy) A stone tablet containing the recipe for Muqaddas Tasyiribatiy, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 100 Bishop's Holy Water 100 Crystal of Pollution 100 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102045) Muqaddas Slabs (Dayats) A stone tablet containing the recipe for Muqaddas Dayats, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 100 Bishop's Holy Water 100 Crystal of Pollution 100 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102046) Muqaddas Slabs (Tabar) A stone tablet containing the recipe for Muqaddas Tabar, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 100 Bishop's Holy Water 100 Crystal of Pollution 100 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102047) Muqaddas Slabs (Daablunta) A stone tablet containing the recipe for Muqaddas Daablunta, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 100 Bishop's Holy Water 100 Crystal of Pollution 100 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102048) Muqaddas Slabs (Mashts) A stone tablet containing the recipe for Muqaddas Mashts, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 100 Bishop's Holy Water 100 Crystal of Pollution 100 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102049) Muqaddas Slabs (Baru) A stone tablet containing the recipe for Muqaddas Baru, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 100 Bishop's Holy Water 100 Crystal of Pollution 100 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102050) Muqaddas Slabs (Kahassu) A stone tablet containing the recipe for Muqaddas Kahassu, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 100 Bishop's Holy Water 100 Crystal of Pollution 100 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102051) Muqaddas Slabs (Saz) A stone tablet containing the recipe for Muqaddas Saz, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 100 Bishop's Holy Water 100 Crystal of Pollution 100 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102052) Muqaddas Slabs (Syaraq) A stone tablet containing the recipe for Muqaddas Syaraq, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 100 Bishop's Holy Water 100 Crystal of Pollution 100 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102053) Muqaddas Slabs (Sharman) A stone tablet containing the recipe for Muqaddas Sharman, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 100 Bishop's Holy Water 100 Crystal of Pollution 100 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102054) Muqaddas Slabs (Kharawasu) A stone tablet containing the recipe for Muqaddas Kharawasu, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 100 Bishop's Holy Water 100 Crystal of Pollution 100 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102055) Muqaddas Slabs (Kajuza) A stone tablet containing the recipe for Muqaddas Kajuza, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 100 Bishop's Holy Water 100 Crystal of Pollution 100 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102056) Muqaddas Slabs (Nazar) A stone tablet containing the recipe for Muqaddas Nazar, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 50 Bishop's Holy Water 50 Crystal of Pollution 50 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102057) Muqaddas Slabs (Kanjar) A stone tablet containing the recipe for Muqaddas Kanjar, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 50 Bishop's Holy Water 50 Crystal of Pollution 50 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102058) Muqaddas Slabs (Ayyasy) A stone tablet containing the recipe for Muqaddas Ayyasy, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 100 Bishop's Holy Water 100 Crystal of Pollution 100 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102059) Muqaddas Slabs (Naranzak) A stone tablet containing the recipe for Muqaddas Naranzak, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 100 Bishop's Holy Water 100 Crystal of Pollution 100 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102060) Muqaddas Slabs (Tabanji) A stone tablet containing the recipe for Muqaddas Tabanji, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 100 Bishop's Holy Water 100 Crystal of Pollution 100 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102061) Muqaddas Slabs (Saka) A stone tablet containing the recipe for Muqaddas Saka, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 100 Bishop's Holy Water 100 Crystal of Pollution 100 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102062) Muqaddas Slabs (Taliin) A stone tablet containing the recipe for Muqaddas Taliin, which releases powerful power by mixing relics and twisted magic. [Required Materials] Bishop's Relic 100 Bishop's Holy Water 100 Crystal of Pollution 100 Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (102126) Amplify (Metal Detector MK47-2) Blueprints to enhance the power of the Metal Detector MK47 found in the Mjolnir underground caves. Weight : 125 ====== auto-parsed ====== Weight : 125 Id: (104714) Toothless Selection Box I Account Bound. A box where you can choose one of the costume: Costume: Toothless Head, Costume: Toothless Mini, Costume: Toothless Hood. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (104715) Toothless Selection Box II Account Bound. A box where you can choose one of the item: Costume: Toothless Wings, Footprint (2D) (Garment), Footprint (3D) (Garment). Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (104716) Clouds Costume Selection Box Account Bound. A box where you can choose one of the costume: Costume Over the Clouds, Costume Aurora on Clouds. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (104865) Overseas Care Package 73 When opened gives one of the following: ------------------------ Kiel Academy Uniform [1] 0,34% Dragonic Shield [1] 1,01% Full Faith Crown [1] 1,01% Will of Ingrid [1] 1,01% Will of Karasu [1] 1,01% Gloves of Light and Darkness [1] 2,73% Khalitzburg White Gauntlets [1] 2,73% Ghost Fire 2,73% Fafnir Scale 6,82% Ring of Silver Claw [1] 6,82% Orc Successor Helm [1] 6,82% OCP Anniversary Token x1 9,58% Blacksmith Blessing x5 19,13% Bloody Branch x5 19,13% Citizen Oda's Miracle Elixr x10 19,13% ------------------------ Each use will reward you with OCP Exchange Token. ------------------------ Cannot be traded. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (104871) Spectre Costume Egg You're invited to a festival of horror and fantasy, a feast of demons. ------------------------ When opened gives one of the following: ------------------------ Costume: Samurai Twin Sword, Costume: Three Color Dumplings, Costume: Yellow Pitaya Backpack, Costume: Majestic Helmet (Black), Costume: Black Strong Hair, Costume Shadowbender, Costume Test Subject Aura, Costume Giant Shuriken, Costume Twin Blades of Evil Soul, Costume Eremes Scarf (Black). ------------------------ Each use will reward you with 1 Costume Mileage Coin and 1 HE Bubble Gum! ------------------------ Cannot be traded. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (200689) Toothless Costume Package I Account Bound. A special package that includes a Toothless costume. The contents below are included. 1pc Toothless Selection Box I, 30pcs Kachua's Secret Key, 200pcs Force Booster, 200pcs Speed Booster, 200pcs True Limit Power Booster. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (200690) Toothless Costume Package II Account Bound. A special package that includes a Toothless costume. The contents below are included. 1pc Toothless Selection Box II, 30pcs Kachua's Secret Key, 200pcs Force Booster, 10pcs Enchantment Stone Box x31, 10pcs Enchantment Stone Box x30. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (200691) Toothless Costume Package III Account Bound. A special package that includes a Cloud costume. The contents below are included. 1pc Cloud Costume Selection Box, 30pcs Kachua's Secret Key, 200pcs True Small Mana Potion, 200pcs True Mysterious Water, 5pcs [Event] Kafra Buff (7 Days). Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (200692) 2025 July Gacha Bundle A limited bundle featuring all the boxes from July. Who knows, you might get some bonuses too! ------------------------ Open to receive the following: ------------------------ Costume Plant Outing Set 10 Overseas Care Package 73 10 Spectre Costume Egg 10 Kachua's Secret Key 20 OCP Exchange Token 20 [Kachua] Mileage Coupon 20 Costume Mileage Coin ------------------------ Account Bound ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (200693) [Limited] MVP Scroll Bundle I A limited bundle featuring a collection of MVP Scrolls. 'The Power of the MVPs, in the Palm of My Hand' ------------------------ Open to receive the following: ------------------------ 1 Tao Gunka Scroll Box 1 Phreeoni Scroll Box 1 Mistress Scroll Box 1 Orc Lord Scroll Box 100 Force Booster ------------------------ Account Bound ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (300441) Burning Night Card ATK + 5%. ------------------------ When compounded on One-handed Axe or Two-handed Axe, gain the following effects: ------------------------ Increase long-range physical damage by 10%. For every 3 refine level of Weapon, increase long-range physical damage by additional 2%. When Base level is 200 or higher, for every 3 refine level of Weapon, increase long-range physical damage by additional 3%. ------------------------ Type : Card Compound on : Weapon Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300442) Deadsera Card MATK + 5%. ------------------------ When compounded on One-handed Staff, gain the following effects: ------------------------ Increase all property magic damage by 10%. For every 3 refine level of Weapon, increase all property magic damage by additional 2%. When Base level is 200 or higher, for every 3 refine level of Weapon, increase all property magic damage by additional 3%. ------------------------ Type : Card Compound on : Weapon Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300443) Hardrock Titan Card ATK + 5%. ------------------------ When compounded item is refined to +7 or higher, increase physical damage against Earth property enemies by 10%. ------------------------ When compounded item is refined to +9 or higher, increase physical damage against Earth property enemies by 7%. ------------------------ Type : Card Compound on : Shoes Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300444) Deadween Card ATK + 5% ------------------------ When compounded item is refined to +7 or higher, ATK + 3%. ------------------------ When compounded item is refined to +9 or higher, ATK + 2%. ------------------------ Type : Card Compound on : Shoes Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300445) Gaia Pol Card Increase physical damage against Plant and Demihuman race enemies by 40%. ------------------------ Increase physical damage against Neutral and Earth property enemies by 40%. ------------------------ Type : Card Compound on : Armor Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300446) Punch Bug Card ATK + 5%. ------------------------ When compounded on Knuckle/Fist weapon, gain the following effects: ------------------------ Increase melee physical damage by 10%. For every 3 refine level of Weapon, increase melee physical damage by additional 2%. When Base level is 200 or higher, for every 3 refine level of Weapon, increase melee physical damage by additional 3%. ------------------------ Type : Card Compound on : Weapon Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300447) Aferde Card Increase long-range physical damage by 6%. ------------------------ Set Bonus: Aferde Card Timbers Card Increase long-range physical damage by 8%. ------------------------ Type : Card Compound on : Accessory (Left) Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300448) Dispol Card Increase Holy property magic damage by 35%. ------------------------ Increase SP consumption by 10%. ------------------------ Type : Card Compound on : Accessory (Left) Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300449) Timbers Card Increase long-range physical damage by 6%. ------------------------ Type : Card Compound on : Accessory (Right) Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300450) Renire Card Increase SP consumption by 10%. ------------------------ For every refine level of compounded item, increase Wind property magic damage by 3%. ------------------------ Type : Card Compound on : Shoes Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (311777) Power Orb 1Lv ATK + 2. ====== auto-parsed ====== Compound on : Enchant Id: (311778) Power Orb 2Lv ATK + 4. ====== auto-parsed ====== Compound on : Enchant Id: (311779) Power Orb 3Lv ATK + 6. ====== auto-parsed ====== Compound on : Enchant Id: (311780) Power Orb 4Lv ATK + 8. ====== auto-parsed ====== Compound on : Enchant Id: (311781) Power Orb 5Lv ATK + 10. ====== auto-parsed ====== Compound on : Enchant Id: (311782) Power Orb 6Lv ATK + 12, ATK + 1%. ====== auto-parsed ====== Compound on : Enchant Id: (311783) Power Orb 7Lv ATK + 14, ATK + 2%. ====== auto-parsed ====== Compound on : Enchant Id: (311784) Power Orb 8Lv ATK + 16, ATK + 3%. ====== auto-parsed ====== Compound on : Enchant Id: (311785) Power Orb 9Lv ATK + 18, ATK + 4%. ====== auto-parsed ====== Compound on : Enchant Id: (311786) Power Orb 10Lv ATK + 20, ATK + 5%. ====== auto-parsed ====== Compound on : Enchant Id: (311787) Power Orb 11Lv ATK + 22, ATK + 5%, P.ATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (311788) Power Orb 12Lv ATK + 24, ATK + 5%, P.ATK + 2. ====== auto-parsed ====== Compound on : Enchant Id: (311789) Power Orb 13Lv ATK + 26, ATK + 5%, P.ATK + 3. ====== auto-parsed ====== Compound on : Enchant Id: (311790) Power Orb 14Lv ATK + 28, ATK + 5%, P.ATK + 4. ====== auto-parsed ====== Compound on : Enchant Id: (311791) Power Orb 15Lv ATK + 30, ATK + 5%, P.ATK + 5. ====== auto-parsed ====== Compound on : Enchant Id: (311792) Power Orb 16Lv ATK + 32, ATK + 6%, P.ATK + 5. Per 4 refine rate, ATK + 3. ====== auto-parsed ====== Compound on : Enchant Id: (311793) Power Orb 17Lv ATK + 34, ATK + 7%, P.ATK + 5. Per 3 refine rate, ATK + 3. ====== auto-parsed ====== Compound on : Enchant Id: (311794) Power Orb 18Lv ATK + 36, ATK + 8%, P.ATK + 5. Per 2 refine rate, ATK + 3. Per 4 refine rate, P.ATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (311795) Power Orb 19Lv ATK + 38, ATK + 9%, P.ATK + 5. Per 2 refine rate, ATK + 3. Per 3 refine rate, P.ATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (311796) Power Orb 20Lv ATK + 40, ATK + 10%, P.ATK + 5. Per 2 refine rate, ATK + 3, P.ATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (311797) Spell Orb 1Lv MATK + 2. ====== auto-parsed ====== Compound on : Enchant Id: (311798) Spell Orb 2Lv MATK + 4. ====== auto-parsed ====== Compound on : Enchant Id: (311799) Spell Orb 3Lv MATK + 6. ====== auto-parsed ====== Compound on : Enchant Id: (311800) Spell Orb 4Lv MATK + 8. ====== auto-parsed ====== Compound on : Enchant Id: (311801) Spell Orb 5Lv MATK + 10. ====== auto-parsed ====== Compound on : Enchant Id: (311802) Spell Orb 6Lv MATK + 12, MATK + 1%. ====== auto-parsed ====== Compound on : Enchant Id: (311803) Spell Orb 7Lv MATK + 14, MATK + 2%. ====== auto-parsed ====== Compound on : Enchant Id: (311804) Spell Orb 8Lv MATK + 16, MATK + 3%. ====== auto-parsed ====== Compound on : Enchant Id: (311805) Spell Orb 9Lv MATK + 18, MATK + 4%. ====== auto-parsed ====== Compound on : Enchant Id: (311806) Spell Orb 10Lv MATK + 20, MATK + 5%. ====== auto-parsed ====== Compound on : Enchant Id: (311807) Spell Orb 11Lv MATK + 22, MATK + 5%, S.MATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (311808) Spell Orb 12Lv MATK + 24, MATK + 5%, S.MATK + 2. ====== auto-parsed ====== Compound on : Enchant Id: (311809) Spell Orb 13Lv MATK + 26, MATK + 5%, S.MATK + 3. ====== auto-parsed ====== Compound on : Enchant Id: (311810) Spell Orb 14Lv MATK + 28, MATK + 5%, S.MATK + 4. ====== auto-parsed ====== Compound on : Enchant Id: (311811) Spell Orb 15Lv MATK + 30, MATK + 5%, S.MATK + 5. ====== auto-parsed ====== Compound on : Enchant Id: (311812) Spell Orb 16Lv MATK + 32, MATK + 6%, S.MATK + 5. Per 4 refine rate, MATK + 3. ====== auto-parsed ====== Compound on : Enchant Id: (311813) Spell Orb 17Lv MATK + 34, MATK + 7%, S.MATK + 5. Per 3 refine rate, MATK + 3. ====== auto-parsed ====== Compound on : Enchant Id: (311814) Spell Orb 18Lv MATK + 36, MATK + 8%, S.MATK + 5. Per 2 refine rate, MATK + 3. Per 4 refine rate, S.MATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (311815) Spell Orb 19Lv MATK + 38, MATK + 9%, S.MATK + 5. Per 2 refine rate, MATK + 3. Per 3 refine rate, S.MATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (311816) Spell Orb 20Lv MATK + 40, MATK + 10%, S.MATK + 5. Per 2 refine rate, MATK + 3, S.MATK + 1. ====== auto-parsed ====== Compound on : Enchant Id: (311817) Warrior Orb 1Lv Increase melee physical damage by 1%. ====== auto-parsed ====== Compound on : Enchant Id: (311818) Warrior Orb 2Lv Increase melee physical damage by 2%. ====== auto-parsed ====== Compound on : Enchant Id: (311819) Warrior Orb 3Lv Increase melee physical damage by 3%. ====== auto-parsed ====== Compound on : Enchant Id: (311820) Warrior Orb 4Lv Increase melee physical damage by 4%. ====== auto-parsed ====== Compound on : Enchant Id: (311821) Warrior Orb 5Lv Increase melee physical damage by 5%. ====== auto-parsed ====== Compound on : Enchant Id: (311822) Warrior Orb 6Lv Increase melee physical damage by 6%. ====== auto-parsed ====== Compound on : Enchant Id: (311823) Warrior Orb 7Lv Increase melee physical damage by 7%. ====== auto-parsed ====== Compound on : Enchant Id: (311824) Warrior Orb 8Lv Increase melee physical damage by 8%. ====== auto-parsed ====== Compound on : Enchant Id: (311825) Warrior Orb 9Lv Increase melee physical damage by 9%. ====== auto-parsed ====== Compound on : Enchant Id: (311826) Warrior Orb 10Lv Increase melee physical damage by 10%. ====== auto-parsed ====== Compound on : Enchant Id: (311827) Warrior Orb 11Lv Increase melee physical damage by 11%. ====== auto-parsed ====== Compound on : Enchant Id: (311828) Warrior Orb 12Lv Increase melee physical damage by 12%. ====== auto-parsed ====== Compound on : Enchant Id: (311829) Warrior Orb 13Lv Increase melee physical damage by 13%. ====== auto-parsed ====== Compound on : Enchant Id: (311830) Warrior Orb 14Lv Increase melee physical damage by 14%. ====== auto-parsed ====== Compound on : Enchant Id: (311831) Warrior Orb 15Lv Increase melee physical damage by 15%. ====== auto-parsed ====== Compound on : Enchant Id: (311832) Magician Orb 1Lv Increases all property magical damage by 1%. ====== auto-parsed ====== Compound on : Enchant Id: (311833) Magician Orb 2Lv Increases all property magical damage by 2%. ====== auto-parsed ====== Compound on : Enchant Id: (311834) Magician Orb 3Lv Increases all property magical damage by 3%. ====== auto-parsed ====== Compound on : Enchant Id: (311835) Magician Orb 4Lv Increases all property magical damage by 4%. ====== auto-parsed ====== Compound on : Enchant Id: (311836) Magician Orb 5Lv Increases all property magical damage by 5%. ====== auto-parsed ====== Compound on : Enchant Id: (311837) Magician Orb 6Lv Increases all property magical damage by 6%. ====== auto-parsed ====== Compound on : Enchant Id: (311838) Magician Orb 7Lv Increases all property magical damage by 7%. ====== auto-parsed ====== Compound on : Enchant Id: (311839) Magician Orb 8Lv Increases all property magical damage by 8%. ====== auto-parsed ====== Compound on : Enchant Id: (311840) Magician Orb 9Lv Increases all property magical damage by 9%. ====== auto-parsed ====== Compound on : Enchant Id: (311841) Magician Orb 10Lv Increases all property magical damage by 10%. ====== auto-parsed ====== Compound on : Enchant Id: (311842) Magician Orb 11Lv Increases all property magical damage by 11%. ====== auto-parsed ====== Compound on : Enchant Id: (311843) Magician Orb 12Lv Increases all property magical damage by 12%. ====== auto-parsed ====== Compound on : Enchant Id: (311844) Magician Orb 13Lv Increases all property magical damage by 13%. ====== auto-parsed ====== Compound on : Enchant Id: (311845) Magician Orb 14Lv Increases all property magical damage by 14%. ====== auto-parsed ====== Compound on : Enchant Id: (311846) Magician Orb 15Lv Increases all property magical damage by 15%. ====== auto-parsed ====== Compound on : Enchant Id: (311847) Shooter Orb 1Lv Increases long ranged physical damage by 1%. ====== auto-parsed ====== Compound on : Enchant Id: (311848) Shooter Orb 2Lv Increases long ranged physical damage by 2%. ====== auto-parsed ====== Compound on : Enchant Id: (311849) Shooter Orb 3Lv Increases long ranged physical damage by 3%. ====== auto-parsed ====== Compound on : Enchant Id: (311850) Shooter Orb 4Lv Increases long ranged physical damage by 4%. ====== auto-parsed ====== Compound on : Enchant Id: (311851) Shooter Orb 5Lv Increases long ranged physical damage by 5%. ====== auto-parsed ====== Compound on : Enchant Id: (311852) Shooter Orb 6Lv Increases long ranged physical damage by 6%. ====== auto-parsed ====== Compound on : Enchant Id: (311853) Shooter Orb 7Lv Increases long ranged physical damage by 7%. ====== auto-parsed ====== Compound on : Enchant Id: (311854) Shooter Orb 8Lv Increases long ranged physical damage by 8%. ====== auto-parsed ====== Compound on : Enchant Id: (311855) Shooter Orb 9Lv Increases long ranged physical damage by 9%. ====== auto-parsed ====== Compound on : Enchant Id: (311856) Shooter Orb 10Lv Increases long ranged physical damage by 10%. ====== auto-parsed ====== Compound on : Enchant Id: (311857) Shooter Orb 11Lv Increases long ranged physical damage by 11%. ====== auto-parsed ====== Compound on : Enchant Id: (311858) Shooter Orb 12Lv Increases long ranged physical damage by 12%. ====== auto-parsed ====== Compound on : Enchant Id: (311859) Shooter Orb 13Lv Increases long ranged physical damage by 13%. ====== auto-parsed ====== Compound on : Enchant Id: (311860) Shooter Orb 14Lv Increases long ranged physical damage by 14%. ====== auto-parsed ====== Compound on : Enchant Id: (311861) Shooter Orb 15Lv Increases long ranged physical damage by 15%. ====== auto-parsed ====== Compound on : Enchant Id: (312004) Bishop's Blessing(ASPD) ASPD +3%. ASPD increases additionally according to the weapon grade of the equipped weapon by 3% ====== auto-parsed ====== Compound on : Enchant Id: (312005) Bishop's Blessing(Var Casting) Variable casting reduced by 3%. Variable casting reduced by an additional 3% depending on the weapon grade of the equipped weapon. ====== auto-parsed ====== Compound on : Enchant Id: (312006) Bishop's Blessing(Global Cooldown) Global cooldown reduced by 3%. Global cooldown additionally reduced by 3% depending on the weapon grade of the equipped weapon. ====== auto-parsed ====== Compound on : Enchant Id: (312007) Bishop's Blessing(Perfect Hit) Perfect Hit increases by 3%. Perfect Hit increases by an additional 3% depending on the weapon grade of the equipped weapon. ====== auto-parsed ====== Compound on : Enchant Id: (312008) Bishop's Blessing(Cri) Crit + 3. Crit increases by +3 depending on the weapon grade of the equipped weapon. ====== auto-parsed ====== Compound on : Enchant Id: (312009) Warped Spell(Melee) Melee physical damage increases by 5%. Melee physical damage increases by an additional 5% depending on the weapon grade of the equipped weapon. ====== auto-parsed ====== Compound on : Enchant Id: (312010) Warped Spell(Magic) All attribute magic damage increases by 5%. All attribute magic damage increases by an additional 5% depending on the weapon grade of the equipped weapon. ====== auto-parsed ====== Compound on : Enchant Id: (312011) Warped Spell(Long Ranged) Long-range physical damage increases by 5%. Long-range physical damage increases by an additional 5% depending on the weapon grade of the equipped weapon. ====== auto-parsed ====== Compound on : Enchant Id: (314171) Footprint (2D) Toothless Footprints effect ====== auto-parsed ====== Compound on : Enchant Id: (314172) Footprint (3D) Bouncing Toothless Footprint effect ====== auto-parsed ====== Compound on : Enchant Id: (400336) Herosria Helm A helmet that can be used in Herosria. Specialized in melee attacks. MDEF + 2. Increases melee physical damage by 5%, reduces all attribute magic damage by 10%. Increases physical damage given to players by 10%, reduces damage received from players by 5%. ------------------------ Class : Headgear Location : Upper Defense : 90 Weight : 200 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Headgear Location : Upper Defense : 90 Weight : 200 Required Level : 200 Job : AllJobs Id: (400337) Herosria Apple of Archer A helmet that can be used in Herosria. Specialized in long-range attacks. MDEF + 5. Increases long ranged physical damage by 5%, reduces all attribute magic damage by 10%. Increases physical damage to players by 10%, reduces damage taken from players by 5%. ------------------------ Class : Headgear Location : Upper Defense : 40 Weight : 140 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Headgear Location : Upper Defense : 40 Weight : 140 Required Level : 200 Job : AllJobs Id: (400338) Herosria Mage Hat A helmet that can be used in Herosria. Specialized in magic attacks. MDEF + 10. Increases all attribute magic damage by 5%, reduces melee/ranged physical damage by 10%. Increases magic damage given to players by 10%, Increases damage received from players by 5%. ------------------------ Class : Headgear Location : Upper Defense : 20 Weight : 100 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Headgear Location : Upper Defense : 20 Weight : 100 Required Level : 200 Job : AllJobs Id: (400339) Herosria Beret A helmet that can be used in Herosria. Specialized in defense. MDEF + 8. Increases melee/ranged physical resistance by 5%, increases resistance to all attribute attacks by 5%, Melee/ranged physical damage, all attribute magic damage reduced by 10%. Reduces damage taken from players by 10%, reduces physical/magical damage given to players by 10%. ------------------------ Class : Headgear Location : Upper Defense : 120 Weight : 300 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Headgear Location : Upper Defense : 120 Weight : 300 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (400340) Herosria Biretta A helmet that can be used in Herosria. Specialized in combat support. MDEF + 7. Increases healing amount by 5%, SP consumption when using skills by 10%. Decreases global cooldown by 5%, reduces physical/magical damage given to players by 10%. ------------------------ Class : Headgear Location : Upper Defense : 60 Weight : 100 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Headgear Location : Upper Defense : 60 Weight : 100 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (400599) Costume: Merlion Hat An imaginative creation with a mermaid's tail and a white lion's head. It's always spraying water, so it feels cool. Type: Costume Equipment Defense: 0 Position: Upper Weight: 0 Required Level: 1 Class: All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (400604) Costume Black Ribbon Beret A cute black cat sits at the beret, and with every step you take, its ears, tail, and ribbon sway playfully. ------------------------ Type : Costume Equipment Def : 0 Location : Upper Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (400900) Costume: Majestic Helmet (Black) A magnificent costume helmet that emanates an almost inaccessible air of imposing authority. You have a presence that overwhelms those around you. Type: Costume Equipment Defense: 0 Position: Upper Weight: 0 Required Level: 1 Class: All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (400913) Costume: Toothless Mini RO x How to Train Your Dragon Collaboration ------------------------ A small dragon doll made to resemble Toothless. It follows you around while flapping its wings. ------------------------ [Event Limited Option] ATK + 120, MATK + 120. MHP + 20%. Variable cast time reduced by 20%. ------------------------ Limited Option will be removed when the event ends. ------------------------ Type : Costume Equipment Def : 0 Location : Middle Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : AllJobs Id: (400914) Costume: Toothless Floppy RO x How to Train Your Dragon Collaboration ------------------------ This doll is modeled after Toothless lying face down. It gives off a strange sense of stability. ------------------------ Account Bound. ------------------------ Type : Costume Equipment Def : 0 Location : Upper Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (400937) USA Flag Hat [1] A festive hat crafted in celebration of U.S. Independence Day. Show your patriotic spirit in style! MHP + 1500, MSP + 150. HIT + 15, FLEE + 15. ------------------------ For every refine level, All basic stats + 1, ATK + 10, MATK + 10. ------------------------ When Base Level 130 or below, Increase movement speed. All basic stats + 5. EXP gain from monster + 50%. ------------------------ Type : Headgear Def : 20 Location : Upper Weight : 20 Armor Level : 1 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 20 Location : Upper Weight : 20 Armor Level : 1 Required Level : 1 Job : AllJobs Id: (400938) Costume Master Class [260/55 Level Race Reward] An embodiment of the wearer's agility, strength, wisdom, and dedication. A true symbol of mastery in their class. ------------------------ [Event Limited Option] ATK + 100, MATK + 100. All Basic Status + 15. All Talent Status +15. Drop Rate from Monster + 20%. Increase physical and magic damage against all size enemies by 20%. Increase Movement Speed. ------------------------ Limited Option will be removed when the event ends ------------------------ Cannot be traded. ------------------------ Type : Costume Equipment Def : 0 Location : Upper Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (410440) Costume: Toothless Head RO x How to Train Your Dragon Collaboration ------------------------ A doll mask modeled after Toothless face. ------------------------ [Event Limited Option] Increases Physical and magical damage against all size enemy by 20%. Global cooldown reduced by 20%. ------------------------ Limited Option will be removed when the event ends. ------------------------ Type : Costume Equipment Def : 0 Location : Lower Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (420293) Costume: Teal Ranger Hair A costume wig that will make you feel like you have a different hairstyle than usual. It is said to have been modeled after a certain ranger's hairstyle. Type: Costume Equipment Defense: 0 Position: Lower Weight: 0 Required Level: 1 Class: All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (420294) Costume: Yellow Ranger Hair A costume wig that will make you feel like you have a different hairstyle than usual. It is said to have been modeled after a certain ranger's hairstyle. Type: Costume Equipment Defense: 0 Position: Lower Weight: 0 Required Level: 1 Class: All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (420358) Costume Experiment Mind [260/55 Level Race Reward] A reward bestowed upon adventurers who have reached the pinnacle of their class. ------------------------ [Event Limited Option] ATK + 50, MATK + 50. All Basic Status +7. All Talent Status +7. Drop Rate from Monster + 7%. Increase Movement Speed. ------------------------ Limited Option will be removed when the event ends ------------------------ Cannot be traded. ------------------------ Type : Costume Equipment Def : 0 Location : Lower Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (420395) Costume: Two-Side Up (Silver) A costume wig that will make you feel like you have a different hairstyle than usual. The two-pronged side up is cute! Type: Costume Equipment Defense: 0 Position: Lower Weight: 0 Required Level: 1 Class: All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (420396) Costume: Two-Side Up (Black Purple) A costume wig that will make you feel like you have a different hairstyle than usual. The two-pronged side up is cute! Type: Costume Equipment Defense: 0 Position: Lower Weight: 0 Required Level: 1 Class: All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (420499) Costume: Sakura Twin tails A costume wig that will make you feel like you have a different hairstyle than usual. It's as cute as the pink gradient color with the cherry blossom pattern! Type: Costume Equipment Defense: 0 Position: Lower Weight: 0 Required Level: 1 Class: All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (420500) Costume: Sakura Two side up A costume wig that will make you feel like you have a different hairstyle than usual. It's as cute as the pink gradient color with the cherry blossom pattern! Type: Costume Equipment Defense: 0 Position: Lower Weight: 0 Required Level: 1 Class: All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (420501) Costume: Hot Spring A costumed hot spring that shows up out of nowhere when you're sitting down to rest. No hassle to assemble. Type: Costume Equipment Defense: 0 Position: Lower Weight: 0 Required Level: 1 Class: All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (420511) Costume Over the Clouds A costume that makes you feel like you are ascending into the stratosphere and admiring the clouds. ------------------------ [Event Limited Option] ATK + 150, MATK + 150. Global cooldown reduced by 30%. EXP gain from monster + 30%. Drop rate + 30%. ------------------------ Limited Option will be removed when the event ends. ------------------------ Type : Costume Equipment Def : 0 Location : Lower Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (420512) Costume Aurora on Clouds A costume that allows you to enjoy the beautiful scenery of clouds and aurora at the same time. ------------------------ [Event Limited Option] ATK + 150, MATK + 150. Global cooldown reduced by 30%. EXP gain from monster + 30%. Drop rate + 30%. ------------------------ Limited Option will be removed when the event ends. ------------------------ Type : Costume Equipment Def : 0 Location : Lower Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (450229) Herosria Mail Armor available in Herosria. Damage received from players reduced by 10%, MHP + 3%. Melee physical damage increased by 5%, Ranged physical damage/all attribute magic damage reduced by 5%. ------------------------ Class : Armor Defense : 200 Weight : 200 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Armor Defense : 200 Weight : 200 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (450230) Herosria Tights Tights available in Herosria. MDEF + 3. Damage taken from players reduced by 7%, HIT + 10. Increases long ranged physical damage by 5%, reduces melee physical damage/all attribute magic damage by 5%. ------------------------ Class : Armor Defense : 100 Weight : 140 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Armor Defense : 100 Weight : 140 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (450231) Herosria Suit Suit available in Herosria. MDEF + 2. 7% damage reduction from players, FLEE + 20. 5% increase in melee physical damage, 5% decrease in ranged physical damage/all attribute magic damage. ------------------------ Class : Armor Defense : 120 Weight : 190 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Armor Defense : 120 Weight : 190 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (450232) Herosria Magic Robe Robe usable in Herosria. MDEF + 20. Damage received from players reduced by 5%, healing amount increased by 5%. All attribute magic damage increased by 5%, physical damage given to players reduced by 7%. ------------------------ Class : Armor Defense : 50 Weight : 100 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Armor Defense : 50 Weight : 100 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (450233) Herosria Full Plate Full plate usable in Herosria. MDEF + 15. Damage received from players reduced by 15%, MHP + 5%. Increase heal recovery received by 10%, reduce physical/magical damage given to players by 20%. ------------------------ Class : Armor Defense : 450 Weight : 360 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Armor Defense : 450 Weight : 360 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (450468) Kiel Academy Uniform [1] A neat uniform worn by the students of Kiel Hyre Academy. ------------------------ POW + 5, CON + 5. ------------------------ ATK + 50. ------------------------ When equipped by Expanded Classes, MHP + 30000. EXP Gain from Monster + 50%. ------------------------ For every refine level, POW + 1, CON + 1, ATK + 10. ------------------------ For every 2 refine level, STR + 5, DEX + 5, ATK + 20. ------------------------ When refined to +11 or higher, long-range physical damage + 10%, After Cast Delay - 5%. ------------------------ When refined to +12 or higher, additional long-range physical damage + 20%, additional After Cast Delay - 10%. ------------------------ When refined to +13 or higher, All Basic Status + 10, additional long-range physical damage + 30%, additional After Cast Delay - 15%. ------------------------ When refined to +14 or higher, additional All Basic Status + 15, reduce damage taken from long-range physical attack and damage taken from all size enemies by 30%. ------------------------ Set Bonus: Kiel Academy Uniform [1] Kiel-D-01 Card All Talent Status + 25. Increase physical damage against Normal and Boss class enemies by 30%. Reduce After Cast Delay by 30%. When Armor Grade is A, reduce Variable Casting Time by 30% and Fixed Casting Time by 1 second. Enables to use Lv.5 Activate Attack Device. ------------------------ Set Bonus: Kiel Academy Uniform [1] Alicel Card When Armor is refined to +12 or higher, Increase long-range physical damage by 30%. Increase Activate Attack Device damage by 75%. ------------------------ [Grade Bonus] [Grade D] Ignore physical defense of all class enemies by 20%. [Grade C] Increase melee and long-range physical damage by 15%. [Grade B] Increase Activate Attack Device damage by 75%. [Grade A] When refined to +14 or higher, increase melee and long-range physical damage by 40%. ------------------------ Type : Armor Def : 20 Weight : 50 Armor Level : 2 Required Level : 100 Class : All Jobs ====== auto-parsed ====== Itemclass : Armor Defense : 20 Weight : 50 Armor Level : 2 Required Level : 100 Job : AllJobs Id: (460034) Herosria Brutal Shield Shield usable in Herosria. MDEF + 10. Increase damage taken from human players by 10%, Decrease damage taken from doram players by 10%. ------------------------ Class : Shield Defense : 140 Weight : 300 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Shield Defense : 140 Weight : 300 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (460035) Herosria Cranial Shield Shield usable in Herosria. MDEF + 10. Reduces damage taken from human players by 10%, Increases damage taken from doram players by 10%. ------------------------ Class : Shield Defense : 140 Weight : 300 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Shield Defense : 140 Weight : 300 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (460036) Herosria Brutal Guard Shield usable in Herosria. MDEF + 5. ATK + 20, MATK + 20. Increase damage taken from human players by 6%, Decrease damage taken from doram players by 6%. ------------------------ Class : Shield Defense : 30 Weight : 150 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Shield Defense : 30 Weight : 150 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (460037) Herosria Cranial Guard Shield usable in Herosria. MDEF + 5. ATK + 20, MATK + 20. 6% damage reduction from human players, 6% damage increase from doram players. ------------------------ Class : Shield Defense : 30 Weight : 150 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Shield Defense : 30 Weight : 150 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (460117) Dragonic Shield [1] A dragon once lent its strength to this shield, a token of loyalty to a trusted friend. ------------------------ POW + 5, CON + 5. ------------------------ ATK + 50. ------------------------ When equipped by Swordman classes, MHP + 25000. EXP Gain from Monster + 25%. ------------------------ For every refine level, POW + 1, CON + 1, ATK + 15. ------------------------ For every 2 refine level, STR + 7, DEX + 7, MHP + 7%, MSP + 7%. ------------------------ When refined to +10 or higher, Reduce damage taken from Normal and Boss class enemies by 20% Increase Dragon's Breath and Dragon's Water Breath damage by 75%. ------------------------ When refined to +11 or higher, ASPD + 2, MDEF + 20, long-range physical damage + 20%. ------------------------ When refined to +12 or higher, All Basic Status + 10, additional long-range physical damage + 30%, After Cast Delay - 10%. ------------------------ When refined to +13 or higher, All Talent Status + 5, reduce damage taken from long-range physical attack and damage taken from all size enemies by 30%. ------------------------ Set Bonus: Dragonic Shield [1] Saint Knight Armor [1] ATK + 200, MATK + 200. For every 3 Base Level, increase Hundred Spear and Genesis Ray by 1%. ------------------------ [Grade Bonus] [Grade D] Reduce Fixed Casting Time by 0.3 seconds. [Grade C] MHP + 15%, MSP + 15%. [Grade B] Increase Dragon's Breath and Dragon's Water Breath damage by 75%. [Grade A] All Talent Status + 10, Gain Endure status. ------------------------ Type : Shield Def : 200 Weight : 200 Armor Level : 2 Required Level : 100 Class : All Jobs ====== auto-parsed ====== Itemclass : Shield Defense : 200 Weight : 200 Armor Level : 2 Required Level : 100 Job : AllJobs Id: (470153) Herosria Speed Boots Shoes that can be used in Herosria. Specialized in attack speed. MDEF + 3. Increased attack speed (8% decrease in delay after attack), CRI - 10. ------------------------ Class : Shoes Defense : 20 Weight : 100 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 100 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (470154) Herosria Casting Shoes Shoes that can be used in Herosria, specialized in variable casting. MDEF + 3. Variable casting reduced by 8%, attack speed reduced (post-attack delay increased by 10%). ------------------------ Class : Shoes Defense : 20 Weight : 100 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 100 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (470155) Herosria Critical Shoes Shoes that can be used in Herosria. Specialized in critical hits. MDEF + 3. CRI + 8, Fixed casting time increased by 1 second. ------------------------ Class : Shoes Defense : 20 Weight : 100 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 100 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (470156) Herosria Fix Sandals Shoes that can be used in Herosria. Specialized in fixed casting. MDEF + 3. Fixed casting reduced by 0.5 seconds, global cooldown reduced by 10%. ------------------------ Class : Shoes Defense : 20 Weight : 100 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 100 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (470157) Herosria Cool Sandals Shoes that can be used in Herosria. Specialized in global cooldown. MDEF + 3. Global cooldown reduced by 8%, variable casting 10%. ------------------------ Class : Shoes Defense : 20 Weight : 100 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 100 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (480118) Costume: General Daehyon's Sword A ceremonial sword modeled after General Daehyon's weapon. Daehyun seems to be gaining momentum. Type: Costume Equipment Defense: 0 Position: Garment Weight: 0 Required Level: 1 Class: All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (480215) Herosria Manteau A cloak that can be used in Herosria. Damage received from players is reduced by 5%, MHP + 3%. Melee physical damage is increased by 3%, Ranged physical damage/all attribute magic damage is reduced by 5%. ------------------------ Class : Garment Defense : 50 Weight : 160 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Garment Defense : 50 Weight : 160 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (480216) Herosria Muffler A muffler that can be used in Herosria. MDEF + 2. Reduces damage taken from players by 4%, HIT + 10. Increases long ranged physical damage by 3%, reduces melee physical damage/all attribute magic damage by 5%. ------------------------ Class : Garment Defense : 30 Weight : 100 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Garment Defense : 30 Weight : 100 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (480217) Herosria Cloak Cloak usable in Herosria. MDEF + 3. 4% damage reduction from players, FLEE + 20. 