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  1. Skills balance contents 1st classes 1. Swordsman 1.1 Magnum Break - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds 2 seconds cooldown. 2. Merchant 2.1 Crazy Uproar - Adds 0.5 seconds fixed casting time. - Adds 1 second variable casting time. - Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members. - Adds 30 seconds cooldown. 3. Mage 3.1 Fire Bolt/ Cold Bolt/ Lightning Bolt - Increases fixed casting time from 0.88 seconds to 1.2 seconds (on level 10). - Reduces variable casting time from 3.52 seconds to 3.2 seconds (on level 10). - Greatly reduces delay after skill. 3.2 Thunderstorm - Reduces fixed casting time from 1.6 seconds to 1.5 seconds (on level 10). - Reduces variable casting time from 6.4 seconds to 4.5 seconds (on level 10). 3.3 Fire Ball - Fixed casting time and variable casting time of level 1-5 is changed to be the same as level 6-10 (0.2/0.8 seconds respectively) - Reduces delay after skill to 0.7 seconds on every skill level. 3.4 Soul Strike - Delay after skill is 1.4 seconds on every skill level (reduces from 2.5 seconds to 1.4 seconds on level 10). 3.5 Frost Diver - Reduces delay after skill from 1.5 seconds to 0.5 seconds. 4. Acolyte 4.1 Blessing - Also increases Hit by 2 per skill level (Also applies on Archbishop's Clementia too) 4.2 Increases Agility - Also increases attack speed (reduces delay after attack by 1%) per skill level. 4.3 Angelus - Also increases MaxHP by 50 per skill level. 4.4 Holy Light - Reduces fixed casting time and variable casting time by 50%. 2nd classes 1. Knight 1.1 Bowling Bash - Changes skill mechanism. Skill deal 2 hits damage to enemy in 5x5 cells and knock them back. - If user equips two-handed sword, number of hit depends on number of target. 1 target : 2 hits. 2~3 targets : 3 hits. 4 targets or higher : 4 hits. - Reduces delay after skill. - Adds 1 second cooldown. 1.2 Brandish Spear - Changes damage type to become long ranged physical damage. - Changes damage formula, damage is increased depends on user's Str. New damage formula : (400 + (100 x skill level))%Atk - Reduces casting delay. - Adds 0.5 seconds delay after skill. - Adds 1 second cooldown. - Increases SP consumption to 24. 1.3 Two-handed Quicken - Increases attack speed (reduces delay after attack by 10%). - Also increases Cri and Hit per skill level, Cri + (2 + skill level) and Hit + (2 x skill level). 1.4 Charge Attack - Removes fixed casting time and variable casting time. - Adds 0.5 seconds cooldown. 2. Blacksmith 2.1 Adrenaline Rush - Increases attack speed (reduces delay after attack by 10%). - Also increases Hit per skill level, Hit + (5 + (3 x skill level)) 2.2 Power Thrust - Weapon destruction chance is removed. - Increases bonus damage on party members. 5% (level 1~2), 10% (level 3~4), 15% (level 5). 3. Assassin 3.1 Sonic Blow - Removes attack motion. - Improves damage formula, the skill will deal more damage against target who has HP lower than 50% by 50%. New damage formula : (200 + (100 x skill level))%Atk - Adds 1 second cooldown. 3.2 Venom Splasher - Reduces cooldown from 12 seconds to 10 seconds. - Removes red gemstone consumption. - Greatly increases damage. New damage formula : (400 + (100 x skill level))%Atk 4. Wizard 4.1 Lord of Vermilion - Reduces fixed casting time from 1.68 seconds to 1.5 seconds (on level 10). - Reduces variable casting time from 6.72 seconds to 4.5 seconds (on level 10). - Reduces delay after skill from 5 seconds to 1 second. - Adds 5 seconds cooldown. - Changes skill mechanism, damage display is changed from 4 bundles of 10 hits attack to 1 bundle of 20 hits attack. - Slightly increases damage. New damage formula : (400 + (100 x skill level))%Matk 4.2 Meteor Storm - Reduces fixed casting time from 2.4 seconds to 1.5 seconds (on level 10). - Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10). - Reduces delay after skill from 7 seconds to 1 second. - Adds 7 seconds cooldown. 4.3 Storm Gust - Reduces fixed casting time from 2.4 seconds to 1.5 seconds (on level 10). - Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10). - Reduces delay after skill from 5 seconds to 1 second. - Adds 6 seconds cooldown. 4.4 Jupitel Thunder - Reduces fixed casting time from 1.12 seconds to 0.5 seconds (on level 10). - Reduces variable casting time from 4.48 seconds to 3.8 seconds (on level 10). 4.5 Earth Spike - Increases fixed casting time from 0.56 seconds to 1.2 seconds (on level 5). - Increases variable casting time from 2.24 seconds to 3.2 seconds (on level 5). - Reduces delay after skill from 1.8 seconds to 1.4 seconds. - Increases damage from 100% to 200% per hit. 4.6 Heaven's Drive - Increases fixed casting time from 0.64 seconds to 0.8 seconds (on level 5). - Reduces variable casting time from 3.2 seconds to 1.9 seconds (on level 5). - Reduces delay after skill from 1 second to 0.5 seconds. 5. Priest 5.1 Magnus Exorcismus - Reduces fixed casting time from 3 seconds to 1 second. - Reduces variable casting time from 12 seconds to 4 seconds. - Reduces delay after skill from 1.5 seconds to 1 second. - Adds 6 seconds cooldown. - Changes to deal damage to all race enemies. - Deals 130%Matk per hit (up from 100%Matk) to demon race / undead race / shadow property / undead property enemies. 5.2 Mace Mastery - Increases Cri per skill level, Cri + (skill level). 5.3 Suffragium - Changes skill mechanism, reduces variable casting time, without limit count, of the user and nearby party members for the duration. - Adds 0.5 seconds fixed casting time. - Adds 1 second variable casting time. - Reduces delay after skill from 2 seconds to 1 second. - Adds 30 seconds cooldown. 5.4 Imposito Manus - Changes skill mechanism, increases Atk and Matk to the user and nearby party members. - Adds 0.5 seconds fixed casting time. - Adds 1 second variable casting time. - Reduces delay after skill from 3 seconds to 1 second. - Adds 30 seconds cooldown. 6. Hunter 6.1 Land Mine - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 seconds variable casting time. 6.2 Claymore Trap - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 seconds variable casting time. 6.3 Blast Mine - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 seconds variable casting time. 6.4 Blitz Beat - Changes damage formula factor to depends on Agi and Dex. - Auto Blitz Beat no longer split damage among multiple targets. 7. Crusader 7.1 Grand Cross - Reduces fixed casting time from 1.5 second to 0.5 second. - Reduces variable casting time from 1.5 second to 1 second. - Reduces delay after skill from 1.5 second to 0.5 second. - Adds 1 seconds cooldown. - Self damage is removed (HP cost on casting still remains). 7.2 Shield Boomerang - Changes damage formula. New damage formula : (80 x skill level)%Atk 7.3 Spear Quicken - Increases attack speed (reduces delay after attack by 10%). 8. Alchemist 8.1 Bomb - Increases the chance to destroy target's weapon. - Changes damage type from special melee physical damage to normal melee physical damage. - Changes damage formula. - Deals additional damage depends on skill level of Potion Research. 8.2 Acid Terror - Increases the chance to destroy target's armor. - Changes damage type from special long ranged physical damage to normal long ranged physical damage. - Changes damage formula. New damage formula : (200 x skill level)%Atk - Deals additional damage depends on skill level of Potion Research. 9. Rogue 9.1 Sightless Mind - Reduces SP consumption to 15. - Increases damage. New damage formula : (50 + (150 x skill level))%Atk - When Sightless Mind hit target. Target will take more damage from all source by 30% for 10 seconds (15% on boss monsters). 9.2 Back Stab - Changes skill mechanism, moves to target's back immediately and deals damage. Can't be used while under Hiding state. - If user equips dagger, increases number of hit to twice. - Increases skill accuracy depends on skill level. - Adds 0.5 seconds cooldown. 9.3 Intimidate - Also increases attack speed (reduces delay after attack by 1%) per skill level. 10. Sage 10.1 Deluge/ Whirlwind/ Volcano - Changes catalyst from Yellow Gemstone to Blue Gemstone. - Volcano also increases Matk too. 10.2 Endow Tsunami/ Endow Tornado/ Endow Quake/ Endow Blaze - Reduces fixed casting time from 3 seconds to 1 second. - Adds 1 second variable casting time. - Changes catalyst to Indigo Point/ Yellow Wish Point/ Lime Green Point/ Scarlet Point. - Also increases correspond element magical damage by 1% per skill level. - Removes skill failure. - Changes duration of level 1-4. 10.3 Hindsight - Level of triggered spell is the half of Hindsight level and no longer random skill level on triggered (But if triggered spell has lower level than the half of Hindsight level. Actual skill level will be triggered instead). - Changes the trigger chance. trigger chance : (2 x skill level)% - Type of added magic depends on Hindsight level is changed as below. level 1-3 : Fire Bolt/ Cold Bolt/ Lightning Bolt. level 4-6 : Soul Strike/ Fire Ball. level 7-9 : Earth Spike/ Frost Diver. level 10 : Thunderstorm/ Heaven's Drive. 11. Monk Adjusts size penalty of knuckle. Old : small 100% / medium 75% / large 50% New : small 100% / medium 100% / large 75% 11.1 Raging Trifecta Blow - Trigger chance is 30% on every skill level. 11.2 Raging Quadruple Blow - If user equips knuckle, increases damage (doubles skill damage and increases number of hit from 4 hits to 6 hits) and reduces SP consumption. 11.3 Guillotine Fist - When uses in combo, the skill can be used when there is 1 spirit sphere or more remains. - Increases damage by 100% when there are 6 spirit sphere or more remains. - Reduces SP recovery penalty duration from 10 seconds to 3 seconds. 11.4 Root - Effect duration is changed to 10 seconds. - Can be used on boss monster but the duration is reduced to 2 seconds. 11.5 Occult Impaction - Slightly increases damage. - Deals additional damage by 50% when used on target that user caught with Root. 11.6 Throw Spirit Sphere - Consumes 1 spirit sphere regardless skill level. - Slightly increases damage. New damage formula : (600 + (200 x skill level))%Atk - Deals additional damage by 50% when used on target that user caught with Root. 11.7 Spiritual Sphere Absorption - Reduces fixed casting time from 1 second to 0.5 second. - Removes variable casting time. 12. Bard & Dancer 12.1 Melody Strike/ Slinging Arrow - Reduces variable casting time from 1.5 second to 0.5 second. - Adds 0.3 seconds delay after skill. - Increases damage. New damage formula : (110 + (40 x skill level))%Atk x 2 hits. 12.2 Music Lessons - Also increases attack speed (reduces delay after attack by 1%) and increases %MaxSP by 1% per skill level. - No longer give bonus to song skills. 