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  1. Rune tablet is the new system introduced in KRO. Rune tablet gives the player additional effects beside from equipped items. To use this system, player can interact Rune Stone NPCs who are in several places Location of Rune Stone : Prontera (prontera 161 192) Juno (yuno 142 177) Rachel (rachel 131 144) Ice Castle (icecastle 71 230) Varmundt Mansion (ba_maison 137 111) When talking to it. There are 3 options available. 1. Open Rune Tablet system UI 2. Open reform UI to "print" gears 3. Lore 1. Rune set list 2. Rune piece list 3. Card disassembly function 4. Rune set effects 5. Rune set enhancement Rune Tablet System functions 1. Card Disassembly Player need to disassemble cards to receive Imperfect Rune and Perfect Rune. Imperfect Rune Perfect Rune Imperfect Rune and Perfect Rune are used to activate and enhance rune set. Player can disassemble cards by 1 ea or as a batch of 100 ea. disassembling as a batch yield more Imperfect Rune and has a chance to receive Perfect Rune. Boss cards (cards with gold and red frame) yield more Imperfect Rune and Perfect Rune than normal cards. 2. Gears printing Some gears are needed to activate rune piece. But player need to "print" it first. Player can print gears from Rune Stone NPC (option 2). Printing gear will convert them to miscellaneous item and will lost everything attached, refine rate, cards, random options, and can no longer change it back to gear. So using the fresh gear is recommended. Currently, only EP 17 gears are available for printing Printing gear require Imperfect Rune 10 ea to process. In additon. Player can use this function to convert Card Coin, which player received from card exchange event, to Lesser Rune Card. Lesser Rune Card Lesser Rune Card can be disassembled. 3. Rune piece activation Rune pieces are required for combining into rune set. Players can activate them if required items are met. Rune piece list Rune pieces have no effect. They are used for combining into rune set. 4. Rune set activation Player can activate rune set when required rune pieces and materials are met. Player can activate rune set even only 1 rune piece available. But minimum 2 rune pieces required to gain rune effects. Each rune sets have different rune pieces required from 2-6 pieces and additional effects will be given when more rune pieces added. Only 1 rune set can be activated on character. activating other rune set will replace the previous one. Once player activate rune set. it will be permanent to that character and can be activated later anytime without materials required. Warning! : rune set is character individual, do not share with other characters in the same ID. Rune set list 5. Rune set enhancement Rune set can be enhanced up to 15 levels. There is no additional effect on enhancement. But it will activate certain effects of rune set that require certain amount of enhancement rate. Each enhancement require certain materials that depends on each set. Unlikes gears refinement, rune set enhancement don't detroy rune set or reduce enhancement level on failure, only lost materials. Upon failure, the next enhancement attempt will have additional chance of success and this increased chance can be accumulated on each failure. Each set also have different chance of success. source : https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4171990&curpage=1 https://ro.gnjoy.com/news/update/View.asp?seq=280&curpage=1 https://www.inven.co.kr/board/ro/1952/325198
  2. Please note the skill info may be updated in the future. I will keep an eye on the new info in the future and revise it at no time. Feel free to tell me if there is incorrect info or mis-translation. - Shortcut - Night Watch Soul Ascetic Spirit Handler Hyper Novice Sky Emperor Shinkiro & Shiranui New weapons and skill catalyst for expanded classes
  3. To prevent the redundancy of works. I decided to leave the working on KRO content to hazyforest. I'll work on translation and some of minor updates instead. https://hazyforest.com/ For the missing contents that I don't do yet. You can check on the following links. Item reform Grade enhancement Geffen Night Arena Airship Crash Tomb of Remorse Constellation Tower EP 18 Illusion of Twins Enchantments Illusion Dungeons Enchantment Paradise Equipment Sunken Tower Reputation Varmundt's Biosphere Clock Tower Unknown Basement EP 19
  4. Class enchant stones Rune Knight Royal Guard Archbishop Sura Warlock Sorcerer Ranger Performers Guillotine Cross Shadow Chaser Mechanic Genetic Soul Reaper Star Emperor Kagerou & Oboro Rebellion Summoner (Doram)
