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Posts posted by Revenant
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On 11/6/2022 at 7:22 PM, Sigma said:
8.3. Frenzy Shot
- Increases cooldown from 0.2 seconds to 0.35 seconds.
- Increases SP consumption from 55 to 65 based on level 10.
- Increases number of hit from 1 hit to 2 hits.
- Increases base damage from 4000%Atk to 6150%Atk based on level 10.
- Increases factor weight of CON in skill formula from 5 to 15.So now it's 2 or 5 hits per skill?
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10 hours ago, TheRealRG said:
on hit for the duration of Dark Claw
So is the "Dark Claw" damage itself wont get reflected?
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On 8/13/2019 at 7:17 PM, Sigma said:
8. Dark Claw
- Increases duration to 10 seconds and adds the effect to removes some of melee physical damage reflection buff from target.
Dear Sir @Sigma, is the reflection removal is applied before or after damage? Thank you
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Fourth edition? Wait, what's the third? Can anybody please enlighten me. Thank you
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20 minutes ago, Sigma said:
No.
The notable one is Golden Thiefbug Card.
What about RG Prestige? Is dodging also count as negating or no? Thank you
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On 7/25/2020 at 9:42 PM, Sigma said:
Deadly Projection
Max level : 5
Prerequisite skills : Mystery Illusion level 3
Group : Active
Type : Magic
Target : Single target
Description : Corrupts the somatic cells of the target.
Disables the abilities that can nullify magic of the target for the skill duration and deals undead property magical damage to the target.
Deals additional damage depends on user's base level and SPL.
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[Level 1] : 600% Matk / debuff last for 4 seconds.
[Level 2] : 1200% Matk / debuff last for 5 seconds.
[Level 3] : 1800% Matk / debuff last for 6 seconds.
[Level 4] : 2400% Matk / debuff last for 7 seconds.
[Level 5] : 3000% Matk / debuff last for 8 seconds.By "abilities that can nullify magic of the target", is it like Loki's veil that disable skill or zero"ing Mres & Mdef? Thank you
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4 hours ago, Sigma said:
not addition. just 3x dmg when triggered.
So it's either just 3500% or 3500%*3?
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On 7/25/2020 at 10:42 PM, Sigma said:
Frenzy Shot
Max level : 10
Prerequisite skills : Chain Reaction Shot level 3, Dagger & Bow Mastery level 5
Group : Active
Type : Long ranged physical
Target : Single target
Recovers AP : 1
Description : Bow exclusive skill.
Deals 1 hit of long ranged physical damage to the target, has a chance to deal damage for 3 hits.
Deals additional damage depends on user's base level and CON.
Consumes 3 equipped arrows.
Has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
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[Level 1] : 350% Atk / chance to deal damage for 3 hits : 5%.
[Level 2] : 700% Atk / chance to deal damage for 3 hits : 10%.
[Level 3] : 1050% Atk / chance to deal damage for 3 hits : 15%.
[Level 4] : 1400% Atk / chance to deal damage for 3 hits : 20%.
[Level 5] : 1750% Atk / chance to deal damage for 3 hits : 25%.
[Level 6] : 2100% Atk / chance to deal damage for 3 hits : 30%.
[Level 7] : 2450% Atk / chance to deal damage for 3 hits : 35%.
[Level 8] : 2800% Atk / chance to deal damage for 3 hits : 40%.
[Level 9] : 3150% Atk / chance to deal damage for 3 hits : 45%.
[Level 10] : 3500% Atk / chance to deal damage for 3 hits : 50So now when it's triggered it will deal
3500%*1 + 3500%*3 = 14000% damage? -
On 7/25/2020 at 11:06 PM, Sigma said:
Unlucky - reduces hit, has a chance to fail on casting skill.