12.3 Dance Lessons - Also increases Cri by 1 and increases %MaxSP by 1% per skill level. - No longer give bonus to song skills. 12.4 Unbarring Octave/ Dazzler - Adds 4 seconds cooldown. - Reduces delay after skill from 4 second to 0.3 second. 12.5 Amp - Changes skill mechanism, reduces SP consumption of song skills by 20%. - Adds 0.3 seconds delay after skill. - Adds 300 seconds cooldown. 12.6 Encore - Adds 0.3 seconds delay after skill. - Adds 60 seconds cooldown. 12.7 Unchained Serenade - Deals neutral property magical damage to enemies within 9x9 cells around the user. Damage Formula : (100 + (10 x skill level))%Matk - Increases damage depends on user's base level. - Can be used in PVP environment maps only. 12.8 Magic Strings - Changes skill mechanism, reduces variable casting time and delay after skill of the user and nearby party members within 31x31 cells around the user. Reduces variable casting time by (2 x skill level)%, reduces delay after skill by (3 x skill level)%. 12.9 Impressive Riff - Changes skill mechanism, increases attack speed (reduces delay after attack) of the user and nearby party members within 31x31 cells around the user. Increases attack speed (reduces delay after attack by 1%) on level 1, increases attack speed (reduces delay after attack by (1 + (2 x skill level))%) on level 2~9, increases attack speed (reduces delay after attack by 20%) on level 10. 12.10 Song of Lutie - Changes skill mechanism, increases %MaxHP and incoming recovery rate of the user and nearby party members within 31x31 cells around the user. Increases MaxHP by (9 + (skill level))% on level 1~9, increases MaxHP by 20% on level 10. Increases incoming recovery rate by (2 x skill level)%. 12.11 Perfect Tablature - Changes skill mechanism, increases Flee and Perfect Dodge of the user and nearby party members within 31x31 cells around the user. Flee + (18 + (2 x skill level)) on level 1~9, Flee + 40 on level 10. Perfect Dodge + 1 (level 1~2), 2 (level 3~4), 3 (level 5~6), 4 (level 7~8), 5 (level 9~10). 12.12 Hip Shaker - Has a chance to drain SP of the enemies within 9x9 cells around the user. SP draining : (10 + (2 x skill level))%. Success chance : (20 + (5 x skill level))% - Can be used in PVP environment maps only. 12.13 Slow Grace - Reduces attack speed and movement speed of enemies within 9x9 cells around the user. Attack speed reduction : (3 x skill level)%. Movement speed reduction : (2 x skill level)% - The potency of skill depends on user's Agi and Dex. - Can be used in PVP environment maps only. 12.14 Gypsy's Kiss - Changes skill mechanism, increases %MaxSP and reduces SP consumption of the user and nearby party members within 31x31 cells around the user. Increases MaxSP by (9 + (skill level))% on level 1~9, increases MaxSP by 20% on level 10. Reduces SP consumption of skill by (5 + (1 x skill level))%. 12.15 Lady Luck - Changes skill mechanism, increases Cri and %critical damage of the user and nearby party members within 31x31 cells around the user. Cri + (skill level). Increases critical damage by (2 x skill level)%. 12.16 Focus Ballet - Changes skill mechanism, increases Hit of the user and nearby party members within 31x31 cells around the user. Hit + (4 x skill level). 12.17 Mental Sensing - Changes skill mechanism, increases experience gained from killing monsters of the user and nearby party members within 31x31 cells around the user. Experience gained : (10 + (10 x skill level))%. 12.18 Harmonic Lick - Changes skill mechanism, grants random following buff to the user and nearby party members within 31x31 cells around the user. *Increases attack speed (reduces delay after attack by 20%)* *Atk + 20%* *Matk + 20%* *MaxHP + 30%* *MaxSP + 30%* *All Stat + 15* *Hit + 50* *Flee + 50* *Reduces SP consumption of skills by 30%* *Increases HP recovery by 100%* *Increases SP recovery by 100%* 12.19 Acoustic Rhythm - Changes skill mechanism, grants damage reduction against earth, water, fire and wind property and increases resistance to blind, frozen, petrified, stun, curse, sleep, silence to the user and nearby party members within 31x31 cells around the user. Property resistance : (3 x skill level)%. Status resistance : (5 x skill level)%. 12.20 Power Chord - Changes skill mechanism, grants the user and nearby party members within 31x31 cells around the user no longer consume gemstone. 12.21 Down Tempo - Changes skill mechanism, reduces defense of enemies within 9x9 cells around the user to 0. - Can be used in PVP environment maps only. 12.22 Classical Pluck - Changes skill mechanism, curses all player (except users) within 9x9 cells around the user to unable to use skill. - Can be used in PVP environment maps only. 12.23 Lullaby - Changes skill mechanism, inflicts sleep to enemies within 9x9 cells around the user. 12.23 Battle Theme - Changes skill mechanism, increases Atk and Def of the user and nearby party members within 31x31 cells around the user. Atk + (15 + (5 x skill level)). Def + (15 x skill level). Transcendent classes 1. Lord Knight 1.1 Clashing Spiral - Reduces fixed casting time from 0.5 seconds to 0.3 seconds (on level 5). - Reduces variable casting time from 0.5 seconds to 0.25 seconds (on level 5). - Reduces delay after skill from 2 seconds to 1 second (on level 5). - Damage compensation depends on target's size is increased. - Changes damage formula. New damage formula : (150 + (50 x skill level))%Atk. - Deals additional damage depends on user's base level. 1.2 Aura Blade - Increases bonus flat damage depends on user's base level. Bonus flat damage : Base level x (3 + skill level). 1.3 Spear Dynamo - Skill effect still maintains when user's equipment is removed or replaced. - Reduces bonus Atk. Atk + (5 + (2 x skill level))%. - Reduces Def reduction penalty. Def - (5 + (2 x skill level))%. - Increases duration from 45 seconds to 60 seconds on level 5. 2. Mastersmith 2.1 Maximum Power Thrust - Weapon destruction chance is removed. 3. Assassin Cross 3.1 Meteor Assault - Removes 0.5 seconds delay after skill. - Adds 0.5 seconds cooldown. - Changes damage formula, damage is increased depends on user's Str and base level. New damage formula : (200 + (120 x skill level))%. 3.2 Enchant Deadly Poison - Remove 50% damage penalty on Cross Impact, Counter Slash, Soul Destroyer and Sonic Blow. - Reduces bonus damage on equipment Atk from 400% to 300%. (Bonus damage on weapon Atk still the same). The bonus on weapon Atk and equipment Atk still be 400% on level 5 from latest testing. - Removes 2 seconds delay after skill. - Adds 2 seconds cooldown. - Increases duration from 60 seconds to 120 seconds on level 5. 4. High Wizard 4.1 Gravitational Field - Reduces fixed casting time from 5 seconds to 1 second. - Adds 5 seconds variable casting time. - Reduces delay after skill from 9 seconds to 1 second. - Adds 5 seconds cooldown. - Changes SP consumption on level 1-4. - Changes damage type from fixed damage to neutral property magical damage. Damage formula : (50 x skill level)%Matk per hit. Number of hit : (8 + (2 x skill level). - Deals additional damage depends on user's base level. 4.2 Napalm Vulcan - Changes damage formula. New damage formula : (70 x skill level)%Matk per hit. Number of hit : skill level. - Deals additional damage depends on user's base level. - No longer split damage among multiple targets. - Reduces delay after skill from 1 second to 0.5 seconds. - Adds 1 second cooldown. 5. High Priest 5.1 Basilica - Reduces fixed casting time from 9 seconds to 1 second (on level 5). - Adds 3 seconds variable casting time. - Reduces delay after skill from 6 seconds to 1 second (on level 5). - Adds 30 seconds cooldown. - Reduces SP consumption from 120 to 80 (on level 5). - Changes skill mechanism, increases holy property magical damage and increases physical damage against shadow and undead property monsters of the user for the duration. Magical damage bonus : (3 x skill level)%. Physical damage bonus : (5 x skill level)%. 5.2 Assumptio - Reduces delay after skill from 1.5 seconds to 0.5 seconds (on level 5). - Changes skill mechanism, increases target's HardDef and incoming heal effectiveness for the duration. HardDef bonus : (50 x skill level). Incoming heal effectiveness : (2 x skill level)%. - The skill can be used with Kyrie Eleison. 6. Sniper 6.1 Focused Arrow Strike - Reduces delay after skill from 2.5 seconds to 0.5 seconds. - Reduces fixed casting time and variable casting time from 1 second to 0.5 seconds. - Increases critical chance. - Changes damage formula. New damage formula : (150 + (200 x skill level))%Atk. - Deals additional damage depends on user's base level. 6.2 Falcon Assault - Changes damage formula. 7. Paladin 7.1 Rapid Smiting - Increases range from 4 to 11 (on level 5). - Changes damage formula. New damage formula : (300 + (200 x skill level))%Atk. - Deals additional damage depends on user's base level. 7.2 Gloria Domini - Removes SP draining on target. - Changes damage type from fixed damage to holy property magical damage. Damage formula : (500 + (150 x skill level))%Matk. - Deals additional damage depends on user's base level. - Reduces variable casting time from 1.6 seconds to 1 second. - Reduces delay after skill from 4 second to 1 second. 8. Scholar 8.1 Foresight - Reduces fixed casting time from 5 seconds to 2.5 seconds. 8.2 Indulge - Reduces delay after skill from 1.8 seconds to 0.5 seconds (on level 5). 9. Champion 9.1 Zen - Reduces fixed casting time from 2 seconds to 1 second. - Adds 1 second cooldown. 9.2 Raging Palm Strike - Changes damage formula. New damage formula : (200 + (100 x skill level))%Atk. - Deals additional damage depends on user's Str and base level. 9.3 Glacier Fist - Changes damage formula. New damage formula : (500 + (150 x skill level))%Atk. - Deals additional damage depends on user's base level. 9.4 Chain Crush Combo - Reduces spirit sphere consumption from 2 to 1. - Changes damage formula. New damage formula : (200 x skill level)%Atk. - Deals additional damage depends on user's base level. 10. Clown & Gypsy 10.1 Arrow Vulcan - Reduces fixed casting time from 0.76 seconds to 0.5 seconds (on level 10). - Reduces variable casting time from 3.04 seconds to 1.5 seconds (on level 10). - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds 1.5 seconds cooldown. - Changes damage formula. New damage formula : (500 + (100 x skill level))%Atk. - Deals additional damage depends on user's base level. - Removes attack motion. 10.2 Longing for Freedom - Changes skill name to "Skilled Special Singer" - Changes skill mechanism, immediately removes penalty of ensemble skills. - Adds 60 seconds cooldown. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3903893&curpage=1