  5. Today we'll introduce the update plan the fourth quarter of this year. Before the introduction. We would like to tell the info about fourth class jobs and related system that recently updated. Currently the dev team is continuing to adjust the balance of each jobs. Not just damage but also play style, positioning and more. The fourth class jobs update and trait status system also be part of the balance. Rather than to rely on damage of fourth class skills. The purpose of fourth class skills are to be the synergy with previous class skills to increases effectiveness and survival of character and party play style . Though some jobs still be insufficient so we'll do additional adjustment later. In case of trait status system. The player will feel the growth on character as higher level. In the future we'll adjust and implement the new system to increases the synergy of previous class and fourth class to be closer. In case of babies in "family system". At the first look the role of babies are the new characters who newly enter the world and meet the new friend. The anyway the babies must have to grow therefore they must become independent from their parent and walk on their own adventure in the larger world. In the future. The higher rank of expanded class jobs also be implemented as same as fourth class jobs. For the player who love the cute little character as the baby. We'll introduce the new system that make your character to be small and cute anytime and any job. We'll inform you in the future dev note. We apologize to all who love baby that we implemented such change (baby restriction that implemented on 4th patch) without advanced notice and make you all confuse. 1. New system : Item alteration reform system. The researchers of Regenchirm found the new breakthrough that will improve the player performance. As we mentioned the previous dev note. the most of existing level 4 weapons and equipment can be upgraded to level 5 weapons and level 2 equipment. Refine rate / enchants / random options still be intact. <new gear upgrade system will be updated!> 2. New system : Reputation system. The reputation system will be updated so the player can enjoy the play style they choose. <new reputation system will be updated!> When progressing quests or instances through reputation system. The reputation value will be given to character depends on their choice. Player will gain special content when reach certain reputation value such as new NPC illustration or art on certain NPCs. <new reputation system will be updated!> 3. New content : Hero's Trail side-stories Three new contents will be updated as the theme of the story after Hero Trail. The player can experience the new story after the original Hero's trail along with new gears and cards. We'll update later. 3.1. Geffen Night Arena It is said that after Geffen Magic Tournament is over. The more intense competition is held in the night in Geffen Magic Arena. Defeat the powerful opponent and become the champion of night martial art contest. <Participates the night martial art contest held in Geffen Magic Arena!> 3.2. Tomb of Regret After making the pact with magic sword Tarthanos. The new story of magic swordsman Sakray after losing his beloved princess Tiara. The new instance will be updated. <You'll experience the new story of magic swordsman Sakray!> 3.3. Airship Crash The new story after the airship fall due to the attack of monsters. The new instance "Airship Crash" will be updated. <You'll experience the new story of Airship Crash!> 4. Challenge mode content : Constellation Tower The powerful magic of the Endless Tower draw the new leader! The new owner of Endless Tower appears. The new challenge mode content of Endless Tower "Constellation Tower" will be updated. <Challenge toward the powerful throne of tower!> <The new owner of Endless Tower "Constellation Tower" appears!> 5. Quality of life : Transparent character After we updated the command to hide the stall for convenient on finding NPC covered by the crowd of characters. The NPC and object that be covered by other character will be easily found. This content will be updated. <You can see other characters in your screen become semi-transparent!> The above contents are still under development so it can be changed in the future. source : https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4084318&curpage=1
  6. Added Item Efst Changed Skill Item Efst Files
  7. Added Item Changed LapineDdukddakBox Efst Files
  8. Added Item Changed Item Files
