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Sigma

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  1. EP 16.1 : Noblesse set Noblesse set can be exchanged with Honor Token (reward from 16.1 quest) 10 ea. Noblesse armor, manteau and shoes can be refined to +9 instantly with Noblesses Refine Ticket (can be exchanged with Honor Token 10 ea) Noblesses Refine Ticket EP 16.2 : Imperial set Imperial set can be exchanged with Schwartz's Honor Token (reward from 16.2 quests) 10 ea. Imperial armor, manteau and shoes can be refined to +9 instantly with Imperial Refine Ticket (Can be exchanged with Schwartz's Honor Token 10 ea) Imperial Refine Ticket Imperial armor can be enchanted with Imperial Physical Modification Permit (Armor) and Imperial Magical Modification Permit (Armor). Imperial manteau can be enchanted with Imperial Physical Modification Permit (Garment) and Imperial Magical Modification Permit (Garment). (All permit can be exchanged with Schwartz's Honor Token 5 ea) Imperial Physical Modification Permit (Armor) Imperial Magical Modification Permit (Armor) Imperial Physical Modification Permit (Garment) Imperial Magical Modification Permit (Garment) 1 random option will be given. If you get unwanted option. You can re-enchant it as much as you want as long as you have Permit to process. EP 17.1 : Grace set Grace set can be exchanged with Unknown Part (reward from 17.1 quests) 20 ea. Imperial armor, manteau and shoes can be refined to +9 instantly with Imperial Refine Ticket (Can be exchanged with Cor Core (reward from 17.1 quests) 20 ea) Grace Refine Ticket Grace armor can be enchanted with Grace Physical Modification Permit (Armor) and Grace Magical Modification Permit (Armor). Grace manteau can be enchanted with Grace Physical Modification Permit (Garment) and Grace Magical Modification Permit (Garment). (All permit can be exchanged with Unknown Part 10 ea) Grace Physical Modification Permit (Armor) Grace Magical Modification Permit (Armor) Grace Physical Modification Permit (Garment) Grace Magical Modification Permit (Garment) 2 random options will be given. If you get unwanted options. You can re-enchant it as much as you want as long as you have Permit to process. Note : Exchange NPC only show you the available equipment specific to your class. - If you're Guillotine Cross. NPC will show you Rolling and Assassin suit and attack set of manteau, shoes and ring. - If you're Archbishop. NPC will show you Adora and Duple robe and both set of manteau, shoes and ring. Source : https://www.divine-pride.net/forum/index.php?/topic/3978-kro-changelog-july-10-2019/ http://ro.gnjoy.com/news/update/View.asp?seq=240&curpage=1 http://www.inven.co.kr/board/ro/1952/276289 http://www.inven.co.kr/board/ro/1952/276926 http://www.inven.co.kr/board/ro/1951/4741
  2. https://www.divine-pride.net/database/item/25375/ Could be obtained from anniversary event or Kashua's secret box.
  3. Added skills shadow set of Shadow Chaser, Guillotine Cross and Sorcerer.
  4. Triangle Shadow Armor Increases Triangle Shot damage by 5%. Increases Triangle Shot damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Triangle Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Triangle Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Shadow Chaser Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Triangle Shadow Shield and Shadow Chaser Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Triangle Shadow Shoes Reduces SP consumption of Triangle Shot by 2%. Reduces SP consumption of Triangle Shot by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Shadow Spell Shadow Weapon Has a chance to auto-cast Psychic Wave lv.3 when dealing melee physical damage. If refine rate is 7 or higher, increases a chance to auto-cast by additional 1%. If refine rate is 9 or higher, increases a chance to auto-cast by additional 2%. When Shadow Spell Shadow Weapon, Pendant and Earring are equipped together, increases Psychic Wave damage as percentage equal to the sum of refine rate of set. When equipped with Shadow Chaser Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Shadow Spell Shadow Weapon and Shadow Chaser Shadow Shield Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Shadow Spell Shadow Pendant Increases Meteor Storm damage by 5%. Increases Meteor Storm damage by additional 3% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Shadow Spell Shadow Earring Increases neutral and fire property magical damage by 2%. Increases neutral and fire property magical damage by additional 2% per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Menace Shadow Armor Increases Fatal Menace damage by 5%. Increases Fatal Menace damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Menace Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Menace Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Shadow Chaser Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Menace Shadow Shield and Shadow Chaser Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Menace Shadow Shoes Reduces SP consumption of Fatal Menace by 2%. Reduces SP consumption of Fatal Menace by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Feint Shadow Weapon Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Feint Shadow Weapon, Pendant and Earring are equipped together, increases Feint Bomb damage as percentage equal to the half of the sum of refine rate of set. When equipped with Shadow Chaser Shadow Shield, reduces variable casting time equal to the half the sum of refine rate of Feint Shadow Weapon and Shadow Chaser Shadow Shield. Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Feint Shadow Pendant Increases Feint Bomb damage by 5%. Increases Feint Bomb damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Feint Shadow Earring Reduces cooldown of Feint Bomb by 0.2 seconds. Reduces cooldown of Feint Bomb by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Rolling Shadow Armor Increases Rolling Cutter damage by 5%. Increases Rolling Cutter damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Rolling Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Rolling Shadow Armor, Shield and Shoes are equipped together, increases Rolling Cutter damage as percentage equal to the sum of refine rate of set. When equipped with Guillotine Cross Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rolling Shadow Shield and Guillotine Cross Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Rolling Shadow Shoes Reduces SP consumption of Rolling Cutter by 2%. Reduces SP consumption of Rolling Cutter by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Katar Shadow Weapon Has a chance to gain bonus critical damage by 10% and bonus physical damage against all size enemies by 10% for 5 seconds when dealing physical damage. If refine rate is 7 or higher, additional bonus critical damage by 5% and bonus physical damage against all size enemies by 5% when buff triggers. If refine rate is 9 or higher, increases the duration of buff by 5 seconds. When Katar Shadow Weapon, Pendant and Earring are equipped together, increases Atk equal to the sum of refine rate of set. When equipped with Guillotine Cross Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Katar Shadow Weapon and Guillotine Cross Shadow Shield Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Katar Shadow Pendant Increases critical damage by 5%. Increases critical damage by additional 1% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Katar Shadow