  2. Glast Heim Castle Abyss and Noggroad 3F gears.
  3. 1. Angel Poring Boots Enchant
  4. - Mechanic - Mechanic improvement focus on Magogear improvement which increases flexibility and convenience of usage 1. Increases movement speed while Madogear is equiped, depends on level of Madogear license. On level 5. Movement speed is equal to knight with Pecopeco. 2. Madogear will receive natural HP recovery like normal state. 3. Increases weight limit by 1500 while Madogear is equiped. 4. Mado MCs usually face the hard time when they died, especially in instance, because of they will lost their Madogear. So [Emergency Madogear] is added. Can be bought at Magic Gear Master with 1m zeny. When using Emergency Madogear. Madogear will be equipped instantly. Only mechanic who learn Magogear License can use it. Has 3 minutes reuse time. Weight 300. 5. Now Madogear can use Teleport. 6. Madogear can receive partial chemical protection skills from alchemist classes, instead of full chemical protection only. 7. Adds overheat counter. So player can watch out to prevent overheat occurs. 8. Adds higher quality Cooling Devices to increases effectiveness of Cooldown. Magic Gear Master will offer you to upgrade Cooling Device. : Cooling Device + 2m zeny > Advance Cooling Device. : Advance Cooling Device + 4m zeny > Special Cooling Device. - Cooling Device reduce overheat counter by 45 when using Cooldown. - Advance Cooling Device reduce overheat counter by 75 when using Cooldown. - Special Cooling Device reduce overheat counter by 105 when using Cooldown. (Overheat counter naturally decreases by 1 per second) Madogear characteristic adjustment. Madogear will be adjusted as following list 1. Madogear won't receive healing from any recovery skills other than Repair. 2. Madogear movement speed can't be increased or decreased by anymeans other than Acceleration. (That means Madogear will immune to all slow debuffs, includes curse status) 3. Madogear will immune to stripping accessory. Adds available skills for Madogear. --> Vending, Item Appraisal, Change Cart, Change Cart 2, Cart Revolution, Mammonite, Crazy Uproar, Cart Boost, Repair Weapon, Shattering Strike, Upgrade Weapon, Hammer Fall, Adrenaline Rush, Advanced Adrenaline Rush, Weapon Perfection, Power Maximize, Power Thrust, Maximum Power Thrust, High Speed Cart Ram, Lava Flow. source : http://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=3652742&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=204&curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7033
  5. First classes set Second classes set Third classes set [First Class set] + [Second Class set] + [Thrid Class set] All Stat + 10, MaxHP + 5%, MaxSP + 5%. Ignores defense and magic defense of normal monsters by 50%. Expanded classes set (exclusive to their class only)
  6. Spell Circuit [1] Matk + 20 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral and shadow property magical damage by 10%. If refine rate is 11 or higher, increases water, wind, earth and fire property magical damage by 10%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Mental Stick, increases Psychic Wave damage by 5% per 2 refine rate of Mental Stick. When equipped with Kronos, increases Hell Inferno damage by 10% per 2 refine rate of Kronos. When equipped with Mikatsuki or Raksasa Dagger, reduces variable casting time as percent equal to refine rate of Mikatsuki or Raksasa Dagger. Every 2 refine rate of Mikatsuki or Raksasa Dagger increases Flaming Petals, Freezing Spear and Wind Blade damage by 5%. Class: Headgear Defense: 0 Location: Upper Weight: 10 Required Level: 1 Usable Jobs: All Amistr Beret [1] Atk + 10 and Matk + 10 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%. If refine rate is 11 or higher, Matk + 3%, Atk + 5%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Holy Stick, Matk + 10 and increases Adoramus damage by 30% per 2 refine rate of Holy Stick. When equipped with Wondrous Foxtail Staff, increases neutral property magic damage by 5% per 2 refine rate of Wondrous Foxtail Staff. When equipped with Twin Edge of Naght Sieger [Blue], increases Cart Cannon damage by 10% per 2 refine rate of Twin Edge of Naght Sieger [Blue]. Class: Headgear Defense: 15 Location: Upper Weight: 20 Required Level: 1 Usable Jobs: All General Helm [1] Atk + 15 per 2 refine rate. If refine rate is 7 or higher, reduces delay after attack by 10%. If refine rate is 9 or higher, Atk + 5%, ASPD + 1. If refine rate is 11 or higher, increases critical damage by 15%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Gungnir or Gungnir [2], increases Vanishing Point damage by 7% per 2 refine rate of Gungnir. When equipped with Zweihander or Zweihander [2], Atk + 20 per 2 refine rate of Zweihander. When equipped with Quadrille or Quadrille [2], increases Tiger Cannon damage by 7% per 2 refine rate of Quadrille. Class: Headgear Defense: 12 Location: Upper Weight: 80 Required Level: 1 Usable Jobs: All Ruff Officer [1] Atk + 15 per 2 refine rate. If refine rate is 7 or higher,Atk + 30. If refine rate is 9 or higher, Atk + 5%, ASPD + 1. If refine rate is 11 or higher, increases long range physical damage by 3% and critical damage by additional 3%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Tarnos Katar, Atk + 20 per 2 refine rate of weapon. When equipped with Dark Rose, increases Fire Dance damage by 6% per 2 refine rate of weapon. When equipped with Tornado Axe, increases Axe Tornado damage by 15% per 2 refine rate of weapon. Class: Headgear Defense: 35 Location: Upper Weight: 40 Required Level: 1 Usable Jobs: All Fancy Feather Hat [1] Atk + 15 per 2 refine rate. If refine rate is 7 or higher, increases long range physical damage by 7%. If refine rate is 9 or higher, Atk + 5%, ASPD + 1. If refine rate is 11 or higher, increases long ranged physical damage by additional 5%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Nidhoggur's Shadow Garb [1], increases Arrow Storm damage by 12% per 2 refine rate of garment. When equipped with Leather of Tendrilion [1], increases Severe Rainstorm damage by 7% per 2 refine rate of garment. When equipped with Ancient Cape [1], increases Triangle Shot damage by 15% per 2 refine rate of garment. Class: Headgear Defense: 0 Location: Upper Weight: 0 Required Level: 1 Usable Jobs: All
  7. Added LapineUpgradeBox LapineDdukddakBox Item Efst Changed LapineUpgradeBox Item Files
  8. Nightmare Old Glast Heim Cards (updated on October 30, 2013) Source : https://www.divine-pride.net/forum/index.php?/topic/1324-kro-changelog-october-30-2013/
  9. Added Item Changed LapineDdukddakBox Skill Item Files
  10. Added LapineUpgradeBox Item Changed Quest Item Files
  11. Added LapineDdukddakBox ItemRandOption Item Changed LapineDdukddakBox ItemRandOption Item Files
  12. On level expansion patch of expanded classes. Many skills of expanded classes has been adjusted as below. 1. Ninja 1.1. Throw Shuriken - Changes damage calculation method. The skill will deal damage as percentage of user's attack instead of adding bonus flat damage. ((100 + (5 x skill level))%Atk) - Increases SP consumption from 2 to 5. 1.2. Throw Kunai - Changes damage calculation method. The skill damage will be increased depends on skill level instead of fixed 300%Atk. ((100 x skill level)%Atk) - SP consumption is 10 regardless skill level. - Removes 1 second delay after skill. - Adds cooldown by 0.2 seconds. 1.3. Haze Slasher - Removes 1 second delay after skill. - Adds cooldown by 0.5 seconds. - Slightly increases skill damage. New damage formula : (100 + (20 x skill level))%Atk - SP consumption is 8 regardless skill level. - Changes damage display to 2 hits. 1.4. Shadow Slash - Removes 2 seconds delay after skill. - Increases skill damage. New damage formula : (50 + (150 x skill level))%Atk - Changes damage display to 3 hits. - Adjusts SP consumption to 14 on level 5. 1.5. Throw Huuma Shuriken - Reduces fixed casting time from 0.6 seconds to 0.5 seconds. - Reduces variable casting time from 2.4 seconds to 1 second. - Changes from ground skill to target skill. - Increases skill damage. New damage formula : ((-50) + (250 x skill level))%Atk - Increases area of effect on level 4 and level 5 to 5x5 cells. - Reduces SP consumption. 1.6. Wind Blade - Removes 1 second delay after skill. 1.7. Lightning Jolt - Reduces fixed casting time from 0.8 seconds to 0.3 seconds. - Reduces variable casting time from 3.2 seconds to 1.7 seconds. - Increases skill damage. New damage formula : (100 + (100 x skill level))%Matk - Changes damage display to 3 hits. 1.8. First Wind - Reduces fixed casting time from 0.8 seconds to 0.3 seconds. - Reduces variable casting time from 3.2 seconds to 1.2 seconds. - Changes damage display to 5 hits. 1.9. Exploding Dragon - Increases fixed casting time from 0.6 seconds to 0.8 seconds. - Reduces variable casting time from 2.4 seconds to 2 seconds. - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds cooldown by 0.3 seconds. 1.10. Snow Flake Draft - Fixed casting is 0.8 seconds regardless skill level. - Reduces variable casting time from 3.2 seconds to 2.5 seconds on level 5. - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds cooldown by 0.3 seconds. 2. Star Emperor 2.1. Solar Burst - Increases max level from 7 to 10 - Increases area of effect from 5x5 to 7x7. - Increases damage from 1600% to 2450% on level 7 and 3200% on level 10. 2.2. Full Moon Kick - Increases max level from 7 to 10. 2.3. Falling Star - Increases max level from 7 to 10. 3. Soul Reaper Soul energy will longer be reset when changing map or reconnect. 3.1. Espa - Increases max level from 5 to 10. - On level 10 the skill will no longer consume soul energy. 3.2. Eswhoo - Increases max level from 7 to 10 - On level 10 the skill will reduce soul energy consumption to 1. 3.3. Evil Spirit's Curse Changes debuff inflicting from [Curse] to the new debuff [Evil Curse]. Target under Evil Curse will receive more damage from shadow property by 100% (Reduces effect on boss to 20%). 3.4. Curse Explosion - Increases max level from 5 to 10. Changes bonus damage against target under Curse debuff to Evil Curse debuff instead. 