3% increase in melee physical damage, 5% decrease in ranged physical damage/all attribute magic damage. ------------------------ Class : Garment Defense : 10 Weight : 120 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Garment Defense : 10 Weight : 120 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (480218) Herosria Hood Hood that can be used in Herosria. MDEF + 8. Damage received from players reduced by 4%, healing amount increased by 5%. All attribute magic damage increased by 3%, physical damage given to players reduced by 5%. ------------------------ Class : Garment Defense : 20 Weight : 60 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Garment Defense : 20 Weight : 60 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (480219) Herosria Pauldron Shoulderplates that can be used in Herosria. MDEF + 5. Damage received from players reduced by 10%, MHP + 5%. Increase heal recovery received by 3%, reduce physical/magical damage given to players by 10%. ------------------------ Class : Garment Defense : 80 Weight : 200 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Itemclass : Garment Defense : 80 Weight : 200 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (480456) Costume Plant Outing Set A special bag crafted to let you take your ornamental plant out on an adventure. ------------------------ Type : Costume Equipment Def : 0 Location : Garment Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Defense : 0 Location : Garment Weight : 0 Required Level : 1 Job : AllJobs Id: (480581) Costume: Samurai Twin Sword The fearsome twin swords that the spirit warrior always wielded have been crafted into his costume. It''s huge, but because it is a costume, it's easy to wield. Type: Costume Equipment Defense: 0 Position: Garment Weight: 0 Required Level: 1 Class: All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (480582) Costume: Three Color Dumplings It's not a giant tricolor poring!!! It's a dumpling... something like that. Type: Costume Equipment Defense: 0 Position: Garment Weight: 0 Required Level: 1 Class: All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (480595) Costume: Toothless Wings RO x How to Train Your Dragon Collaboration ------------------------ A costume modeled after Toothless wings. Just wearing this makes you feel like you can fly. ------------------------ [Event Limited Option] All basic stats +12. All talent stats +12. Physical/magical damage to all size enemies + 20%. Increases movement speed. ------------------------ Set Bonus: Costume: Toothless Wings Costume: Toothless Hood All talent stats + 3. Fixed cast time reduced by 0.3 seconds. Drop rate + 20%. ------------------------ Set Bonus: Costume: Toothless Wings Costume: Toothless Mini All talent stats + 3. Variable cast time is reduced by 30%. Drop rate + 20%. ------------------------ Set Bonus: Costume: Toothless Wings Costume: Toothless Head All talent stats + 3. Global cooldown reduced by 30%. Drop rate + 20%. ------------------------ Set Bonus: Costume: Toothless Wings Footprint (2D) Or Footprint (3D) All talent stats + 3. EXP gain from monster + 50%. Reduced physical/magical damage taken from normal monster by 30%. ------------------------ Limited Option will be removed when the event ends. ------------------------ Type : Costume Equipment Def : 0 Location : Garment Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Defense : 0 Location : Garment Weight : 0 Required Level : 1 Job : AllJobs Id: (480596) Costume: Toothless Hood RO x How to Train Your Dragon Collaboration ------------------------ A hood made imagining Toothless being carried. Thick, smooth, cozy, and cute. ------------------------ [Event Limited Option] ATK + 120, MATK + 120. MSP + 20%. Fixed cast time reduced by 0.2 seconds. ------------------------ Limited Option will be removed when the event ends. ------------------------ Type : Costume Equipment Def : 0 Location : Upper Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (490251) Herosria Ring Accessory that can be used in Herosria. Increased attack speed (3% decrease in delay after attack), CRI - 3. ------------------------ Class : Accessory(Right) Defense : 5 Weight : 25 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Defense : 5 Weight : 25 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (490252) Herosria Earring Accessory that can be used in Herosria. Variable casting reduced by 3%, global cooldown increased by 3%. ------------------------ Class : Accessory(Right) Defense : 5 Weight : 25 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Defense : 5 Weight : 25 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (490253) Herosria Necklace Accessory that can be used in Herosria. Increase healing amount by 3%, decrease physical/magical damage given to players by 3%. ------------------------ Class : Accessory(Right) Defense : 5 Weight : 25 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Defense : 5 Weight : 25 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (490254) Herosria Critical Ring Accessory also available in Herosria. CRI + 3, Attack speed decrease (3% increase in delay after attack). ------------------------ Class : Accessory(Right) Defense : 5 Weight : 25 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Defense : 5 Weight : 25 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (490255) Herosria Cool Time Earring Accessory that can be used in Herosria. Global cooldown reduced by 3%, variable casting + 3%. ------------------------ Class : Accessory(Left) Defense : 5 Weight : 25 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Defense : 5 Weight : 25 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (490256) Herosria Defender Necklace Accessory that can be used in Herosria. Damage received from players is reduced by 3%, and healing received is reduced by 3%. ------------------------ Class : Accessory(Left) Defense : 5 Weight : 25 Armor Level : 2 Required Level : 200 Usable by : All Jobs ====== auto-parsed ====== Defense : 5 Weight : 25 Armor Level : 2 Required Level : 200 Job : AllJobs Id: (490273) Sealed Dimensional Key The key to a state where all power is sealed. It is possible to equip it, but it has no effect. ------------------------ Class : Accessory(Right) Defense : 0 Weight : 20 Armor Level : 2 Required Level : 240 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 20 Armor Level : 2 Required Level : 240 Job : AllJobs Id: (490274) Sealed Dimensional Lock Lock with all power sealed. It is possible to equip it, but it has no effect. ------------------------ Class : Accessory(Right) Defense : 0 Weight : 20 Armor Level : 2 Required Level : 240 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 20 Armor Level : 2 Required Level : 240 Job : AllJobs Id: (490275) Sealed Dimensional Keyring A key chain with all power sealed. It is possible to equip it, but it has no effect. ------------------------ Class : Accessory(Right) Defense : 0 Weight : 20 Armor Level : 2 Required Level : 240 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 20 Armor Level : 2 Required Level : 240 Job : AllJobs Id: (490276) D-Wanderer's Key [1] The key held by beings who cross dimensions. I don't know which door the key is to open. [Can be refined] All trait stat + 3, reduces variable casting time by 10%. If refine rate is 7 or higher, S.Matk + 3. If refine rate is 9 or higher, WIS + 4 and S.Matk + 2 per 20 base SPL. If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds. ------------------------ [Grade Bonus] [Grade D] SPL + 2, Matk + 3%. [Grade C] S.Matk + 2. [Grade B] S.Matk + 3, Res + 20. [Grade A] SPL + 2 per 15 base Int. ------------------------ Class : Accessory(Right) Defense : 0 Weight : 20 Armor Level : 2 Required Level : 240 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 20 Armor Level : 2 Required Level : 240 Job : AllJobs Id: (490277) D-Wanderer's Lock [1] Lock held by a being who crosses dimensions. I don't know which door is meant to be locked. [Can be refined] All trait stat + 3, reduces variable casting time by 10%. If refine rate is 7 or higher, P.Atk + 3. If refine rate is 9 or higher, STA + 4 and P.Atk + 2 per 20 base POW. If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds. ------------------------ [Grade Bonus] [Grade D] POW + 2, Atk + 3%. [Grade C] P.Atk + 2. [Grade B] P.Atk + 3, Res + 20. [Grade A] POW + 2 per 15 base Str. ------------------------ Class : Accessory(Right) Defense : 0 Weight : 20 Armor Level : 2 Required Level : 240 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 20 Armor Level : 2 Required Level : 240 Job : AllJobs Id: (490278) D-Wanderer's Keyring [1] Key chain held by a being who crosses dimensions. I don't know what kind of power the key is for. [Can be refined] All trait stat + 3, reduces variable casting time by 10%. If refine rate is 7 or higher, P.Atk + 3. If refine rate is 9 or higher, CRT + 4 and P.Atk + 2 per 20 base CON. If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds. ------------------------ [Grade Bonus] [Grade D] CON + 2, Atk + 3%. [Grade C] P.Atk + 2. [Grade B] P.Atk + 3, Res + 20. [Grade A] CON + 2 per 15 base Dex. ------------------------ Class : Accessory(Right) Defense : 0 Weight : 20 Armor Level : 2 Required Level : 240 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 20 Armor Level : 2 Required Level : 240 Job : AllJobs Id: (490733) Khalitzburg White Gauntlets [1] A white gauntlet resembling those once worn by the Knights of Khalitzburg. Some believe it was cleansed by a dimensional dragon. ------------------------ SPL + 3. ------------------------ MATK + 40%. ------------------------ Reduce damage taken from Human and Doram Player by 3%. ------------------------ Enables to use Lv.10 Fire Wall. ------------------------ For every 3 Base Level, increase Genesis Ray damage by 1%. ------------------------ For every 10 Base Level, increase Cross Rain and Judgement Cross damage by 1%. ------------------------ Type : Accessory Def : 0 Weight : 10 Required Level : 200 Class : 4th and Expanded Jobs ====== auto-parsed ====== Itemclass : Accessory Defense : 0 Weight : 10 Required Level : 200 Id: (490780) Gloves of Light and Darkness [1] Gloves imbued with the opposing forces of light and darkness, forever in balance. ------------------------ POW + 7, SPL + 7. ------------------------ Reduce After Cast Delay by 10%. ------------------------ Reduce Variable Casting Time by 10%. ------------------------ For every 2 Base Level, increase Meteor Assault and Adoramus damage by 1%. ------------------------ Type : Accessory Def : 10 Weight : 20 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Itemclass : Accessory Defense : 10 Weight : 20 Required Level : 1 Job : AllJobs Id: (500056) Flush Safety Saber [2] Safety Saber strengthened by the energy of Mjolnir. Atk + 10%. Increases Cart Cannon damage by 20%, increases Mayhemic Thorns damage by 20%. If refine rate is 7 or higher, Atk + 70, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases Mayhemic Thorns damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Cart Cannon and Mayhemic Thorns by 25. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Cart Cannon damage by additional 10%, increases Mayhemic Thorns damage by additional 10%, increases SP consumption of Cart Cannon and Mayhemic Thorns by additional 25. ------------------------ [Grade Bonus] [Grade D] P.Atk + 10. [Grade C] Increases Cart Cannon damage by 10%, increases Mayhemic Thorns damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Cart Cannon damage by additional 10%, increases Mayhemic Thorns damage by additional 10%. ------------------------ Class : Sword Attack : 230 Weight : 125 Weapon Lv : 5 Required Level : 250 Usable by : Biolo ====== auto-parsed ====== Itemclass : Sword Attack : 230 Weight : 125 Required Level : 250 Id: (500057) Herosria Crusader Sword One-handed sword of the Crusader that can be used in Herosria. MATK + 130. Increase holy attribute magic damage by 10%, decrease long-range physical damage by 5%. Reduce variable casting by 10%, DEF - 150. ------------------------ Class : Sword Attack : 100 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Crusader Classes ====== auto-parsed ====== Itemclass : Sword Attack : 100 Weight : 150 Required Level : 200 Id: (500058) Herosria Guardian Sword One-handed sword of the Crusader that can be used in Herosria. MATK + 80. Damage received from players is reduced by 10%, physical/magical damage given to players is reduced by 5%. DEF + 300, ATK - 3%, MATK - 3%. ------------------------ Class : Sword Attack : 100 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Crusader Classes ====== auto-parsed ====== Itemclass : Sword Attack : 100 Weight : 150 Required Level : 200 Id: (500059) Herosria Alchemic Sword Alchemist's one-handed sword that can be used in Herosria. Melee physical damage increased by 10%, ranged physical damage decreased by 5%. Attack speed increased (post-attack delay decreased by 10%), DEF - 150. ------------------------ Class : Sword Attack : 130 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Alchemist Classes ====== auto-parsed ====== Itemclass : Sword Attack : 130 Weight : 150 Required Level : 200 Id: (500060) Herosria Basic Sword One-handed sword of the Novices that can be used in Herosria. Melee physical damage increased by 10%, critical damage decreased by 5%. HIT + 30, CRI - 5. ------------------------ Class : Sword Attack : 130 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Novice Classes ====== auto-parsed ====== Itemclass : Sword Attack : 130 Weight : 150 Required Level : 200 Id: (500074) Muqaddas Sasyiir [2] A Sword created by combining holy relics and magical power. MATK +230. MATK + 5%. Increase The Cross Rain damage by 10%. If refine rate is 7 or higher, reduces skill cooldown of Genesis Ray by 1 second. If refine rate is 9 or higher, increase Cross Rain damage by additional 10%. If refine rate is 11 or higher, increase Cross Rain damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Magical damage to small size enemies +15%. [Grade C] Magical damage to medium size enemies +15%. [Grade B] Magical damage to large size enemies +15%. [Grade A] S.MAtk + 5, reduces skill cooldown of Genesis Ray by 0.5 seconds. ------------------------ Class : Sword Attack : 100 Weight : 150 Weapon Lv : 5 Required Level : 250 Usable by : Imperial Guard ====== auto-parsed ====== Itemclass : Sword Attack : 100 Weight : 150 Required Level : 250 Id: (510077) Flush Jewel Detector Mk47 [2] Jewel Detector strengthened by the energy of Mjolnir. Matk + 200. Matk + 10%. Increases fire and neutral property magical damage by 20%, increase Abyss Square damage by 20%. If refine rate is 7 or higher, Matk + 70, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 15%, increases Abyss Square damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Abyss Square by 25. If refine rate is 11 or higher, reduces global cooldown by 15%, increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%, increases SP consumption of Abyss Square by 25. ------------------------ [Grade Bonus] [Grade D] S.Matk + 10. [Grade C] Increases fire and neutral property magical damage by 10%, increases Abyss Square damage by 10%. [Grade B] Increases magical damage against all property enemies by 10%. [Grade A] Increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%. ------------------------ Class : Dagger Attack : 200 Weight : 125 Weapon Lv : 5 Required Level : 250 Usable by : Abyss Chaser ====== auto-parsed ====== Itemclass : Dagger Attack : 200 Weight : 125 Required Level : 250 Id: (510079) Herosria Alchemic Dagger Alchemist's Dagger that can be used in Herosria. MATK + 120. Healing amount increased by 10%, long-range physical damage decreased by 5%. Global cooldown decreased by 10%, ATK - 3%. ------------------------ Class : Dagger Attack : 100 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Alchemist Classes ====== auto-parsed ====== Itemclass : Dagger Attack : 100 Weight : 150 Required Level : 200 Id: (510080) Herosria Assassin Dagger I An Assassin's dagger that can also be used in Herosria. When equipped with Herosria Assassin Dagger II, Melee physical damage increased by 15%, critical damage decreased by 7%, HIT + 50, attack speed decreased (post-attack delay increased by 7%). ------------------------ Class : Dagger Attack : 150 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Assassin Classes ====== auto-parsed ====== Itemclass : Dagger Attack : 150 Weight : 150 Required Level : 200 Id: (510081) Herosria Assassin Dagger II Assassins' daggers available in Herosria. Must be equipped with Herosria Assassin Dagger I. ------------------------ Class : Dagger Attack : 50 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Assassin Classes ====== auto-parsed ====== Itemclass : Dagger Attack : 50 Weight : 150 Required Level : 200 Id: (510082) Herosria Assassin Knife I Assassins' Knife that can be used in Herosria. When equipped with Herosria Assassin Knife II, Increase melee physical damage by 10%, decrease critical damage by 5%, Increase attack speed (decrease delay after attack by 10%), CRI - 5. ------------------------ Class : Dagger Attack : 150 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Assassin Classes ====== auto-parsed ====== Itemclass : Dagger Attack : 150 Weight : 150 Required Level : 200 Id: (510083) Herosria Assassin Knife II Assassins' Knives Available in Herosria. Must be equipped with Herosria Assassin Knife I. ------------------------ Class : Dagger Attack : 50 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Assassin Classes ====== auto-parsed ====== Itemclass : Dagger Attack : 50 Weight : 150 Required Level : 200 Id: (510084) Herosria Rogue Knife Dagger of the Rogues that can be used in Herosria. Increase melee physical damage by 10%, decrease all attribute magic damage by 5%. ATK + 30, MATK - 3%. ------------------------ Class : Dagger Attack : 130 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Rogue Classes ====== auto-parsed ====== Itemclass : Dagger Attack : 130 Weight : 150 Required Level : 200 Id: (510085) Herosria Rogue Dagger Dagger of the Rogues that can be used in Herosria. MATK + 130. Increase attributeless magic damage by 10%, decrease melee physical damage by 5%. Decrease variable casting by 10%, decrease attack speed (increase delay after attack by 5%). ------------------------ Class : Dagger Attack : 100 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Rogue Classes ====== auto-parsed ====== Itemclass : Dagger Attack : 100 Weight : 150 Required Level : 200 Id: (510086) Herosria Hunter Knife Hunter's Knife that can be used in Herosria. Melee physical damage increased by 10%, damage received from players increased by 10%. HIT + 30, variable casting 5%. ------------------------ Class : Dagger Attack : 130 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Hunter Classes ====== auto-parsed ====== Itemclass : Dagger Attack : 130 Weight : 150 Required Level : 200 Id: (510087) Herosria Ninja Dagger I A ninja dagger that can also be used in Herosria. When equipped with Herosria Ninja Dagger II, Increase melee physical damage by 15%, decrease ranged physical damage by 7%, Increase attack speed (decrease delay after attack by 15%), HIT - 25. ------------------------ Class : Dagger Attack : 150 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Ninja Classes ====== auto-parsed ====== Itemclass : Dagger Attack : 150 Weight : 150 Required Level : 200 Id: (510088) Herosria Ninja Dagger II Ninja Daggers available in Herosria. Must be equipped with Herosria Ninja Dagger I. ------------------------ Class : Dagger Attack : 50 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Ninja Classes ====== auto-parsed ====== Itemclass : Dagger Attack : 50 Weight : 150 Required Level : 200 Id: (510089) Herosria Ninja Knife I A ninja dagger that can be used in Herosria. MATK + 150. When equipped with Herosria Ninpo Sword II, Increases fire, water, and wind magic damage by 15%, increases damage received from players by 7%, MSP + 15%, global cooldown + 7%. ------------------------ Class : Dagger Attack : 100 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Ninja Classes ====== auto-parsed ====== Itemclass : Dagger Attack : 100 Weight : 150 Required Level : 200 Id: (510090) Herosria Ninja Knife II A dagger of the ninjas that can be used in Herosria. Must be equipped with Herosria Ninja Knife I. ------------------------ Class : Dagger Attack : 50 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Ninja Classes ====== auto-parsed ====== Itemclass : Dagger Attack : 50 Weight : 150 Required Level : 200 Id: (510102) Muqaddas Tasyiribatiy [2] A Dagger created by combining holy relics and magical power. ATK + 5%. Increase The Deft Stab damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 10%. If refine rate is 9 or higher, increase Deft Stab damage by additional 10%. If refine rate is 11 or higher, increase Deft Stab damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Physical damage to small size enemies +15%. [Grade C] Physical damage to medium size enemies +15%. [Grade B] Physical damage to large size enemies +15%. [Grade A] P.Atk + 5. ------------------------ Class : Dagger Attack : 215 Weight : 125 Weapon Lv : 5 Required Level : 250 Usable by : Abyss Chaser ====== auto-parsed ====== Itemclass : Dagger Attack : 215 Weight : 125 Required Level : 250 Id: (510103) Muqaddas Nazar [2] A Dagger created by combining holy relics and magical power. Its true power is revealed only when equipped with the Muqaddas Kanjar When equipped with Muqaddas Kanjar, ATK + 5%. Increase The Shadow Flash damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 10%. If refine rate is 9 or higher, increase Shadow Flash damage by additional 10%. If refine rate is 11 or higher, increase Shadow Flash damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Physical damage to small size enemies +15%. [Grade C] Physical damage to medium size enemies +15%. [Grade B] Physical damage to large size enemies +15%. [Grade A] P.Atk + 5. ------------------------ Class : Dagger Attack : 200 Weight : 150 Weapon Lv : 5 Required Level : 250 Usable by : Shinkiro, Shiranui ====== auto-parsed ====== Itemclass : Dagger Attack : 200 Weight : 150 Required Level : 250 Id: (510104) Muqaddas Kanjar Must be equipped with Muqaddas Nazar. ------------------------ Class : Dagger Attack : 150 Weight : 150 Weapon Lv : 5 Required Level : 250 Usable by : Shinkiro, Shiranui ====== auto-parsed ====== Itemclass : Dagger Attack : 150 Weight : 150 Required Level : 250 Id: (510105) Flush Metal Detector Mk47 [2] Metal Detector strengthened by the energy of Mjolnir. When equipped with Flush Metal Detector Mk47-2, Atk + 10%. Increases Cross Impact damage by 20%, increase Shadow Stab damage by 20%. If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, increases Shadow Stab damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Cross Impact and Shadow Stab by 15. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Cross Impact damage by additional 10%, increases Shadow Stab damage by additional 10%, increases SP consumption of Cross Impact and Shadow Stab by additional 15. ------------------------ [Grade Bonus] [Grade D] P.Atk + 10. [Grade C] Increases Cross Impact damage by 10%, increases Shadow Stab damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Cross Impact damage by additional 10%, increases Shadow Stab damage by additional 10%. ------------------------ Class : Dagger Attack : 200 Weight : 125 Weapon Lv : 5 Required Level : 250 Usable by : Shadow Cross ====== auto-parsed ====== Itemclass : Dagger Attack : 200 Weight : 125 Required Level : 250 Id: (510106) Flush Metal Detector Mk47-2 Metal Detector MK47 strengthened by the energy of Mjolnir. Must be equipped with Flush Metal Detector Mk47. ------------------------ Class : Dagger Attack : 200 Weight : 125 Weapon Lv : 5 Required Level : 250 Usable by : Shadow Cross ====== auto-parsed ====== Itemclass : Dagger Attack : 200 Weight : 125 Required Level : 250 Id: (520022) Herosria Axe Blacksmith's one-handed axe that can be used in Herosria. Indestructible. Melee physical damage increased by 10%, ranged physical damage decreased by 5%. Attack speed increased (post-attack delay decreased by 10%), DEF - 150. ------------------------ Class : Axe Attack : 130 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Blacksmith Classes ====== auto-parsed ====== Itemclass : Axe Attack : 130 Weight : 150 Required Level : 200 Id: (520031) Muqaddas Tabar [2] An Axe created by combining holy relics and magical power. Can't be destroyed. ATK + 5%. Increase Triple Laser damage by 10%. If refine rate is 7 or higher, increases long range physical damage by 10%. If refine rate is 9 or higher, increase Triple Laser damage by additional 10%. If refine rate is 11 or higher, increase Triple Laser damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Physical damage to small size enemies +15%. [Grade C] Physical damage to medium size enemies +15%. [Grade B] Physical damage to large size enemies +15%. [Grade A] P.Atk + 5. ------------------------ Class : Axe Attack : 250 Weight : 600 Weapon Lv : 5 Required Level : 250 Usable by : Meister ====== auto-parsed ====== Itemclass : Axe Attack : 250 Weight : 600 Required Level : 250 Id: (530035) Flush Blocking Spear [2] Blocking Spear strengthened by the energy of Mjolnir. Atk + 10%. Increases Vanishing Point damage by 20%, increase Shield Shooting damage by 20%. If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, increases Shield Shooting damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Vanishing Point and Shield Shooting by 20. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%, increases SP consumption of Vanishing Point and Shield Shooting by additional 20. ------------------------ [Grade Bonus] [Grade D] P.Atk + 10. [Grade C] Increases Vanishing Point damage by 10%, increases Shield Shooting damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%. ------------------------ Class : Spear Attack : 230 Weight : 125 Weapon Lv : 5 Required Level : 250 Usable by : Imperial Guard ====== auto-parsed ====== Itemclass : Spear Attack : 230 Weight : 125 Required Level : 250 Id: (530036) Herosria Spear One-handed spear of the Crusader that can be used in Herosria. Increases long ranged physical damage by 10%, reduces critical damage by 5%. HIT + 30, reduces attack speed (delay after attack is reduced by 5%). ------------------------ Class : Spear Attack : 130 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Crusader Classes ====== auto-parsed ====== Itemclass : Spear Attack : 130 Weight : 150 Required Level : 200 Id: (540058) Flush Safety Manual [2] Safety Manual strengthened by the energy of Mjolnir. Atk + 10%, Cri + 5. Increases Noon Blast damage by 20%. If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases critical damage by 15%, increases Noon Blast damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Noon Blast by 25. If refine rate is 11 or higher, Cri + 10, reduces global cooldown by 15%, increases Noon Blast damage by additional 10%, increases SP consumption of Noon Blast by additional 25. ------------------------ [Grade Bonus] [Grade D] P.Atk + 10. [Grade C] Increases Noon Blast damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Noon Blast damage by additional 10%. ------------------------ Class : Book Attack : 220 Weight : 70 Weapon Lv : 5 Required Level : 250 Usable by : Sky Emperor ====== auto-parsed ====== Itemclass : Book Attack : 220 Weight : 70 Required Level : 250 Id: (540061) Herosria Elemental Book Sage's Magic Book that can be used in Herosria. MATK + 130. Fire, Water attribute magic damage increased by 10%, Earth, Wind attribute magic damage decreased by 5%. Variable casting decreased by 15%, Global cooldown increased by 5%. ------------------------ Class : Book Attack : 100 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Sage Classes ====== auto-parsed ====== Itemclass : Book Attack : 100 Weight : 150 Required Level : 200 Id: (540062) Herosria Sorceric Book Sage's Magic Book that can be used in Herosria. MATK + 130. Increase Earth and Wind magic damage by 10%, Decrease Fire and Water magic damage by 5%. MATK + 5%, Variable Casting + 5%. ------------------------ Class : Book Attack : 100 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Sage Classes ====== auto-parsed ====== Itemclass : Book Attack : 100 Weight : 150 Required Level : 200 Id: (540063) Herosria Demonic Book The Priest's Bible that can be used in Herosria. Increase melee physical damage by 10%, decrease critical damage by 5%. Increase attack speed (decrease delay after attack by 10%), CRI - 5. ------------------------ Class : Book Attack : 130 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Priest Classes ====== auto-parsed ====== Itemclass : Book Attack : 130 Weight : 150 Required Level : 200 Id: (540064) Herosria Star Book Book of Powers that can be used in Herosria. Melee physical damage increased by 10%, ranged physical resistance decreased by 5%. Attack speed increased (post-attack delay decreased by 10%), global cooldown decreased by 5%. ------------------------ Class : Book Attack : 130 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Star Gladiator Classes ====== auto-parsed ====== Itemclass : Book Attack : 130 Weight : 150 Required Level : 200 Id: (540065) Herosria Gladiator Book Books of the Powers that can be used in Herosria. Melee physical damage increased by 10%, damage received from players reduced by 5%. Variable casting decreased by 10%, HIT - 15. ------------------------ Class : Book Attack : 130 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Star Gladiator Classes ====== auto-parsed ====== Itemclass : Book Attack : 130 Weight : 150 Required Level : 200 Id: (540066) Herosria Martial Arts Book A book of martial arts that can be used in Herosria. Increase melee physical damage by 10%, decrease ranged physical resistance by 5%. HIT + 30, decrease attack speed (increase delay after attack by 5%). ------------------------ Class : Book Attack : 130 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Star Gladiator Classes ====== auto-parsed ====== Itemclass : Book Attack : 130 Weight : 150 Required Level : 200 Id: (540074) Muqaddas Kitab [2] A Book created by combining holy relics and magical power. MATK +230. MATK + 5%. Increase Lightning Land and Diamond Storm damage by 10%. If refine rate is 7 or higher, increases water and wind property magical damage by 10%. If refine rate is 9 or higher, increases Lightning Land and Diamond Storm damage by additional 10%. If refine rate is 11 or higher, increases Lightning Land and Diamond Storm damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Magical damage to small size enemies +15%. [Grade C] Magical damage to medium size enemies +15%. [Grade B] Magical damage to large size enemies +15%. [Grade A] S.Matk + 5. ------------------------ Class : Book Attack : 60 Weight : 80 Weapon Lv : 5 Required Level : 250 Usable by : Elemental Master ====== auto-parsed ====== Itemclass : Book Attack : 60 Weight : 80 Required Level : 250 Id: (540075) Muqaddas Kajuza [2] A Book created by combining holy relics and magical power. ATK + 5%. Increase Midnight Kick and Dawn Break damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 10%. If refine rate is 9 or higher, increases Midnight Kick and Dawn Break damage by additional 10%. If refine rate is 11 or higher, increases Midnight Kick and Dawn Break damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Physical damage to small size enemies +15%. [Grade C] Physical damage to medium size enemies +15%. [Grade B] Physical damage to large size enemies +15%. [Grade A] P.Atk + 5. ------------------------ Class : Book Attack : 210 Weight : 120 Weapon Lv : 5 Required Level : 250 Usable by : Sky Emperor ====== auto-parsed ====== Itemclass : Book Attack : 210 Weight : 120 Required Level : 250 Id: (550091) Flush Safety Foxtail [2] Safety Foxtail strengthened by the energy of Mjolnir. Matk + 370, can't be destroyed. Atk + 10%, Matk + 10%. Increases Catnip Meteor and Picky Peck damage by 20%, increases Hogogong Strike and Hyunrok Breeze damage by 20%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%, increases physical and magical damage against all size enemies by 15%, increases SP consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by 25. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Catnip Meteor and Picky Peck damage by additional 10%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%, increases SP consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by additional 25. ------------------------ [Grade Bonus] [Grade D] P.Atk +10, S.Matk +10 [Grade C] Increases Catnip Meteor and Picky Peck damage by 10%, increases Hogogong Strike and Hyunrok Breeze damage by 10%. [Grade B] Increases physical and magical damage against all property enemies by 10%. [Grade A] Increases Catnip Meteor and Picky Peck damage by additional 10%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%. ------------------------ Class: One-Handed Staff Attack : 320 Weight : 125 Weapon Lv : 5 Required Level : 250 Usable by : Spirit Handler ====== auto-parsed ====== Attack : 320 Weight : 125 Required Level : 250 Id: (550092) Flush Welding Wand [2] Welding Wand strengthened by the energy of Mjolnir. Matk + 220, can't be destroyed. Matk + 10%. Increases all property magical damage by 10%, increases Exorcism of Malicious Soul damage by 20%. If refine rate is 7 or higher, Matk + 70, reduces variable casting time by 10%. If refine rate is 9 or higher, increases all property magical damage by additional 15%, increases Exorcism of Malicious Soul damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Exorcism of Malicious Soul by 25. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Exorcism of Malicious Soul damage by additional 10%, increases SP consumption of Exorcism of Malicious Soul by 25. ------------------------ [Grade Bonus] [Grade D] S.Matk +10 [Grade C] Increases Exorcism of Malicious Soul damage by 10%. [Grade B] Increases magical damage against all property enemies by 10%. [Grade A] Increases Exorcism of Malicious Soul damage by additional 10%. ------------------------ Class : Staff Attack : 160 Weight : 120 Weapon Lv : 5 Required Level : 250 Usable by : Soul Ascetic ====== auto-parsed ====== Itemclass : Staff Attack : 160 Weight : 120 Required Level : 250 Id: (550096) Herosria Wizardry Wand A single-handed staff of wizards that can be used in Herosria. Indestructible. MATK + 130. Increase dark/immortal attribute magic damage by 10%, decrease fire/fire attribute magic damage by 5%. MATK + 5%, decrease attack speed (increase delay after attack by 5%). ------------------------ Class : Staff Attack : 100 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Wizard Classes ====== auto-parsed ====== Itemclass : Staff Attack : 100 Weight : 150 Required Level : 200 Id: (550097) Herosria Spell Wand One-handed staff of the Sages that can be used in Herosria. Indestructible. MATK + 110. Damage received from players reduced by 10%, all attribute magic damage reduced by 5%. Global cooldown reduced by 10%, variable casting + 5%. ------------------------ Class : Staff Attack : 100 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Sage Classes ====== auto-parsed ====== Itemclass : Staff Attack : 100 Weight : 150 Required Level : 200 Id: (550098) Herosria Holy Wand One-handed staff of the Priests that can be used in Herosria. Indestructible. MATK + 110. Healing amount increased by 10%, all attribute magic damage decreased by 5%. Global cooldown decreased by 10%, MATK - 3%. ------------------------ Class : Staff Attack : 100 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Priest Classes ====== auto-parsed ====== Itemclass : Staff Attack : 100 Weight : 150 Required Level : 200 Id: (550099) Herosria Arc Wand One-handed staff of the Priests that can be used in Herosria. Indestructible. MATK + 130. Increase holy attribute magic damage by 10%, Increase damage received from players by 5%. Reduce variable casting by 10%, Increase global cooldown by 5%. ------------------------ Class : Staff Attack : 100 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Priest Classes ====== auto-parsed ====== Itemclass : Staff Attack : 100 Weight : 150 Required Level : 200 Id: (550100) Herosria Soul Stick One-handed staff of Soul Linkers that can be used in Herosria. Indestructible. MATK + 130. Increase dark attribute magic damage by 10%, decrease long-range physical resistance by 5%. Decrease variable casting by 10%, increase global cooldown by 5%. ------------------------ Class : Staff Attack : 100 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Soul Linker Classes ====== auto-parsed ====== Itemclass : Staff Attack : 100 Weight : 150 Required Level : 200 Id: (550101) Herosria Link Wand One-handed staff of Soul Linkers that can be used in Herosria. Indestructible. MATK + 110. Healing amount increased by 10%, Melee physical resistance decreased by 5%. Global cooldown decreased by 10%, Variable casting 5%. ------------------------ Class : Staff Attack : 100 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Soul Linker Classes ====== auto-parsed ====== Itemclass : Staff Attack : 100 Weight : 150 Required Level : 200 Id: (550102) Herosria Soul Wand One-handed staff of Soul Linkers that can be used in Herosria. Indestructible. MATK + 130. Increase attributeless magic damage by 10%, decrease long-range physical resistance by 5%. Decrease variable casting by 10%, decrease SP consumption by 5% when using skills. ------------------------ Class : Staff Attack : 100 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Soul Linker Classes ====== auto-parsed ====== Itemclass : Staff Attack : 100 Weight : 150 Required Level : 200 Id: (550103) Herosria Summoner Foxtail Summoner's Puppy Pool available in Herosria. Indestructible. MATK + 110. Healing amount increased by 10%, damage received from players increased by 5%. Global cooldown decreased by 10%, SP consumption when using skills increased by 5%. ------------------------ Class : Staff Attack : 100 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Doram Classes ====== auto-parsed ====== Itemclass : Staff Attack : 100 Weight : 150 Required Level : 200 Id: (550104) Herosria Foxtail Summoner's Puppy Pool available in Herosria. Indestructible. MATK + 130. Increase attributeless magic damage by 10%, decrease melee physical resistance by 5%. MATK + 5%, global cooldown 5%. ------------------------ Class : Staff Attack : 100 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Doram Classes ====== auto-parsed ====== Itemclass : Staff Attack : 100 Weight : 150 Required Level : 200 Id: (550105) Herosria Foxtail Model Summoner's Puppy Grass Model that can be used in Herosria. Indestructible. Increases long ranged physical damage by 10%, reduces critical damage by 5%. HIT + 30, CRI - 5. ------------------------ Class : Staff Attack : 130 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Doram Classes ====== auto-parsed ====== Itemclass : Staff Attack : 130 Weight : 150 Required Level : 200 Id: (550106) Herosria Basic Rod One-handed staff of the Novices that can be used in Herosria. Indestructible. MATK + 130. Increase fire and water attribute magic damage by 10%, decrease earth and wind attribute magic damage by 5%. Decrease global cooldown by 10%, increase variable casting by 5%. ------------------------ Class : Staff Attack : 100 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Novice Classes ====== auto-parsed ====== Itemclass : Staff Attack : 100 Weight : 150 Required Level : 200 Id: (550107) Herosria Basic Wand One-handed staff of the Novices that can be used in Herosria. Indestructible. MATK + 130. Increase earth and wind magic damage by 10%, Reduced fire and water magic damage by 5%. Reduced variable cast time by 10%, Increase SP consumption when using skills by 5%. ------------------------ Class : Staff Attack : 100 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Novice Classes ====== auto-parsed ====== Itemclass : Staff Attack : 100 Weight : 150 Required Level : 200 Id: (550117) Muqaddas Baru [2] A Wand created by combining holy relics and magical power. Can't be destroyed. MATK + 230. MATK + 5%. Increase Framen damage by 10%. If refine rate is 7 or higher, increases holy property magical damage by 10%. If refine rate is 9 or higher, increases Framen damage by additional 10%. If refine rate is 11 or higher, increases Framen damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Magical damage to small size enemies +15%. [Grade C] Magical damage to medium size enemies +15%. [Grade B] Magical damage to large size enemies +15%. [Grade A] S.Matk + 5. ------------------------ Class : Staff Attack : 70 Weight : 125 Weapon Lv : 5 Required Level : 250 Usable by : Cardinal ====== auto-parsed ====== Itemclass : Staff Attack : 70 Weight : 125 Required Level : 250 Id: (550118) Muqaddas Sharman [2] A Foxtail created by combining holy relics and magical power. Can't be destroyed. MATK + 340. ATK & MATK + 5%. Increase Chulho Sonic Claw and Hyunrok Cannon damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%. If refine rate is 9 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%. If refine rate is 11 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Physical and Magical damage to small size enemies +15%. [Grade C] Physical and Magical damage to medium size enemies +15%. [Grade B] Physical and Magical damage to large size enemies +15%. [Grade A] P.Atk +5, S.Matk +5 ------------------------ Class : Staff Attack : 290 Weight : 125 Weapon Lv : 5 Required Level : 250 Usable by : Spirit Handler ====== auto-parsed ====== Itemclass : Staff Attack : 290 Weight : 125 Required Level : 250 Id: (550119) Muqaddas Kharawasu [2] A Staff created by combining holy relics and magical power. Can't be destroyed. MATK + 230. MATK + 5%. Increase Talisman of Red Phoenix and Talisman of Black Tortoise damage by 10%. If refine rate is 7 or higher, increases all property magical damage by 10%. If refine rate is 9 or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 10%. If refine rate is 11 or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Magical damage to small size enemies +15%. [Grade C] Magical damage to medium size enemies +15%. [Grade B] Magical damage to large size enemies +15%. [Grade A] S.Matk +5 ------------------------ Class : Staff Attack : 90 Weight : 110 Weapon Lv : 5 Required Level : 250 Usable by : Soul Ascetic ====== auto-parsed ====== Itemclass : Staff Attack : 90 Weight : 110 Required Level : 250 Id: (560038) Flush Safety Knuckle [2] Safety Knuckle strengthened by the energy of Mjolnir. Atk + 10%. Increases Knuckle Arrow damage by 20%, increases Explosion Blaster damage by 20%. If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, increases Explosion Blaster damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Knuckle Arrow and Explosion Blaster by 25. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Knuckle Arrow damage by additional 10%, increases Explosion Blaster damage by additional 10%, increases SP consumption of Knuckle Arrow and Explosion Blaster by additional 25. ------------------------ [Grade Bonus] [Grade D] P.Atk +10 [Grade C] Increases Knuckle Arrow damage by 10%, increases Explosion Blaster damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Knuckle Arrow damage by additional 10%, increases Explosion Blaster damage by additional 10%. ------------------------ Class : Knuckle Attack : 240 Weight : 180 Weapon Lv : 5 Required Level : 250 Usable by : Inquisitor ====== auto-parsed ====== Attack : 240 Weight : 180 Required Level : 250 Id: (560039) Herosria Knuckle Monk's Knuckles that can be used in Herosria. Melee physical damage increased by 10%, ranged physical damage decreased by 5%. HIT + 30, MHP - 5%. ------------------------ Class : Knuckle Attack : 130 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Monk Classes ====== auto-parsed ====== Attack : 130 Weight : 150 Required Level : 200 Id: (560040) Herosria Claw Monk's Knuckles that can be used in Herosria. Increases long ranged physical damage by 10%, reduces critical damage by 5%. Increases attack speed (reduces delay after attack by 10%), CRI - 5. ------------------------ Class : Knuckle Attack : 130 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Monk Classes ====== auto-parsed ====== Attack : 130 Weight : 150 Required Level : 200 Id: (560048) Muqaddas Mashts [2] A Knuckle created by combining holy relics and magical power. MaxHP + 10%. Increase Third Flame Bomb damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 10%. If refine rate is 9 or higher, increases Third Flame Bomb damage by additional 10%. If refine rate is 11 or higher, increases Third Flame Bomb damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Physical damage to small size enemies +15%. [Grade C] Physical damage to medium size enemies +15%. [Grade B] Physical damage to large size enemies +15%. [Grade A] P.Atk +5 ------------------------ Class : Knuckle Attack : 220 Weight : 200 Weapon Lv : 5 Required Level : 250 Usable by : Inquisitor ====== auto-parsed ====== Attack : 220 Weight : 200 Required Level : 250 Id: (570033) Flush Safety Lute [2] Safety Lute strengthened by the energy of Mjolnir. Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 20%, increases Rose Blossom damage by 20%. If refine rate is 7 or higher, Atk + 70, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, increases Rose Blossom damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Severe Rainstorm and Rose Blossom by 25. If refine rate is 11 or higher, reduces global cooldown by 15%, reduces skill cooldown of Severe Rainstorm by 2 seconds, increases Rose Blossom damage by additional 10%, increases SP consumption of Knuckle Arrow and Rose Blossom by additional 25. ------------------------ [Grade Bonus] [Grade D] P.Atk +10 [Grade C] Increases Severe Rainstorm damage by 10%, increases Rose Blossom damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Severe Rainstorm damage by additional 10%, increases Rose Blossom damage by additional 10%. ------------------------ Class : Instrument Attack : 200 Weight : 140 Weapon Lv : 5 Required Level : 250 Usable by : Troubadour ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 200 Weight : 140 Required Level : 250 Id: (570034) Herosria Violin Bard's violin that can be used in Herosria. Damage received from players reduced by 10%, physical damage given to players reduced by 5%. Variable casting reduced by 10%, global cooldown increased by 5%. ------------------------ Class : Instrument Attack : 110 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Bard Classes ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 110 Weight : 150 Required Level : 200 Id: (570035) Herosria Guitar Guitar of Bards that can be used in Herosria. MATK + 130. Increase attributeless magic damage by 10%, decrease melee/ranged physical damage by 5%. Decrease global cooldown by 10%, Increase variable cast time by 5%. ------------------------ Class : Instrument Attack : 100 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Bard Classes ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 100 Weight : 150 Required Level : 200 Id: (570045) Muqaddas Saz [2] An Instrument created by combining holy relics and magical power. MATK + 230. MATK + 5%. Increase Metallic Fury damage by 10%. If refine rate is 7 or higher, increases all property magical damage by 10%. If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%. If refine rate is 11 or higher, increases Metallic Fury damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Magical damage to small size enemies +15%. [Grade C] Magical damage to medium size enemies +15%. [Grade B] Magical damage to large size enemies +15%. [Grade A] S.Matk +5 ------------------------ Class : Instrument Attack : 120 Weight : 110 Weapon Lv : 5 Required Level : 250 Usable by : Troubadour ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 120 Weight : 110 Required Level : 250 Id: (580034) Flush Safety Whip [2] Safety Whip strengthened by the energy of Mjolnir. Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 20%, increases Rose Blossom damage by 20%. If refine rate is 7 or higher, Atk + 70, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, increases Rose Blossom damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Severe Rainstorm and Rose Blossom by 25. If refine rate is 11 or higher, reduces global cooldown by 15%, reduces skill cooldown of Severe Rainstorm by 2 seconds, increases Rose Blossom damage by additional 10%, increases SP consumption of Knuckle Arrow and Rose Blossom by additional 25. ------------------------ [Grade Bonus] [Grade D] P.Atk +10 [Grade C] Increases Severe Rainstorm damage by 10%, increases Rose Blossom damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Severe Rainstorm damage by additional 10%, increases Rose Blossom damage by additional 10%. ------------------------ Class : Whip Attack : 200 Weight : 140 Weapon Lv : 5 Required Level : 250 Usable by : Trouvere ====== auto-parsed ====== Itemclass : Whip Attack : 200 Weight : 140 Required Level : 250 Id: (580035) Herosria Rope Dancers' Rope also available in Herosria. Damage received from players reduced by 10%, physical damage given to players reduced by 5%. Variable cast time reduced by 10%, global cooldown increase by 5%. ------------------------ Class : Whip Attack : 110 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Dancer Classes ====== auto-parsed ====== Itemclass : Whip Attack : 110 Weight : 150 Required Level : 200 Id: (580036) Herosria Whip Dancers' Sweep also available in Herosria. MATK + 130. Increase neutral magic damage by 10%, decrease melee/ranged physical damage by 5%. Decrease global cooldown by 10%, increase variable cast time by 5%. ------------------------ Class : Whip Attack : 100 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Dancer Classes ====== auto-parsed ====== Itemclass : Whip Attack : 100 Weight : 150 Required Level : 200 Id: (580046) Muqaddas Syaraq [2] A Whip created by combining holy relics and magical power. MATK + 230. MATK + 5%. Increase Metallic Fury damage by 10%. If refine rate is 7 or higher, increases all property magical damage by 10%. If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%. If refine rate is 11 or higher, increases Metallic Fury damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Magical damage to small size enemies +15%. [Grade C] Magical damage to medium size enemies +15%. [Grade B] Magical damage to large size enemies +15%. [Grade A] S.Matk +5 ------------------------ Class : Whip Attack : 100 Weight : 110 Weapon Lv : 5 Required Level : 250 Usable by : Trouvere ====== auto-parsed ====== Itemclass : Whip Attack : 100 Weight : 110 Required Level : 250 Id: (590049) Flush Rubber Hammer [2] Rubber Hammer strengthened by the energy of Mjolnir. Matk + 210, can't be destroyed. Matk + 10%. Increases heal effectiveness by 15%, increases Adoramus damage by 20%, increases Arbitrium damage by 20%. If refine rate is 7 or higher, increases holy property magical damage by 10%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by additional 15%, increases Arbitrium damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Adoramus and Arbitrium by 25. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%, increases SP consumption of Adoramus and Arbitrium Soul by 25. ------------------------ [Grade Bonus] [Grade D] S.Matk +10 [Grade C] Increases Adoramus damage by 10%, increases Arbitrium damage by 10%. [Grade B] Increases magical damage against all property enemies by 10%. [Grade A] Increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%. ------------------------ Class : Mace Attack : 170 Weight : 190 Weapon Lv : 5 Required Level : 250 Usable by : Cardinal ====== auto-parsed ====== Itemclass : Mace Attack : 170 Weight : 190 Required Level : 250 Id: (590050) Herosria Smith Mace Blacksmith's Blunts that can be used in Herosria. Indestructible. Increases long ranged physical damage by 10%, reduces melee physical damage by 5%. Reduces variable casting by 10%, increases global cooldown by 5%. ------------------------ Class : Mace Attack : 130 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Blacksmith Classes ====== auto-parsed ====== Itemclass : Mace Attack : 130 Weight : 150 Required Level : 200 Id: (590051) Herosria Alchemic Mace Alchemist's Blunt also usable in Herosria. Indestructible. Increases long ranged physical damage by 10%, reduces melee physical damage by 5%. Reduces variable casting by 10%, reduces attack speed (increases delay after attack by 5%). ------------------------ Class : Mace Attack : 130 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Alchemist Classes ====== auto-parsed ====== Itemclass : Mace Attack : 130 Weight : 150 Required Level : 200 Id: (590052) Herosria Monk Mace Monk's Mace that can be used in Herosria. Indestructible. Damage taken from players reduced by 10%, melee/ranged physical damage reduced by 5%. Variable casting reduced by 10%, global cooldown reduced by 5%. ------------------------ Class : Mace Attack : 110 Weight : 150 Weapon Lv : 5 Required Level : 200 Usable by : Monk Classes ====== auto-parsed ====== Itemclass : Mace Attack : 110 Weight : 150 Required Level : 200 Id: (590062) Muqaddas Daablunta [2] A Mace created by combining holy relics and magical power. Can't be destroyed. ATK + 5%. Increase Explosive Powder damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 10%. If refine rate is 9 or higher, increases Explosive Powder damage by additional 10%. If refine rate is 11 or higher, increases Explosive Powder damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Physical damage to small size enemies +15%. [Grade C] Physical damage to medium size enemies +15%. [Grade B] Physical damage to large size enemies +15%. [Grade A] P.Atk +5 ------------------------ Class : Mace Attack : 220 Weight : 120 Weapon Lv : 5 Required Level : 250 Usable by : Biolo ====== auto-parsed ====== Itemclass : Mace Attack : 220 Weight : 120 Required Level : 250 Id: (590063) Muqaddas Ayyasy [2] A Mace created by combining holy relics and magical power. Can't be destroyed. ATK + 5%. Increase Mega Sonic Blow damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 10%. If refine rate is 9 or higher, increases Mega Sonic Blow damage by additional 10%. If refine rate is 11 or higher, increases Mega Sonic Blow damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Physical damage to small size enemies +15%. [Grade C] Physical damage to medium size enemies +15%. [Grade B] Physical damage to large size enemies +15%. [Grade A] P.Atk +5 ------------------------ Class : Mace Attack : 220 Weight : 150 Weapon Lv : 5 Required Level : 250 Usable by : Hyper Novice ====== auto-parsed ====== Itemclass : Mace Attack : 220 Weight : 150 Required Level : 250 Id: (600031) Flush Claw Sword [2] Claw Sword strengthened by the energy of Mjolnir. ATK +15%, Crit+10 Increase Storm Slash damage by 20%. If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases critical damage by additional 15%, increases Storm Slash damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Storm Slash by 15. If refine rate is 11 or higher, Crit + 10, reduces global cooldown by 15%, increases Storm Slash damage by additional 10%, increases SP consumption of Storm Slash by additional 15. ------------------------ [Grade Bonus] [Grade D] P.Atk + 10. [Grade C] Increases Storm Slash damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Storm Slash damage by additional 10%. ------------------------ Class : Two-handed Sword Attack : 320 Weight : 350 Weapon Lv : 5 Required Level : 250 Usable by : Dragon Knight ====== auto-parsed ====== Attack : 320 Weight : 350 Required Level : 250 Id: (600032) Herosria Zweihander Two-handed sword of knights that can be used in Herosria. Increases critical damage by 15%, reduces melee physical damage by 7%. Increases attack speed (reduces delay after attack by 15%), Mdef - 80. ------------------------ Class : Two-handed Sword Attack : 200 Weight : 300 Weapon Lv : 5 Required Level : 200 Usable by : Knight Classes ====== auto-parsed ====== Attack : 200 Weight : 300 Required Level : 200 Id: (610042) Flush Bolt Crusher [2] Bolt Crusher strengthened by the energy of Mjolnir. ATK +15%, Increases Rolling Cutter damage by 20%, increases Impact Crater damage by 20%. If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, increases Impact Crater damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2. ------------------------ [Grade Bonus] [Grade D] P.Atk + 10. [Grade C] Increases Rolling Cutter damage by 10%, increases Impact Crater damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%. ------------------------ Class : Katar Attack : 340 Weight : 200 Weapon Lv : 5 Required Level : 250 Usable by : Shadow Cross ====== auto-parsed ====== Itemclass : Katar Attack : 340 Weight : 200 Required Level : 250 Id: (610043) Herosria Katar Assassins' Katar available in Herosria. Increase critical damage by 15%, decrease melee physical damage by 7%. Increase attack speed (decrease delay after attack by 15%), Increase global cooldown by 7%. ------------------------ Class : Katar Attack : 200 Weight : 300 Weapon Lv : 5 Required Level : 200 Usable by : Knight Classes ====== auto-parsed ====== Itemclass : Katar Attack : 200 Weight : 300 Required Level : 200 Id: (610054) Muqaddas Dayats [2] A Katar created by combining holy relics and magical power. ATK + 5%. Increase Savage Impact damage by 10%. If refine rate is 7 or higher, increase melee physical damage by 10%. If refine rate is 9 or higher, increase Savage Impact damage by additional 10%. If refine rate is 11 or higher, increase Savage Impact damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Physical damage to small size enemies +15%. [Grade C] Physical damage to medium size enemies +15%. [Grade B] Physical damage to large size enemies +15%. [Grade A] P.Atk + 5. ------------------------ Class : Katar Attack : 300 Weight : 125 Weapon Lv : 5 Required Level : 250 Usable by : Shadow Cross ====== auto-parsed ====== Itemclass : Katar Attack : 300 Weight : 125 Required Level : 250 Id: (620020) Flush Saw Axe [2] Saw Axe strengthened by the energy of Mjolnir. ATK +15%, Can't be destroyed. Increases Arm Cannon damage by 20%, increases Spark Blaster damage by 20%. If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases Spark Blaster damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Arm Cannon and Explosion Blaster by 25. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Arm Cannon damage by additional 10%, increases Spark Blaster damage by additional 10%, increases SP consumption of Arm Cannon and Spark Blaster by additional 25. ------------------------ [Grade Bonus] [Grade D] P.Atk + 10. [Grade C] Increases Arm Cannon damage by 10%, increases Spark Blaster damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Arm Cannon damage by additional 10%, increases Spark Blaster damage by additional 10%. ------------------------ Class : Two-handed Axe Attack : 370 Weight : 500 Weapon Lv : 5 Required Level : 250 Usable by : Meister ====== auto-parsed ====== Attack : 370 Weight : 500 Required Level : 250 Id: (620021) Herosria Giant Axe Blacksmith's two-handed axe that can be used in Herosria. Indestructible. Melee physical damage increased by 15%, critical damage decreased by 7%. HIT + 50, attack speed decreased (post-attack delay increased by 7%). ------------------------ Class : Two-handed Axe Attack : 200 Weight : 300 Weapon Lv : 5 Required Level : 200 Usable by : Blacksmith Classes ====== auto-parsed ====== Attack : 200 Weight : 300 Required Level : 200 Id: (630020) Herosria Lance A two-handed spear that can be used in Herosria as well. Increases long ranged physical damage by 15%, reduces critical damage by 7%. HIT + 50, variable casting 7%. ------------------------ Class : Two-handed Spear Attack : 200 Weight : 300 Weapon Lv : 5 Required Level : 200 Usable by : Blacksmith Classes ====== auto-parsed ====== Attack : 200 Weight : 300 Required Level : 200 Id: (630028) Muqaddas Banjiiraa [2] A Spear created by combining holy relics and magical power. ATK + 5%. Increase Madness Crusher damage by 10%. If refine rate is 7 or higher, increase Long range physical damage by 10%. If refine rate is 9 or higher, increase Madness Crusher damage by additional 10%. If refine rate is 11 or higher, increase Madness Crusher damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Physical damage to small size enemies +15%. [Grade C] Physical damage to medium size enemies +15%. [Grade B] Physical damage to large size enemies +15%. [Grade A] P.Atk + 5. ------------------------ Class : Two-handed Spear Attack : 310 Weight : 500 Weapon Lv : 5 Required Level : 250 Usable by : Dragon Knight ====== auto-parsed ====== Attack : 310 Weight : 500 Required Level : 250 Id: (640035) Flush Detecting Staff [2] Detecting Staff strengthened by the energy of Mjolnir. MATK +350, Can't be destroyed. Matk + 10%. Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 20%. If refine rate is 7 or higher, Matk + 90, reduces variable casting time by 15%. If refine rate is 9 or higher, Increases fire and wind property magical damage by 15%, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases magical damage against all size enemies by 20%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 25. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane Soul by 25. ------------------------ [Grade Bonus] [Grade D] S.Matk + 10. [Grade C] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 10%. [Grade B] Increases magical damage against all property enemies by 10%. [Grade A] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%. ------------------------ Class : Two-handed Staff Attack : 180 Weight : 120 Weapon Lv : 5 Required Level : 250 Usable by : Arch Mage ====== auto-parsed ====== Attack : 180 Weight : 120 Required Level : 250 Id: (640038) Herosria Wizardry Staff Wizard's two-handed staff that can be used in Herosria. Indestructible. MATK + 200. Fire, Water attribute magic damage increased by 15%, Earth, Wind attribute magic damage decreased by 7%. Global cooldown decreased by 15%, increases the variable casting time of skills by 7% ------------------------ Class : Two-handed Staff Attack : 100 Weight : 300 Weapon Lv : 5 Required Level : 200 Usable by : Wizard Classes ====== auto-parsed ====== Attack : 100 Weight : 300 Required Level : 200 Id: (640039) Herosria Magical Staff Wizard's two-handed staff that can be used in Herosria. Indestructible. MATK + 200. Increase earth and wind magic damage by 15%, decrease fire and water magic damage by 7%. Reduce variable casting by 15%, decrease global cooldown by 7%. ------------------------ Class : Two-handed Staff Attack : 100 Weight : 300 Weapon Lv : 5 Required Level : 200 Usable by : Wizard Classes ====== auto-parsed ====== Attack : 100 Weight : 300 Required Level : 200 Id: (640046) Muqaddas Jaydukhar [2] A Staff created by combining holy relics and magical power. Can't be destroyed. MATK + 300. MATK + 5%. Increase Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by 10%. If refine rate is 7 or higher, increases earth and water property magical damage by 10%. If refine rate is 9 or higher, increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by additional 10%. If refine rate is 11 or higher, increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Magical damage to small size enemies +15%. [Grade C] Magical damage to medium size enemies +15%. [Grade B] Magical damage to large size enemies +15%. [Grade A] S.Matk + 5. ------------------------ Class : Two-handed Staff Attack : 80 Weight : 200 Weapon Lv : 5 Required Level : 250 Usable by : Arch Mage ====== auto-parsed ====== Attack : 80 Weight : 200 Required Level : 250 Id: (650029) Flush Grinder Huuma Shuriken [2] Grinder Huuma Shuriken strengthened by the energy of Mjolnir. ATK +15%, Can't be destroyed. Increases Swirling Petal damage by 20%, increases Huuma Shuriken - Construct damage by 20%. If refine rate is 7 or higher, Atk + 90, reduces variable casting time by 15%. If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, increases Huuma Shuriken - Construct damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Swirling Petal and Huuma Shuriken - Construct by 25. If refine rate is 11 or higher, reduces global cooldown by 15%, reduces skill cooldown of Swirling Petal by 1 second, increases Huuma Shuriken - Construct damage by additional 10%, increases SP consumption of Swirling Petal and Huuma Shuriken - Construct by additional 25. ------------------------ [Grade Bonus] [Grade D] P.Atk + 10. [Grade C] Increases Swirling Petal damage by 10%, increases Huuma Shuriken - Construct damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Swirling Petal damage by additional 10%, increases Huuma Shuriken - Construct damage by additional 10%. ------------------------ Class : Huuma Shuriken Attack : 300 Weight : 180 Weapon Lv : 5 Required Level : 250 Usable by : Shinkiro, Shiranui ====== auto-parsed ====== Attack : 300 Weight : 180 Required Level : 250 Id: (650030) Herosria Huuma Shuriken Ninja Fuuma Shuriken that can be used in Herosria. Indestructible. Increases long ranged physical damage by 15%, reduces melee physical damage by 7%. HIT + 50, Increase global cooldown 7%. ------------------------ Class : Huuma Shuriken Attack : 200 Weight : 300 Weapon Lv : 5 Required Level : 200 Usable by : Ninja Classes ====== auto-parsed ====== Attack : 200 Weight : 300 Required Level : 200 Id: (700060) Flush Bolt Shooter [2] Bolt Shooter strengthened by the energy of Mjolnir. ATK +15%. Increases Aimed Bolt damage by 20%, increases Gale Storm damage by 20%. If refine rate is 7 or higher, Atk + 90, reduces variable casting time by 15%. If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, increases Gale Storm damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Aimed Bolt and Gale Storm by 20. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Aimed Bolt damage by additional 10%, increases Gale Storm damage by additional 10%, increases SP consumption of Aimed Bolt and Gale Storm by additional 20. ------------------------ [Grade Bonus] [Grade D] P.Atk + 10. [Grade C] Increases Aimed Bolt damage by 10%, increases Gale Storm damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Aimed Bolt damage by additional 10%, increases Gale Storm damage by additional 10%. ------------------------ Class : Bow Attack : 240 Weight : 170 Weapon Lv : 5 Required Level : 250 Usable by : Windhawk ====== auto-parsed ====== Itemclass : Bow Attack : 240 Weight : 170 Required Level : 250 Id: (700061) Herosria Rogue Bow Rogue's Bow that can be used in Herosria. Increases long ranged physical damage by 10%, reduces critical damage by 5%. Reduces variable casting by 15%, CRI - 7. ------------------------ Class : Bow Attack : 200 Weight : 300 Weapon Lv : 5 Required Level : 200 Usable by : Rogue Classes ====== auto-parsed ====== Itemclass : Bow Attack : 200 Weight : 300 Required Level : 200 Id: (700062) Herosria Hunter Bow Hunter's Bow that can be used in Herosria. Critical damage increased by 15%, long-range physical damage decreased by 7%. Variable casting decreased by 15%, HIT - 25. ------------------------ Class : Bow Attack : 200 Weight : 300 Weapon Lv : 5 Required Level : 200 Usable by : Hunter Classes ====== auto-parsed ====== Itemclass : Bow Attack : 200 Weight : 300 Required Level : 200 Id: (700063) Herosria Cross Bow Hunter's Bow that can be used in Herosria. Increases long ranged physical damage by 15%, reduces critical damage by 7%. Increases attack speed (reduces delay after attack by 15%), CRI - 7. ------------------------ Class : Bow Attack : 200 Weight : 300 Weapon Lv : 5 Required Level : 200 Usable by : Hunter Classes ====== auto-parsed ====== Itemclass : Bow Attack : 200 Weight : 300 Required Level : 200 Id: (700064) Herosria Rhythm Bow Bard & Dancer's Bow that can be used in Herosria. Increases long ranged physical damage by 15%, damage taken from players increased by 7%. HIT + 50, Increase variable casting 7%. ------------------------ Class : Bow Attack : 200 Weight : 300 Weapon Lv : 5 Required Level : 200 Usable by : Bard & Dancer Classes ====== auto-parsed ====== Itemclass : Bow Attack : 200 Weight : 300 Required Level : 200 Id: (700076) Muqaddas Kahassu [2] A Bow created by combining holy relics and magical power. ATK + 5%. Increase Hawk Rush damage by 10%. If refine rate is 7 or higher, has a chance (15%) to auto-cast Focused Arrow Strike level 1 when dealing normal long ranged physical damage (if user has higher level, that level will be cast instead). If refine rate is 9 or higher, increase Hawk Rush damage by additional 10%. If refine rate is 11 or higher, increase Hawk Rush damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Physical damage to small size enemies +15%. [Grade C] Physical damage to medium size enemies +15%. [Grade B] Physical damage to large size enemies +15%. [Grade A] P.Atk + 5. ------------------------ Class : Bow Attack : 300 Weight : 150 Weapon Lv : 5 Required Level : 250 Usable by : Windhawk ====== auto-parsed ====== Itemclass : Bow Attack : 300 Weight : 150 Required Level : 250 Id: (800016) Flush Bolt Revolver [2] Bolt Revolver strengthened by the energy of Mjolnir. Increases long ranged physical damage by 15%. Increases Fire Dance damage by 20%, increases Only One Bullet damage by 20%. If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%) If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, increases Only One Bullet damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Fire Dance and Only One Bullet by 20. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Fire Dance damage by additional 10%, increases Only One Bullet damage by additional 10%, increases SP consumption of Fire Dance and Only One Bullet by additional 20. ------------------------ [Grade Bonus] [Grade D] P.Atk + 10. [Grade C] Increases Fire Dance damage by 10%, increases Only One Bullet damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Fire Dance damage by additional 10%, increases Only One Bullet damage by additional 10%. ------------------------ Class : Pistol Attack : 220 Weight : 180 Weapon Lv : 5 Required Level : 250 Usable by : Nightwatch ====== auto-parsed ====== Itemclass : Pistol Attack : 220 Weight : 180 Required Level : 250 Id: (800017) Herosria Revolver Gunslinger's revolver that can also be used in Herosria. Increases long ranged physical damage by 15%, reduces critical damage by 7%. Increases attack speed (reduces delay after attack by 15%), Increase variable casting by 7%. ------------------------ Class : Pistol Attack : 200 Weight : 300 Weapon Lv : 5 Required Level : 200 Usable by : Gunslinger Classes ====== auto-parsed ====== Itemclass : Pistol Attack : 200 Weight : 300 Required Level : 200 Id: (810016) Herosria Rifle Gunslinger rifle that can be used in Herosria. Increases long ranged physical damage by 15%, reduces critical damage by 7%. HIT + 50, Increase global cooldown 7%. ------------------------ Class : Rifle Attack : 200 Weight : 300 Weapon Lv : 5 Required Level : 200 Usable by : Gunslinger Classes ====== auto-parsed ====== Itemclass : Rifle Attack : 200 Weight : 300 Required Level : 200 Id: (810034) Muqaddas Tabanji [2] A Riffle created by combining holy relics and magical power. ATK + 5%. Increase Only One Bullet damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increase Only One Bullet damage by additional 10%. If refine rate is 11 or higher, increase Only One Bullet damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Physical damage to small size enemies +15%. [Grade C] Physical damage to medium size enemies +15%. [Grade B] Physical damage to large size enemies +15%. [Grade A] P.Atk + 5. ------------------------ Class : Rifle Attack : 275 Weight : 220 Weapon Lv : 5 Required Level : 250 Usable by : Nightwatch ====== auto-parsed ====== Itemclass : Rifle Attack : 275 Weight : 220 Required Level : 250 Id: (820012) Herosria Shotgun Shotgun of Gunslingers that can also be used in Herosria. Splash attack. Increases long ranged physical damage by 15%, reduces melee physical resistance by 7%. Reduces variable casting by 15%, HIT - 25. ------------------------ Class : Shotgun Attack : 200 Weight : 300 Weapon Lv : 5 Required Level : 200 Usable by : Gunslinger Classes ====== auto-parsed ====== Itemclass : Shotgun Attack : 200 Weight : 300 Required Level : 200 Id: (820028) Muqaddas Saka [2] A Shotgun created by combining holy relics and magical power. ATK + 5%. Increase Wild Fire damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increase Wild Fire damage by additional 10%. If refine rate is 11 or higher, increase Wild Fire damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Physical damage to small size enemies +15%. [Grade C] Physical damage to medium size enemies +15%. [Grade B] Physical damage to large size enemies +15%. [Grade A] P.Atk + 5. ------------------------ Class : Shotgun Attack : 290 Weight : 250 Weapon Lv : 5 Required Level : 250 Usable by : Nightwatch ====== auto-parsed ====== Itemclass : Shotgun Attack : 290 Weight : 250 Required Level : 250 Id: (830016) Herosria Gatling Gun Gatling gun of gunslingers that can be used in Herosria. Increases long ranged physical damage by 15%, reduces melee physical resistance by 7%. Increases attack speed (reduces delay after attack by 15%), HIT - 25. ------------------------ Class : Gatling Gun Attack : 200 Weight : 300 Weapon Lv : 5 Required Level : 200 Usable by : Gunslinger Classes ====== auto-parsed ====== Attack : 200 Weight : 300 Required Level : 200 Id: (830033) Muqaddas Taliin [2] A Gatling Gun created by combining holy relics and magical power. ATK + 5%. Increase The Vigilante at Night damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increase The Vigilante at Night damage by additional 10%. If refine rate is 11 or higher, increase The Vigilante at Night damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Physical damage to small size enemies +15%. [Grade C] Physical damage to medium size enemies +15%. [Grade B] Physical damage to large size enemies +15%. [Grade A] P.Atk + 5. ------------------------ Class : Gatling Gun Attack : 305 Weight : 320 Weapon Lv : 5 Required Level : 250 Usable by : Nightwatch ====== auto-parsed ====== Attack : 305 Weight : 320 Required Level : 250 Id: (840011) Herosria Launcher Grenade Launcher of Gunslingers that can also be used in Herosria. Increases long ranged physical damage by 15%, reduces melee physical resistance by 7%. ATK + 7%, variable casting 7%. ------------------------ Class : Grenade Launcher Attack : 200 Weight : 300 Weapon Lv : 5 Required Level : 200 Usable by : Gunslinger Classes ====== auto-parsed ====== Attack : 200 Weight : 300 Required Level : 200 Id: (840028) Muqaddas Naranzak [2] A Grenade Launcher created by combining holy relics and magical power. ATK + 5%. Increase The Spiral Shooting damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increase Spiral Shooting damage by additional 10%. If refine rate is 11 or higher, increase Spiral Shooting damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Physical damage to small size enemies +15%. [Grade C] Physical damage to medium size enemies +15%. [Grade B] Physical damage to large size enemies +15%. [Grade A] P.Atk + 5. ------------------------ Class : Grenade Launcher Attack : 340 Weight : 250 Weapon Lv : 5 Required Level : 250 Usable by : Nightwatch ====== auto-parsed ====== Attack : 340 Weight : 250 Required Level : 250 Id: (1001090) Dimensional Jewel Fragment A Fragment of jewel said to have the power to cross dimensional gates. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001091) Dimensional Jewel Piece A Piece of jewel said to have the power to cross dimensional gates. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001092) Herosria Jewel Fragment A piece of Herosria's brilliant jewel. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001093) Dimensional Jewel A jewel known to have the power to cross dimensional gates. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001094) Dimensional Jewelry Dimensional Jewel's Crafting Decoration. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001095) Herosria Jewel The jewel of Herosria, radiant with light. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001096) Herosria Gold Ore Gold ore found in the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001097) Herosria Silver Ore Silver ore found in the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001098) Herosria Copper Ore Copper ore found in the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001099) Herosria Iron Ore Iron ore found in the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001100) Herosria Gold Bar Gold ore from the Herosria region cast into a strange shape. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001101) Herosria Silver Bar A strange shape made by casting silver ore from the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001102) Herosria Copper Bar Copper ore from the Herosria region cast into a strange shape. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001103) Herosria Iron Bar Refined iron ore from the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001104) Herosria Ruby Ore Ruby ore found in the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001105) Herosria Topaz Ore Topaz ore found in the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001106) Herosria Sapphire Ore A sapphire ore found in the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001107) Herosria Emerald Ore Emerald ore found in the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001108) Herosria Diamond Ore Diamond ore found in the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001109) Herosria Ruby A jewel made by cutting ruby ore from the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001110) Herosria Topaz A jewel made by cutting topaz from the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001111) Herosria Sapphire A jewel made by cutting sapphire from the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001112) Herosria Emerald A jewel made by processing emerald ore from the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001113) Herosria Diamond A jewel made by cutting diamond ore from the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001114) Herosria Red Herb Red herb found in the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001115) Herosria Blue Herb Blue herb found in the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001116) Herosria Yellow Herb Yellow herb found in the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001117) Herosria White Herb White herb found in the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001118) Shining Herosria Ruby A ruby of Herosria that shines with additional processing. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001119) Shining Herosria Topaz A topaz of Herosria that shines with additional processing. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001120) Shining Herosria Sapphire A sapphire of Herosria that shines with additional processing. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001121) Shining Herosria Emerald An emerald of Herosria that shines with additional processing. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001122) Shining Herosria Diamond A diamond of Herosria that shines with additional processing. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001123) Brilliant Herosria Ruby A ruby of Herosria with a brilliant light. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001124) Brilliant Herosria Topaz A topaz of Herosria with a brilliant light. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001125) Brilliant Herosria Sapphire A sapphire of Herosria with a brilliant light. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001126) Brilliant Herosria Emerald An emerald of Herosria with a brilliant light. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001127) Brilliant Herosria Diamond A diamond of Herosria with a brilliant light. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001128) Creed of Herosria Herosria's treasure symbolizing unyielding faith. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001129) Justice of Herosria Herosria's treasure symbolizing firm justice. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001130) Glory of Herosria The treasure of Herosria, symbolizing honorable glory. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001131) Herosia Red Herb Powder Powder made by drying and processing red herbs from the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001132) Herosia Blue Herb Powder Powder made by drying and processing blue herbs from the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001133) Herosia Yellow Herb Powder Powder made by drying and processing yellow herbs from the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001134) Herosia White Herb Powder Powder made by drying and processing white herbs from the Herosria region. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001142) Sharp wolf claws A very sharp wolf's claw. Sold to the collectible merchant. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001143) Hard Dragon Shell The shell cut off from the bottom of a dragon's hard scales. Sold to a collectible merchant. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001144) Solid Dragon Scales A particularly hard part of a dragon's scale. Sold to collectible merchants. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001145) Strong Dragon's Tooth An exceptionally strong dragon tooth. Sold to the collectible merchant. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001146) Very hard piece of iron A very strong piece of iron. It contains various unbalanced components, so reprocessing is impossible. It is sold to a collectible merchant. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001147) Valuable Plan Root The root of a precious plant that is also used for medicinal purposes. Sold to a collectible merchant. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001198) Source of pollution A fire that pollutes the area. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001199) Fragments of pollution A fragment of a crystal that has been contaminated. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001200) Crystal of pollution Contamination is a concentrated crystal. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001201) Bishop's Relic A sacred relic containing the power of the priest. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1001202) Bishop's Holy Water Holy water produced by the priest. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1001203) Mjolnir's Treasure A treasure buried under Mjolnir. Releasing Mjolnir magic power. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001204) Mjolnir's Energy The energy source of the monsters in the underground of Mjolnir. Releasing Mjolnir's magic power. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1002224) [Collab] Viking Mark RO x How to Train Your Dragon Collaboration ------------------------ A token handwritten by Hiccup. It is said that Vikings always repay enemies and favors. ------------------------ Account Bound ------------------------ Item will be removed when the event ends. ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1002239) Footprint (2D) (Garment) Gives an effect of Toothless Footprints ------------------------ You can socket it on Costume Garment through <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1002240) Footprint (3D) (Garment) Gives an effect of Bouncing Toothless Footprints ------------------------ You can socket it on Costume Garment through <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] ------------------------ Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1100036) Sharing Fish A fish with only half of it left. It is said that the dragon wants to share one fish as a token of friendship. ------------------------ Restores 2500~3430 HP when consumed. ------------------------ Account Bound. ------------------------ Item will be removed when the event ends. ------------------------ Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Changed MsgStringTable Spoiler UnconditonalDefinite Enhancable Achievement Spoiler Id: (999961) TE War Champion TE War Champion GVG Event 2025. Score: 5 Id: (999962) TE War Runner Up TE War Runner Up GVG Event 2025. Score: 5 HatEffect Spoiler 266: HAT_EF_C_Over_Cloud hatEffectID = resourceFileName = efst_C_Over_Cloud\drgbgeffect.str hatEffectPos = -11 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = isAttachedHead = 267: HAT_EF_C_Aurora_On_Clouds hatEffectID = resourceFileName = efst_C_Aurora_On_Clouds\drgauroraeffect.str hatEffectPos = -11 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = isAttachedHead = Skill Spoiler Id: (424) Kihop Kihop MAX Lv : 5 Skill form : Passive Details : AmplifiIncreases your physical attack power. [Lv 1] +250% [Lv 2] +40% [Lv 3] +5560% [Lv 4] +780% [Lv 5] +85100% Id: (435) Solar Wrath Solar Wrath MaxAX Lv : 3 Skill Rrequirement : Solar, Lunar, and Stellar Opposition 1 Skill Fform : Passive Descriptiontails : Increase Attack Power against Solar aligned monsters. Chara The amplification amount is affected by the user's Base Level, DEX, LUK, DEX and skill's level. However, the affect this damage increase.mplification cannot exceed the maximum limit determined by the skill level. [Lv 1] Maximum Amplification : 25% [Lv 2] Maximum Amplification : 50% [Lv 3] Maximum Amplification : 75% Id: (436) Lunar Wrath Lunar Wrath MaxAX Lv : 3 Skill Rrequirement : Solar, Lunar, and Stellar Opposition 2 Skill Fform : Passive Descriptiontails : Increase Attack Power against Lunar aligned monsters. Chara The amplification amount is affected by the user's Base Level, DEX, LUK, DEX and skill's level. However, the affect this damage increase.mplification cannot exceed the maximum limit determined by the skill level. [Lv 1] Maximum Amplification : 25% [Lv 2] Maximum Amplification : 50% [Lv 3] Maximum Amplification : 75% Id: (437) Stellar Wrath Stellar Wrath MaxAX Lv : 3 Skill Rrequirement : Solar, Lunar, and Stellar Opposition 3 Skill Fform : Passive Descriptiontails : Increase Attack Power against Stell Lunar aligned monsters. Chara The amplification amount is affected by the user's Base Level, LUKSTR, DEX, STRLUK, and skill's level. However, the affect this damage increase.mplification cannot exceed the maximum limit determined by the skill level. [Lv 1] Maximum Amplification : 25% [Lv 2] Maximum Amplification : 50% [Lv 3] Maximum Amplification : 75% Id: (2312) Pinpoint Attack Pinpoint Attack Max Lv : 5 Skill Requirement : Vanishing Point 5 Skill Form : Active / Damage Description : Spear skill. Leaps toward a single target and inflicts Critical Damage. It has a chance of either leaving them bleeding or breaking a piece of their equipment, depending on the skill level. Damage increases depending on the player's BaseLv and AGI. For Critical Damage, only the half of total Critical Damage Options will be applied. [Level 1] : ATK 100% / Bleed [Level 2] : ATK 200% / Break Helm [color=# 00000]0 [Level 3] : ATK 300% / Break Shield [Level 4] : ATK 400% / Break Armor [Level 5] : ATK 500% / Break Weapon[/color] Id: (5201) Servant Weapon Servant Weapon MAX Lv : 5 Class : Active Type : Support Target : Self Recovery : AP (: Skill Level x6) Details : CommandSummon ethereal weapons, deliver. When attacking additionwith normal Physical Melee attack, consume within 9x9 range around it with Normale weapons to inflict Melee Physical damage to tacksrget and enemies within 9x9 range twice. You can commandntrol up to 5 weapons, and their recharge speed increases with edepending on your Skill Level, Servant Weapon will have faster weapon recovery new skill level. This skillinterval and additionally increases attack chance. Additional damage, depending increase based on your Bthe caster's base Llevel and POW, and follows your CRIT to inflict Critical damagedamage is applied based on the caster's CRIT. If the hit crits, it inflicts half of the total of your CriticalRIT Damage Bbonus options as damage. _ [Lv 1] : ATK 25per hit 900% / Duration 30 seconds [Lv 2] : ATK per hit 1300% / Duration 60 seconds [Lv 3] : ATK 35per hit 1700% / Duration 90 seconds [Lv 4] : ATK 4per hit 2100% / Duration 120 seconds [Lv 5] : ATK 4per hit 2500% / Duration 150 seconds Id: (5202) Id: (5204) Servant Weapon - Phantom Servant Weapon - Phantom Max Lv.AX Lv : 5 Learning Conditions : Servant Weapon Lv. 5 and Servant Weapon - Sign Lv. 5 Class : Active Type : Melee Physical Target : 1 Target Details: A : Servant Weapon sSkill. Instantly approach astrikes target and us, consuming all weapons to deal Melee Physical damage equall your servant to the number of weapons to attackconsumed to all Sign targets within 7 x7 cells around the target and others within 5 x5 cells around them. This skill, and inflicts Melee Physical damage by the number of servant weapons consumed, and also creates a chance of Sightless. It aing [Pitch Black] with a certain probability. Additionally damage increases damage, depending based on your Bthe caster's base Llevel and POW, and follows your CRIT to inflict Critical damagedamage is applied based on the caster's CRIT. If the hit crits, it inflicts half of the total of your CriticalRIT Damage Bbonus options as damage. _ [Lv. 1] : 200% of ATK, Sightless CATK per hit 500%/Pitch Black trigger chance: 40% [Lv. 2] : 300% of ATK, Sightless CATK per hit 800%/Pitch Black trigger chance: 50% [Lv. 3]: 400% of : ATK, Sightless C per hit 1100%/Pitch Black trigger chance: 60% [Lv. 4] : 500% of ATK, Sightless C per hit 1400%/Pitch Black trigger chance: 70% [Lv. 5]: 600% of : ATK, Sightless C per hit 1700%/Pitch Black trigger chance: 80% Id: (5205) Servant Weapon - Demolition Servant Weapon - Demolition Max Lv.AX Lv : 5 Learning Conditions : Servant Weapon - Phantom Lv. 5 Class : Active Type : Melee Physical Target : Instant casArea of Effect Recovery: 3 : AP 2 Details: A : Servant Weapon sSkill. Use all of your sServant wWeapons and attack all Sign targets within 13 x13 cells around you, inflicting Melee Physical damage by the number of servant weapons consumed. T for this skill recharges s. Servant wWeapons will be recharged byased on the number of targets hit byou thit. It as skill. Additionally damage increases damage, depending based on your Bthe caster's base Llevel and POW, and follows your CRIT to inflict Critical damagedamage is applied based on the caster's CRIT. If the hit crits, it inflicts half of the total of your CriticalRIT Damage Bbonus options as damage. _ [Lv. 1]: 150% of : ATK per hit 500% [Lv. 2] : 3ATK per hit 1000% of ATK [Lv. 3]: 450% of : ATK per hit 1500% [Lv. 4] : 6ATK per hit 2000% of ATK [Lv. 5] : 750% of ATK per hit 2500% Id: (5208) Hack and Slash Hack aAnd Slasher MAX Lv : 10 Learning Conditions : Two-handed Ddefense Lv.ding 5 Class : Active Type : Melee / Ranged Physical Target : 1Single Target Details : Two-handed sword / ts and Two-handed spears only skills. Swing the weapon at the target and inflictdeal physical damage to the target and those within the surrounding range 2 times. When usinged as a two-handed sword, it will be consideredis applied as melee physical damage., When usinged as a two-handed spear, it will be consideredis applied as long-rangeddistance physical damage. IDamage is additionally increased according to the user's base level and POW, and critical damage depenis applied according on your Bto the user's critical probability. In the case Leveof critical damage, half of the total critical damage increase options are applied POW. _ [Lv 1] : ATK 7Per Hit 950% / Range : 3 x 3 cCells [Lv 2] : ATK 10Per Hit 1700% / Range : 3 x 3 cCells [Lv 3] : ATK 12Per Hit 2450% / Range : 3 x 3 cCells [Lv 4] : ATK 15Per Hit 3200% / Range : 5 x 5 c3x3 Cells [Lv 5] : ATK 17Per Hit 3950% / Range : 5 x 5 cCells [Lv 6] : ATK 20Per Hit 4700% / Range : 5 x 5 cCells [Lv 7] : ATK 22Per Hit 5450% / Range : 7 x 7 c5x5 Cells [Lv 8] : ATK Per Hit 62500% / Range : 7 x 7 c5x5 Cells [Lv 9] : ATK 27Per Hit 6950% / Range : 7 x 7 cCells [Lv10] : ATK 3Per Hit 77000% / Range : 9 x 9 c7x7 Cells Id: (5210) Dragonic Aura Dragonic Aura MAX Lv : 10 Learning Conditions : Charging Pierce Lv. 10, Dragon Breath Lv. 10, and Dragon's Water Breath Lv. 10 Class : Active (AP) Type : Long-rRanged Physical Target : 1 Target Cost : AP 150 AP Details : InflictDeals great Long-ramount of Ranged Physical damage on ato the target, and increases the damage of Dragon Breath, Dragon's Water Breath, and Hundred Spears damage for 300 seconds. This skillDamage is increased by an additionally incre amount bases damage, depending on yourthe caster's Base Level and POW. Also, inflicts more damage on Demi-Human and Angel monsters. P.ATK and POW will affect the skill damage output from Dragon Training skill. _ [Lv 1] : ATK 93650% / ATK (3800% to Human/Angel) 1400% enemies [Lv 2] : ATK 1900% / ATK (7300%/ 7600% to Human/Angel) 2800% enemies [Lv 3] : ATK 2810950% / ATK (11400% to Human/Angel) 4200% enemies [Lv 4] : ATK 3800% / ATK (14600%/ 15200% to Human/Angel) 5600% enemies [Lv 5] : ATK 4750% / ATK (18250%/ 19000% to Human/Angel) 7000% enemies [Lv 6] : ATK 5721900% / ATK (22800% to Human/Angel) 8400% enemies [Lv 7] : ATK 25550%/ 26650% / ATK (00% to Human/Angel) 9800% enemies [Lv 8] : ATK 7600% / ATK (29200%/ 30400% to Human/Angel) 11200% enemies [Lv 9] : ATK 328550% / ATK (34200% to Human/Angel) 12600% enemies [Lv10] : ATK 936500% / ATK (38000% to Human/Angel) 14000% enemies Id: (5211) Madness Crusher Madness Crusher MAX Lv : 5 Learning Conditions : Charging Pierce Lv. 5 and5, Hack and Slash Lv.er 10 Class : Active Type : Long-rRanged Physical Target : 1Single Target Recovery : 2 AP 3 Details : Two-handed sword / ts and Two-handed spears only skills. Strikes the target and inflicts long-distance physical damage to the target and those within the surrounding range. This skillDamage increases additionally increases damage, depending on your Bthe user's base Llevel, and POW, Wand the weapon L's level, and Weapon Wweight. _ [Lv 1] : ATK 601950% / Range : 3 x 3 cCells [Lv 2] : ATK 1203550% / Range : 5 x 5 cCells [Lv 3] : ATK 1805150% / Range : 5 x 5 cCells [Lv 4] : ATK 2406750% / Range : 7 x 7 cCells [Lv 5] : ATK 3008350% / Range : 7 x 7 cCells Id: (5212) Vigor Vigor MAX Lv : 10 Learning Conditions : Servant Weapon - Demolition Lv. 3 and Storm Slash Lv. 5 Class : Active (AP) Type : Support Target : Self Cost : 150 AP 125 Details : Temporarily iIncrease Ns the damage of your normal Melee Physical damageattacks temporarily. Each attack consumessts certain amount of HP and inflicts 50% more Physicdeals additional damage ton Human and /Angel monsters. _ [Lv 1] : +115% Increase/ +10% Additional damage to Human/Angel enemies Duration : 30 sec / onds/HP consumed: 1500 [Lv 2] : +130% Increase/ +20% Additional damage to Human/Angel enemies Duration : 60 sec / onds/HP consumed: 1490 [Lv 3] : +145% Increase/ +30% Additional damage to Human/Angel enemies Duration : 90 sec / onds/HP consumed: 1280 [Lv 4] : +160% Increase/ +40% Additional damage to Human/Angel enemies Duration : 120 sec / onds/HP consumed: 1170 [Lv 5] : +175% Increase/ +50% Additional damage to Human/Angel enemies Duration : 150 sec / onds/HP consumed: 960 [Lv 6] : +190% Increase/ +60% Additional damage to Human/Angel enemies Duration : 180 sec / onds/HP consumed: 850 [Lv 7] : +205% Increase/ +70% Additional damage to Human/Angel enemies Duration : 210 sec / onds/HP consumed: 640 [Lv 8] : +220% Increase/ +80% Additional damage to Human/Angel enemies Duration : 240 sec / onds/HP consumed: 530 [Lv 9] : +235% Increase/ +90% Additional damage to Human/Angel enemies Duration : 270 sec / onds/HP consumed: 320 [Lv10] : +250% Increase/ +100% Additional to Human/Angel enemies Duration : 300 sec / onds/HP consumed: 210 Id: (5213) Storm Slash Storm Slash MAX Lv : 5 Learning Conditions : Two-handed Ddefense Lv. 10 andding 10, Hack and Slash Lv.er 5 Class : Active Type : Melee Physical Target : 1Single Target Recovery : AP 12 Details : TExclusive skills for two-handed sword /s and two-handed axe skill Repeatedly ss. Slash at aes the target, multiple times to inflicting M melee Pphysical damage. Additionally, if under the Giant Growth createeffect, there is a 60% chance of doublingthat the damage is doubled. ThDamage is skill additionally increases damage, depend according on your Bto the user's base Llevel and POW, and follows your CRITcritical damage is applied according to inflict Cthe user's critical damage. If it crits, probability. In the case of crit inflictsal damage, half of the total of your Ccritical Ddamage Bonusincrease options as damagere applied. _ [Lv 1] : ATK 12Per Hit 600%, Hits : 11 Times Attack [Lv 2] : ATK 240%,Per Hits : 1000%, 2 Times Attack [Lv 3] : ATK 360%,Per Hits : 1400%, 3 Times Attack [Lv 4] : ATK 4Per Hit 1800%, Hits : 44 Times Attack [Lv 5] : ATK 6Per Hit 2200%, Hits : 55 Times Attack Id: (5214) Deadly Projection Deadly Projection Max Lv.AX Lv : 5 Learning Conditions : Mystery Illusion Lv. 3 Class : Active Type : Magical Target : 1 Target Details : CSends a projection that causes the target's body to rot. This skill temporarily neutralizes its mNegates the target's Magical immunity and inflictfor a period of time and deals Undead Magical damage. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 600% of : MATK%, Neut 2800%/Debuff Duralization : 4 sec.onds [Lv. 2] : 1,200% of MATK%, Neut 5600%/Debuff Duralization : 5 sec.onds [Lv. 3]: 1,800% of : MATK%, Neut 8400%/Debuff Duralization : 6 sec.onds [Lv. 4]: 2,400% of : MATK%, Neut 11200%/Debuff Duralization : 7 sec.onds [Lv. 5]: 3,000% of : MATK%, Neut 14000%/Debuff Duralization : 8 sec.onds Id: (5215) Destructive Hurricane Destructive Hurricane Max Lv.AX Lv : 5 Learning Conditions : Tornado Storm Lv. 3 Class : Active Type : Magic Target : AoEInstant Cast Details : Agitate the airCreates a strong wind around you, inflicting Wwind Mattribute magic damage ton targets within the range. This skillDamage is additionally increases damage, depending on your Bthe user's base Llevel and SPL. CIn the climax mode changes itsstate, the effect, changes depending on its stagethe level. Climax (Stage 1) MATK 12500% Additional Wind Magic damage at 500% of MATKfrom wind attribute magic. Climax (Stage 2) Additional 2- cells knockback effect. Climax (Stage 3) Destructive Hurricane dDamage +10150% increase. Climax (Stage 4) Disables Destructive HurricaneSkill no longer does damage, and instead adds but triggers a buff. For 900 sec, MATK + 100 and increase Wind Mproperty magic damage +30% to you for 900 seconds.by 30% Climax (Stage 5) Changes rArea of Effect change to 19 x19 cells and increases, Reduced Destructive Hurricane dDamage +7by 20% . _ [Lv. 1] : 1,60MATK 3450%/Area of MATK, Effective Range: 7 x7 cCells [Lv. 2] : MATK 63,200%/Area of MATK, Effective Range: 7 x7 cCells [Lv. 3] : 4,80MATK 9150%/Area of MATK, Effective Range: 9 x9 cCells [Lv. 4] : 6,4MATK 12000%/Area of MATK, Effective Range: 9 x9 cCells [Lv. 5] : 8,00MATK 14850%/Area of MATK, Effective Range: 11 x11 cCells Id: (5216) Crystal Rain Rain Of Crystal Rain Max Lv.AX Lv : 5 Learning Conditions : Frost Misty Lv. 3 Class : Active Type : Magic Target : AoEInstant Cast Details : Shower surrounding enemies with icicles, infCauses a rain of ice picks to fall around you, dealicting Wwater M-based magic damage to targets in an area. This skillDamage is additionally increases damage, depending on your Bthe user's base Llevel and SPL.. _ [Lv. 1] : 15MATK 940%/Area of MATK, Effective Range: 11 x11 c 9x9 Cells [Lv. 2] : 3MATK 1700%/Area of MATK, Effective Range: 13 x13 c 9x9 Cells [Lv. 3] : 45MATK 2460%/Area of MATK, Effective Range: 15 x15 c1x11 Cells [Lv. 4] : 60MATK 3220%/Area of MATK, Effective Range: 17 x17 c1x11 Cells [Lv. 5] : 75MATK 3980%/Area of MATK, Effective Range: 19 x19 c3x13 Cells Id: (5217) Mystery Illusion Mystery Illusion MAX Lv : 5 Learning Conditions : Hell Inferno Lv. 3 and Soul Vulcan Strike Lv. 3 Class : Active Type : Magical Target : 1 Ground cell Recovery : 4 AP 5 Details : Cast mysterious magic on the selected ground spot. This magic inflicts Shadow Magic damage on targets within range for its duration. It additionally increases damage, depending on your Base Level and SPL. _ [Lv 1] : MATK 9500%/ REffective range: 9 x 9 cells [Lv 2] : MATK 10900%/ REffective range: 9 x 9 cells [Lv 3] : MATK 128500%/ REffective range: 11 x 11 cells [Lv 4] : MATK 203800%/ REffective range: 11 x 11 cells [Lv 5] : MATK 247500%/ REffective range: 13 x 13 cells Id: (5218) Violent Quake Violent Quake Max Lv.AX Lv : 5 Learning Conditions : Stratum Tremor Lv. 3 Class : Active Type : Magical Target : 1 Ground cell Details : Temporarily shake the ground and shoot rocks out of it, randomly attacking targets within range. Rocks inflict Earth Magic damage on their target and others in 7 x7 cells around it. This skill additionally increases damage, depending on your Base Level and SPL. Climax mode changes its effect, depending on its stage. Climax (Stage 1) Decreases damage, but summons 2 rocks at a time. Climax (Stage 2) Rocks attack 9 x9 cells. Climax (Stage 3) Violent Quake damage +1200%. Climax (Stage 4) Instead of summoning rocks, adds Earth Resistance -100% to targets within range for 30 seconds. Climax (Stage 5) Effective range set to 7 x7 cells. _ [Lv. 1]: 120% of : MATK, 1400%/Rocks: 4, Effective/Skill Range: 7 x7 cells [Lv. 2]: 240% of : MATK, 2600%/Rocks: 8, Effective/Skill Range: 7 x7 cells [Lv. 3] : 360% of MATK, 3800%/Rocks: 12, Effective/Skill Range: 9 x9 cells [Lv. 4]: 480% of : MATK, 5000%/Rocks: 16, Effective/Skill Range: 9 x9 cells [Lv. 5]: 600% of : MATK, 6200%/Rocks: 20, Effective/Skill Range: 9 x9 cells Id: (5220) Soul Vulcan Strike Soul Vulcan Strike Max Lv.AX Lv : 5 Learning Conditions : Soul Expansion Lv. 5 and Two-handed Staff Mastery Lv. 3 Class : Active Type : Magical Target : 1 Target Details : Repeatedly cast a powerful Soul Strike at a target and others around it. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 180% of : MATK, Souls: 250%/Attack 3, times/Effective Rrange: 3 x3 cells [Lv. 2] : 360% of MATK, Souls: 500%/Attack 4, times/Effective Rrange: 5 x5 cells [Lv. 3] : 540% of MATK, Souls: 750%/Attack 5, times/Effective Rrange: 7 x7 cells [Lv. 4] : 720% of MATK, Souls: 1000%/Attack 6, times/Effective Rrange: 9 x9 cells [Lv. 5] : 900% of MATK, Souls: 1250%/Attack 7, times/Effective Rrange: 11 x11 cells Id: (5221) Stratum Tremor Strantum Tremor Max Lv.AX Lv : 5 Learning Conditions : Sienna Execrate Lv. 3 Class : Active Type : Magical Target : 1 Ground cell Details : Shake the ground, inflicting Earth Magic damage on targets within range. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 250% of : MATK, 830%/Effective Rrange: 5 x5 cells [Lv. 2] : 500% of MATK, 1560%/Effective Rrange: 5 x5 cells [Lv. 3] : 750% of MATK, 2290%/Effective Rrange: 7 x7 cells [Lv. 4]: 1,000% of : MATK, 3020%/Effective Rrange: 7 x7 cells [Lv. 5] : 1,250% of MATK, 3750%/Effective Rrange: 9 x9 cells Id: (5222) All Bloom All Bloom Max Lv.AX Lv : 5 Learning Conditions : Floral Flare Road Lv. 3 Class : Active Type : Magical Target : 1 Ground cell Details : Create a flower garden on the ground. Blazing flower budpetals randomly appear and explode,. inflicting Fire Magic damage on targets in 7 x7 cells around them. This skill additionally increases damage, depending on your Base Level and SPL. Climax mode changes its effect, depending on its stage. Climax (Stage 1) Flower budpetals appear twice more quicklychance doubled. Climax (Stage 2) Decreases damage, but summons 2 flower budpetals at a time. Climax (Stage 3) All Bloom damage +1300% Increase. Climax (Stage 4) Instead of summoning flower buds, adds Fire ResistancNo Petals are generated, and targets in skill range have -100% to targets within rangreduced Fire Resistance for 30 seconds. Climax (Stage 5) Additional Fire Magic damage at 785,000% of MATK after all the flower budpetals explode. _ [Lv. 1]: 100% of : MATK, Flowers: 4, Effective R 1400%/Petals : 4/Skill range: 7 x7 cells [Lv. 2]: 200% of : MATK, Flowers: 8, Effective R 2600%/Petals : 8/Skill range: 7 x7 cells [Lv. 3] : 300% of MATK, Flowers 3800%/Petals : 12, Effective R/Skill range: 9 x9 cells [Lv. 4]: 400% of : MATK, Flowers 5000%/Petals : 16, Effective R/Skill range: 9 x9 cells [Lv. 5]: 500% of : MATK, Flowers 6200%/Petals : 20, Effective R/Skill range: 9 x9 cells Id: (5225) Crystal Impact Crystal Impact Max Lv.AX Lv : 5 Learning Conditions : Rain of Crystal Rain Lv. 3 Class : Active Type : Magic Target : AoEInstant Cast Details : Send forthCreates a powerful water elemental wave in the surrounding area starting from where you standthe ground beneath one's feet, inflicting Wwater Melemental magic damage ton targets within the range. The tarargets damaged by this wave will receive additional Wwater Mmagic damage after a while. Thcertain period of time. Damage is skill additionally increases damage, depending on your Bthe user's base Llevel and SPL. CIn the climax mode changes itsstate, the effect, changes depending on its stagethe level. Climax (Stage 1) WaApply a buff to caster Resistance +30%and surrounding party member For 900 sec, DEF+ +300, MDEF + 100, andincrease Water Mmagic damage +30% for surrounding allies for 900 secondsand resistance to Water by 30%. Climax (Stage 2) The ice wDamage dealt by Ice Waves increattacksed twiceo 2x. Climax (Stage 3) Ice wave damage +increases by 50%. Climax (Stage 4) DeceasesReduce the damage of the ice wave damage, but increases its additional delayed damage +by 150%. Climax (Stage 5) The ice wIncrease Ice Wave's attacks the entire screen, and its additionrea of effect to 15x15 cells, delayed damage now deal damage also covers additional 5 x5 cellsto 5x5 area surrounding the target. _ [Lv. 1] : 80MATK 1550%/Area of MATK, Effective Range: 7 x7 c 9x9 Cells [Lv. 2] : 1,60MATK 2850%/Area of MATK, Effective Range: 9 x9 cCells [Lv. 3] : 2,40MATK 4150%/Area of MATK, Effective Range: 11 x11 cCells [Lv. 4] : 3,20MATK 5450%/Area of MATK, Effective Range: 13 x13 c 11x11 Cells [Lv. 5] : 4,00MATK 6750%/Area of MATK, Effective Range: 15 x15 c3x13 Cells Id: (5226) Id: (5227) Tornado Storm Tornado Storm Max Lv.AX Lv : 5 Learning Conditions : Chain Lightning Lv. 3 Class : Active Type : Magical Target : 1 Ground cell Details : Summon a lightning-charged tornado on the selected spot, inflicting Wind Magic damage on targets within range. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 90% of : MATK, 860%/Effective Rrange: 5 x5 cells [Lv. 2]: 180% of : MATK, 1620%/Effective Rrange: 5 x5 cells [Lv. 3] : 270% of MATK, 2380%/Effective Rrange: 7 x7 cells [Lv. 4]: 360% of : MATK, 3140%/Effective Rrange: 7 x7 cells [Lv. 5]: 450% of : MATK, 3900%/Effective Rrange: 9 x9 cells Id: (5229) Floral Flare Road Floral Flare Road Max Lv.AX Lv : 5 Learning Conditions : Crimson Rock Lv. 3 Class : Active Type : Magical Target : 1 Ground cell Details : Temporarily summon blazing flower petals from the ground in your facing direction, inflicting Fire Magic damage within range. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 200% of : MATK 790%, Effective Rrange: 3 x3 cells [Lv. 2]: 400% of : MATK 1530%, Effective Rrange: 5 x5 cells [Lv. 3] : 600% of MATK 2270%, Effective Rrange: 7 x7 cells [Lv. 4]: 800% of : MATK 3010%, Effective Rrange: 9 x9 cells [Lv. 5] : 1,000% of MATK 3750%, Effective Rrange: 11 x11 cells Id: (5230) Astral Strike Astral Strike Max Lv.AX Lv : 10 Learning Conditions : Comet Lv. 5, Mystery Illusion Lv. 3, and Deadly Projection Lv. 3 Class : Active (AP) Type : Magical Target : 1 Ground cell Cost: 150 : AP 25 Details : Drops a massivepowerful meteorite onto the ground, infdealicting Neutral Magical damage ton targets within range. The impact from this meteor also causes and dealing multiple additional Neutral Magical damage at regular intervalover 6 seconds. The meteor inflicts more damage on Undead and Dragon monsters. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 500% of : MATK (1,2100%/ 2500% ton Undead/Dragon), enemies Additional MATK 650%/Effective Rrange: 5 x5 cells [Lv. 2] : 1,000% of MATK (2,23900%/ 4600% ton Undead/Dragon), enemies Additional MATK 1300%/Effective Rrange: 5 x5 cells [Lv. 3] : 1,500% of MATK (3,3MATK 5700%/ 6700% ton Undead/Dragon), enemies Additional MATK 1950%/Effective Rrange: 5 x5 cells [Lv. 4]: 2,000% of : MATK (4,47500%/ 8800% ton Undead/Dragon), enemies Additional MATK 2600%/Effective Rrange: 7 x7 cells [Lv. 5]: 2,500% of : MATK (5,59300%/ 10900% ton Undead/Dragon), enemies Additional MATK 3250%/Effective Rrange: 7 x7 cells [Lv. 6]: 3,000% of : MATK (6,611100%/ 13000% ton Undead/Dragon), enemies Additional MATK 3900%/Effective Rrange: 7 x7 cells [Lv. 7] : 3,500% of MATK (7,712900%/ 15100% ton Undead/Dragon), enemies Additional MATK 4550%/Effective Rrange: 9 x9 cells [Lv. 8]: 4,000% of : MATK (8,814700%/ 17200% ton Undead/Dragon), enemies Additional MATK 5200%/Effective Rrange: 9 x9 cells [Lv. 9] : 4,MATK 16500% of MATK (9,9/ 19300% ton Undead/Dragon), enemies Additional MATK 5850%/Effective Rrange: 9 x9 cells [Lv. 10] : 5,000% of MATK (11,018300%/ 21400% ton Undead/Dragon), enemies Additional MATK 6500%/Effective Rrange: 11 x11 cells Id: (5233) Rock Down Rock Down MAX Lv : 5 Learning Conditions : Stratum Tremor Lv. 1 Class : Active Type : Magic Target : 1Single Target Recovery: 1 : AP 2 Details : Drops a biglarge rock, i on the target and Inflicting Earth Mmagical damage on ato the target and its surrounding enemies. ItDamage is additionally increases damage, depending on your Bthe user's base Llevel and SPL. Damage increases furthIf a climax effect active, greater during Climax.(Ramage is inflicted (regardless Cof the climax Stages)level). _ [Lv 1] : MATK 61200%/851500%(Climax) / Range/Area of Effect 5 x 5 cCells [Lv 2] : MATK 12400%/173000%(Climax) / Range/Area of Effect 5 x 5 cCells [Lv 3] : MATK 183600%/2554500%(Climax) / Range/Area of Effect 5 x 5 cCells [Lv 4] : MATK 24800%/346000%(Climax) / Range/Area of Effect 7 x 7 cCells [Lv 5] : MATK 36000%/4257500%(Climax) / Range/Area of Effect 7 x 7 cCells Id: (5234) Storm Cannon Storm Cannon MAX Lv : 5 Learning Conditions : Tornado Storm Lv. 1 Class : Active Type : Magic Target : 1Single Target Recovery: 1 : AP 2 Details : Shoots a twister at a target. This twister travelsvortex of wind in a straight line to the target, inflicting Wwind Mattribute magic damage on all enemies in its path. Itto the target within the range. Damage is additionally increases damage, depending on your Bthe user's base Llevel and SPL. Damage incIf a climax effect active, greases further during Climax.(Ramage is inflicted (regardless Cof the climax Stages)level). _ [Lv 1] : MATK 61200%/851500%(Climax) [Lv 2] : MATK 12400%/173000%(Climax) [Lv 3] : MATK 183600%/2554500%(Climax) [Lv 4] : MATK 24800%/346000%(Climax) [Lv 5] : MATK 36000%/4257500%(Climax) Id: (5235) Crimson Arrow Crimson Arrow MAX Lv : 5 Learning Conditions : Floral Flare Road Lv. 1 Class : Active Type : Magic Target : 1Single Target Recovery: 1 : AP 2 Details : Shoots a flame arrow at the target, inflicting fire propertyattribute magic damage in a straight line from the caster to the target, and additionalthe flame arrow hitting the target explodes, inflicting fire propertyattribute magic damage to its surrounding targets. ItDamage is additionally increases damage, depending on your Bthe user's base Llevel and SPL. During CIf there is a climax effect, the secondaryfire attribute magic damage from the explosion dof the flamage will be doubled.(Rarrow is divided into two attacks, but is applied as two attacks (regardless Cof the climax Stages)level). _ [Lv 1] : MATK 300%(1st)/650%(Straight Line)/700%(Explosion/RangeArea of Effect 5x5 cCells) [Lv 2] : MATK 6700%(1st)/12Straight Line)/1400%(Explosion/RangeArea of Effect 5x5 cCells) [Lv 3] : MATK 900%(1st1050%(Straight Line)/21800%(Explosion/RangeArea of Effect 5x5 cCells) [Lv 4] : MATK 12400%(1st)/24Straight Line)/2800%(Explosion/RangeArea of Effect 7x7 cCells) [Lv 5] : MATK 17500%(1st)/30Straight Line)/3500%(Explosion/RangeArea of Effect 7x7 cCells) Id: (5236) Id: (5237) Frozen Slash Frozen Slash MAX Lv : 5 Learning Conditions : Rain of Crystal Rain Lv. 1 Class : Active Type : Magic Target: Target In Range : Instant Cast Recovery: 1 : AP 2 Details : Sharp ice iInflicts Wwater Mmagic damage ton targets within the range around you. Itthe caster with sharp ice. Damage is additionally increases damage, depending on your Bthe user's base Llevel and SPL. Damage incIf a climax effect active, greases further during Climax.(Ramage is inflicted (regardless Cof the climax Stages)level). _ [Lv 1] : MATK 61300%/851800%(Climax)/ RangeArea of Effect 9x9 cCells [Lv 2] : MATK 12200%/1703050%(Climax)/ RangeArea of Effect 9x9 cCells [Lv 3] : MATK 31800%/2554300%(Climax)/ RangeArea of Effect 11x11 cCells [Lv 4] : MATK 24000%/3405550%(Climax)/ RangeArea of Effect 11x11 cCells [Lv 5] : MATK 304900%/4256800%(Climax)/ RangeArea of Effect 13x13 cCells Id: (5241) Oleum Sanctum Oleum Sanctum Max Lv.AX Lv : 5 Learning Conditions : Aqua Benedicta Lv. 1 and1, Will of Faith Lv. 3 Class : Active Type : Long-rRanged Physical Target : 1 TargeInstant Cast Details: Consumes 1 Holy Water. Spray consecrat : Baptizes surrounding oil over surenemies arounding targets, inflicting Long-he user, deals long ranged Pphysical damage and increasing, gives the debuff that their incoming Long- targets will taken more damage from long ranged Pphysical damage for a while. Thisthe skill duration. Damage is additionally increases damage, depending on your Bthe user's base Llevel and POW. _ [Lv. 1] : 4ATK 2500%/Area of ATK, Effective Range: 3 x3 7x7cells, /Duration: 3 sSec. [Lv. 2] : 8ATK 4500%/Area of ATK, Effective Range: 3 x3 7x7cells, /Duration: 4 sSec. [Lv. 3] : 1,2ATK 6500%/Area of ATK, Effective Range: 5 x5 7x7cells, /Duration: 5 sSec. [Lv. 4] : 1,6ATK 8500%/Area of ATK, Effective Range: 5 x5 9x9cells, /Duration: 6 sSec. [Lv. 5] : 2,0ATK 10500%/Area of ATK, Effective Range: 7 x7 9x9cells, /Duration: 7 sSec. Id: (5243) Massive Flame Blaster Massive Flame Blaster MAX Lv : 10 Learning Conditions : Oleum Sanctum Lv. 3, Explosion Blaster Lv. 3, and Will of Faith Lv. 5 Class : Active (AP) Type : Long-rRanged Physical Target : AoE CoInstant Cast 소모 : 150 AP 12 Details : Instantly dischargeCreates the powerful energy concentrated inside you, inflicting great Long-xplosion to deals long ranged Pphysical damage ton surrounding enemies within 9 x 9 cells argetsound the user. This skill inflicts moredeals additional damage on Dagainst demon and Animal enemies. Thbrute race monsters. Damage is skill additionally increases damage, depending on your Bthe user's base Llevel and POW. The energy exploWhen usiong, also activdds the ability that removes Rampaging Enspirit sphergy inside you, enabling you to useconsumption of Lightning Ride and Rampage Blast without spirit spheres for 30150 seconds. Critical damage is applied according toHas a chance to trigger critical, critical chance is the castuser's critical.Cri, In the case of critical damage, only half of the total critical damage increase options isare applied. _ [Lv 1] : ATK 82300% / ATK2450%(Demon/Animal) 1100%, Brute) [Lv 2] : ATK 14600% / ATK4900%(Demon/Animal) 2200%, Brute) [Lv 3] : ATK 246900% / ATK7350%(Demon/Animal) 3300%, Brute) [Lv 4] : ATK 39200% / ATK9800%(Demon/Animal) 4400%, Brute) [Lv 5] : ATK 4011500% / ATK12250%(Demon/Animal) 5500%, Brute) [Lv 6] : ATK 413800% / ATK14700%(Demon/Animal) 6600%, Brute) [Lv 7] : ATK 5616100% / ATK17150%(Demon/Animal) 7700%, Brute) [Lv 8] : ATK 618400% / ATK19600%(Demon/Animal) 8800%, Brute) [Lv 9] : ATK 207200% / ATK22050%(Demon/Animal) 9900%, Brute) [Lv10] : ATK 823000% / ATK24500%(Demon/Animal) 11000%, Brute) Id: (5244) Explosion Blaster Explosion Blaster MAX Lv : 5 Learning Conditions : Oleum Sanctum Lv. 1 Class : Active Type : Long-rRanged Physical Target : 1 TargeInstant Cast Recovery: 4 : AP 4 Details : Shoot aBlows the powerful energy bomb at a target, inflictito deals long Long-ranged Pphysical damage. This skill inflicts more to surrounding enemies around the user. Deals additional damage to the target who is inflicted by Oleum Sanctum targets. Th. Damage is skill additionally increases damage, depending on your Bthe user's base Llevel and POW. Critical damage is applied according toHas a chance to trigger critical, critical chance is the castuser's critical.Cri, In the case of critical damage, only half of the total critical damage increase options isare applied. _ [Lv 1] : ATK 652400% / 853800%(Oleum Sanctum) / Range 5x5 c/Area of Effect 7x7 Cells [Lv 2] : ATK 134800% / 1707250%(Oleum Sanctum) / Range 5x5 c/Area of Effect 7x7 Cells [Lv 3] : ATK 1957200% / 25510700%(Oleum Sanctum) / Range/Area of Effect 7x7 cCells [Lv 4] : ATK 29600% / 34014150%(Oleum Sanctum) / Range 7x7 c/Area of Effect 9x9 Cells [Lv 5] : ATK 32512000% / 42517600%(Oleum Sanctum) / Range/Area of Effect 9x9 cCells Id: (5245) First Brand First Brand(First Brand) Max Lv.AX Lv : 5 LearningAcquisition Conditions: Will of Faith Lv. 2 ClasSeries: Active Type: Melee Physicals Target : 1Single Target Details : Brand aDeals Melee Physics damage to the target and otherstargets within a 7x7 cell range around it with Melee Physical dthe target, and marks them for 5 seconds. Damage. This skill increases additionally increbases damage, depending on your Bthe caster's base Llevel and POW. _ [Lv. 1]: 450% of : ATK, Branding Duration: 1 sec., Effective Range: 3 x3 cells200% [Lv. 2]: 900% of : ATK, Branding Duration: 2 sec., Effective Range: 3 x3 cells400% [Lv. 3]: 1,350% of : ATK, Branding Duration: 3 sec., Effective Range: 5 x5 cells600% [Lv. 4]: 1,800% of : ATK, Branding Duration: 4 sec., Effective Range: 5 x5 cells800% [Lv. 5]: 2,250% of : ATK, Branding Duration: 5 sec., Effective Range: 7 x7 cells 6000% Id: (5246) First Faith Power First Faith Power(First Faith Power) Max Lv.AX Lv : 5 LearningAcquisition Conditions: Will of Faith Lv. 3 and3, First Brand Lv. 1 ClasSeries: Active Type: Support Target : Self-Buff Details : Reflect your sincer300Accept the true belief and fight with in combat. During First FaiAdditionally, while the Power modeof Belief state is maintained, you can also ususe the Fallen Empire without spirit spheresconsuming the device. _ [Lv. 1] : Duration: 60 sec.Skill Cooldown : 180seconds [Lv. 2] : Duration: 120 sec.Skill Cooldown : 150seconds [Lv. 3] : Duration: 180 sec.Skill Cooldown : 120seconds [Lv. 4] : Duration: 240 sec.Skill Cooldown : 90seconds [Lv. 5] : Duration: 300 sec.Skill Cooldown : 60seconds Id: (5247) Judgment Judgmente(Judge) MAX Lv : 5 LearningAcquisition Conditions: First Faith Power Lv. 1 ClasSeries: Active (AP) Type: Support Target : AoESelf-Buff Consumption: AP 80/70/60/50 AP/40 Details : Can be used durAvailable ing First Faith Power mode. Punish the wicked as a divinof Conviction state. You will become God's judge for 300 seconds and be able to execute judgment on evil deeds. During JAdditionally, in judgement mode, you can also use the Fallen Empire and Flash Combo without spirit spheresconsuming any equipment. _ [Lv 1] : DuratioSkill Cooldown : 6180seconds [Lv 2] : DuratioSkill Cooldown : 1250seconds [Lv 3] : DuratioSkill Cooldown : 1820seconds [Lv 4] : DuratioSkill Cooldown : 2490seconds [Lv 5] : DuratioSkill Cooldown : 3060seconds Id: (5248) Second Flame Second Flame(Second Flame) Max Lv.AX Lv : 5 LearningAcquisition Conditions: Third ExorcismFinal Chapter: Flame Lv. 1 Clasof Destruction 1 Series: Active Type: Melee Physicals Target : 1Single Target Recovery: 3 : AP 4 Details : Can bAvailable used during Third Exorcism Flame. Inflict Flame of Destruction state. Deals Melee Physicals damage to the target and an enemy and sury targets within a 7x7 cell radius arounding Brand/ them that have a Mark or Judgement BrMark, and targets, change Brands toapplies the Mark of Judgement Brands, and renewfor 5 seconds. If the existingMark of Judgement Brands. This skill addihas already been applied, its durationally increases ds refreshed. Damage, depending increases additionally based on your Bthe caster's base Llevel and POW. _ [Lv. 1]: 550% of : ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells100% [Lv. 2] : 1,100% of ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells 6000% [Lv. 3]: 1,650% of : ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells 8900% [Lv. 4]: 2,200% of : ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells 11800% [Lv. 5]: 2,750% of : ATK, Branding Duration: 5 sec., Effective Range: 7 x7 cells 14700% Id: (5249) Second Faith Second Faith(Second Faith) Max Lv.AX Lv : 5 LearningAcquisition Conditions: First Faith Power Lv. 1 ClasSeries: Active Type: Melee Physicals Target : 1Single Target Recovery: 1 : AP 4 Details: Can be used during First : Power of Faith Power, Judgment, and Third Exorcism Flame. InflictAvailable in Flame of Destruction state. Deals Melee Physicals damage to the target and an enemy and sury targets within a 7x7 cell radius arounding Brand/ them that have a Mark or Judgement BrMark, and targets, change Braapplies the Mark of Judgement for 5 seconds. If the Mark of Judgement Brands, and renewhas already been applied, the existing Judgment Brands. This skillduration of the effect is refreshed. Damage increases additionally increases damage, depending on your Bbased on the caster's base Llevel and POW. _ [Lv. 1]: 500% of : ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells 2400% [Lv. 2]: 1,000% of : ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells 4700% [Lv. 3]: 1,500% of : ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells 7000% [Lv. 4]: 2,000% of : ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells 9300% [Lv. 5]: 2,500% of : ATK, Branding Duration: 5 sec., Effective Range: 7 x7 cells 11600% Id: (5250) Second Judgment Second Judgement(Second Judgement) Max Lv.AX Lv : 5 LearningAcquisition Conditions: Chapter 2: Judgment Lv. 1 ClasSeries: Active Type: Melee Physicals Target : 1Single Target Recovery: 2 : AP 4 Details: Can be used during : Judgment and Third Exorcism Flame. Inflicte, Available in Flame of Destruction state. Deals Melee Physicals damage to the target and an enemy and sury targets within a 7x7 cell radius arounding Brand/ them that have a Mark or Judgement BrMark, and targets, change Brands toapplies the Mark of Judgement Brands, and renewfor 5 seconds. If the existingMark of Judgement Brands. This skill has already been applied, its durationally increases ds refreshed. Damage, depending increases additionally based on your Bthe caster's base Llevel and POW. _ [Lv. 1] : 500% of ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells 2750% [Lv. 2]: 1,000% of : ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells350% [Lv. 3]: 1,500% of : ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells 7950% [Lv. 4]: 2,000% of : ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells 10550% [Lv. 5]: 2,500% of : ATK, Branding Duration: 5 sec., Effective Range: 7 x7 cells 13150% Id: (5251) Third Punishment Third Punishment Max Lv.(Third Punish) MAX Lv : 5 LearningAcquisition Conditions: Second Faith Lv. 2 ClasSeries: Active Type: Melee Physicals Target : 1Single Target Details : Can be used during FirstPower of Faith Power, Judgment, and Third Exorcism Flame. InflictAvailable in Flame of Destruction state. Deals Melee Physicals damage 23 times on an enemy and surto the target and any target within a 7x7 cell area arounding it with the Mark of Judgement, Brand erases the targets, and remove their's Mark of Judgement Brands. Thi. Damage increases skill additionally increbases damage, depending on your Bthe caster's base Llevel and POW. Also, activates the ZenWhen cast, an additional optical axis effect is triggered. Critical damage is applied according tobased on the caster's critical probability. In the case of critical damage, only half of the total critical damage increase options is applied. _ [Lv 1] : Per hit ATK 61850% / Range 3 x 3 cells [Lv 2] : Per hit ATK 1303350% / Range 3 x 3 cells [Lv 3] : Per hit ATK 194850% / Range 5 x 5 cells [Lv 4] : Per hit ATK 2606350% / Range 5 x 5 cells [Lv 5] : Per hit ATK 327850% / Range 7 x 7 cells Id: (5252) Third Flame Bomb Third Flame Bomb(Third Flame Bomb) Max Lv.AX Lv : 5 LearningAcquisition Conditions: Second Flame Lv. 2 ClasSeries: Active Type: Melee Physicals Target : 1Single Target Details : Can bAvailable used during Third Exorcism Flame. Inflict Flame of Destruction state. Deals Melee Physicals damage to the target and any targets withinemy and sur 7x7 cell area arounding it with the Mark of Judgement, Brand erases the targets, and remove their's Mark of Judgement Brands. Attacks up to 3 times depending on the number of spirit spherdevices currently in possession, and d. Damage increases additionally dependingbased on the caster's base level and POW. _ [Lv 1] : Per hit ATK (650 +MHP 20% MHP)% / Range 3x3 cells [Lv 2] : Per hit ATK (1300 +MHP 20% MHP)% / Range 3x3 cells [Lv 3] : Per hit ATK (1950 +MHP 20% MHP)% / Range 5x5 cells [Lv 4] : Per hit ATK (2600 +MHP 20% MHP)% / Range 5x5 cells [Lv 5] : Per hit ATK (3250 +MHP 20% MHP)% / Range 7x7 cells Id: (5253) Third Consecration Third Consecration(Third Consecration) MAX Lv : 5 LearningAcquisition Conditions: Second Judgement Lv. 2 ClasSeries: Active Type: Melee Physicals Target : 1Single Target Details : Can bJudge, Available used during Judgment and Third Exorcism Flame. Inflict Flame of Destruction state. Deals Melee Physicals damage 5 times to the target and any target withinemy and sur 7x7 cell area arounding it with the Mark of Judgement Brand targets, and removes their target's Mark of Judgement Brands. Thi. Damage increases skill additionally increbased on the caster's damage, depebase level and POW. Additing on your Base Levelally, the caster receives HP and POW. The power of consecration also restores your HP and SPSP Recovery effects from the power of purification, and their healing amounts of Recovery increases based on the skill level and your Bthe caster's base Llevel. _ [Lv 1] : Per hit ATK 65700% / Range 3 x 3 cells [Lv 2] : Per hit ATK 13400% / Range 3 x 3 cells [Lv 3] : Per hit ATK 1952100% / Range 5 x 5 cells [Lv 4] : Per hit ATK 26800% / Range 5 x 5 cells [Lv 5] : Per hit ATK 32500% / Range 7 x 7 cells Id: (5254) Third Exorcism Flame Third Exorcism Flame(Third Exor Flame) MAX Lv : 5 LearningAcquisition Conditions: Chapter 2: Judgment Lv. 1 ClasSeries: Active (AP) Type: Support Target : AoESelf-Buff Consumption: AP 100 AP20/105/90/75/60 Details : Can bAvailable used during Judgement modestatus. Enter the Exorcism Fs a powerful flame mode to eliminstate of destruction that destroys all evil creatures. During Exorcismmonsters for 300 seconds. Additionally, in the Flame modof Destruction state, you can also use the Fallen Empire, Flash Combo, and Tiger Cannon without spirit spheres. consuming any equipment. _ [Lv 1] : DuratioSkill Cooldown : 6180seconds [Lv 2] : DuratioSkill Cooldown : 1250seconds [Lv 3] : DuratioSkill Cooldown : 1820seconds [Lv 4] : DuratioSkill Cooldown : 2490seconds [Lv 5] : DuratioSkill Cooldown : 30060seconds Id: (5263) Grand Judgment Grand Judgement Max Lv.AX Lv : 10 Learning Conditions : Overslash Lv. 5 and Spear Sword Mastery Lv. 5 Class : Active (AP) Type : Long-rRanged Physical Target : AoE1 Target Cost: 150 : AP 15 Details : A Spear-only skill. RequiresCan only be used while in Attack Stance. Inflict Long Physical damage on a target and others in 7x7 cells around it. This skill also i Increasesd damage from Vanishing Point and /Cannon Spear damage for 30150 seconds. Inflicts more damage on Plant and Insect enemies. This skill aAdditionally Damage increases damage, depending based on yourthe caster's Base Level and POW. _ [Lv. 1] : ATK 1750% of ATK (1,1/ 2000% ton Plant/Insect) enemies [Lv. 2] : 1,500% of ATK (2,203250%/ 3650% ton Plant/Insect) enemies [Lv. 3] : 2,250% of ATK (3,ATK 4750%/ 5300% ton Plant/Insect) enemies [Lv. 4]: 3,000% of : ATK (4,406250%/ 6950% ton Plant/Insect) enemies [Lv. 5] : 3,750% of ATK (5,7750%/ 8600% ton Plant/Insect) enemies [Lv. 6] : 4,500% of ATK (6,609250%/ 10250% ton Plant/Insect) enemies [Lv. 7]: 5,250% of : ATK (7,710750%/ 11900% ton Plant/Insect) enemies [Lv. 8]: 6,000% of : ATK (8,8012250%/ 13550% ton Plant/Insect) enemies [Lv. 9] : 6,ATK 13750% of ATK (9,9/ 15200% ton Plant/Insect) enemies [Lv. 10] : 7,500% of ATK (11,0015250%/ 16850% ton Plant/Insect) enemies Id: (5264) Judgement Cross Judgement Cross Max Lv.AX Lv : 10 Learning Conditions : Cross Rain Lv. 5 and Holy Shield Lv. 3 Class : Active (AP) Type : Magical Target : AoE1 Target Cost : AP 150 AP Details : Inflict Holy Magic damage on a target. Inflict Deals more damage on Planif the target is a Pland t/Insect enemies. It atype monster. Additionally Damage increases damage, depending based on yourthe caster's Base Level and SPL. _ [Lv. 1]: 750% of : MATK (1,1950%/ 2100% ton Plant/Insect) enemies [Lv. 2] : 1,500% of MATK (2,3900%/ 4200% ton Plant/Insect) enemies [Lv. 3]: 2,250% of : MATK (3,5850%/ 6300% ton Plant/Insect) enemies [Lv. 4]: 3,000% of : MATK (4,7800%/ 8400% ton Plant/Insect) enemies [Lv. 5] : 3,750% of MATK (5,9750%/ 10500% ton Plant/Insect) enemies [Lv. 6]: 4,500% of : MATK (6,11700%/ 12600% ton Plant/Insect) enemies [Lv. 7] : 5,250% of MATK (7,13650%/ 14700% ton Plant/Insect) enemies [Lv. 8] : MATK 156,000% of MATK (8,/ 16800% ton Plant/Insect) enemies [Lv. 9] : 6,750% of MATK (9,MATK 17550%/ 18900% ton Plant/Insect) enemies [Lv. 10]: 7,500% of : MATK (19500%/ 21,000% ton Plant/Insect) enemies Id: (5265) Shield Shooting Shield Shooting MAX Lv : 5 Learning Conditions : Shield Mastery Lv. 5 and5, Attack Stance Lv. 2 Class : Active Type : Long-rRanged Physical Target : 1Single Target Recovery : 2 AP 3 Details : A Shield exclusive skill. Requires, Can only be used while using Attack Stance. Throw as the shield at the target, inflictito deals long Long-ranged Pphysical damage. This skill also to the target and surrounding enemies around the target, the user gains bonus that increases Rapid Smiting, Shield Press, and Earth Drive damage for 10 seconds. This skillDamage is additionally increases damage, depending on your Bthe user's base Llevel and POW. and your shield's weight and upgrade levelshield refine rate. _ [Lv 1] : ATK 63500 + (Shield Mastery Lvlevel x15+500)% Area of Effect : 5x5 Cells [Lv 2] : ATK 1200 + 6350+(Shield Mastery Lv x30+5level x100)% Area of Effect : 5x5 Cells [Lv 3] : ATK 189200 + (Shield Mastery Lv x45+level x1500)% Area of Effect : 5x5 Cells [Lv 4] : ATK 124050 + (Shield Mastery Lv x60+5level x200)% Area of Effect : 7x7 Cells [Lv 5] : ATK 3149000 + (Shield Mastery Lv x75+50level x250)% Area of Effect : 7x7 Cells Id: (5266) Overslash Overslash MAX Lv : 10 7Learning Conditions : Attack Stance Lv. 3 Class : Active Type : Melee Physical Target : 1Single Target Recovery : 2 AP 3 Details : RequiresCan only be used while using Attack Stance. Inflict MDeals melee Pphysical damage on ato the target, and then on osurrounding enemies withers in 7 x 7 cells around ithe target. This skill'e number of attack is hit count increases, depend according ton the number of surrounding enemies around the target. Twith range. (1 enemy: 3 hits / 2-3 enemies: 5 hits / 4 enemies or more: 7 hits) Damage iskill additionally increases damage, depending on your Bthe user's base Llevel and POW. _ [Lv 1] : ATK 80 Per Hit 160 + (Spear & Sword Mastery Level x10)25) % [Lv 2] : ATK 160 Per Hit 320 + (Spear & Sword Mastery Level x250) % [Lv 3] : ATK 240 Per Hit 480 + (Spear & Sword Mastery Level x30)75) % [Lv 4] : ATK 320 Per Hit 640 + (Spear & Sword Mastery Level x4100) % [Lv 5] : ATK 400 Per Hit 800 + (Spear & Sword Mastery Level x1250) % [Lv 6] : ATK 480 Per Hit 960 + (Spear & Sword Mastery Level x6150) % [Lv 7] : ATK 560 Per Hit 1120 + (Spear & Sword Mastery Level x70)175) % [Lv 8] : ATK 640 Per Hit 1280 + (Spear & Sword Mastery Level x8200) % [Lv 9] : ATK 720 Per Hit 1440 + (Spear & Sword Mastery Level x90)225) % [Lv10] : ATK 800 Per Hit 1600 + (Spear & Sword Mastery Level x10250) % Id: (5267) Cross Rain Cross Rain MAX Lv : 10 Learning Conditions : Shield Mastery Lv. 1 Class : Active Type : Magic Target : 1 Gcell ground celltarget Recovery : 5 AP 4 Details : Summon a holys the sacred area on the ground that inflicts Ho deals holy Mproperty magical damage once every 0.3 seconds for 4.52.4 seconds. If you are undncreases skill damage if the user uses Holy Shield effect, it d. Deals more damage. This skill additionally increases damage, dependings on your Buser's base Llevel, SPL, and level of Spear & Sword Mastery the user levelarned. _ [Lv 1] : Normal : MATK 150 + 320+(Spear & Sword Mastery Level x5) Holy Shield : MATK 210)% / 450+(Spear & Sword Mastery Level x10)% / Range5)%(Holy Shield)/Area of Effect 3x3 cCells [Lv 2] : Normal : MATK 30640+(Spear & Sword Mastery Level x10) Holy Shield : MATK 520)% / 900+(Spear & Sword Mastery Level x20)% / Range30)%(Holy Shield)/Area of Effect 3x3 cCells [Lv 3] : Normal : MATK 45960+(Spear & Sword Mastery Level x15) Holy Shield : MATK 730)% / 1350+(Spear & Sword Mastery Level x30)% / Range45)%(Holy Shield)/Area of Effect 3x3 cCells [Lv 4] : Normal : MATK 601280+(Spear & Sword Mastery Level x20) Holy Shield : MATK 1040)% / 1800+(Spear & Sword Mastery Level x40)% / Range60)%(Holy Shield)/Area of Effect 5x5 cCells [Lv 5] : Normal : MATK 751600+(Spear & Sword Mastery Level x25) Holy Shield : MATK 150)% / 2250+(Spear & Sword Mastery Level x750)% / Range(Holy Shield)/Area of Effect 5x5 cCells [Lv 6] : Normal : MATK 901920+(Spear & Sword Mastery Level x30) Holy Shield : MATK 1560)% / 2700+(Spear & Sword Mastery Level x60)% / Range90)%(Holy Shield)/Area of Effect 5x5 cCells [Lv 7] : Normal : MATK 1052240+(Spear & Sword Mastery Level x35) Holy Shield : MATK 1770)% / 3150+(Spear & Sword Mastery Level x70)% / Range105)%(Holy Shield)/Area of Effect 7x7 cCells [Lv 8] : Normal : MATK 1202560+(Spear & Sword Mastery Level x40) Holy Shield : MATK 2080)% / 3600+(Spear & Sword Mastery Level x80)% / Range120)%(Holy Shield)/Area of Effect 7x7 cCells [Lv 9] : Normal : MATK 1352880+(Spear & Sword Mastery Level x45) Holy Shield : MATK 2290)% / 4050+(Spear & Sword Mastery Level x90)% / Range135)%(Holy Shield)/Area of Effect 7x7 cCells [Lv10] : Normal : MATK 153200+(Spear & Sword Mastery Level x50) Holy Shield : MATK 2100)% / 4500+(Spear & Sword Mastery Level x100)% / Range50)%(Holy Shield)/Area of Effect 9x9 cCells Id: (5273) Arbitrium Arbitrium MAX Lv : 10 Learning Conditions : Adoramus Lv. 5 and Fl5, Framen Lv. 3 Class : Active Type : Magic Target : 1Single Target Recovery : AP 2 Details : Deliver powerfulCalls the light judgement of light onto a target, inflicting Holy Mdeals primary holy property magical damage to the target, with a chance to inflict [Ailment: Quiet]. LThen the light explodes on the target, inflicting additionaldeals secondary holy property magical damage to the target andsurrounding enemies within 9 x 9 rancells around the target. ItDamage is additionally increases damage, depending on your Bthe user's base Llevel and SPL. _ [Lv 1] : MATK 41000+(Fidus Animus Lv x10)%(1st) / 1750+(Fidus Animus Lv x50)%(2nd) / Quiet Cinflicting chance: 25% [Lv 2] : MATK 82000+(Fidus Animus Lv x20)%(1st) / 1 / 3500+(Fidus Animus Lv x100)%(2nd) / Quiet Cinflicting chance: 30% [Lv 3] : MATK 123000+(Fidus Animus Lv x30)%(1st) / 16 / 5250+(Fidus Animus Lv x150)%(2nd) / Quiet Cinflicting chance: 35% [Lv 4] : MATK 164000+(Fidus Animus Lv x40)%(1st) / 2 / 7000+(Fidus Animus Lv x200)%(2nd) / Quiet Cinflicting chance: 40% [Lv 5] : MATK 25000+(Fidus Animus Lv x50)%(1st) / 27 / 8750+(Fidus Animus Lv x250)%(2nd) / Quiet Cinflicting chance: 45% [Lv 6] : MATK 246000+(Fidus Animus Lv x60)%(1st) / 3 / 10500+(Fidus Animus Lv x300)%(2nd) / Quiet Cinflicting chance: 50% [Lv 7] : MATK 287000+(Fidus Animus Lv x70)%(1st) / 12250+(Fidus Animus Lv x3850)%(2nd) / Quiet Cinflicting chance: 55% [Lv 8] : MATK 32008000+(Fidus Animus Lv x80)%(1st) / 14000+(Fidus Animus Lv x400)%(2nd) / Quiet Cinflicting chance: 60% [Lv 9] : MATK 369000+(Fidus Animus Lv x90)%(1st) / 15750+(Fidus Animus Lv x4950)%(2nd) / Quiet Cinflicting chance: 65% [Lv10] : MATK 410000+(Fidus Animus Lv x100)%(1st) / 17500+(Fidus Animus Lv x500)%(2nd) / Quiet Cinflicting chance: 70% Id: (5274) Id: (5277) Effligo Effligo(Effligo) Max Lv.AX Lv : 10 LearningAcquisition Conditions: Oratio Lv. 5 and, Petitio Lv. 10 ClasSeries: Active (AP) Type: Melee Physicals Target : 1Single Target Consumption: 100 AP 12 Details : A Mace/BBlunt and book-only skills. Inflict greatDeals powerful Melee Physicals damage. This skill inflicts to the target. Deals even more damage on Demon and Uif the target is a demon/undead enemies. This skillmonster. Damage increases additionally increasesbased on the caster's base level and POW. Critical damage, depending on your Base Level and POW is applied based on the caster's critical probability. In case of critical damage, half of the total critical damage increase options is applied. _ [Lv. 1]: 800% of : ATK (1,21650%/ 1800% on (Demon/, Undead) [Lv. 2]: 1,600% of : ATK (2,400% on 3300%/ 3600% (Demon/, Undead) [Lv. 3] : 2,400% of ATK (3,6ATK 4950%/ 5400% on (Demon/, Undead) [Lv. 4] : 