  9. According to Dev note regarding to update plan in the third quarter of 2020 here. Some of contents have been updated as below. 1. Improves the effects of some Warrior's Grave headgear. Among the Warrior's Grave headgear. Some of their effects are inferior compared to others. So the team improve some of their effect to be equal to others. Old Driver Band (Yellow) : Improves Arm Cannon damage bonus from 5% to 15%. Old Minstrel's Song Hat & Old Dying Swan : Improves Severe Rainstorm damage bonus from 5% to 15%. Old Magic Stone Hat : Improves Soul Expansion damage bonus from 5% to 15%. Old Bone Circlet : Improves Cross Impact damage bonus from 10% to 15%. Old Protection Crown : Improves Overbrand damage bonus from 5% to 15%. 2. New enchants and enchant effects improvement. 2.1. Introduces new enchants for Warrior's Grave headgear and Temporal Circlet. "Tenacity" 2.2. Improves the effects of current enchants of Warrior's Grave headgear and Temporal Circlet as below. 2.3. Improves the penalty of some enchants of Temporal Boots as below. Bear's Power : Removes Bigfoot transformation effect. Muscle Fool : Changes penalty from "reduces Atk and Matk by 50%" to "drains 50 SP per second". Speed of Light : Changes penalty from "drains 400 HP and 40 SP per second" to "drains 50 SP per second". 2.4. Improves the effect of Temporal Jewel (Luk). The critical damage bonus of Temporal Jewel (Luk) has been increased from 2%/4%/6% to 3%/6%/9% (level 1/2/3). 3. New enchant function. Some of enchant systems as below gain the additional option for guaranteed enchant. At a cost of the large amount of enchant materials and/or zeny. The enchantment or enchant upgrading will be guaranteed. 3.1. Final enchant of Warrior's Grave headgear. You can choose the desired enchant and can upgrade the enchant without fail up to level 5. - Cost for choosing the desired enchant : 5,000,000 zeny + Cursed Fragment 200 ea. - Cost for upgrading the enchant from level 1 to level 2 : 3,500,000 zeny + Cursed Fragment 100 ea. - Cost for upgrading the enchant from level 2 to level 3 : 5,000,000 zeny + Cursed Fragment 200 ea. - Cost for upgrading the enchant from level 3 to level 4 : 8,000,000 zeny + Cursed Fragment 250 ea. - Cost for upgrading the enchant from level 4 to level 5 : 14,000,000 zeny + Cursed Fragment 350 ea. 3.2. Final enchant of Racing Cap. You can choose the desired enchant and can upgrade the enchant without fail up to level 3 (max level). - Cost for choosing the desired enchant : 10,000,000 zeny + Racing Thank Ticket 250 ea. - Cost for upgrading the enchant from level 1 to level 2 : 7,500,000 zeny + Racing Thank Ticket 500 ea. - Cost for upgrading the enchant from level 2 to level 3 : 10,000,000 zeny + Racing Thank Ticket 1,000 ea. 3.3. Final enchant of King Schmidt's Insignia. You can choose the desired enchant and the enchantment won't fail. - Cost for choosing the desired enchant : 30,000,000 zeny + Curse-eroded Gemstone 50 ea + Corrupted Spell 200 ea + Powerful Dimensional Essence 3 ea. 3.4. Final enchant of Temporal Boots (both unslotted and slotted). You can choose the desired enchant and the enchantment won't fail (for slotted Temporal Boots). Unslotted Temporal Boots - Cost for choosing the desired enchant : 5,000,000 zeny + Coagulated Spell 100 ea. Slotted Temporal Boots - Cost for choosing the desired enchant : 15,000,000 zeny + Coagulated Spell 150 ea + Corrupted Spell 50 ea + Powerful Dimensional Essence 1 ea. Currently Powerful Dimensional Essence can be obtained from Kachua's Secret Box and it's a rare drop from Glast Heim Challenge Mode bosses (Phantom of Himmelmez and Phantom of Amdarais). Note : This info is gathered from Sakray so it can be changed in the future. Source : http://www.inven.co.kr/board/ro/1952/293673 http://www.inven.co.kr/board/ro/1952/293678 http://www.inven.co.kr/board/ro/1952/293680 http://www.inven.co.kr/board/ro/1952/293683 http://www.inven.co.kr/board/ro/1952/293690
  10. Changed Quest Item Files
  11. Changed HatEffect Files
  12. Added LapineUpgradeBox LapineDdukddakBox Item Changed LapineUpgradeBox LapineDdukddakBox HatEffect Skill Item Files
  13. Reserved for other info. Please note the skill info may be updated in the future. I will keep an eye on the new info in the future and revise it at no time. Feel free to tell me if there is incorrect info or mis-translation. - Shortcut - Dragon Knight Arch Mage Inquisitor Imperial Guard Cardinal Shadow Cross Meister Abyss Chaser Wind Hawk Biolo Troubadour & Trouvere Elemental Master items weapons and skill catalysts miscellaneous items other Basic info : trait status Basic info : Activity Point, new refinement system and grade enhancement system EXP table New added skills (02/06/2022) source :
  14. Changed HatEffect Files
  15. Changed Skill Item Efst Files