Earring Increases physical damage against all size enemies by 5%. Increases physical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Slash Shadow Armor Increases Counter Slash damage by 5%. Increases Counter Slash damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Slash Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Slash Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Guillotine Cross Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Slash Shadow Shield and Guillotine Cross Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Slash Shadow Shoes Reduces SP consumption of Counter Slash by 2%. Reduces SP consumption of Counter Slash by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Ripper Slasher Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Ripper Slasher Shadow Weapon, Pendant and Earring are equipped together, increases Cross Ripper Slasher damage as percentage equal to the half of the sum of refine rate of set. When equipped with Guillotine Cross Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Ripper Slasher Shadow Weapon and Guillotine Cross Shadow Shield Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Ripper Slasher Shadow Pendant Increases Cross Ripper Slasher damage by 5%. Increases Cross Ripper Slasher damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Ripper Slasher Shadow Earring Increases physical damage against all size enemies by 5%. Increases physical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Dust Shadow Armor Increases Diamond Dust damage by 5%. Increases Diamond Dust damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Dust Shadow Shield Increases water property magical damage by 3%. If refine rate is 7 or higher, increases water property magical damage by additional 3%. If refine rate is 9 or higher, increases water property magical damage by additional 4%. When Dust Shadow Armor, Shield and Shoes are equipped together, increases Diamond Dust damage as percentage equal to the sum of refine rate of set. When equipped with Sorcerer Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Dust Shadow Shield and Sorcerer Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Dust Shadow Shoes Reduces SP consumption of Diamond Dust by 4%. Reduces SP consumption of Diamond Dust by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Grave Shadow Weapon Increases earth property magical damage by 3%. If refine rate is 7 or higher, increases earth property magical damage by additional 3%. If refine rate is 9 or higher, increases earth property magical damage by additional 4%. When Grave Shadow Weapon, Pendant and Earring are equipped together, increases Earth Grave damage as percentage equal to the sum of refine rate of set. When equipped with Sorcerer Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Grave Shadow Weapon and Sorcerer Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Grave Shadow Pendant Increases Earth Grave damage by 5%. Increases Earth Grave damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Grave Shadow Earring Reduces cooldown of Earth Grave by 0.2 seconds. Reduces cooldown of Earth Grave by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Psychic Shadow Armor Increases Psychic Wave damage by 5%. Increases Psychic Wave damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Psychic Shadow Shield Increases neutral property magical damage by 3%. If refine rate is 7 or higher, increases neutral property magical damage by additional 3%. If refine rate is 9 or higher, increases neutral property magical damage by additional 4%. When Psychic Shadow Armor, Shield and Shoes are equipped together, increases Psychic Wave damage as percentage equal to the sum of refine rate of set. When equipped with Sorcerer Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Psychic Shadow Shield and Sorcerer Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Psychic Shadow Shoes Reduces SP consumption of Psychic Wave by 4%. Reduces SP consumption of Psychic Wave by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Varetyr Shadow Weapon Increases wind property magical damage by 3%. If refine rate is 7 or higher, increases wind property magical damage by additional 3%. If refine rate is 9 or higher, increases wind property magical damage by additional 4%. When Grave Shadow Weapon, Pendant and Earring are equipped together, increases Varetyr Spear damage as percentage equal to the sum of refine rate of set. When equipped with Sorcerer Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Varetyr Shadow Weapon and Sorcerer Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Varetyr Shadow Pendant Increases Varetyr Spear damage by 5%. Increases Varetyr Spear damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Varetyr Shadow Earring Reduces SP consumption of Varetyr Spear by 4%. Reduces SP consumption of Varetyr Spear by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Sorcerer
  5. Capricorn Mail [1] Can't be destroyed. Mdef + 5. Atk + 50, Matk + 50. Perfect Dodge + 3. MaxHP + 1000. When equipped by Shadow Chaser, Atk + 80, Matk + 80, MaxHP + 10%, MaxSP + 10%. If refine rate is 8 or higher, reduces SP consumption of skills by 20%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Capricorn Manteau Mdef + 5. Atk + 20, Matk + 20. MaxHP + 10%, MaxSP + 10%. Reduces damage taken from neutral property by 20%. When equipped by Shadow Chaser, Atk + 30, Matk + 30, attack speed + 10%, MaxHP + 10%, MaxSP + 10%. if refine rate is 8 or higher, Perfect Dodge + 30. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Capricorn Shoes Mdef + 5. Atk + 50, Matk + 50. Attack speed + 10%. MaxHP + 10%, MaxSP + 10%. When equipped by Shadow Chaser, Atk + 80, Matk + 80, Perfect Dodge + 5, MaxHP + 10%, MaxSP + 10%, increases Back Stab damage by 700%, increases Triangle Shot damage by 100%. If refine rate is 8 or higher, enables to use Flying Kick level 7. When equipped with Capricorn Mail and Capricorn Manteau, MaxHP + 2000, MaxSP + 200, reduces delay after skill by 40%, grants immunity to frozen. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Capricorn Diadem Can't be destroyed. Mdef + 15. Int + 10, Atk + 50, Matk + 50, Hit + 20. Increases physical and magical damage against all race monsters by 10%. When equipped by Shadow Chaser, Perfect Dodge + 10, recovers 500 HP and 50 SP when killing monsters. if refine rate is 8 or higher, All Stat + 10, recovers 500 HP and 50 SP every 5 seconds. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Required Jobs: All Capricorn Ring Perfect Dodge + 10. MaxSP + 100. Increases physical and magical damage by 5%. Reduces SP consumption of Back Slide by 2. When equipped by Shadow Chaser, attack Speed + 5%. increases physical and magical damage by 5%, reduces delay after skill by 30% Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Required Jobs: All Capricorn Thief Bow [1] Can't be destroyed. Base Matk + 10. Atk + 40, Matk + 40. Attack speed + 10%. Atk + 1 and Matk + 1 per 1 base level. When equipped by Shadow Chaser, Perfect Dodge + 10, increases physical damage by 50%, increases magical damage by 25%, reduces damage taken from boss monsters by 50%. if refine rate is 7 or higher, ignores defense and magical defense of all race monsters by 50%, if refine rate is 9 or higher, ignores defense and magical defense of all race monsters by 50%. Class : Bow Attack : 10 Weight : 50 Weapon Level : 4 Required Level : 1 Usable Jobs : Thief, Hunter classes, Rogue classes.
