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  1. -1- On 01/04/2020. There are some changes. Mostly on changing monsters drop in various dungeons and instances. The details as below. 1. Illusion dungeons (Illusion of Moonlight, Illusion of Vampire, Illusion of Frozen, Illusion of Abyss Turtle Island, Illusion of Teddy Bear, Illusion of Launda, Illusion of Labyrinth, Illusion of Under Water) 1.1. All monsters will drop Illusion Stone. 1.2. All normal and boss monsters in each Illusion dungeons will drop refine boxes that are corresponding to the dungeon. 1.3. Normal and boss monsters in each Illusion dungeons will drop Illusion weapons (with random options) that are corresponding to the dungeon. 1.4. Normal and boss monsters in each Illusion dungeons will drop Illusion equipment that are corresponding to the dungeon. 2. EDDA Somatology Laboratory 2.1. Nameless Swordsman will drop Specimen Weapon Box and Ancient Hero Weapon Box. 2.2. Normal and boss monsters will drop Somatology Experimental Fragment and Somatology Research Document. 3. EDDA Fall of Glast Heim 3.1. Curse-swallowed King (normal mode) will drop King Schmidt's Suit, King Schmidt's Manteau, 6 types of Temporal manteau and Curse-eroded Gemstone. 3.2. Curse-swallowed King (hard mode) will drop 6 types of King Schmidt's Insignia and 6 types of Temporal armors with the low chance. 3.3. Normal monsters will drop Curse-eroded Crystal and Curse-eroded Gemstone. 4. Horror Toy Factory 4.1. All monsters in Horror Toy Factory will drop Bloody Coin. 4.2. Celine Kimi will drop Celine's Ribbon, Celine's Brooch and Evil Spirit Glove. 4.3. Antonio will drop Christmas Guardian Tree. 4.4. Normal monster will drop Horror Toy Factory combination gears with a low chance. 5. Thanatos Tower instance 5.1. Memory of Thanatos and Broken Memory of Thanatos will drop Thanatos accessories with a low chance. 5.2. Monster in the instance will no longer drop Fragment of Sin and Fragment of Goodwill. 6. Thanatos Tower 6.1. Monsters in 9th to 12th floor will drop Fragment of Sin, Fragment of Goodwill, Shard of Anger, Shard of Horror, Shard of Resentment, Shard of Regret, Shard of Sorrow, Shard of Empathy, Shard of Happiness, Shard of Shelter, Shard of Solace, Shard of Pray. 6.2. Adjusts the population of monsters in Thanatos Tower. 7. Corruption Root Card and Realized Corruption Root Card effect will be triggered from long ranged normal damage. Source : http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7244&curpage=1 -2- On 18/08/2021. KRO will add some of cash items to be dropped from monsters in certain dungeons along with new items. The details as below. 1. EDDA Fall of Glast Heim (hard mode) - Young Leaf of World Tree (Str), Young Leaf of World Tree (Dex), Young Leaf of World Tree (Agi), Young Leaf of World Tree (Int), Young Leaf of World Tree (Vit), Young Leaf of World Tree (Luk). 2. EDDA Somatology Laboratory - Ancient Hero's Patent Cube, Ancient Hero's Will, Patent Ancient Hero's Weapon Box, Ancient Hero's Boots, Great Hero's Boots. 3. Horror Toy Factory - Celine's Dress. 4. Thanatos Tower instance - Thanatos's Odium Mask, Thanatos's Maeror Mask, Thanatos's Despero Mask, Drooping Thanatos's Dolor, Thanatos's Necklace, Magic Swordsman Thanatos's Sword (new). 5. Warrior's Grave - Goral Crown, Bull Crown, Twin Crown, Goat Crown, Lion Crown, Saint Crown, Libra Crown, Celestial Jewel Crown, Taurus Diadem, Spinel Diadem, Jade Crown, Trial Diadem. 6. Tomb of Remorse instance - Thanos Warrior Helmet, Thanos Shooter Helmet, Thanos Fighter Helmet, Thanos Magic Helmet. 7. Rudus Waste Disposal Plant 4F - Violet Halo, Battle Processor, Battle Processor [1], CD in Mouth, Cor Core Booster (new), Cor Core Booster [1] (new). 8. Abandoned Laboratory Amicitia 2F - Magical Booster, Victorious Wing Ears, Victorious Wing Ears [1], Feather in Mouth, Rough Core (new). 9. Niflheim Dungeon 2F - Ninja's Blue Mask, Toy Syringe, Sealed Chain (new), Sealed Chain [1] (new), Bondage Necklace (new). source : https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7458&curpage=1