  16. Today we'll introduce the new systems that will come along with fourth class. 1. Activity Point system When you change class to fourth class. You'll gain an Activity Point (AP) following HP and SP. AP will be used by some powerful skills. Max value of AP is 200 for all fourth class jobs. <Exclusive AP system for fourth class jobs will be added> AP can only be recovered by using certain skills that have ability to recovery AP. Some skills can recover AP to other players, or even consume AP from other players. (Above : Madness Crusher recovers 2 AP while Vigor consumes 150 AP) 2. Expanding weapon level and adding equipment level. Weapon level, which currently is level 4 max, will be expanded to level 5. And equipment level will be added up to level 2. level 5 weapons and level 2 equipment can be refined with the new refinement system that we'll introduce as below. Both can be obtained from the new dungeon contents. For an existing level 4 weapons and equipment, that already have some upgrades such as refine rate / enchants / random options, will be developed to can be upgraded to level 5 weapons and level 2 equipment. <Weapon level will be expanded and equipment level will be added> Level 5 weapons and level 2 armor will use the different refinement system from existing ones. 2.1. Refining Ores. Adds new ores to refining level 5 weapons and level 2 equipment. They can be obtained from the crafting as below. The Enriched / High Enriched / High Density series of existing refining ores can be crafted to higher quality refining ores too. And we'll set the refining ore to be trade-able. <New refining ores can be obtained from crafting the existing ores with new material obtained from new contents and Zeny) (Above : The name of ores are Etherenium, Etheredecon, Ether Bradium, Ether Carnium and Enriched Etherenium) 2.2. Refining Method. Refining level 5 weapons and level 2 equipment is different from previous one. From refine level 1 to 10. There is no "gear destruction" upon failure regardless ore type used. And from refine level 11 to 20. There is no "refine rate reduction" upon failure regardless ore type used. "Refine Guarantee" will can't be used to level 5 weapons and level 2 equipment. (By the way, "Blacksmith's Blessing" still can be used on them as the same way and we'll improve it to can be used up to refine level 14.) <level 5 weapons and level 2 equipment have the different refining method> Above : 2.3. Refining Bonus For level 5 weapons. Each refine level give you 8 Atk/Matk and additional P.Atk and S.Matk by 2. For level 2 equipment. Each refine level give you Def more than normal method by 120% and additional Res and Mres by 2. Unlike normal refining method. The bonus above refine level 16 isn't applied. 3. Gear grade and grade enhancement system. Grade system is applied to level 5 weapons and level 2 equipment. New gears will have grade from 1 to 4. The refining bonus will be increased as percentage as higher grade. Example : Grade 1 level 5 weapon, refining bonus on refine level 12 = Atk + 96 / Matk + 96 Grade 2 level 5 weapon, refining bonus on refine level 12 = Atk + 144 / Matk + 144 <Grade display will show as the bordered colored window on the item> Enhancing gear to higher grade can be performed on the certain refine rate of such gears. Success chance will be increased depend on refine rate of gear and additional materials used on processing. <Depends on the quality of material. The penalty of enhancing failure will be reduced> (Above : the material used for enhancing names "Ether Aquamarine". Using Ether Aquamarine 1 ea has a chance to destroy the gear on failure. Using Ether Aquamarine 5 ea won't destroy the gear on failure.) You can gain materials used for enhancing from the new dungeons that will be updated along with this patch. We'll add it later. source : https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4074742&curpage=1
  17. Today we'll introduce the update plan the third quarter of this year that we don't introduced before. 1. Cards illustration update Cards illustration of monsters in Illusion of Teddy Bear, Illusion of Luanda, Illusion of Labyrinth and Geffen Magic Tournament, 38 cards total, will be updated. <38 cards illustration will be updated!> 2. Chat blocking (block sender) function update Chat blocking function will be improved that you won't even see blocked character's shout via Megaphone. <now chat blocking also block their shout too!> 3. Some enchant function update We'll update some of enchant system by giving the guaranteed enchant. At a cost of the large amount of enchant materials or zeny. The enchantment or enchant upgrading will be guaranteed. <This function is added so enchantment will be guaranteed at a cost of the large amount of enchant materials or zeny!