  6. Capricorn Mail [1] Can't be destroyed. Mdef + 5. Atk + 50, Matk + 50. Perfect Dodge + 3. MaxHP + 1000. When equipped by Shadow Chaser, Atk + 80, Matk + 80, MaxHP + 10%, MaxSP + 10%. If refine rate is 8 or higher, reduces SP consumption of skills by 20%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Capricorn Manteau Mdef + 5. Atk + 20, Matk + 20. MaxHP + 10%, MaxSP + 10%. Reduces damage taken from neutral property by 20%. When equipped by Shadow Chaser, Atk + 30, Matk + 30, attack speed + 10%, MaxHP + 10%, MaxSP + 10%. if refine rate is 8 or higher, Perfect Dodge + 30. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Capricorn Shoes Mdef + 5. Atk + 50, Matk + 50. Attack speed + 10%. MaxHP + 10%, MaxSP + 10%. When equipped by Shadow Chaser, Atk + 80, Matk + 80, Perfect Dodge + 5, MaxHP + 10%, MaxSP + 10%, increases Back Stab damage by 700%, increases Triangle Shot damage by 100%. If refine rate is 8 or higher, enables to use Flying Kick level 7. When equipped with Capricorn Mail and Capricorn Manteau, MaxHP + 2000, MaxSP + 200, reduces delay after skill by 40%, grants immunity to frozen. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Capricorn Diadem Can't be destroyed. Mdef + 15. Int + 10, Atk + 50, Matk + 50, Hit + 20. Increases physical and magical damage against all race monsters by 10%. When equipped by Shadow Chaser, Perfect Dodge + 10, recovers 500 HP and 50 SP when killing monsters. if refine rate is 8 or higher, All Stat + 10, recovers 500 HP and 50 SP every 5 seconds. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Required Jobs: All Capricorn Ring Perfect Dodge + 10. MaxSP + 100. Increases physical and magical damage by 5%. Reduces SP consumption of Back Slide by 2. When equipped by Shadow Chaser, attack Speed + 5%. increases physical and magical damage by 5%, reduces delay after skill by 30% Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Required Jobs: All Capricorn Thief Bow [1] Can't be destroyed. Base Matk + 10. Atk + 40, Matk + 40. Attack speed + 10%. Atk 1 and Matk + 1 per 1 base level. When equipped by Shadow Chaser, Perfect Dodge + 10, increases physical damage by 50%, increases magical damage by 25%, reduces damage taken from boss monsters by 50%. if refine rate is 7 or higher, ignores defense and magical defense of all race monsters by 50%, if refine rate is 9 or higher, ignores defense and magical defense of all race monsters by 50%. Class : Bow Attack : 10 Weight : 50 Weapon Level : 4 Required Level : 1 Usable Jobs : Thief, Hunter classes, Rogue classes.
  7. The skill drains target HP as percentage value every second.
  8. Europa Robe [1] Mdef + 10. Vit + 5, Luk + 5. Reduces delay after skill by 10%. If refine rate is 7 or higher, reduces damage taken from player by 7%, the armor can't be destroyed. If refine rate is 8 or higher, Atk + 10 and Matk + 10 per 10 sum of base Vit and base Luk. If refine rate is 9 or higher, increases resistance to petrified by 50%. When equipped with Powerful Amdarais Card, increases physical and magical damage against angel and dragon race monsters by 40%, increases resistance to petrified by 50%. Class : Armor Defense : 35 Weight : 50 Required Level : 100 Required Jobs : All Sniping Shoes Mdef + 10. MaxHP/MaxSP + 3%. Enables to use Gloria level 1. Reduces delay after skill by 8% per each level of No Limits user learned. Increases physical damage against small, medium and large size monsters by 5% per each level of Warg Ride user learned. If user learned Aimed Bolt level 10, increases critical damage by 25%, negates size penalty. If user learned Electric Shock level 5, All Stat + 10, reduces SP consumption of Camouflage by 20. If refine rate is 5 or higher, MaxHP/MaxSP + 7%, increases long ranged physical damage by 5%, If refine rate is 7 or higher, MaxHP/MaxSP + 10%, increases long ranged physical damage by 5%, Class: Shoes Defense: 12 Weight: 40 Required Level: 100 Usable Jobs: All Fluffy Dandelion Shoes Mdef + 10. MaxHP/MaxSP + 3%. If user learned Spirit of Land level 1, gains various effects as below. - If user learned Catnip Powdering level 5, grants immunity to curse, reduces SP consumption of Catnip Meteor by 50. - If user learned Catnip Meteor level 5, increases Silvervine Stem Spear damage by 20%. - If user learned Nyan Grass level 5, Matk + 50. - If user learned Silvervine Stem Spear level 5, increases movement speed. - If user learned Silvervine Root Twist level 5, Matk + 50. Attack speed + 5% per each level of Chattering user learned. If user learned Nyan Grass level 5, ignores magical defense of all race monster by 100%. Increases Catnip Meteor damage by 15% per each level of Meow Meow user learned. If refine rate is 5 or higher, MaxHP/MaxSP + 7%, reduces delay after skill by 10%. If refine rate is 7 or higher, MaxHP/MaxSP + 10%, reduces delay after skill by 10%. Class: Shoes Defense: 12 Weight: 10 Required Level: 100 Usable Jobs: All
  9. I can't confirm anything. It can be changed when it is updated on Sakray. I just translated what dev team wrote in dev note.