3,200% of ATK (4,800% on 6600%/ 7200% (Demon/, Undead) [Lv. 5] : 4,000% of ATK (6,8250%/ 9000% on (Demon/, Undead) [Lv. 6] : 4,800% of ATK (7,200% on 9900%/ 10800% (Demon/, Undead) [Lv. 7] : 5,600% of ATK (8,4ATK 11550%/ 12600% on (Demon/, Undead) [Lv. 8] : 6,400% of ATK (9,600% on 13200%/ 14400% (Demon/, Undead) [Lv. 9]: 7,200% of : ATK (10,814850%/ 16200% on (Demon/, Undead) [Lv. 10]: 8,000% of : ATK (12,000% on 16500%/ 18000% (Demon/, Undead) Id: (5278) Competentia Competentia(Competentia) Max Lv.AX Lv : 5 LearningAcquisition Conditions: Presensce Archies Lv. 2, Argutus Telum Lv. 2, and Argutus Vita Lv. 2 ClasSeries: Active (AP) Type: HealingRecovery Target : AoEYourself and your party members Consumption: AP 200 AP/190/180/170/160 Details : Restore HP and covers HP/SP ofor yourself and surrounding party members. Also, within range, and increases the target's characteristic physical attack power (P. ATK) and characteristic magic attack power (S. MATK) for a certain period of time. _ [Lv. 1] : HP/SP +20%, Recovery P.ATK and S.MATK + 10 / Duration: 1280 sec.onds [Lv. 2] : HP/SP +40%, Recovery P.ATK and S.MATK + 20 / Duration: 2150 sec.onds [Lv. 3] : HP/SP +60%, Recovery P.ATK and S.MATK + 30 / Duration: 18240 sec.onds [Lv. 4] : HP/SP +80%, Recovery P.ATK and S.MATK + 40 / Duration: 2170 sec.onds [Lv. 5] : HP/SP +100%, Recovery P.ATK and S.MATK + 50 / Duration: 24300 sec.onds Id: (5279) Pneumaticus Procella Pneumaticus Procella(Pneumaticus Procella) Max Lv.AX Lv : 10 LearningAcquisition Conditions: Flamen Lv. 5 and, Arbitrium Lv. 10 ClasSeries: Active (AP) Type: Magic Target : 1 Gcell ground celltarget Consumption: 150 AP 30 Details : Causereates a storm of the Holy stormSpirit in the target area, inflicting Holy Magic damage ton targets within the range. This skill inflict every 3 seconds for 12 seconds. Deals even more damage on Demon and Uif the target is a demon/undead enemies. It additionallymonster. Damage increases damage, dependingfurther based on your Bthe caster's base Llevel and SPL. _ [Lv. 1]: 200% of : MATK (300% on 2250%/ 2450% (Demon/, Undead), E Area of effective Range: 5 x5 cCells [Lv. 2]: 400% of : MATK (64350%/ 4700% on (Demon/, Undead), E Area of effective Range: 5 x5 cCells [Lv. 3]: 600% of : MATK (900% on 6450%/ 6950% (Demon/, Undead), E Area of effective Range: 5 x5 cCells [Lv. 4]: 800% of : MATK (1,8550%/ 9200% on (Demon/, Undead), E Area of effective Range: 7 x7 cCells [Lv. 5]: 1,000% of : MATK (1,500% on 10650%/ 11450% (Demon/, Undead), E Area of effective Range: 7 x7 cCells [Lv. 6] : 1,200% of MATK (1,8MATK 12750%/ 13700% on (Demon/, Undead), E Area of effective Range: 7 x7 cCells [Lv. 7]: 1,400% of : MATK (2,100% on 14850%/ 15950% (Demon/, Undead), E Area of effective Range: 9 x9 cCells [Lv. 8] : 1,600% of MATK (2,4MATK 16950%/ 18200% on (Demon/, Undead), E Area of effective Range: 9 x9 cCells [Lv. 9]: 1,800% of : MATK (2,700% on 19050%/ 20450% (Demon/, Undead), E Area of effective Range: 9 x9 cCells [Lv. 10] : 2,000% of MATK (3,021150%/ 22700% on (Demon/, Undead), E Area of effective Range: 11 x11 cCells Id: (5283) Petitio Petitio MAX Lv : 10 Learning Conditions : Duple Light Lv. 10 and, Mace & Book Mastery Lv. 5 Class : Active Type : Melee/Ranged Physical Target : 1Single Target Recovery : 2 AP 3 Details : A Mace/B and book only skill. Strikes the target, causingDeals physical damage to the target and its surrounding. Maces inflict Long- enemies around the target. If using mace, damage type is long ranged Pphysical damage; Books, M. If using book, damage type is melee Pphysical damage. ThDamage is skill additionally increases damage, depending on your Bthe user's base Llevel and POW. AIn additionally, cCritical dDamage is applied based onat the castuser's cCritical cChance. However, In the case of critical damage, only half of the total critical damage increase options isare applied. When Duple Light createis active, has a chance tof auto-casting Petitio with Nhen dealing normal Pphysical attacks. The auto-castdamage. Maximum level of Petitio is activthated athe youser current Petitio levellearned will be auto-cast and AP wthe skill not bewon't recovered AP from auto-casting. _ [Lv 1] : ATK 270%/ Range 31050+(Mace & Book Mastery level x50)% Area of Effect : 3x3 Cells [Lv 2] : ATK 540%/ Range 32100+(Mace & Book Mastery level x100)% Area of Effect : 3x3 Cells [Lv 3] : ATK 810%/ Range 33150+(Mace & Book Mastery level x150)% Area of Effect : 3x3 Cells [Lv 4] : ATK 1080%/ Range 5 x 54200+(Mace & Book Mastery level x200)% Area of Effect : 3x3 Cells [Lv 5] : ATK 1350%/ Range 5 x 55250+(Mace & Book Mastery level x250)% Area of Effect : 5x5 Cells [Lv 6] : ATK 1620%/ Range 56300+(Mace & Book Mastery level x300)% Area of Effect : 5x5 Cells [Lv 7] : ATK 1890%/ Range 7 x 77350+(Mace & Book Mastery level x350)% Area of Effect : 5x5 Cells [Lv 8] : ATK 2160%/ Range 7 x 78400+(Mace & Book Mastery level x400)% Area of Effect : 5x5 Cells [Lv 9] : ATK 2430%/ Range 79450+(Mace & Book Mastery level x450)% Area of Effect : 7x7 Cells [Lv10] : ATK 2700%/ Range 9 x 910500+(Mace & Book Mastery level x500)% Area of Effect : 7x7 Cells Id: (5284) Flamen Flramen MAX Lv : 5 Learning Conditions : Judex Lv. 10 and, Fidus Animus Lv. 5 Class : Active Type : Magic Target : 1Single Target Recovery: 1 : AP 2 Details : Using your holy power, iInflict Holy Mmagical damage onto the target and asurround a target. Thing enemies. Damage is skill inflicts more damage onased if target is Demon andor Undead enemies. Itrace. Damage is additionally increases damage, depending on your Bthe user's base Llevel and SPL. _ [Lv 1] : MATK 9500% / MATK+(Fidus Animus Lv x5)% / 1050+(Fidus Animus Lv x5)% (Demon/,Undead) 650% / Range: 5 x 5 cCells [Lv 2] : MATK 19000% / MATK+(Fidus Animus Lv x10)% / 2100+(Fidus Animus Lv x10)% (Demon/,Undead) 1300% / Range: 5 x 5 cCells [Lv 3] : MATK 1500% / MATK2850+(Fidus Animus Lv x15)% / 3150+(Fidus Animus Lv x15)% (Demon/,Undead) 1950% / Range: 5 x 5 cCells [Lv 4] : MATK 2000% / MATK3800+(Fidus Animus Lv x20)% / 4200+(Fidus Animus Lv x20)% (Demon/,Undead) 2600% / Range: 7 x 7 cCells [Lv 5] : MATK 2500% / MATK4750+(Fidus Animus Lv x25)% / 5250+(Fidus Animus Lv x25)% (Demon/,Undead) 3250% / Range: 7 x 7 cCells Id: (5285) Shadow Exceed Shadow Exceed Max Lv.AX Lv : 10 Learning Conditions : Shadow Sense Lv. 7, Enchanting Shadow Lv. 5, and Potent Venom Lv. 3 Class : Active (AP) Type : Buff Target : Self Cost : AP 150 AP2 ~125 Details : Maximizes your abilities to temporarily improveincrease the power of Savage Impact and Eternal Slash temporarily. _ [Lv. 1] : Duration: 630 sec.onds/ Consumed AP: 152 [Lv. 2] : Duration: 860 sec.onds/ Consumed AP: 149 [Lv. 3] : Duration: 1090 sec.onds/ Consumed AP: 146 [Lv. 4] : Duration: 120 sec.onds/ Consumed AP: 143 [Lv. 5] : Duration: 1450 sec.onds/ Consumed AP: 140 [Lv. 6] : Duration: 1680 sec.onds/ Consumed AP: 137 [Lv. 7] : Duration: 2180 sec.onds/ Consumed AP: 134 [Lv. 8] : Duration: 2040 sec.onds/ Consumed AP: 131 [Lv. 9] : Duration: 2270 sec.onds/ Consumed AP: 128 [Lv. 10] : Duration: 24300 sec.onds/ Consumed AP: 125 Id: (5287) Savage Impact Savage Impact MAX Lv : 10 Learning Conditions : Cross I-impact Lv. 5 and, Shadow Sense Lv. 3 Class : Active Type : Melee Physical Target : AoESingle Target Recovery : AP 2 Details : Katar-only skills, Quickly approaches the target and inflicts melee physical damage 3 times to the target and enemies within the surrounding 3x3 cellsrange. (When cast in Cloaking Exceed state, deals melee physical damage 5 times.) This skillDamage increases additionally increases damage, depending on your Bthe user's base Llevel and POW, and causes 50% of your CRIT to inflict greater damage in Shadow Exceed state. Critical damage. If it crits, it inflictss applied with a probability of half the user's critical probability. In the case of critical damage, half of the total of your Ccritical Ddamage Bonusincrease options as damagere applied. _ [Lv 1] : ATK 60%/instancePer Hit 90%/ 110%(Shadow Exceed) Area of Effect: 5x5Cells [Lv 2] : ATK 120%/instanPer Hit 180%/ 220%(Shadow Exceed) Area of Effect: 5x5Cells [Lv 3] : ATK 180%/instancePer Hit 270%/ 330%(Shadow Exceed) Area of Effect: 5x5Cells [Lv 4] : ATK 240%/instancePer Hit 360%/ 440%(Shadow Exceed) Area of Effect: 5x5Cells [Lv 5] : ATK 300%/instancePer Hit 450%/ 550%(Shadow Exceed) Area of Effect: 5x5Cells [Lv 6] : ATK 360%/instanPer Hit 540%/ 660%(Shadow Exceed) Area of Effect: 7x7Cells [Lv 7] : ATK 420%/instanPer Hit 630%/ 770%(Shadow Exceed) Area of Effect: 7x7Cells [Lv 8] : ATK 480%/instanPer Hit 720%/ 880%(Shadow Exceed) Area of Effect: 7x7Cells [Lv 9] : ATK 540%/instanPer Hit 810%/ 990%(Shadow Exceed) Area of Effect: 7x7Cells [Lv10] : ATK 6Per Hit 900%/instan 1100%(Shadow Exceed) Area of Effect: 7x7Cells Id: (5289) Eternal Slash Eternal Slash Max Lv.AX Lv : 5 Learning Conditions : Weapon Blocking Lv. 3, Shadow Sense Lv. 5, and Dancing Knife Lv. 3 Class : Active Type : Melee Physical Target : 1 Target Details : Can be used during Weapon Blocking. Critically inflict Melee Physical damage on a target. This skill's hit count increases if Each time it is used again within 3 seconds, the number of attacks is increcast in 3 seconds. This skill aed by 1 (up to a maximum of 5). Additionally damage increases damage, depending based on your Bthe caster's base Llevel and POW. and uses 50% of your CRIT to inflict Critical damage., If the hit crits, it inflicts half of the -total of yourthe Critical Damage Bonus options as damage is applied. _ [Lv 1] : ATK per hit 265%/ 3650% when Shadow Exceed is active [Lv 2] : ATK 70per hit 530%/ 730% when Shadow Exceed is active [Lv 3] : ATK per hit 795%/ 10950% when Shadow Exceed is active [Lv 4] : ATK per hit 14060%/ 1460% when Shadow Exceed is active [Lv 5] : ATK 1750%per hit 1325%/ 1825% when Shadow Exceed is active Id: (5290) Potent Venom Potent Venom Max Lv.AX Lv : 10 Learning Conditions : Shadow Sense Lv. 5 and Enchanting Shadow Lv. 3 Class : Active Type : Buff Target : Self Details : Requires a Weapon with Deadly Poison applied on it. IGive yourself an effect to ignore yourthe target's Physical Resistance (RES). When Deadly Poison is dispelled, the effect of Potent Venom is also dispelled. _ [Lv. 1] : Ignore 3% of Physical Resistance,ES: 2%/ Effect Duration: 3075 sec.onds [Lv. 2] : Ignore 6% of Physical Resistance,ES: 4%/ Effect Duration: 4100 sec.onds [Lv. 3] : Ignore 9% of Physical Resistance,ES: 6%/ Effect Duration: 1250 sec.onds [Lv. 4] : Ignore 12% of Physical Resistance,ES: 8%/ Effect Duration: 6150 sec.onds [Lv. 5] : Ignore 15% of Physical Resistance,ES: 10%/ Effect Duration: 70175 sec.onds [Lv. 6] : Ignore 18% of Physical Resistance,ES: 12%/ Effect Duration: 8200 sec.onds [Lv. 7] : Ignore 21% of Physical Resistance,ES: 14%/ Effect Duration: 90225 sec.onds [Lv. 8] : Ignore 24% of Physical Resistance,ES: 16%/ Effect Duration: 10250 sec.onds [Lv. 9] : Ignore 27% of Physical Resistance,ES: 18%/ Effect Duration: 110275 sec.onds [Lv. 10] : Ignore 30% of Physical Resistance,ES: 20%/ Effect Duration: 12300 sec.onds Id: (5291) Shadow Stab Shadow Stab Max Lv.AX Lv : 5 Learning Conditions : Cloaking Exceed Lv. 5, Shadow Sense Lv. 5, Dancing Knife Lv. 5, and Eternal Slash Lv. 3 Class : Active Type : Melee Physical Target : 1Single Target Recovery: 1 : AP 2 Details: A : Dagger-only skill. Inflict MDeals melee Pphysical damage to the target twice, ignoresing the target's DEF. Can attack twice wphysical defense. When used during Cloaking or Cloaking Exceed mode. This skillstate, attacks 3 times with higher attack power. Damage is additionally increases damage, depending on your Bthe user's base Llevel and POW. _ [Lv 1] : ATK 7Per Hit 350%/400%(Cloaking Exceed) [Lv 2] : ATK 15Per Hit 700%/800%(Cloaking Exceed) [Lv 3] : ATK 22Per Hit 1050%/1200%(Cloaking Exceed) [Lv 4] : ATK 3Per Hit 1400%/1600%(Cloaking Exceed) [Lv 5] : ATK 3Per Hit 1750%/2000%(Cloaking Exceed) Id: (5292) Impact Crater Impact Crater Max Lv.AX Lv : 5 Learning Conditions : Rolling Cutter Lv. 5, Shadow Sense Lv. 5, and Savage Impact Lv. 5, and Weapon Blocking Lv. 3 Class : Active Type : Melee Physical Target : Area of Effect Recovery: 5 : AP 3 Details: A : Katar-only skill. Inflict Melee Physical damage on surrounding target that can crit, depending on your Spin stacks. (You can't use the skill without Spin stack) This skill also casts Weapon Blocking Success mode for 10 seconds. This skill aAdditionally Damage increases damage, depending based on your Bthe caster's base Llevel and POW. and uses 50% of your CRIT to inflict Critical damage., If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage. _ [Lv. 1] : 65% of ATK, per hit 80%/Effective Rrange: 3 x3 cells [Lv. 2]: 130% of : ATK, per hit 160%/Effective Rrange: 3 x3 cells [Lv. 3] : 195% of ATK, per hit 240%/Effective Rrange: 5 x5 cells [Lv. 4]: 260% of : ATK, per hit 320%/Effective Rrange: 5 x5 cells [Lv. 5]: 325% of : ATK, per hit 400%/Effective Rrange: 7 x7 cells Id: (5294) Fatal Shadow Claw Fatal Shadow Claw Max Lv.AX Lv : 10 Learning Conditions : Shadow Stab Lv. 5 and Impact Crater Lv. 5 Class : Active (AP) Type : Melee Physical Target : 1 Target Cost : AP 150 AP Details : AQuickly approach a target, cast Dark Claw on it and others around it, and Critically inflict Melee Physical damage. THowever, this Dark Claw effect follows your Dark Claw level. Inflicts more damage ton Demi-Human and Dragon monsters. This skill aAdditionally damage increases damage, depending based on yourthe caster's Base Level and POW. If it crits, it adds and inflicts half offor the total of your Critical Damage Bbonus options as damage, only a fraction of the total is applied. _ [Lv. 1] : 650% of ATK (91300%/ 1450% ton Human/Dragon) enemies Effective range: : 3x3 cells [Lv. 2] : 1,300% of ATK (1,ATK 2600%/ 2900% ton Human/Dragon) enemies Effective range: : 3x3 cells [Lv. 3] : 1,950% of ATK (2,8ATK 3900%/ 4350% ton Human/Dragon) enemies Effective range: : 3x3 cells [Lv. 4] : ATK 52,600% of ATK (3,/ 5800% ton Human/Dragon) enemies Effective range: : 3x3 cells [Lv. 5]: 3,250% of : ATK (4,76500%/ 7250% ton Human/Dragon) enemies Effective range: : 5x5 cells [Lv. 6] : 3,900% of ATK (5,7800%/ 8700% ton Human/Dragon) enemies Effective range: : 5x5 cells [Lv. 7] : 4,550% of ATK (6,69100%/ 10150% ton Human/Dragon) enemies Effective range: : 5x5 cells [Lv. 8] : 5,200% of ATK (7,ATK 10400%/ 11600% ton Human/Dragon) enemies Effective range: : 5x5 cells [Lv. 9]: 5,850% of : ATK (8,511700%/ 13050% ton Human/Dragon) enemies Effective range: : 7x7 cells [Lv. 10] : 6,500% of ATK (9,13000%/ 14500% ton Human/Dragon) enemies Effective range: : 7x7 cells Id: (5295) Axe Stomp Axe Stomp MAX Lv : 5 Learning Conditions : Two-handed Axes Defense Lv.ding 5 Class : Active Type : Melee Physical Target : Enemies withTarget in range Recovery : 3 AP 3 Details : Axe S-only skill. Slam an axe ontotrike the ground, with an Axe and inflicting M melee Pphysical damage to targets within the range around you. Two-he caster is grandted Axes attack 3 times. This skill also Stomp for a short period of time, increasesing the damage of the Axe Tornado damage for 10 seconds. Thskill and dealing 3 attacks when used with a two-handed axe. Damage is skill additionally increases damage, depending on your Bthe user's base Llevel and POW. _ [Lv 1] : ATK 40Per Hit 1350% / Range : 3 x 3 cellsx3/Duration: 10Sec [Lv 2] : ATK 8Per Hit 2300% / Range : 3 x 3 cellsx3/Duration: 15Sec [Lv 3] : ATK 120Per Hit 3250% / Range : 5 x 5/Duration: 20Secells [Lv 4] : ATK 16Per Hit 4200% / Range : 5 x 5 cellsx5/Duration: 25Sec [Lv 5] : ATK 200Per Hit 5150% / Range : 7 x 7 cellsx7/Duration: 30Sec Id: (5296) Rush Quake Rush Quake MAX Lv : 10 Learning Conditions : Axe Stomp Lv. 5 Class : Active (AP) Type : Melee Physical Target : 1 Target Cost : AP 150 AP Details : Approach aes the target within 9 cells and inflict, dealing Melee Physical damage on and arouto nearby enemies including the target and it, appliesnflicting Quake effect on them for 30 seconds. This skill inflict Deals more damage ton Formless and Insect enemies. This skillmonsters. Damage increases additionally increbases damage, depending on yourthe Base Level and POW. When used, applieIn addition, grants Rush effect to caster for (30 X Skill Level) seconds. Rush Effect: Increase ms Melee and long rRanged pPhysical dDamage by (5 X Skill Level)%. Quake Effect: I50% increase md Melee and long-rRanged pPhysical dDamage receivedtaken by 50%.the target _ [Lv 1] : ATK 3600%/ 3750%/ATK( to Formless,/Insect) 1100% / R enemies Effective range: : 3 x 3 cells [Lv 2] : ATK 157200%/ATK( 7500% to Formless,/Insect) 2200% / R enemies Effective range: : 3 x 3 cells [Lv 3] : ATK 210800%/ 11250%/ATK( to Formless,/Insect) 3300% / R enemies Effective range: : 3 x 3 cells [Lv 4] : ATK 314400%/ 15000%/ATK( to Formless,/Insect) 4400% / R enemies Effective range: : 3 x 3 cells [Lv 5] : ATK 318000%/ 18750%/ATK( to Formless,/Insect) 5500% / R enemies Effective range: : 5 x 5 cells [Lv 6] : ATK 4521600%/ATK( 22500% to Formless,/Insect) 6600% / R enemies Effective range: : 5 x 5 cells [Lv 7] : ATK 25200%/ 26250%/ATK( to Formless,/Insect) 7700% / R enemies Effective range: : 5 x 5 cells [Lv 8] : ATK 6028800%/ATK( 30000% to Formless,/Insect) 8800% / R enemies Effective range: : 5 x 5 cells [Lv 9] : ATK 632400%/ 33750%/ATK( to Formless,/Insect) 9900% / R enemies Effective range: : 7 x 7 cells [Lv10] : ATK 36000%/ 37500%/ATK( to Formless,/Insect) 11000% / R enemies Effective range: : 7 x 7 cells Id: (5314) Abyss Dagger Abyss Dagger MAX Lv : 5 Learning Conditions : Fatal Menace Lv. 5 and5, Dagger & Bow Mastery Lv. 3 Class : Active Type : Melee Physical Target : SelfInstant Cast Details: A : Dagger/O and one-handed Ssword only skill. Inflict MDeals 2 hits of melee Pphysical damage to the surrounding enemies within 7 x 7 cells around you and increase your Fatal Menace dthe user. Damage. This skill is additionally increases damage, depending on your Bthe user's base Llevel and POW. _ [Lv 1] : ATK 35Per Hit 1000%/ instance, Effect Duration : 3screases Fatal Menace damage: 3Sec [Lv 2] : ATK 7Per Hit 1900%/ increases Fatance, Effect Duration : 6sl Menace damage: 6Sec [Lv 3] : ATK 105Per Hit 2800%/ increases Fatal Menace, Effect Duration : 9s damage: 9Sec [Lv 4] : ATK 14Per Hit 3700%/ increases Fatance, Effect Durationl Menace damage: 12sSec [Lv 5] : ATK 175Per Hit 4600%/ increases Fatal Menace, Effect Duration damage: 15sSec Id: (5316) Chain Reaction Shot Chain Reaction Shot MAX Lv : 5 Learning Conditions : Triangle Shot Lv. 5 and Dagger Bow Mastery Lv. 3 Class : Active Type : Long-rRanged Physical Target : 1 Target Details: A : Bow-only skills. Using 7 equipped arrows, inflict Long-ranged Physical damage on and around a target. (You must have at least 8 arrows to activate this skill. The) Damaged targets deal additionally inflict Long-r Ranged Physical damage to targets within 3x3 areaa 7x7 range around them. It aAdditionally Damage increases damage, depending based on your Bthe caster's base Llevel and CON. _ [Lv 1] : ATK 600%(1st) / 850%/2950%(2nd) / R/range : 3x35x5 cells [Lv 2] : ATK 1200%(1st) / 19700%/5300%(2nd) / R/range : 3x35x5 cells [Lv 3] : ATK 1800%(1st) / 282550%/7650%(2nd) / R/range : 5x57x7 cells [Lv 4] : ATK 23400%(1st) / 38/10000%(2nd) / R/range : 5x57x7 cells [Lv 5] : ATK 3000%(1st) / 474250%/12350%(2nd) / R/range : 7x79x9 cells Id: (5317) From the Abyss From the Abyss MAX Lv : 5 Learning Conditions : Magic Sword Mastery Lv. 3 Class : Active Type : Buff Target : Self Recovery : AP 4~/8/12/16/20 Details : TemporarilyDuring the skill duration, you gain control orbs imbued withf a sphere containing the power of the Abyss. This skill instantly creates 5 Abyss Orbs, Normal Physical attacks create a chance of consuming 1 Abyss Orb and inflicting 2 hits of Neutral Magic damage on a target and others in 9x9 cells. Abyss Orbs are regenerated at regular intervals. It aAdditionally damage increases damage, depending based on yourthe caster's Base Level and SPL. _ [Lv 1] : MATK 22600% /Effect Duration : 30s / seconds/new Abyss Orb Intervals : 3per 3.0 seconds [Lv 2] : MATK 291100% /Effect Duration : 60s / seconds/new Abyss Orb Intpervals : 2.5 seconds [Lv 3] : MATK 361600% /Effect Duration : 90s / seconds/new Abyss Orb Intervals : 2per 2.0 seconds [Lv 4] : MATK 432100% /Effect Duration : 120s / seconds/new Abyss Orb Intpervals : 1.5 seconds [Lv 5] : MATK 52600% /Effect Duration : 150s / seconds/new Abyss Orb Intervals : 1per 1.0 seconds Id: (5319) Omega Abyss Strike Omega Abyss Strike Max Lv.AX Lv : 10 Learning Conditions : From the Abyss Square Lv. 3 and Abyss Square Lv. 3 Class : Active (AP) Type : Magical Target : 1 Ground cell Cost : 150 AP 15 Details : Drop a massive meteor onto the ground, inflicting Neutral Magic damage in 9 x9 cells. This skill inflicts more damage ton Angel and Demon enemies. It aAdditionally Damage increases damage, depending on your Base Level and SPL. _ [Lv. 1] : 600% of MATK (1,12200%/ 2350% ton Angel/Demon) enemies [Lv. 2]: 1,200% of : MATK (2,34400%/ 4700% ton Angel/Demon) enemies [Lv. 3] : 1,800% of MATK (3,46600%/ 7050% ton Angel/Demon) enemies [Lv. 4] : 2,400% of MATK (4,68800%/ 9400% ton Angel/Demon) enemies [Lv. 5] : 3,MATK 11000% of MATK (5,/ 11750% ton Angel/Demon) enemies [Lv. 6] : 3,600% of MATK (6,913200%/ 14100% ton Angel/Demon) enemies [Lv. 7] : 4,200% of MATK (8,015400%/ 16450% ton Angel/Demon) enemies [Lv. 8]: 4,800% of : MATK (9,217600%/ 18800% ton Angel/Demon) enemies [Lv. 9]: 5,400% of : MATK (10,319800%/ 21150% ton Angel/Demon) enemies [Lv. 10] : 6,MATK 22000% of MATK (11,/ 23500% ton Angel/Demon) enemies Id: (5320) Deft Stab Deft Stab Max Lv.AX Lv : 10 Learning Conditions : Abyss Dagger Lv. 3 and, Dagger & Bow Mastery Lv. 5 Class : Active Type : Melee Physical Target : 1Single Target Recovery: 2 : AP 3 Details : Quickly attacks the target and others around it, inflicting Mdeals melee Pphysical damage. This skill creates a chance of attack to the target and surrounding one more time,enemies around this chance increases with every new skill level. Te target for 5 hits. Damage iskill additionally increases damage, depending on your Bthe user's base Llevel and POW. _ [Lv. 1] : 36ATK Per Hit 600%/Area of ATK, Effective Range: 3 x3 c5x5 Cells [Lv. 2] : 72ATK Per Hit 950%/Area of ATK, Effective Range: 3 x3 c5x5 Cells [Lv. 3] : 1,08ATK Per Hit 1300%/Area of ATK, Effective Range: 3 x3 c5x5 Cells [Lv. 4] : 1,44ATK Per Hit 1650%/Area of ATK, Effective Range: 3 x3 c5x5 Cells [Lv. 5] : 1,8ATK Per Hit 2000%/Area of ATK, Effective Range: 3 x3 c5x5 Cells [Lv. 6] : 2,16ATK Per Hit 2350%/Area of ATK, Effective Range: 5 x5 c7x7 Cells [Lv. 7] : 2,52ATK Per Hit 2700%/Area of ATK, Effective Range: 5 x5 c7x7 Cells [Lv. 8] : 2,88ATK Per Hit 3050%/Area of ATK, Effective Range: 5 x5 c7x7 Cells [Lv. 9] : ATK Per Hit 3,2400%/Area of ATK, Effective Range: 5 x5 c7x7 Cells [Lv. 10] : 3,60ATK Per Hit 3750%/Area of ATK, Effective Range: 5 x5 c7x7 Cells Id: (5321) Abyss Square Abyss Square MAX Lv : 5 Learning Conditions : From the Abyss Square Lv. 1 and Magic Sword Mastery Lv. 5 Class : Active Type : Magical Target : 1 Ground cell Recovery: 4 : AP 5 Details : Awaken the Abyss and inflict Neutral Magic damage every 0.3 seconds for 3 seconds within 7 x7 cells. If the caster withis in the range of skill, each attack will dealhits twice. This skill aAdditionally Damage increases damage, depending based on yourthe caster's Base Level and SPL. If you are under the effect of From the Abyss, creates a chance of auto-casting Abyss Square with Normal Physical attacks. YourIf triggered this way, deal damage based on current skill level will triggered under this way, and, but AP will not be recovered. _ [Lv 1] : MATK 2570 +(Magic Sword Mastery Lv x1520)% [Lv 2] : MATK 501140 +(Magic Sword Mastery Lv x340)% [Lv 3] : MATK 751710 +(Magic Sword Mastery Lv x4560)% [Lv 4] : MATK 1002280 +(Magic Sword Mastery Lv x680)% [Lv 5] : MATK 12850 +(Magic Sword Mastery Lv x75100)% Id: (5322) Frenzy Shot Frenzy Shot MAX Lv : 10 Learning Conditions : Chain Reaction Shot Lv. 3 and3, Dagger & Bow Mastery Lv. 5 Class : Active Type : Long-rRanged Physical Target : 1Single Target Recovery : 1 AP 1 Details : Bow only skill. Deals 2 hits of long- ranged physical damage to the target once, and, has a chance to deals damage 3 times with a certain probability. Damage ifor 3 hits. Deals additionally increased damage dependings on the castuser's base level and CON. Consumes 3 equipped arrows. This skill follows your CRIT to inflict CHas a chance to trigger critical, critical damage. If it crits, it inflictschance is the user's Cri, In the case of critical damage, half of the total of your Ccritical Ddamage Bonusincrease options as damagere applied. _ [Lv 1] : ATK 3Per Hit 750% / 3 Attacks Chance to deal damage for 3 hits: 5% [Lv 2] : ATK 70Per Hit 1350% / 3 Attacks Chancchance to deal damage for 3 hits: 10% [Lv 3] : ATK 10Per Hit 1950% / 3 Attacks Chance to deal damage for 3 hits: 15% [Lv 4] : ATK 140Per Hit 2550% / 3 Attacks Chancchance to deal damage for 3 hits: 20% [Lv 5] : ATK Per Hit 31750% / 3 Attacks Chance to deal damage for 3 hits: 25% [Lv 6] : ATK 210Per Hit 3750% / 3 Attacks Chancchance to deal damage for 3 hits: 30% [Lv 7] : ATK 24Per Hit 4350% / 3 Attacks Chance to deal damage for 3 hits: 35% [Lv 8] : ATK 280Per Hit 4950% / 3 Attacks Chancchance to deal damage for 3 hits: 40% [Lv 9] : ATK 31Per Hit 5550% / 3 Attacks Chance to deal damage for 3 hits: 45% [Lv10] : ATK 350Per Hit 6150% / 3 Attacks Chancchance to deal damage for 3 hits: 50% Id: (5323) Advanced Trap Advanced Traps(Advanced Trap) Max Lv.AX Lv : 5 LearningAcquisition Conditions: Traps Research Lv. 3 ClasSeries: Passive Details : Improvencreases the effectiveness of Wind Hawk t's Traps. (Deep Blind Trap, /Swift Trap,/ Solid Trap, an/ Increased effectiveness of Flame Trap)s. _ [Lv. 1] : DIncreased duration: 31 sec., Donds / Increased damage: +20% [Lv. 2] : DIncreased duration: 62 sec., Donds / Increased damage: +40% [Lv. 3] : DIncreased duration: 93 sec., Donds/Increased damage: +60%,/Increased AP Ggain: +1 [Lv. 4] : DIncreased duration: 124 sec., Donds/Increased damage: +80%,/Increased AP Ggain: +1 [Lv. 5] : DIncreased duration: 15 sec., Donds/Increased damage: +100%,/Increased AP Ggain: +1 Id: (5326) Hawk Rush Hawk Rush(Hawk Rush) MAX Lv : 5 LearningAcquisition Conditions: Hawk Mastery Lv. 1 ClasSeries: Active Type: Long-rRanged Pphysical Target : 1Single Target Details : Your hawk inflictDeals Long-ranged Pphysical damage on the tto a designated Single Target twice. This skill follows your CRIT to inflict C using a sword. Critical damage occurs based on the caster's critical damage. Normal Long-ranged attacks creprobability. If you have acquired this skill, Hawk Rush will be automatically activated with a 1% chance per 3 CON of auto-the casting Hawk Rusher's CON when you learn this skill. Itmaking a ranged normal attack. Damage increases additionally increbases damage, depending on your Bthe caster's base Llevel and CON. In case of it crits, it inflictsical damage, half of the total of your Ccritical Ddamage Bonusincrease options as damage. Requires a Bow for both manual/autois applied. This skill can only be activated and used when equipped with a bow. _ [Lv 1] : ATK 2500% [Lv 2] : ATK 41000% [Lv 3] : ATK 61500% [Lv 4] : ATK 82000% [Lv 5] : ATK 102500% Id: (5328) Calamity Gale Calamity Gale Max Lv.AX Lv : 1 Learning Conditions : Gale Storm Lv. 5 and5, Wind Sign Lv. 5 Class : Active (AP) Type : Buff Target : Self Cost소모 : AP 200 AP Details : Shield yourselfEndows the user's body with the energyrage of a raging windblast. The user gains skill temporarily adds Level 5No Limits level 5 buff and grants the user Calamity Gale buff for 180 seconds However, the duration of No Limits, is the same as existing No Limits [Calamity gale effect] Increases Crescive Bolt damage by 20%, and makes GalGale Storm has a chance Storm trigger crit. Also, Crescive Bolt and Gical(However, In the case of critical damage, half of the Storm inflict 50% moretal critical damage on Animal/Fish enemies for the skill's duration. Can't be used with No Limitsincrease options are applied.). increases Crescive Bolt and Gale Storm damage against brute and fish race monsters by 50%. _ [Lv. 1] : Buff yourself.Calamity Gale Duration: 180Sec Id: (5329) Hawk Boomerang Hawk Boomerang(Hawk Boomerang) MAX Lv : 5 LearningAcquisition Conditions: Hawk Rush Lv. 5 ClasSeries: Active (AP) Type: Long-rRanged Pphysical Target : 1Single Target Consumption: 15 AP 12 Details: Your hawk inflicts Long- : Deals 1 ranged Pphysical Ccritical damage on the tto a designated Single Target once, dependingbased on your CRIT. This skill inflicts 50% mthe caster's critical chance using a swore d. Damage on Animalto Brute/Fish enemies. It addtype monsters increases by 50%. The level of the acquired nature affinity skionally. Damage increases damage, dependingbased on your Bthe caster's base Llevel and CON. If itn case of crits, it inflictsical damage, half of the total of your Ccritical Ddamage Bonusincrease options as damage. Ris applied. This skill can only be used when equires a Bpped with a bow. _ [Lv 1] : ATK 5600% / ATK(Animal/Fish) 750% [Lv 2] : ATK 1000% / ATK(Animal/Fish) 15200% [Lv 3] : ATK 15800% / ATK(Animal/Fish) 2250% [Lv 4] : ATK 2000% / ATK(Animal/Fish) 30400% [Lv 5] : ATK 25300% / ATK(Animal/Fish) 3750% Id: (5330) Gale Storm Gale Storm MAX Lv : 10 Learning Conditions : Crescive Bolt Lv. 3 Class : Active Type : Long-rRanged Physical Target : 1Single Target Recovery : 10 AP upowhen hittings 3 or more targets Details : Inflict Long-Deals long ranged Pphysical damage to the target and surrounding enemies around the target 5 times. This. Recovers AP if the skill restores AP upon hitting 3hits 3 targets or more enemies. It. Deals additionally increases damage, dependings on your Buser's base Llevel and CON. Consumes 5 equipped arrows. _ [Lv 1] : ATK 250%/ Range1000%/Area of Effect : 5 X 5x5 Cells [Lv 2] : ATK 52000%/ RangeArea of Effect : 5 X 5x5 Cells [Lv 3] : ATK 750%/ Range3000%/Area of Effect : 5 X 5x5 Cells [Lv 4] : ATK 14000%/ RangeArea of Effect : 5 X 5x5 Cells [Lv 5] : ATK 125000%/ RangeArea of Effect : 7 X 7x7 Cells [Lv 6] : ATK 156000%/ RangeArea of Effect : 7 X 7x7 Cells [Lv 7] : ATK 1750%/ Range7000%/Area of Effect : 7 X 7x7 Cells [Lv 8] : ATK 28000%/ Range : 9 X 9Area of Effect : 7x7 Cells [Lv 9] : ATK 2250%/ Range9000%/Area of Effect : 9 X 9x9 Cells [Lv10] : ATK 2510000%/ Range : 11 X 11Area of Effect : 9x9 Cells Id: (5331) Deep Blind Trap Deep Blind Trap(Deep Blind Trap) Max Lv.AX Lv : 5 LearningAcquisition Conditions: Advanced Trap Lv. 3 ClasSeries: Active Type: Traps Target : 1 Gcell ground celltarget Recovery: 3 - 4 : AP 1/1/2/2/3 Details : Set up a t1 Places Traps on athe ground cell that periodically inflicts Shadow dark Melee Physicals damage for its duration. This trap also crgeates a chance of Sightless. Its awithin a nearby radius. Attack intervals decreasrange and Traps duration increases, depending on the skill level. Consumes 2 Sspecial Aalloy Traps when casting. This skill additionally increases d(Special alloy Traps consumed by Remove Traps, etc. cannot be recovered.) Damage, depending increases additionally based on your Bthe caster's base Llevel and CON. _ [Lv. 1] : 2ATK 850% of ATK, per turn/Trap Duration: 12s Time: 3.0 sec.onds/range: 3x3Cell [Lv. 2] : 5ATK 1700% of ATK, per turn/Traps Duration: 24me: 3.5 sec.onds/range: 3x3Cell [Lv. 3] : 7ATK 2550% of ATK, per turn/Trap Duration: 36s Time: 4.0 sec.onds/range: 5x5Cell [Lv. 4] : 1,0ATK 3400% of ATK, per turn/Traps Duration: 48me: 4.5 sec.onds/range: 5x5Cell [Lv. 5] : 1,ATK 4250% of ATK, per turn/Trap Duration: 6s Time: 5.0 sec.onds/range: 7x7Cell Id: (5332) Solid Trap Solid Trap(Solid Trap) Max Lv.AX Lv : 5 LearningAcquisition Conditions: Advanced Trap Lv. 3 ClasSeries: Active Type: Traps Target : 1 Gcell ground celltarget Recovery: 3 - 4 : AP 1/1/2/2/3 Details: Set up a trap o : Places Traps in a 1 cell ground celltarget that periodically inflicts Earth continuous Melee Physicals damage for its duration. This trap also crgeates a chance of Crystallized. Its awithin a nearby radius. Attack intervals decrease andrange and Traps duration increases, depending on the skill level. Consumes 2 Sspecial Aalloy Traps when casting. This skill additionally increases d(Special alloy Traps consumed by Remove Traps, etc. cannot be recovered.) Damage, depending increases additionally based on your Bthe caster's base Llevel and CON. _ [Lv. 1] : 2ATK 850% of ATK, per turn/Trap Duration: 12s Time: 3.0 sec.onds/range: 3x3Cell [Lv. 2] : 5ATK 1700% of ATK, per turn/Traps Duration: 24me: 3.5 sec.onds/range: 3x3Cell [Lv. 3] : 7ATK 2550% of ATK, per turn/Trap Duration: 36s Time: 4.0 sec.onds/range: 5x5Cell [Lv. 4] : 1,0ATK 3400% of ATK, per turn/Traps Duration: 48me: 4.5 sec.onds/range: 5x5Cell [Lv. 5] : 1,ATK 4250% of ATK, per turn/Trap Duration: 6s Time: 5.0 sec.onds/range: 7x7Cell Id: (5333) Swift Trap Swift Trap(Swift Trap) Max Lv.AX Lv : 5 LearningAcquisition Conditions: Deep Blind Trap Lv. 1 ClasSeries: Active Type: Traps Target : 1 Gcell ground celltarget Recovery: 3 - 4 : AP 1/1/2/2/3 Details : Set up a trap oInstalls Traps in a 1 cell ground celltarget that periodically inflicts W wind-attribute Melee Physicals damage for its duration. This trap also crgeates a chance of Torrent. Its awithin a nearby radius. Attack intervals decrease andrange and Traps duration increases, depending on the skill level. Consumes 2 Sspecial Aalloy Traps when casting. This skill additionally increases d(Special alloy Traps consumed by Remove Traps, etc. cannot be recovered.) Damage, depending increases additionally based on your Bthe caster's base Llevel and CON. _ [Lv. 1] : 2ATK 850% of ATK, per turn/Trap Duration: 12s Time: 3.0 sec.onds/range: 3x3Cell [Lv. 2] : 5ATK 1700% of ATK, per turn/Traps Duration: 24me: 3.5 sec.onds/range: 3x3Cell [Lv. 3] : 7ATK 2550% of ATK, per turn/Trap Duration: 36s Time: 4.0 sec.onds/range: 5x5Cell [Lv. 4] : 1,0ATK 3400% of ATK, per turn/Traps Duration: 48me: 4.5 sec.onds/range: 5x5Cell [Lv. 5] : 1,ATK 4250% of ATK, per turn/Trap Duration: 6s Time: 5.0 sec.onds/range: 7x7Cell Id: (5334) Crescive Bolt Crescive Bolt Max Lv.AX Lv : 10 Learning Conditions : Aimed Bolt Lv. 5 Class : Active Type : Long-rRanged Physical Target : 1Single Target Recovery : 1 AP 1 Details : Inflict Long-Fires 1 shot of long ranged Pphysical damage ton the single target. Increases damage and SP conce. Usesumption of the next cast of this skill without moving to increase youreach time the user uses this skill damagwhile stand SP cost,still (stacks up to 3 times). The Damage/SP CostWhen reaching the maximum stack count, increases AP recovery rate to 3. The stack is are canceledset if youthe user move or are pushed away from your original spot, or 10 seconds after they're added. Itut from standing cell or changing position with skill. Deals additionally increases damage, dependings on your Buser's base Llevel and CON. Consumes 1 equipped arrow. This skill follows your CRIT to inflict CHas a chance to trigger critical, critical damage. If it crits, chance is the user's Cri, In the case of crit inflictsal damage, half of the total of your Ccritical Ddamage Bonusincrease options as damagere applied. _ [Lv. 1] : ATK 1300% of ATK [Lv. 2] : 600% of ATK 2200% [Lv. 3] : 9ATK 3100% of ATK [Lv. 4]: 1,200% of : ATK 4000% [Lv. 5]: 1,500% of : ATK 4900% [Lv. 6] : 1,ATK 5800% of ATK [Lv. 7] : 2,1ATK 6700% of ATK [Lv. 8] : 2,4ATK 7600% of ATK [Lv. 9]: 2,700% of : ATK 8500% [Lv. 10]: 3,000% of : ATK 9400% Id: (5335) Flame Trap Flame Traps(Flame Trap) Max Lv.AX Lv : 5 LearningAcquisition Conditions: Solid Trap Lv. 1 ClasSeries: Active Type: Traps Target : 1 Gcell ground celltarget Recovery: 3 - 4 : AP 1/1/2/2/3 Details : Set up a trap oInstalls Traps in a 1 cell ground celltarget that periodically inflicts F fire-attribute Melee Physicals damage for its duration. This trap also crgeates a chance of Arson. Its awithin a nearby radius. Attack intervals decreasrange and Traps duration increases, depending on the skill level. Consumes 2 Sspecial Aalloy Traps. This skill addi when castiong. (Special alloy increases dTraps consumed by Remove Traps, etc. cannot be recovered.) Damage, depending increases additionally based on your Bthe caster's base Llevel and CON. _ [Lv. 1] : 2ATK 850% of ATK, per turn/Trap Duration: 12s Time: 3.0 sec.onds/range: 3x3Cell [Lv. 2] : 5ATK 1700% of ATK, per turn/Traps Duration: 24me: 3.5 sec.onds/range: 3x3Cell [Lv. 3] : 7ATK 2550% of ATK, per turn/Trap Duration: 36s Time: 4.0 sec.onds/range: 5x5Cell [Lv. 4] : 1,0ATK 3400% of ATK, per turn/Traps Duration: 48me: 4.5 sec.onds/range: 5x5Cell [Lv. 5] : 1,ATK 4250% of ATK, per turn/Trap Duration: 6s Time: 5.0 sec.onds/range: 7x7Cell Id: (5336) Bionic Pharmacy Bionic Pharmacy Max Lv.AX Lv : 5 Learning Conditions : Special Pharmacy Lv. 5 Class : Active/Crafting Type : Crafting Target : Self Details : Create a chemical at the cost of 30 SP. Consumes 1 Beaker along with other ingredients, depending on the chemical you create. Icicle Acid Bottle: 51 Bottle Grenades, 51 Acid Bottles, and 2 Crystal BlueIndigo Points Earth Acid Bottle: 51 Bottle Grenades, 51 Acid Bottles, and 2 Lime Green LivePoints Gale Acid Bottle: 51 Bottle Grenades, 51 Acid Bottles, and 2 Yellow Winds of Verduresh Points Flame Acid Bottle: 51 Bottle Grenades, 51 Acid Bottles, and 2 Red BloodScarlet Points Advanced Glistening Coat: 10 Glistening Coats and 5 Empty Bottles Advanced Plant Bottle: 10 Plant Bottles, 5 Mandragora Pots, 2 Thorn Plant Seeds, and 2 Bloodsuck Plant Seeds. Eye Cleaner (Sightless Remover): 10 Empty Bottles, 5 Holy Waters, 3 White Herbs, and 3 Green Herbs Ear Cleaner (Quiet Remover): 10 Empty Bottles, 5 Holy Waters, 2 Blue Herbs, and 3 Green Herbs Energy Tonic (Lethargy Remover): 10 Empty Bottles, 5 Holy Waters, 2 Yggdrasilberries, 3 Royal Jellies Mini Extinguisher (Arson Remover): 10 Empty Bottles, 5 Holy Waters, 5 Crystal Blues, and 3 Irons Lucky Water (Misfortune Remover): 10 Empty Bottles, 5 Holy Waters, 10 Clovers, and 3 Green Herbs Strong Antidote (Strong Poison Remover): 10 Empty Bottles, 5 Holy Waters, 3 Poison Bottles, and 10 Green Herbs High-c Calorie Chocolate (Depression Remover): 10 Empty Bottles 10, 3 Cacaos, 3, Royal Jellies, and 5y 3, Yggdrasil Seeds 5 Refined Holy Water (Holy Fire Remover): 10 Empty Bottles, 10 Holy Waters, and 3 Royal Jellies _ [Lv. 1] : Max Crafting Count: 11 [Lv. 2] : Max Crafting Count: 12 [Lv. 3] : Max Crafting Count: 13 [Lv. 4] : Max Crafting Count: 14 [Lv. 5] : Max Crafting Count: 15 Id: (5339) Full Shadow Protection Full Shadow Protection Max Lv.AX Lv : 4 Learning Conditions : Bionic Pharmacy Lv. 5 Class : Active Type : Buff Target : You and Allies Recovery: 2 : AP (Lv. 1 - 2)/3 AP (Lv. 3 - 42(1~2Lv), 3(3~4Lv) Details : Coat the Shadow eEquipment for you and 1 other targetof 1 target to protect it from being stripped. Consumes 1 Advanced Glistening Coat. _ [Lv. 1] : Effect Duration : 390 sec.onds [Lv. 2] : Effect Duration : 4120 sec.onds [Lv. 3] : Effect Duration : 150 sec.onds [Lv. 4] : Effect Duration : 6180 sec.onds Id: (5340) Acidified Zone (Water) Acidified Zone (Water) Max Lv.AX Lv : 5 Learning Conditions : Acidified Zone (Wind) Lv. 1 Class : Active Type : Long-rRanged Physical Target : 1 Target Recovery: 4 : AP 4(1~3Lv. 1 - 3)/5 AP (), 5(4~5Lv. 4 - 5) Details : Consumes 2 Icicle Acid bBottles to inflict, dealing 7 hits of Water property pRanged Physical damage to the target and surroundings 5 times. This skill a area. Additionally Damage increases damage, depending based on your Bthe caster's base Llevel and POW. If the attack target is are players, there' is a very low probabilitychance to create acidic AoE zone 1 cell on the target's location. _ [Lv 1] : ATK per hit 400%/instance, REffective range: : 3 X 3 cells [Lv 2] : ATK per hit 800%/instance, REffective range: : 3 X 3 cells [Lv 3] : ATK per hit 1200%/instance, REffective range: : 5 X 5 cells [Lv 4] : ATK per hit 1600%/instance, REffective range: : 5 X 5 cells [Lv 5] : ATK per hit 2000%/instance, REffective range: : 7 X 7 cells Id: (5341) Acidified Zone (Earth) Acidified Zone (Earth) Max Lv.AX Lv : 5 Learning Conditions : Bionics Mastery Lv. 3 and Bionic Pharmacy Lv. 5 Class : Active Type : Long-rRanged Physical Target : 1 Target Recovery: 4 : AP 4(1~3Lv. 1 - 3)/5 AP (), 5(4~5Lv. 4 - 5) Details : Consumes 2 Earth Acid bBottles to inflict, dealing 7 hits of Earth property pRanged Physical damage to the target and surroundings 5 times. This skill a area. Additionally Damage increases damage, depending based on your Bthe caster's base Llevel and POW. If the attack target is are players, there' is a very low probabilitychance to create acidic AoE zone 1 cell on the target's location. _ [Lv 1] : ATK per hit 400%/instance, REffective range: : 3 X 3 cells [Lv 2] : ATK per hit 800%/instance, REffective range: : 3 X 3 cells [Lv 3] : ATK per hit 1200%/instance, REffective range: : 5 X 5 cells [Lv 4] : ATK per hit 1600%/instance, REffective range: : 5 X 5 cells [Lv 5] : ATK per hit 2000%/instance, REffective range: : 7 X 7 cells Id: (5342) Acidified Zone (Wind) Acidified Zone (Wind) Max Lv.AX Lv : 5 Learning Conditions : Bionics Mastery Lv. 3 and Bionic Pharmacy Lv. 5 Class : Active Type : Long-rRanged Physical Target : 1 Target Recovery: 4 : AP 4(1~3Lv. 1 - 3)/5 AP (), 5(4~5Lv. 4 - 5) Details : Consumes 2 Gale Acid bBottles to inflict, dealing 7 hits of Wind property pRanged Physical damage to the target and surroundings 5 times. This skill a area. Additionally Damage increases damage, depending based on your Bthe caster's base Llevel and POW. If the attack target is are players, there' is a very low probabilitychance to create acidic AoE zone 1 cell on the target's location. _ [Lv 1] : ATK per hit 400%/instance, REffective range: : 3 X 3 cells [Lv 2] : ATK per hit 800%/instance, REffective range: : 3 X 3 cells [Lv 3] : ATK per hit 1200%/instance, REffective range: : 5 X 5 cells [Lv 4] : ATK per hit 1600%/instance, REffective range: : 5 X 5 cells [Lv 5] : ATK per hit 2000%/instance, REffective range: : 7 X 7 cells Id: (5343) Acidified Zone (Fire) Acidified Zone (Fire) Max Lv.AX Lv : 5 Learning Conditions : Acidified Zone (Earth) Lv. 1 Class : Active Type : Long-rRanged Physical Target : 1 Target Recovery: 4 : AP 4(1~3Lv. 1 - 3)/5 AP (), 5(4~5Lv. 4 - 5) Details : Consumes 2 Flame Acid bBottles to inflict f, dealing 7 hits of Fire property pRanged Physical damage to the target and surroundings 5 times. This skill a area. Additionally Damage increases damage, depending based on your Bthe caster's base Llevel and POW. If the attack target is are players, there' is a very low probabilitychance to create acidic AoE zone 1 cell on the target's location. _ [Lv 1] : ATK per hit 400%/instance, REffective range: : 3 X 3 cells [Lv 2] : ATK per hit 800%/instance, REffective range: : 3 X 3 cells [Lv 3] : ATK per hit 1200%/instance, REffective range: : 5 X 5 cells [Lv 4] : ATK per hit 1600%/instance, REffective range: : 5 X 5 cells [Lv 5] : ATK per hit 2000%/instance, REffective range: : 7 X 7 cells Id: (5347) Research Report Research Report Max Lv.AX Lv : 1 Learning Conditions : Acidified Zone (Fire) Lv. 3 and Acidified Zone (Water) Lv. 3 Class : Active (AP) Type : Buff Target : Self Cost : AP 100 AP Details : Report the findings of your study. This skill iIncreases the damage of the Acidified Zone damageskills for 150 seconds and your damage on Neutral and Plant enemies. Itreduces the cost of bottles to use the skill from 2 to 1. In additionally increases, the Acidified Zone skills increases the damage, depending on your Base Levelalt to Formless and POWlant monsters. _ [Lv. 1] : Increase Acidified Zone Damage +50%, Ingredient / Acidified Zone skills deal Additional damage to Formless and Plant enemies / Reduced Acid Bottle Cost -1by 1 when casting Acidified Zone Id: (5353) Rose Blossom Rose Blossom(Rose Blossom) MAX Lv : 5 LearningAcquisition Conditions: Rhythm Shooting Lv. 3 ClasSeries: Active Type: Long-rRanged Pphysical Target : 1Single Target Recovery: 3 : AP 3 Details : An ISkills exclusive to instrument, Bow, and Ws/bows/whip skill. ShooPlant a flower seed along within an arrow at a target, inf, dealicting great Long-rRanged Pphysical damage to a designated Single Target. After a while, a flower blooms fromcertain amount of time, the target will bloom, dealing additionally inflicting Long-r Ranged Pphysical damage onto the target and asurround it. This skilling enemies. Damage increases additionally increbases damage, depending on your Bthe caster's base Llevel. Learn Stage Etiquette to further increase damage based on your CON. If the target is affected by the sound branding effect from Sound Blend, it deals greater damage. (This effect does not remove the sound mark.) Consumes 1 equipped arrow. _ [Lv 1] : ATK 752200%/3050%(2nd)/ 2nd AoE : 3 x 3range)/range: 5x5 Sound mark: ATK 2400%/3250%(range)/range: 5x5 [Lv 2] : ATK 154200%/700%(2nd)/ 2nd AoE : 3 x 35850%(range)/range: 5x5 Sound mark: ATK 4600%/6250%(range)/range: 5x5 [Lv 3] : ATK 2250%/106200%/8650%(2nd)/ 2nd AoE : 5 x 5range)/range: 7x7 Sound mark: ATK 6800%/9250%(range)/range: 7x7 [Lv 4] : ATK 382000%/1400%(2nd)/ 2nd AoE : 5 x 51450%(range)/range: 7x7 Sound mark: ATK 9000%/12250%(range)/range: 7x7 [Lv 5] : ATK 37510200%/174250%(2nd)/ 2nd AoE : 7 x 7range)/range: 9x9 Sound mark: ATK 11200%/15250%(range)/range: 9x9 Id: (5355) Rhythm Shooting Rhythm Shooting MAX Lv : 5 Class : Active