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Sigma

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  1. - Rune Knight (2nd) - The contents of Rune Knight second improvement as below : 1. Spear Dynamo and Aura Blade - Adds buff icon 2. Enchant Blade - Improves the formula by increasing the influence of Int and user's base level. Improves base level modifier from base level/150 to base level/100. 3. Wind Cutter - Changes the skill logic. The skill become self cast, no longer require target. - The skill will deal damage to the surrounding enemies. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5). - Removes knock-back and fear inflicting effects. - Reduces skill cooldown from 2 seconds to (0.95 - (0.15 x skill level)) seconds, adds 1 seconds delay after skill, increases SP consumption by 14. - Changes skill property from forced wind property to depends on weapon property instead. - If user equips two-handed sword, increases number of hit to twice. - If user equips spear, the skill damage type will become long ranged physical damage. - New damage formula : - - Two-handed Sword : (250 x skill level)%Atk per hit. - - Spear : (400 x skill level)%Atk. - - Other kind of weapons : (300 x skill level)%Atk. 4. Ignition Break - Removes fire property damage part. - Removes damage variation depends on range and improves damage formula. New damage formula : (400 x skill level)%Atk. - Has a chance to trigger critical. Critical chance is the half of user's Cri. 5. Sonic Wave - Has a chance to trigger critical depends on user's Cri rate. - Slightly reduces skill damage due to critical applying. New damage formula : (500 + (100 x skill level))%Atk. 6. Hundred Spear - Removes weight factor from skill formula. - The skill will deal damage to the target and nearby enemies. Improves damage formula. New damage formula : (600 + (200 x skill level))%Atk. Area of effect : 3x3 (level 1~4) / 5x5 (level 5~8) / 7x7 (level 9-10). - Increases cast range from 5 to 7. - Removes Spear Boomerang auto-spell. 7. Dragon Breath - Turisus runestone will endow the skill property to holy. - Lux Anima runestone will endow the skill property to shadow. (If 2 runestones are used simultaneously. Luk Anima runestone will take priority) 8. Dragon Breath - Water - Asir runestone will endow the skill property to ghost. - Lux Anima runestone will endow the skill property to neutral. (If 2 runestones are used simultaneously. Luk Anima runestone will take priority) 9. Runestone common changes. - Removes the limit of all runestones that can be held. - Reduces the weight of runestones from 10 to 1. - Reduces base success rate of Rune Mastery by 21% (From 71% to 50% on level 10) but increases the success rate from rough runestones from 2%/5%/8%/11%/14% to 4%/8%/15%/30%/60%. (General/Quality/Rare/Ancient/Mystic rank) - Increases amount of runestone received from crafting. 2 ea (level 1~4), 2~4 ea (level 5~9), 2~6 ea (level 10) 10. Verkana Runestone : Millennium Shield - Increases duration from 60 seconds to 900 seconds. 11. Isia Runestone : Vitality Activation - Increases duration from 60 seconds to 900 seconds. - No longer disable SP recovery rate and decrease SP gained from recovery item effects. - Adds new effect, reduces damage taken from melee reflect damage by 50%. 12. Hagalas Runestone : Stonehard Skin - Increases duration from 60 seconds to 900 seconds. 13. Pertz Runestone : Storm Blast - No longer knock-back targets. - Improves damage formula by increasing the influence of user's base level. Adds base level modifier : base level/100. - Has a chance to trigger critical depends on user's Cri rate. 14. Urj Runestone : Abundance - Increases duration from 60 seconds to 900 seconds. 15. Turisus Runestone : Giant Growth - Increases the chance to trigger amplified damage on normal attack from 15% to 30%. - The amplified damage values is increased from 2 times to 2.5 times of normal attack. - Increases melee physical damage by 15% for the rune duration. - Increases duration from 180 seconds to 900 seconds. - Removes weapon destruction chance. 16. Asir Runestone : Fighting Spirit - Changes the Atk bonus formula. Removes additional Atk bonus from party member, only give the user Atk + 70. - Increases duration from 180 seconds to 900 seconds. - No longer increases attack to the party members. 17. Lux Anima Runestone : Lux Anima - Removes current effect. - Adds new effect, Has a 15% chance to auto-cast Storm Blast when dealing normal attack for 900 seconds. - Adds new effect, increases physical damage against all size enemies by 30%, increases critical damage by 30%, increases melee physical damage by 30%, increases long ranged physical damage by 30% for the rune duration. - Adds new effect, MaxHP/MaxSP + 30% for the rune duration. Additional Improvement (30/09/2019) All rank of rough runestone, Elder Branch and Light Granule will be sold by NPC. however they can't be discounted. Also. Gold, which is used to craft Lux Anima runetone, will be sold by NPC too. With the higher prize than normal (150k zeny) and can't be discounted. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3978525&curpage=1 http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3981072&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=243&curpage=1 https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7177&curpage=45