  10. - Warlock - Many skills except Tetra Vortex will be improved to have more efficiency and improved the convenience on using Reading Spellbook. The contents of improvement as below : 1. Reading Spell Book - Becomes passive skill. Enables player to use new type of spell books. The player can click on spell books to memorize skill directly. - Old type of spell books can't be used anymore. New type of spell books which are consumable type item are provided. - There are 10 spells available. Lord of Vermilion, Meteor Storm, Storm Gust, Drain Life, Jack Frost, Earth Strain, Crimson Rock, Chain Lightning, Comet, Tetra Vortex. 2. Release - Removes the effect on level 1 (release 1 elemental ball on target). Level 1 will release the memorized skill only. 3. Summon Fire Ball / Summon Water Ball / Summon Ball Lightning / Summon Stone - Reduces max level from 5 to 2. Level 2 will summon 5 balls instantly. (If you have 2 active Water Balls and then cast level 2 Summon Fire Ball. 2 Water Balls will be replaced with 5 Fire Balls) - Changes skill damage formula. 4. Soul Expansion - Improves skill damage formula. (750+(skill level x 150))%Matk) 5. Earth Strain - Improves skill damage formula. (1000+(skill level x 600))%Matk) - Reduces cooldown from 10 seconds to 7 seconds. Reduces delay after skill from 1 second to 0.5 seconds. - No longer divest equipment of targets. 6. Frost Misty - Becomes target skill. Deals damage on target enemy and nearby enemies. Can be cast on ground. Area of effect : 7x7 (level 1~2) / 9x9 (level 3~4) / 11x11 (level 5) - Inflicts new status effect "Frost" on target. Target under Frost effect will take more damage from Jack Frost for 10 seconds. (Frost will apply to all type of target, include players) - Changes damage from (2 + skill level) split hits to (skill level) cumulative hits. (damage per hit : (200+(skill level x 100))%Matk) 7. Jack Frost - Becomes target skill. Deals damage on target enemy and nearby enemies. Requires target to cast. Area of effect : 7x7 (level 1~2) / 9x9 (level 3~4) / 11x11 (level 5) - No longer deal more damage on target under Freezing status. - The skill will deal more damage on target under Frost status instead. - Improves skill damage formula. (1000+(skill level x 300))%Matk) / damage on Frost target : (1200+(skill level x 600))%Matk) - No longer inflict frozen on targets. - Adds 4 seconds cooldown. - Reduces delay after skill from 1 second to 0.5 seconds. 8. Crimson Rock - Reduces delay after skill from 2 seconds to 0.5 seconds. - Improves skill damage formula. (700+(skill level x 600))%Matk) - Improves base level modifier to affect to entire skill damage formula. - No longer inflict stun on targets. 9. Hell Inferno - Becomes multi-target skill. Deals damage on target enemy and nearby enemies. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~5) - Improves skill damage formula : - - Fire damage : ((skill level x 400))%Matk) - - Shadow damage : ((skill level x 600))%Matk). Changes damage display to 3 split hits. - No longer inflict burning on targets. - Adds 3 seconds cooldown. Reduces delay after skill to 0.5 seconds - Increases SP consumption. 30+(5 x skill level) are increased to 58+(6 x skill level) 10. Comet - Removes partner benefits. Removes Red Gemstone consumption. - Reduces SP consumption. 400+(80 x skill level) are reduced to 50+(20 x skill level) - Fixed casting time is 2 seconds regardless of skill level. (changed from 1/1.5/2/2.5/3 seconds (level 1~5)) - Reduces variable casting time. 10/11/12/13/14 seconds (level 1~5) are reduced to 6/7/8/9/10 seconds (level 1~5) - Reduces cooldown from 60 seconds to 20 seconds. - Reduces delay after skill from 2 seconds to 1.5 seconds. - No longer inflict burning on targets. - Inflicts new status effect "Magical Intoxication" on target for 20 seconds. Target under this effect will take more damage from all property by 50%. - Reduces number of hit from 20 hits to 10 hits. - Reduces area of effect from 19x19 cells to 13x13 cells. - Removes damage variation depends on distance from the center. The skill will deal the same damage to all over the area. - Improves damage to scales on base level. 11. Mystical Amplification - Increases Damage amplification. (5 x skill level)% is increased to (10 x skill level)% - Increases SP consumption. 10+(4 x skill level) are increased to 30+(5 x skill level) source : http://ro.gnjoy.com/news/update/View.asp?seq=239&curpage=1
  11. 1. Class Improvement : Warlock Warlock improvement will be updated on July. Many skills except Tetra Vortex will be improved to have more efficiency and improved the convenience on using Reading Spellbook. The contents of improvement as below : 1.1 Reading Spellbook - The skill will be improved. The player can click on spellbook to memorize skill directly. 1.2 Release - Removes the effect on level 1 (release 1 elemental ball on target). Level 1 will release the memorized skill only. 1.3 Summon Fire Ball / Summon Water Ball / Summon Ball Lightning / Summon Stone - Reduces max level from 5 to 2. Level 2 will summon 5 balls instantly. (If you have 2 active Water Balls and then cast level 2 Summon Fire Ball. 2 Water Balls will be replaced with 5 Fire Balls) - Change skill damage formula 1.4 Soul Expansion - Improves skill damage formula. 900% Matk is increased to 1500% Matk on level 5. 1.5 Earth Strain - Improves skill damage formula. 2500% Matk is increased to 4000% Matk on level 5. - Reduces cooldown from 10 seconds to 7 seconds. Reduces delay after skill from 1 second to 0.5 seconds. - Removes equipment divesting effect. 1.6 Frost Misty - Becomes target skill. Deals damage on target enemy and nearby enemies. So the skill's area of effect will be changed. - Inflicts new status effect "Frost" on target. Target under Frost effect will take more damage from Jack Frost for 10 seconds. (Frost will apply to all type of target, include players) - Changes damage display from 7 split hits to 5 cumulative hits. 1.7 Jack Frost - Becomes target skill. Deals damage on target enemy and nearby enemies. So the skill's area of effect will be changed. - No longer deal more damage on target under Freezing status. - The skill will deal more damage on target under Frost status instead. - Improves skill damage formula. 2500% Matk on Freezing target is increased to 4200% Matk on Frost target on level 5. - Removed Frozen inflicting effect. - Adds 4 seconds cooldown. 1.8 Crimson Rock - Reduces delay after skill from 2 seconds to 0.5 seconds. - Improves skill damage formula. 2800% Matk is increased to 3700% Matk on level 5. - Improved damage scales on base level. - Removed Stun inflicting effect. 1.9 Hell Inferno - Becomes target skill. Deals damage on target enemy and nearby enemies. Area of effect is 5x5 cells on level 5. - Improves skill damage formula : - - Fire damage : 300% Matk is increased to 2000% Matk on level 5. - - Shadow damage : 1200% Matk is increased to 3000% Matk on level 5. (damage display is changed to 3 split hits) - Removed Burning inflicting effect. - Adds 3 seconds cooldown. Reduces delay after skill to 0.5 seconds - Increases SP consumption. 