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Posts posted by Sigma
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Skeggiold
Pet Bonus
When intimacy is Cordial, reduces variable casting time by 1%, increases holy property magical damage by 1%.
When intimacy is Loyal, reduces variable casting time by 2%, increases holy property magical damage by 2%.
Taming Item : Angel's Song
Clock
Pet Bonus
When intimacy is Cordial, increases attack speed (reduces delay after attack by 1%).
When intimacy is Loyal, increases attack speed (reduces delay after attack by 1%), FLEE + 3.
Taming Item : Watch Lubricant
Angelgolt
Evolved from Skeggiold
Items required :
Angel's Dream x 50
Soft Feather x 100
Rune of Darkness x 100
Skeggiold Card x 10
Pet Bonus
When intimacy is Awkward or Shy, reduces variable casting time by 2%.
When intimacy is Neutral, reduces variable casting time by 3%.
When intimacy is Cordial, reduces variable casting time by 4%, increases holy property magical damage by 3%.
When intimacy is Loyal, reduces variable casting time by 5%, increases holy property magical damage by 5%.
Clock Tower Manager
Evolved from Clock
Items required :
Burnt Part x 100
Needle of Alarm x 200
Rusty Screw x 300
Clock Card x 10
Pet Bonus
When intimacy is Awkward or Shy, increases attack speed (reduces delay after attack by 1%).
When intimacy is Neutral, increases attack speed (reduces delay after attack by 2%), FLEE + 3.
When intimacy is Cordial, increases attack speed (reduces delay after attack by 3%), FLEE + 6.
When intimacy is Loyal, increases attack speed (reduces delay after attack by 3%), FLEE + 10. -
Skill shadow set of Meister, Imperial Guard and Soul Ascetic
Spoiler
Triple Shadow Earring
Increases Triple Laser damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Triple Laser damage by additional 1%.When equipped with Triple Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Triple Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Meister
Triple Shadow Pendant
Increases Triple Laser damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Triple Laser damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Meister
Spark Cannonade Shadow Armor
Increases Spark Blaster damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Spark Blaster damage by additional 2%.When equipped with Spark Cannonade Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Spark Cannonade Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Meister
Spark Cannonade Shadow Shoes
Increases Energy Cannonade damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Energy Cannonade damage by additional 2%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Meister
Radiant Shadow Earring
Increases Radiant Spear damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Radiant Spear damage by additional 1%.When equipped with Radiant Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Radiant Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
Radiant Shadow Pendant
Increases Radiant Spear damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Radiant Spear damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
Shield Shooter Shadow Armor
Increases Shield Shooting damage by 5%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Shield Shooting damage by additional 1%.When equipped with Shield Shooter Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Shield Shooter Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
Shield Shooter Shadow Shoes
Increases Shield Shooting damage by 5%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Shield Shooting damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
Talisman of Red Blue Shadow Earring
Increases Talisman of Red Phoenix damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Talisman of Red Phoenix damage by additional 2%.When equipped with Talisman of Red Blue Shadow Pendant, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Talisman of Red Blue Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic
Talisman of Red Blue Shadow Pendant
Increases Talisman of Blue Dragon damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Talisman of Blue Dragon damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic
Exorcism of Malicious Soul Shadow Armor
Increases Exorcism of Malicious Soul damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Exorcism of Malicious Soul damage by additional 1%.When equipped with Exorcism of Malicious Soul Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Exorcism of Malicious Soul Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic
Exorcism of Malicious Soul Shadow Shoes
Increases Exorcism of Malicious Soul damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Exorcism of Malicious Soul damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic -
Variant Devil's Horn
Every 1 base level, Atk + 1, Matk + 1.
When equipped with [Rituals of Evil Spirits] enchant, reduces damage taken from players by 5%, reduces damage taken from holy and poison property by 5%.
