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  1. http://imgc.gnjoy.com/event/2018/11/1101_ro1_illusionUpdate/images/imgView01.jpg Mobs info MVP : Chaotic Baphomet New gears  Illusion Morpheus's Hood [1] Int + 10, Mdef + 15, MaxSP + 20%. Reduces variable casting time by 3% per 2 refine rate. If refine rate is 7 or higher, Matk + 30. If refine rate is 9 or higher, Skill casting can't be interrupted. When equipped with Illusion Morpheus's Shawl, Bracelet and Ring, Int + 5, MaxSP + 10%, Def + 100. Increases water, earth and neutral property magical damage by 10%. If refine rate of Illusion Morpheus's Hood and Shawl is 7 or higher, Matk + 40. If the sum of refine rate is 18 or higher, Matk + 40, increases ghost, wind and holy property magical damage by 15%. If the sum of refine rate is 22 or higher, Matk + 10%, ignores magic defense rate of formless, brute and demon race monsters by 50%. Class : Helm Defense : 15 Location : Upper Weight : 20 Required Level : 130 Usable Job : All Illusion Morpheus's Shawl [1] MaxSP + 10%, Mdef + 5. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces variable casting time by additional 10%. Class : Garment Defense : 8 Weight : 60 Required Level : 130 Usable Job : All Illusion Morpheus's Ring [1] Int + 3, MaxSP + 5%. When equipped with Illusion Morpheus's Bracelet, reduces variable casting time by 10%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 130 Usable Job : All Illusion Morpheus's Bracelet [1] Int + 3, MaxSP + 5%. When equipped with Illusion Morpheus's Ring, Matk + 10%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 130 Usable Job : All Illusion Bazerald [2] Int + 5, Matk + 170 Matk + 1% per 2 refine rate. If refine rate is 7 or higher, increases fire property magical damage by 10%. If refine rate is 9 or higher, increases Fire Bolt and Fire Ball damage by 40%. If refine rate is 11 or higher, increases Meteor Storm and Crimson Rock damage by 30%. When equipped with Illusion Fancy Flower, Matk + 50. If refine rate of each is 7 or higher, reduces variable casting time by 10%. If the sum of refine rate is 18 or higher, increases magical damage against small and medium size enemies by 15%. If the sum of refine rate is 22 or higher, when dealing magical damage, has a chance to gain Matk + 50 and increases fire property magical damage by 20% for 10 seconds. Class : Dagger Attack : 120 Weight : 50 Property : Fire Weapon Level : 4 Required Level : 120 Usable Jobs : Swordsman classes, Archer classes, Thief classes, Mage classes, Merchant classes, Ninja classes, Soul Linker classes. Illusion Tae Goo Lyeon [2] Perfect Dodge + 10. Increases long ranged physical damage by 2% per refine rate. If refine rate is 7 or higher, reduces SP consumption of skills by 20%. If refine rate is 9 or higher, reduces delay after skill by 20%. If refine rate is 11 or higher, MaxHP + 10%, MaxSP + 10%. When equipped with Illusion Boots, increases long ranged physical damage by 3%. If refine rate of each is 7 or higher, reduces variable casting time by 10%. If the sum of refine rate is 18 or higher, reduces fixed casting time by 0.5 second. If the sum of refine rate is 22 or higher, increases Dragon Breath and Dragon Breath - Water damage by 20%. Class : Two-handed Sword Attack : 250 Weight : 200 Weapon Level : 4 Required Level : 120 Usable Jobs : Swordsman third classes Illusion Gold Lux [2] Hit + 10. Increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases Desperado damage by 40%. If refine rate is 9 or higher, reduces cooldown of Heat Barrel by 2 seconds. If refine rate is 11 or higher, increases Fire Dance damage by 30%. When equipped with Illusion Hot-blooded Headband, Atk + 30. If refine rate of each is 7 or higher, Atk + 5% If the sum of refine rate is 18 or higher, reduces damage taken from small and medium enemies by 20%. If the sum of refine rate is 22 or higher, when using Fire Dance, has a chance to gain Atk + 100 and increases long ranged physical damage by 15% for 10 seconds. Class : Pistol Attack : 160 Weight : 180 Weapon Level : 4 Required Level : 120 Usable Jobs : Gunslinger classes Illusion Butcher [2] Increases long ranged physical damage by 2% per 15 base Str. Atk + 10 per refine rate. If refine rate is 7 or higher, increases Fire Rain damage by 20%. If refine rate is 9 or higher, increases Round Trip damage by 15%. If refine rate is 11 or higher, increases physical damage against brute and demon race monsters by 30%. When equipped with Illusion Boots, Atk + 10%. If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Fire Rain damage by 20%, reduces cooldown of Fire Rain by 2 seconds. If the sum of refine rate is 22 or higher, when using Round Trip, has a chance to gain Atk + 50 and increases physical damage against brute and demon race monsters by 50% for 10 seconds. Class : Gattling Gun Attack : 210 Weight : 250 Weapon