> 4. Improves the effects of Warrior's Grave headgear. Among the Warrior's Grave headgear. Some of headgear effects that are lacking compared to others will be improved. <Theses 6 headgear effects will be improved!> (Above : Headgear are Old Protection Crown, Old Driver Band (Yellow), Old Bone Circlet, Old Magic Stone Hat, Old Minstrel's Song Hat, Old Dying Swan) <The effects that were lacking compared to others will be improved!> (Above : The bonus damage of Arm Cannon has been improved from 5% to 15%) 5. Improves some of enchant effects Some of enchant effects will be improved along with enchant function update. Also we'll improve the convenience of some enchant too (EX : Removes Bigfoot transformation of Bear's Power). <It will be more of enchant diversity with the improvement of enchant effects!> (Above : Muscle Fool and Speed of Light penalty are changed to "drains 50 SP per second" instead of "reduces Atk and Matk by 50%" and "drains 400 HP and 40 SP per second" respectively. Master Archer effect is changed from "bow damage bonus" to "long ranged physical damage bonus". Mettle effect is changed from "%Atk bonus" to "melee physical damage bonus".) 6. Increases ownership duration of dropped item. Because the conflict between players that someone use Greed on dropped items of others. We planned to add the cooldown to Greed skill to solve this problem but there are some players disagree with this change. So we'll increase ownership duration of dropped item from 7 seconds to 30 seconds instead. Thank you to the players who gave us the feedback. 7. Sakray server update On the end of July. We'll update the following content to Sakray server. For the smooth testing. We'll add the system that players can copy their character, equipment and items, from main server to Sakray server. 7.1. Third class jobs improvement. According to latest dev note. Some of skill improvement (EX : Soul Destroyer) will be adjusted according to the players feedback. We'll mention the information in Sakray patch notice. 7.2. Fourth class jobs and new systems. We'll update the fourth class jobs with temporary sprite in Sakray server to test the new skills and new systems. The above contents are still under development so it can be changed in the future. source : https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4070230&curpage=1
  18. Finally. The new content that has been prepared since the end of 2019! We are excited to introduce "fourth classes" to the players. Currently the team is focusing on development of the fourth classes and skill balance of the third classes. We are preparing to you in Sakray server ASAP. Today we'll introduce the new system related to fourth classes and introduce the skill balance of the third classes. 1. Fourth Classes Fourth classes can be changed from third classes (base level 200 / job level 70) <Finally. The fourth classes are updated!> Fourth classes' max level is expanded to 250. <Max level of fourth classes is 250!> 1. Trait Status System When changing to fourth classes. Status point for raising Str / Agi / Vit / Int / Dex / Luk no longer be given. Trait status point will be given to new "trait status", 6 new trait status are added. The amount of trait status point gained from raising base level doesn't increases as higher level. The certain amount of point is given as level up and bonus point is given when reach specific level. Unlike the normal status. each trait status have a fixed trait status point investment as 1 point. Make the players can check the point investment easier. <New status and stat are added!> Power (POW) / Stamina (STA) / Wisdom (WIS) / Spell (SPL) / Concentration (CON) / Creative (CRT) The effects of each trait status as below. <New trait status!> 3. New secondary status : Trait secondary status Adds 6 new secondary status that related to trait status. 3.1. Power Atk (P.Atk) : Increases final physical attack power by % 3.2. Spell Matk (S.Matk) : Increases final magical attack power by % 3.3. Resist (Res) : Reduces physical damage taken before physical defense is applied. 3.4. Magic Resist (Mres) : Reduces magical damage taken before magical defense is applied. 3.5. Heal Plus (H.Plus) : Increases final heal effectiveness by %. 3.6. Critical Damage Rate (C.Rate) : Increase power of critical on "140% damage increases". 4. Adjustment on critical damage modifier As we mentioned on previous dev note. The effectiveness of critical damage modifier on critical-able skill will be halved. And as we told before. we'll improve the skill damage formula on critical-able skills to compensate this change. <This is before and after the implementation of the patch (same level / items / buffs)!> 5. Third classes skill improvements. This contents is posted in jobs improvement project thread. Please note the above contents are on development and can be changed in the future. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4064142&curpage=1