  2. Here https://www.divine-pride.net/forum/index.php?/topic/4028-kro-new-gears-from-20070-patch-dungeons/
  3. That table is for Ragnarok Zero only. Not be implemented to normal game yet.
  4. Class enchant stones (Second set of Warlock, Royal Guard and Guillotine Cross)
  5. High Wizard Stone II (Top) Increases Meteor Storm damage by 20%. High Wizard Stone II (Middle) Increases neutral property magical damage by 2% for each level of Gravitational Field user learned. High Wizard Stone II (Bottom) Matk + 2 for each level of Soul Drain user learned. Warlock Stone II (Garment) Increases Comet damage by 15%. When equipped with High Wizard Stone II (Top), increases Comet damage by additional 15%. When equipped with High Wizard Stone II (Middle), reduces fixed casting time by 0.1 seconds for each 2 levels of Mystical Amplification user learned. When equipped with High Wizard Stone II (Bottom), increases neutral property magical damage by 5%. Paladin Stone II (Top) Reduces variable casting time by 1% for each level of Faith user learned. Paladin Stone II (Middle) Increases Gloria Domini damage by 20%. Paladin Stone II (Bottom) Increases holy property magical damage by 1% for each level of Grand Cross user learned. Royal Guard Stone II (Garment) Increases Genesis Ray damage by 15%. When equipped with Paladin Stone II (Top), reduces fixed casting time by 0.1 seconds for each 2 levels of Guard user learned. When equipped with Paladin Stone II (Middle), increases holy property magical damage by 5%. When equipped with Paladin Stone II (Bottom), increases Genesis Ray damage by additional 15%. Assassin Cross Stone II (Top) Reduces delay after skill by 1% for each level of Soul Destroyer user learned. Assassin Cross Stone II (Middle) Increases Sonic Blow damage by 20%. Assassin Cross Stone II (Bottom) Increases physical damage against all size enemies by 2% for each level of Advanced Katar Mastery user learned. Guillotine Cross Stone II (Garment) Increases critical damage by 15%, if user learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead). When equipped with Assassin Cross Stone II (Top), Atk + 5%, increases critical damage by 15%. When equipped with Assassin Cross Stone II (Middle), increases Counter Slash damage by 20%. When equipped with Assassin Cross Stone II (Bottom), reduces delay after skill by 5%
  6. 0.5 sec delay. You should look on some ranger video in KRO FAS become new meta now.
  7. Yes. It seem Varetyr Spear cooldown has been increased to 5 seconds on 185/65 patch. http://www.inven.co.kr/board/ro/1943/11480
  8. Huh I thought you only get 10% if compounded on other weapons. For Ju card?
  9. - Guillotine Cross - The contents of Guillotine Cross improvement as below : 1. Double Attack Increases the chance to trigger (from 5% per skill level to 7% per skill level). 2. Soul Destroyer - Changes skill type. Before : physical/magical hybrid special long ranged physical damage that ignores defense. After : Normal long ranged physical damage. - Improves damage formula, adds 0.15 seconds cooldown, improves delay after skill to 2 seconds on every level, SP consumption is 20 on every level. : New damage formula : (140 x skill level)%Atk. Damage will be increased depends on user's base level, str and int. - Has a chance to trigger critical. Critical chance is the half of user's Cri. 3. Rolling Cutter - Increases area of effect. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5). - If user changes the current position, such as using Back Slide, while spinning. The spin counter will be reset. - Increases damage. New damage formula : (50 + (80 x skill level))%Atk. 4. Cross Ripper Slasher - Changes damage formula by adding more damage from spin count of Rolling Cutter. New damage formula : ((80 x skill level) + (spin count x 200) + (Agi x 3))%Atk - After using the skill. Spin counter of Rolling Cutter no longer be reset. - Reduces delay after skill from 1 second to 0.5 seconds, adds (0.55 - (skill level x 0.05)) seconds cooldown. 5. Cross Impact - Increases cast range to 7 cells and caster will dash to target immediately after casting. (skill damage type still be melee physical damage). - Reduces attack motion from 7 actions to 1 action. - Adds 0.7 seconds cooldown, Increases SP consumption to 40. - Improves damage formula. New damage formula : (1000 + (150 x skill level))%Atk. Improves base level modifier from base level/120 to base level/100. - Has a chance to trigger critical. Critical chance is the half of user's Cri. 6. Poisonous Weapon - Increases melee physical damage by (2 x skill level)% and gives various type of buff depends on poison that be endowed. 