Class: Headgear
Defense: 0
Location: Middle
Weight: 10
Required Level: 100
Usable Jobs: All
Celestial Virtue
Increases physical and magical damage against small, medium and large size monsters by 15%.
When equipped with [Celestial Piece] enchant, reduces damage taken from players by 3%, skill casting can't be interrupted.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 100
Usable Jobs: All
Glutton Cerberus [1]
Reduces damage taken from normal and boss monsters by 5%.
Reduces damage taken from players by 5%.
Every refine rate, MaxHP + 2%, MaxSP + 2%, reduces damage taken from shadow property by 7%.
If refine rate is 7 or higher, all basic status + 10, increases physical and magical damage against all property monsters by 10%.
If refine rate is 9 or higher, increases physical and magical damage against all property monsters by 15%, when dealing physical damage, has a chance to restore 5% of damage as SP, when dealing physical or magical damage, has a chance to gain [Divine Power] for 10 seconds.
When equipped with [Demon lord of Calamity] enchant, attack speed + 20%.
When equipped with [Ruler of Foreign Land] enchant, reduces global cooldown by 25%.
When equipped with [Jaw of Demon Eater] enchant, increases physical and magical damage against small, medium and large size monsters by 15%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs: All
Magia Vita [1]
Mdef + 15.
Reduces damage taken from normal and boss monsters by 5%.
Reduces damage taken from players by 10%.
Every refine rate, all basic status + 3.
If refine rate is 5 or higher, reduces global cooldown by 15%, increases physical and magical damage by 15%.
If refine rate is 7 or higher, reduces global cooldown by 25%, increases physical and magical damage by 25%.
If refine rate is 9 or higher, increases physical and magical damage by 30%.
If refine rate is 10, increases physical and magical damage against small, medium and large size monsters by 15%, reduces fixed casting time by 80%.
When equipped with [Flame of Rebirth] enchant, increases physical and magical damage by 30%.
Class: Shoes
Defense: 15
Weight: 50
Required Level: 100
Usable Jobs: All
Abyss Saber Garb [1]
Can't be destroyed.
Reduces damage taken from normal and boss monsters by 5%.
Reduces damage taken from demihuman monsters (except players) by 7%.
Every refine rate, MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, attack speed + 10%, increases physical and magical damage against small, medium and large size monsters by 15%.
If refine rate is 9 or higher, increases physical and magical damage against small, medium and large size monsters by 25%, reduces damage taken from dragon race monsters by 15%, reduces damage taken from demihuman race monsters (except players) by 7%.
When equipped with [Arcana] enchant, increases resistance to petrified by 50%.
When equipped with [King of Abyss] enchant, increases resistance to petrified by 50%.
When equipped with [Ultimate Magic] enchant, when dealing physical or magical damage, has a chance to recovers SP by 10% per second for 10 seconds.
When equipped with [Eternal City of Heaven] enchant, increases physical and magical damage against small, medium and large size monsters by 30%, reduces damage taken from poison property by 15%, when dealing physical or magical damage, has a chance to remove cooldown of Elvira Candy and Elvira Candy (YE).
Class: Armor
Defense: 100
Weight: 100
Required Level: 100
Usable Jobs: All -
Dark Blue Evil Druid Hat [1]
SPL + 3.
Reduces damage taken from players by 13%.
Reduces damage taken from normal and boss monsters by 20%.
Increases magical damage by 40%.
Every 10 base levels, increases From the Abyss, Abyss Square and Omega Abyss Strike damage by 1%.
Every refine rate, SPL + 1.
If refine rate is 10, reduces global cooldown by 20%, ignores magical defense of all race monsters by 50%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 200
Usable Jobs: Fourth classes, expanded fourth classes
Eclipse Muffler
Reduces damage taken from players by 3%.
Every 10 base levels, increases physical and magical damage against small, medium and large size monsters by 1%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 100
Usable Jobs: All
White Khalitzburg Knight Gauntlet [1]
SPL + 3.
Increases magical damage by 40%.
Reduces damage taken from players by 3%.