Level : 4 Required Level : 120 Usable Jobs : Gunslinger classes Crafting recipe Illusion Morpheus's Hood [2] : +9 Morpheus's Hood + Illusion Stone 100 ea + Fluffy Cloth Piece 100 ea + Cold Holy Water 50 ea Illusion Morpheus's Shawl [2] : +9 Morpheus's Shawl + Illusion Stone 100 ea + Twinkle Jelly Piece 100 ea + Medicine Bag 50 ea Illusion Morpheus's Ring [1] : Morpheus's Ring + Illusion Stone 100 ea + Very Hard Purple Shell 100 ea + Small Pretty Candle 50 ea + Demonic Essence 15 ea Illusion Morpheus's Bracelet [1] : Morpheus's Bracelet + Illusion Stone 100 ea + Doubtful Sap 100 ea + Small Flashlight 50 ea + Demonic Essence 15 ea Illusion Butcher [2] : +9 Butcher [1] + Illusion Stone 120 ea + Delicious Juice 150 ea Illusion Tae Goo Lyeon [2] : +9 Tae Goo Lyeon [2] + Illusion Stone 120 ea + Short Lasso 150 ea Illusion Gold Lux [2] : +9 Gold Lux + Illusion Stone 120 ea + Snake Poison 150 ea Illusion Bazerald [2] : +9 Bazerald + Illusion Stone 120 ea + Mantis Flower 150 ea New cards Chaotic Baphomet Card Atk + 25%. Increases physical and magical damage taken from demon race monsters by 5%. Compounded on : Armor Suffix : of Chaotic Chaotic Baphomet Junior Card Cri + 1 per 15 base Agi. When equipped with Baphomet Junior Card, increases critical damage by 15%. Compounded on : Shoes Suffix : of Blackguard Chaotic Sidewinder Card Reduces damage taken from poison property monsters by 15%. Reduces damage taken from brute race monsters by 15%. Compounded on : Shield Suffix : of Viper Chaotic Hunter Fly Card Reduces damage taken from wind property monsters by 15%. Reduces damage taken from insect race monsters by 15%. Compounded on : Shield Prefix : Hunting Breeze Chaotic Mantis Card Str + 3. When equipped with Mantis Card, Atk + 7%, Hit + 12. Compounded on : Accessory Suffix : of Double Power Chaotic Ghostring Card Atk + 20. Increases physical damage against small and large size monsters by 25%. When equipped with Ghostring Card, Atk + 10%. Compounded on : Weapon Prefix : Ghost Chaotic Killer Mantis Card Increases critical damage by 3%. hen equipped with Angra Mantis Card, increases critical damage by additional 5%. Compounded on : Accessory Suffix : of Angry Killer Chaotic Poporing Card Reduces damage taken from water property monsters by 15%. Reduces damage taken from fish race monsters by 15%. Compounded on : Shield Suffix : of Water Shell Chaotic Stem Worm Card Hit + 10. Reduces damage taken from earth property damage by 20%. Reduces damage taken from neutral property damage by 10%. Compounded on : Garment Prefix : Metal Ground Chaotic Acolyte Card Reduces delay after skill by 4%. Compounded on : Accessory (left) Prefix : Holy Spell source : http://ro.gnjoy.com/news/update/View.asp?seq=231&curpage=1 @Asheraf for mobs info.
  2. Added Item Card Changed Quest Item Files
  3. Added LapineDdukddakBox Map NpcIdentity Skill Item Efst Card Changed LapineDdukddakBox Quest Skill Item Efst Files
  4. Added Item Changed LapineDdukddakBox ItemRandOption Item Files
  5. Added Item Changed NpcIdentity Item Files
  6. Added Accessory Map NpcIdentity Item Changed Quest Accessory Skill Item Files
  7. Skills balance contents 1st classes 1. Swordsman 1.1 Magnum Break - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds 2 seconds cooldown. 2. Merchant 2.1 Crazy Uproar - Adds 0.5 seconds fixed casting time. - Adds 1 second variable casting time. - Reworks skill, grants Str + 4 and Atk + 30 to the user and nearby party members. - Adds 30 seconds cooldown. 3. Mage 3.1 Fire Bolt/ Cold Bolt/ Lightning Bolt - Increases fixed casting time from 0.88 seconds to 1.2 seconds (on level 10). - Reduces variable casting time from 3.52 seconds to 3.2 seconds (on level 10). - Greatly reduces delay after skill. 3.2 Thunderstorm - Reduces fixed casting time from 1.6 seconds to 1.5 seconds (on level 10). - Reduces variable casting time from 6.4 seconds to 4.5 seconds (on level 10). 3.3 Fire Ball - Fixed casting time and variable casting time of level 1-5 is changed to be the same as level 6-10 (0.2/0.8 seconds respectively) - Reduces delay after skill to 0.7 seconds on every skill level. 3.4 Soul Strike - Delay after skill is 1.4 seconds on every skill level (reduces from 2.5 seconds to 1.4 seconds on level 10). 3.5 Frost Diver - Reduces delay after skill from 1.5 seconds to 0.5 seconds. 4. Acolyte 4.1 Blessing - Also increases Hit by 2 per skill level (Also applies on Archbishop's Clementia too). 4.2 Increases Agility - Also increases attack speed (reduces delay after attack by 1%) per skill level (Also applies on Archbishop's Cantocandidus too) 4.3 Angelus - Also increases MaxHP by 50 per skill level. 4.4 Holy Light - Reduces fixed casting time and variable casting time by 50%. 2nd classes 1. Knight 1.1 Bowling Bash - Reworks skill. The skill deals 2 hits damage to enemy in 5x5 cells and knock them back. - If user equips two-handed sword, number of hit depends on number of target. 