  2. Added LapineUpgradeBox LapineDdukddakBox Item Efst Changed LapineUpgradeBox Item Files
  3. Added Item Changed LapineDdukddakBox Skill Item Files
  4. Added LapineDdukddakBox ItemRandOption Item Changed LapineDdukddakBox ItemRandOption Item Files
  5. Added LapineUpgradeBox Item Changed Quest Item Files
  6. Added LapineUpgradeBox LapineDdukddakBox Item Changed LapineUpgradeBox Quest Item Files
  7. Mobs info MVP Deep Sea Witch Deep Sea Kraken New gears Illusion Morrigane's Helm [1] Str + 5, Cri + 5. If refine rate is 7 or higher, Atk + 50. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). When equipped with Illusion Morrigane's Manteau, Belt and Pendant, Str + 5, Atk + 10%, Cri + 5, MaxHP + 10%, MaxSP + 10%, increases physical damage against small size monsters by 20%. If the sum of refine rate is 18 or higher, Perfect Dodge + 10, Atk + 50. If the sum of refine rate is 22 or higher, increases critical damage by 20%, increases physical damage against medium size monsters by 20%. Class : Helm Defense : 15 Location : Upper Weight : 50 Required Level : 130 Usable Job : All except Novice. Illusion Saint Robe [1] MaxHP + 10%, MaxSP + 10%. Mdef + 10. If refine rate is 9 or higher, reduces physical and magical damage taken from fish race monsters by 15%. If refine rate is 11 or higher, ignores defense rate of fish race monsters by 20%. When equipped with Illusion Combo Battle Glove, Atk + 30. If refine rate of each is 7 or higher, Atk + 5%. If the sum of refine rate is 18 or higher, increases Sky Blow damage by 20%. If the sum of refine rate is 22 or higher, reduces delay after skill by 10%. Class : Armor Defense : 60 Weight : 60 Required Level : 120 Usable Job : Acolyte classes, Merchant classes. Illusion Saphien's Armor of Ocean [1] MaxHP + 10%. MaxHP + 125 per refine rate. If refine rate is 7 or higher, Def + 50. If refine rate is 9 or higher, when dealing physical damage, has a chance to reduce damage taken from water property by 15% for 5 seconds. Property : Water Class : Armor Defense : 50 Weight : 220 Required Level : 120 Usable Job : Swordsman classes, Merchant classes. Illusion Chain Mail [1] MaxHP + 10%, MaxSP + 10%. Atk + 4 per refine rate. Increases physical damage against fire and water property enemies by 4% per 3 refine rate. If refine rate is 9 or higher, Atk + 10%. If refine rate is 11 or higher, increases attack speed (reduces delay after attack by 10%). When equipped with Illusion Katar of Frozen Icicle, Atk + 5%. If refine rate of each is 7 or higher, Cri + 5. If the sum of refine rate is 18 or higher, increases critical damage by 15%. If the sum of refine rate is 22 or higher, increases physical damage against fire property enemies and insect race monsters by 10%. Class : Armor Defense : 70 Weight : 330 Required Level : 120 Usable Job : Swordsman classes, Merchant classes, Thief classes. Illusion Morrigane's Manteau [1] Luk + 5, Flee + 20. If refine rate is 7 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by 5%. If refine rate is 9 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by additional 10%. Class : Garment Defense : 12 Weight : 60 Required Level : 130 Usable Job : All except Novice. Illusion Morrigane's Belt [1] Str + 3, MaxHP + 5%. When equipped with Illusion Morrigane's Pendant, increases attack speed (reduces delay after attack by 10%). Class : Accessory (right) Defense : 0 Weight : 20 Required Level : 130 Usable Job : All except Novice. Illusion Morrigane's Pendant [1] Atk + 20, Cri + 5. When equipped with Illusion Morrigane's Belt, Atk + 10%. Class : Accessory (left) Defense : 0 Weight : 20 Required Level : 130 Usable Job : All except Novice. Illusion Electric Guitar [2] Matk + 180 Matk + 6 and increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%. If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%. If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second. When equipped with Illusion Muffler, Atk + 30 If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%. If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second. When