6.1. Paralysis : Increases movement speed. 6.2. Pyrexia : Increases critical damage by 15%. Increases normal attack damage. 6.3. Death Hurt : Recovers 1% MaxHp per second. 6.4. Leech End : Grants immunity to blind and stun. 6.5. Venom Bleed : Reduces damage taken from melee reflect damage by 30%. 6.6. Magic Mushroom : Reduces delay after skill by 10%. 6.7. Toxin : Recovers 1% MaxSp per second. 6.8. Oblivion Curse : Grants immunity to silence and curse. 7. New Poison Research - Increases duration of Enchant Deadly Poison by (30 + (15 x skill level)) seconds. 8. Dark Claw - Increases duration to 10 seconds and adds the effect to removes some of melee physical damage reflection buff from target. Note : the information can be changed before it is updated to Sakray. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3976053&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=243&curpage=1
  10. Pretty Boar Shoes Mdef + 10. MaxHP + 3%, MaxSP + 3%. If user learned Spirit of Life level 1, Atk + 100, has a chance to gain [Foolhardy] for 15 seconds when dealing physical damage. [Foolhardy] Increases animal type skills damage by 1%, up to 100%, per 1,000 point of current HP user has while Foolhardy activates. Attack speed + 5% per each level of Hiss user learned. If user learned Power of Lock level 5, Perfect Hit + 50, reduces delay after skill by 50%. Reduces casting time of animal type skills by 10% per each level of Spirit of Savage user learned. If refine rate is 5 or higher, MaxHP/MaxSP + 7%, reduces delay after skill by 10%. If refine rate is 7 or higher, MaxHP/MaxSP + 10%, reduces delay after skill by 10%. Class: Shoes Defense: 12 Weight: 10 Required Level: 100 Usable Jobs: All Juggernaut Mdef + 10. MaxHP + 3%, MaxSP + 3%. Enables to use Improve Concentration level 1. Reduces cooldown of Rich's Coin by 3 seconds. If user learned Fallen Angel level 1, attack speed + 20%, reduces SP consumption of Fire Dance by 20. If user learned Anti Material Blast level 5, ignores defense of all race monsters by 100%, auto- cast Rich's Coin level 1 when using Hammer of God. Increases Vanishing Buster damage by 60% and reduces fixed casting time of Vanishing Buster by 20% per each level of Vanishing Buster user learned. Increases physical damage by 4% and increases Fire Rain damage by 50% per each level of Fire Rain user learned. Reduces delay after skill by 8% and increases Howling Mine damage by 40% per each level of Howling Mine user learned. If refine rate is 5 or higher, MaxHP/MaxSP + 7%. If refine rate is 7 or higher, MaxHP/MaxSP + 10%. Class: Shoes Defense: 12 Weight: 40 Required Level: 100 Usable Jobs: All Arabian Manteau [1] MaxHP + 10%. Increases critical damage by 5%. If refine rate is 7 or higher, Cri + 5, increases critical damage by 5%. If refine rate is 8 or higher, Cri + 10, increases critical damage by 20%. If refine rate is 9 or higher, Cri + 20, increases critical damage by 30%. If refine rate is 10, Cri + 30, increases critical damage by 50%. When equipped with Ifrit Card, reduces damage taken from fire property by 100%, reduces damage taken from Critical Slash by 100%. Class: Garment Defense: 10 Weight: 30 Required Level: 100 Usable Jobs: All Geffenia Ice Magic Tool [1] Mdef + 10. Increases magical damage against small, medium and large size monster by 10%. Increases Storm Gust damage by 2% per 3 base level. If user learned Comet level 5, reduces SP consumption of Jack Frost by 35, reduces fixed casting time of Jack Frost by 100%. If user learned Jack Frost level 5, increases Comet damage by 50%, reduces SP consumption of Comet by 100. If user learned Stasis level 5, increases Frost Misty and Jack Frost damage by 50%. If user learned Recognized Spell level 5, reduces delay after skill by 30%. When equipped with Truth Liberation and both are equipped by Warlock, negates gemstone consumption of skills. Class: Accessory Defense: 2 Weight: 50 Required Level: 100 Required Jobs: All
  11. Which one? If you mean Noblesse/Imperial/Grace set. I already did. https://www.divine-pride.net/forum/index.php?/topic/3981-kro-ep-161162171-new-equipment-and-enchant-info/