Type : Long-rRanged Physical Target : 1Single Target Recovery: 1 : AP (Lv. 1 - 3)/2 AP (1(1~3Lv), 2(4~5Lv. 4 - 5) Details : An IMusical instrument, Bbow, and Wwhip only skill. ThrowFires an arrow at ato single target, inflicting Long-deals 3 hits of long ranged Pphysical damage 3 times. ThiDeals skill additionally increases damage, dependings on your Buser's base Llevel. LWhen learning Stage Etiquette to further incrManner, CON will affect additional damage too. Deals more damage bagainst target marked on your CONwith sound brand. (Doesn't remove sound brand from target). Consumes 1 equipped arrow. _ [Lv 1] : ATK 12Per Hit 1100%/ 1550%(sound brand) [Lv 2] : ATK 24Per Hit 1750%/ 2300%(sound brand) [Lv 3] : ATK 36Per Hit 2400%/ 3050%(sound brand) [Lv 4] : ATK 4Per Hit 3050%/ 3880%(sound brand) [Lv 5] : ATK 6Per Hit 3700%/ 4550%(sound brand) Id: (5356) Metallic Fury Metallic Fury MAX Lv : 5 Learning Conditions : Sound Blend Lv. 1 Class : Active Type : Magic Target : 1Single Target Recovery: 2 : AP (Lv. 1 - 3)/3 AP (Lv. 4 - 5)2 Details : An IMusical instrument/W and whip only skill. Shoot anFires the sonic magical arrow at ato single target that inflates and explodes. This skill inflicts addition, dealing magical damage on Sto the target and surround Braing enemies around the targets. This additionalDeals higher damage is applied to up to 5 Sagainst target marked with sound Bbrands. The explosion property depends on. (Doesn't remove sound brand from the arrow's. Thiget). Deals skill additionally increases damage, depending on your Bs on Stage Manner skill level, user's base Llevel and SPL. The skill property depends on the property of equipped arrow. Consumes 1 equipped arrow. _ [Lv 1] : MATK 92600%/3600%(sound brand)/Range : 5 x 5 [Lv 2] : MATK 185200%/7200%(sound brand)/Range : 5 x 5 [Lv 3] : MATK 27800%/10800%(sound brand)/Range : 5 x 5 [Lv 4] : MATK 3610400%/14400%(sound brand)/Range : 7 x 7 [Lv 5] : MATK 4513000%/18000%(sound brand)/Range : 7 x 79x9 Id: (5357) Sound Blend Sound Blend(Sound Blend) MAX Lv : 5 LearningAcquisition Conditions: Mmetallic Ssound Lv. 5 ClasSeries: Active Type: Magic Target : 1Single Target Recovery : 1 AP 1(1~3Lv. 1 - 3)/2 AP (Lv. 4 - 5), 2(4~5Lv) Details: An : Instrument/Whip exclusive skills. Add a Sound Brand to thLabels a single target, inflicting Magic damage. The S with sound Brand. As the skill level increasts longer at higher skill levels. It attackes, the duration of the brand increases. The brand deals damage once before it explodes, and its property depends oning, depending on the attribute of the arrow you used. Sound Bequipped by the caster. Enemies with a brand targets receivattached take more damage from Reverbevibration reverb, Mmetallic Ssound, Rrose Bblossom, and Rrhythm Sshooting. This skill additionallyDamage increases damage, dependingfurther based on your Bthe caster's base Llevel and SPL. _ [Lv 1] : MATK 120%/Duration : 10 seconds [Lv 2] : MATK 240%/Duration : 10 seconds [Lv 3] : MATK 360%/Duration : 15 seconds [Lv 4] : MATK 480%/Duration : 15 seconds [Lv 5] : MATK 600%/Duration : 20 seconds Id: (5369) Diamond Storm Diamond Storm MAX Lv : 5 Learning Conditions : Magic Book Mastery Lv. 2 Class : Active Type : Magical Target : 1 Ground cell Recovery: 5 : AP 5 Details : SummonUnleash an ice storm in a 9x9 cells area on the target's ground, inflictdealing Water Magic damage to targets in range, with a chance to inflict Rapid Chilling within ran status on the target. It additionallyDamage is increases damage, depending on your Bd by an additional amount based on the caster's base Llevel and SPL. Increase thDeals more damage further whenif Diluvio, the Water Elemental Diluvio, is presentsummoned. _ [Lv 1] : MATK 12950%/5257200%(Diluvio) / Rapid Chilling Cchance : 50% [Lv 2] : MATK 23500%/79000%(Diluvio) / Rapid Chilling Cchance : 60% [Lv 3] : MATK 375050%/87510800%(Diluvio) / Rapid Chilling Cchance : 70% [Lv 4] : MATK 506600%/1052600%(Diluvio) / Rapid Chilling Cchance : 80% [Lv 5] : MATK 628150%/12254400%(Diluvio) / Rapid Chilling Cchance : 90% Id: (5370) Lightning Land Lightning Land MAX Lv : 5 Learning Conditions : Magic Book Mastery Lv. 2 Class : Active Type : Magical Target : 1 Ground cell Recovery: 5 : AP 5 Details : Creates a lightning storm in a 9x9 cells on the target ground, inflicting wind property magic damage every 0.3 seconds for 3 seconds. withHas a chance to inflict Torrent withistatus on the taranget. It additionallyDamage is increases damage, depending on your Bd by an additional amount based on the caster's base Llevel and SPL. Increase thDeals more damage further whenif Procella, Wind Elemental Procella, is presentsummoned. _ [Lv 1] : MATK 400%/801150%/1550%(Procella) / Torrent Ctrigger chance : 20% [Lv 2] : MATK 1800%/12600%(Procella) / Torrent Ctrigger chance : 30% [Lv 3] : MATK 1200%/2402450%/3650%(Procella) / Torrent Ctrigger chance : 40% [Lv 4] : MATK 31600%/324700%(Procella) / Torrent Ctrigger chance : 50% [Lv 5] : MATK 2000%/4003750%/5750%(Procella) / Torrent Ctrigger chance : 60% Id: (5371) Venom Swamp Venom Swamp(Venom Swamp) MAX Lv : 5 Learning ConditionsRequirement: Magic Book Mastery Lv. 2 ClasSeries: Active Type: Magic Target : 1 Gcell ground celltarget Recovery : 5 AP 5 Details : Creates a toxic swamp in a 9x9 cells area on the target ground, inflict that creates a highly toxic swamp for 3 seconds, dealing poison magic damage to targets within the area every 0.3 seconds for 3 seconds. with a chance of StrongInflicts [Status Abnormality: Poison within range. It additionally] on the target with a certain probability. Damage increases damage, dependingfurther based on your Bthe caster's base Llevel and SPL. IncrDealse greather damage further when Elementalthe poison spirit Serpens is presentsummoned. _ [Lv 1] : MATK 400%/801150%/1550%(Serpens) / Strpirit)/Poisoning Poison ChanceActivation Probability : 20% [Lv 2] : MATK 1800%/12600%(Serpens) / Strong Poison Chancepirit)/Poisoning Activation Probability : 30% [Lv 3] : MATK 1200%/2402450%/3650%(Serpens) / Strong Poison Chancepirit)/Poisoning Activation Probability : 40% [Lv 4] : MATK 31600%/324700%(Serpens) / Strong Poison Chancepirit)/Poisoning Activation Probability : 50% [Lv 5] : MATK 2000%/4003750%/5750%(Serpens) / Strong Poison Chancepirit)/Poisoning Activation Probability : 60% Id: (5372) Conflagration Conflagration(Conflagration) MAX Lv : 5 Learning ConditionsRequirement: Magic Book Mastery Lv. 2 ClasSeries: Active Type: Magic Target : 1 Gcell ground celltarget Recovery: 5 : AP 5 Details : Creates a burning aauses firea in a 9x9 cells range on the target ground, inflict for 3 seconds, dealing fire mattribute Magic damage to targets within the range every 0.3 seconds, Inflicts [Status Abnor 3 seconds. mality: Fire] on the target with a chance of Arson. It additionallyertain probability. Damage increases damage, dependingfurther based on your Bthe caster's base Llevel and SPL. Increase thDeals more damage further when Elementalwhen the fire spirit Ardor is presentsummoned.. _ [Lv 1] : MATK 400%/800%(Ador) / Ars1150%/1550%(Spirit)/Fire Activation Chance : 20% [Lv 2] : MATK 1800%/12600%(Ador) / ArsSpirit)/Fire Activation Chance : 30% [Lv 3] : MATK 1200%/2400%(Ador) / Ars2450%/3650%(Spirit)/Fire Activation Chance : 40% [Lv 4] : MATK 31600%/324700%(Ador) / ArsSpirit)/Fire Activation Chance : 50% [Lv 5] : MATK 2000%/4000%(Ador) / Ars3750%/5750%(Spirit)/Fire Activation Chance : 60% Id: (5373) Terra Drive Terra Drive(Terra Drive) MAX Lv : 5 Learning ConditionsRequirement: Magic Book Mastery Lv. 2 ClasSeries: Active Type: Magic Target : 1 Gcell ground celltarget Recovery: 5 : AP 5 Details : RaiCauses the ground to rise in a 9x9 cells, inflict range on the target surface, dealing Earthcontinuous Magic damage to targets with a chance ofin the range Inflicts [Status Abnormality: Crystallizedation] on the target within range. It additionally a certain probability. Damage increases damage, dependingfurther based on your Bthe caster's base Llevel and SPL. IncrDealse greather damage further when Elementalif the Earth Spirit Terremothus is presentsummoned. _ [Lv 1] : MATK 12950%/5250%(Terremotus) / 7200%(Spirit)/Crystallized Chanceation Activation Probability : 50% [Lv 2] : MATK 23500%/79000%(Terremotus) / Spirit)/Crystallized Chanceation Activation Probability : 60% [Lv 3] : MATK 375050%/8750%(Terremotus) / 10800%(Spirit)/Crystallized Chanceation Activation Probability : 70% [Lv 4] : MATK 506600%/1052600%(Terremotus) / Spirit)/Crystallized Chanceation Activation Probability : 80% [Lv 5] : MATK 628150%/12250%(Terremotus) / 4400%(Spirit)/Crystallized Chanceation Activation Probability : 90% Id: (5380) Elemental Buster Elemental Buster(Elemental Buster) Max Lv.AX Lv : 10 LearningAcquisition Conditions: Summon Elemental: Diluvio Lv. 1, Summon Elemental: Ardor Lv. 1, Summon Elemental: Procella Lv. 1, Summon Elemental: Terremotous Lv. 1, Summon Elemental: Serpens Lv. 1, and Elemental Spirit Mastery Lv. 5 ClasSeries: Active (AP) Type: Magic Target : AoEInstant cast Consumption: 150 AP 30 Details : InflictDeals Magic damage of the same property as your current highthat matches the attribute of the superior spirit you summon to targets within a 13 x13 cells. Requires range centered on you. Can only be used when summoning a higher spirit. This skill inflicts moDeals greater damage ton Dragons and Formless enemies. It additionallymonsters. Damage increases damage, dependingfurther based on your Bthe caster's base Llevel and SPL. _ [Lv. 1]: 480% of : MATK (1,100% on 2700%/ 2850%(Dragon/, Formless) [Lv. 2]: 960% of : MATK (2,4900%/ 5200% on (Dragon/, Formless) [Lv. 3]: 1,440% of : MATK (3,300% on 7100%/ 7550%(Dragon/, Formless) [Lv. 4] : 1,920% of MATK (4,400% on 9300%/ 9900%(Dragon/, Formless) [Lv. 5]: 2,400% of : MATK (5,11500% on / 12250%(Dragon/, Formless) [Lv. 6] : 2,880% of MATK (6,600% on 13700%/ 14600%(Dragon/, Formless) [Lv. 7] : 3,360% of MATK (7,700% on 15900%/ 16950%(Dragon/, Formless) [Lv. 8]: 3,840% of : MATK (8,800% on 18100%/ 19300%(Dragon/, Formless) [Lv. 9]: 4,320% of : MATK (9,900% on 20300%/ 21650%(Dragon/, Formless) [Lv. 10] : 4,800% of MATK (11,000% on 22500%/ 24000%(Dragon/, Formless) Id: (5382) Id: (5383) Id: (5389) Id: (5390) Id: (5391) Id: (5392) Id: (5393) Id: (5405) The Vigilante at Night The Vigilante at Night MAX Lv : 5 Skill requirementLearning Conditions : P.F.I 3, Intensive Aim 1 Skill formClass : Active Type : Ranged Physical Target : Instant Cast Recovery : AP 1 Details : Gatling gun and Sshotgun exclusive skills. Fires around the user without mercy, inflicts long ranged physical damage to the surrounding enemies around the user. When castusing the skill with a Ggatling gun, it ignores the target's physical defense of targets and attackdeals damage for 7 times. Whits, when castusing the skill with a shotgun, it attacks 4 timedeals damage for 4 hits. If there is an aiming count, the skill consumes all aiming count is consumed and theskill damage is increasesd according to the number of aiming counts consumed. Damage is further increased according to the casteals additional damage depends on user's base level and CON. Consumes 150 equipped bullets. _ [Lv 1] : Per hit ATK(Gatling gun) 300+(Aaiming count x100)%/Range: 11x11 c9x9 Cells Per hit ATK(Shotgun) 1500+(Aaiming count x200)%/RangeArea of Effect : 5x5 cCells [Lv 2] : Per hit ATK(Gatling gun) 600+(Aaiming count x200)%/Range: 11x11 c9x9 Cells Per hit ATK(Shotgun) 2200+(Aaiming count x400)%/RangeArea of Effect : 5x5 cCells [Lv 3] : Per hit ATK(Gatling gun) 900+(Aaiming count x300)%/Range: 11x11 c9x9 Cells Per hit ATK(Shotgun) 2900+(Aaiming count x600)%/RangeArea of Effect : 5x5 cCells [Lv 4] : Per hit ATK(Gatling gun) 1200+(Aaiming count x400)%/Range: 13x13 c1x11 Cells Per hit ATK(Shotgun) 3600+(Aaiming count x800)%/RangeArea of Effect : 7x7 cCells [Lv 5] : Per hit ATK(Gatling gun) 1500+(Aaiming count x500)%/Range: 13x13 c1x11 Cells Per hit ATK(Shotgun) 4300+(Aaiming count x1000)%/RangeArea of Effect : 7x7 cCells Id: (5406) Only One Bullet Only One Bullet MAX Lv : 5 Skill requirementLearning Conditions : P.F.I 3, Intensive Aim 1 Skill formClass : Active Type : Ranged Physical Target : Single Target Recovery : AP 1 Details : Rifle and Revolver exclusivepistol only skills. Fires a single bullet at onshot to the target, inflictings long ranged physical damage. When castusing the skill with a Revpistolver, Ignores the target's physical defense is ignored. When cast, when using the skill with a Rrifle, applies critical damage is applied according to, the critical chance is the user's Cri. In the caster'se of critical probability. The effectiveness ofdamage, half of the total critical modifier idamage increase options are applied by half. If there is an aiming count, the skill consumes all aiming count is consumed and theskill damage is increasesd according to the number of aiming counts consumed. Damage ieals additionally increased damage dependings on the castuser's base level and CON. Consumes 1 equipped bullet. _ [Lv 1] : ATK(Rifle) 1350+(A4200+(aiming count x2x350)% ATK(RevPistolver) 254600+(Aaiming count x2x350)% [Lv 2] : ATK(Rifle) 27200+(Aaiming count x5x700)% ATK(RevPistolver) 358000+(Aaiming count x5x700)% [Lv 3] : ATK(Rifle) 3050+(A10200+(aiming count x7x1050)%/ ATK(RevPistolver) 114500+(Aaiming count x7x1050)% [Lv 4] : ATK(Rifle) 3913200+(Aaiming count x10400)% ATK(RevPistolver) 5514800+(Aaiming count x10400)% [Lv 5] : ATK(Rifle) 4750+(A16200+(aiming count x12750)% ATK(RevPistolver) 6518200+(Aaiming count x12750)% Id: (5407) Spiral Shooting Spiral Shooting MAX Lv : 5 Skill requirement : P.F.I 3, Intensive Aim 1 Skill form : Active Type : Range Physical Target : Single Target Recoverysource Consumption : AP 1 Details : Grenade Launcher and Rifle exclusive skills. Fires a bullet with added rotational force at one target, inflicting long range physical damage to the target and enemies arround the target. When cast with a Grenade launcher, it attacks twice. When cast with a Rifle, critical damage is applied according to the caster's critical probability. The effectiveness of critical modifier is applied by half. If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is furtheradditionally increased accordepending ton the caster's base level and CON. Consumes 106 equipped bullets. _ [Lv 1] : Per hit ATK(Grenade Launcher) 20900+(Aiming count x150)%/Range:9x9 cell ATK(Rifle)134200+(Aiming count x150)%/Range:5x5 cells [Lv 2] : Per hit ATK(Grenade Launcher) 304600+(Aiming count x300)%/Range:9x9 cell ATK(Rifle)227000+(Aiming count x300)%/Range:5x5 cells [Lv 3] : Per hit ATK(Grenade Launcher) 406300+(Aiming count x450)%/Range:9x9 cell ATK(Rifle)319800+(Aiming count x450)%/Range:5x5 cells [Lv 4] : Per hit ATK(Grenade Launcher) 58000+(Aiming count x600)%/Range:11x11 cell ATK(Rifle)4012600+(Aiming count x600)%/Range:7x7 cells [Lv 5] : Per hit ATK(Grenade Launcher) 609700+(Aiming count x750)%/Range:11x11 cell ATK(Rifle)154900+(Aiming count x750)%/Range:7x7 cells Id: (5408) Magazine for One Magazine for One MAX Lv : 5 Skill requirement : P.F.I 3, Intensive Aim 1 Skill form : Active Type : Range Physical Target : Single Target Recoverysource Consumption : AP 1 Details : Gatling gun and Revolver exclusive skills. Fires multiple bullets at one target, inflicting long range physical damage to the target. When cast with a Gatling gun, it attacks 10 times and consumes 410 equipped bullets. When cast with a Revolver, it attacks 6 times, critical damage is applied according to the caster's critical probability, and 6 equipped bullets are consumed. In the case of critical damage, halfThe effectiveness of the total critical damage increase optionmodifier is are applied by half. If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is additionally increased accordepending ton the caster's base level and CON. _ [Lv 1] : Per hit ATK(Gatling) 7500+(Aiming count x5x100)% Per hit ATK(Revolver) 51100+(Aiming count x5x100)% [Lv 2] : Per hit ATK(Gatling) 801250+(Aiming count x1x200)% Per hit ATK(Revolver) 1900+(Aiming count x1x200)% [Lv 3] : Per hit ATK(Gatling) 110750+(Aiming count x15x300)% Per hit ATK(Revolver)13 2700+(Aiming count x15x300)% [Lv 4] : Per hit ATK(Gatling) 1402250+(Aiming count x2x400)% Per hit ATK(Revolver)17 3500+(Aiming count x2x400)% [Lv 5] : Per hit ATK(Gatling) 1702750+(Aiming count x2500)% Per hit ATK(Revolver)21 4300+(Aiming count x2500)% Id: (5409) Wild Fire Wild Fire MAX Lv : 5 Skill requirement : P.F.I 3, Intensive Aim 1 Skill form : Active Type : Range Physical Target : 1 cCell gGround tTarget Recoverysource Consumption : AP 1 Details : Shotgun and Grenade Launcher exclusive skills. Fires a bullet toward the ground, inflicting long range physical damage to all targets within the range. When cast with a Shotgun, it inflicts greater damage in a narrower range than the grenade launcher. When cast with a Grenade launcher, it inflicts damage over a wider range than a shotgun. If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is additionally increased depending on the caster's base level and CON. Consumes 5 equipped bullets. _ [Lv 1] : ATK(Shotgun) 204700+(Aiming count x500)%/Range: 5x5 cell ATK(Grenade Launcher) 184500+(Aiming count x500)%/Range: 9x9 cells [Lv 2] : ATK(Shotgun) 357900+(Aiming count x1000)%/Range: 5x5 cell ATK(Grenade Launcher) 317500+(Aiming count x1000)%/Range: 9x9 cells [Lv 3] : ATK(Shotgun) 5111000+(Aiming count x1500)%/Range: 5x5 cell ATK(Grenade Launcher) 4410500+(Aiming count x1500)%/Range: 9x9 cells [Lv 4] : ATK(Shotgun) 6514300+(Aiming count x2000)%/Range: 7x7 cell ATK(Grenade Launcher) 135700+(Aiming count x2000)%/Range: 11x11 cells [Lv 5] : ATK(Shotgun) 8017500+(Aiming count x2500)%/Range: 7x7 cell ATK(Grenade Launcher) 7165000+(Aiming count x2500)%/Range: 11x11 cells Id: (5410) Basic Grenade Basic Grenade MAX Lv : 5 Skill requirement : Grenade Mastery 3 Skill form : Active Type : Range Physical Target : 1 cCell gGround tTarget Recoverysource Consumption : AP 12 Details: : Throws a grenade toward the ground, inflicting long range physical damage to all targets within the range. Damage is additionally increased depending on the Grenade Mastery skill level, caster's base level, and CON. Consumes 1 tThrowing gGrenade, and damage properties change depending on the Grenade fragment. _ [Lv 1] : ATK 193600+(Grenade Mastery Lv x50)%/Range: 3x3 cells [Lv 2] : ATK 285700+(Grenade Mastery Lv x50)%/Range: 3x3 cells [Lv 3] : ATK 37800+(Grenade Mastery Lv x50)%/Range: 3x3 cells [Lv 4] : ATK 469900+(Grenade Mastery Lv x50)%/Range: 5x5 cells [Lv 5] : ATK 5512000+(Grenade Mastery Lv x50)%/Range: 5x5 cells Id: (5411) Hasty Fire in the Hole Hasty Fire in the Hole MAX Lv : 5 Skill requirement : Basic Grenade 3 Skill form : Active Type : Range Physical Target : 1 cCell gGround tTarget Recoverysource Consumption : AP 13 Details: : Throws 3 grenades toward the ground in succession, inflicting long range physical damage to all targets within the range. The thrown grenade explodes three times at intervals of 0.3 seconds, and the first explosion has an effect area of 5x5 cells, the second explosion has an effect area of 7x7 cells, and the third explosion has an effect area of 9x9 cells. Damage is additionally increased depending on the Grenade Mastery skill level, caster's base level, and CON. Consumes 3 tThrowing gGrenades, and damage properties change depending on the Grenade fragment. _ [Lv 1] : PATK per hit ATK 243000+(Grenade Mastery Lv x20)% [Lv 2] : PATK per hit ATK 334500+(Grenade Mastery Lv x20)% [Lv 3] : PATK per hit ATK 426000+(Grenade Mastery Lv x20)% [Lv 4] : PATK per hit ATK 517500+(Grenade Mastery Lv x20)% [Lv 5] : PATK per hit ATK 69000+(Grenade Mastery Lv x20)% Id: (5412) Grenades Dropping Grenades Dropping MAX Lv : 5 Skill Prerequirementsites : Hasty Fire in the Hole 3 Skill form : Active Type : Range Physical Target : 1 cell g Ground target1 cell Recovery : AP 1 Details:5 Description: Throws a bunch of grenades into the sky and, dropsping grenades every 0.25 seconds at random locations around the ground for 4 seconds, infdealicting long ranged physical damageDMG 3 times to all targets within the range. DamageMG is additionallyfurther increased dependingbased on the Grenade Mastery skill level, the caster's base level, and CON. Consumes 15 throwing grenades for throwing. _ [Lv 1] : 1 Per hit ATK 751400+(Grenade Mastery Lv x30)%/Fall range: 11x11 cell Explosion range: 3x3 cells/Number of grenade drops : 1 [Lv 2] : 1 Per hit ATK 12250+(Grenade Mastery Lv x30)%/Fall range: 11x11 cell Explosion range: 3x3 cells/Number of grenade drops : 1 [Lv 3] : 1 Per hit ATK 1753100+(Grenade Mastery Lv x30)%/Fall range: 11x11 cell Explosion range: 3x3 cells/Number of grenade drops : 2 [Lv 4] : 1 Per hit ATK 223950+(Grenade Mastery Lv x30)%/Fall range: 9x9 cell Explosion range: 5x5 cells/Number of grenade drops : 2 [Lv 5] : 1 Per hit ATK 2754800+(Grenade Mastery Lv x30)%/Fall range: 9x9 cell Explosion range: 5x5 cells/Number of grenade drops : 3 Id: (5415) Mission Bombard Mission Bombard MAX Lv : 10 Skill Prerequirementsites : Grenade Mastery 5, Grenades Dropping 3 Skill form : Active(AP) Type : Range Physical Target : 1 cell g Ground target1 cell Consumes :ption: AP 100 Details35 Description: Drops a large bomb with an explosive power ofin a 9x9 cells on 1 cell of range on the ground 1 cell, and continuously drops 3 small bombs with an explosive power ofin a 5x5 cells range within theat range once every 0.25 seconds for 10 seconds, causdealing long -range physical damage. Damage iDMG. DMG increases additionally increbased depending on the Grenade Mastery skill level, the caster's base level, and CON. _ [Lv 1] : ATK 60800+(Grenade Mastery Lv x100)% /1 Per hit ATK 1000+(Grenade Mastery Lv x30)% [Lv 2] : ATK 786000+(Grenade Mastery Lv x100)% /1 Per hit ATK 1200+(Grenade Mastery Lv x30)% [Lv 3] : ATK 8010400+(Grenade Mastery Lv x100)% /1 Per hit ATK 1400+(Grenade Mastery Lv x30)% [Lv 4] : ATK 9012200+(Grenade Mastery Lv x100)% /1 Per hit ATK 1600+(Grenade Mastery Lv x30)% [Lv 5] : ATK 104000+(Grenade Mastery Lv x100)% /1 Per hit ATK 1800+(Grenade Mastery Lv x30)% [Lv 6] : ATK 1158000+(Grenade Mastery Lv x100)% /1 Per hit ATK 2000+(Grenade Mastery Lv x30)% [Lv 7] : ATK 1207600+(Grenade Mastery Lv x100)% /1 Per hit ATK 2200+(Grenade Mastery Lv x30)% [Lv 8] : ATK 1309400+(Grenade Mastery Lv x100)% /1 Per hit ATK 2400+(Grenade Mastery Lv x30)% [Lv 9] : ATK 14021200+(Grenade Mastery Lv x100)% /1 Per hit ATK 2600+(Grenade Mastery Lv x30)% [Lv10] : ATK 1523000+(Grenade Mastery Lv x100)% /1 Per hit ATK 2800+(Grenade Mastery Lv x30)% Id: (5421) Soul Gathering Soul Gathering MAX Lv : 5 Skill Prerequirementsites : Soul Energy Research 5, Soul Mastery 3 Skill form : Active Type : Supportive Target : Single Target Details self Description: Can only be used when Soul CollectAccumulation is activated. Gathers the wanderingInstantly gathers spirits thfloat lingering around, and instantly fills Soul Energy toup the maximum amount that the usof soul energy that can be accumulate.d. _ [Lv 1] : Skill cooldown: 5 sec [Lv 2] : Skill cooldown: 4 sec [Lv 3] : Skill cooldown: 3 sec [Lv 4] : Skill cooldown: 2 sec [Lv 5] : Skill cooldown: 1 sec Id: (5424) Talisman of Soul Stealing Talisman of Soul Stealing MAX Lv : 5 Skill Prerequirementsites : Talisman Mastery 1, Soul Mastery 1 Skill form : Active Type : Magic Target : Single 1 Target Details :scription: Consumes 1 Soul Talisman. Throws thea talisman ato the target, inflicts neutral propertydealing non-attribute magical damage to the target DMG and recovers SP toring the uscaster's SP. Deals additional damage dependsMG increases based on level ofthe acquired Talisman MasteryPolishing and Soul Mastery user learned, usGuidance Polishing skill levels, the caster's base level, and SPL. RThe amount of SP recovered is additional SP dependsly increased based on usthe caster's base level. DamageMG property can beies changed accor depending ton the Mild Wind. _ [Lv 1] : MATK 17500+((Talisman Mastery Lv+Soul Mastery Lv)x7)% [Lv 2] : MATK 23000+((Talisman Mastery Lv+Soul Mastery Lv)x14)% [Lv 3] : MATK 42500+((Talisman Mastery Lv+Soul Mastery Lv)x21)% [Lv 4] : MATK 305500+((Talisman Mastery Lv+Soul Mastery Lv)x28)% [Lv 5] : MATK 3506750+((Talisman Mastery Lv+Soul Mastery Lv)x35)% Id: (5425) Exorcism of Malicious Soul Exorcism of Malicious Soul MAX Lv : 5 Skill Prerequirementsites : Evil spirit's Curse 5, Soul Gathering 1 Skill form : Active Type : Magic Target : Instant Cast Recovery : AP: 2 Details:scription: Consumes all of Ssoul Eenergy on enemies within a surrounding range, inflicting neutralattributeless magic damage according toDMG based on the numberamount of soul energy consumed to damage all target arround the user. The skill dDeals more damagegreater DMG if the target is under the effect of [Dead Spirit's Curse] or if the user is undercaster casts within the range of the effect of [Totem of Tutelary]. Deals additional damage dependsMG increases based on numberthe amount of Ssoul Eenergy consumed, the level of Soul Mastery user learned, usthe Guidance Skill, and the caster's base level and SPL. DamageMG property can beies changed accor depending ton the Mild Wind. _ [Lv 1] : MATK (150+(Soul Mastery Lv x2)) x Soul Energy% MATK(Curse) (250+(Soul Mastery Lv x2)) x Soul Energy%/Range: 11x11 cells [Lv 2] : MATK (300+(Soul Mastery Lv x2)) x Soul Energy% MATK(Curse) (500+(Soul Mastery Lv x2)) x Soul Energy%/Range: 11x11 cells [Lv 3] : MATK (450+(Soul Mastery Lv x2)) x Soul Energy% MATK(Curse) (750+(Soul Mastery Lv x2)) x Soul Energy%/Range: 11x11 cells [Lv 4] : MATK (600+(Soul Mastery Lv x2)) x Soul Energy% MATK(Curse) (1000+(Soul Mastery Lv x2)) x Soul Energy%/Range: 13x13 cells [Lv 5] : MATK (750+(Soul Mastery Lv x2)) x Soul Energy% MATK(Curse) (1250+(Soul Mastery Lv x2)) x Soul Energy%/Range: 13x13 cells Id: (5426) Talisman of Blue Dragon Talisman of Blue Dragon MAX Lv : 5 Skill requirement : Talisman of Soul Stealing 1 Skill form : Active Type : Magic Target : Single Target Recoverysource Consumption : AP 12 Details : Consumes 1 Soul Talisman. Throws the talisman imbued with the power of Qinglong, guardian deity of the East, to the target, inflicts neutral property magical damage to the target and grants the user [Blessing of the East].. Inflicts greater damage when the caster is under the effect of [Blessing of the Four Elements], greater damage is inflicted. Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL. Damage property can be changed according to Mild Wind. _ [Lv 1] : MATK 92300+(Talisman Mastery Lv x15)% MATK 1352800+(Talisman Mastery Lv x15)%(Circle of Directions and Elementals) [Lv 2] : MATK 184000+(Talisman Mastery Lv x30)% MATK 275000+(Talisman Mastery Lv x30)%(Circle of Directions and Elementals) [Lv 3] : MATK 25700+(Talisman Mastery Lv x45)% MATK 4057200+(Talisman Mastery Lv x45)%(Circle of Directions and Elementals) [Lv 4] : MATK 367400+(Talisman Mastery Lv x60)% MATK 59400+(Talisman Mastery Lv x60)%(Circle of Directions and Elementals) [Lv 5] : MATK 459100+(Talisman Mastery Lv x75)% MATK 67511600+(Talisman Mastery Lv x75)%(Circle of Directions and Elementals) Id: (5427) Talisman of White Tiger Talisman of White Tiger MAX Lv : 5 Skill requirement : Talisman of Blue Dragon 1 Skill form : Active Type : Magic Target : Instant Cast Recoverysource Consumption : AP 12 Details : Consumes 1 Soul Talisman. Throws the talisman imbued with the power of Baihu, guardian deity of the West, to the target, inflicts neutral property magical damage to all targets around the user. If the user has [Blessing of the East] buff, The buff will be changed to [Blessing of the West]. Inflicts greater damage when the caster is under the effect of [Blessing of the Four Elements], he deals greater damage. Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL. Damage property can be changed according to Mild Wind. _ [Lv 1] : MATK 71400+(Talisman Mastery Lv x15)% MATK 10800+(Talisman Mastery Lv x15)%(Circle of Directions and Elementals)/Range: 11x11 cells [Lv 2] : MATK 12400+(Talisman Mastery Lv x30)% MATK 32000+(Talisman Mastery Lv x30)%(Circle of Directions and Elementals)/Range: 11x11 cells [Lv 3] : MATK 213400+(Talisman Mastery Lv x45)% MATK 304600+(Talisman Mastery Lv x45)%(Circle of Directions and Elementals)/Range: 13x13 cells [Lv 4] : MATK 284400+(Talisman Mastery Lv x60)% MATK 46000+(Talisman Mastery Lv x60)%(Circle of Directions and Elementals)/Range: 13x13 cells [Lv 5] : MATK 35400+(Talisman Mastery Lv x75)% MATK 507400+(Talisman Mastery Lv x75)%(Circle of Directions and Elementals)/Range: 15x15 cells Id: (5428) Talisman of Red Phoenix Talisman of Red Phoenix MAX Lv : 5 Skill requirement : Talisman of White Tiger 1 Skill form : Active Type : Magic Target : Single Target Recoverysource Consumption : AP 13 Details : Consumes 1 Soul Talisman. Throws the talisman imbued with the power of Zhuque, guardian deity of the South, to the target, inflicts neutral property magical damage to the target and surrounding enemies around the target. If the [Blessing of the West] effect is applied to you when casting a skill, the effect is changed to [Blessing of the South]. Inflicts greater damage ifwhen the caster is under the effect of [Blessing of the Four Elements]. Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL. Damage property can be changed according to Mild Wind. _ [Lv 1] : MATK 210450+(Talisman Mastery Lv x15)% MATK 2903050+(Talisman Mastery Lv x15)%(Circle of Directions and Elementals)/Range: 3x3 cells [Lv 2] : MATK 23700+(Talisman Mastery Lv x30)% MATK 384700+(Talisman Mastery Lv x30)%(Circle of Directions and Elementals)/Range: 3x3 cells [Lv 3] : MATK 3304950+(Talisman Mastery Lv x45)% MATK 4706350+(Talisman Mastery Lv x45)%(Circle of Directions and Elementals)/Range: 5x5 cells [Lv 4] : MATK 396200+(Talisman Mastery Lv x60)% MATK 568000+(Talisman Mastery Lv x60)%(Circle of Directions and Elementals)/Range: 5x5 cells [Lv 5] : MATK 74500+(Talisman Mastery Lv x75)% MATK 96500+(Talisman Mastery Lv x75)%(Circle of Directions and Elementals)/Range: 7x7 cells Id: (5429) Talisman of Black Tortoise Talisman of Black Tortoise MAX Lv : 5 Skill requirement : Talisman of Red Phoenix 1 Skill form : Active Type : Magic Target : 1 cCell gGround tTarget Recoverysource Consumption : AP 13 Details : Consumes 1 Soul Talisman. Throws the talisman imbued with the power of Xuanwu, guardian deity of the North, to the target cell, inflicts neutral property magical damage to all target within range. If the user has [Blessing of the South] buff, The buff will be changed to [Blessing of the North]. Inflicts greater damage when the caster is under the effect of [Blessing of the Four Elements]. Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL. Damage property can be changed according to Mild Wind. _ [Lv 1] : MATK 2903750+(Talisman Mastery Lv x15)% MATK 3354400+(Talisman Mastery Lv x15)%(Circle of Directions and Elementals)/Range: 7x7 cells [Lv 2] : MATK 3805350+(Talisman Mastery Lv x30)% MATK 476500+(Talisman Mastery Lv x30)%(Circle of Directions and Elementals)/Range: 7x7 cells [Lv 3] : MATK 4706950+(Talisman Mastery Lv x45)% MATK 86050+(Talisman Mastery Lv x45)%(Circle of Directions and Elementals)/Range: 9x9 cells [Lv 4] : MATK 5608550+(Talisman Mastery Lv x60)% MATK 107400+(Talisman Mastery Lv x60)%(Circle of Directions and Elementals)/Range: 9x9 cells [Lv 5] : MATK 65010150+(Talisman Mastery Lv x75)% MATK 87512800+(Talisman Mastery Lv x75)%(Circle of Directions and Elementals)/Range: 11x11 cells Id: (5430) Talisman of Four Bearing God Talisman of Four Bearing God MAX Lv : 5 Skill Prerequirementsites : Talisman of Blue Dragon 1, Talisman of White Tiger 1, Talisman of Red Phoenix 1, Talisman of Black Tortoise 1 Skill form : Active Type : Magic Target : Single 1 Target Recovery : AP 1 Details :3 Description: Consumes 3 Soul Talismans. Throws an amulet talisman at a target, inflicting neutralattribute-less magical damage DMG to the target and enemies within the surrounding areange. Basically, it attacks once, wibut if there is [Blessing of the East], it attacks twice, wif there is [Blessing of the West], it attacks three times, wif there is [Blessing of the South], it attacks four times, and wif there is [Blessing of the North], it attacks five times. IfWhen under the effect of [Blessing of the Fiveour Elements], attacks 7 times. Deals additional damage dependsMG increases based on level ofthe Talisman Mastery user learned, usPolish skill level, the caster's base level, and SPL. DamageMG property can beies changed accor depending toon the Mild Wind. _ [Lv 1] : 1Per hit MATK 2300+(Talisman Mastery Lv x15)% Range: 7x7 cells [Lv 2] : 1Per hit MATK 40550+(Talisman Mastery Lv x30)% Range: 7x7 cells [Lv 3] : 1Per hit MATK 6800+(Talisman Mastery Lv x45)% Range: 9x9 cells [Lv 4] : 1Per hit MATK 801050+(Talisman Mastery Lv x60)% Range: 9x9 cells [Lv 5] : 1Per hit MATK 10300+(Talisman Mastery Lv x75)% Range: 11x11 cells Id: (5431) Circle of Directions and Elementals Circle of Directions and Elementals MAX Lv : 5 Skill requirement : Soul Mastery 3, Talisman of Four Bearing God 1, Talisman of Five Elements 1 Skill form : Active Type : Magic Target : Single Target Resource Consumesption : AP 15035 Details : Can be used when up to [Blessing of the North] has been granted. By fusing the power of the four directions and the power of the five cycles, it inflicts powerful neutral magic damage to the target and enemies within the surrounding range 5 times. Additionally, [Blessing of the North] is changonverted into [Blessing of the Four Elements], and the caster's S, and MATK isare increased for a certain periodduration. (If [Blessing of time. Deals additional dhe Four Elements] is already active, its effect is refreshed.) Damage dependincreases based on level ofthe Talisman Mastery and Soul Mastery user learned, usskill levels, the caster's base level, and SPL. Damage property can be changed according to Mild Wind. _ [Lv 1] : PMATK per hit MATK 12500+((Talisman Mastery Lv+Soul Mastery Lv)x15)% Range: 7x7 cells/6/30 seconds S.MATK +5 [Lv 2] : PMATK per hit MATK 304500+((Talisman Mastery Lv+Soul Mastery Lv)x30)% Range: 7x7 cells/12/60 seconds S.MATK +10 [Lv 3] : PMATK per hit MATK 46500+((Talisman Mastery Lv+Soul Mastery Lv)x45)% Range: 9x9 cells/18/90 seconds S.MATK +15 [Lv 4] : PMATK per hit MATK 608500+((Talisman Mastery Lv+Soul Mastery Lv)x60)% Range: 9x9 cells/1240 seconds S.MATK +20 [Lv 5] : PMATK per hit MATK 710500+((Talisman Mastery Lv+Soul Mastery Lv)x75)% Range: 11x11 cells/30/150 seconds S.MATK +25 Id: (5435) Chulho Sonic Claw Chulho Sonic Claw MAX Lv : 7 Skill requirement : Mystical Creature Mastery 1 Skill form : Active Type : Range Physical Target : Single Target Recoverysource Consumption : AP 1 Details : UsingBorrows the sharp claws of Chulho by scrto slash atches the air towards the target, infdealicts long rRanged p Physical damage to the target. Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and POW. If the user learned Commune With Chulho, increases skill damage and applies critical damage, the critical chance is the user's Cri. The effectiveness of critical modifier is applied by half. _ [Lv 1] : ATK 42500+(Mystical Creature Mastery Lv x350)% ATK(Commune With Chulho) 452900+(Mystical Creature Mastery Lv x5100)% [Lv 2] : ATK 804150+(Mystical Creature Mastery Lv x350)% ATK(Commune With Chulho) 904950+(Mystical Creature Mastery Lv x5100)% [Lv 3] : ATK 125800+(Mystical Creature Mastery Lv x350)% ATK(Commune With Chulho) 1357000+(Mystical Creature Mastery Lv x5100)% [Lv 4] : ATK 1607450+(Mystical Creature Mastery Lv x350)% ATK(Commune With Chulho) 1809050+(Mystical Creature Mastery Lv x5100)% [Lv 5] : ATK 209100+(Mystical Creature Mastery Lv x350)% ATK(Commune With Chulho) 22511100+(Mystical Creature Mastery Lv x5100)% [Lv 6] : ATK 24010750+(Mystical Creature Mastery Lv x350)% ATK(Commune With Chulho) 27013150+(Mystical Creature Mastery Lv x5100)% [Lv 7] : ATK 2812400+(Mystical Creature Mastery Lv x350)% ATK(Commune With Chulho) 315200+(Mystical Creature Mastery Lv x5100)% Id: (5436) Howling of Chulho Howling of Chulho MAX Lv : 7 Skill Prerequirementsites : Mystical Creature Mastery 3, Chulho Sonic Claw 3 Skill form : Active Type : Range Physical Target : Instant Cast Recovery : AP 2 Details: Roar with all your might usingscription: Use the power of Cheolho, inflictthe Iron Tiger to roar with all your might, dealing long-distancrange physical damageDMG to enemies within thea surrounding range. When cast, grants [Hogogong effect] to enemies within the surrounding areange for 102 seconds. DMG increalses additional damage dependsly based on level of Mysticthe Spiritual Creature Mastery user learned, usommunication skill level, caster's base level, and POW. If the user learned you acquire [Commune With Chulho], increases skill damagthe effect range and DMG increase. _ [Lv 1] : ATK12 1650+(Mystical Creature Mastery Lv x350)% ATK(Commune)15850+(Mystical Creature Mastery Lv x5100)% Range: 5x5 cells/Range(Commune): 7x7 cells [Lv 2] : ATK20 2700+(Mystical Creature Mastery Lv x350)% ATK(Commune)253000+(Mystical Creature Mastery Lv x5100)% ,Range: 5x5 cells/Range(Commune): 7x7 cells [Lv 3] : ATK2 3750+(Mystical Creature Mastery Lv x350)% ATK(Commune)34150+(Mystical Creature Mastery Lv x5100)% Range: 5x5 cells/Range(Commune): 7x7 cells [Lv 4] : ATK35 4800+(Mystical Creature Mastery Lv x350)% ATK(Commune)445300+(Mystical Creature Mastery Lv x5100)% Range: 7x7 cells/Range(Commune): 9x9 cells [Lv 5] : ATK42 5850+(Mystical Creature Mastery Lv x350)% ATK(Commune)536450+(Mystical Creature Mastery Lv x5100)% Range: 7x7 cells/Range(Commune): 9x9 cells [Lv 6] : ATK50 6900+(Mystical Creature Mastery Lv x350)% ATK(Commune)76300+(Mystical Creature Mastery Lv x5100)% Range: 7x7 cells/Range(Commune): 9x9 cells [Lv 7] : ATK57 7950+(Mystical Creature Mastery Lv x350)% ATK(Commune)87250+(Mystical Creature Mastery Lv x5100)% Range: 9x9 cells/Range(Commune): 11x11 cells Id: (5437) Hogogong Strike Hogogong Strike MAX Lv : 7 Skill Prerequirementsites : Mystical Creature Mastery 5, Howling of Chulho 3 Skill form : Active Type : Range Physical Target : Single TargeInstant Cast Recovery : AP 1, 2(if Commune With Chulho is learned) Details: Throws a punch ascription: [Hogogong effect] Attack with Chulho's front paws to nearbys surrounding targets affected by [Hogogwith the Iron Tiger's front leg effect]punch, inflicting long-distancrange physical damageDMG 3 times. DMG increals additional damage dependsses further based on the level of Mystical Creature Mastery user learned, usthe Spirit Understanding skill, the caster's base level, and POW, has a chance to triggerd critical, critical chance is DMG is applied based on the uscaster's Ccritical probability. The effectiveness ofIn case of critical DMG, half of the total critical modifierDMG increase options is applied by half. If the user learned you acquire [Commune With Chulho], increases skill damageAP recovery amount and DMG increases AP recovery amount. _ [Lv 1] : 1 Per hit ATK 3080+(Mystical Creature Mastery Lv x10)% 1 Per hit ATK(Commune) 3600+(Mystical Creature Mastery Lv x20)% Range: 7x7 cells [Lv 2] : 1 Per hit ATK 40580+(Mystical Creature Mastery Lv x10)% 1 Per hit ATK(Commune) 9500+(Mystical Creature Mastery Lv x20)% Range: 7x7 cells [Lv 3] : 1 Per hit ATK 50780+(Mystical Creature Mastery Lv x10)% 1 Per hit ATK(Commune) 71300+(Mystical Creature Mastery Lv x20)% Range: 7x7 cells [Lv 4] : 1 Per hit ATK 60980+(Mystical Creature Mastery Lv x10)% 1 Per hit ATK(Commune) 901650+(Mystical Creature Mastery Lv x20)% Range: 9x9 cells [Lv 5] : 1 Per hit ATK 701180+(Mystical Creature Mastery Lv x10)% 1 Per hit ATK(Commune) 112000+(Mystical Creature Mastery Lv x20)% Range: 9x9 cells [Lv 6] : 1 Per hit ATK 13800+(Mystical Creature Mastery Lv x10)% 1 Per hit ATK(Commune) 1302350+(Mystical Creature Mastery Lv x20)% Range: 9x9 cells [Lv 7] : 1 Per hit ATK 901580+(Mystical Creature Mastery Lv x10)% 1 Per hit ATK(Commune) 152700+(Mystical Creature Mastery Lv x20)% Range: 11x11 cells Id: (5440) Marine Festival of Kisul Marine Festival of Kisul MAX Lv : 5 Skill Prerequirementsites : Mystical Creature Mastery 3, Kisul Water Spraying 3 Skill form : Active Type : Bbuff Target : Instant Cast Recovery : AP 2 Details : With4 Description: Using the power of the sea by Kthat Gwisul possesses, it temporarily increases the POW, CRT, and CON tof yourself and nearbythe party members around the user. If tyou. When youser leacquirned [Commune With Kisul], increases areathe range of effect and doublincreases and the skill duration is doubled. Doesn' not stack with Cardinal's [Benedictum] effect. _ [Lv 1] : POW,CRT,CON +2/Duration: 60 sec Range: 5x5 cell/Range(Commune): 9x9 cells [Lv 2] : POW,CRT,CON +4/Duration: 75 sec Range: 7x7 cell/Range(Commune): 11x11 cells [Lv 3] : POW,CRT,CON +6/Duration: 90 sec Range: 9x9 cell/Range(Commune): 13x13 cells [Lv 4] : POW,CRT,CON +8/Duration: 105 sec Range: 11x11 cell/Range(Commune): 15x15 cells [Lv 5] : POW,CRT,CON +10/Duration: 120 sec Range: 13x13 cell/Range(Commune): 17x17 cells Id: (5441) Sandy Festival of Kisul Sandy Festival of Kisul MAX Lv : 5 Skill Prerequirementsites : Mystical Creature Mastery 3, Kisul Water Spraying 3 Skill form : Active Type : Bbuff Target : Instant Cast Recovery : AP 2 Details : With4 Description: Using the power of the sea by Kisul,that Gwiseol possesses, he increases the SPL, WIS, and STA tof himself and nearbythe party members around the user. Ihim for a certain period of time. When youser leacquirned [Commune With Kisul], increases areathe range of effect and doublincreases and the skill duration is doubled. Doesn' not stack with Cardinal's [Religio] effect. _ [Lv 1] : SPL,WIS,STA +2/Duration: 60 sec Range: 5x5 cell/Range(Commune): 9x9 cells [Lv 2] : SPL,WIS,STA +4/Duration: 75 sec Range: 7x7 cell/Range(Commune): 11x11 cells [Lv 3] : SPL,WIS,STA +6/Duration: 90 sec Range: 9x9 cell/Range(Commune): 13x13 cells [Lv 4] : SPL,WIS,STA +8/Duration: 105 sec Range: 11x11 cell/Range(Commune): 15x15 cells [Lv 5] : SPL,WIS,STA +10/Duration: 120 sec Range: 13x13 cell/Range(Commune): 17x17 cells Id: (5442) Kisul Rampage Kisul Rampage MAX Lv : 7 Skill requirement : Mystical Creature Mastery 5, Marine Festival of Kisul 2, Sandy Festival of Kisul 2 Skill form : Active Type : Recoverysource Consumption Target : Instant Cast Details : Using the powerful healing effect of Kisul. Recovers 32 AP every 1 second to all party members, excluding the uscaster, with 7 x 7 cells around the uscaster. The caster cannot use other skills while the skill effect lastsis active, and the effect is canceled if the user leacaster moves from their current cell due to an effect such as movement or knockback effects. If Commune with Kisul is learned, the area of effect increases to 11x11 cells, and the AP recovery amount increases to 64. _ [Lv 1] : Duration : 4 seconds [Lv 2] : Duration : 5 seconds [Lv 3] : Duration : 6 seconds [Lv 4] : Duration : 7 seconds [Lv 5] : Duration : 8 seconds [Lv 6] : Duration : 9 seconds [Lv 7] : Duration : 10 seconds Id: (5445) Hyunrok Breeze Hyunrok Breeze MAX Lv : 7 Skill requirement : Mystical Creature Mastery 3, Colors of Hyunrok 3 Skill form : Active Type : Magic Target : 1 cCell gGround tTarget Recoverysource Consumption : AP 34 Details : Using the mysterious power of Hyeonrok, creates wind on the ground and inflicts neutral magic damage every 0.3 seconds for 4.5 seconds to targets within the range. Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and SPL. If the user learned Commune With Hyunrok, increases skill damage. Damage property can be changed according to Colors of Hyunrok. _ [Lv 1] : MATK 751400+(Mystical Creature Mastery Lv x20)% MATK(Commune With Chulho) 10700+(Mystical Creature Mastery Lv x40)% Range: 5x5 cells [Lv 2] : MATK 1002150+(Mystical Creature Mastery Lv x20)% MATK(Commune With Chulho) 126500+(Mystical Creature Mastery Lv x40)% Range: 5x5 cells [Lv 3] : MATK 1252900+(Mystical Creature Mastery Lv x20)% MATK(Commune With Chulho) 203600+(Mystical Creature Mastery Lv x40)% Range: 7x7 cells [Lv 4] : MATK 1503650+(Mystical Creature Mastery Lv x20)% MATK(Commune With Chulho) 2504550+(Mystical Creature Mastery Lv x40)% Range: 7x7 cells [Lv 5] : MATK 1754400+(Mystical Creature Mastery Lv x20)% MATK(Commune With Chulho) 305500+(Mystical Creature Mastery Lv x40)% Range: 9x9 cells [Lv 6] : MATK 2005150+(Mystical Creature Mastery Lv x20)% MATK(Commune With Chulho) 364500+(Mystical Creature Mastery Lv x40)% Range: 9x9 cells [Lv 7] : MATK 225900+(Mystical Creature Mastery Lv x20)% MATK(Commune With Chulho) 74000+(Mystical Creature Mastery Lv x40)% Range: 11x11 cells Id: (5446) Hyunrok Cannon Hyunrok Cannon MAX Lv : 7 Skill requirement : Mystical Creature Mastery 5, Hyunrok Breeze 3 Skill form : Active Type : Magic Target : Single Target Recoverysource Consumption : AP 1, 2(if Commune With Hyunrok is learned) Details : Using the mysterious power of Hyunrok, fires a powerful magic cannon at the target. Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and SPL. If the user learned Commune With Hyunrok, increases skill damage and increases AP recovery amount. Damage property can be changed according to Colors of Hyunrok. _ [Lv 1] : MATK 102600+(Mystical Creature Mastery Lv x50)% MATK(Commune) 112900+(Mystical Creature Mastery Lv x75)% [Lv 2] : MATK 1404150+(Mystical Creature Mastery Lv x50)% MATK(Commune) 164750+(Mystical Creature Mastery Lv x75)% [Lv 3] : MATK 185700+(Mystical Creature Mastery Lv x50)% MATK(Commune) 226600+(Mystical Creature Mastery Lv x75)% [Lv 4] : MATK 2207250+(Mystical Creature Mastery Lv x50)% MATK(Commune) 278450+(Mystical Creature Mastery Lv x75)% [Lv 5] : MATK 268800+(Mystical Creature Mastery Lv x50)% MATK(Commune) 310300+(Mystical Creature Mastery Lv x75)% [Lv 6] : MATK 30010350+(Mystical Creature Mastery Lv x50)% MATK(Commune) 3812150+(Mystical Creature Mastery Lv x75)% [Lv 7] : MATK 3411900+(Mystical Creature Mastery Lv x50)% MATK(Commune) 4414000+(Mystical Creature Mastery Lv x75)% Id: (5449) Self Study Tactics Self Study Tactics MAX Lv : 10 Skill Prerequirementsites : Basic Skill Skill form : Passive Detailsscription: Improves thencreases your knowledge of physicalbody-using techniques, increasesing your P.AtkTK and amplifying the DMG of various physicial skills damage. AmplifiIncreases the skill damageDMG of Double Bowling Bash/Mega Sonic Blow/Spiral Pierce Max by (skill level + 5)%. Shield Chain Rush damageDMG is amplified by (Skill Level x 2 + 10)%. _ [Lv 1] : P.ATK + 1 [Lv 2] : P.ATK + 2 [Lv 3] : P.ATK + 3 [Lv 4] : P.ATK + 4 [Lv 5] : P.ATK + 5 [Lv 6] : P.ATK + 6 [Lv 7] : P.ATK + 7 [Lv 8] : P.ATK + 8 [Lv 9] : P.ATK + 9 [Lv10] : P.ATK + 10 Id: (5450) Self Study Sorcery Self Study Sorcery MAX Lv : 10 Skill Prerequirementsites : Basic Skill Skill form : Passive Details: Improves thescription: Increases your knowledge of magical techniques using magic power, increasesing your S.Matk andATK and amplifying the DMG of various magical skills damage. Increases the skill DMG of Meteor Storm Buster (fall damage), /Jupitelr Thunders Storm, /Jack Frost Nova (explosion damage), /Hell's Drive, and /Ground Gravitationy (gravitationaly field damage) damage by (skill level)%. Napalm Vulcan Strike damageDMG is amplifiincreased by (Skill Levelx X 2)%. _ [Lv 1] : S.MATK + 1 [Lv 2] : S.MATK + 2 [Lv 3] : S.MATK + 3 [Lv 4] : S.MATK + 4 [Lv 5] : S.MATK + 5 [Lv 6] : S.MATK + 6 [Lv 7] : S.MATK + 7 [Lv 8] : S.MATK + 8 [Lv 9] : S.MATK + 9 [Lv10] : S.MATK + 10 Id: (5451) Double Bowling Bash Double Bowling Bash MAX Lv : 10 Skill requirement : Self Study Tactics 5 Skill form : Active Type : Melee Physical Target : Single Target Recoverysource Consumption : AP 23 Details : Inflicts melee physical damage to the target and targets within a 7x79x9 cell range around it and knocks them back. The number of attacks increases depending on the number of enemies in the range, and attacks up to 5 times. Deals additional damage depends on level of Self Study Tactics user learned, user's base level and POW. After casting, the weapon cannot be replaced for 1 second. _ [Lv 1] : PATK per hit ATK 3500+(Self Study Tactics Lv x3)% [Lv 2] : PATK per hit ATK 5800+(Self Study Tactics Lv x6)% [Lv 3] : PATK per hit ATK 71100+(Self Study Tactics Lv x9)% [Lv 4] : PATK per hit ATK 91400+(Self Study Tactics Lv x12)% [Lv 5] : PATK per hit ATK 111700+(Self Study Tactics Lv x15)% [Lv 6] : PATK per hit ATK 132000+(Self Study Tactics Lv x18)% [Lv 7] : PATK per hit ATK 152300+(Self Study Tactics Lv x21)% [Lv 8] : PATK per hit ATK 172600+(Self Study Tactics Lv x24)% [Lv 9] : PATK per hit ATK 12900+(Self Study Tactics Lv x27)% [Lv10] : PATK per hit ATK 213200+(Self Study Tactics Lv x30)% Id: (5452) Mega Sonic Blow Mega Sonic Blow MAX Lv : 10 Skill requirement : Double Bowling Bash 7 Skill form : Active Type : Melee Physical Target : Single Target Recoverysource Consumption : AP 12 Details : Inflicts powerful melee physical damage to one target and has a chance to inflicts Stun. The probability and duration of being stun are affected by the target's resistance to status ailments. When cast on a target whose current HP is less than 50%, double damage is applied. Deals additional damage depends on level of Self Study Tactics user learned, user's base level and POW. Critical damage is applied according tobased on the castuser's critical probability, and in the case of critical damage, half of the total numberrate, The effectiveness of critical damage increase optionsmodifier is applied by half. _ [Lv 1] : ATK 91650+(Self Study Tactics Lv x5)% [Lv 2] : ATK 112400+(Self Study Tactics Lv x10)% [Lv 3] : ATK 31250+(Self Study Tactics Lv x15)% [Lv 4] : ATK 143900+(Self Study Tactics Lv x20)% [Lv 5] : ATK 154650+(Self Study Tactics Lv x25)% [Lv 6] : ATK 175400+(Self Study Tactics Lv x30)% [Lv 7] : ATK 61850+(Self Study Tactics Lv x35)% [Lv 8] : ATK 206900+(Self Study Tactics Lv x40)% [Lv 9] : ATK 217650+(Self Study Tactics Lv x45)% [Lv10] : ATK 238400+(Self Study Tactics Lv x50)% Id: (5453) Shield Chain Rush Shield Chain Rush MAX Lv : 10 Skill requirement : Self Study Tactics 5 Skill form : Active Type : Range Physical Target : Single Target Recoverysource Consumption : AP 12 Details : Available when wearing a shield. Throws a shield at the target, inflicting long range physical damage to the target and enemies within 7x79x9 cells around it. For 5 seconds, hit enemies' movement speed is reduced by 20% and damage taken increases by 10% (doesn't work on not apply to boss-type monsters). Damage ieals additionally increased damage depending ons on level of Self Study Tactics user level, castarned, user's base level, and POW. After casting, the weapon cannot be replaced for 1.2 seconds. _ [Lv 1] : ATK 71200+(Self Study Tactics Lv x3)% [Lv 2] : ATK 10700+(Self Study Tactics Lv x6)% [Lv 3] : ATK 132200+(Self Study Tactics Lv x9)% [Lv 4] : ATK 162700+(Self Study Tactics Lv x12)% [Lv 5] : ATK 193200+(Self Study Tactics Lv x15)% [Lv 6] : ATK 223700+(Self Study Tactics Lv x18)% [Lv 7] : ATK 42500+(Self Study Tactics Lv x21)% [Lv 8] : ATK 284700+(Self Study Tactics Lv x24)% [Lv 9] : ATK 315200+(Self Study Tactics Lv x27)% [Lv10] : ATK 345700+(Self Study Tactics Lv x30)% Id: (5454) Spiral Pierce Max Spiral Pierce Max MAX Lv : 10 Skill requirement : Shield Chain Rush 7 Skill form : Active Type : Range Physical Target : Single Target Recoverysource Consumption : AP 12 Details : Inflicts long-distance physical damage to one target with a powerful stab with added rotational force. Enemies hit are unable to move for 2 seconds. (Doesn't work ondoes not apply to boss-type monsters) There is a damage factor depending on the size of the target. (Small: 1.5 times/Medium: 1.3 times/Large: 1.2 times) Damage ieals additionally increased damage depending ons on level of Self Study Tactics user level, castarned, user's base level, and POW. _ [Lv 1] : ATK (751500+(Self Study Tactics Lv x3))x damage factor% [Lv 2] : ATK (102300+(Self Study Tactics Lv x6))x damage factor% [Lv 3] : ATK (1253100+(Self Study Tactics Lv x9))x damage factor% [Lv 4] : ATK (153900+(Self Study Tactics Lv x12))x damage factor% [Lv 5] : ATK (1754700+(Self Study Tactics Lv x15))x damage factor% [Lv 6] : ATK (205500+(Self Study Tactics Lv x18))x damage factor% [Lv 7] : ATK (2256300+(Self Study Tactics Lv x21))x damage factor% [Lv 8] : ATK (257100+(Self Study Tactics Lv x24))x damage factor% [Lv 9] : ATK (2757900+(Self Study Tactics Lv x27))x damage factor% [Lv10] : ATK (308700+(Self Study Tactics Lv x30))x damage factor% Id: (5455) Meteor Storm Buster Meteor Storm Buster MAX Lv : 10 Skill Prerequirementsites : Self Study Sorcery 5 Skill form : Active Type : Magic Target : 1 cell g Ground target1 cell Recovery : AP 3 Detailsscription: Drops meteorites at random locations within a 9x9 cell range around 1 cell on the ground, inflictdealing fire attribute magic damageDMG to enemies within the surroundinga 5x5 cells rand has chancege and inflicting [Abnormal Status: Stun] with a certain probability. Afterwards, it explodes and inflictdeals secondary fire propertyattribute magic damageDMG. The probability and duration of being stunned and the duration are affected by the target's status resistance. Damage is additionallyThe DMG increased dependings further based on the Self Study SorceryTactics-Magic skill level, the caster's base level, and SPL. The number of meteorites is from a minimum of 3 to a maximum of 6 depending on the skill level, and the explosion range of the meteorite is from a minimum of 7x7 cells to a maximum of 9x9 cells depending on the skill level. _ [Lv 1] : MATK(Fall)6020+(Self Study Sorcery Lv x5)% MATK(Explosion)6010+(Self Study Sorcery Lv x5)%/Explosion range: 7x7 [Lv 2] : MATK(Fall)9040+(Self Study Sorcery Lv x10)% MATK(Explosion)7570+(Self Study Sorcery Lv x10)%/Explosion range: 7x7 [Lv 3] : MATK(Fall)12060+(Self Study Sorcery Lv x15)% MATK(Explosion)9030+(Self Study Sorcery Lv x15)%/Explosion range: 7x7 [Lv 4] : MATK(Fall)15080+(Self Study Sorcery Lv x20)% MATK(Explosion)10590+(Self Study Sorcery Lv x20)%/Explosion range: 7x7 [Lv 5] : MATK(Fall)18900+(Self Study Sorcery Lv x25)% MATK(Explosion)12050+(Self Study Sorcery Lv x25)%/Explosion range: 7x7 [Lv 6] : MATK(Fall)210220+(Self Study Sorcery Lv x30)% MATK(Explosion)135410+(Self Study Sorcery Lv x30)%/Explosion range: 7x7 [Lv 7] : MATK(Fall)25400+(Self Study Sorcery Lv x35)% MATK(Explosion)15070+(Self Study Sorcery Lv x35)%/Explosion range: 7x7 [Lv 8] : MATK(Fall)270860+(Self Study Sorcery Lv x40)% MATK(Explosion)165730+(Self Study Sorcery Lv x40)%/Explosion range: 9x9 [Lv 9] : MATK(Fall)300180+(Self Study Sorcery Lv x45)% MATK(Explosion)18090+(Self Study Sorcery Lv x45)%/Explosion range: 9x9 [Lv10] : MATK(Fall)33500+(Self Study Sorcery Lv x50)% MATK(Explosion)192050+(Self Study Sorcery Lv x50)%/Explosion range: 9x9 Id: (5456) Jupitel Thunderstorm Jupitel Thunderstorm MAX Lv : 10 Skill Prerequirementsites : Self Study Sorcery 5 Skill form : Active Type : Magic Target : Single 1 Target Recovery : AP 2 Details: Shootscription: Fires a highly concentrated electriclightning ball at onea target, infdealicting wind attribute magic damageDMG to the target and enemies within the surrounding range. Damagearea. Self Study Tactics - DMG increases additionally increbased depending on Self Study Sorcerythe Magical Arts skill level, the caster's base level, and SPL. _ [Lv 1] : MATK 1800+(Self Study Sorcery Lv x3)% Range: 5x5 cells [Lv 2] : MATK 3600+(Self Study Sorcery Lv x6)% Range: 5x5 cells [Lv 3] : MATK 5400+(Self Study Sorcery Lv x9)% Range: 5x5 cells [Lv 4] : MATK 7200+(Self Study Sorcery Lv x12)% Range: 5x5 cells [Lv 5] : MATK 9000+(Self Study Sorcery Lv x15)% Range: 7x7 cells [Lv 6] : MATK 10800+(Self Study Sorcery Lv x18)% Range: 7x7 cells [Lv 7] : MATK 12600+(Self Study Sorcery Lv x21)% Range: 7x7 cells [Lv 8] : MATK 14400+(Self Study Sorcery Lv x24)% Range: 7x7 cells [Lv 9] : MATK 16200+(Self Study Sorcery Lv x27)% Range: 9x9 cells [Lv10] : MATK 18000+(Self Study Sorcery Lv x30)% Range: 9x9 cells Id: (5457) Jack Frost Nova Jack Frost Nova MAX Lv : 10 Skill Prerequirementsites : Self Study Sorcery 5 Skill form : Active Type : Magic Target : 1 cell g Ground target1 cell Recovery : AP 3 Detailsscription: Creates an ice sphere on the ground and inflicts, dealing water magic damageDMG to enemies within the surrounding range. area. The created ice sphere created causes a strong cold explosion, inflictdealing additional water magic damageDMG to enemies within the surrounding areange every 0.3 seconds, and grantinflict [Bitter g the [Cold]] effect for 5 seconds. [Bitter Cold] Effect: Reduces resistance to water property-attribute attacks by 15%. (Does not apply to boss-type monsters) Damage is additionallySelf Study Tactics - DMG increased depending on Self Studs additionally Sorcery level, caster's base level, and SPL. The attack range is 7x7 cells ford on the Magical Arts skill levels 5 and lower, and 9x9 cells for skill, the caster's base levels 6, and higher. _SPL. [Lv 1] : MATK(Sphere)200+(Self Study Sorcery Lv x3)% 1Per hit MATK(Explosion) 4900+(Self Study Sorcery Lv x3)%/ Range: 7x7 [Lv 2] : MATK(Sphere)400+(Self Study Sorcery Lv x6)% 1Per hit MATK(Explosion) 61400+(Self Study Sorcery Lv x6)%/ Range: 7x7 [Lv 3] : MATK(Sphere)600+(Self Study Sorcery Lv x9)% 1Per hit MATK(Explosion) 81900+(Self Study Sorcery Lv x9)%/ Range: 7x7 [Lv 4] : MATK(Sphere)800+(Self Study Sorcery Lv x12)% 1Per hit MATK(Explosion) 102400+(Self Study Sorcery Lv x12)%/ Range: 7x7 [Lv 5] : MATK(Sphere)1000+(Self Study Sorcery Lv x15)% 1Per hit MATK(Explosion) 12900+(Self Study Sorcery Lv x15)%/ Range: 7x7 [Lv 6] : MATK(Sphere)1200+(Self Study Sorcery Lv x18)% 1Per hit MATK(Explosion) 13400+(Self Study Sorcery Lv x18)%/ Range: 9x9 [Lv 7] : MATK(Sphere)1400+(Self Study Sorcery Lv x21)% 1Per hit MATK(Explosion) 163900+(Self Study Sorcery Lv x21)%/ Range: 9x9 [Lv 8] : MATK(Sphere)1600+(Self Study Sorcery Lv x24)% 1Per hit MATK(Explosion) 184400+(Self Study Sorcery Lv x24)%/ Range: 9x9 [Lv 9] : MATK(Sphere)1800+(Self Study Sorcery Lv x27)% 1Per hit MATK(Explosion) 204900+(Self Study Sorcery Lv x27)%/ Range: 9x9 [Lv10] : MATK(Sphere)2000+(Self Study Sorcery Lv x30)% 1Per hit MATK(Explosion) 225400+(Self Study Sorcery Lv x30)%/ Range: 9x9 Id: (5458) Hell's Drive Hell's Drive MAX Lv : 10 Skill requirement : Self Study Sorcery 5 Skill form : Active Type : Magic Target : Instant Cast Recoverysource Consumption : AP 12 Details : Twistes the ground around you and inflicts earth magic damage to enemies within the range. Damage increases additionally increbased depending onon the Self Study Sorcery skill level, the caster's base level, and SPL stat. _ [Lv 1] : MATK 1552200+(Self Study Sorcery Lv x4)% Range: 3x3 cells [Lv 2] : MATK 21900+(Self Study Sorcery Lv x8)% Range: 3x3 cells [Lv 3] : MATK 2653600+(Self Study Sorcery Lv x12)% Range: 3x3 cells [Lv 4] : MATK 43200+(Self Study Sorcery Lv x16)% Range: 5x5 cells [Lv 5] : MATK 375000+(Self Study Sorcery Lv x20)% Range: 5x5 cells [Lv 6] : MATK 435700+(Self Study Sorcery Lv x24)% Range: 5x5 cells [Lv 7] : MATK 4856400+(Self Study Sorcery Lv x28)% Range: 7x7 cells [Lv 8] : MATK 547100+(Self Study Sorcery Lv x32)% Range: 7x7 cells [Lv 9] : MATK 5957800+(Self Study Sorcery Lv x36)% Range: 7x7 cells [Lv10] : MATK 68500+(Self Study Sorcery Lv x40)% Range: 9x9 cells Id: (5459) Ground Gravitation Ground Gravitation MAX Lv : 10 Skill requirement : Self Study Sorcery 5 Skill form : Active Type : Magic Target : Instant Cast Recoverysource Consumption : AP 5 Details : SpreadUnleashes a powerful gravitational field around you, infthe caster, dealicting nNeutral m-element Magical damage to enemies within range the rough a stronge shock. The additional gravitational field lingerasts for 5 seconds, dealinflictsg additional nNeutral property m-element Magical damage to all targets aroundenemies within the userrange every 0.5 seconds, and inflicts [Gravitational Field] to the targets. It applyinflicts damage and receives the [Gravitational Field] effect while within they rangemain inside. [Gravitational Field] Effect: Reduces movement speed/ and increases preceived Physical and mMagic damage received (does not apply to boss-type monsters). Damage increases additionally increbased depending on self-taught magicthe Self Study Sorcery skill level, the caster's base level, and SPL. The area of effect is from a minimum of 5x5 cells to a maximum of 9x9 cells depending on the skill level. _ [Lv 1] :MATK(Initial)4500+(4x Self Study Sorcery Lv)% Per hit MATK(Gravitational)71500+(2x Self Study Sorcery Lv)%/Range: 5x5 [Lv 2] :MATK(Initial)6000+(8x Self Study Sorcery Lv)% Per hit MATK(Gravitational)102200+(4x Self Study Sorcery Lv)%/Range: 5x5 [Lv 3] :MATK(Initial)7500+(12x Self Study Sorcery Lv)% Per hit MATK(Gravitational)132900+(6x Self Study Sorcery Lv)%/Range: 5x5 [Lv 4] :MATK(Initial)9000+(16x Self Study Sorcery Lv)% Per hit MATK(Gravitational)13600+(8x Self Study Sorcery Lv)%/Range: 7x7 [Lv 5] :MATK(Initial)10500+(20x Self Study Sorcery Lv)% Per hit MATK(Gravitational)194300+(10x Self Study Sorcery Lv)%/Range: 7x7 [Lv 6] :MATK(Initial)12000+(24x Self Study Sorcery Lv)% Per hit MATK(Gravitational)225000+(12x Self Study Sorcery Lv)%/Range: 7x7 [Lv 7] :MATK(Initial)13500+(28x Self Study Sorcery Lv)% Per hit MATK(Gravitational)25700+(14x Self Study Sorcery Lv)%/Range: 9x9 [Lv 8] :MATK(Initial)15000+(32x Self Study Sorcery Lv)% Per hit MATK(Gravitational)286400+(16x Self Study Sorcery Lv)%/Range: 9x9 [Lv 9] :MATK(Initial)16500+(36x Self Study Sorcery Lv)% Per hit MATK(Gravitational)37100+(18x Self Study Sorcery Lv)%/Range: 9x9 [Lv10] :MATK(Initial)18000+(40x Self Study Sorcery Lv)% Per hit MATK(Gravitational)347800+(20x Self Study Sorcery Lv)%/Range: 9x9 Id: (5460) Napalm Vulcan Strike Napalm Vulcan Strike MAX Lv : 10 Skill Prerequirementsites : Self Study Sorcery 5 Skill form : Active Type : Magic Target : Single: 1 Target Recovery : AP 5 Details: Causes a strong wave attack using telekinesis on one t2 Description: Target 1 body and enemies within a 5x57x7 cell range around it, inflicting magical are attacked with a powerful wave of psychokinesis, dealing psychokinesis magic damageDMG and applyinflicting [Curse] with a certain probability. The probability and duration of being cursed and its duration are affected by the target's status resistance to status ailments. Damage i. Self Study Tactics - DMG increases additionally increbased depending on Self Study Sorcerythe Magical Arts skill level, the caster's base level, and SPL. _ [Lv 1] : MATK 51000+(Self Study Sorcery Lv x4)% [Lv 2] : MATK 71650+(Self Study Sorcery Lv x8)% [Lv 3] : MATK 102300+(Self Study Sorcery Lv x12)% [Lv 4] : MATK 12950+(Self Study Sorcery Lv x16)% [Lv 5] : MATK 153600+(Self Study Sorcery Lv x20)% [Lv 6] : MATK 174250+(Self Study Sorcery Lv x24)% [Lv 7] : MATK 204900+(Self Study Sorcery Lv x28)% [Lv 8] : MATK 225550+(Self Study Sorcery Lv x32)% [Lv 9] : MATK 62500+(Self Study Sorcery Lv x36)% [Lv10] : MATK 276850+(Self Study Sorcery Lv x40)% Id: (5461) Breaking Limit Breaking Limit MAX Lv : 1 Skill requirement : Double Bowling Bash 7, Shield Chain Rush 7, Mega Sonic Blow 7, Spiral Pierce Max 7 Skill form : Active Type : Magic Target : Self Resource Consumesption : AP 150 Details : Break through one's physical limitations and demonstrate powerful strength. Damage of Double Bowling Bash/Mega Sonic Blow/Shield Chain Rush/Spiral Pierce Max is amplified for 300 seconds. _ Double Bowling Bash : 570% amplification Mega Sonic Blow : 100% amplification Shield Chain Rush : 570% amplification Spiral Pierce Max : 100% amplification Id: (5462) Rule Break Rule Break MAX Lv : 1 Skill Prerequirementsites : Meteor Storm Buster 5, Jupitel Thunderstorm 5, Jack Frost Nova 5, Hell's Drive 5, Ground Gravitation 5, Napalm Vulcan Strike 5 Skill form : Active Type : Magic Target : Sself Consumes : AP 150 Detailsscription: Break the rules of magic rules with yourself andto unleash even more powerful magical power. For 300 Increaseconds, the damageDMG of Meteor Storm Buster/Jupitelr Thunder Storm/Jack Frost Nova/Hell's Drive/Ground Gravity/Napalm Vulcan Strike is amplifiedfor 300 seconds. _ Meteor Storm Buster (Fall/Explosion) : 50% amplification Jupitel Thunder Sstorm : 70% amplification Jack Frost Nova (Sphere/Explosion) : 70% amplification Hell's Drive : 70% amplification Ground gGravitation (impact/gravitational field) : 50% amplification Napalm Vulcan Strike : 10 40% amplification Id: (5465) Rising Sun Rising Sun MAX Lv : 5 Skill Prerequirementsites : Sky Mastery 1 Skill form : Active Type : Melee Physical Target : Single 1 Target Details : Drivscription: Uses the powenergy of the sun that illuminabrightens the day, dealinflictsg melee physical damageDMG to the target. When using thisa skill, Appliethe effects of [Sunrise], /[Noon] and /[Sunset] effect to the userare applied sequentially. (However, after Ssunset, only the powenergy of the moon can travel through the heaven, earth, sky).un, and moon.) DMG increalses additional damage dependsly based on level of Sky Mastery user learned, usthe skill acquisition level, caster's base level, and POW. _ [Lv 1] : ATK 91100+(Sky Mastery Lv x5)% [Lv 2] : ATK 13700+(Sky Mastery Lv x10)% [Lv 3] : ATK 172300+(Sky Mastery Lv x15)% [Lv 4] : ATK 21900+(Sky Mastery Lv x20)% [Lv 5] : ATK 23500+(Sky Mastery Lv x25)% Id: (5466) Noon Blast Noon Blast MAX Lv : 5 Skill Prerequirementsites : Sky Mastery 3, Rising Sun 1 Skill form : Active Type : Melee Physical Target : Single 1 Target Recovery : AP 2 Details : 3 Description: Can only be used when the current celestial movement is Sunrise or Noon. Irradiatenoon is in effect. Shines sunlight on the target, inflictsing melee physical damageDMG to the target and surrounding enemies around the tarwithin ranget.. DMG increalses additional damage dependsly based on level of Sky Mastery user learned, usthe skill acquisition level, caster's base level, and POW. If the current celestialweather movement is under [Noon, applies] effect, critical damage,DMG is applied according to the caster's critical chance is the user's Cri. The effectiveness ofprobability. In case of critical DMG, half of the total critical modifierDMG increase options is applied by half. _ [Lv 1] : ATK 240850+(Sky Mastery Lv x5)%/3x3 cells [Lv 2] : ATK 334100+(Sky Mastery Lv x10)%/3x3 cells [Lv 3] : ATK 4205350+(Sky Mastery Lv x15)%/5x5 cells [Lv 4] : ATK 516600+(Sky Mastery Lv x20)%/5x5 cells [Lv 5] : ATK 6007850+(Sky Mastery Lv x25)%/7x7 cells Id: (5467) Sunset Blast Sunset Blast MAX Lv : 5 Skill Prerequirementsites : Sky Mastery 5, Noon Blast 1 Skill form : Active Type : Melee Physical Target : Single 1 Target Recovery : AP 2 Details 3 Description: Can only be used when the current celestial movement is Nduring noon or Ssunset.. Kicks effects. Charge targyour feet with the power of the blazing sun and kick the target with all your might, inflictsing melee physical damageDMG to the target and surrounding enemies awithin the surround the taring ranget.. DMG increalses additional damage dependsly based on level of Sky Mastery user learned, usthe skill acquisition level, caster's base level, and POW.. If the current celestial movement is weather run is under the effect of [Sunset], applies critical damage, theDMG is applied according to the caster's critical chance is the user's Cri. The effectiveness ofprobability. In case of critical DMG, half of the total critical modifierDMG increase options is applied by half.. [Lv 1] : ATK 120350+(Sky Mastery Lv x5)%/3x3 cells [Lv 2] : ATK 17500+(Sky Mastery Lv x10)%/3x3 cells [Lv 3] : ATK 1802150+(Sky Mastery Lv x15)%/5x5 cells [Lv 4] : ATK 210550+(Sky Mastery Lv x20)%/5x5 cells [Lv 5] : ATK 240950+(Sky Mastery Lv x25)%/7x7 cells Id: (5468) Rising Moon Rising Moon MAX Lv : 5 Skill Prerequirementsites : Sky Mastery 1 Skill form : Active Type : Melee Physical Target : Instant Cast Details : Drivscription: Uses the powenergy of the moon that illuminates the night, dealinflictsg melee physical damageDMG to all targetenemies around the useryou. When using thisa skill, Appliesthe effects of [Moonrise], /[Midnight] and /[Moonset] effect to the userare applied sequentially.. (However, after Mmoonriset, only the power of the sun's energy can travel through the sky).heaven, earth, and sun.) DMG increalses additional damage dependsly based on level of Sky Mastery user learned, usthe skill acquisition level, caster's base level, and POW.. _ [Lv 1] : ATK 901150+(Sky Mastery Lv x5)%/5x5 cells [Lv 2] : ATK 12600+(Sky Mastery Lv x10)%/5x5 cells [Lv 3] : ATK 1502050+(Sky Mastery Lv x15)%/7x7 cells [Lv 4] : ATK 182500+(Sky Mastery Lv x20)%/7x7 cells [Lv 5] : ATK 210950+(Sky Mastery Lv x25)%/9x9 cells Id: (5469) Midnight Kick Midnight Kick MAX Lv : 5 Skill Prerequirementsites : Sky Mastery 3, Rising Moon 1 Skill form : Active Type : Melee Physical Target : Instant Cast Recovery : AP 2 Details 3 Description: Can only be used when the current celestial movement is Mduring the moonrise or Mmidnight effect. Kicks the surrounding enemiesCharge your feet with the powenergy of the moon, inflictsdealing melee physical damageDMG to all targets around the userenemies within range. DMG increalses additional damage dependsly based on level of Sky Mastery user learned, usthe skill acquisition level, caster's base level, and POW. Deals more damage iIf the current celestial movement is weather is under the effect of [Midnight], it deals more DMG. _ [Lv 1] : ATK 15800+(Sky Mastery Lv x5)% ATK(Midnight) 273000+(Sky Mastery Lv x5)%/5x5 cells [Lv 2] : ATK 253000+(Sky Mastery Lv x10)% ATK(Midnight) 3904450+(Sky Mastery Lv x10)%/5x5 cells [Lv 3] : ATK 354200+(Sky Mastery Lv x15)% ATK(Midnight) 51900+(Sky Mastery Lv x15)%/7x7 cells [Lv 4] : ATK 45400+(Sky Mastery Lv x20)% ATK(Midnight) 6307350+(Sky Mastery Lv x20)%/7x7 cells [Lv 5] : ATK 556600+(Sky Mastery Lv x25)% ATK(Midnight) 758800+(Sky Mastery Lv x25)%/9x9 cells Id: (5470) Dawn Break Dawn Break MAX Lv : 5 Skill Prerequirementsites : Sky Mastery 5, Midnight Kick 1 Skill form : Active Type : Melee Physical Target : Instant Cast Recovery : AP 2 Details 3 Description: Can only be used when the current celestialduring movement is Midnight or Mmoonset. Emits the moonlight, inflictsdealing melee physical damage toP.DMG to enemies in the area around you, the target, and the surrounding enemies around the target. DMG increalses additional damage dependsly based on level of Sky Mastery user learned, usthe skill acquisition level, caster's base level, and POW. Deals more damage iIf the current celestial movement is weather is under the effect of [Moonset], it gives more DMG. _ [Lv 1] : ATK 7800+(Sky Mastery Lv x5)% ATK(Moonset) 91000+(Sky Mastery Lv x5)%/5x5 cells [Lv 2] : ATK 11200+(Sky Mastery Lv x10)% ATK(Moonset) 15600+(Sky Mastery Lv x10)%/5x5 cells [Lv 3] : ATK 15600+(Sky Mastery Lv x15)% ATK(Moonset) 21200+(Sky Mastery Lv x15)%/7x7 cells [Lv 4] : ATK 192000+(Sky Mastery Lv x20)% ATK(Moonset) 27800+(Sky Mastery Lv x20)%/7x7 cells [Lv 5] : ATK 23400+(Sky Mastery Lv x25)% ATK(Moonset) 33400+(Sky Mastery Lv x25)%/9x9 cells Id: (5471) Twinkling Galaxy Twinkling Galaxy MAX Lv : 5 Skill requirement : Sky Mastery 1 Skill form : Active Type : Melee Physical Target : Instant Cast Details : Uses the movement of constellation to drop the shooting star once every 0.35 seconds for 43.5 seconds within range. Each shooting star inflicts melee physical damage the all targets within 5 x 5 cells. Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.. _ [Lv 1] : ATK 6800+(Sky Mastery Lv x3)%/Twinkling Galaxy AOE: 13x13cells [Lv 2] : ATK 10300+(Sky Mastery Lv x6)%/Twinkling Galaxy AOE: 13x13cells [Lv 3] : ATK 14800+(Sky Mastery Lv x9)%/Twinkling Galaxy AOE: 11x11cells [Lv 4] : ATK 182300+(Sky Mastery Lv x12)%/Twinkling Galaxy AOE: 11x11cells [Lv 5] : ATK 22800+(Sky Mastery Lv x15)%/Twinkling Galaxy AOE: 9x9cells Id: (5472) Star Burst Star Burst MAX Lv : 5 Skill Prerequirementsites : Sky Mastery 3, Twinkling Galaxy 1 Skill form : Active Type : Melee Physical Target : Single 1 Target Recovery : AP 3 Details scription: Can only be used within the ranged of the user's Twinkling Galaxy. Sniverse you are operating. It stops Twinklthe current shooting Galaxystar and focuses on dropping shooting stars towards the target. InflictDeals melee physical damage theDMG to the target and surrounding enemietargets within 5 x a 5x5 cells around the target range once every 0.3 seconds for 4.5 seconds. DMG increalses additional damage dependsly based on level of Sky Mastery user learned, usthe skill acquisition level, caster's base level, and POW. _ [Lv 1] : ATK 900+(Sky Mastery Lv x5)% [Lv 2] : ATK 1300+(Sky Mastery Lv x10)% [Lv 3] : ATK 1700+(Sky Mastery Lv x15)% [Lv 4] : ATK 2100+(Sky Mastery Lv x20)% [Lv 5] : ATK 2500+(Sky Mastery Lv x25)% Id: (5473) Star Cannon Star Cannon MAX Lv : 5 Skill requirement : Sky Mastery 5, Star Burst 1 Skill form : Active Type : Melee Physical Target : Single Target Recoverysource Consumption : AP 3 Details : Can only be used within the ranged of the user's Twinkling Galaxy. Stops Twinkling Galaxy and changes it to the more powerful Star Cannone. Drops multiple shooting stars up to 42 stars once every 0.35 seconds for 42.5 seconds within range. Star Cannon's shooting star inflicts melee physical damage to the target and surrounding enemies within 7x75x5 cells. Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.. _ [Lv 1] : ATK 7800+(Sky Mastery Lv x5)% NatureStar Cannon Range: 13x13cells/ max shooting star per drop : 21 [Lv 2] : ATK 120350+(Sky Mastery Lv x10)% NatureStar Cannon Range: 13x13cells/ max shooting star per drop : 21 [Lv 3] : ATK 17900+(Sky Mastery Lv x15)% NatureStar Cannon Range: 11x11cells/ max shooting star per drop : 31 [Lv 4] : ATK 220450+(Sky Mastery Lv x20)% NatureStar Cannon Range: 11x11cells/ max shooting star per drop : 32 [Lv 5] : ATK 273000+(Sky Mastery Lv x25)% NatureStar Cannon Range: 9x9cells/ max shooting star per drop : 42 Id: (5474) All in the Sky All in the Sky MAX Lv : 10 Skill requirement : War Book Mastery 5, Rising Sun 1, Rising Moon 1 Skill form : Active Type : Melee Physical Target : Single Target Resource Consumesption : AP 1070 Details : Accumulates allHarnesses the energy of all celestial energybodies into the user'syour feet then, dashes toward the target, and kicks it with all might, infldelivers a powerful spin kick that deals mMelee pPhysical damage to the target. . If the target is player. Drains its AP to 0, if the target is demihuman or demon race monster, the skill deals damage for 3 hits. Deals additional damage depends on user's base level and POW. Has a chance to trigger critical, critical chance isCritical damage is applied based on the user's Ccritical rate. The effectiveness of critical modifier is applied by half. _ [Lv 1] : ATK 200per hit 1450% [Lv 2] : ATK 400per hit 2650% [Lv 3] : ATK 600per hit 3850% [Lv 4] : ATK 800per hit 5050% [Lv 5] : ATK 1000per hit 6250% [Lv 6] : ATK 1200per hit 7450% [Lv 7] : ATK 1400per hit 8650% [Lv 8] : ATK 1600per hit 9850% [Lv 9] : ATK 1800per hit 11050% [Lv10] : ATK 2000per hit 12250% Id: (5479) Mirage Mirage MAX Lv : 1 Skill requirement : Basic Skill Skill form : Active Type : Supportive Target : 1 cCell gGround tTarget Details : Summons a mMirage clone withof your own appearanceself at a specifithe designated location. The mMirage clone lasts for 20 seconds, and up to 3 entiticlones can be summoned. The Mirage clone uses skills in responseacts to the skills used by the main body, and its power is aboutusing those skills with approximately 30% of the power of the main body's power. _ Shadow Dance : Shadow dDance activated Shadow flash: Shadow flash activated Kunai - Distortion : Kunai - Distortion activated Red Flame Cannon : Darkening Cannon activated Cold-b Blooded Cannon : Darkening Cannon activated Thundering Cannon : Darkening cCannon activated Goldedn Dragon Cannon : Darkening Cannon activated Darkening Cannon : Darkening Cannon activated Id: (5480) Shadow Hunting Shadow Hunting MAX Lv : 10 Skill requirement : Mirage 1 Skill form : Active Type : Melee Physical Target : 1 cCell gGround tTarget Recoverysource Consumption : AP 12 Details : Swing the shadow sword at the location, inflicting melee physical damage to targets within a 5x5 range and applying a nightmare effect for 5 seconds. Damage is additionally increased depending on Shadow Flash skill level, caster's base level, and POW. _ [Lv 1] : ATK 91500+(Shadow Flash Lv x5)% [Lv 2] : ATK 132400+(Shadow Flash Lv x10)% [Lv 3] : ATK 173300+(Shadow Flash Lv x15)% [Lv 4] : ATK 42100+(Shadow Flash Lv x20)% [Lv 5] : ATK 25100+(Shadow Flash Lv x25)% [Lv 6] : ATK 296000+(Shadow Flash Lv x30)% [Lv 7] : ATK 336900+(Shadow Flash Lv x35)% [Lv 8] : ATK 37800+(Shadow Flash Lv x40)% [Lv 9] : ATK 418700+(Shadow Flash Lv x45)% [Lv10] : ATK 459600+(Shadow Flash Lv x50)% Id: (5481) Shadow Dance Shadow Dance MAX Lv : 10 Skill requirement : Shadow Hunting 3 Skill form : Active Type : Melee Physical Target : Instant Cast Recoverysource Consumption : AP 12 Details : Swings a shadow and inflicts melee physical damage to enemies within the surrounding range. Damage increases additionally depending on Shadow Hunting skill level, caster's base level, and POW. Area of skill effect is 5x5 up to 9x9 cells depending on skill level. _ [Lv 1] : ATK 11300+(Shadow Hunting Lv x50)% Range: 5x5 [Lv 2] : ATK 1702050+(Shadow Hunting Lv x100)% Range: 5x5 [Lv 3] : ATK 23800+(Shadow Hunting Lv x150)% Range: 5x5 [Lv 4] : ATK 2903550+(Shadow Hunting Lv x200)% Range: 5x5 [Lv 5] : ATK 43500+(Shadow Hunting Lv x250)% Range: 5x5 [Lv 6] : ATK 4105050+(Shadow Hunting Lv x300)% Range: 7x7 [Lv 7] : ATK 475800+(Shadow Hunting Lv x350)% Range: 7x7 [Lv 8] : ATK 655300+(Shadow Hunting Lv x400)% Range: 7x7 [Lv 9] : ATK 597300+(Shadow Hunting Lv x450)% Range: 7x7 [Lv10] : ATK 6508050+(Shadow Hunting Lv x500)% Range: 7x7 Id: (5482) Shadow Flash Shadow Flash MAX Lv : 10 Skill requirement : Shadow Dance 5 Skill form : Active Type : Melee Physical Target : Single Target Details : Fires a powerful shadow sword energy in a straight line, infslash toward the target, dealicting mMelee pPhysical damage to all enemietargets within 3x10 cells in frange around the target. Damage is additionally increased depending on Shadow Dance skill level, caster's base level, and POW. Critical damage is applied based on the user's critical rate, The effectiveness of critical modifier is applied by half. _ [Lv 1] : ATK 22500+(Shadow Dance Lv x1050)% Range: 5x5 [Lv 2] : ATK 33000+(Shadow Dance Lv x2100)% Range: 5x5 [Lv 3] : ATK 4103750+(Shadow Dance Lv x30150)% Range: 5x5 [Lv 4] : ATK 49500+(Shadow Dance Lv x4200)% Range: 5x5 [Lv 5] : ATK 570250+(Shadow Dance Lv x2500)% Range: 5x5 [Lv 6] : ATK 65000+(Shadow Dance Lv x6300)% Range: 7x7 [Lv 7] : ATK 7306750+(Shadow Dance Lv x70350)% Range: 7x7 [Lv 8] : ATK 817500+(Shadow Dance Lv x8400)% Range: 7x7 [Lv 9] : ATK 890250+(Shadow Dance Lv x90450)% Range: 7x7 [Lv10] : ATK 97000+(Shadow Dance Lv x10500)% Range: 7x7 Id: (5483) Huuma Shuriken - Grasp Huuma Shuriken - Grasp MAX Lv : 10 Skill requirement : Kunai - Distortion 3 Skill form : Active Type : Range Physical Target : 1 cCell gGround tTarget Recoverysource Consumption : AP 23 Details : Throws thea Huuma Shuriken on the ground,to install a powerful [Hidden Weapon Zone] is installed in 1 cat a 1 Cell of the gGround Target, infdealicting long-rRange pPhysical damage every 0.25 seconds to enemies within the surrounding range every 0.25 seconds for 5 seconds and applying a nthe Nightmare effect for 5 seconds. Up to two [Hidden Weapon Zone] can be installed. Deals additional damage depends on level of Huuma Shuriken - Construct user learned, user's base level and POW. Attack properties depend on the properties of the equipped kunai. Area of skill effect is 5x5 up to 9x9 cells depending on skill level. _ [Lv 1] : PATK per hit ATK 91200+(Huuma Shuriken - Construct Lv x5)% Range: 5x5 [Lv 2] : PATK per hit ATK 1101550+(Huuma Shuriken - Construct Lv x10)% Range: 5x5 [Lv 3] : PATK per hit ATK 131900+(Huuma Shuriken - Construct Lv x15)% Range: 5x5 [Lv 4] : PATK per hit ATK 1502250+(Huuma Shuriken - Construct Lv x20)% Range: 5x5 [Lv 5] : PATK per hit ATK 172600+(Huuma Shuriken - Construct Lv x25)% Range: 7x7 [Lv 6] : PATK per hit ATK 1902950+(Huuma Shuriken - Construct Lv x30)% Range: 7x7 [Lv 7] : PATK per hit ATK 213300+(Huuma Shuriken - Construct Lv x35)% Range: 7x7 [Lv 8] : PATK per hit ATK 2303650+(Huuma Shuriken - Construct Lv x40)% Range: 7x7 [Lv 9] : PATK per hit ATK 254000+(Huuma Shuriken - Construct Lv x45)% Range: 9x9 [Lv10] : PATK per hit ATK 2704350+(Huuma Shuriken - Construct Lv x50)% Range: 9x9 Id: (5484) Huuma Shuriken - Construct Huuma Shuriken - Construct MAX Lv : 10 Skill requirement : Huuma Shuriken - Grasp 5 Skill form : Active Type : Range Physical Target : 1 cCell gGround tTarget Details : Throws a H.Shuriken in a straight line, inflicting long rmbued with powerful energy, dealing Range pPhysical damage to enemies within a 5x139x9 range in front. Ifaround there is targeted cell. If a [Hidden Weapon Zone] exists within the AOE, the [Hidden Weapon Zone]effect range, it will explodes and inflicts, dealing additional long rRange pPhysical damage in a 9x9 arearange centered on that pointlocation. Deals additional damage depends on level of H.Shuriken. - Grasp learned, base level and POW. Attack properties depend on the properties of the equipped kunai. _ [Lv 1] : ATK 10800+(H.S. - Grasp Lv x30)% ATK(Explosion) 21400+(H.S. - Grasp Lv x30)% [Lv 2] : ATK 143000+(H.S. - Grasp Lv x60)% ATK(Explosion) 203600+(H.S. - Grasp Lv x60)% [Lv 3] : ATK 184200+(H.S. - Grasp Lv x90)% ATK(Explosion) 265100+(H.S. - Grasp Lv x90)% [Lv 4] : ATK 225400+(H.S. - Grasp Lv x120)% ATK(Explosion) 326600+(H.S. - Grasp Lv x120)% [Lv 5] : ATK 26600+(H.S. - Grasp Lv x150)% ATK(Explosion) 38100+(H.S. - Grasp Lv x150)% [Lv 6] : ATK 307800+(H.S. - Grasp Lv x180)% ATK(Explosion) 449600+(H.S. - Grasp Lv x180)% [Lv 7] : ATK 349000+(H.S. - Grasp Lv x210)% ATK(Explosion) 5011100+(H.S. - Grasp Lv x210)% [Lv 8] : ATK 3810200+(H.S. - Grasp Lv x240)% ATK(Explosion) 512600+(H.S. - Grasp Lv x240)% [Lv 9] : ATK 114200+(H.S. - Grasp Lv x270)% ATK(Explosion) 6214100+(H.S. - Grasp Lv x270)% [Lv10] : ATK 412600+(H.S. - Grasp Lv x300)% ATK(Explosion) 156800+(H.S. - Grasp Lv x300)% Id: (5485) Kunai - Distortion Kunai - Distortion MAX Lv : 10 Skill requirement Acquisition Conditions: Mirage 1 Skill form eries: Active Type : Range Pd physical Target : 1 cell ground target Recovery : AP 12 Details : Throws a Kkunai at 1 cell on the ground, inflicting long r target, dealing Ranged physical damage to enemies within a 5x5 cell range and applyinflicting a nthe Nightmare effect for 5 seconds. Additionally, sets upinstall a [Distortion Zone] at theat location for 5 seconds. Deals additional damage depends on level of Kunai - Refraction user learned, user's base level and POW. AThe attack propertiesattribute depends on the propertiesattribute of the equipped kunai, and consumes 2 equipped kunai. _ [Lv 1] : ATK 4900+(Kunai - Refraction Lv x710)% [Lv 2] : ATK 81500+(Kunai - Refraction Lv x1420)% [Lv 3] : ATK 21200+(Kunai - Refraction Lv x2130)% [Lv 4] : ATK 162700+(Kunai - Refraction Lv x2840)% [Lv 5] : ATK 203300+(Kunai - Refraction Lv x350)% [Lv 6] : ATK 243900+(Kunai - Refraction Lv x4260)% [Lv 7] : ATK 284500+(Kunai - Refraction Lv x4970)% [Lv 8] : ATK 325100+(Kunai - Refraction Lv x5680)% [Lv 9] : ATK 365700+(Kunai - Refraction Lv x6390)% [Lv10] : ATK 406300+(Kunai - Refraction Lv x7100)% Id: (5486) Kunai - Rotation Kunai - Rotation MAX Lv : 5 Skill requirement Acquisition Conditions: Kunai - Distortion 3 Skill form eries: Active Type : Range Pd physical Target : Instant Ccast Details : Scatters kunai around you and infrself, dealicts long-r Ranged physical damage every 0.5 seconds for 2 seconds to targets within the range every 0.5 seconds for 2 seconds, and putting yourself in a shadowy state. Additionally, sets upinstall a [Distortion Zone] at your location for 5 seconds. Deals additional damage depends on level of Kunai - Distortion user learned, user's base level and POW. AThe attack propertiesattribute depends on the propertiesattribute of the equipped kunai, and consumes 5 equipped kunai. Area of skill effect is 5x5 up to 9x9 cells depending on skill level. _ [Lv 1] : Per hit ATK 13500+(Kunai Distortion Lv x570)% range : 5x5Cell [Lv 2] : Per hit ATK 182200+(Kunai Distortion Lv x1040)% range : 5x5Cell [Lv 3] : Per hit ATK 23900+(Kunai Distortion Lv x2150)% range : 7x7Cell [Lv 4] : Per hit ATK 283600+(Kunai Distortion Lv x2080)% range : 7x7Cell [Lv 5] : Per hit ATK 34300+(Kunai Distortion Lv x2350)% range : 9x9Cell Id: (5487) Kunai - Refraction Kunai - Refraction MAX Lv : 10 Skill requirement : Kunai - RotAcquisition Conditions: The attack attribute depends on the attribute of the equipped kunai. 