equipped with Illusion Shoes, Matk + 40 If refine rate of each is 7 or higher, increases neutral property magical damage by 5%. If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%. If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. Class: Musical Instrument Attack: 170 Weight: 180 Weapon Level: 4 Required Level: 120 Usable Jobs: Minstrel Illusion Electric Eel [2] Matk + 180 Matk + 6 and increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%. If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%. If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second. When equipped with Illusion Muffler, Atk + 30 If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%. If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second. When equipped with Illusion Shoes, Matk + 40 If refine rate of each is 7 or higher, increases neutral property magical damage by 5%. If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%. If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. Class: Whip Attack: 170 Weight: 180 Weapon Level: 4 Required Level: 120 Usable Jobs: Wanderer Illusion Death Guidance [2] Atk + 4 per refine rate. If refine rate is 7 or higher, increases Storm Blast damage by 20%. If refine rate is 9 or higher, when dealing physical damage, has a 3% chance to recover HP as 50 times of refine rate per second for 4 times. If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%. When equipped with Illusion Chain Mail, Atk + 30. If refine rate of each is 7 or higher, Cri + 5. If the sum of refine rate is 18 or higher, increases Storm Blast damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%. Class: Two-handed Sword Attack: 240 Weight: 200 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes. Illusion Katar of Frozen Icicle [2] Atk + 5 per refine rate. If refine rate is 7 or higher, increases Cross Impact damage by 20%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, Cri + 15, increases physical damage against fire property enemies and insect race monsters by 10%. When equipped with Illusion Ring, Atk + 5%. If refine rate of Illusion Katar of Frozen Icicle is 9 or higher, increases critical damage by 20%. If refine rate of Illusion Katar of Frozen Icicle is 11 or higher, Gains Cri + 15 for 30 seconds when using Venom Impression. Class: Katar Attack: 220 Weight: 120 Weapon Level: 4 Required Level: 120 Usable Jobs: Assassin classes. Illusion Brionac [2] Atk + 10% Increases Overbrand damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases Overbrand damage by additional 20%. If refine rate is 9 or higher, increases physical damage against medium and large size enemies by 15%. If refine rate is 11 or higher, increases physical damage against fish and demon race monsters by 30%. When equipped with Illusion Saphien's Armor of Ocean, Atk + 5%. If refine rate of each is 7 or higher, reduces delay after skill by 5%. If the sum of refine rate is 18 or higher, increases Overbrand damage by 20%. If the sum of refine rate is 22 or higher, when using Overbrand, has a chance to gain Atk + 50 and increases physical damage against fish and demon race monsters by 50% for 10 seconds. Class: Two-handed Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes. Illusion Zephyrus [2] Atk + 4 per refine rate. Increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases Clashing Spiral damage by 20%. If refine rate is 9 or higher, increases long ranged physical damage by additional 5%. If refine rate is 11 or higher, Hit + 10, increases physical damage against medium and large size monsters by 10%. When equipped with Illusion Chain Mail, Atk + 30. If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Clashing Spiral damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%. Class: Two-handed Spear Attack: 250 Weight: 330 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes. Crafting recipe Illusion Electric Eel [2] : +9 Electric Eel [2] + Deep Sea Starfish 150 ea + Illusion Stone 120 ea Illusion Electric Guitar [2] : +9 Electric Guitar + Deep Sea