1 target : 2 hits. 2~3 targets : 3 hits. 4 targets or higher : 4 hits. - Reduces casting delay. - Adds 1 second cooldown. 1.2 Brandish Spear - Changes damage type to become long ranged physical damage. - Changes damage formula, damage is increased depends on user's Str. New damage formula : (400 + (100 x skill level))%Atk - Reduces casting delay. - Adds 0.5 seconds delay after skill. - Adds 1 second cooldown. - Increases SP consumption to 24. 1.3 Two-handed Quicken - additional increases attack speed (reduces delay after attack by 10%). (this bonus is considered as equipment ASPD, beside current bonus that is skill ASPD + 30%). - Also increases Cri and Hit per skill level, Cri + (2 + skill level) and Hit + (2 x skill level). 1.4 Charge Attack - Removes fixed casting time and variable casting time. - Adds 0.5 seconds cooldown. 2. Blacksmith 2.1 Adrenaline Rush - additional increases attack speed (reduces delay after attack by 10%). (this bonus is considered as equipment ASPD, beside current bonus that is skill ASPD + 30% to self and 25% to party members). - Also increases Hit per skill level, Hit + (5 + (3 x skill level)) 2.2 Power Thrust - Weapon destruction chance is removed. - Increases bonus damage on party members. 5% (level 1~2), 10% (level 3~4), 15% (level 5). 3. Assassin 3.1 Sonic Blow - Removes attack motion. - Improves damage formula, the skill will deal more damage against target whose HP is lower than 50% by 50%. New damage formula : (200 + (100 x skill level))%Atk - Adds 1 second cooldown. 3.2 Venom Splasher - Reduces cooldown from 12 seconds to 2 seconds (on level 10). - Removes red gemstone consumption. - Greatly increases damage. New damage formula : (400 + (100 x skill level))%Atk 4. Wizard 4.1 Lord of Vermilion - Reduces fixed casting time from 1.68 seconds to 1.5 seconds (on level 10). - Reduces variable casting time from 6.72 seconds to 4.5 seconds (on level 10). - Reduces delay after skill from 5 seconds to 1 second. - Adds 5 seconds cooldown. - Reworks skill, damage display is changed from 4 bundles of 10 hits attack to 1 bundle of 20 hits attack. - Slightly increases damage. New damage formula : (400 + (100 x skill level))%Matk 4.2 Meteor Storm - Reduces fixed casting time from 2.4 seconds to 1.5 seconds (on level 10). - Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10). - Reduces delay after skill from 7 seconds to 1 second. - Adds 7 seconds cooldown. 4.3 Storm Gust - Reduces fixed casting time from 2.4 seconds to 1.5 seconds (on level 10). - Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10). - Reduces delay after skill from 5 seconds to 1 second. - Adds 6 seconds cooldown. 4.4 Jupitel Thunder - Reduces fixed casting time from 1.12 seconds to 0.5 seconds (on level 10). - Reduces variable casting time from 4.48 seconds to 3.8 seconds (on level 10). 4.5 Earth Spike - Increases fixed casting time from 0.56 seconds to 1.2 seconds (on level 5). - Increases variable casting time from 2.24 seconds to 3.2 seconds (on level 5). - Reduces delay after skill from 1.8 seconds to 1.4 seconds. - Increases damage from 100% to 200% per hit. 4.6 Heaven's Drive - Increases fixed casting time from 0.64 seconds to 0.8 seconds (on level 5). - Reduces variable casting time from 3.2 seconds to 1.9 seconds (on level 5). - Reduces delay after skill from 1 second to 0.5 seconds. - Adds 1 second cooldown. 5. Priest 5.1 Magnus Exorcismus - Reduces fixed casting time from 3 seconds to 1 second. - Reduces variable casting time from 12 seconds to 4 seconds. - Reduces delay after skill from 1.54 seconds to 1 second. (the actual delay after skill from testing is 4 seconds) - Adds 6 seconds cooldown. - The skill will deal damage to all race enemies. - Deals 130%Matk per hit (up from 100%Matk) to demon race / undead race / shadow property / undead property enemies. 5.2 Mace Mastery - Increases Cri per skill level, Cri + (skill level). 5.3 Suffragium - Reworks skill, reduces variable casting time, without limit count, of the user and nearby party members for 60 seconds. Variable casting time reduction : (5 + (5 x skill level))% - Adds 0.5 seconds fixed casting time. - Adds 1 second variable casting time. - Reduces delay after skill from 2 seconds to 1 second. - Adds 30 seconds cooldown. 5.4 Impositio Manus - Reworks skill, increases Atk and Matk to the user and nearby party members for 120 seconds. Atk and Matk bonus : (5 x skill level) - Adds 0.5 seconds fixed casting time. - Adds 1 second variable casting time. - Reduces delay after skill from 3 seconds to 1 second. - Adds 30 seconds cooldown. 