  12. Yes, +9 will gain 100% ignoring and this happens to all zodiac weapons too.
  13. Forget about the old one. This skill become holy magic skill now.
  14. Added skills shadow set of Warlock, Genetic and Royal Guard.
  15. Lucky items from August Kachua's Secret Box Skills shadow set of Warlock, Genetic and Royal Guard
  16. Gloom Under Night Egg An egg that contains a Gloom Under Night Pet. Can be hatched by using a Pet Incubator. When intimacy is Awkward or Shy, Matk + 10. When intimacy is Neutral, Matk + 20. When intimacy is Cordial, Matk + 30, increases ghost and fire property magical damage by 5%. When intimacy is Loyal, Matk + 40, increases ghost and fire property magical damage by 7%. Shadow set Chilling Cane [2] Can't be destroyed. Matk + 150. Matk + 10 per 2 refine rate. Increases Diamond Dust damage by 8% per 3 refine rate. If refine rate is 9 or higher, increases magical damage against undead property enemies by 10%. If refine rate is 11 or higher, increases water property magical damage by 7%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Staff Attack: 40 Weight: 50 Weapon Level: 4 Required Level: 100 Usable Jobs: Sorcerer Blue Crystal Staff [2] Can't be destroyed. Matk + 200. Matk + 10 per 2 refine rate. Increases Jack Frost damage by 12% per 3 refine rate. If refine rate is 9 or higher, increases water property magical damage by 7%. If refine rate is 11 or higher, reduces cooldown of Jack Frost by 1 second, increases magical damage against fire property enemies by 7%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Two-handed Staff Attack: 100 Weight: 80 Weapon Level: 4 Required Level: 100 Usable Jobs: Warlock
  17. Virgo Mail [1] Can't be destroyed. Mdef + 5. Matk + 50. MaxHP + 1000. Reduces delay after skills by 10%. When equipped by Archbishop, Matk + 80, MaxHP + 10%, MaxSP + 10%. If refine rate is 8 or higher, reduces damage taken from boss monsters by 5%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Virgo Manteau Mdef + 5. Matk + 20. MaxHP + 10%, MaxSP + 10%. Reduces delay after skills by 5%. Reduces damage taken from neutral property by 20%. When equipped by Archbishop, Matk + 30, reduces damage taken from boss monsters by 5%, skill casting can't be interrupted. if refine rate is 8 or higher, attack speed + 20%. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Virgo Shoes Mdef + 5. Matk + 50. Attack speed + 10%. MaxHP + 10%, MaxSP + 10%. When equipped by Archbishop, Matk + 80, MaxHP + 10%, MaxSP + 10%, increases holy property magical damage by 20%, increases Judex damage by 100%. If refine rate is 8 or higher, Has a chance to auto-cast Safety Wall level 3 on self when dealing magical damage, if user has higher level, that level will be cast instead. When equipped with Virgo Mail and Virgo Manteau, MaxHP + 2000, MaxSP + 200, reduces damage taken from all property by 20%, grants immunity to frozen. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Virgo Diadem Can't be destroyed. Mdef + 15. Int + 10. Matk + 50. Increases magical damage against all race monsters by 10%. Increases Holy Light damage by 400%. When equipped by Archbishop, increases magical damage against boss monsters by 25%, reduces damage taken from boss monsters by 20%, recovers 500 HP and 50 SP when killing monsters. if refine rate is 8 or higher, All Stat + 10, recovers 500 HP and 50 SP every 5 seconds. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Required Jobs: All Virgo Ring Attack Speed + 5%. MaxSP + 100. Increases magical damage by 5%. Has a chance to inflict stun on enemies when dealing magical damage. When equipped by Archbishop, attack Speed + 5%. increases magical damage by 5%, reduces casting time of Judex by 50%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Required Jobs: All Virgo Divine Cross [1] Can't be destroyed. Base Matk + 10. Matk + 50. Attack speed + 10%. Matk + 1 per 1 base level. When equipped by Archbishop, enables to use Odin Power level 2, increases magical damage by 25%, reduces damage taken from boss monsters by 50%, increases heal effectiveness by 30%. if refine rate is 7 or higher, ignores magical defense of all race monsters by 50%, if refine rate is 9 or higher, ignores magical defense of all race monsters by 50%. Class : Two-handed Staff Attack : 0 Weight : 100 Weapon Level : 4 Required Level : 1 Usable Jobs : Acolyte classes