Starfish 150 ea + Illusion Stone 120 ea Illusion Brionac [2] : +9 Brionac + Deep Sea Fish's Tail 150 ea + Illusion Stone 120 ea Illusion Katar of Frozen Icicle [2] : +9 Katar of Frozen Icicle [3] + Deep Sea Crab 150 ea + Illusion Stone 120 ea Illusion Death Guidance [2] : +9 Death Guidance [2] + Rotten Deep Sea Fish 150 ea + Illusion Stone 120 ea Illusion Zephyrus [2] : +9 Zephyrus [3] + Deep Sea Shell 150 ea + Illusion Stone 120 ea Illusion Saint Robe [1] : +9 Saint Robe [1] + Deep Sea Fish's Tail 100 ea + Abyssal Essence 20 ea + Illusion Stone 90 ea Illusion Saphien's Armor of Ocean [1] : +9 Saphien's Armor of Ocean [1] + Deep Sea Crab 100 ea + Abyssal Essence 20 ea + Illusion Stone 90 ea Illusion Chain Mail [1] : +9 Chain Mail [1] + Deep Sea Starfish 100 ea + Abyssal Essence 20 ea + Illusion Stone 90 ea Illusion Morrigane's Helm [1] : +9 Morrigane's Helm + Deep Sea Crab 100 ea + Abyssal Essence 50 ea + Illusion Stone 100 ea Illusion Morrigane's Manteau [1] : +9 Morrigane's Manteau + Rotten Deep Sea Fish 100 ea + Abyssal Essence 50 ea + Illusion Stone 100 ea Illusion Morrigane's Belt [1] : Morrigane's Belt + Deep Sea Fish's Tail 100 ea + Abyssal Essence 50 ea + Deep Sea Kraken's Leg 15 ea + Illusion Stone 100 ea Illusion Morrigane's Pendant [1] : Morrigane's Pendant + Deep Sea Shell 100 ea + Abyssal Essence 50 ea + Deep Sea Witch's Crown 15 ea + Illusion Stone 100 ea New cards source : http://ro.gnjoy.com/news/update/View.asp?seq=248&curpage=1 http://m.inven.co.kr/board/ro/1957/1757 @Asheraf for mobs info.
  8. Added Item Changed LapineDdukddakBox Item Files
  9. Added NpcIdentity Item Changed Quest Item Files
  10. Added NpcIdentity Item Changed Map
  11. Details 1. Monsters spawned on 9F, 10F, 11F and 12F will be replaced by new stronger monsters. 2. The top floor (Boss floor) is changed to become instance. (normal top floor can no longer accessible) New instance bosses This new "Memory of Thanatos" will replaced the old one. So Memory of Thanatos card will drop from him. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- New equipment and enchants New mobs drop several kind of shards that are used to make crafting and enchant materials. There are 2 groups. Shards of sin and shards of goodwill. Shards of sin. Shard of Anger Shard of Horror Shard of Resentment Shard of Regret Shard of Sorrow Shards of goodwill. Shard of Empathy Shard of Happiness Shard of Shelter Shard of Solace Shard of Pray NPC can combine 5 pieces of the same kind of shards into Fragment of Sin and Fragment of Goodwill. Shards of sin can be combined into Fragment of Sin. Shards of goodwill can be combined into Fragment of Goodwill. Fragment of Sin Fragment of Goodwill NPC offer you to exchange 50 ea of Fragment of Sin into 1 ea of Sinful accessories and 50 ea of Fragment of Goodwill into 1 ea of Brilliant Light accessories. Sinful accessories Brilliant Light accessories Enchantment Fragment of Sin is used to enchant Sinful accessories and Fragment of Goodwill is used to enchant Brilliant Light accessories. NPC give you 2 choices for enchantment. 1. Cost 50 fragments on each enchant and you can choose desired enchant but random level, start from 4th slot then 3rd slot. 2. Cost 10 fragments and 2 enchants are given to accessory randomly on 3rd slot and 4th slot. Possible enchants of Sinful accessories. 3rd slot : Anger lv.1~5, Horror lv.1~5, Resentment lv.1~5, Regret lv.1~5 4th slot : Inverse Scale lv.1~5, Dragon Scale lv.1~5 Possible enchants of Brilliant Light accessories. 3rd slot : Empathy lv.1~5, Happiness lv.1~5, Shelter lv.1~5, Solace lv.1~5 4th slot : Divine Evil lv.1~5, Destructive Evil lv.1~5 Enchant details Enchantment can be reset with 2 choices. 1. reset with 1,000,000 zeny. 70% chance of success. Failure will destroy equipment. 2. reset with 3 ea of Nyangvine Fruit. 100% chance of success. Source : http://ro.gnjoy.com/news/update/View.asp?seq=247&curpage=1 https://www.divine-pride.net/forum/index.php?/topic/4242-kro-changelog-december-04-2019/ Special thanks to @Asheraf for monsters detail.