Enables to use Fire Wall level 10.
Every 5 base levels, increases Genesis Ray damage by 1%.
Every 10 base levels, increases Cross Rain and Judgement Cross damage by 1%.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 200
Usable Jobs: Fourth classes, expanded fourth classes -
New rune pieces and rune sets from EP 20 have been updated on 16/04/2025
New rune piece list
Spoiler
Glacier Armor A
Activation cost :
Sacred Cat Whiskers x 100
Printed Glacier Armor x 1
Printed Glacier Manteau x 1
Printed Glacier Ring x 1
Printed Glacier Boots x 1
Glacier Armor B
Activation cost :
Sacred Cat Whiskers x 100
Printed Glacier Robe x 1
Printed Glacier Muffler x 1
Printed Glacier Earring x 1
Printed Glacier Shoes x 1
Glacier Guard
Activation cost :
Sacred Cat Whiskers x 100
Printed Glacier Pendant x 1
Printed Glacier Necklace x 1
Printed Glacier Guard x 1
Cold Daily Life
Activation cost :
Sacred Cat Whiskers x 150
Bear Bug Skin x 150
Copo Eggshell Piece x 50
Copo Head Feather x 20
Bear Bug Card x 3
Copo Card x 3
Nest
Activation cost :
Sacred Cat Whiskers x 150
Huge Gray Feather x 50
Huge White Feather x 50
Copo Eggshell Piece x 50
Icewind Egg Card x 3
Grey Icewind Card x 3
Snail
Activation cost :
Sacred Cat Whiskers x 250
Twinkling Snow x 2
Soft Fluorescent Cell (Salty) x 250
Pure Magical Ore x 1
Angel Iceslug Card x 1
Snowstorm Angel Card x 1
Rookie Recruiting
Activation cost :
Sacred Cat Whiskers x 100
Iwin Private Cap x 100
Iwin Private First Class Cap x 100
Iwin Corporal Cap x 100
Iwin Sergeant Cap x 100
Broken Trident x 100
Suspicious Iwin Soldier Card x 5
Hide and Seek
Activation cost :
Sacred Cat Whiskers x 250
Soft Fluorescent Cell (Sweet) x 450
Angel's Tail x 2
Pure Magical Ore x 1
Fallen Angel Slug Card x 1
Snow Rabbit Slug Card x 3
Mess
Activation cost :
Sacred Cat Whiskers x 150
Soft Fluorescent Cell (Sour) x 100
Soft Fluorescent Cell (Salty) x 100
Soft Fluorescent Cell (Sweet) x 100
Melibe Slug Card x 3
Jormungandr Sanctuary Cleaner Card x 3
Heal
Activation cost :
Sacred Cat Whiskers x 150
Rgan's Advanced Magic Core x 15
Coral Bangle x 20
Seashell Hairpin x 20
Seaweed Belt x 20
Superior Rgan Warlock Card x 3
Superior Rgan Healer Card x 3
Jormun Squadron
Activation cost :
Sacred Cat Whiskers x 150
Rgan's Advanced Magic Core x 15
Cataphract Piece x 10
Mystic Spell Colt x 15
Jormungandr Church Warlock Card x 2
Jormungandr Sanctuary Guardian Card x 2
Jormungandr Church Bishop Card x 2
Jormungandr Guardian Card x 2
Sweeper
Activation cost :
Sacred Cat Whiskers x 300
Unknown Monster's Canine x 2
Soft Fluorescent Cell (Sour) x 350
Soft Fluorescent Cell (Salty) x 350
Soft Fluorescent Cell (Sweet) x 350
Rgan's Advanced Magic Core x 350
Pure Magical Ore x 1
Sanctuary Cleaning Chief Card x 1
Ultimate
Activation cost :
Sacred Cat Whiskers x 300
Soft Fluorescent Cell (Sweet) x 350
Soft Fluorescent Cell (Sour) x 350
Soft Fluorescent Cell (Salty) x 350
Mystic Spell Colt x 30
Pure Magical Ore x 1
Scale of the Snake God x 1
Ultimate Lasgand Card x 1New rune set
Spoiler
Glacier
Rune pieces required :
Glacier Armor A
Glacier Armor B
Glacier Guard
Activation cost :
Sacred Cat Whiskers x 100
Imperfect Rune x 100
Perfect Rune x 1
Effects :
2 pieces : Every 3 enhancement rate, increases physical and magical damage against Episode 20 monsters by 1%.