6. Hunter 6.1 Land Mine - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 seconds variable casting time. 6.2 Claymore Trap - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 seconds variable casting time. 6.3 Blast Mine - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 seconds variable casting time. 6.4 Blitz Beat - Changes damage formula factor to depends on Agi and Dex. - Auto Blitz Beat no longer split damage among multiple targets. 7. Crusader 7.1 Grand Cross - Reduces fixed casting time from 1.5 second to 0.5 second. - Reduces variable casting time from 1.5 second to 1 second. - Reduces delay after skill from 1.5 second to 0.5 second. - Adds 1 seconds cooldown. - Self damage is removed (HP cost on casting still remains). 7.2 Shield Boomerang - Changes damage formula. New damage formula : (80 x skill level)%Atk 7.3 Spear Quicken - additional increases attack speed (reduces delay after attack by 10%). (this bonus is considered as equipment ASPD, beside current bonus that is skill ASPD + 30%). 8. Alchemist 8.1 Bomb - Increases the chance to destroy target's weapon. - Changes damage type from special melee physical damage to normal melee physical damage. - Changes damage formula. - Deals additional damage depends on skill level of Potion Research. 8.2 Acid Terror - Increases the chance to destroy target's armor. - Changes damage type from special long ranged physical damage to normal long ranged physical damage. - Changes damage formula. New damage formula : (200 x skill level)%Atk - Deals additional damage depends on skill level of Potion Research. 9. Rogue 9.1 Sightless Mind - Reduces SP consumption to 15. - Increases damage. New damage formula : (50 + (150 x skill level))%Atk - When Sightless Mind hit target. Target will take more damage from all source by 30% for 10 seconds (15% on boss monsters). 9.2 Back Stab - Reworks skill, moves to target's back immediately and deals damage. Can't be used while under Hiding state. - If user equips dagger, increases number of hit to twice. - Increases skill accuracy depends on skill level. - Adds 0.5 seconds cooldown. 9.3 Intimidate - Also increases attack speed (reduces delay after attack by 1%) per skill level. 10. Sage 10.1 Deluge/ Whirlwind/ Volcano - Changes catalyst from Yellow Gemstone to Blue Gemstone. - Volcano also increases Matk too. 10.2 Endow Tsunami/ Endow Tornado/ Endow Quake/ Endow Blaze - Reduces fixed casting time from 3 seconds to 1 second. - Adds 1 second variable casting time. - Changes catalyst to Indigo Point/ Yellow Wish Point/ Lime Green Point/ Scarlet Point. - Also increases correspond element magical damage by 1% per skill level. - Removes skill failure. - Changes duration of level 1-4. 10.3 Hindsight - Level of triggered spell is the half of Hindsight level and no longer random skill level on triggered (But if triggered spell has lower level than the half of Hindsight level. Actual skill level will be triggered instead). - Changes the trigger chance. trigger chance : (2 x skill level)% - Type of added magic depends on Hindsight level is changed as below. level 1-3 : Fire Bolt/ Cold Bolt/ Lightning Bolt. level 4-6 : Soul Strike/ Fire Ball. level 7-9 : Earth Spike/ Frost Diver. level 10 : Thunderstorm/ Heaven's Drive. 11. Monk Adjusts size penalty of knuckle. Old : small 100% / medium 75% / large 50% New : small 100% / medium 100% / large 75% 11.1 Raging Trifecta Blow - Trigger chance is 30% on every skill level. 11.2 Raging Quadruple Blow - If user equips knuckle, increases damage (doubles skill damage and increases number of hit from 4 hits to 6 hits) and reduces SP consumption. 11.3 Raging Thrust - Changes damage formula, damage is increased depends on user's Str. New damage formula : (450 + (150 x skill level))%Atk - Reduces SP consumption. 11.4 Guillotine Fist - When uses in combo, the skill can be used when there is 1 spirit sphere or more remains. - Increases damage by 100% when there are 6 spirit sphere or more remains. - Reduces SP recovery penalty duration from 10 seconds to 3 seconds. 11.5 Root - Effect duration is changed to 10 seconds. - Can be used on boss monster but the duration is reduced to 2 seconds. 11.6 Occult Impaction - Slightly increases damage. - Deals additional damage by 50% when used on target that is caught with Root. 11.7 Throw Spirit Sphere - Consumes 1 spirit sphere regardless skill level. - Slightly increases damage. New damage formula : (600 + (200 x skill level))%Atk - Deals additional damage by 50% when used on target that is caught with Root. - Fixed casting time and variable casting time is 0.5 seconds regardless of skill level. 11.8 Spiritual Sphere Absorption - Reduces fixed casting time from 1 second to 0.5 second. - Removes variable casting time. 12. Bard & Dancer The same type of song doesn't stack. (bard songs, dancer songs, ensemble songs) New song buff will replaces the old song buff. So player can have magic string buff, gypsy's kiss buff and mental sensing buff simultaneously. But can't have magic string buff and impressive riff buff simultaneously. For ensemble skills. Performers will receive penalty (unable to use skill, reduce movement speed and attack speed) for 10 seconds. 