4. Kagerou & Oboro 4.1. Fire Charm - Increases Blaze Shield damage from 10% to 20% per 1 charm. - Increases Exploding Dragon damage from 15% to 100% per 1 charm. - If 10 Fire Charms are collected. Enchants weapon with fire property and increases physical damage against earth property enemies by 30%. 4.2. Ice Charm - Increases Freezing Spear damage from 5% to 20% per 1 charm. - Increases Snow Flake Draft damage from 25% to 100% per 1 charm. - If 10 Ice Charms are collected. Enchants weapon with water property and increases physical damage against fire property enemies by 30%. 4.3. Earth Charm - If 10 Earth Charms are collected. Enchants weapon with earth property and increases physical damage against wind property enemies by 30%. 4.4. Wind Charm - Increases Lightning Jolt damage from 15% to 20% per 1 charm. - Increases First Wind damage from 10% to 100% per 1 charm. - If 10 Wind Charms are collected. Enchants weapon with wind property and increases physical damage against water property enemies by 30%. 4.5. Swirling Petal - Increases max level from 5 to 10. Reduces delay after skill from 1 second to 0.5 seconds. - Adjusts variable casting time to 1.5 seconds regardless of skill level. - Changes from ground skill to target skill. - Changes damage formula. Adjusts bonus damage from user's Agi and Dex to Str. Damage will be increased depends on user's base level. 4.6. Kunai Splash - Reduces kunai consumption from 8 to 2. 4.7. Cross Slash - Increases max level from 5 to 10. - Changes cooldown to 3.1 seconds on level 10. - Damage will be increased depends on user's base level. 4.8. Kunai Explosion - Increases area of effect from 3x3 to 5x5. - Changes from ground skill to target skill. - Damage will be increased depends on user's base level. 4.9. Shadow Warrior - The skill will increase Kunai Explosion, Kunai Splash, Cross Slash and Swirling Petal damage by 20%. 5. Rebellion 5.1. Fire Dance - Increases max level from 5 to 10. Changes damage formula by reduces influence of Desperado skill level. - Increases skill damage. - Damage will be increased depends on user's base level. 5.2. Vanishing Buster - Increases max level from 5 to 10. - Reduces fixed casting time from 1 second to 0.7 seconds. - Adjusts variable casting time to 1 second. - Reduces cooldown from 2 seconds to 1 second. - Adds delay after skill by 1 second. - Changes damage formula. Damage will be increased depends on user's base level. 5.3. Hammer of God - Increases max level from 5 to 10. - Reduces cooldown from 30 seconds to 20 seconds. - Reduces delay after skill from 2 seconds to 0.5 seconds. - Change skill logic by no longer cast on random area when there is no marked target. The skill will cast on target and deal damage to target and nearby target. - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too. - Area of effect is increases to 7x7 on level 6 and higher. - Damage will be increased depends on user's base level. - Removes stun inflicting. 5.4. Dragon Tail - Increases max level from 5 to 10. - Reduces cooldown from 5 seconds to 3.5 seconds. - Reduces delay after skill from 2 seconds to 1 second. - Change skill logic to target skill. - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too. - Damage will be increased depends on user's base level. 5.5. Round Trip - Increases max level from 5 to 10. 6. Super Novice 2 Increases bonus HP gained from raising base level after level 100 from 5 to 50. Increases bonus SP gained from raising base level after level 100 from 1 to 5. 6.1. Added skills 23 more skills are added to skill tree. There are 20 existing skills and 3 new Super Novice's exclusive skills. 20 Added existing skills : Guard, Smite, Shield Boomerang, Fury, Zen, Aspersio, Magnificat, Lord of Vermilion, Storm Gust, Meteor Storm, Gank, Mug, Back Stab, Sightless Mind, Land Mine, Beast Bane, Poison React, Venom Dust, Venom Splasher, Repair Weapon. 6.2. New Skills Breakthrough Max level: 5 Type: Passive Description: Extreme physical skill obtained through steady training. Increases MaxHP, MaxSP, Atk and incoming heal effectiveness. [Level 1]: Atk + 15, MaxHP + 350, MaxSP + 30, Increases incoming heal effectiveness by 2%. [Level 2]: Atk + 30, MaxHP + 7000, MaxSP + 60, Increases incoming heal effectiveness by 4%. [Level 3]: Atk + 45, MaxHP + 1050, MaxSP + 90, Increases incoming heal effectiveness by 6%. [Level 4]: Atk + 60, MaxHP + 1400, MaxSP + 120, Increases incoming heal effectiveness by 8%. [Level 5]: Atk + 100, MaxHP + 2000, MaxSP + 200, Increases incoming heal effectiveness by 10%. Transcendence Max level: 5 Type: Passive Description: Extreme mental skill obtained through steady training. Increases MaxHP, MaxSP, Matk and heal effectiveness. [Level 1]: Matk + 15, MaxHP + 350, MaxSP + 30, Increases heal effectiveness by 2%. [Level 2]: Matk + 30, MaxHP + 7000, MaxSP + 60, Increases heal effectiveness by 4%. [Level 3]: Matk + 45, MaxHP + 1050, MaxSP + 90, Increases heal effectiveness by 6%. [Level 4]: Matk + 60, MaxHP + 1400, MaxSP + 120, Increases heal effectiveness by 8%. [Level 5]: Matk + 100, MaxHP + 2000, MaxSP + 200, Increases heal effectiveness by 10%. Angel Help Me! Max level: 1 Type: Active, Recovery Target : Instant cast Description: : Call the angel to save novice in the critical situation. Give the buff that recovers HP and SP to the user and party members within 15x15 cells around the user. Recovers 1000 HP and 350 SP per second for 20 seconds. Cooldown : 300 seconds. 6.3. Removed skills Removes 3 skills from skill tree : Flasher, Sandman, Freezing Trap. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3921697&curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7081&curpage=10 https://www.divine-pride.net/forum/index.php?/topic/3688-kro-changelog-february-13-2019/ https://www.divine-pride.net/forum/index.php?/topic/3714-kro-changelog-february-27-2019/
  13. On level expansion patch of main classes. Many skills of main classes has been adjusted as below. Note : Some skills aren't up to date because of there are some changes later from class improvement. 1 Rune Knight 1.1 Enchant Blade - Increases max level from 5 to 10. - Changes SP consumption per level. 1.2 Sonic Wave - Increases max level from 5 to 10. - Improves damage formula. New damage formula : (700 + (100 x skill level))%Atk. - Improve hit rate depends on skill level. - Changes SP consumption per level. 2 Royal Guard 2.1 Shield Press - Increases max level from 5 to 10. - Removes Stun status inflicting. - Improves damage formula. New damage formula : (200 x skill level)%Atk - Splits damage display to 5 hit. 2.2 Genesis Ray - Increases max level from 5 to 10. - Changes damage type from holy (physical + magical) damage to holy magical damage. New damage formula : (200 x skill level)%Matk - Reduces skill cooldown and delay. - Changes SP consumption per level. - Removes requirement of Banding party members and also removes increased damage from Banding party members too. 3 Mechanic 3.1 Power Swing - Increases max level from 5 to 10. - From level 6. Skill delay has been reduced by half. 3.2 Arm Cannon - Increases max level from 3 to 5. - Increases area of effect depends on skill level. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5). 4 Genetic 4.1 Cart Tornado - Increases max level from 5 to 10. - Removes knock-back inflicting effect. - Skill cooldown is fixed to 2 seconds. - Skill delay is increased by 1 second. - Improves damage formula. New damage formula : (100 x skill level)%Atk - Changes damage display to 3 hits. 4.2 Spore Explosion - Increases max level from 5 to 10. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5~6) / 9x9 (level 7~8) / 11x11 (level 9~10). - Increases nearby target damage from 75% to 100%. - Explosion delay is fixed to 2 seconds. - Improves damage formula. New damage formula : (200 + (150 x skill level))%Atk 5 Guillotine Cross 5.1 Weapon Blocking - When blocking is successful. Gains "Counter state" for 10 seconds. 5.2 Counter Slash - Increases max level from 5 to 10. - Changes skill condition to can be used while "Counter state" is active, not when Weapon Blocking is successful. - Improves damage formula. New damage formula : (300 + (150 x skill level))%Atk - From level 6. Increases area of effect to 5x5. 6 Shadow Chaser 6.1 Fatal Menace - Increases max level from 5 to 10. - Removes teleport effect. - If user equips dagger. Increases number of hit to twice. - From level 7. Increases Hit rate. (hit rate bonus from level 6~10 : 0/5/10/15/20) - From level 6. Increases area of effect to 5x5. 6.2 Feint Bomb - Increases max level from 3 to 10. - Increases travel distance depends on skill level. Travel distance : (skill level) cells. 7 Warlock 7.1 Freezing Spell - Increases max level from 5 to 10. 7.2 Tetra Vortex - Increases max level from 5 to 10. - From level 6. The skill also deal damage to nearby enemies too. Area of effect : 3x3 (level 6~7) / 5x5 (level 8~9) / 7x7 (level 10). - Since the skill will deal multiple targets from level 6. Damage formula from level 6 will be changed. Damage formula from level 6~10 : 3200%/3400%/3600%/3800%/4000% Matk 8 Sorcerer 8.1 Spell Fist - Increases max level from 5 to 10. - Duration depends on skill level. Duration : (10 + (5 x skill level)) seconds. - Increases attack count to 3 times of skill level. 8.2 Varetyr Spear - Increases max level from 5 to 10. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~6) / 7x7 (level 7~9) / 9x9 (level 10). - Changes damage type from wind (physical + magical) damage to wind magical damage. New damage formula : ((int x skill level / 2) + (Endow Tornado level x 120) + (Striking level x 120))%Matk - Increases SP consumption. - Increases area of effect. - Changes damage display to 3 hits. 9 Archbishop 9.1 Judex - Increases max level from 5 to 10. 9.2 Renovatio - Increases max level from 1 to 4. - Increases HP recovery amount depends on skill level. HP recovery amount per 5 seconds : (4 + skill level)% of MaxHP. - Duration depends on skill level. Duration : (60 + (30 x skill level)) seconds. 10 Sura 10.1 Fallen Empire - Increases max level from 5 to 10. - Reduces SP consumption. - From level 6. Reduces Spirit Sphere consumption from 2 to 1. - Improves damage formula. New damage formula : (100 + (250 x skill level))%Atk. Immobilized duration : 0.5 seconds (level 1~2) / 1 second (level 3~4) / 1.5 seconds (level 5~6) / 2 seconds (level 7~8) / 2.5 seconds (level 9~10). 10.2 knuckle Arrow - Increases max level from 5 to 10. - On level 1~5. Reduces Spirit Sphere consumption from 2 to 1. From level 6. Removes Spirit Sphere consumption. 11 Ranger 11.1 Aimed Bolt - Increases fixed casting time to 1 second. Reduces variable casting time by half. - Adds 1 second cooldown. - Lower damage formula. New damage formula : (500 + (20 x skill level))%Atk. - Number of hit no longer depend on the immobilize status of target. It will depend on target's size directly. Small size : 2~3 hits / medium size : 3~4 hits / large size : 4~5 hits. - Fixes SP consumption to 40 for every skill level. 11.2 Trap Research - Increases max level from 5 to 10. 12 Wanderer & Minstrel 12.1 Metallic Sound - Increases max level from 5 to 10. - Changes damage display to 2 hits. - Removes SP reduction effect. 12.2 Severe Rainstorm - Can be used while Whip or Musical Instrument is equipped. - If user equips Whip or Musical Instrument. Damage will be higher than using bow. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3890090&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=225&curpage=2 https://www.divine-pride.net/forum/index.php?/topic/3312-kro-changelog-july-18-2018/