3 pieces : Increases physical and magical damage against Episode 20 monsters by 7%.
Sanctuary
Rune pieces required :
Heal
Sweeper
Mess
Activation cost :
Sacred Cat Whiskers x 350
Imperfect Rune x 250
Perfect Rune x 1
Effects :
2 pieces : MaxHP + 2%, POW / CON + 3, every 5 enhancement rate, additional MaxHP + 1%, MaxSP + 1%.
3 pieces : additional MaxHP + 5%, POW / CON + 5, every 3 enhancement rate, additional MaxHP + 1%, POW / CON + 1.
Predator
Rune pieces required :
Hide and Seek
Ultimate
Activation cost :
Sacred Cat Whiskers x 350
Imperfect Rune x 300
Perfect Rune x 1
Effects :
2 pieces : P.ATK + 20, increases damage taken from all property by 15%,
every 3 enhancement rate, reduces damage taken from all property by 2%, increases melee and long ranged physical damage by 4%.
Guardian
Rune pieces required :
Rookie Recruiting
Jormun Squadron
Heal
Activation cost :
Sacred Cat Whiskers x 150
Imperfect Rune x 100
Perfect Rune x 1
Effects :
2 pieces : Reduces variable casting time by 7%, P.ATK + 2, every 5 enhancement rate, reduces variable casting time by additional 1%.
3 pieces : Increases melee and long ranged physical damage by 4%, reduces SP consumption of skills by 4%.
Angel Snail
Rune pieces required :
Snail
Hide and Seek
Mess
Activation cost :
Sacred Cat Whiskers x 300
Imperfect Rune x 250
Perfect Rune x 1
Effects :
2 pieces : MaxHP + 2%, SPL / CON + 3, every 5 enhancement rate, additional MaxHP + 1%, MaxSP + 1%.
3 pieces : additional MaxHP + 5%, SPL / CON + 5, every 3 enhancement rate, additional MaxHP + 1%, SPL / CON + 1.
Glacial Daily Life
Rune pieces required :
Cold Daily Life
Nest
Rookie Recruiting
Activation cost :
Sacred Cat Whiskers x 150
Imperfect Rune x 100
Perfect Rune x 1
Effects :
2 pieces : Reduces variable casting time by 7%, S.MATK + 2, every 5 enhancement rate, reduces variable casting time by additional 1%.
3 pieces : Increases fire, wind, holy and neutral property magical damage by 4%, reduces SP consumption of skills by 4%.
Retire
Rune pieces required :
Rookie Recruiting
Jormun Squadron
Cold Daily Life
Mess
Activation cost :
Sacred Cat Whiskers x 200
Imperfect Rune x 100
Perfect Rune x 1
Effects :
2 pieces : CRI + 3, increases critical damage by 3%.
4 pieces : additional CRI + 5, increases critical damage by additional 10%, C.RATE + 3.
Roots
Rune pieces required :
Cold Daily Life
Nest
Snail
Heal
Jormun Squadron
Activation cost :
Sacred Cat Whiskers x 200
Imperfect Rune x 100
Perfect Rune x 1
Effects :
2 pieces : Increases melee and long ranged physical damage by 4%, increases all property magical damage by 3%.
4 pieces : RES + 15, MRES + 15, every 3 enhancement rate, additional RES + 3, MRES + 3.
