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Silf

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Everything posted by Silf

  1. Finally Wind Hawk can use both hawk and warg as proposed on wallpaper. I'd rather enable attack while riding than having 10%ish auto warg. Movement speed is important for archer to hit n run. Horse archers are common tactic. Shadow cross depend on cloaking is a big mistake. One sight and you are fucked up. Job 4 skills were boring. All class have aoe and 1 hit ko skill that can be use once. Where is class role? If you look skills between class it pretty similar. I hope they remake it before arrive at main server.
  2. Already have list to smash with block hammer. idro have no rule. You can flaming, offense, anything you want, will not being ban.
  3. Silf

    4th class jobs

    Gravity logic: Let's disable movement skill like backslide on woe so people don't reach emperium easily. Sura: let them use snap so they can move anywhere like god. Sura is ontouchable by melee with snap. Range? They have pneuma. Oh wait, let's give them lightning walk so they are untouchable on the go. Royal guard: I am tanker and supposed to have reflect. Sura: let's give them strongest reflect skill. Royal guard: must have elite equipments to reach 50% reduction. Sura: let's give them 90% reduction naked. Shadow chaser: supposed to be best disabler class. Masquerade is single target, melee, have cast time and chance to success. Sura: let's give them aoe disable with no cast time and 100% success rate. Ranger: have strong aoe attack. Let's make the shieldless job even more squishy with no slot white wing manteau. Glass cannon. Sura: strong attack, aoe attack. Let's make them have hp as much as swordman class. Tank cannon. Look sura wearing tao gunka card carded armor, let's freeze them. Gentle touch cure, surprise mtfckr. The only class that can cast skill on frozen. Snap is the worst problem. Gravity need to hit hard with nerf hammer like dota nerfing dagger of escape with cooldown and disable on hit.
  4. So stats point only given up to level 200. Then change from 3rd class to 4th class. Leveling up to level 250 only get talent point? Exp required for level 185 already overwhelming 5 billions. I wonder how many exp required for level 200. And level 250? trillions? swt
  5. Silf

    4th class jobs

    If they want to keep each class specific they have to rework entire job 3 skills (it won't happen). Many job 3 take over others class role. Rune knight replace wizard precast, Sorcerer have better magic than warlock, etc. They should add more buff and passive skill. Job 3 have very few passive skill. Some example: - One hand quicken can be use without spirit. - Gx should have fastest walking speed, not genetic. - Ranger should have further zoom, they gave it to sitting taekwon instead. - Treat mado as normal ride like peco. - Upgrade armor skill. - Royal guard should be the best tanker, not sura (it already broken since job 2). So stat for attacker class is a lot of power, some concentration, decent creative. I believe they haven't spend all stats point yet. Calculate with https://play.google.com/store/apps/details?id=com.ekomersial.rocalc it possible to do 6 100 stats on level 200 and still 317 points left. Level 250 will make 6 100 stats common. Build will become even more boring. Its already broken since gravity implemen stupidly costly stat over 100. Imho they should increase max stat point to 250 and keep the cost linear. It will make builds more specific like prerenewal.
  6. Silf

    4th class jobs

    Finally wind hawk can use owl again. New stat point system - Power - Stamina - Wisdown - Spl? - Concentration - Critical (again?) I wonder if stamina has something to do with stamina system.
  7. @Sigma Can you delete previous post? This on is more accurate. Recent gx improvement still broken. It has to be: 1. Weapon blocking. Make it work like parry (no stop) and raise the chance to 30%. 2. Weapon crush should be passive, everytime weapon blocking trigger has a chance to divest enemy weapon. Similar to rk stone skin. 3. Poisonous smoke oblivion curse (it is stupid skill that designed to counter caster class can be resisted with their high int). Should rework like dota's rikimaru smoke, enemy is unable to cast skill inside them. And make cast instant and increase aoe to 7x7. This will make gx more competitive on fight. Skills that have to use other skill (cross ripper slasher, weapon crush, counter slash) or have chance to trigger (weapon blocking, sura combo, taekwon's skills) is useless. It is not reliable. By the time you wait for it to trigger or the delay between skill, enemy already barrage you with skills to dead.
  8. Recent gx improvement still broken. It has to be: 1. Weapon blocking. It should be enemy that stop, not us. In real life logic when we catch enemy sword, they can't move. And raise the chance to 30%. 2. Weapon crush should be passive, everytime weapon blocking trigger has a chance to divest enemy weapon. Similar to rk stone skin. 3. Poisonous smoke oblivion curse (it is stupid skill that designed to counter caster class can be resisted with their high int). Should rework like dota's rikimaru smoke, enemy is unable to cast skill inside them. And make cast instant and increase aoe to 7x7. This will make gx more competitive on fight. 4. Cross ripper slasher should not depend on rolling cutter. The delay even not enough to strike agi up rg before they reach melee range with you. But never mind. I think the new cross impact with 7 tile range will be the new cross ripper slasher. New stronger counter slash still useless. Anything that depend on chance to trigger is useless on pvp: weapon blocking, combo sura, taekwon's skills, etc. It is not reliable. By the time you wait for it to trigger, enemy already barrage you with skills to dead.
  9. I really hope they balance ranger: 1. Enable warg cliffing like falcon. Especially useful on woe. I don't think it will be overpowered because every class can strike you with skill from far away anyway. 2. Remove keen nose stupid delay. 3 seconds more than enough for enemy to recloak. Auto warg bite is not reliable, one mistake and you die. Detect is better. Range is more important than aoe when it come to detect hidden enemy. 3. Camouflage warg and remove "Camouflage !!" text like cloaking. Others can easily spot that big wolf make camouflage pointless except for atk bonus. Aoe warg strike is debatable. Single target is better on mvp so mobs don't chase you. But aoe blitz beat has some use like disturb pack of precast high wizards on woe te. But future patch then make blitz beat single target. I just like the pew pew pew sound. I just love falcon more than warg. With flying galapagos can make blitz beat damage sub par with warg strike. The only downside of falcon is lack of warg bite. Which on some scenario can substitute with electric shocker.
  10. We have received exp table update in idro, but no update level 185/65 yet. Level 99 trans exp lowered a little bit to 5.000.000 but still higher than level 100 exp 1.000.000. Looks like gravity want player to enjoy earlier level job 3. It became easy to reach level 125/30 now. Fast first 15 job level is very helpful allowing job 3 to learn aoe leveling skill.
  11. what is heart guardian and contractor?
  12. Is there ranger improvement yet? Or am I missing it?
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