  14. Added LapineUpgradeBox LapineDdukddakBox Item Changed LapineUpgradeBox Quest Item Files
  15. There are 2 materials required for enchantment. Somatology Experimental Fragment Somatology Research Document Both materials can be obtained from several ways. 1. Reward from EDDA Biolab instance (2x Fragments from Story mode, 5x Fragments and 3x Documents from Battle mode) 2. Has a chance to obtained from "xxx box" (The box appears after instance boss "Nameless Swordsman" (Ygnigem girl with fiery eyes ) is killed. And appear in Battle mode only). 3. Has a chance to obtained from opening "Somatology Laboratory Material Box" (drops from Nameless Swordsman). 4. Drops from Nameless Swordsman. 5. Drops from mobs in the instance with a low chance. Enchantable Weapons. The weapons can be obtained from 2 ways. 1. Has a chance to obtained from "xxx box". 2. Obtained from opening "Specimen Weapon Box" (drops from Nameless Swordsman). Both ways will give the player one weapon randomly. List of Weapons Enchant Details NPC will give the player 3 choices of enchantment. 1. General enchant : requires low amount of materials but has a chance to destroy weapon on failure. 2. Advanced enchant : requires moderate amount of materials but has higher chance of success and weapon won't be destroyed on failure. 3. Determined enchant : requires very large amount material but no chance of failure and the player can choose the desired enchant. List of new enchants Note : Enchant can't be reset. New equipment. Dropped from Nameless Swordsman. Vicious Mind Aura When equipped with Fallen Warrior Manteau [1], Atk + 5 per 30 base Str. Increases attack speed (reduces delay after attack by 3%) per 30 base Agi. Reduces delay after skill by 4% per 30 base Vit. Matk + 5 and reduces variable casting time by 8% per 30 base Int. Increases long ranged physical damage by 1% per 30 base Dex. Increases critical damage by 3% per 30 base Luk. Class: Headgear Defense: 5 Location: Lower Weight: 10 Required Level: 170 Usable Jobs: All source : http://ro.gnjoy.com/news/update/View.asp?seq=233&curpage=1
  16. Added Item Changed LapineDdukddakBox Item Files
  17. Added NpcIdentity Item Changed Quest Item Files
  18. ---- Star Emperor ---- Light of the Moon Max level: 5 Prerequisite skill: Full Moon Kick level 3 Type: Support Description: Moon skill. Attracts moonlight, increases the damage of Full Moon Kick. This skill doesn't stacks with Light of the Sun and the Light of the Star. [Level 1]: damage increases + 5% / last 20 seconds / SP cost : 40 [Level 2]: damage increases + 10% / last 30 seconds / SP cost : 40 [Level 3]: damage increases + 15% / last 40 seconds / SP cost : 40 [Level 4]: damage increases + 20% / last 50 seconds / SP cost : 40 [Level 5]: damage increases + 25% / last 60 seconds / SP cost : 40 Lunar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the moonlight. You can use the Moon skills while this skill is activated, and additionally increases MaxHP. [Level 1]: MaxHP + 3% / Sp cost : 10 [Level 2]: MaxHP + 4% / Sp cost : 10 [Level 3]: MaxHP + 5% / Sp cost : 10 Full Moon Kick Max level: 10 Prerequisite skill: New Moon Kick level 7 Type: Attack / Special Description: Moon skill. Can be used when caster is in [New Moon] state only. End [New Moon] state, deal damage to surrounding enemies and has a high chance to inflict blind to the targets. Damage increases according to the base level. [Level 1]: damage 1200% / Area of effect: 7 X 7 / SP cost : 30 / Cooldown : 1 second / Blind chance : 20% [Level 2]: damage 1300% / Area of effect: 7 x 7 / SP cost : 35 / Cooldown : 1 second / Blind chance : 25% [Level 3]: damage 1400% / Area of effect: 7 x 7 / SP cost : 40 / Cooldown : 1 second / Blind chance : 30% [Level 4]: damage 1500% / Area of effect: 7 X 7 / SP cost : 45 / Cooldown : 1 second / Blind chance : 35% [Level 5]: damage 1600% / Area of effect: 7 x 7 / SP cost : 50 / Cooldown : 1 second / Blind chance : 40% [Level 6]: damage 1700% / Area of effect: 7 x 7 / SP cost : 55 / Cooldown : 1 second / Blind chance : 45% [Level 7]: damage 1800% / Area of effect: 7 x 7 / SP cost : 60 / Cooldown : 1 second / Blind chance : 50% [Level 8]: damage 1900% / Area of effect: 7 x 7 / SP cost : 65 / Cooldown : 1 second / Blind chance : 55% [Level 9]: damage 2000% / Area of effect: 7 x 7 / SP cost : 70 / Cooldown : 1 second / Blind chance : 60% [Level 10]: damage 2100% / Area of effect: 7 x 7 / SP cost : 75 / Cooldown : 1 second / Blind chance : 65% Light of the Star Max level: 5 Prerequisite skill: Falling Star level 3 Type: Support Description: Star skill. Attracts starlight, increases the damage of Falling Star. This skill doesn't stacks with Light of the Sun and the Light of the Moon. [Level 1]: damage increases + 5% / last 20 seconds / SP cost : 40 [Level 2]: damage increases + 10% / last 30 seconds / SP cost : 40 [Level 3]: damage increases + 15% / last 40 seconds / SP cost : 40 [Level 4]: damage increases + 20% / last 50 seconds / SP cost : 40 [Level 5]: damage increases + 25% / last 60 seconds / SP cost : 40 Stellar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the starlight. You can use the Star skills while this skill is activated, and additionally increases attack speed. [Level 1]: delay after attack - 6% / Sp cost : 10 [Level 2]: delay after attack - 8% / Sp cost : 10 [Level 3]: delay after attack - 10% / Sp cost : 10 New Moon Kick Max level: 7 Prerequisite skill: Lunar Stance level 1 Type: Attack / Special Description: Moon skill. Enter a [New Moon] state that attacks enemies around you and hides yourself. [New Moon] State : Hides yourself for 15 seconds. It can not be detected by demon and insect race monsters, You can maintain [New Moon] state even you dealing normal attack up to 7 times. However, if you use skill or being attacked. skill effect will be canceled immediately. [Level 1]: damage 700% / Area of effect: 7 x 7 / Sp cost : 20 / Variable casting time : 1 second / Cooldown : 1 second [Level 2]: damage 800% / Area of effect: 7 x 7 / Sp cost : 25 / Variable casting time : 1 second / Cooldown : 1 second [Level 3]: damage 900% / Area of effect: 7 x 7 / Sp cost : 30 / Variable casting time : 1 second / Cooldown : 1 second [Level 4]: damage 1100% / Area of effect: 7 x 7 / Sp cost : 35 / Variable casting time : 1 second / Cooldown : 1 second [Level 5]: damage 1200% / Area of effect: 7 x 7 / Sp cost : 40 / Variable casting time : 1 second / Cooldown : 1 second [Level 6]: damage 1300% / Area of effect: 7 x 7 / Sp cost : 45 / Variable casting time : 1 second / Cooldown : 1 second [Level 7]: damage 1400% / Area of effect: 7 x 7 / Sp cost : 50 / Variable casting time : 1 second / Cooldown : 1 second Flash Kick Max level: 7 Prerequisite skill: Stellar Stance level 1 Type: Attack / Special Description: Star skill. Endows the starlight on your feet and kicks the enemy, Mark the target with a Stellar Mark. Up to 5 Stellar Mark can be marked at the same time. [Level 1]: damage 100% / Stellar Mark duration: 4 seconds / SP cost : 45 [Level 2]: damage 100% / Stellar Mark duration: 5 seconds / SP cost : 40 [Level 3]: damage 100% / Stellar Mark duration: 6 seconds / SP cost : 35 [Level 4]: damage 100% / Stellar Mark duration: 7 seconds / SP cost : 30 [Level 5]: damage 100% / Stellar Mark duration: 8 seconds / SP cost : 25 [Level 6]: damage 100% / Stellar Mark duration: 9 seconds / SP cost : 20 [Level 7]: damage 100% / Stellar Mark duration: 10 seconds / SP cost : 15 Star Emperor Advent Max level: 5 Prerequisite skill: Universe Stance level 3 / Nova Explosion level 5 Type: Attack / Special Description: Space skill. Can be used in WoE and PVP mode only. Releases the power of Star Emperor who realizes the unity of the universe and deal damage the surrounding enemies. Has a chance of inflicting silence for 7 seconds to the enemies. [Level 1]: damage 1000% / Area of effect: 7 x 7 / Silence chance: 60% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second [Level 2]: damage 1200% / Area of effect: 7 x 7 / Silence chance: 70% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second [Level 3]: damage 1400% / Area of effect: 7 x 7 / Silence chance: 80% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second [Level 4]: damage 1600% / Area of effect: 7 x 7 / Silence chance: 90% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second [Level 5]: damage 1800% / Area of effect: 7 x 7 / Silence chance: 100% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second Nova Explosion Max level: 5 Prerequisite skill: Universe Stance level 1 Type: Attack / Special Description: Space skill. Can be used in WoE and PVP mode only. Attacks an enemy with a fixed neutral property damage that is not reduced by any effect. A caster who consumes the energy of the universe can not use any skill for 2 seconds after using this skill. Bonus damage : (MaxHP/(6 - skill level)) + (MaxSP x (2 x skill level)) [Level 1]: damage 300% / Cooldown : 20 