5 pieces : Reduces global cooldown by 5%, every 3 enhancement rate, reduces global cooldown by additional 1%.New enhancement table for EP 20 runes
new reward list for EP 19 and EP 20 runes
Spoiler
Snow Flower Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 60 ea.
Snow Flower Completion Reward
A reward box containing Blacksmith's Blessing 1 ea and Pure Diamond 2 ea.
Glacier Weapon Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 60 ea.
Glacier Weapon Completion Reward
A reward box containing Blacksmith's Blessing 1 ea and Pure Diamond 2 ea.
Glacier Weapon 3 Sets Reward
A reward box containing Perfect Rune 1 ea.
Glacier Weapon 5 Sets Reward
A reward box containing Blacksmith's Blessing 1 ea and Pure Diamond 1 ea.
Ulra Limacina Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 80 ea.
Ulra Limacina Completion Reward
A reward box containing Perfect Rune 1 ea, Imperfect Rune 150 ea and Golden Diamond 5 ea.
Syncytium Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 120 ea.
Syncytium Completion Reward
A reward box containing Perfect Rune 1 ea, Imperfect Rune 250 ea and Golden Diamond 5 ea.
Snow Field Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 90 ea.
Snow Field Completion Reward
A reward box containing Perfect Rune 1 ea, Imperfect Rune 90 ea and Pure Diamond 2 ea.
Snow Field 2 Sets Reward
A reward box containing Imperfect Rune 90 ea and Pure Diamond 1 ea.
Family Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 90 ea.
Family Completion Reward
A reward box containing Perfect Rune 1 ea, Imperfect Rune 120 ea and Pure Diamond 2 ea.
Family 2 Sets Reward
A reward box containing Imperfect Rune 80 ea and Pure Diamond 1 ea.
Foreign Object Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 90 ea.
Foreign Object Completion Reward
A reward box containing Imperfect Rune 100 ea and Pure Diamond 2 ea.
Semi-basement Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 90 ea.
Semi-basement Completion Reward
A reward box containing Perfect Rune 1 ea and Pure Diamond 2 ea.
Rgan Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 90 ea.
Rgan Completion Reward
A reward box containing Imperfect Rune 150 ea, Pure Diamond 3 ea and Blacksmith's Blessing 1 ea.
Rgan 2 Sets Reward
A reward box containing Imperfect Rune 100 ea and Pure Diamond 2 ea.
Rabre Collector Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 90 ea.
Rabre Collector Completion Reward
A reward box containing Imperfect Rune 150 ea, Blacksmith's Blessing 1 ea and Pure Diamond 2 ea.
Rabre Collector 3 Sets Reward
A reward box containing Imperfect Rune 100 ea and Pure Diamond 2 ea.
Glacier Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 70 ea.
Glacier Completion Reward
A reward box containing Blacksmith's Blessing 1 ea and Pure Diamond 2 ea.
Sanctuary Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 120 ea.
Sanctuary Completion Reward
A reward box containing Perfect Rune 2 ea, Imperfect Rune 250 ea and Golden Diamond 5 ea.
Sanctuary 2 Sets Reward
A reward box containing Imperfect Rune 150 ea and Golden Diamond 1 ea.
Predator Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 120 ea.
Predator Completion Reward
A reward box containing Perfect Rune 2 ea, Imperfect Rune 200 ea and Golden Diamond 5 ea.
Guardian Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 70 ea.
Guardian Completion Reward
A reward box containing Imperfect Rune 120 ea and Pure Diamond 2 ea.
Guardian 3 Sets Reward
A reward box containing Imperfect Rune 120 ea and Pure Diamond 2 ea.
Angel Snail Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 110 ea.
Angel Snail Completion Reward
A reward box containing Perfect Rune 2 ea, Imperfect Rune 220 ea and Golden Diamond 5 ea.
Angel Snail 2 Sets Reward
A reward box containing Imperfect Rune 150 ea and Golden Diamond 1 ea.
Glacial Daily Life Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 70 ea.
Glacial Daily Life Completion Reward
A reward box containing Imperfect Rune 120 ea and Pure Diamond 2 ea.