12.1 Melody Strike/ Slinging Arrow - Reduces variable casting time from 1.5 second to 0.5 second. - Adds 0.3 seconds delay after skill. - Increases damage. New damage formula : (110 + (40 x skill level))%Atk x 2 hits. 12.2 Music Lessons - Also increases attack speed (reduces delay after attack by 1%) and increases %MaxSP by 1% per skill level. - No longer give bonus to song skills. 12.3 Dance Lessons - Also increases Cri by 1 and increases %MaxSP by 1% per skill level. - No longer give bonus to song skills. 12.4 Unbarring Octave/ Dazzler - Adds 5 seconds cooldown. - Reduces delay after skill from 4 seconds to 0.3 seconds. 12.5 Amp - Reworks skill, reduces SP consumption of song skills by 20%. - Adds 0.3 seconds delay after skill. - Adds 300 seconds cooldown. 12.6 Encore - Adds 0.3 seconds delay after skill. - Adds 10 seconds cooldown. 12.7 Unchained Serenade - Deals neutral property magical damage to enemies within 9x9 cells around the user. Damage Formula : (100 + (10 x skill level))%Matk - Increases damage depends on user's job level. - Can be used in PVP environment maps only. 12.8 Magic Strings - Reworks skill, reduces variable casting time and delay after skill of the user and nearby party members within 31x31 cells around the user. Reduces variable casting time by (2 x skill level)%, reduces delay after skill by (3 x skill level)%. 12.9 Impressive Riff - Reworks skill, increases attack speed (reduces delay after attack) of the user and nearby party members within 31x31 cells around the user. Increases attack speed (reduces delay after attack by ((-1) + (2 x skill level)) + floor(skill level / 10)%). 12.10 Song of Lutie - Reworks skill, increases %MaxHP and incoming recovery rate of the user and nearby party members within 31x31 cells around the user. Increases MaxHP by (9 + (skill level) + floor(skill level / 10))%. Increases incoming recovery rate by (2 x skill level)%. 12.11 Perfect Tablature - Reworks skill, increases Flee and Perfect Dodge of the user and nearby party members within 31x31 cells around the user. Flee + (18 + (2 x skill level) + ((floor(skill level / 10)) x 2)) on level 1~9, Flee + 40 on level 10. Perfect Dodge + ceil(skill level / 2). 12.12 Hip Shaker - Has a chance to drain SP of the enemies within 9x9 cells around the user. SP draining : (10 + (2 x skill level))%. Success chance : (20 + (5 x skill level))% - Can be used in PVP environment maps only. 12.13 Slow Grace - Reduces attack speed and movement speed of enemies within 9x9 cells around the user. Attack speed reduction : (3 x skill level)%. Movement speed reduction : (2 x skill level)% - The potency of skill depends on user's Agi and Dex. - Can be used in PVP environment maps only. 12.14 Gypsy's Kiss - Reworks skill, increases %MaxSP and reduces SP consumption of the user and nearby party members within 31x31 cells around the user. Increases MaxSP by (9 + (skill level) + floor(skill level / 10))%. Reduces SP consumption of skill by (5 + (1 x skill level))%. 12.15 Lady Luck - Reworks skill, increases Cri and %critical damage of the user and nearby party members within 31x31 cells around the user. Cri + (skill level). Increases critical damage by (2 x skill level)%. 12.16 Focus Ballet - Reworks skill, increases Hit of the user and nearby party members within 31x31 cells around the user. Hit + (4 x skill level). 12.17 Mental Sensing - Reworks skill, increases experience gained from killing monsters of the user and nearby party members within 31x31 cells around the user. Experience gained : (10 + (10 x skill level))%. 12.18 Harmonic Lick - Reworks skill, grants random following buff to the user and nearby party members within 31x31 cells around the user. *Increases attack speed (reduces delay after attack by 20%)* *Atk + 20%* *Matk + 20%* *MaxHP + 30%* *MaxSP + 30%* *All Stat + 15* *Hit + 50* *Flee + 50* *Reduces SP consumption of skills by 30%* *Increases HP recovery by 100%* *Increases SP recovery by 100%* 12.19 Acoustic Rhythm - Reworks skill, grants damage reduction against earth, water, fire and wind property and increases resistance to blind, frozen, petrified, stun, curse, sleep, silence and confusion to the user and nearby party members within 31x31 cells around the user. Property resistance : (3 x skill level)%. Status resistance : (5 x skill level)%. 12.20 Power Chord - Reworks skill, grants the user and nearby party members within 31x31 cells around the user no longer consume gemstone. 