  18. Virgo Mail [1] Can't be destroyed. Mdef + 5. Matk + 50. MaxHP + 1000. Reduces delay after skills by 10%. When equipped by Archbishop, Matk + 80, MaxHP + 10%, MaxSP + 10%. If refine rate is 8 or higher, reduces damage taken from boss monsters by 5%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Virgo Manteau Mdef + 5. Matk + 20. MaxHP + 10%, MaxSP + 10%. Reduces delay after skills by 5%. Reduces damage taken from neutral property by 20%. When equipped by Archbishop, Matk + 30, reduces damage taken from boss monsters by 5%, skill casting can't be interrupted. if refine rate is 8 or higher, attack speed + 20%. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Virgo Shoes Mdef + 5. Matk + 50. Attack speed + 10%. MaxHP + 10%, MaxSP + 10%. When equipped by Archbishop, Matk + 80, MaxHP + 10%, MaxSP + 10%, increases holy property magical damage by 20%, increases Judex damage by 100%. If refine rate is 8 or higher, Has a chance to auto-cast Safety Wall level 3 on self when dealing magical damage, if user has higher level, that level will be cast instead. When equipped with Virgo Mail and Virgo Manteau, MaxHP + 2000, MaxSP + 200, reduces damage taken from all property by 20%, grants immunity to frozen. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Virgo Diadem Can't be destroyed. Mdef + 15. Int + 10. Matk + 50. Increases magical damage against all race monsters by 10%. Increases Holy Light damage by 400%. When equipped by Archbishop, increases magical damage against boss monsters by 25%, reduces damage taken from boss monsters by 20%, recovers 500 HP and 50 SP when killing monsters. if refine rate is 8 or higher, All Stat + 10, recovers 500 HP and 50 SP every 5 seconds. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Required Jobs: All Virgo Ring Attack Speed + 5%. MaxSP + 100. Increases magical damage by 5%. Has a chance to inflict stun on enemies when dealing magical damage. When equipped by Archbishop, attack Speed + 5%. increases magical damage by 5%, reduces casting time of Judex by 50%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Required Jobs: All Virgo Divine Cross [1] Can't be destroyed. Base Matk + 10. Matk + 50. Attack speed + 10%. Matk + 1 per 1 base level. When equipped by Archbishop, enables to use Odin Power level 2, increases magical damage by 25%, reduces damage taken from boss monsters by 50%, increases heal effectiveness by 30%. if refine rate is 7 or higher, ignores magical defense of all race monsters by 50%, if refine rate is 9 or higher, ignores magical defense of all race monsters by 50%. Class : Two-handed Staff Attack : 0 Weight : 100 Weapon Level : 4 Required Level : 1 Usable Jobs : Acolyte classes
  19. 1. Einbech weapons and accessories NPC "Field manager Elmen" (einbech 149,257) provides you the services regarding to Einbech weapons and accessories. 1.1 Dynite smelting Dynite is an alloy used for exchange many items. Dynite Elmen can smelt Dynite from five types of ore which can be obtained from Einbroch mine 3F mobs. Redium Rindium Odium Purdium Whidium Requires 1 ea of each ore for 1 Dynite. NPC can exchange Dynite up to 100 ea at once. 1.2 Dynite shop Elmen sell Einbech accessories and enchant permits by using Dynite to exchange. Einbech accessories require 75 ea Dynite to exchange. Modification Permits require 30 ea Dynite to exchange. Magical Modification Permit Physical Modification Permit Modification Permits are used for enchanting Einbech weapons. 1.3 Dynite weapon exchange Elmen can exchange 50 ea Dynite to 1 random weapon. 2~3 random options will be given upon enchanting. If you get unwanted options. You can re-enchant it as much as you want as long as you have Permit to process. 