Retire Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 70 ea.
Retire Completion Reward
A reward box containing Imperfect Rune 120 ea, Pure Diamond 2 ea and Blacksmith's Blessing 1 ea.
Retire 2 Sets Reward
A reward box containing Imperfect Rune 70 ea and Pure Diamond 1 ea.
Retire 4 Sets Reward
A reward box containing Imperfect Rune 100 ea and Pure Diamond 1 ea.
Roots Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 70 ea.
Roots Completion Reward
A reward box containing Imperfect Rune 120 ea, Pure Diamond 2 ea and Blacksmith's Blessing 1 ea.
Roots 3 Sets Reward
A reward box containing Imperfect Rune 70 ea and Pure Diamond 1 ea.
Roots 5 Sets Reward
A reward box containing Imperfect Rune 100 ea and Pure Diamond 2 ea. -
New class enchant stones for Shadow Cross, Inquisitor and Soul Ascetic
Spoiler
Guillotine Cross Stone II (Upper)
Every 2 levels of New Poison Research user learned, reduces global cooldown by 1%.
When equipped with Guillotine Cross Stone (Garment), increases Rolling Cutter damage by 15%.
When equipped with Guillotine Cross Stone II (Garment), increases Cross Impact damage by 15%.
Guillotine Cross Stone II (Middle)
Every level of Cross Impact user learned, CRI + 1, increases critical damage by 2%.
When equipped with Guillotine Cross Stone (Garment), increases Rolling Cutter damage by 15%.
When equipped with Guillotine Cross Stone II (Garment), increases Cross Impact damage by 15%.
Guillotine Cross Stone II (Lower)
Every level of Dark Claw user learned, ATK + 1%.
When equipped with Guillotine Cross Stone (Garment), increases melee physical damage by 10%.
When equipped with Guillotine Cross Stone II (Garment), increases physical damage against all race monsters (except players) by 15%.
Shadow Cross Stone II (Garment)
C.RATE + 3, increases Cross Slash damage by 10%.
When equipped with Guillotine Cross Stone II (Upper), increases Savage Impact damage by 10%.
When equipped with Guillotine Cross Stone II (Middle), increases Eternal Slash damage by 10%.
When equipped with Guillotine Cross Stone II (Lower), every level of Cross Slash user learned, increases physical damage against all race monsters (except players) by 3%.
Sura Stone II (Upper)
Every 2 levels of Tiger Cannon user learned, reduces fixed casting time by 0.1 seconds.
When equipped with Sura Stone (Garment), increases Lightning Ride damage by 15%.
When equipped with Sura Stone II (Garment), increases Knuckle Arrow damage by 15%.
Sura Stone II (Middle)
Every level of Gentle Touch-Energy Gain user learned, increases melee / long ranged physical damage by 2%.
When equipped with Sura Stone (Garment), increases Rampage Blast damage by 15%.
When equipped with Sura Stone II (Garment), increases Tiger Cannon damage by 15%.
Sura Stone II (Lower)
Every level of Gentle Touch-Convert user learned, increases Knuckle Arrow and Lightning Ride damage by 10%.
When equipped with Sura Stone (Garment), increases Rampage Blast damage by 15%.
When equipped with Sura Stone II (Garment), increases Knuckle Arrow damage by 15%.
Inquisitor Stone II (Garment)
Every level of Second Flame user learned, increases melee physical damage by 2%.
When equipped with Sura Stone II (Upper), every level of Third Exorcism Flame user learned, increases physical damage against all size enemies by 3%.
When equipped with Sura Stone II (Middle), P.ATK + 3, increases Third Flame Bomb damage by 10%.
When equipped with Sura Stone II (Lower), MaxHP + 5%.
Soul Reaper Stone II (Upper)
Every level of Espa user learned, increases Espa damage by 3%.
When equipped with Soul Reaper Stone (Garment), increases Espa damage by 15%.