seconds / Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second [Level 2]: damage 400% / Cooldown : 20 seconds / Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second [Level 3]: damage 500% / Cooldown : 20 seconds / Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second [Level 4]: damage 600% / Cooldown : 20 seconds / Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second [Level 5]: damage 700% / Cooldown : 20 seconds / Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second Universe Stance Max level: 3 Prerequisite skill: Solar Stance level 3 / Lunar Stance level 3 / Stellar Stance level 3 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the energy of the universe. You can use the Space skills and all another 3 skill series while this skill is activated, and additionally increases all status. [Level 1]: All Status + 3 / Sp cost : 10 [Level 2]: All Status + 4 / Sp cost : 10 [Level 3]: All Status + 5 / Sp cost : 10 Falling Star Max level: 10 Prerequisite skill: Flash Kick level 7 Type: Buff / Special Description: Star skill. When dealing a physical attack, Has a certain chance to drop the falling star to the target marked by Stellar Mark within 5 x 5 cells around the user. Stellar Mark deal damage on the marked target and surrounding enemies within 3 x 3 cells around target. The damage increases according to the base level. [Level 1]: damage 200% / Area of effect: 5 X 5 / SP cost : 40 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 2]: damage 300% / Area of effect: 5 X 5 / SP cost : 45 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 3]: damage 400% / Area of effect: 5 X 5 / SP cost : 55 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 4]: damage 500% / Area of effect: 5 X 5 / SP cost : 40 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 5]: damage 600% / Area of effect: 5 X 5 / SP cost : 45 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 6]: damage 700% / Area of effect: 5 X 5 / SP cost : 55 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 7]: damage 800% / Area of effect: 5 X 5 / SP cost : 40 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 8]: damage 900% / Area of effect: 5 X 5 / SP cost : 45 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 9]: damage 1000% / Area of effect: 5 X 5 / SP cost : 55 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 10]: damage 1100% / Area of effect: 5 X 5 / SP cost : 40 / Fixed casting time : 2 seconds / Variable casting time : 1 second Gravity control Max level: 1 Prerequisite skill: Universe Stance level 1 Type: Special Description: Space skill. Can be used in WoE and PVP mode only. Bent the gravity of enemy and lift it in the air. The enemies in the air can not attack or move for 5 seconds, and when the gravity control is canceled, they will fall and taking neutral property damage. Falling damage is determined by the physical damage of the caster and target's carrying weight. If you use it again on the floating target, the skill will be canceled. SP cost : 80 / Variable casting time : 2 second / Cooldown : 20 seconds / Delay after skill : 0.5 seconds Book of Dimension Max level: 5 Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3 Type: Buff / Special Description: Space skill. Can be used in WoE and PVP mode only. Borrows the power of another dimension to increases the efficiency of the universe power for a certain period of time. If you use a Nova Explosion or Star Emperor Advent in the skill duration, the following effects will be applied. Nova Explosion: Skill cooldown and aftercast penalty are removed for 5 seconds. Star Emperor Advent: Creates two defensive spheres with a durability equal to caster's MaxSP for 30 seconds. [Level 1]: last 60 seconds / Cooldown : 150 seconds [Level 2]: last 60 seconds / Cooldown : 120 seconds [Level 3]: last 60 seconds / Cooldown : 90 seconds [Level 4]: last 60 seconds / Cooldown : 60 seconds [Level 5]: last 60 seconds / Cooldown : 30 seconds Book of Creating Star Max level: 5 Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3 Type: Attack / Special Description: Space skills. Can be used in WoE and PVP mode only. The power of the universe creates a imitative star with a high gravitational field. When the caster enter gravitational field, the movement speed of all enemies is reduced by 90% and deal damage to enemies at constant interval. [Level 1]: last 6 seconds / Area of effect: 5 X 5 / Number of attack: 12 times / Damage : 100% Atk / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds [Level 2]: last 7 seconds / Area of effect: 5 X 5 / Number of attack: 14 times / Damage : 100% Atk / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds [Level 3]: last 8 seconds / Area of effect: 5 X 5 / Number of attack: 16 times / Damage : 100% Atk / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds [Level 4]: last 9 seconds / Area of effect: 5 X 5 / Number of attack: 18 times / Damage : 100% Atk / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds [Level 5]: last 10 seconds / Area of effect: 5 X 5 / Number of attack: 20 times / Damage : 100% Atk / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds Document of Sun, Moon and Star Max level: 3 Prerequisite skill: Feelings of Sun, Moon and Star level 3 / Hatred of Sun, Moon and Star level 3 Type: Secondary Description: Reset the designated effect. Reset maps and monsters designated by Feelings and Hatred of Sun, Moon, and Star. [Level 1]: Reset maps / Cooldown : 60 seconds / SP cost : 60 [Level 2]: Reset monsters / Cooldown : 60 seconds / SP cost : 60 [Level 3]: Reset all / Cooldown : 60 seconds / SP cost : 60 Purification of Sun, Moon and Star Max level: 1 Prerequisite skill: Devil of Sun, Moon and Star level 10 Type: Passive Description: Reduces the penalty of Devil of Sun, Moon and Star. The sight penalty of Devil of sun, moon and stars is relieved by half. Light of the Sun Max level: 5 Prerequisite skill: Solar Burst level 3 Type: Support Description: Sun skill. Attracts sunlight, increases the damage of Solar Burst. This skill doesn't stacks with Light of the Moon and the Light of the Star. [Level 1]: damage increases + 5% / last 20 seconds / SP cost : 40 [Level 2]: damage increases + 10% / last 30 seconds / SP cost : 40 [Level 3]: damage increases + 15% / last 40 seconds / SP cost : 40 [Level 4]: damage increases + 20% / last 50 seconds / SP cost : 40 [Level 5]: damage increases + 25% / last 60 seconds / SP cost : 40 Solar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the sunlight. You can use the Sun skills while this skill is activated, and additionally increases Atk. [Level 1]: Atk + 3% / Sp cost : 10 [Level 2]: Atk + 4% / Sp cost : 10 [Level 3]: Atk + 5% / Sp cost : 10 Solar Burst Max level: 10 Prerequisite skill: Prominence Kick level 7 Type: Attack Description: Sun skills. Must be used after Prominence Kick. Endows the energy of the sun to yourself and deal damage to surrounding enemies. Damage increases according to the base level. [Level 1]: damage 1220% / Area of effect: 7 X 7 / SP cost : 34 / Delay after skill : 0.5 seconds [Level 2]: damage 1440% / Area of effect: 7 X 7 / SP cost : 37 / Delay after skill : 0.5 seconds [Level 3]: damage 1660% / Area of effect: 7 X 7 / SP cost : 40 / Delay after skill : 0.5 seconds [Level 4]: damage 1880% / Area of effect: 7 X 7 / SP cost : 43 / Delay after skill : 0.5 seconds [Level 5]: damage 2100% / Area of effect: 7 X 7 / SP cost : 46 / Delay after skill : 0.5 seconds [Level 6]: damage 2320% / Area of effect: 7 X 7 / SP cost : 49 / Delay after skill : 0.5 seconds [Level 7]: damage 2540% / Area of effect: 7 X 7 / SP cost : 52 / Delay after skill : 0.5 seconds [Level 8]: damage 2760% / Area of effect: 7 X 7 / SP cost : 55 / Delay after skill : 0.5 seconds [Level 9]: damage 2980% / Area of effect: 7 X 7 / SP cost : 58 / Delay after skill : 0.5 seconds [Level 10]: damage 3200% / Area of effect: 7 X 7 / SP cost : 61 / Delay after skill : 0.5 seconds Prominence Kick Max level: 7 Prerequisite skill: Solar Stance level 1 Type: Attack Description: Sun skills. Kick the targets and surrounding enemies with the red flame. Also deal 100% damage to enemies around target within 3x3 cells . Can uses Solar Burst after using Prominence Kick. [Level 1]: damage 200% / Area of effect: 3 X 3 / Sp cost : 20 [Level 2]: damage 250% / Area of effect: 3 X 3 / Sp cost : 20 [Level 3]: damage 300% / Area of effect: 3 X 3 / Sp cost : 20 [Level 4]: damage 350% / Area of effect: 3 X 3 / Sp cost : 20 [Level 5]: damage 400% / Area of effect: 3 X 3 / Sp cost : 20 [Level 6]: damage 450% / Area of effect: 3 X 3 / Sp cost : 20 [Level 7]: damage 500% / Area of effect: 3 X 3 / Sp cost : 20 ---- Soul Reaper ---- Golem's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the golem's soul and endow it to you or your target (player). Increase their physical defense and magic defense for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Def + 60 / Mdef + 20 / last 60 seconds / SP cost : 250 / Delay after skill : 0.5 seconds [Level 2]: Def + 120 / Mdef + 25 / last 120 seconds / SP cost : 200 / Delay after skill : 0.5 seconds [Level 3]: Def + 180 / Mdef + 30 / last 180 seconds / SP cost : 150 / Delay after skill : 0.5 seconds [Level 4]: Def + 240 / Mdef + 35 / last 240 seconds / SP cost : 100 / Delay after skill : 0.5 seconds [Level 5]: Def + 300 / Mdef + 40 / last 300 seconds / SP cost : 50 / Delay after skill : 0.5 seconds Shadow's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the shadow's soul and endow it to you or your target (player). Increase their critical rate and attack speed for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Cri + 12 / ASPD + 1 / last 60 seconds / SP cost : 250 / Delay after skill : 0.5 seconds [Level 2]: Cri + 14 / ASPD + 1 / last 120 seconds / SP cost : 200 / Delay after skill : 0.5 seconds [Level 3]: Cri + 16 / ASPD + 2 / last 180 seconds / SP cost : 150 / Delay after skill : 0.5 seconds [Level 4]: Cri + 18 / ASPD + 2 / last 240 seconds / SP cost : 100 / Delay after skill : 0.5 seconds [Level 5]: Cri + 20 / ASPD + 3 / last 300 seconds / SP cost : 50 / Delay after skill : 0.5 seconds Falcon's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the falcon's soul and endow it to you or