2. Odin Temple equipment Odin Temple equipment can be obtained from Odin Relic. Odin Relic Odin Relic can be obtained from mobs in Ancient Odin Temple. *Clergy's Manteau and Clergy's Boots can be dropped directly from mobs too* You'll get 1 random following items upon open it. Str Soutane [1] Agi Soutane [1] Vit Soutane [1] Dex Soutane [1] Int Soutane [1] Luk Soutane [1] Clergy's Boots [1] Clergy's Manteau [1] Angel's Dream Rune of Darkness Soft Feather NPC Susan Grey (hu_in01 97,322) provide the enchant service to Odin Temple equipment. Equipment can be enchanted up to 3 slots. Each enchantment requires 3 ea Angel's Dream and 500,000 zeny. enchant is random. If equipment refine rate is 9 or higher. You will have an option to gain better enchant and another option to enchant on 2nd slot with 3 ea Nyangvine Fruit to gain better enchant than using Angel's Dream and zeny. Enchant can be reset with 500,000 zeny or 1 ea Nyangvine Fruit. Reset with zeny has 30% chance of failure (equipment doesn't be destroyed on failure). Reset with Nyangvine Fruit is 100% success. Only equipment with all 3 enchants can be reset. New enchants details 3. Abyss Lake equipment Abyss Lake equipment can be crafted from loots obtained from Abyss Lake. Large Dragon Bone Small Dragon Bone Red Dragon Orb Green Dragon Orb Gold Dragon Orb Purple Dragon Orb Blue Dragon Orb Silver Dragon Orb NPC Redhead (hu_in01 95,322) craft equipment. NPC Bluehead (hu_in01 93,322) craft enchant materials. 3.1 Equipment crafting Equipment that can be crafted. Crafting recipes 1. Red Dragon Plate [1] : Red Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 2. Green Dragon Plate [1] : Green Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 3. Gold Dragon Plate [1] : Gold Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 4. Purple Dragon Plate [1] : Purple Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 5. Blue Dragon Plate [1] : Blue Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 6. Silver Dragon Plate [1] : Silver Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 7. Dragon Scale Manteau [1] : Dragon Canine 15 ea + Dragon Scale 75 ea + Dragon Tail 15 ea + Dragon Skin 75 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 2 ea + Small Dragon Bone 6 ea. 8. Dragon Scale Boots [1] : Dragon Canine 30 ea + Dragon Scale 60 ea + Dragon Tail 40 ea + Dragon Skin 60 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 1 ea + Small Dragon Bone 8 ea. 3.1 Enchant material crafting Turbulence Dragon's Power, used for enchanting Dragon Plate. Turbulence Dragon's Power Burning Dragon's Power, used for enchanting Dragon Scale Manteau. Burning Dragon's Power Hot Dragon's Power, used for enchanting Dragon Scale Boots. Hot Dragon's Power Crafting recipes 1. Turbulence Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 5 ea. - 2nd choice : Red Dragon Orb 12 ea + Green Dragon Orb 12 ea + Blue Dragon Orb 12 ea + Purple Dragon Orb 12 ea + Gold Dragon Orb 12 ea + Silver Dragon Orb 12 ea. 2. Burning Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 2 ea. - 2nd choice : Red Dragon Orb 8 ea + Green Dragon Orb 8 ea + Blue Dragon Orb 8 ea + Purple Dragon Orb 8 ea + Gold Dragon Orb 8 ea + Silver Dragon Orb 8 ea. 3. Hot Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 1 ea. - 2nd choice : Red Dragon Orb 7 ea + Green Dragon Orb 7 ea + Blue Dragon Orb 7 ea + Purple Dragon Orb 7 ea + Gold Dragon Orb 7 ea + Silver Dragon Orb 7 ea. However. There is an enchant material that can't be crafted. Stable Dragon's Power Stable Dragon's Power has a chance to be dropped from Bone Datardeurus, MVP boss in Abyss Lake 4F. 3 random options will be given upon enchanting. If you get unwanted options. You can re-enchant it as much as you want as long as you have enchant material to process. source : http://www.inven.co.kr/board/ro/1951/4750 https://www.divine-pride.net/forum/index.php?/topic/4009-kro-changelog-july-24-2019/ http://ro.gnjoy.com/news/update/View.asp?seq=241&curpage=1
  20. I still have a few detail about enchant info. Maybe we get official info in upcoming maintenance.
  21. Gloom Under Night Evolved from Hodremlin. Items required : Powerful Spirit Essence x 30 Hodremlin Card x 10 Agav Card x 10 Isilla Card x 10 Pet Bonus When intimacy is Awkward or Shy, Matk + 10. When intimacy is Neutral, Matk + 20. When intimacy is Cordial, Matk + 30, increases ghost and fire property magical damage by 5%. When intimacy is Loyal, Matk + 40, increases ghost and fire property magical damage by 7%.
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