1.10 Comet - Removes partner benefits. Removes Red Gemstone consumption. - Reduces SP consumption. 800 is decreased to 150 on level 5. - Fixed casting time is 2 seconds regardless skill level. (reduces from 3 seconds on level 5) - Reduces variable casting time. 14 seconds is decreased to 10 seconds on level 5. - Reduces cooldown from 60 seconds to 20 seconds. - Reduces delay after skill from 2 seconds to 1.5 seconds. - Inflicts new status effect "Magical Intoxication" on target for 20 seconds. Target under this effect will take more damage from all property by 50%. - Reduces number of hit from 20 hits to 10 hits. - Reduces area of effect from 19x19 cells to 13x13 cells. - Removes damage variation depends on distance from the center. The skill will deal the same damage to all over the area. - Improved damage scales on base level. 1.11 Mystical Amplification - Increases Damage amplification. 50% is increased to 100% on level 10. - Increases SP consumption. Consumes 75 SP on level 10. 2. Level Expansion On the 17th anniversary of Ragnarok Online. We'll expand the base level and job level of main third classes and expanded classes. Base level is expanded from 185 to 200 and job level is expanded from 65 to 70 (Doram's job level is expanded from 55 to 60). 3. 3 New dungeons According to level expansion. 3 new dungeons will be added. "Einbroch Mine 3F". Most of mobs here is formless race. Possibly new mobs sprite.     "Abyss Lake 4F". Most of mobs here is dragon race. Possibly new mobs sprite. "Ancient Odin Temple". Most of mobs here is angel race. Possibly new mobs sprite. 4. Episode equipment update. 2 new armor set for each classes will be updated. Can be obtained after level 100. Can be obtained from quest in episode 16.1 / 16.2 / 17.1. Armor can be refined but they're account-bound. 5. New MVP Q-pet. New boss Q-pet will be updated in 7th anniversary on upcoming August. "Gloom Under Night" Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3956818
  12. Aquarius Mail [1] Can't be destroyed. Mdef + 5. Matk + 50. MaxHP + 1000. Reduces delay after skills by 10%. When equipped by Warlock, Matk + 80, MaxHP + 10%, MaxSP + 10%, increases shadow property magical damage by 20%. If refine rate is 8 or higher, reduces casting time of Earth Strain by 100%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Aquarius Manteau Mdef + 5. Matk + 20. MaxHP + 10%, MaxSP + 10%. Reduces delay after skills by 5%. Reduces damage taken from neutral property by 20%. When equipped by Warlock, Matk + 30, MaxHP + 10%, MaxSP + 10%, reduces damage taken from neutral property by 20%. If refine rate is 8 or higher, attack speed + 20%. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Aquarius Shoes Mdef + 5. Matk + 50. MaxHP + 10%, MaxSP + 10%. Reduces delay after skills by 10%. When equipped by Warlock, Matk + 80, MaxHP + 10%, MaxSP + 10%, increases Hell Inferno damage by 30%. If refine rate is 8 or higher, reduces cooldown of Earth Strain by 2.4 seconds. When equipped with Aquarius Mail and Aquarius Manteau, MaxHP + 2000, MaxSP + 200, increases earth and shadow property magical damage by 40%, reduces damage taken from demihuman monsters by 15%. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Aquarius Crown Can't be destroyed. Mdef + 15. Int + 10. Matk + 50. Reduces delay after skills by 10%. Increases magical damage against all race monsters by 10%. When equipped by Warlock, recovers 500 HP and 50 SP when killing monsters. if refine rate is 8 or higher, All Stat + 10, recovers 500 HP and 50 SP every 5 seconds. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Required Jobs: All Aquarius Ring Attack Speed + 5%. MaxSP + 100. Increases magical damage by 5%. Reduces SP consumption of Earth Strain by 30. When equipped by Warlock, attack Speed + 5%. increases Earth Strain and Hell Inferno damage by 50%, reduces cooldown of Earth Strain by 0.3 seconds, reduces casting time of Hell Inferno by 50%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Required Jobs: All Aquarius Staff [1] Can't be destroyed. Base Matk + 10. Matk + 50. Attack speed + 10%. Matk + 1 per 1 base level. When equipped by Warlock, attack speed + 10%, reduces delay after skills by 10%, increases magical damage by 25%, increases Hell Inferno damage by 50%, reduces damage taken from demihuman monsters by 10%. if refine rate is 7 or higher, ignores magical defense of all race monsters by 50%, if refine rate is 9 or higher, ignores magical defense of all race monsters by 50%. Class : Staff Attack : 0 Weight : 30 Weapon Level : 4 Required Level : 1 Usable Jobs : Novice classes, Magician classes, Acolyte classes, Soul Linker.
  13. Taurus Mail [1] Can't be destroyed. Mdef + 5. Atk + 50, Flee + 20. MaxHP + 1000. When equipped by Genetic, Atk + 80, enchants armor with holy property. If refine rate is 8 or higher, reduces damage taken from Critical Slash by 100%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Taurus Manteau Mdef + 5. Atk + 20, attack speed + 25%. MaxHP + 10%, MaxSP + 10%. Reduces damage taken from neutral property by 20%. When equipped by Genetic, Atk + 30, MaxHP + 10%, MaxSP + 10%, reduces damage taken from wind property by 70%. if refine rate is 8 or higher, attack speed + 25%. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Taurus Shoes Mdef + 5. Atk + 50. MaxHP + 10%, MaxSP + 10%. Recovers 250 HP every 10 seconds. When equipped by Genetic, Atk + 80, attack speed + 10%, MaxHP + 10%, MaxSP + 10%. If refine rate is 8 or higher, reduces damage taken from fire property by 30%. When equipped with Taurus Mail and Taurus Manteau, MaxHP + 2000, MaxSP + 200, increases Cart Cannon damage by 200%, increases Cart Tornado damage by 100%, grants immunity to petrified. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Taurus Diadem Can't be destroyed. Mdef + 15. Str + 10. Atk + 50, Hit + 20. Increases damage against all race monsters by 10%. When equipped by Genetic, enables to use Greed level 1, recovers 500 HP and 50 SP when killing monsters. if refine rate is 8 or higher, All Stat + 10, recovers 500 HP and 50 SP every 5 seconds. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Required Jobs: All Taurus Ring Attack Speed + 5%. MaxSP + 100. Increases physical damage by 5%. Reduces SP consumption of Cart Tornado by 5. When equipped by Genetic, attack Speed + 5%. increases physical damage by 5%, increases Cart Cannon damage by 100%, increases Cart Tornado damage by 50%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Required Jobs: All Taurus Sword [1] Can't be destroyed. Atk + 50. Increases recovery rate of Red Potion, Orange Potion, Yellow Potion and White Potion by 100%. Atk + 1 per 1 base level. When equipped by Genetic, Hit + 20, attack speed + 10%, increases physical damage by 50%. if refine rate is 7 or higher, ignores defense of all race monsters by 50%, if refine rate is 9 or higher, ignores defense of all race monsters by 50%. Class : Sword Attack : 10 Weight : 100 Weapon Level : 4 Required Level : 1 Usable Jobs : Novice classes, Swordsman classes, Thief classes, Merchant classes.