your target (player). Increase their physical damage and accuracy rate for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Atk + 10 / Hit + 10 / last 60 seconds / SP cost : 250 / Delay after skill : 0.5 seconds [Level 2]: Atk + 20 / Hit + 10 / last 120 seconds / SP cost : 200 / Delay after skill : 0.5 seconds [Level 3]: Atk + 30 / Hit + 13 / last 180 seconds / SP cost : 150 / Delay after skill : 0.5 seconds [Level 4]: Atk + 40 / Hit + 13 / last 240 seconds / SP cost : 100 / Delay after skill : 0.5 seconds [Level 5]: Atk + 50 / Hit + 15 / last 300 seconds / SP cost : 50 / Delay after skill : 0.5 seconds Fairy's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the fairy's soul and endow it to you or your target (player). Increase their magical damage and reduces their variable casting time for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Matk + 10 / variable casting time - 5% / last 60 seconds / SP cost : 250 / Delay after skill : 0.5 seconds [Level 2]: Matk + 20 / variable casting time - 5% / last 120 seconds / SP cost : 200 / Delay after skill : 0.5 seconds [Level 3]: Matk + 30 / variable casting time - 7% / last 180 seconds / SP cost : 150 / Delay after skill : 0.5 seconds [Level 4]: Matk + 40 / variable casting time - 7% / last 240 seconds / SP cost : 100 / Delay after skill : 0.5 seconds [Level 5]: Matk + 50 / variable casting time - 10% / last 300 seconds / SP cost : 50 / Delay after skill : 0.5 seconds Curse explosion Max level: 10 Prerequisite skill: Evil spirit's Curse level 3 Type: Attack / Damage Description: Deal shadow magical damage to the target and surrounding enemies in 7 x 7 cells. It will deal more damage to the target inflicted by Dead Spirit's Curse. [Level 1]: magical damage 500% / damage to the cursed target 1700% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 2]: magical damage 600% / damage to the cursed target 1900% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 3]: magical damage 700% / damage to the cursed target 2100% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 4]: magical damage 800% / damage to the cursed target 2300% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 5]: magical damage 900% / damage to the cursed target 2500% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 6]: magical damage 1000% / damage to the cursed target 2700% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 7]: magical damage 1100% / damage to the cursed target 2900% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 8]: magical damage 1200% / damage to the cursed target 3100% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 9]: magical damage 1300% / damage to the cursed target 3300% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 10]: magical damage 1400% / damage to the cursed target 3500% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds Evil spirit's Curse Max level: 5 Prerequisite skill: Soul Reap level 3 Type: Debuff Description: Consumes 3 soul energy. Uses evil spirit to inflict Dead Spirit's Curse to the target and surrounding enemies. Target under Dead Spirit's Curse take more damage from shadow property by 100% (20% for boss monster and players). [Level 1]: Dead Spirit's Curse chance: 40% / Area of effect: 7 X 7 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds [Level 2]: Dead Spirit's Curse chance: 50% / Area of effect: 7 X 7 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds [Level 3]: Dead Spirit's Curse chance: 60% / Area of effect: 7 X 7 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds [Level 4]: Dead Spirit's Curse chance: 70% / Area of effect: 7 X 7 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds [Level 5]: Dead Spirit's Curse chance: 80% / Area of effect: 7 X 7 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds Espa Max level: 5 Prerequisite skill: Esha level 1 Type: Attack / Special Description: Consumes 1 soul energy. Deal magical damage to target. Damage increases according to base level, and you can use Eswhoo within 5 seconds after using Espa. Consumes 1 soul energy per cast, on level 10 the skill no longer consume soul energy. However, This skill can not be used on the player. [Level 1]: magical damage 750% / SP cost : 52 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 2]: magical damage 1000% / SP cost : 56 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 3]: magical damage 1250% / SP cost : 60 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 4]: magical damage 1500% / SP cost : 64 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 5]: magical Damage 1750% / SP cost : 68 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 6]: magical Damage 2000% / SP cost : 72 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 7]: magical Damage 2250% / SP cost : 76 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 8]: magical Damage 2500% / SP cost : 80 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 9]: magical Damage 2750% / SP cost : 84 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 10]: magical Damage 3000%, not consume soul energy / SP cost : 88 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds Esha Max level: 5 Prerequisite skill: Soul Reap level 3 Type: Attack / Special Description: Consumes 1 soul energy. Deal magical damage to target and surrounding enemies, reduces their movement speed by half. You can use Esma within 5 seconds after using Esha. However, This skill can not be used on the player. [Level 1]: magical damage 5% / movement speed reduction duration: 3 seconds / Area of effect: 3 X 3 / SP cost : 18 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 2]: magical damage 10% / movement speed reduction duration: 4 seconds / Area of effect: 3 X 3 / SP cost : 20 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 3]: magical damage 15% / movement speed reduction duration: 5 seconds / Area of effect: 5 X 5 / SP cost : 22 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 4]: magical damage 20% / movement speed reduction duration: 6 seconds / Area of effect: 5 X 5 / SP cost : 24 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 5]: magical damage 25% / movement speed reduction duration: 7 seconds / Area of effect: 5 X 5 / SP cost : 26 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds Eswhoo Max level: 5 Prerequisite skill: Espa level 1 Type: Attack / Special Description: Consumes 2 soul energy. Deal magical damage to target and surrounding enemies. Damage increases according to base level, and you can use Esma within 5 seconds after using Eswhoo. Consumes 2 soul energy per cast, on level 10 the skill consumes 1 soul energy instead. However, it can not be used on the player. [Level 1]: magical damage 1700% / Area of effect: 3 X 3 / SP cost : 66 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 2]: magical damage 1900% / Area of effect: 3 X 3 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 3]: magical damage 2100% / Area of effect: 3 X 3 / SP cost : 74 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 4]: magical damage 2300% / Area of effect: 5 X 5 / SP cost : 78 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 5]: magical damage 2500% / Area of effect: 5 X 5 / SP cost : 82 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 6]: magical damage 2700% / Area of effect: 5 X 5 / SP cost : 86 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 7]: magical damage 2900% / Area of effect: 7 X 7 / SP cost : 90 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 8]: magical damage 3100% / Area of effect: 7 X 7 / SP cost : 94 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 9]: magical damage 3300% / Area of effect: 7 X 7 / SP cost : 98 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 10]: magical damage 3500% / Area of effect: 9 X 9 / SP cost : 102 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds Soul Unity Max level: 5 Prerequisite skill: Soul Energy Research level 3 Type: Buff / Special Description: Consumes 10 soul energy. Binds the souls of yourself and party members around the caster. A soul-united players will restore a certain amount of HP per 3 seconds and can use Kaute to them. The skill will be canceled if caster is silenced or cursed. Maximum of soul-united players = skill level + 4 [Level 1]: HP recovery: 150 / Area of effect: 3 X 3 / SP cost : 44 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 0 seconds / Delay after skill : 0.5 seconds [Level 2]: HP recovery: 300 / Area of effect: 3 X 3 / SP cost : 46 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 30 seconds / Delay after skill : 0.5 seconds [Level 3]: HP recovery: 450 / Area of effect: 5 X 5 / SP cost : 48 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds [Level 4]: HP recovery: 600 / Area of effect: 5 X 5 / SP cost : 50 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 90 seconds / Delay after skill : 0.5 seconds [Level 5]: HP recovery: 750 / Area of effect: 7 X 7 / SP cost : 52 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 120 seconds / Delay after skill : 0.5 seconds [Level 6]: HP recovery: 900 / Area of effect: 7 X 7 / SP cost : 54 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 150 seconds / Delay after skill : 0.5 seconds [Level 7]: HP recovery: 1050 / Area of effect: 9 X 9 / SP cost : 56 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 180 seconds / Delay after skill : 0.5 seconds Soul Division Max level: 5 Prerequisite skill: Esha level 5 / Espa level 5 Type: Special Description: Consumes 1 soul energy. Can be used in WoE and PVP mode only. Disrupts the soul of the target for a while, interfere their rational thinking. Increases their delay after skill for 5 seconds. [Level 1]: increases delay after skill: 10% / SP cost : 36 / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 2]: increases delay after skill: 20% / SP cost : 40 / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 3]: increases delay after skill: 30% / SP cost : 44 / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 4]: increases delay after skill: 40% / SP cost : 48 / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 5]: increases delay after skill: 50% / SP cost : 52 / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds Soul Reap Max