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Sephylon

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Everything posted by Sephylon

  1. intensification adds to other ghost mods? According to iro it multiplies the final ghost mod =x The damage increase acts as a final damage multiplier. At Level 5, it triples Ghost property magic damage, or a 200% increase. This is separate of Elvira card or similar ghost property boosts. https://irowiki.org/wiki/Intensification
  2. Is this still true about no limit(unlimit)? Its listed as notes under the skill in iro. Kro description of the skill however seems to imply its multiplicative to your final ranged damage? The Ranged Damage boost stacks additively to other mods from equipments/cards (Archer Skeleton cards, Elven Bow + Arrow Set, etc) https://irowiki.org/wiki/No_Limits
  3. I think they're referring to the converter scrolls https://www.divine-pride.net/database/item/12116/elemental-converter-earth
  4. adds cooldown by 0.35 seconds. this alone kills any viability of the skill
  5. @Sigma is this still true for the current spell fist? "Using any skill will cancel the effects of this skill if its duration has not expired yet." this is from iro wiki
  6. So they scrapped changing mettle's effect and just added a new enchant while buffing the old mettle?
  7. 7.2. Mystical Amplification - Increases SP consumption to 80 based on level 10, reworks skill from one-time buff to continuous buff. - Reduces magical amplification bonus to 50%. If you want to know the exact duration, kro hasn't announced it, if you're asking about the old effect, the duration was 30 sec or until you used the next skill according to iro wiki
  8. Look I know you guys are all excited but please. Sigma is just a messenger, he isn't a part of the kro staff or anything. He's only relaying news that kro announces in their website and doesn't know anything beyond that. Any further news will be relaid to us as they come, a little patience will go a long way. What we have now is all that is known to sigma, and to the kro players.
  9. http://kafra.kr/#!/en/KRO/itemdetail/14593
  10. 8.8. Striking - Can be used on party member, changes bonus Atk that depends on level of weapon to be up to 100. - Removes critical chance bonus, adds new effect that will increase Perfect Hit up to 70. - Increases duration from 60 seconds to 90 seconds. @Sigma striking can already be used on party members, what does the change mean that you can't use it on yourself?
  11. iro is waaaaaaay behind kro. Case and point: Madogear characteristic adjustment. Madogear will be adjusted as following list 1. Madogear won't receive healing from any recovery skills other than Repair. 2. Madogear movement speed can't be increased or decreased by anymeans other than Acceleration. (That means Madogear will immune to all slow debuffs, includes curse status) 3. Madogear will immune to stripping accessory. Adds available skills for Madogear. --> Vending, Item Appraisal, Change Cart, Change Cart 2, Cart Revolution, Mammonite, Crazy Uproar, Cart Boost, Repair Weapon, Shattering Strike, Upgrade Weapon, Hammer Fall, Adrenaline Rush, Advanced Adrenaline Rush, Weapon Perfection, Power Maximize, Power Thrust, Maximum Power Thrust, High Speed Cart Ram, Lava Flow. from the 1st page of this I'd wager i'd be 3020 before they even get this patch XD
  12. Are you talking in pvp?
  13. from sigma's source: 4. 크리티컬 데미지 증가 옵션 변경 기존 개발자노트를 통해 말씀드렸던 크리티컬 옵션 변경 관련해서 조금 더 구체적으로 설명 드립니다. 크리티컬 데미지 % 증가 효과 수정사항 - 스킬에 적용되는 비율이 기존 100% 에서 50% 로 조정 단, 크리티컬 옵션 조정으로 인해 크리티컬 적용 스킬이나, 아이템의 성능 하락을 완화하기 위하여 해당 스킬과 아이템에 데미지 계수 및 각종 옵션을 조정할 예정입니다. Google translates it as: 4. Changed critical damage options We will explain a little more in detail about the change of the critical options mentioned in the existing developer notes . Critical Damage% Increase Effect Modification -The ratio applied to the skill has been adjusted from 100% to 50% However, due to the adjustment of the critical option, to reduce the performance of the critical application skill or item, we will adjust the damage coefficient and various options for the skill and item. if you know someone that speaks korean, you can probably get a better translation XD
  14. Wonder where they'll take sage next. I used to love the anti magic theme of sage and scholar, and sorc had always been sort of a miss to me outside of spell fist. 🤔
  15. skill becomes useful vs certain mobs in pve, see here
  16. think venom bleed of the gx rework 6.5. Venom Bleed : Reduces damage taken from melee reflect damage by 30%.
  17. striking only affected the physical portion of vs to my knowledge. Its pure magic now so striking won't do anything to it.
  18. Thx sigma 👍 Would you happen to know anything about the item rate in the formula? I can't seem to find anything about it.
  19. About the new gen potions, do they still use the special pharmacy formula? Iro wiki has it listed as: Creation = INT + (DEX ÷ 2) + LUK + Job_Lv + Random[30, 150] + (Base_Lv − 100) + (Potion_Research_Lv × 5) + (Full_Chemical_Protection_Lv × Random[4, 10]) Difficulty = Specific_Value + Item_Rate For High Level: If Creation > Difficulty by at least 400, creates the maximum number of potions allowed. If Creation > Difficulty by at least 300, creates 3 potions below the maximum allowed. If Creation > Difficulty by at least 100, creates 4 potions below the maximum allowed. If Creation > Difficulty by at least 1, creates 5 potions below the maximum allowed. If Creation < Difficulty, creates 6 potions below the maximum allowed. Item Rates are unknown. Is this formula accurate? Would you know what "Item_Rate" is?
  20. I could only find this formula about mixed cooking: Creation = (Job_Lv ÷ 4) + (DEX ÷ 3) + (LUK ÷ 2) Difficulty = Random(30, 150) + Item_Rate is it accurate? Also what is "Item_Rate", all it says in iro wiki is "Item Rates are unknown." Finally, about this quote: "Level 2 has no higher Success Rate than Level 1. However, it does have a chance to prepare more dishes than normal with the same number of ingredients if Stats are high enough." Does it mean that if my stats are high enough I can make more than 10 items while still only using 10 materials?
  21. What kind of enchants will the weapons from illu dungeons have? As far as I recall, only the illu leg bone could be enchanted as it was the only lvl 3 wep. Will the lvl 4 weps have the same kind of enchant?
  22. Cowraider is from rockridge, roaming spellbook is part of the 17.2 cards
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