  12. Added NpcIdentity Item Changed LapineDdukddakBox Quest Map Item
  13. Added NpcIdentity Item Changed Quest NpcIdentity Item Efst Files
  14. Added Map NpcIdentity Item Changed LapineDdukddakBox Quest Skill Item Files
  15. About the Genetic second improvement that is testing in Sakray. We got many feedback from players and then we'll improve some skills. The following information will be added in Genetic second improvement and the detail that will be added in the future. 1. Cart Cannon damage formula improvements. We received feedback from players that this skill and Rune Knight's Dragon Breath are special type skills that work differently from other skills that have hit/flee and HardDef calculation. And the skill animation doesn't be affected by attack speed. So. If we improve the skill animation to be affected by attack speed. Cart Cannon must be changed to be the same as other skills that have hit/flee and HardDef calculation too However The above changes will result the players to change their equipment and build. So we'll improve the skill damage in damage formula instead. - Removes factor "(int/40)" from skill formula. - Removes factor "(Cart Remodeling skill level x 50)" from skill formula. - Increases base damage to 350%Atk per skill level. So on level 5 will be 1750%Atk. - Damage will be increased depends on user's int and Cart Remodeling skill level. - Maintains the bonus damage that depends on user's base level. 2. Acid Bomb mechanism improvements. We gained feedback from this skill more than Cart Cannon. This skill has many issues such as very low or zero damage on low vit target and forced neutral property. As the new monsters have very low vit result the skill deal very low damage. Because the skill formula has influence on target's vit directly. Acid Bomb will be changed as below - Changes skill type. - - Before : physical/magical hybrid special long ranged physical damage that ignores hit/flee check and defense. - - After : Normal long ranged physical damage that will check hit/flee and calculated HardDef as percentage. - Minimum damage is 2000%Atk on low vit target, Damage will be increased depends on user's int and target's vit. - Changes skill element from forced neutral property to depends on weapon element instead. - Increases SP consumption to 50, adds 0.15 seconds cooldown. Above Cart Cannon and Acid Bomb improvements will be updated on upcoming Genetic second improvement. 3. Homunculus AI We got many negative feedback from "grazing build" players since Genetic first improvement because their homunculus can't do auto attack and made the very inconvenience to them. So we'll make an improvements that still under development. - Manually clicking to order homunculus to attack will be removed. - Summoning duration will be added (Homunculus will have limited duration once being summoned), Item used to summon homunculus will be added. Homunculus improvements won't be update on Genetic second improvement because there are many thing that we are improving such as homunculus intimacy and others that still under development. Summary : Cart Cannon and Acid Bomb improvements will be updated on upcoming Genetic second improvement while Homunculus AI won't. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4009497&curpage=1
  16. Added Item Changed LapineDdukddakBox Files
  17. Added Item Changed Item Files