12.21 Down Tempo - Reworks skill, reduces defense of enemies within 9x9 cells around the user to 0. - Can be used in PVP environment maps only. 12.22 Classical Pluck - Reworks skill, inflicts confusion ailment and causes all players (except users) within 9x9 cells around the user to unable to use skill. - Can be used in PVP environment maps only. 12.23 Lullaby - Reworks skill, inflicts sleep to enemies within 9x9 cells around the user. 12.23 Battle Theme - Reworks skill, increases Atk and Def of the user and nearby party members within 31x31 cells around the user. Atk + (15 + (5 x skill level)). Def + (15 x skill level). Transcendent classes 1. Lord Knight 1.1 Clashing Spiral - Reduces fixed casting time from 0.5 seconds to 0.3 seconds (on level 5). - Reduces variable casting time from 0.5 seconds to 0.25 seconds (on level 5). - Reduces delay after skill from 2 seconds to 1 second (on level 5). - Damage compensation depends on target's size is increased. - Changes damage formula. New damage formula : (150 + (50 x skill level))%Atk. - Deals additional damage depends on user's base level. 1.2 Aura Blade - Increases bonus flat damage depends on user's base level. Bonus flat damage : Base level x (3 + skill level). 1.3 Spear Dynamo - Skill effect still be intact when user's equipment is removed or replaced. - Changes from adding bonus %flat damage to %Atk. Atk + (5 + (2 x skill level))%. - Reduces Def reduction penalty. Def - (5 + (2 x skill level))%. - Increases duration from 45 seconds to 60 seconds on level 5. 2. Mastersmith 2.1 Maximum Power Thrust - Weapon destruction chance is removed. 3. Assassin Cross 3.1 Meteor Assault - Removes 0.5 seconds delay after skill. - Adds 0.5 seconds cooldown. - Changes damage formula, damage is increased depends on user's Str and base level. New damage formula : (200 + (120 x skill level))%. 3.2 Enchant Deadly Poison - Removes 50% damage penalty on Cross Impact, Counter Slash, Soul Destroyer and Sonic Blow. - Reduces bonus damage on equipment Atk from 400% to 300%. (Bonus damage on weapon Atk still the same). The bonus on weapon Atk and equipment Atk still be 400% on level 5 from latest testing. - Removes 2 seconds delay after skill. - Adds 2 seconds cooldown. - Increases duration from 60 seconds to 120 seconds on level 5. 4. High Wizard 4.1 Gravitational Field - Reduces fixed casting time from 5 seconds to 1 second. - Adds 5 seconds variable casting time. - Reduces delay after skill from 9 seconds to 1 second. - Adds 5 seconds cooldown. - Changes SP consumption on level 1-4. - Changes damage type from fixed damage to neutral property magical damage. Damage formula : (50 x skill level)%Matk per hit. Number of hit : (8 + (2 x skill level). - Deals additional damage depends on user's base level. - Removes slow debuff inflicting effect. - No longer consume Blue Gemstone. 4.2 Napalm Vulcan - Changes damage formula. New damage formula : (70 x skill level)%Matk per hit. Number of hit : skill level. - Deals additional damage depends on user's base level. - No longer split damage among multiple targets. - Reduces delay after skill from 1 second to 0.5 seconds. - Adds 1 second cooldown. 5. High Priest 5.1 Basilica - Reduces fixed casting time from 9 seconds to 1 second (on level 5). - Adds 3 seconds variable casting time. - Reduces delay after skill from 6 seconds to 1 second (on level 5). - Adds 30 seconds cooldown. - Reduces SP consumption from 120 to 80 (on level 5). - Reworks skill, increases holy property magical damage and increases physical damage against shadow and undead property monsters of the user for the duration. Magical damage bonus : (3 x skill level)%. Physical damage bonus : (5 x skill level)%. 5.2 Assumptio - Reduces delay after skill from 1.5 seconds to 0.5 seconds (on level 5). - Reworks skill, increases target's HardDef and incoming heal effectiveness for the duration. HardDef bonus : (50 x skill level). Incoming heal effectiveness : (2 x skill level)%. - The skill can be used with Kyrie Eleison and Praefatio. 6. Sniper 6.1 Focused Arrow Strike - Reduces delay after skill from 2.51.5 seconds to 0.5 seconds. (the actual delay after skill from testing is 1.5 seconds) - Reduces fixed casting time and variable casting time from 1 second to 0.5 seconds. - Increases critical chance. - Changes damage formula. New damage formula : (150 + (200 x skill level))%Atk. - Deals additional damage depends on user's base level. 6.2 Falcon Assault - Changes damage formula. - Reduces delay after skill from 3 seconds to 0.5 seconds. 7. Paladin 7.1 Rapid Smiting - Increases cast range from 4 to 11 (on level 5). - Changes damage formula. New damage formula : (300 + (200 x skill level))%Atk. - Deals additional damage depends on user's base level. 7.2 Gloria Domini - Removes SP draining on target. - Changes damage type from fixed damage to holy property magical damage. Damage formula : (500 + (150 x skill level))%Matk. - Deals additional damage depends on user's base level. - Reduces variable casting time from 1.6 seconds to 1 second. - Reduces delay after skill from 4 second to 1 second. 