Soul Reaper Stone II (Middle)
Every level of Eswhoo user learned, increases Eswhoo damage by 2%.
When equipped with Soul Reaper Stone (Garment), increases Eswhoo damage by 20%.
Soul Reaper Stone II (Lower)
Every level of Soul Collect user learned, increases all property magical damage by 2%.
When equipped with Soul Reaper Stone (Garment), increases Eswhoo damage by 15%.
Soul Ascetic Stone II (Garment)
Every 2 levels of Soul Mastery user learned, increases magical damage against all race monsters (except players) by 3%.
When equipped with Soul Reaper Stone II (Upper), increases Exorcism of Malicious Soul damage by 10%.
When equipped with Soul Reaper Stone II (Middle), S.MATK + 3, every level of Talisman of Soul Stealing user learned, reduces fixed casting time by 0.1 seconds.
When equipped with Soul Reaper Stone II (Lower), increases Talisman of Soul Stealing damage by 10%. -
Vampire Stall
Reduces damage taken from players by 3%.
Every 10 base levels, increases physical and magical damage against small, medium and large size monsters by 1%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 100
Usable Jobs: All
Illusion Shield III [1]
MaxHP + 10%, MaxSP + 10%.
If the user's base level is 170 or higher, reduces damage taken from neutral property by 5%.
Every 3 refine rate, MaxHP + 500, MaxSP + 50.
Class: Shield
Defense: 80
Weight: 80
Required Level: 100
Usable Jobs: All
Footstep Cat Warm Socks [1]
SPL + 3.
Increases magical damage by 40%.
Reduces damage taken from players by 3%.
Enables to use Fire Wall level 10.
Every 5 base levels, increases Catnip Meteor and Silvervine Stem Spear damage by 1%.
Every 10 base levels, increases Hyunrok Cannon and Hyunrok Breeze damage by 1%.
Class: Accessory
Defense: 0
Weight: 10Required Level: 200
Usable Jobs: Fourth classes, expanded fourth classes
Consecrate Fides Monile
Attack speed + 15%.
Reduces damage taken from player by 3%.
Increases physical and magical damage against small, medium and large size monsters by 15%.
Every 1 base level, Atk + 1 , Matk + 1, MaxHP + 50 , MaxSP + 5.
Every 5 base levels, increases physical and magical damage by 1%.
When equipped with [Goddess of Fertility] enchant, reduces global cooldown by 15%, when dealing physical or magical damage, has a chance to remove Frenzy status.
Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 200
Usable Jobs: Fourth classes, expanded fourth classes -
Sword Master set
Bow Master set
Fatal Master set
Spoiler
Sword Master Shadow Armor
ATK + 3%, ATK + 7.
Every 3 refine rate, increases melee physical damage by 2%.
If refine rate is 10, P.ATK + 3.When equipped with Sword Master Shadow Shoes, P.ATK + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Sword Master Shadow Shoes and Master Shadow Shield, increases physical damage against all size enemies by 5%, P.ATK + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : All
Sword Master Shadow Shoes
ATK + 3%, ATK + 7.
Every 3 refine rate, increases melee physical damage by 2%.
If refine rate is 10, P.ATK + 3.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : All
Sword Master Shadow Earring
ATK + 3%, ATK + 7.
Every 3 refine rate, increases melee physical damage by 2%.
If refine rate is 10, P.ATK + 3.When equipped with Sword Master Shadow Pendant, P.ATK + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Sword Master Shadow Pendant and Master Shadow Weapon, increases physical damage against all size enemies by 5%, P.ATK + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : All
Sword Master Shadow Pendant
ATK + 3%, ATK + 7.
Every 3 refine rate, increases melee physical damage by 2%.
If refine rate is 10, P.ATK + 3.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : All
Bow Master Shadow Armor
ATK + 3%, ATK + 7.
Every 3 refine rate, increases long ranged physical damage by 2%.