  18. Today (18/11/2019) Gravity dev team will show you the several updates that are prepared to update on upcoming winter. 1. Class improvement : Wanderer & Minstrel Wanderer & Minstrel second improvement is posted in Classes improvement project thread. 2. Revamp the accessibility to top floor of Thanatos Tower The way to go to top floor of Thanatos Tower will be changed from quest type to instance dungeon instead. New monsters will be added. New accessories that are set bonus with Dragon Plate series and Soutane series will be added! <Top floor of Thanatos Tower will be changed to instance dungeon> <New monsters(?) and new equipment will be updated> 3. Adds more new third classes skills visual effect. After the latest skill visual effect improvement. 30 more skill will be improved too! The below are new effects of Overbrand, Ignition Break, Wind Cutter, Sonic Wave, No limits, Aimed Bolt, Vulcan Arm, Power Swing, Judex and Epiclesis. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4004954&curpage=1
  19. KRO adjusted many skills overtime on recent years. So to prevent people mixed up. I made the timeline of skill adjustment in KRO so you will know the order of adjustment. Current version of fourth class jobs : fifth version Current version of second high expanded class jobs : fourth version - Mechanic Improvement - Rune Knight Improvement - Shadow Chaser Improvement - Genetic Improvement - Archbishop Improvement - New classes : Star Emperor & Soul Reaper - Third classes skills adjustment on 185/65 patch - Mass skill balance (1st, 2nd and transcendent classes skills) - Expanded classes 185 level expansion and skills balance - Minstrel & Wanderer Improvement - Sura Improvement - Warlock Improvement - 200/70 level expansion - Guillotine Cross Improvement - Rune Knight second Improvement - Quest skill balance - Genetic second Improvement - Minstrel & Wanderer second Improvement - Jobs improvement bundle - Fourth class jobs - Biolo improvement - Fourth class jobs skill rebalance (2nd) - Minor adjustment of expanded classes skills - Second high expanded class jobs - Fourth class jobs skill rebalance (3rd) and second high expanded class jobs skills rebalance (2nd) - Fourth class jobs skill rebalance (4th) and second high expanded class jobs skills rebalance (3rd) on 260/55 level expansion patch - Fourth class jobs skill rebalance (5th) and second high expanded class jobs skills rebalance (4th)
  20. On level expansion patch of main classes. Many skills of main classes has been adjusted as below. Note : Some skills aren't up to date because of there are some changes later from class improvement. 1 Rune Knight 1.1 Enchant Blade - Increases max level from 5 to 10. - Changes SP consumption per level. 1.2 Sonic Wave - Increases max level from 5 to 10. - Improves damage formula. New damage formula : (700 + (100 x skill level))%Atk. - Improve hit rate depends on skill level. - Changes SP consumption per level. 2 Royal Guard 2.1 Shield Press - Increases max level from 5 to 10. - Removes Stun status inflicting. - Improves damage formula. New damage formula : (200 x skill level)%Atk - Splits damage display to 5 hits. 2.2 Genesis Ray - Increases max level from 5 to 10. - Changes damage type from holy (physical + magical) damage to holy magical damage. New damage formula : (200 x skill level)%Matk - Reduces skill cooldown and delay. - Changes SP consumption per level. - Removes requirement of Banding party members and also removes bonus damage from Banding party members too. 3 Mechanic 3.1 Power Swing - Increases max level from 5 to 10. - From level 6. Skill delay has been reduced by half. 3.2 Arm Cannon - Increases max level from 3 to 5. - Increases area of effect depends on skill level. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5). 4 Genetic 4.1 Cart Tornado - Increases max level from 5 to 10. - Removes knock-back inflicting effect. - Skill cooldown is fixed to 2 seconds. - Skill delay is increased by 1 second. - Improves damage formula. New damage formula : (100 x skill level)%Atk - Splits damage display to 3 hits. 4.2 Spore Explosion - Increases max level from 5 to 10. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5~6) / 9x9 (level 7~8) / 11x11 (level 9~10). - Increases nearby target damage from 75% to 100%. - Explosion delay is fixed to 2 seconds. - Improves damage formula. New damage formula : (200 + (150 x skill level))%Atk 5 Guillotine Cross 5.1 Weapon Blocking - When blocking is successful. Gains "Counter state" for 10 seconds. 