Sephylon
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Posts
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Posts posted by Sephylon
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1 hour ago, Aquaza said:
What skills are Ignore RES/MRES Except Potent Venom and Buff Cardinal . I know That Cart Cannon Dragon Breath Arm Cannon Bypass def But Ignore RES ?
https://www.divine-pride.net/database/skill/5360
https://www.divine-pride.net/database/skill/5358
https://www.divine-pride.net/database/skill/8053/toxin-of-mandara
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12 hours ago, sirlux said:
Hey, Sigma!
Can Psychic wave overlap? For Sorcerer and Shadow Chaser auto-spell
theres a search function on this forums. This was on the previous page
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where did you hear that from? Afik the only buffs to shield press was that and when they buffed its level to 10, while shield chain only got the range buff + shield shooting buff.
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On 11/3/2021 at 7:26 AM, TheRealRG said:
@SigmaI have heard that there is another patch stating that on Imperial guard's Shield mastery skill, The skills Shield Chain, Shield Press, and Earth drive (2000%/4100%3750%) would now gain the damage increase with the influence of Shield Mastery without having to trigger Shield Shooting effect. I think its in a patch note somewhere. is this true? would love to have an update on this matter
check the page 11 on this thread
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2 hours ago, titan015 said:
Yes we know sura is very much viable. But that is sura. What we are talking about here is inquisitor and its skills and not sura. Again inquisitor not sura. The only thing remotely useful in its 4th job is the stat boosting skills, the rest of the attack skills are pure garbage whereas other classes gets to enjoy new abilities. When you change to inquisitor theres nothing new besides adding boring stats for your tiger cannon and why is that? Because the new attack skills are lame.
isn't that most of the 4th jobs tho, being used mostly for the new buffs? Classes like cardi, troub/trouv, bio, mies, dk, etc are just there for the buffs/debuff, heck dk barely has any usable skills unless they're spear/db/aa type. Only class I can think of who uses 4th job skills offensively are the shadow x (if counter slash build), wh, and possibly arch mage. I won't deny tho that the other classes do use the 4th job skills to gain ap, tho its either just the biggest ap gaining skill they use.
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if you're asking about the acid bomb changes you can find it here
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4 hours ago, Chady said:
Are these for kRO only or are these implemented in others like iRO and pRO?
iro is waaaaaaaaaaay behind kro. You'll prob get it there when your grandchildren have grandchildren XD
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On 4/13/2021 at 1:19 AM, Chady said:
What Stat Points is Auto Blitz' damage based from in the coming future?
As far as I know currently it is based on Int?
Ive read somewhere that other servers are basing its damage on Agi and Dex already.6.4 Blitz Beat
- Changes damage formula factor to depends on Agi and Dex.
- Auto Blitz Beat no longer split damage among multiple targets.- 1
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8 hours ago, OniByakuran said:
Hey Sigma do you know what that unlucky debuff does? (Abyss chaser Unlucky rush spell)
Thanks.Unlucky - reduces hit, has a chance to fail on casting skill.
from sigma's post above. Unless there was a ninja patch on it =x- 1
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duno about the converter thing, the iro forums might be a better place to ask. Tho as far as I know, ac uses cannon ball element. As for ac: no. Least not unless iro suddenly catch up with kro in terms of patches.
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19 hours ago, Sigma said:
Do you mean these?
Blaze - endows target property to fire, drains HP over time.
Pitch-darkness - reduces vision range, Flee and Perfect Dodge.
Quiet - unable to use skills, reduces attack speed.
Lethargy - reduces Cri and movement speed.
Quench - endows target property to water, unable to move, use items or skills, reduces Def and Mdef, canceled upon taking damage.
Swooning - unable to move, use items or skills, increases damage taken, canceled upon taking damage.
Torrent - endows target property to wind, unable to move, use items or skills, increases damage taken from earth property, canceled upon taking damage.
Concretion - endows target property to earth, unable to move, use items or skills, reduces Mdef, canceled upon taking damage.
Unlucky - reduces hit, has a chance to fail on casting skill.
Severe Poison - increases damage taken from poison property, reduces Def, drains HP over time.
Gloom - increases SP consumption, drains SP over time.
Holy Fire - recovers HP upon taking magical damage, increases physical damage taken.Tyvm =D. Is it safe to assume mvps are immune to these effects?
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Has kro released the effect of elemental master's debuffs?
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did kro release any clarification on what they meant with striking's new description of "can be used on party members"?
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5 hours ago, Badarosk0 said:
3.1. Final enchant of Warrior's Grave headgear.
You can choose the desired enchant and can upgrade the enchant without fail up to level 5.
- Cost for choosing the desired enchant : 5,000,000 zeny + Cursed Fragment 200 ea.
- Cost for upgrading the enchant from level 1 to level 2 : 3,500,000 zeny + Cursed Fragment 100 ea.
- Cost for upgrading the enchant from level 2 to level 3 : 5,000,000 zeny + Cursed Fragment 200 ea.
- Cost for upgrading the enchant from level 3 to level 4 : 8,000,000 zeny + Cursed Fragment 250 ea.
- Cost for upgrading the enchant from level 4 to level 5 : 14,000,000 zeny + Cursed Fragment 350 ea.
Will the player be able to choose any enchant? @Sigmait says you can chose desired enchant at the first line
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1) most gears need melee phys damage to proc
2) dagger
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Isn't the armor supposed to combo with the shoes, not the pendant?
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Does super novice spirit allow sunos to use 2h staves?
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17 minutes ago, mild contempt said:
For the skill specific shadow gear that say "when equipped with [class] shadow weapon..."
Does that refer to any shadow weapon for that class or the specific one? So for example, can you complete the combo by wearing the Cold Breath Shadow Shield and the Fire Breath Shadow Weapon?
no, you need the rune knight shadow weapon. Fire breath is a skill shadow gear.
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These aren't even live in kro yet, they're still testing it on sakray, chill. Also private servers aren't allowed here
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ok, tyvm sigma =D
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are mdef piercing from enchants from something like purified knight shield or class shadows also counted as mdef pierce from items or are they counted differently?
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How does mdef piercing stack? Lets say I have a +10 class+skill shadow wep and shield combo, which gives me 60% mdef pierce, if an ab gives me expiatio, will it go up to 85? Or if I use a vesper card, will I have 90% mdef pierce vs bosses, 60 vs normal?
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Is gate of netherworld is supposed to be physical and magical?
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KRO : Jobs improvement project
in Content updates
Posted
wdym dark claw combo? The shadow gears?