level: 5 Prerequisite skill: Soul Collect level 1 Type: Buff / Special Description: Consumes 2 soul energy. Harvests souls that fall from enemies attacked by you. When attacking enemy for duration, has a certain chance to gain 1 soul energy. [Level 1]: harvest chance: 15% / last 90 seconds / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 90 seconds [Level 2]: harvest chance: 20% / last 120 seconds / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 120 seconds [Level 3]: harvest chance: 25% / last 150 seconds / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 150 seconds [Level 4]: harvest chance: 30% / last 180 seconds / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 180 seconds [Level 5]: harvest chance: 35% / last 210 seconds / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 210 seconds Soul Revolution Max level: 3 Prerequisite skill: Soul Energy Research level 3 / Kaut level 3 Type: Buff / Special Description: Can be used on target with soul buff only. Energizes the soul assigned to you or your party members to restore SP of the target. The soul buff used for SP recovery will be gone. [Level 1]: SP recovery amount: 50 / SP cost : 50 / Fixed casting time : 1 second / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 2]: SP recovery amount: 100 / SP cost : 100 / Fixed casting time : 1 second / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 3]: SP recovery amount: 150 / SP cost : 150 / Fixed casting time : 1 second / Cooldown : 3 seconds / Delay after skill : 0.5 seconds Soul Collect Max level: 5 Prerequisite skill: Basic skill Type: Buff / Toggle Description: Collects the soul energy needed to use for Soul Reaper's ability at constant interval. The initial soul energy amount is 5 maximum, The skill will no longer collect the soul energy when reach maximum amount. [Level 1]: gain 1 soul energy per 60 seconds / SP cost : 100 [Level 2]: gain 1 soul energy per 50 seconds / SP cost : 100 [Level 3]: gain 1 soul energy per 40 seconds / SP cost : 100 [Level 4]: gain 1 soul energy per 30 seconds / SP cost : 100 [Level 5]: gain 1 soul energy per 20 seconds / SP cost : 100 Soul Explosion Max level: 5 Prerequisite skill: Curse Explosion level 2 / Shadow's Soul level 1 / Fairy's Soul level 1 / Falcon's Soul level 1 / Golem's Soul level 1 Type: Special Description: Consumes 10 soul energy. Can be used in WoE and PVP mode only. Burst the soul that is given to the target and inflicts damage proportional to their current HP. Can not be used if the target doesn't have soul buff or their remain HP is less than 10. [Level 1]: target current HP reduction: 30% / SP cost : 30 / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds [Level 2]: target current HP reduction: 40% / SP cost : 60 / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds [Level 3]: target current HP reduction: 50% / SP cost : 90 / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds [Level 4]: target current HP reduction: 60% / SP cost : 120 / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds [Level 5]: target current HP reduction: 70% / SP cost : 150 / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds Soul Energy Research Max level: 5 Prerequisite skill: Soul Collect level 1 Type: Passive Description: Study the special energy emitted from the soul to increase the maximum amount of soul energy that is the basis of Soul Reaper's ability to use. [Level 1]: up to 8 soul energy maximum. [Level 2]: up to 11 soul energy maximum. [Level 3]: up to 14 soul energy maximum. [Level 4]: up to 17 soul energy maximum. [Level 5]: up to 20 soul energy maximum. Kaute Max level: 5 Prerequisite skill: Soul Energy Research level 1 Type: Buff / Special Description: Consumes 5 soul energy. Use soul energy to sacrifice your HP to restore SP of the target. Kaute can only be used to yourself, your family, Soul Linker classes, and can also be used to the target that has Soul Unity buff. However, you can not use this skill if your remaining HP is less than 30%. [Level 1]: MaxHP 12% consumption / SP 12% recovery / SP cost : 24 / Cooldown : 5 seconds / Delay after skill : 1 second [Level 2]: MaxHP 14% consumption / SP 14% recovery / SP cost : 30 / Cooldown : 5 seconds / Delay after skill : 1 second [Level 3]: MaxHP 16% consumption / SP 16% recovery / SP cost : 36 / Cooldown : 5 seconds / Delay after skill : 1 second [Level 4]: MaxHP 18% consumption / SP 18% recovery / SP cost : 42 / Cooldown : 5 seconds / Delay after skill : 1 second [Level 5]: MaxHP 20% consumption / SP 20% recovery / SP cost : 48 / Cooldown : 5 seconds / Delay after skill : 1 second
  19. Details 1. Monsters spawned on 9F, 10F, 11F and 12F will be replaced by new stronger monsters. 2. The top floor (Boss floor) is changed to become instance. (normal top floor can no longer accessible) New instance bosses This new "Memory of Thanatos" will replaced the old one. So Memory of Thanatos card will drop from him. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- New equipment and enchants New mobs drop several kind of shards that are used to make crafting and enchant materials. There are 2 groups. Shards of sin and shards of goodwill. Shards of sin. Shard of Anger Shard of Horror Shard of Resentment Shard of Regret Shard of Sorrow Shards of goodwill. Shard of Empathy Shard of Happiness Shard of Shelter Shard of Solace Shard of Pray NPC can combine 5 pieces of the same kind of shards into Fragment of Sin and Fragment of Goodwill. Shards of sin can be combined into Fragment of Sin. Shards of goodwill can be combined into Fragment of Goodwill. Fragment of Sin Fragment of Goodwill NPC offer you to exchange 50 ea of Fragment of Sin into 1 ea of Sinful accessories and 50 ea of Fragment of Goodwill into 1 ea of Brilliant Light accessories. Sinful accessories Brilliant Light accessories Enchantment Fragment of Sin is used to enchant Sinful accessories and Fragment of Goodwill is used to enchant Brilliant Light accessories. NPC give you 2 choices for enchantment. 1. Cost 50 fragments and you can choose desired enchant. But you can get only 1 enchant (either 3rd slot or 4th slot. But only 1) 2. Cost 10 fragments and 2 enchants are given to accessory randomly on 3rd slot and 4th slot. Possible enchants of Sinful accessories. 3rd slot : Anger lv.1~5, Horror lv.1~5, Resentment lv.1~5, Regret lv.1~5 4th slot : Inverse Scale lv.1~5, Dragon Scale lv.1~5 Possible enchants of Brilliant Light accessories. 3rd slot : Empathy lv.1~5, Happiness lv.1~5, Shelter lv.1~5, Solace lv.1~5 4th slot : Divine Evil lv.1~5, Destructive Evil lv.1~5 Enchant details Enchantment can be reset with 2 choices. 1. reset with 1,000,000 zeny. 70% chance of success. Failure will destroy equipment. 2. reset with 3 ea of kitten silvervine fruit. 100% chance of success. Source : http://ro.gnjoy.com/news/update/View.asp?seq=247&curpage=1 https://www.divine-pride.net/forum/index.php?/topic/4242-kro-changelog-december-04-2019/ Special thanks to @Asheraf for monsters detail.
  20. Added NpcIdentity Item Changed Map
  21. Added NpcIdentity Item Changed LapineDdukddakBox Quest Map Item
  22. About the Genetic second improvement that is testing in Sakray. We got many feedback from players and then we'll improve some skills. The following information will be added in Genetic second improvement and the detail that will be added in the future. 1. Cart Cannon damage formula improvements. We received feedback from players that this skill and Rune Knight's Dragon Breath are special type skills that work differently from other skills that have hit/flee and HardDef calculation. And the skill animation doesn't be affected by attack speed. So. If we improve the skill animation to be affected by attack speed. Cart Cannon must be changed to be the same as other skills that have hit/flee and HardDef calculation too However The above changes will result the players to change their equipment and build. So we'll improve the skill damage in damage formula instead. - Removes factor "(int/40)" from skill formula. - Removes factor "(Cart Remodeling skill level x 50)" from skill formula. - Increases base damage to 350%Atk per skill level. So on level 5 will be 1750%Atk. - Damage will be increased depends on user's int and Cart Remodeling skill level. - Maintains the bonus damage that depends on user's base level. 2. Acid Bomb mechanism improvements. We gained feedback from this skill more than Cart Cannon. This skill has many issues such as very low or zero damage on low vit target and forced neutral property. As the new monsters have very low vit result the skill deal very low damage. Because the skill formula has influence on target's vit directly. Acid Bomb will be changed as below - Changes skill type. - - Before : physical/magical hybrid special long ranged physical damage that ignores hit/flee check and defense. - - After : Normal long ranged physical damage that will check hit/flee and calculated HardDef as percentage. - Minimum damage is 2000%Atk on low vit target, Damage will be increased depends on user's int and target's vit. - Changes skill element from forced neutral property to depends on weapon element instead. - Increases SP consumption to 50, adds 0.15 seconds cooldown. Above Cart Cannon and Acid Bomb improvements will be updated on upcoming Genetic second improvement. 3. Homunculus AI We got many negative feedback from "grazing build" players since Genetic first improvement because their homunculus can't do auto attack and made the very inconvenience to them. So we'll make an improvements that still under development. - Manually clicking to order homunculus to attack will be removed. - Summoning duration will be added (Homunculus will have limited duration once being summoned), Item used to summon homunculus will be added. Homunculus improvements won't be update on Genetic second improvement because there are many thing that we are improving such as homunculus intimacy and others that still under development. Summary : Cart Cannon and Acid Bomb improvements will be updated on upcoming Genetic second improvement while Homunculus AI won't. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4009497&curpage=1
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