  14. Scorpio Mail [1] Can't be destroyed. Mdef + 5. Atk + 50, Flee + 20. MaxHP + 1000. When equipped by Guillotine Cross, Atk + 80, MaxHP + 10%, MaxSP + 10%, if refine rate is 8 or higher, grants immunity to knock-back. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Scorpio Manteau Mdef + 5. Atk + 20, Flee + 20. MaxHP + 10%, MaxSP + 10%. Reduces damage taken from neutral property by 20%. When equipped by Guillotine Cross, Atk + 30, MaxHP + 10%, MaxSP + 10%, reduces SP consumption of Rolling Cutter by 2. if refine rate is 8 or higher, attack speed + 20%. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Scorpio Shoes Mdef + 5. Atk + 50. Attack Speed + 10%. MaxHP + 10%, MaxSP + 10%. When equipped by Guillotine Cross, Atk + 80, Flee + 50, MaxHP + 10%, MaxSP + 10%, increases Rolling Cutter damage by 500%. if refine rate is 8 or higher, reduces cooldown of Dark Illusion by 1.5 seconds. When equipped with Scorpio Mail and Scorpio Manteau, MaxHP + 2000, MaxSP + 200, reduces damage taken from fire, water, wind and earth property by 50%, grants immunity to frozen. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Scorpio Crown Can't be destroyed. Mdef + 15. Str + 10. Atk + 50, Hit + 20. Increases damage against all race monsters by 10%. When equipped by Guillotine Cross, Flee + 50, recovers 500 HP and 50 SP when killing monsters. if refine rate is 8 or higher, All Stat + 10, recovers 500 HP and 50 SP every 5 seconds. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Jobs: All Scorpio Ring Attack Speed + 5%. MaxSP + 100. Increases physical damage by 5%. Reduces SP consumption of Back Slide by 2. When equipped by Guillotine Cross, attack Speed + 5%. increases physical damage by 5%, Perfect Hit + 35. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Jobs: All Scorpio Katar [1] Can't be destroyed. Atk + 100. Attack Speed + 10%. Atk + 1 per 1 base level. When equipped by Guillotine Cross, Flee + 50, increases physical damage by 50%, reduces damage taken from boss monsters by 50%. if refine rate is 7 or higher, ignores defense of all race monsters by 50%, if refine rate is 9 or higher, ignores defense of all race monsters by 50%. Class : Katar Attack : 10 Weight : 100 Weapon Level : 4 Required Level : 1 Usable Jobs : Assassin classes.
  15. Libra Mail [1] Can't be destroyed. Mdef + 5. Atk + 50. MaxHP + 1000. Reduces delay after skill by 10%. When equipped by Rune Knight, Atk + 80, MaxHP + 10%, MaxSP + 10%, if refine rate is 8 or higher, reduces damage taken from boss monsters by 5%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Libra Manteau Mdef + 5. Atk + 20. Reduces delay after skill by 5%. MaxHP + 10%, MaxSP + 10%. Reduces damage taken from neutral property by 20%. When equipped by Rune Knight, Atk + 30, MaxHP + 10%, MaxSP + 10%, reduces damage taken from boss monsters by 5%. if refine rate is 8 or higher, increases long ranged physical damage by 20%. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Libra Shoes Mdef + 5. Atk + 50. MaxHP + 10%, MaxSP + 10%. Reduces delay after skill by 10%. When equipped by Rune Knight, Atk + 80, MaxHP + 10%, MaxSP + 10%, reduces damage taken from boss monsters by 5%, reduces casting time of Dragon Breath and Dragon Breath - Water by 2 seconds. if refine rate is 8 or higher, reduces fixed casting time by 50%. When equipped with Libra Mail and Libra Manteau, MaxHP + 2000, MaxSP + 200, increases Clashing Spiral damage by 150%, negates size penalty. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Libra Diadem Can't be destroyed. Mdef + 15. Str + 10. Atk + 50. Reduces delay after skill by 20%. Increases damage against all race monsters by 10%. When equipped by Rune Knight, reduces damage taken from boss monsters by 5%, recovers 500 HP and 50 SP when killing monsters, enhances effects of runestones. if refine rate is 8 or higher, recovers 500 HP and 50 SP every 5 seconds, All Stat + 10. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Jobs: All Libra Ring Attack Speed + 5%. MaxSP + 100. Increases physical damage by 5%. Reduces SP consumption of Dragon Breath and Dragon Breath - Water by 10. When equipped by Rune Knight, MaxHP + 10%, MaxSP + 10%, reduces delay after skill by 10%, increases physical damage by 5%, increases Clashing Spiral damage by 150%, reduces casting time of Clashing Spiral by 50%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Jobs: All Libra Krasnaya [1] Can't be destroyed. Atk + 70. Attack Speed + 10%. Atk + 1 per 1 base level. When equipped by Rune Knight, increases physical damage by 50%, increases long ranged physical damage by 25%, reduces SP consumption of Clashing Spiral by 15, reduces damage taken from boss monsters by 50%. if refine rate is 7 or higher, ignores defense of all race monsters by 50%, if refine rate is 9 or higher, ignores defense of all race monsters by 50%. Class : Two-handed sword Attack : 10 Weight : 350 Weapon Level : 4 Required Level : 1 Usable Jobs : Swordsman classes.