5.2 Counter Slash - Increases max level from 5 to 10. - Changes skill condition to can be used while "Counter state" is active, not when Weapon Blocking is successful. - Improves damage formula. New damage formula : (300 + (150 x skill level))%Atk - From level 6. Increases area of effect to 5x5. 6 Shadow Chaser 6.1 Fatal Menace - Increases max level from 5 to 10. - Removes teleport effect. - If user equips dagger. Increases number of hit to twice. - From level 7. Increases Hit rate. (hit rate bonus from level 6~10 : 0/5/10/15/20) - From level 6. Increases area of effect to 5x5. 6.2 Feint Bomb - Increases max level from 3 to 10. - Increases travel distance depends on skill level. Travel distance : (skill level) cells. 7 Warlock 7.1 Freezing Spell - Increases max level from 5 to 10. 7.2 Tetra Vortex - Increases max level from 5 to 10. - From level 6. The skill also deal damage to nearby enemies too. Area of effect : 3x3 (level 6~7) / 5x5 (level 8~9) / 7x7 (level 10). - Since the skill will deal multiple targets from level 6. Damage formula from level 6 will be changed. Damage formula from level 6~10 : 3200%/3400%/3600%/3800%/4000% Matk 8 Sorcerer 8.1 Spell Fist - Increases max level from 5 to 10. - Duration depends on skill level. Duration : (10 + (5 x skill level)) seconds. - Increases attack count to 3 times of skill level. 8.2 Varetyr Spear - Increases max level from 5 to 10. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~6) / 7x7 (level 7~9) / 9x9 (level 10). - Changes damage type from wind (physical + magical) damage to wind magical damage. - Increases SP consumption. - Increases area of effect. - Splits damage display to 3 hits. 9 Archbishop 9.1 Judex - Increases max level from 5 to 10. 9.2 Renovatio - Increases max level from 1 to 4. - Increases HP recovery amount depends on skill level. HP recovery amount per 5 seconds : (4 + skill level)% of MaxHP. - Duration depends on skill level. Duration : (60 + (30 x skill level)) seconds. 10 Sura 10.1 Fallen Empire - Increases max level from 5 to 10. - Reduces SP consumption. - From level 6. Reduces Spirit Sphere consumption from 2 to 1. - Improves damage formula. New damage formula : (100 + (250 x skill level))%Atk. Immobilized duration : 0.5 seconds (level 1~2) / 1 second (level 3~4) / 1.5 seconds (level 5~6) / 2 seconds (level 7~8) / 2.5 seconds (level 9~10). 10.2 knuckle Arrow - Increases max level from 5 to 10. - On level 1~5. Reduces Spirit Sphere consumption from 2 to 1. From level 6. Removes Spirit Sphere consumption. 11 Ranger 11.1 Aimed Bolt - Increases fixed casting time to 1 second. Reduces variable casting time by half. - Adds 1 second cooldown. - Lower damage formula. New damage formula : (500 + (20 x skill level))%Atk. - Number of hit no longer depend on the immobilize status of target. It will depend on target's size directly. Small size : 2~3 hits / medium size : 3~4 hits / large size : 4~5 hits. - Fixes SP consumption to 40 for every skill level. 11.2 Trap Research - Increases max level from 5 to 10. 12 Wanderer & Minstrel 12.1 Metallic Sound - Increases max level from 5 to 10. - Splits damage display to 2 hits. - No longer drain SP from target. 12.2 Severe Rainstorm - Can be used while Whip or Musical Instrument is equipped. - If user equips Whip or Musical Instrument. Damage will be higher than using bow. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3890090&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=225&curpage=2 https://www.divine-pride.net/forum/index.php?/topic/3312-kro-changelog-july-18-2018/
  21. Added Item Changed LapineUpgradeBox Quest Files
  22. Changed LapineUpgradeBox Item Files
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