Jump to content

Revenant

Members
  • Posts

    44
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Revenant

  1. On 7/25/2020 at 10:35 PM, Sigma said:

    5212.png
    Vigor
    Max level : 10
    Prerequisite skills : Servant Weapon-Demolition level 3, Storm Slash level 5
    Group : Active (AP)
    Type : Assist
    Target : Self
    Consumes AP : 125
    Description : increases normal melee physical damage for the skill duration.
    Each attack consumes a certain amount of HP, increases physical damage against demihuman and angel race monsters.
    _
    [Level 1] : +115% normal dmg / +10% damage against demihuman and angel / Skill duration : 30 seconds / HP consumption : 100.
    [Level 2] : +130% normal dmg / +20% damage against demihuman and angel / Skill duration : 60 seconds / HP consumption : 90.
    [Level 3] : +145% normal dmg / +30% damage against demihuman and angel / Skill duration : 90 seconds / HP consumption : 80.
    [Level 4] : +160% normal dmg / +40% damage against demihuman and angel / Skill duration : 120 seconds / HP consumption : 70.
    [Level 5] : +175% normal dmg / +50% damage against demihuman and angel / Skill duration : 150 seconds / HP consumption : 60.
    [Level 6] : +190% normal dmg / +60% damage against demihuman and angel / Skill duration : 180 seconds / HP consumption : 50.
    [Level 7] : +205% normal dmg / +70% damage against demihuman and angel / Skill duration : 210 seconds / HP consumption : 40.
    [Level 8] : +220% normal dmg / +80% damage against demihuman and angel / Skill duration : 240 seconds / HP consumption : 30.
    [Level 9] : +235% normal dmg / +90% damage against demihuman and angel / Skill duration : 270 seconds / HP consumption : 20.
    [Level 10] : +250% normal dmg / +100% damage against demihuman and angel / Skill duration : 300 seconds / HP consumption : 10.

    Is the "damage against demihuman and angel" part only affect the "normal" damage or "skill" also affected?

  2. On 11/6/2022 at 7:22 PM, Sigma said:

    8.3. Frenzy Shot
    - Increases cooldown from 0.2 seconds to 0.35 seconds.
    - Increases SP consumption from 55 to 65 based on level 10.
    - Increases number of hit from 1 hit to 2 hits.
    - Increases base damage from 4000%Atk to 6150%Atk based on level 10.
    - Increases factor weight of CON in skill formula from 5 to 15.

    So now it's 2 or 5 hits per skill?

  3. On 7/25/2020 at 9:42 PM, Sigma said:

    5214.png
    Deadly Projection
    Max level : 5
    Prerequisite skills : Mystery Illusion level 3
    Group : Active
    Type : Magic
    Target : Single target
    Description : Corrupts the somatic cells of the target.
    Disables the abilities that can nullify magic of the target for the skill duration and deals undead property magical damage to the target.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 600% Matk / debuff last for 4 seconds.
    [Level 2] : 1200% Matk / debuff last for 5 seconds.
    [Level 3] : 1800% Matk / debuff last for 6 seconds.
    [Level 4] : 2400% Matk / debuff last for 7 seconds.
    [Level 5] : 3000% Matk / debuff last for 8 seconds.

    By "abilities that can nullify magic of the target", is it like Loki's veil that disable skill or zero"ing Mres & Mdef? Thank you

  4. On 7/25/2020 at 10:42 PM, Sigma said:

    5322.png
    Frenzy Shot
    Max level : 10
    Prerequisite skills : Chain Reaction Shot level 3, Dagger & Bow Mastery level 5
    Group : Active
    Type : Long ranged physical
    Target : Single target
    Recovers AP : 1
    Description : Bow exclusive skill.
    Deals 1 hit of long ranged physical damage to the target, has a chance to deal damage for 3 hits.
    Deals additional damage depends on user's base level and CON.
    Consumes 3 equipped arrows.
    Has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 350% Atk / chance to deal damage for 3 hits : 5%.
    [Level 2] : 700% Atk / chance to deal damage for 3 hits : 10%.
    [Level 3] : 1050% Atk / chance to deal damage for 3 hits : 15%.
    [Level 4] : 1400% Atk / chance to deal damage for 3 hits : 20%.
    [Level 5] : 1750% Atk / chance to deal damage for 3 hits : 25%.
    [Level 6] : 2100% Atk / chance to deal damage for 3 hits : 30%.
    [Level 7] : 2450% Atk / chance to deal damage for 3 hits : 35%.
    [Level 8] : 2800% Atk / chance to deal damage for 3 hits : 40%.
    [Level 9] : 3150% Atk / chance to deal damage for 3 hits : 45%.
    [Level 10] : 3500% Atk / chance to deal damage for 3 hits : 50

    So now when it's triggered it will deal

    3500%*1 + 3500%*3 = 14000% damage?
  5. On 8/10/2021 at 8:23 PM, Sigma said:

    5.2. Savage Impact
    - Removes "cloaking" condition requirement.

    I saw a vid where if you use "Savage Impact" under "Cloaking" (Not Exceed Cloaking), there's no change in damage but you didn't lose the cloaking status. Is this true? Thank you

     

    Here's the vid

     

  6. Hello everyone,

    I'm kinda curious is there any different with skills behavior between kRO and iRO?

    For jRO i know some skills behave differently suck as add cast times and cool down and some skill that should be ignore def are not ignore anymore.

     

    But what iRO? Is there any change from kRO or they follow them 100%?

     

    Thank you

     

  7. 3 hours ago, Sigma said:

    Hi.

    Actually this skill works on most of skill damage but it just add flat damage to the skill.

    For the example. Mammonite has 600% dmg.

    This skill adds + 100% to the skill dmg so = 600 + 100 = 700%.

    Is the bonus from this skill added after ((skill * modifier)+maximum) or affected by modifier too?

  8. Attack Stance
    Max level : 5
    Prerequisite skills : Spear & Sword Mastery level 3
    Group : Active
    Type : Toggle
    Target: Self
    Description : Reduces physical defense but increases physical attack power of the user.
    _
    [Level 1] : Def - 40 / Atk + 10.
    [Level 2] : Def - 80 / Atk + 15.
    [Level 3] : Def - 120 / Atk + 20.
    [Level 4] : Def - 160 / Atk + 25.
    [Level 5] : Def - 200 / Atk + 30."

    Kinda wonder about this skill, loss 200 def for 30 atk?
    Shield Spell give 150 atk for free tho...

  9. Dear Sir @Sigma,

    Related to Cart Cannon, i want confirm the formula
     On page 7 it stated
    4.4. Cart Cannon
    - Improves damage formula. New damage formula : ((250 x skill level) + ((20 x skill level) x (Cart Remodeling skill level)))%Atk, doubles the influence of user's Int factor.

    and in page 2 it stated
    2. Cart Cannon

    - Improves damage formula. Damage will scale with base level. New damage formula : (350 x skill level)%Atk.

    - Reduces the influence of user's Int and Cart Remodeling skill level. New factor : Int/(6 - Cart Remodeling skill level)

    Is the final formula would be 
    ((250 x skill level) + ((20 x skill level) x (Cart Remodeling skill level))) + (2*Int/(6 - Cart Remodeling skill level))

    Thanks for reviewing

×
×
  • Create New...