  19. Cooking system has been improved on May 2019 to improve the convenience on cooking. 1. Reduces the weight of all foods to 5. 2. Reduces the amount of all required ingredients to 1. make the cooking be more easier. 3. Improves the recipes of level 1 foods to be easier to cooking. EX : Removes Honey from Honey Grape Juice recipe. 4. Foods recovers small amount of HP upon using. 5. 6 types of each stat foods (from level 5) can be combined into 1 food that increases all stat. New foods recipes Source : http://ro.gnjoy.com/news/update/View.asp?seq=238&curpage=1
  20. Dev team will show you the developing contents of critical-able skills adjustment, Royal Guard, Sura, Mechanic and Genetic adjustment, and new updates that will be updated in the future. 1. Critical-able skills adjustment. For obvious reason. The critical-able skills become more popular. As critical also apply 140% of max damage and ignore Hit/Flee calculation to the skills too. In addition, %critical damage modifier is applied on final damage after %race/size/property modifier applied. The non-critical-able skills only rely on the same modifier such as %long ranged modifier and %melee modifier. Such non-critical-able skills must require around 3 times of attack power to reach the same damage as critical-able skills. So. Instead of removing %critical damage modifier from affecting critical-able skills. We'll adjust the influence of %critical damage modifier on critical-able skills. As the gear that have %critical damage modifier make the diversity of playing. We'll not remove %critical damage modifier from affecting critical-able skills. By the way. we'll lower the influence of %critical damage modifier on critical-able skills. The purpose of this changes is to reduce the gap between critical-able skills and non-critical-able skills. 2. Job improvement : Royal Guard, Sura, Mechanic and Genetic Jobs improvement of those 4 jobs are posted in Jobs improvement project thread. 3. Greed skill adjustment An issues about the abusing of Greed skill has been announced since December 2019. We decide to adjust the skill as below : - Adds cooldown by 30 seconds (also apply on items that enables to use this skill as well) *after negative feedback from players since releasing this dev note. We decide to reconsider about this again. Greed skill is provided by many items and enchants, very helpful for players. By the way there is a lot of issue between abusers, who used this skill improperly, and players who received an inconvenience from abusers. We reviewed this issues and decided to change as we mentioned above. But this change bring an inconvenience to some players as well. From players feedback. We reconsider to reduces the added cooldown of the skill. We think this way can resolve the issue between abuser and players without making an inconvenience, much. So we decide to reduces the added cooldown from 30 seconds to 5 seconds. We still keep an eye on abuser who use this skill improperly against players. The purpose of this change is to improve the comfortable environment of the game. The items with auto-casting Greed effect will be changed to "Enables to to Greed level 1". 4. Removing equal distribution of experience gained from family party. Equal distribution of experience is one the function in family system. The purpose of this system is to increase the efficiency of family party leveling as this system benefits adopted child a lot. By the way. When we updated independence system to support adopted children, who would be in child form forever when their parents don't play the game anymore, to return to adult form again. Many players exploited equal distribution of experience system by leveling up many character in shortcut way (high level parents adopted child then went to high-end dungeons to gain skyrocket experience. When child has enough level s/he left the family. The parents would adopt new child then did that process again). We received many such complaints from players. So we decide to remove equal distribution of experience gained from family party as first. We will consider to add new system to support family in other way. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4059591&curpage=1
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