Dear Sir @Sigma, do you know the skill fail rate from this debuff? thank you
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On 8/10/2021 at 8:23 PM, Sigma said:
5.2. Savage Impact
- Removes "cloaking" condition requirement.I saw a vid where if you use "Savage Impact" under "Cloaking" (Not Exceed Cloaking), there's no change in damage but you didn't lose the cloaking status. Is this true? Thank you
Here's the vid
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On 12/26/2019 at 10:16 PM, Sigma said:
1. Monsters spawned on 9F, 10F, 11F and 12F will be replaced by new stronger monsters.
Is the instance floor only at 12F or start from 9F floor?
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Dear Sir @Sigma
Regarding reflect shield and venom bleed. Is the reduction from venom bleed a direct substraction of reflect skill value (damage * (0.4 - 0.3) or multiplier after reflect damage( damage * 0.4 * 0.7) ?
thank you
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Dear Sir @Sigma,
I just see some server categorized this skill as "melee" skill, whereas in divine-pride categorized as "range".
Can I ask what type is this skill in kRO?
Thank you -
Any card information?
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Hello everyone,
I'm kinda curious is there any different with skills behavior between kRO and iRO?
For jRO i know some skills behave differently suck as add cast times and cool down and some skill that should be ignore def are not ignore anymore.
But what iRO? Is there any change from kRO or they follow them 100%?
Thank you
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3 hours ago, Sigma said:
Hi.
Actually this skill works on most of skill damage but it just add flat damage to the skill.
For the example. Mammonite has 600% dmg.
This skill adds + 100% to the skill dmg so = 600 + 100 = 700%.
Is the bonus from this skill added after ((skill * modifier)+maximum) or affected by modifier too?
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Dear Sir @Sigma
I want to confirm is this skill only affect normal-attack like enchant blade or is it affect skill too?
Thank you -
On 3/20/2021 at 9:29 AM, Sigma said:
Yes.
Drinking Golden X grants you take 1 dmg from reflect damage.
Sir @Sigma, Is Golden X have cooldown? thank you
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On 8/13/2019 at 7:17 PM, Sigma said:
6.5. Venom Bleed : Reduces damage taken from melee reflect damage by 30%.
Dear Sir @Sigma,
Want to confirm, so the reflected damage player received would be 70%?
Thank you -
On 10/4/2018 at 10:01 PM, Sigma said:
2. Merchant
2.1 Crazy Uproar
- Adds 0.5 seconds fixed casting time.
- Adds 1 second variable casting time.
- Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members.
- Adds 30 seconds cooldown.Dear sir @Sigma
regarding this skill, is the atk bonus goes to stat.atk or weapon.atk? thanks -
Attack Stance
Max level : 5
Prerequisite skills : Spear & Sword Mastery level 3
Group : Active
Type : Toggle
Target: Self
Description : Reduces physical defense but increases physical attack power of the user.
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[Level 1] : Def - 40 / Atk + 10.
[Level 2] : Def - 80 / Atk + 15.
[Level 3] : Def - 120 / Atk + 20.
[Level 4] : Def - 160 / Atk + 25.
[Level 5] : Def - 200 / Atk + 30."
Kinda wonder about this skill, loss 200 def for 30 atk?
Shield Spell give 150 atk for free tho... -
Dear Sir @Sigma,
Related to Cart Cannon, i want confirm the formula
On page 7 it stated
4.4. Cart Cannon
- Improves damage formula. New damage formula : ((250 x skill level) + ((20 x skill level) x (Cart Remodeling skill level)))%Atk, doubles the influence of user's Int factor.
and in page 2 it stated
2. Cart Cannon- Improves damage formula. Damage will scale with base level. New damage formula : (350 x skill level)%Atk.
- Reduces the influence of user's Int and Cart Remodeling skill level. New factor : Int/(6 - Cart Remodeling skill level)
Is the final formula would be
((250 x skill level) + ((20 x skill level) x (Cart Remodeling skill level))) + (2*Int/(6 - Cart Remodeling skill level))
Thanks for reviewing
KRO : Fourth class jobs : skills info and related items (fifth version - updated : 07/02/2024)
in Content updates
Posted
Is the "damage against demihuman and angel" part only affect the "normal" damage or "skill" also affected?