  16. Cancer Mail [1] Can't be destroyed. Mdef + 5. Atk + 50, Flee + 20. MaxHP + 1000. When equipped by Mechanic, Atk + 80, MaxHP + 10%, MaxSP + 10%, if refine rate is 8 or higher, reduces damage taken from Critical Slash by 100%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Cancer Manteau Mdef + 5. Atk + 20. MaxHP + 10%, MaxSP + 10%. Reduces damage taken from neutral property by 20%. When equipped by Mechanic, Atk + 30, MaxHP + 10%, MaxSP + 10%, skill casting can't be interrupted, if refine rate is 8 or higher, grants immunity to knockback. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Cancer Shoes Mdef + 5. Atk + 50. MaxHP + 10%, MaxSP + 10%. Recovers 250 HP every 10 seconds. When equipped by Mechanic, Atk + 80, Attack Speed + 10%, MaxHP + 10%, MaxSP + 10%, if refine rate is 8 or higher, reduces damage taken from fire, water, wind and earth property by 20%. When equipped with Cancer Mail and Cancer Manteau, MaxHP + 2000, MaxSP + 200, grants immunity to frozen. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Cancer Crown Can't be destroyed. Mdef + 15. Str + 10. Atk + 50, Hit + 20. Increases damage against all race monsters by 10%. When equipped by Mechanic, recovers 500 HP and 50 SP when killing monsters, has a chance to gain Witherless Rose when killing monsters. if refine rate is 8 or higher, recovers 500 HP and 50 SP every 5 seconds, All Stat + 10. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Jobs: All Cancer Ring Vit + 5. Increases physical damage by 5%. MaxSP + 100. Reduces casting time of Axe Boomerang by 1.5 seconds. Has a chance to gain 2Carat Diamond and 3Carat Diamond when killing monsters. When equipped by Mechanic, Attack Speed + 5%, increases physical damage by 5%, increases Axe Tornado and Axe Boomerang damage by 50%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Jobs: All Cancer Axe [1] Can't be destroyed. Atk + 80. Attack Speed + 10%. Atk + 1 per 1 base level. When equipped by Mechanic, increases physical damage by 50%, recovers 2 SP with each attack, reduces cooldown of Axe Tornado by 1 second. if refine rate is 7 or higher, ignores defense of all race monsters by 50%, if refine rate is 9 or higher, ignores defense of all race monsters by 50%. Class : Axe Attack : 10 Weight : 70 Weapon Level : 4 Required Level : 1 Usable Jobs : Novice classes, Swordsman classes, Merchant classes, Assassin classes.
  17. Leo Mail [1] Can't be destroyed. Mdef + 5. Atk + 50, Flee + 20. MaxHP + 1000. When equipped by Sura, Atk + 80, MaxHP + 10%, MaxSP + 10%, if refine rate is 8 or higher, grants immunity to knock back. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Leo Manteau Mdef + 5. Atk + 20. MaxHP + 10%, MaxSP + 10%. Reduces damage taken from neutral property by 20%. When equipped by Sura, Atk + 30, MaxHP + 10%, MaxSP + 10%, skill casting can't be interrupted, if refine rate is 8 or higher, Attack Speed + 20%. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Leo Shoes Mdef + 5. Atk + 50. MaxHP + 10%, MaxSP + 10%. Recovers 250 HP every 10 seconds. When equipped by Sura, Atk + 80, MaxHP + 10%, MaxSP + 10%, reduces Zen casting time by 50%, if refine rate is 8 or higher, recovers 50 SP every 10 seconds. When equipped with Leo Mail and Leo Manteau, MaxHP + 2000, MaxSP + 200, grants immunity to frozen. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Leo Crown Can't be destroyed. Mdef + 15. Str + 10. Atk + 50, Hit + 20. Increases damage against all race monsters by 10%. When equipped by Sura, reduces Zen casting time by 50%, recovers 500 HP and 50 SP when killing monsters, if refine rate is 8 or higher, recovers 500 HP and 50 SP every 5 seconds, All Stat + 10. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Jobs: All Leo Ring [1] MaxSP + 100. Increases physical damage by 5%. Attack Speed + 5%. Reduces SP consumption of Sky Blow by 2. Reduces cooldown of Power Absorb by 1.5 second. When equipped by Sura, Attack Speed + 5%, increases physical damage by 5%, increases Sky Blow damage by 50%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Jobs: All Leo Mace [1] Can't be destroyed. Atk + 50. Reduces casting time by 10%. Atk + 1 per 1 base level. When equipped by Sura, Attack Speed + 10%, reduces casting time by 5%, increases physical damage by 50%, if refine rate is 7 or higher, ignores defense of all race monsters by 50%, if refine rate is 9 or higher, ignores defense of all race monsters by 50%. Class : Mace Attack : 10 Weight : 40 Weapon Level : 4 Required Level : 1 Usable Jobs : Novice classes, Swordsman classes, Acolyte classes, Merchant classes.
  18. Lucky items from June Kachua's Secret Box Skills shadow set of Sura, Archbishop and Performers
  19. Added skills shadow set of Sura, Archbishop and Performers.
  20. Shadow set Ancient Hero weapons
  21. Aquarius Mail [1] Can't be destroyed. Mdef + 5. Matk + 50. MaxHP + 1000. Reduces delay after skills by 10%. When equipped by Warlock, Matk + 80, MaxHP + 10%, MaxSP + 10%, increases shadow property magical damage by 20%. If refine rate is 8 or higher, reduces casting time of Earth Strain by 100%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Aquarius Manteau Mdef + 5. Matk + 20. MaxHP + 10%, MaxSP + 10%. Reduces delay after skills by 5%. Reduces damage taken from neutral property by 20%. When equipped by Warlock, Matk + 30, MaxHP + 10%, MaxSP + 10%, reduces damage taken from neutral property by 20%. If refine rate is 8 or higher, attack speed + 20%. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Aquarius Shoes Mdef + 5. Matk + 50. MaxHP + 10%, MaxSP + 10%. Reduces delay after skills by 10%. When equipped by Warlock, Matk + 80, MaxHP + 10%, MaxSP + 10%, increases Hell Inferno damage by 30%. If refine rate is 8 or higher, reduces cooldown of Earth Strain by 2.4 seconds. When equipped with Aquarius Mail and Aquarius Manteau, MaxHP + 2000, MaxSP + 200, increases earth and shadow property magical damage by 40%, reduces damage taken from demihuman monsters by 15%. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Aquarius Crown Can't be destroyed. Mdef + 15. Int + 10. Matk + 50. Reduces delay after skills by 10%. Increases magical damage against all race monsters by 10%. When equipped by Warlock, recovers 500 HP and 50 SP when killing monsters. if refine rate is 8 or higher, All Stat + 10, recovers 500 HP and 50 SP every 5 seconds. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Required Jobs: All Aquarius Ring Attack Speed + 5%. MaxSP + 100. Increases magical damage by 5%. Reduces SP consumption of Earth Strain by 30. When equipped by Warlock, attack Speed + 5%. increases Earth Strain and Hell Inferno damage by 50%, reduces cooldown of Earth Strain by 0.3 seconds, reduces casting time of Hell Inferno by 50%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Required Jobs: All Aquarius Staff [1] Can't be destroyed. Base Matk + 10. Matk + 50. Attack speed + 10%. Matk + 1 per 1 base level. When equipped by Warlock, attack speed + 10%, reduces delay after skills by 10%, increases magical damage by 25%, increases Hell Inferno damage by 50%, reduces damage taken from demihuman monsters by 10%. if refine rate is 7 or higher, ignores magical defense of all race monsters by 50%, if refine rate is 9 or higher, ignores magical defense of all race monsters by 50%. Class : Staff Attack : 0 Weight : 30 Weapon Level : 4 Required Level : 1 Usable Jobs : Novice classes, Magician classes, Acolyte classes, Soul Linker. Phantom of Masquerade [1] Str + 5, Agi + 5. Increases physical damage against all race monsters by 10%. Increases resistance to petrified by 50%. If refine rate is 7 or higher, increases physical damage against all race monsters by 15%, reduces delay after skill by 20%. If refine rate is 9 or higher, deals additional damage depend on target's defense. When equipped with Memory of Thanatos Card, increases Atk depend on refine rate of Phantom of Masquerade. Class: Headgear Defense: 12 Location: Upper Weight: 50 Required Level: 100 Required Jobs: All Citrus Ribbon Mdef + 5. Increases physical damage against boss monsters by 7%. Perfect Hit + 20. Class: Headgear Defense: 5 Location: Middle Weight: 50 Required Level: 90 Required Jobs: All Bagua's Seal Attack speed + 2% and increases magical damage against all size monsters by 4% per 50 sum of base Int and base Dex. Class: Headgear Defense: 0 Location: Lower Weight: 30 Required Level: 70 Required Jobs: All Spiritual Cloth [1] Mdef + 10. MaxHP + 3%, MaxSP + 3%. Reduces delay after skills by 5%. Reduces damage taken from demihuman monsters and dorams by 5%. If refine rate is 7 or higher, MaxHP + 7%, MaxSP + 7%, reduces delay after skills by 5%. If refine rate is 9 or higher, MaxHP + 10%, MaxSP + 10%, reduces delay after skills by 5%. When equipped with Eclipse Card, reduces damage taken from holy property by 75%, increases damage taken from holy property by 5 per each level of Faith user learned. When equipped with Orc Zombie Card. reduces damage taken from undead property by 45%. When equipped with Marionette Card. reduces damage taken from ghost property by 45%. When equipped with Myst Card. reduces damage taken from poison property by 45%. Class: Garment Defense: 12 Weight: 90 Required Level: 100 Required Jobs: All Frontier Boots [1] Atk + 50, Matk + 50. MaxHP + 10%, MaxSP + 10%. If refine rate is 7 or higher, Atk + 50, Matk + 50, MaxHP + 10%, MaxSP + 10%. When equipped with Elemental Origin, reduces delay after skill by 20%. If refine rate of Frontier Boots is 7 or higher, increases fire, water, wind and earth property magical damage by 3% per refine rate of Elemental Origin. When equipped with Mine Worker's Pickaxe, reduces cooldown of Axe Tornado by 0.5 seconds. If refine rate of Frontier Boots is 7 or higher, reduces damage taken from boss monsters by 30% when refine rate of Mine Worker's Pickaxe is 7 or higher. Reduces damage taken from boss monsters by 20% when refine rate of Mine Worker's Pickaxe is 9 or higher. When equipped with Vigilante Bow, grants immunity to bleeding and sleep. If refine rate of Frontier Boots is 7 or higher, Agi + 6 and attack speed + 6% per 40 base Int. If base int is 120 or higher, Flee + 100, increase Severe Rainstorm and Triangle Shot damage by 50%. When equipped with Hippie Guitar or Hippie Rope, reduces damage taken from demihuman monster by 10%, reduces damage taken from dorams by 20%. If refine rate of Frontier Boots is 7 or higher, MaxHP + 10%, MaxSP + 10%. when refine rate of Hippie Guitar or Hippie Rope is 7 or higher. Reduces damage taken from normal monsters by 10% when refine rate of Hippie Guitar or Hippie Rope is 9 or higher. When equipped with Monokage, reduces SP consumption of Shadow Slash by 10. If refine rate of Frontier Boots is 7 or higher, increases physical damage by 30%, increases critical damage by 30%. If refine rate of Frontier Boots is 9 or higher, attack speed + 20%, increases critical damage by 20%. When equipped with Huuma Shuriken of Dancing Petals, Reduces cooldown of Swirling Petal by 0.3 seconds. If refine rate of Frontier Boots is 7 or higher, reduces damage taken from boss monsters by 30% when refine rate of Huuma Shuriken of Dancing Petals is 7 or higher. Reduces damage taken from boss monsters by 20% when refine rate of Huuma Shuriken of Dancing Petals is 9 or higher. Class : Shoes Defense : 5 Weight : 50 Required Level : 100 Required Jobs : All
  22. Royal Knuckle [2] Increases long ranged physical damage by 15% Atk + 4 per refine rate. If refine rate is 9 or higher, increases Rampage Blast damage by 20%. If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Knuckle Attack: 190 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Sura Royal Huuma Shuriken [2] Increases long ranged physical damage by 15% Atk + 4 per refine rate. If refine rate is 9 or higher, increases Cross Slash damage by 20%. If refine rate is 11 or higher, reduces cooldown of Cross Slash by 2 seconds, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Huuma Shuriken Attack: 240 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Ninja classes Royal Knight Archer Bow [2] Increases long ranged physical damage by 15% Atk + 4 per refine rate. If refine rate is 9 or higher, increases Aimed Bolt damage by 25%, reduces delay after skill by 12%. If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Bow Attack: 190 Weight: 170 Weapon Level: 4 Required Level: 170 Usable Jobs: Ranger Royal Foxtail [2] Can't be destroyed, Matk + 350, Matk + 5%. Atk + 4 and Matk + 4 per refine rate. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, Matk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage, has a chance to gain bonus Matk + 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%. Class: Staff Attack: 275 Weight: 120 Weapon Level: 4 Required Level: 170 Usable Jobs: Summoner (Doram) Royal Revolver [2] Increases long ranged physical damage by 15% Atk + 4 per refine rate. If refine rate is 9 or higher, increases Fire Dance damage by 20%. If refine rate is 11 or higher, reduces cooldown of Heat Barrel by 5 seconds, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Pistol Attack: 150 Weight: 70 Weapon Level: 4 Required Level: 170 Usable Jobs: Rebellion
  23. Coincidentally, Gravity will add the description say unit under this skill effect will immune to damage and status effects.
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