5 Skill form eries: Active Type : Range Pd physical Target : Instant Ccast Details : Allows theIt explodes all [Distortion Zones] installed within a 15x15 range around you to explode, inflicting long rRanged physical damage to enemies within a 5x5 cCell range every 0.25 seconds for 2 seconds. Damage is additionally increased depending on Kunai-Rotation skill level, caster's base level, and POW. AThe attack propertiesattribute depends on the propertiesattribute of the equipped kunai, and consumes 5 equipped kunai. _ [Lv 1] : Per hit ATK 560+(Kunai Rotation Lv x710)% [Lv 2] : Per hit ATK 920+(Kunai Rotation Lv x1420)% [Lv 3] : Per hit ATK 1280+(Kunai Rotation Lv x2130)% [Lv 4] : Per hit ATK 1640+(Kunai Rotation Lv x2840)% [Lv 5] : Per hit ATK 2000+(Kunai Rotation Lv x350)% [Lv 6] : Per hit ATK 2360+(Kunai Rotation Lv x4260)% [Lv 7] : Per hit ATK 2720+(Kunai Rotation Lv x4970)% [Lv 8] : Per hit ATK 3080+(Kunai Rotation Lv x5680)% [Lv 9] : Per hit ATK 3440+(Kunai Rotation Lv x6390)% [Lv10] : Per hit ATK 3800+(Kunai Rotation Lv x7100)% Id: (5488) Red Flame Cannon Red Flame Cannon MAX Lv : 10 Skill requirement : Basic Skill Skill form : Active Type : Magic Target : 1 cell ground tSingle Target Details : Using the haze of red flames, spews powerful flames, inflicting fire attribute magic damage to targets within the forward range. Deals additional damage depends on level of Darkening Cannon user learned, user's base level and SPL. Consumes 1 Haze of Prominence. _ [Lv 1] : MATK 12500+(Darkening Cannon Lv x570)%/Range: 5x5 [Lv 2] : MATK 182500+(Darkening Cannon Lv x1040)%/Range: 5x5 [Lv 3] : MATK 23500+(Darkening Cannon Lv x2150)%/Range: 5x5 [Lv 4] : MATK 294500+(Darkening Cannon Lv x2080)%/Range: 5x5 [Lv 5] : MATK 3455500+(Darkening Cannon Lv x2350)%/Range: 5x5 [Lv 6] : MATK 406500+(Darkening Cannon Lv x30420)%/Range: 7x7 [Lv 7] : MATK 4557500+(Darkening Cannon Lv x35490)%/Range: 7x7 [Lv 8] : MATK 85100+(Darkening Cannon Lv x40560)%/Range: 7x7 [Lv 9] : MATK 5659500+(Darkening Cannon Lv x45630)%/Range: 7x7 [Lv10] : MATK 6210500+(Darkening Cannon Lv x5700)%/Range: 7x7 Id: (5489) Cold Blooded Cannon Cold Blooded Cannon MAX Lv : 10 Skill requirement : Basic Skill Skill form : Active Type : Magic Target : 1 cCell gGround tTarget Details : Throws a haze of ice and snow and summons cold-blooded spheres that explode in the area, inflicting water magic damage to targets within the range. Deals additional damage depends on level of Darkening Cannon user learned, user's base level and SPL. The area of skill effect is 5x5 to a maximum of 9x9 cells depending on the skill level. Consumes 1 Haze of Icy Snow. _ [Lv 1] : MATK 351200+(Darkening Cannon Lv x2540)% Range : 5x5cell [Lv 2] : MATK 702050+(Darkening Cannon Lv x580)% Range : 5x5cell [Lv 3] : MATK 1052900+(Darkening Cannon Lv x75120)% Range : 5x5cell [Lv 4] : MATK 1403750+(Darkening Cannon Lv x1060)% Range : 5x5cell [Lv 5] : MATK 1754600+(Darkening Cannon Lv x125200)% Range : 5x5cell [Lv 6] : MATK 2105450+(Darkening Cannon Lv x15240)% Range : 7x7cell [Lv 7] : MATK 2456300+(Darkening Cannon Lv x175280)% Range : 7x7cell [Lv 8] : MATK 2807150+(Darkening Cannon Lv x3200)% Range : 7x7cell [Lv 9] : MATK 3158000+(Darkening Cannon Lv x225360)% Range : 7x7cell [Lv10] : MATK 388500+(Darkening Cannon Lv x25400)% Range : 9x9cell Id: (5490) Thundering Cannon Thundering Cannon MAX Lv : 10 Skill requirement : Basic Skill Skill form : Active Type : Magic Target : 1 cell ground tSingle Target Details : Throws Haze of North Wind on the ground to summon the powerful wind, inflicts wind property magical damage to the target and surrounding enemies around the target. Deals additional damage depends on level of Darkening Cannon user learned, user's base level and SPL. Consumes 1 Haze of North Wind. _ [Lv 1] : MATK 61450+(Darkening Cannon Lv x570)%/Range: 5x5 [Lv 2] : MATK 132400+(Darkening Cannon Lv x1040)%/Range: 5x5 [Lv 3] : MATK 193350+(Darkening Cannon Lv x2150)%/Range: 5x5 [Lv 4] : MATK 264300+(Darkening Cannon Lv x2080)%/Range: 5x5 [Lv 5] : MATK 35250+(Darkening Cannon Lv x2350)%/Range: 5x5 [Lv 6] : MATK 396200+(Darkening Cannon Lv x30420)%/Range: 7x7 [Lv 7] : MATK 457150+(Darkening Cannon Lv x35490)%/Range: 7x7 [Lv 8] : MATK 528100+(Darkening Cannon Lv x40560)%/Range: 7x7 [Lv 9] : MATK 589050+(Darkening Cannon Lv x45630)%/Range: 7x7 [Lv10] : MATK 6510000+(Darkening Cannon Lv x5700)%/Range: 7x7 Id: (5491) Golden Dragon Cannon Golden Dragon Cannon MAX Lv : 10 Skill requirement : Basic Skill Skill form : Active Type : Magic Target : Single Target Details : Blows a haze of earth and inflicts earth magic damage to surrounding enemies. Deals additional damage depends on level of Darkening Cannon user learned, user's base level and SPL. Consumes 1 Haze of The Earth. _ [Lv 1] : MATK 371400+(Darkening Cannon Lv x715)%/Range: 3x3 [Lv 2] : MATK 23590+(Darkening Cannon Lv x1430)%/Range: 3x3 [Lv 3] : MATK 813300+(Darkening Cannon Lv x2145)%/Range: 3x3 [Lv 4] : MATK 1034250+(Darkening Cannon Lv x2860)%/Range: 3x3 [Lv 5] : MATK 1255200+(Darkening Cannon Lv x375)%/Range: 3x3 [Lv 6] : MATK 1476150+(Darkening Cannon Lv x4290)%/Range: 5x5 [Lv 7] : MATK 1697100+(Darkening Cannon Lv x49105)%/Range: 5x5 [Lv 8] : MATK 1918050+(Darkening Cannon Lv x56120)%/Range: 5x5 [Lv 9] : MATK 2139000+(Darkening Cannon Lv x63135)%/Range: 5x5 [Lv10] : MATK 239950+(Darkening Cannon Lv x7150)%/Range: 5x5 Id: (5492) Darkening Cannon Darkening Cannon MAX Lv : 10 Skill requirement Acquisition Conditions: Basic Skill Skill form eries: Active Type : Magic Target : Instant Ccast Recovery : AP 2 Details : Connects yourhis own shadow with a jetto a pitch-black haze and swings it around, dealing dark mattribute Magic damage to all enemies win thein a surrounding range and applyinflicting a nthe Nightmare effect for 5 seconds. Damage is additionally increased dependings further based on the caster's base level and SPL. The area of skill effect is from 5x5 to a maximum of 7x7 cells depending on the skill level. Consumes 1 Haze of Pitch Darkness. _ [Lv 1] : MATK 91400% /range : 5x5Cell [Lv 2] : MATK 1402350% /range : 5x5Cell [Lv 3] : MATK 193300% /range : 5x5Cell [Lv 4] : MATK 2404250% /range : 5x5Cell [Lv 5] : MATK 52900% /range : 5x5Cell [Lv 6] : MATK 3406150% /range : 7x7Cell [Lv 7] : MATK 397100% /range : 7x7Cell [Lv 8] : MATK 4408050% /range : 7x7Cell [Lv 9] : MATK 49000% /range : 7x7Cell [Lv10] : MATK 995400% /range : 7x7Cell Id: (5493) Shadow - Nightmare Shadow - Nightmare MAX Lv : 1 Skill requirement Acquisition Conditions: Shadow Flash 7 Skill form eries: Active(AP) Type : Melee Physicals Target : Instant Ccast Consumes ption: AP 320 Details : Appears the shadows ofInflicts powerful Melee Physics damage to all enemies within a 13x13 cCell range, inflic by casting powerful melee physical damage. Inflictshadows on them. Deals 1.5 times morex damage to targets affected by the nightmare effect (the nightmare effect is cancelremoved). Damage increases additionally increbased depending on the caster's base level and POW. _ [Lv 1] : ATK 158000% Id: (5494) Kunai - Nightmare Kunai - Nightmare MAX Lv : 1 Skill requirement Acquisition Conditions: Kunai - Distortion 5, Kunai - Rotation 5, Kunai - Refraction 5 Skill form eries: Active(AP) Type : Range Pd physical Target : Instant Ccast Consumes ption: AP 320 Details : Disperses numerous hidden weapons to all enemies within a 13x13 cell range, inflicting powerful long range physical damage. InflictDeals 1.5 times morex damage to targets affected by the nightmare effect (the nightmare effect is cancelremoved). Damage increases additionally increbased depending on the caster's base level and POW. _ [Lv 1] : ATK 158000% Id: (5495) Dark Dragon - Nightmare Dark Dragon - Nightmare MAX Lv : 1 Skill requirement Acquisition Conditions: Mirage 1, Red Flame Cannon 5, Cold Blooded Cannon 5, Thundering Cannon 5, Golden Dragon Cannon 5, Darkening Cannon 5 Skill form eries: Active(AP) Type : Magic Target : Instant Ccast Consumes ption: AP 320 Details : Summons a shadow dragon in an 11x11 cell arearange around you and inflicts, dealing powerful dark mattribute Magic damage. ADeals additional fire property mattribute Magic damage of the same power is inflicted to the targets affected by the nNightmare effect (the nNightmare effect is cancelremoved). Damage is additionally increased dependings further based on the caster's base level and SPL. _ [Lv 1] : MATK 1205500% Id: (6001) Dragonic Breath MAX Lv : 10 Learning Conditions : Dragon Breath Lv. 10, Dragon's Water Breath Lv. 10 Class : Active Type : Ranged Physical Target : 1 Target Recovery : AP 2 Details : Can only use this skill while riding dragon. Channels the power of the dragon into yourself, and unleash a powerful dragon's breath on your target. Dragon's Breath deals Ranged Physical damage that ignores Physical Armor to both the target and targets in its surrounding area. Damage is increased or decreased based on the caster's MaxHP and MaxSP. Additional Damage increase by an additional amount based on the caster's base level and POW. When using this skill under Dragonic Aura buff, increases damage rate from user's MaxHP and MaxSP. _ [Lv 1] : ATK 400%/range: 7x7 cells [Lv 2] : ATK 750%/range: 7x7 cells [Lv 3] : ATK 1100%/range: 7x7 cells [Lv 4] : ATK 1450%/range: 7x7 cells [Lv 5] : ATK 1800%/range: 7x7 cells [Lv 6] : ATK 2150%/range: 9x9 cells [Lv 7] : ATK 2500%/range: 9x9 cells [Lv 8] : ATK 2850%/range: 9x9 cells [Lv 9] : ATK 3200%/range: 9x9 cells [Lv10] : ATK 3550%/range: 9x9 cells Id: (6002) Spark Blaster MAX Lv : 10 Learning Conditions : Madogear License 1, Manufacture Machine 1 Class : Active Type : Ranged Physical Target : Single Target Recovery : AP 2 Details : Available while riding in a madoogear. Causes a self-destruct, dealing 2 ranged physical damage to the target and an area around it. Ignores the target's physical defense, Damage is additionally increased depending on the user's base level and POW. _ [Lv 1] : ATK Per Hit 1150%/Range: 7x7 Cells [Lv 2] : ATK Per Hit 2050%/Range: 7x7 Cells [Lv 3] : ATK Per Hit 2950%/Range: 7x7 Cells [Lv 4] : ATK Per Hit 3850%/Range: 7x7 Cells [Lv 5] : ATK Per Hit 4750%/Range: 7x7 Cells [Lv 6] : ATK Per Hit 5650%/Range: 9x9 Cells [Lv 7] : ATK Per Hit 6550%/Range: 9x9 Cells [Lv 8] : ATK Per Hit 7450%/Range: 9x9 Cells [Lv 9] : ATK Per Hit 8350%/Range: 9x9 Cells [Lv10] : ATK Per Hit 9250%/Range: 9x9 Cells Id: (6003) Triple Laser MAX Lv : 5 Learning Conditions : Spark Blaster 5 Class : Active Type : Ranged Physical Target : Single Target Details : Available while riding in a madoogear. Fires three beam attacks at the target, inflicting long-distance physical damage three times. Damage is additionally increased according to the user's base level and POW, and critical damage is applied according to the user's critical probability. In the case of critical damage, half of the total critical damage increase options are applied. _ [Lv 1] : ATK Per Hit 1450% [Lv 2] : ATK Per Hit 2350% [Lv 3] : ATK Per Hit 3250% [Lv 4] : ATK Per Hit 4150% [Lv 5] : ATK Per Hit 5050% Id: (6004) Mighty Smash MAX Lv : 10 Learning Conditions : Axe Stomp 3 Class : Active Type : Melee Physical Target : Instant Cast Details : Axe-only skill. Swing your axe wildly, dealing 5 melee physical damage to targets in an area around you. If Axe Stomp is active, inflicts stronger melee physical damage 7 times. Damage is additionally increased depending on the user's base level and POW. _ [Lv 1] : ATK Per Hit 205%/230%(Axe Stomp) Area of Effect: 3x3Cells [Lv 2] : ATK Per Hit 385%/410%(Axe Stomp) Area of Effect: 3x3Cells [Lv 3] : ATK Per Hit 565%/590%(Axe Stomp) Area of Effect: 3x3Cells [Lv 4] : ATK Per Hit 745%/770%(Axe Stomp) Area of Effect: 3x3Cells [Lv 5] : ATK Per Hit 925%/950%(Axe Stomp) Area of Effect: 5x5Cells [Lv 6] : ATK Per Hit 1105%/1130%(Axe Stomp) Area of Effect: 5x5Cells [Lv 7] : ATK Per Hit 1285%/1310%(Axe Stomp) Area of Effect: 5x5Cells [Lv 8] : ATK Per Hit 1465%/1490%(Axe Stomp) Area of Effect: 5x5Cells [Lv 9] : ATK Per Hit 1645%/1670%(Axe Stomp) Area of Effect: 7x7Cells [Lv10] : ATK Per Hit 1825%/1850%(Axe Stomp) Area of Effect: 7x7Cells Id: (6005) Explosive Powder MAX Lv : 5 Learning Conditions : Bionic Mastery level 3 Class : Active Type : Melee Physical Target : Instant Cast Recovery : AP 2 Details : Scatters the volatile explosive powder, deals melee physical damage to surrounding enemies around the user for 3 hits. Deals higher damage for 5 hits when using under Research Report buff. Damage is additionally increased depending on the user's base level and POW. _ [Lv 1] : ATK Per Hit 950%/1050%(Research Report) Area of Effect: 7x7Cells [Lv 2] : ATK Per Hit 1500%/1700%(Research Report) Area of Effect: 7x7Cells [Lv 3] : ATK Per Hit 2050%/2350%(Research Report) Area of Effect: 7x7Cells [Lv 4] : ATK Per Hit 2600%/3000%(Research Report) Area of Effect: 7x7Cells [Lv 5] : ATK Per Hit 3150%/3650%(Research Report) Area of Effect: 7x7Cells Id: (6006) Mayhemic Thorns MAX Lv : 10 Learning Conditions : Bionic Mastery level 5, Explosive Powder level 3 Class : Active Type : Ranged Physical Target : Single Target Recovery : AP 2 Details : Summons the giant thorn plant to the target and stike the surrounding area, deals long ranged physical damage to target and surrounding enemies around the target with the range for 3 hits. Deals higher damage for 4 hits when using under Research Report buff. Damage is additionally increased according to the user's base level and POW, and critical damage is applied according to the user's critical probability. In the case of critical damage, half of the total critical damage increase options are applied. _ [Lv 1] : ATK Per Hit 500%/650%(Research Report) Area of Effect: 7x7Cells [Lv 2] : ATK Per Hit 800%/950%(Research Report) Area of Effect: 7x7Cells [Lv 3] : ATK Per Hit 1100%/1250%(Research Report) Area of Effect: 7x7Cells [Lv 4] : ATK Per Hit 1400%/1550%(Research Report) Area of Effect: 7x7Cells [Lv 5] : ATK Per Hit 1700%/1850%(Research Report) Area of Effect: 7x7Cells [Lv 6] : ATK Per Hit 2000%/2150%(Research Report) Area of Effect: 9x9Cells [Lv 7] : ATK Per Hit 2300%/2450%(Research Report) Area of Effect: 9x9Cells [Lv 8] : ATK Per Hit 2600%/2750%(Research Report) Area of Effect: 9x9Cells [Lv 9] : ATK Per Hit 2900%/3050%(Research Report) Area of Effect: 9x9Cells [Lv10] : ATK Per Hit 3200%/3350%(Research Report) Area of Effect: 9x9Cells Id: (10006) Guild Leadership Great Leadership Skill Form: Passive Target: Guildsmen[color=#00000[]/s][/color] Max Lv : 5 Range: 5 cells around the caster Description: All guild members within 5x5 cells of the guild master receives 1x skill level STR bonus.[/color] Id: (10007) Glorious Wounds Glorious Wounds Skill Form: Passive Target: Guildsmen[color=#00000[]/s][/color] Max Lv : 5 Range: 5 cells around the caster Description: All guild members within 5x5 cells of the guild master receives 1x skill level VIT bonus.[/color] Id: (10008) Cold Heart Cold Heart Skill Form: Passive Target: Guildsmen[color=#00000[]/s][/color] Max Lv : 5 Range: 5 cells around the caster Description: All guild members within 5x5 cells of the guild master receives 1x skill level AGI bonus[/color] Id: (10009) Sharp Gaze Sharp Gaze Skill Form: Passive Target: Guildsmen[color=#00000[]/s][/color] Max Lv : 5 Range: 5 cells around the caster Description: All guild members within 5x5 cells of the guild master receives 1x skill level DEX bonus.[/color] Id: (10010) Battle CommandOrder Battle CommandOrder Skill Fform: Supportive Target: GAll guildsmen Range: Guildmaster's View members within sight Description: This skill is only enavailabled during WoE (Guild War). WoE. Only available to the Guildm Master can add +5 to, increases the STR, INT, and DEX forof all gGuildsmen members within the screen. This skill lsight by 5. Lasts for 1 minute and the caster must wait 5 minutes before this skill can be cast again. Id: (10011) Regeneration Regeneration Skill Fform: Supportive Target: GAll guildsmen Range: Guildmaster's View members within sight Description: This skill is only enavailabled during WoE (Guild War). T WoE. Only available to the Guildm Master can increase , the HP/SP Rrecovery Rate forspeed of all Guildsmen members within the screen. Once used, this skill cannot be cight increast again for 5 minutes. [Level 1] : HP Rrecovery Rate*2speed 2x [Level 2] : HP/SP Rrecovery Rate*2speed 2x [Level 3] : HP/SP Rrecovery Rate*3speed 3x Id: (10012) Restoratione Restoratione Skill Fform: Supportive Target: Guildsmen Range: GAll guildmast member's View within sight Description: This skill is only enavailabled during WoE. Only (Guild War). The GuildmMaster can restore 90% Maxuse this, and the HP/SP forof all Guildsmen members within the screen. Once used, this sksight will cannot be cast again for 5 minutesrestored to 90% of MAXHP. Id: (10013) UEmergentcy Call UEmergentcy Call Skill Fform: Supportive Target: All Online Guildsmen Members Description: This skill is only enavailabled during WoE (Guild War). T WoE. Only the Guildm Master can summon all online members of his guild to his side. Once used, this skill cannot be cast again for 5 minutesuse this, and it gathers all Guild members next to the Guild Master. Id: (10017) GD_CHARGESHOUT_FLAGCharge Shout Flag Charge Shout Flag Skill form: Active Description: This skill is only available in WoE. Only available to Guild Master, it sets up a flag to immediately gather Guild members. Id: (10018) GD_CHARGESHOUT_BEATINGCharge Shout Beating Charge Shout Beating Skill form: Active Description: This skill is only available in WoE. Any Guild member can use it, and it will immediately move you to the location where the flag of the Charge Shout Flag is installed. Id: (10019) GD_EMERGENCY_MOVEEmergency Move Emergency Move Skill form: Active Description: This skill is only available in WoE. Only available to the Guild Master, it greatly increases the movement speed of Guild members around the Guild Master. [/SPOILER] Efst Spoiler Id: 1065 EFST_INFINITY_DRINK Id: 1252 EFST_CALAMITYGALE Calamity Gale %s Increased Crescive Bolt Damage Increase Apply Gale Storm Critical Damage Crescive Bolt, Gale Storm Increases pd Physical dDamage to aAnimals and fFish-tType mMonsters with Crescive Bolt and Gale Storm Item Spoiler Id: (566) Tom Yum Goong A type of soup which is regarded as one of the three famous soups in the world. It has a spicy, sweet and sour taste with shrimp, lemons and chilies. Class: Recovery Weight: 15 Restores 244 to 350 HP. Restores 10 to 30 SP. Cures Blind, Chaos, Curse, Poison, Silence. ====== auto-parsed ====== Weight : 15 Id: (1293) Bellum Jamadhar Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A katar that has been designed specifically for battles against players. Skills are not counted as a physical attack for this item. Class: Katar Attack: 170 Property: Neutral Weight: 120 Weapon Level: 4 Requires Level: 95 Usable By: Assassin Jobs Stats during WoE, PvP Aspd + 1% per upgrade level of the item. Adds a 100% chance to reduce hard defense and hard magic defense to 1 on Human Player and Doram Player race targets for 5 seconds when performing a short-ranged attack. ====== auto-parsed ====== Itemclass : Katar Attack : 170 Weight : 120 Weapon Level : 4 Required Level : 95 Id: (1294) Bellum Scale Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A katar that has been designed specifically for battles against players. Skills are not counted as a physical attack for this item. Class: Katar Attack: 50 Property: Neutral Weight: 120 Weapon Level: 4 Requires Level: 95 Usable By: Assassin Jobs Stats during WoE, PvP Adds a 100% chance to drain 10% SP from Human Player and Doram Player race targets when performing a physical attack. ====== auto-parsed ====== Itemclass : Katar Attack : 50 Weight : 120 Weapon Level : 4 Required Level : 95 Id: (1395) Bellum Buster Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A two-handed axe that has been designed specifically for battles against players. Skills are not counted as a physical attack for this item. Class: Two-Handed Axe Attack: 50 Property: Neutral Weight: 250 Weapon Level: 4 Requires Level: 95 Usable By: Swordman Jobs, Merchant Jobs Stats during WoE, PvP Adds a 100% chance to drain 10% SP from the Human Player and Doram Player race targets when performing a physical attack. ====== auto-parsed ====== Attack : 50 Weight : 250 Weapon Level : 4 Required Level : 95 Id: (1396) Bellum Guillotine Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A two-handed axe that has been designed specifically for battles against players. Class: Two-Handed Axe Attack: 300 Property: Neutral Weight: 550 Weapon Level: 4 Requires Level: 95 Usable By: Swordman Jobs, Merchant Jobs Stats during WoE, PvP Increases physical damage on Human Player and Doram Player race targets by 40%. Bypass 30% of hard defense of Human Player and Doram Player race targets when performing a physical attack. If upgrade level is +6 or higher, Increases the damage of Axe Boomerang and Power Swing by 80%. If upgrade level is +9 or higher, Increases physical damage on Human Player and Doram Player race targets by an additional 60%. ====== auto-parsed ====== Attack : 300 Weight : 550 Weapon Level : 4 Required Level : 95 Id: (1436) Bellum Spear Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A two-handed spear that has been designed specifically for battles against players. Class: Two-Handed Spear Attack: 150 Property: Neutral Weight: 85 Weapon Level: 4 Requires Level: 95 Usable By: Swordman Jobs Stats during WoE, PvP Increases physical damage on Human Player and Doram Player race targets by 60%. If upgrade level is +6 or higher, Increases the damage of Hundred Spears and Pinpoint Attack by 80%. If upgrade level is +9 or higher, Increases physical damage on Human Player and Doram Player race targets by an additional 30%. ====== auto-parsed ====== Attack : 150 Weight : 85 Weapon Level : 4 Required Level : 95 Id: (1492) Bellum Glaive Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A two-handed spear that has been designed specifically for battles against players. Class: Two-Handed Spear Attack: 250 Property: Neutral Weight: 450 Weapon Level: 4 Requires Level: 95 Usable By: Swordman Jobs Stats during WoE, PvP Increases physical damage on Human Player and Doram Player race targets by 80%. If upgrade level is +6 or higher, Increases the damage of Overbrand by 50%. Increases the damage of Clashing Spiral by 100%. If upgrade level is +9 or higher, Reflects 20% of the received short-ranged damage back to the attacker. Reflects magical attacks that do not target the ground back to the attacker. Adds a 3% chance of casting Level 7 Magic Mirror on the user when receiving a magical attack. ====== auto-parsed ====== Attack : 250 Weight : 450 Weapon Level : 4 Required Level : 95 Id: (1586) Bellum Bible Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A book that has been designed specifically for battles against players. Class: Book Attack: 110 Magic Attack: 125 Property: Neutral Weight: 60 Weapon Level: 4 Requires Level: 95 Usable By: Priest Jobs, Sage Jobs, Taekwon Master Stats during WoE, PvP Increases the recovery rate of recovery skills by 5%. Increases the recovery rate of recovery skills by an additional 1% for every base level. If upgrade level is +6 or higher, Reduces the cooldown of Clearance by 10 seconds. Reduces the cooldown of Lauda Agnus and Lauda Ramus by 3 seconds. Increases the SP cost of Clearance, Lauda Agnus and Lauda Ramus by 60. ====== auto-parsed ====== Itemclass : Book Attack : 110 Weight : 60 Weapon Level : 4 Required Level : 95 Id: (1587) Bellum Encyclopedia Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A book that has been designed specifically for battles against players. Class: Book Attack: 130 Property: Neutral Weight: 100 Weapon Level: 4 Requires Level: 95 Usable By: Priest Jobs, Sage Jobs, Taekwon Master Stats during WoE, PvP Increases physical damage on Human Player and Doram Player race targets by 80%. Increases physical damage on Human Player and Doram Player race targets by an additional 1% per upgrade level of the item. Bypass 30% of hard defense of Human Player and Doram Player race targets when performing a physical attack. If upgrade level is +9 or higher, Adds a 3% chance of buffing the user for 3 seconds when performing a physical attack; ATK + 200. ====== auto-parsed ====== Itemclass : Book Attack : 130 Weight : 100 Weapon Level : 4 Required Level : 95 Id: (1775) WoE Arrow S Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. An arrow mass-produced for War of Emperium. Bonus option if participating in PvP or WoE Long-ranged damage +70% if used with Bellum Crossbow. Class: Arrow ATK: 45 Weight: 0.1 Property: Neutral Required Level: 95 ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Required Level : 95 Id: (1776) WoE Arrow A Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. An arrow mass-produced for War of Emperium. Bonus option if participating in PvP or WoE Long-ranged damage +40% if used with Bellum Crossbow. Class: Arrow ATK: 30 Weight: 0.1 Property: Neutral Required Level: 95 ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Required Level : 95 Id: (1832) Bellum Claw Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A knuckle that has been designed specifically for battles against players. Class: Knuckle Attack: 160 Property: Neutral Weight: 65 Weapon Level: 4 Requires Level: 95 Usable By: Priest Jobs, Monk Jobs Stats during WoE, PvP Increases physical damage on Human Player and Doram Player race targets by 100%. If upgrade level is +8 or higher, Increases physical damage on Human Player and Doram Player race targets by an additional 20%. If upgrade level is +10 or higher, Reduces the variable casting time of Guillotine Fist by 100%. Drains 500 HP from the user every 3 seconds. Adds a 100% chance of casting Level 1 Zen on the user when using Fury. ====== auto-parsed ====== Attack : 160 Weight : 65 Weapon Level : 4 Required Level : 95 Id: (2016) Bellum Arc Wand Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A two-handed staff that has been designed specifically for battles against players. Class: Two-Handed Staff Attack: 110 Magic Attack: 220 Property: Neutral Weight: 80 Weapon Level: 4 Requires Level: 95 Usable By: Acolyte Jobs, Mage Jobs, Soul Linker This item is indestructible in battle. Stats during WoE, WoE TE, PvP Increases magical damage on Human Player and Doram Player race targets by 25%. Bypass 25% of hard magic defense of Human Player and Doram Player race targets when performing a magical attack. If upgrade level is +6 or higher, MATK + 15% If upgrade level is +9 or higher, Reduces the variable casting time of skills by 20%. Reduces the fixed casting time of skills by 0.2 seconds. ====== auto-parsed ====== Attack : 110 Weight : 80 Weapon Level : 4 Required Level : 95 Id: (2483) WoE Greave [1] Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. *Stats during WoE & PVP Mdef +1. Reduces damage taken from enemy players by 2%. Class : Shoes Defense : 30 Weight : 75 Required Level : 95 Jobs : Swordman Class / Merchant Class ====== auto-parsed ====== Itemclass : Shoes Defense : 30 Weight : 75 Required Level : 95 Id: (2484) WoE Boots [1] Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. *Stats during WoE & PVP Mdef +5. Reduces damage taken from enemy players by 1%. Class : Shoes Defense : 20 Weight : 50 Required Level : 95 Jobs : Swordman / Merchant / Thief / Archer / Taekwon / Taekwon Master / Ninja ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 50 Required Level : 95 Id: (2485) WoE Shoes [1] Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. *Stats during WoE & PVP Mdef +10. Reduces damage taken from enemy players by 1%. Class : Shoes Defense : 15 Weight : 35 Required Level : 95 Jobs : Novice / Wizard / Acolyte / Soul Linker ====== auto-parsed ====== Itemclass : Shoes Defense : 15 Weight : 35 Required Level : 95 Id: (2586) WoE Manteau [1] Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. *Stats during WoE & PVP Mdef +1. Reduces damage taken from enemy players by 2%. Class : Garment Defense : 32 Weight : 60 Required Level : 95 Jobs : All except Novice ====== auto-parsed ====== Itemclass : Garment Defense : 32 Weight : 60 Required Level : 95 Id: (2587) WoE Muffler [1] Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. *Stats during WoE & PVP Mdef +10. Reduces damage taken from enemy players by 1%. Class : Garment Defense : 15 Weight : 40 Required Level : 95 Jobs : All ====== auto-parsed ====== Itemclass : Garment Defense : 15 Weight : 40 Required Level : 95 Id: (11547) WoE Violet Potion Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. *Stats during WoE & PVP Recovers a minimum of 500 HP and a minimum of 60 SP Weight : 8 ====== auto-parsed ====== Weight : 8 Id: (11548) WoE White Potion Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. *Stats during WoE & PVP The youngest leaves of the white organic herb are used to make this potion. Recovers 10% HP Weight : 8 ====== auto-parsed ====== Weight : 8 Id: (11549) WoE Blue Potion Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. *Stats during WoE & PVP The freshest blue organic herbs are used to make this potion. Recovers 10% SP Weight : 8 ====== auto-parsed ====== Weight : 8 Id: (13072) Bellum Damascus Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A dagger that has been designed specifically for battles against players. Skills are not counted as a physical attack for this item. Class: Dagger Attack: 180 Property: Neutral Weight: 100 Weapon Level: 4 Requires Level: 95 Usable By: All Jobs except Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Taekwon, Soul Linker, Ninja Jobs Stats during WoE, PvP Aspd + 1% per upgrade level of the item. Adds a 100% chance to reduce hard defense and hard magic defense to 1 on Human Player and Doram Player race targets for 5 seconds when performing a short-ranged attack. ====== auto-parsed ====== Itemclass : Dagger Attack : 180 Weight : 100 Weapon Level : 4 Required Level : 95 Id: (14359) Tao Gunka Scroll Box ====== auto-parsed ====== Weight : 1 Id: (14602) Tao Gunka Scroll ====== auto-parsed ====== Weight : 1 Id: (15046) WoE Plate [1] Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. *Stats during WoE & PVP Mdef +5. Reduces damage taken from enemy players by 2%. If refined to +6 or higher, increases healing effectiveness from potions by 12%. If refined to +9 or higher, MaxHP +25% If worn with WoE Greave and WoE Manteau, Vit +5, reduces damage taken from enemy players by an additional 15%. Class : Armor Defense : 85 Weight : 330 Required Level : 95 Jobs: Swordman, Merchant, Taekwon Boy/Girl, Taekwon Master ====== auto-parsed ====== Itemclass : Armor Defense : 85 Weight : 330 Required Level : 95 Id: (15047) WoE Suits [1] Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. *Stats during WoE & PVP Mdef +10. Reduces damage taken from enemy players by 2%. If refined to +6 or higher, Perfect Dodge +5 reduces ranged damage taken by enemy players by 20%. If refined to +9 or higher, MaxHP +15% If worn with WoE Boots and WoE Manteau, Dex +5, reduces damage taken from enemy players by an additional 15%. Class : Armor Defense : 50 Weight : 75 Required Level : 95 Jobs : Swordman / Merchant / Thief / Archer / Taekwon / Taekwon Master / Ninja ====== auto-parsed ====== Itemclass : Armor Defense : 50 Weight : 75 Required Level : 95 Id: (15048) WoE Robe [1] Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. *Stats during WoE & PVP Mdef +20. Reduces damage taken from enemy players by 2%. If refined to +6 or higher, Flee +5 reduces ranged damage taken by 15% If refined to +9 or higher, MaxHP +1000 MaxSP +100 If worn with WoE Shoes and WoE Muffler, Int +5, Mdef +10, reduces damage taken from enemy players by an additional 15%. Class : Armor Defense : 40 Weight : 50 Required Level : 95 Jobs : Novice / Wizard / Acolyte / Soul Linker ====== auto-parsed ====== Itemclass : Armor Defense : 40 Weight : 50 Required Level : 95 Id: (16020) Bellum Stunner Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A mace that has been designed specifically for battles against players. Skills are not counted as a physical attack for this item. Class: Mace Attack: 170 Property: Neutral Weight: 150 Weapon Level: 4 Requires Level: 95 Usable By: Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs This item is indestructible in battle. Stats during WoE, PvP Adds a 100% chance to reduce hard defense and hard magic defense to 1 on players for 5 seconds when performing a short-ranged attack. Per upgrade level of the item, Aspd + 1% Adds a 3% chance of inflicting Stun on the target when performing a short-ranged or long-ranged attack. ====== auto-parsed ====== Itemclass : Mace Attack : 170 Weight : 150 Weapon Level : 4 Required Level : 95 Id: (16021) Bellum Flail Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A mace that has been designed specifically for battles against players. Skills are not counted as a physical attack for this item. Class: Mace Attack: 170 Property: Neutral Weight: 150 Weapon Level: 4 Requires Level: 95 This item is indestructible in battle. Stats during WoE, PvP Adds a chance to disable all healing effects on the target for a short duration when performing a short-ranged attack. Per upgrade level of the item, Hit + 1 Crit + 1 ====== auto-parsed ====== Itemclass : Mace Attack : 170 Weight : 150 Weapon Level : 4 Required Level : 95 Id: (18113) Bellum Arbalest Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A bow that has been designed specifically for battles against players. Skills are not counted as a physical attack for this item. Class: Bow Attack: 50 Property: Neutral Weight: 110 Weapon Level: 4 Requires Level: 95 Usable By: Thief, Archer Jobs, Rogue Jobs Stats during WoE, PvP Aspd - 5 Adds a 100% chance to drain 4% SP from Human Player and Doram Player race targets when performing a physical attack. ====== auto-parsed ====== Itemclass : Bow Attack : 50 Weight : 110 Weapon Level : 4 Required Level : 95 Id: (18114) Bellum Crossbow Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A bow that has been designed specifically for battles against players. Class: Bow Attack: 110 Property: Neutral Weight: 110 Weapon Level: 4 Requires Level: 95 Usable By: Thief, Archer Jobs, Rogue Jobs Stats during WoE, PvP Increases physical damage on Human Player and Doram Player race targets by 30%. Increases physical damage on Human Player and Doram Player race targets by an additional 1% per upgrade level of the item. Bypass 30% of hard defense of Human Player and Doram Player race targets when performing a physical attack. Set Bonus Bellum Crossbow WoE Arrow S Increases long-ranged damage on Human Player and Doram Player race targets by 70%. Set Bonus Bellum Crossbow WoE Arrow A Increases long-ranged damage on Human Player and Doram Player race targets by 40%. ====== auto-parsed ====== Itemclass : Bow Attack : 110 Weight : 110 Weapon Level : 4 Required Level : 95 Id: (21001) Bellum Claymore Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A two-handed sword that has been designed specifically for battles against players. Class: Two-Handed Sword Attack: 260 Property: Neutral Weight: 350 Weapon Level: 4 Requires Level: 95 Usable By: Swordman Jobs Stats during WoE, PvP Increases physical damage on Human Player and Doram player race targets by 80%. Bypass 30% of hard defense of Human Player and Doram Player race targets when performing a physical attack. If upgrade level is +6 or higher, Increases physical damage on Human Player and Doram Player race targets by an additional 40%. If upgrade level is +9 or higher, Reflects 20% of the received short-ranged and magical damage back to the attacker. Adds a 30% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack. ====== auto-parsed ====== Attack : 260 Weight : 350 Weapon Level : 4 Required Level : 95 Id: (21002) Bellum Katzbalger Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A two-handed sword that has been designed specifically for battles against players. Skills are not counted as a physical attack for this item. Class: Two-Handed Sword Attack: 100 Property: Neutral Weight: 250 Weapon Level: 4 Requires Level: 95 Usable By: Swordman Jobs Stats during WoE, PvP Adds a chance to drain 8% HP from Human Player and Doram Player race targets when performing a short-ranged attack. ====== auto-parsed ====== Attack : 100 Weight : 250 Weapon Level : 4 Required Level : 95 Id: (101102) Overseas Care XXX A collection of extraordinary items. When opened gives one of the following Booster Shoes 1.00% Floating Ball 1.00% Commander Manteau [1] 1.00% Cloth of Protection 1.00% Whiteknight Armor [1] 0.34% Vesper Headgear [1] 1.00% Flying Galapago 2.70% Toy Syringe 2.70% King of Void's Garment [1] 2.70% Sting Silk Ribbon [1] 6.76% Hero Manteau [1] 6.76% Aqua Bunny Band 6.76% Party Hard Pack 9.47% Blacksmith Blessing x5 18.93% Bloody Branch x5 18.93% Citizen Oda's Miracle Elixir x 10 18.93% Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (312447) Good Vigor (Biolo) Set Bonus: Good Spell Good Vigor (Biolo) increases Explosive Powder(Skill not yet available) damage by 30%, increases melee physical damage by 20%, increases physical damage against all property enemies by 20%, ASPD +5%. ====== auto-parsed ====== Compound on : Enchant Id: (312448) Evil Vigor (Biolo) Set Bonus: Evil Spell Evil Vigor (Biolo) increases Mayhemic Thorns(Skill not yet available) damage by 30%, increases critical damage by 20%, increases physical damage against all property enemies by 20%, ASPD +5%. ====== auto-parsed ====== Compound on : Enchant Id: (312449) Good Vigor (Dragon Knight) Set Bonus: Good Spell Good Vigor (Dragon Knight) increases Dragonic Breath(Skill not yet available) damage by 20%, increases Madness Crusher damage by 40%, increases physical damage against all property enemies by 20%, reduces after cast delay by 5%. ====== auto-parsed ====== Compound on : Enchant Id: (312649) Good Vigor (Meister) Set Bonus: Good Spell Good Vigor (Meister) increases Mighty Smash(Skill not yet available) damage by 20%, increases Axe Stomp damage by 40%, increases physical damage against all property enemies by 20%, ASPD +5%. ====== auto-parsed ====== Compound on : Enchant Id: (312652) Evil Vigor (Meister) Set Bonus: Evil Spell Evil Vigor (Meister) increases Triple Laser(Skill not yet available) damage by 30%, increases critical damage by 20%, increases physical damage against all property enemies by 20%, CRI +5. ====== auto-parsed ====== Compound on : Enchant Id: (460066) Fake Alloy Pot-LT [1] MDEF+20. ------------------------ Every 2 refine level, All Status +1, Max HP +2%. Every 3 refine level, Resistance to neutral property by +5%. ------------------------ When refined to +9 or higher, All Status +3, Max HP +5%. When refined to +11 or higher, increases ASPD by +10%, reduce after cast delay by 10%. When refined to +12 or higher, All Status +5, Max HP +6%. ------------------------ When equiped by Geneticist Class, Acid Demonstration damage +50%, Hell Plant damage +50%, Cart Cannon +50%, Cart Tornado +50%. ------------------------ [Grade Bonus] [Grade D] After Cast Delay -5%. [Grade C] P.ATK+4, S.MATK+4. [Grade B] Resistance to all property damage by +5%. If Geneticist Class, increases physical damage to all size enemy by +20%. [Grade A] CRI+10, CRI damage +30%, give infinite effect of Endure. If Genetics Class, P.ATK+6, Melee/Ranged physical damage by +20%£¬ When refined to +12, when receiving a melee physical attack there is a 50% chance that Acid Demonstration Lv.1, Spore Exploison Lv.1, and Cart Cannon Lv.1 will be activated on the target. (If a higher level has been learned, it will be activated according to the level learned. Material will be consumed when casting, if the material are not carried it will not be cast.) When using Cart Tornado Lv10, there is a 70% chance that Explosive Powder Lv1 will be activated. (If you have learned a higher level, it will be activated according to the level learned)(Skill Expllosive Powder not available yet). ------------------------ Type: Shield Def: 100 Weight: 100 Armor Level: 2 Required Level: 100 Class: All Jobs ====== auto-parsed ====== Itemclass : Shield Defense : 100 Weight : 100 Armor Level : 2 Required Level : 100 Job : AllJobs Id: (470283) Scrap Remodel Shoes-LT [1] MDEF+10. ------------------------ Every 2 refine level, POW +2 Every 3 refine level, MaxHP +4%, After cast delay -2%. ------------------------ When refined to +7 or higher, ATK+7%. When refined to +9 or higher, increases melee/ranged physical damage by 15%. When refined to +11 or higher, increases physical damage to all property enemy by 10%. When refined to +13 or higher, reduce variable casting time of Arms Cannon by 100%, reduce cooldown of Axe Tornado 2 seconds. Increases damage of Arms Cannon and Axe Tornado by 60%. ------------------------ Set Bonus: Scrap Remodel Shoes-LT [1] Waste Stove Card ATK+80. Reduce physical damage from Medium and Large 8%, Every 2 refine level, increases melee/ranged physical damage by 4%. When equiped by Merchant Class, increases additional ATK+100. ------------------------ Set Bonus: Scrap Remodel Shoes-LT [1] RSX-0806 Card ATK+100. Reduce physical damage from Medium and Large by 10%, Every 2 refine level, increases melee/ranged physical damage by 5% When equiped by Merchant Class, increases additional ATK+150. ------------------------ [Grade Bonus] [Grade D] Reduce fixed casting 0.7 seconds. [Grade C] Increases damage to all size by 10%. [Grade B] Increases damage of Mighty Smash, Spark Blaster by 40%(Skill not available yet). [Grade A] Increases physical damage to all race by 15%. ------------------------ Type: Shoes Def: 50 Weight: 150 Armor Level: 2 Required Level: 100 Class: All Jobs ====== auto-parsed ====== Itemclass : Shoes Defense : 50 Weight : 150 Armor Level : 2 Required Level : 100 Job : AllJobs Id: (490602) Power Machine Arm [1] A machine arm that can be used for combat, construction, and precision work. It is constantly being optimized thanks to its self-learning functions. ------------------------ POW + 3. ------------------------ Increase physical damage against all class enemies by 10%. ------------------------ Perfect Hit + 25. ------------------------ Reduce damage taken from Human and Doram Player by 3%. ------------------------ For every 2 Base Level, increase Axe Tornado, Axe Boomerang, and Power Swing damage by 1%. ------------------------ For every 10 Base Level, increase Axe Stomp, and Rush Quake, and Mighty Smash damage by 1%. ------------------------ Type : Accessory Def : 0 Weight : 10 Required Level : 200 Class : 4th Jobs and 4th Expanded Jobs ====== auto-parsed ====== Itemclass : Accessory Defense : 0 Weight : 10 Required Level : 200 Id: (490614) Memory Records of Nostalgia [1] All talent status +3. Reduces After Cast Delay by 6%. Increases physical and magical damage to all property enemies by 12%. ------------------------ Set Bonus: Memory Records of Nostalgia [1] Seyren's Memory When equipped by Rune Knight job class, Increases Hundred Spears damage by 70%, reduces Hundred Spears cooldown by 3 seconds, When using Hundred Spears, there's a chance 20% to cast Hack and Slash Lv.1(If user has higher level, that level will be auto-cast instead). ------------------------ Set Bonus: Memory Records of Nostalgia [1] Howard's Memory When equipped by Mechanic job class, POW+5, increases Power Swing damage by 70%, When using Power Swing, there's a chance 35% to cast Mighty Smash Lv.1(If user has higher level, that level will be auto-cast instead). ------------------------ Set Bonus: Memory Records of Nostalgia [1] Eremes's Memory When equipped by Guillotine Cross job class, Increases Counter Slash damage by 70%, When using Counter Slash, there's a chance 10% to cast Rolling Cutter Lv.1(If user has higher level, that level will be auto-cast instead). When using Counter Slash, there's a chance 20% to cast Impact Crater Lv.1(If user has higher level, that level will be auto-cast instead). ------------------------ Set Bonus: Memory Records of Nostalgia [1] Kathryne's Memory When equipped by Warlock job class, Reduces Intensification cooldown by 60 seconds, Increases Soul Expansion damage by 70%, When using Soul Expansion, there's a chance 20% to cast Soul Vulcan Strike Lv.1(If user has higher level, that level will be auto-cast instead). ------------------------ Set Bonus: Memory Records of Nostalgia [1] Margaretha's Memory When equipped by Archbishop job class, Reduces After Cast Delay by 5%, Increases Judex damage by 70%, When using Judex, there's a chance 40% to cast Flamen Lv.1(If user has higher level, that level will be auto-cast instead). ------------------------ Set Bonus: Memory Records of Nostalgia [1] Cecil's Memory When equipped by Ranger job class, Increases Aimed Bolt damage by 70%, there's a chance 50% to cast Aimed Bolt Lv.1 when doing ranged physical attack. When using Aimed Bolt, there's a chance 50% to cast Hawk Rush Lv.1(If user has higher level, that level will be auto-cast instead). ------------------------ Type : Accessory Def : 0 Weight : 10 Armor Level : 1 Required Level : 100 Class : All Jobs ====== auto-parsed ====== Itemclass : Accessory Defense : 0 Weight : 10 Armor Level : 1 Required Level : 100 Job : AllJobs Id: (490615) Memory Records of Reminiscences [1] All talent status +3. Reduces After Cast Delay by 6%. Increases physical and magical damage to all property enemies by 12%. ------------------------ Set Bonus: Memory Records of Reminiscences [1] Randel's Memory When equipped by Royal Guard job class, Enable to use Attack Stance Lv.1, Increases Earth Drive and Shield Press damage by 70%, reduces Shield Press cooldown by 2 seconds. When using Shield Press, there's a chance 80% to cast Earth Drive Lv.1(If user has higher level, that level will be auto-cast instead). When using Shield Press, there's a chance 25% to cast Shield Shooting Lv.1(If user has higher level, that level will be auto-cast instead). ------------------------ Set Bonus: Memory Records of Reminiscences [1] Flamel's Memory When equipped by Geneticist job class, Increases Spore Explosion damage by 70%, reduces Spore Explosion cooldown by 5 seconds. When using Spore Explosion, there's a chance 9% to cast Mayhemic Thorns Lv.1(If user has higher level, that level will be auto-cast instead). ------------------------ Set Bonus: Memory Records of Reminiscences [1] Gertie's Memory When equipped by Shadow Chaser job class, Increases Neutral magical damage by 20%, ASPD +10%, there's a chance 20% to cast Comet Lv.1 when doing basic melee/ranged physical attack. ------------------------ Set Bonus: Memory Records of Reminiscences [1] Celia's Memory When equipped by Sorcerer job class, Increases Poison Burst damage by 70%, reduces Poison Burst cooldown by 2 seconds. When using Poison Burst, there's a chance 9% to cast Venom Swamp Lv.1(If user has higher level, that level will be auto-cast instead). ------------------------ Set Bonus: Memory Records of Reminiscences [1] Chen's Memory When equipped by Sura job class, Reduces After Cast Delay by 5%, Increases Knuckle Arrow damage by 70%, When using Knuckle Arrow, there's a chance 20% to cast Explosion Blaster Lv.1(If user has higher level, that level will be auto-cast instead). ------------------------ Set Bonus: Memory Records of Reminiscences [1] Trentini's Memory When equipped by Wanderer job class, Increases Arrow Vulcan and Severe Rainstorm damage by 70%, reduces Arrow Vulcan cooldown by 1.5 seconds. When using Arrow Vulcan, there's a chance 15% to cast Severe Rainstorm Lv.1(If user has higher level, that level will be auto-cast instead). When using Arrow Vulcan, there's a chance 40% to cast Rhythm Shooting Lv.1(If user has higher level, that level will be auto-cast instead). ------------------------ Set Bonus: Memory Records of Reminiscences [1] Alphoccio's Memory When equipped by Maestro job class, Increases Arrow Vulcan and Severe Rainstorm damage by 70%, reduces Arrow Vulcan cooldown by 1.5 seconds. When using Arrow Vulcan, there's a chance 15% to cast Severe Rainstorm Lv.1(If user has higher level, that level will be auto-cast instead). When using Arrow Vulcan, there's a chance 40% to cast Rhythm Shooting Lv.1(If user has higher level, that level will be auto-cast instead). ------------------------ Type : Accessory Def : 0 Weight : 10 Armor Level : 1 Required Level : 100 Class : All Jobs ====== auto-parsed ====== Itemclass : Accessory Defense : 0 Weight : 10 Armor Level : 1 Required Level : 100 Job : AllJobs Id: (490628) Fake Alloy G Module [1] A newly developed module collaboration between the researcher and the elves due to the success of the Fake Alloy Pot series. ------------------------ STR + 5, INT + 5. ------------------------ ATK + 50, ATK + 5%. ------------------------ Increase melee and long-range physical damage by 10%. ------------------------ Increase physical damage against all race enemies by 10%. ------------------------ When equipped by Genetic classes, Increase melee and long-range physical damage by 10%. Increase Cart Cannon and Cart Tornado damage by 30%. Reduce Cart Tornado cooldown by 2 seconds. Reduce Cart Cannon variable casting time by 100%. ------------------------ Set Bonus: Fake Alloy G Module [1] Fake Alloy Pot [1] Immune to Knockback. CRI + 10, Critical Damage + 20%, After Cast Delay - 8%. When equipped by Genetic classes, gain the following effects: Increase Cart Cannon and Cart Tornado damage by 30%. When Shield is refined to +12 or higher, Increase Hell Plant and Spore Explosion damage by 60%. Increase Mayhemic Thorns and Explosive Powder damage by 15%. (Mayhemic Thorns and Explosive Powder are not available yet) When Shield is refined to +13 or higher and Research Report is learned, there's a low chance to gain Research Report status when performing melee physical attack. When Shield is refined to +14 or higher, there's a 40% chance to auto cast Lv.1 Cart Tornado and Lv.1 Spore Explosion when performing melee physical attack. (Higher skill levels are applicable and required materials will be consumed.) ------------------------ Set Bonus: Fake Alloy G Module [1] Fake Alloy Pot-LT [1] Immune to Knockback. CRI + 10, Critical Damage + 20%, After Cast Delay - 12%. When Shield Grade is D or higher, ASPD + 15%, ATK + 50, ATK + 5%. When Shield Grade is B or higher, CRI + 5, Critical Damage + 20%, Melee and long-range physical damage + 10%. When equipped by Genetic classes, gain the following effects: Increase Cart Cannon and Cart Tornado damage by 50%. When Shield is refined to +12 or higher, Increase Hell Plant and Spore Explosion damage by 60%. Increase Mayhemic Thorns and Explosive Powder damage by 15%. (Mayhemic Thorns and Explosive Powder are not available yet) When Shield is refined to +13 or higher and Research Report is learned, there's a low chance to gain Research Report status when performing melee physical attack. When Shield is refined to +14 or higher, there's a 80% chance to auto cast Lv.1 Cart Tornado and Lv.1 Spore Explosion when performing melee physical attack. (Higher skill levels are applicable and required materials will be consumed.) When Shield Grade is C or higher, ATK + 50, ATK + 5%, Explosive Powder damage + 15%. When Shield Grade is A, CRI + 10, Critical Damage + 20%, Explosive Powder damage + 15%. When Shield Grade is A and Shield is refined to +13 or higher, the chance of gaining Research Report status will be increased. ------------------------ Type : Accessory Def : 0 Weight : 10 Armor Level : 2 Required Level : 100 Class : All Jobs ====== auto-parsed ====== Itemclass : Accessory Defense : 0 Weight : 10 Armor Level : 2 Required Level : 100 Job : AllJobs
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now