8. Scholar 8.1 Foresight - Reduces fixed casting time from 5 seconds to 2.5 seconds. 8.2 Indulge - Reduces delay after skill from 1.8 seconds to 0.5 seconds (on level 5). 9. Champion 9.1 Zen - Reduces fixed casting time from 2 seconds to 1 second. - Adds 1 second cooldown. 9.2 Raging Palm Strike - Changes damage formula. New damage formula : (200 + (100 x skill level))%Atk. - Deals additional damage depends on user's Str and base level. 9.3 Glacier Fist - Changes damage formula. New damage formula : (500 + (150 x skill level))%Atk. - Deals additional damage depends on user's base level. 9.4 Chain Crush Combo - Reduces spirit sphere consumption from 2 to 1. - Changes damage formula. New damage formula : (200 x skill level)%Atk. - Deals additional damage depends on user's base level. 10. Clown & Gypsy 10.1 Arrow Vulcan - Reduces fixed casting time from 0.76 seconds to 0.5 seconds (on level 10). - Reduces variable casting time from 3.04 seconds to 1.5 seconds (on level 10). - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds 1.5 seconds cooldown. - Changes damage formula. New damage formula : (500 + (100 x skill level))%Atk. - Deals additional damage depends on user's base level. - Removes attack motion. 10.2 Longing for Freedom - Changes skill name to "Skilled Special Singer" - Reworks skill, immediately removes penalty of ensemble skills. - Adds 60 seconds cooldown. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3903893&curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7033&curpage=21 https://www.divine-pride.net/forum/index.php?/topic/3505-kro-changelog-october-31-2018/
  8. Added Item Changed Quest Skill Item Files
  9. EDDA Fall of Glast Heim has 2 modes. (You must do scenario mode first to access the instance) Normal difficulty : requires level 130 to access reward : Curse-eroded Crystal instance cooldown : 1 day Curse-eroded Crystal Advance difficulty : requires level 170 to access reward : Curse-eroded Gemstone instance cooldown : 3 days Curse-eroded Gemstone You can enter 1 mode daily, either normal or advance difficulty. - If you enter advance difficulty, 1 day cooldown will be applied to normal difficulty and 3 days cooldown will be applied to advance difficulty. - If you enter normal difficulty, 1 day cooldown will be applied. - Instance duration is 60 minutes on both modes. Both item are used to exchanging and enchanting new gears, combines with material from Old Glast Heim instance. New gears King Schmidt's Suit [1] Can't be destroyed. Increases physical and magical damage against medium and large size enemies by 10%. If refine rate is 7 or higher, increases physical and magical damage against fire and shadow property enemies by 10%. If refine rate is 9 or higher, reduces physical damage taken from dragon and formless race monsters by 15%. If refine rate is 11 or higher, reduces physical and magical damage taken from medium and large size enemies by 10%. When equipped with King Schmidt's Manteau, MaxHP + 5%, MaxSP + 5%. If the sum of King Schmidt's Suit and King Schmidt's Manteau refine rate is 22 or higher, reduces delay after skill by 15%. Class: Armor Defense: 150 Weight: 90 Required Level: 130 Usable Jobs : All King Schmidt's Manteau [1] Increases physical and magical damage against fire and shadow property enemies by 2% per 3 refine rate. If refine rate is 7 or higher, reduces physical damage taken from dragon and formless race monsters by 5%. If refine rate is 11 or higher, increases physical and magical damage against dragon and formless race monsters by 15%. Class: Garment Defense: 70 Weight: 60 Required Level: 130 Usable Jobs : All King Schmidt's Strong Insignia [1] Atk + 10%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 25, Hit + 10. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All King Schmidt's Divine Power Insignia [1] Matk + 10%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 25, reduces variable casting time by 8%. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All King Schmidt's White Cloud Insignia [1] Increases critical damage by 7%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, increases critical damage by 7%, Atk + 5%. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All King Schmidt's Rigid Insignia [1] MaxHP + 10%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, MaxHP + 5%, reduces delay after skill by 5%. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All King Schmidt's Flash Insignia [1] Increases attack speed (reduces delay after attack by 5%). When equipped with King Schmidt's Suit and King Schmidt's Manteau, increases attack speed (reduces delay after attack by 3%), Cri + 7. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All King Schmidt's Celestial Bow Insignia [1] Increases long ranged physical damage by 7%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, increases long ranged physical damage by 7%, ASPD + 1. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All Equipment can be obtained by exchanging materials with vending machine OSC1052 Exchange detail Equipment can be enchanted with vending machine OSC1127 Enchant detail Enchantment is from 4th slot to 2rd slot. Each equipment can be enchanted up to 3 slots. Special Enchants Flash When equipped with Speed of Light, increases critical damage by 30%. Strong When equipped with Bear Power, increases physical damage against all size enemies by 25%. Celestial Bow When equipped with Hawkeye, Atk + 10%. Divine Power When equipped with Runaway Magic, increases all property magical damage by 15%. Rigid When equipped with Muscle Fool, reduces delay after skill by 10%. White Cloud When equipped with Lucky Day, ASPD + 2. Note 1. Enchantment can't be reset. 2. The last enchant of King Schmidt's Insignia (special enchants) has 30% chance of failure which destroys the equipment. 3. Enchant will be given randomly. Though enchanted equipment can't be reset. Vending machine OSC1198 offers you to turn your unwanted enchanted equipment back into material again (will receive Curse-eroded Crystal and Curse-eroded Gemstone only). Only equipment which is enchanted at least once can be disassembled. The amount of reclaimed material depends on amount of enchantment. When disassembling unwanted equipment. There is a low chance to gain following costumes too. Costume Drooping Schmidt Costume Drooping Oscar Costume Drooping Heinrich source : http://ro.gnjoy.com/news/update/View.asp?seq=228&curpage=1 https://ro.gnjoy.com/news/notice/View.asp?seq=7039
  10. Added LapineDdukddakBox Item Changed LapineDdukddakBox Skill Item Files
  11. Added Item Efst Changed Quest Item Files
  12. Added Map NpcIdentity Item Card Changed Quest Skill Item Files
  13. 1. New Edda : Glast Heim's fall. The new story of Glast Heim will be updated. With King Schmitz. You will experience the story about the past of Glast Heim! <Soon you will meet the new story of Glast Heim!> <You'll engage with king Schmitz, White Knight and Khalitzboobsburg!> Also, New equipment and enchants regarding to Glast Heim's fall content will be added. <Meet new equipment and enchants!> 2. Skill adjustment for 1st and 2nd classes. While we improved and expanded the third class skills. We will also improve prerequisite skills to improving play style of third classes. First class skills such as Increases Agility, Blessing and Crazy Uproar Second class skills such as Bowling Bash, Back Stab, Raid, Blitz Beat, Grand Cross, Sonic Blow and Asura Strike. High class skills such as Clashing Spiral, Meteor Assault, Sharp Shooting and Arrow Vulcan. Those are skills that we'll adjust. We'll release details through developer note before the update. <Rune Knight with adjusted Bowling Bash and Shadow Chaser with adjusted Back Stab and Raid> *my opinion : according to adjusted skills list and teasers. I guess those skills will be adjusted as same as Ragnarok Zero* 3. Illusion of Labyrinth. New dungeon "Illusion of Labyrinth" will be added. <Illusion of Labyrinth, coming soon!> source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&amp;seq=3898433&amp;curpage=1
  14. Changed LapineDdukddakBox Accessory Item
  15. 1. Geffen Magic Tournament enchant Armors and accessories obtained from Geffen Magic Tournament can be enchanted by using Geffen Magic Armor Order Form (for armor) and Geffen Magic Accessory Order Form (for accessory) as enchant material. Geffen Magic Armor Order Form Geffen Magic Accessory Order Form 2 options will be given randomly. Enchant details 2. Cursed Swordsman enchant Thanos weapons can be enchanted by using Grey Abrasive as enchant material Grey Abrasive has 3 types, physical, magical and distance. Each type can be enchanted on specific type of weapon too. Grey Abrasive (physical) Grey Abrasive (magical) Grey Abrasive (distance) 2 options will be given randomly. Enchant details Both Geffen Magic Tournament enchant and Cursed Swordsman enchant. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough material. Refine level and cards in gear still intact after enchantment. Bonus : In addition. You can exchange Knight Sakray Card with Grey Shard 10,000 ea. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&amp;seq=3841654&amp;curpage=1
  16. Nightmare Old Glast Heim Cards (updated on October 30, 2013) Source : https://www.divine-pride.net/forum/index.php?/topic/1324-kro-changelog-october-30-2013/
  17. Added Accessory Item Changed Skill Files
  18. Added Item Files
  19. Added Item Changed Quest Skill Item Files
  20. Added LapineUpgradeBox LapineDdukddakBox PetEvolution Robe NpcIdentity Item Changed LapineDdukddakBox Quest Skill Item Efst Files
  21. Added NpcIdentity Item Changed LapineDdukddakBox Quest Item Files
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