If refine rate is 10, P.ATK + 3.When equipped with Bow Master Shadow Shoes, P.ATK + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Bow Master Shadow Shoes and Master Shadow Shield, increases physical damage against all size enemies by 5%, P.ATK + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : All
Bow Master Shadow Shoes
ATK + 3%, ATK + 7.
Every 3 refine rate, increases long ranged physical damage by 2%.
If refine rate is 10, P.ATK + 3.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : All
Bow Master Shadow Earring
ATK + 3%, ATK + 7.
Every 3 refine rate, increases long ranged physical damage by 2%.
If refine rate is 10, P.ATK + 3.When equipped with Bow Master Shadow Pendant, P.ATK + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Bow Master Shadow Pendant and Master Shadow Weapon, increases physical damage against all size enemies by 5%, P.ATK + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : All
Bow Master Shadow Pendant
ATK + 3%, ATK + 7.
Every 3 refine rate, increases long ranged physical damage by 2%.
If refine rate is 10, P.ATK + 3.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : All
Fatal Master Shadow Armor
CRI + 1, C.RATE + 1.
Every 3 refine rate, increases critical damage by 2%.
If refine rate is 10, CRI + 3, P.ATK + 1.When equipped with Fatal Master Shadow Shoes, C.RATE + 2,
if the sum of refine rate is 15 or higher, CRI + 3, increases physical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Fatal Master Shadow Shoes and Master Shadow Shield, increases physical damage against all size enemies by 5%, P.ATK + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : All
Fatal Master Shadow Shoes
CRI + 1, C.RATE + 1.
Every 3 refine rate, increases critical damage by 2%.
If refine rate is 10, CRI + 3, P.ATK + 1.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : All
Fatal Master Shadow Earring
CRI + 1, C.RATE + 1.
Every 3 refine rate, increases critical damage by 2%.
If refine rate is 10, CRI + 3, P.ATK + 1.When equipped with Fatal Master Shadow Pendant, C.RATE + 2,
if the sum of refine rate is 15 or higher, CRI + 3, increases physical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Fatal Master Shadow Pendant and Master Shadow Weapon, increases physical damage against all size enemies by 5%, P.ATK + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : All
Fatal Master Shadow Pendant
CRI + 1, C.RATE + 1.
Every 3 refine rate, increases critical damage by 2%.
If refine rate is 10, CRI + 3, P.ATK + 1.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : AllSkill shadow set of Dragon Knight, Biolo and Spirit Handler
Spoiler
Dragonic Spear Shadow Earring
Increases Dragonic Pierce damage by 5%.
Every 2 refine rate, CRI + 1, ATK + 4.
Every 3 refine rate, increases Dragonic Pierce damage by additional 1%.When equipped with Dragonic Spear Shadow Pendant, ATK + 2%, P.ATK + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Dragonic Spear Shadow Pendant and Master Shadow Weapon, CRI + 3, C.RATE + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
Dragonic Spear Shadow Pendant
Increases Dragonic Pierce damage by 5%.
Every 2 refine rate, CRI + 1, ATK + 4.
Every 3 refine rate, increases Dragonic Pierce damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
Madness Breath Shadow Armor
Increases Madness Crusher damage by 8%.
Every 2 refine rate, ATK + 10.
Every 3 refine rate, increases Madness Crusher damage by additional 2%.When equipped with Madness Breath Shadow Shoes, ATK + 2%, P.ATK + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Madness Breath Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.ATK + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
Madness Breath Shadow Shoes
Increases Dragonic Breath damage by 8%.
Every 2 refine rate, ATK + 10.
Every 3 refine rate, increases Dragonic Breath damage by additional 2%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
Acidified Shadow Earring
Increases Acidified Zone (Ground/Fire) damage by 8%.
Every 2 refine rate, ATK + 10.
Every 3 refine rate, increases Acidified Zone (Ground/Fire) damage by additional 2%.When equipped with Acidified Shadow Pendant, ATK + 2%, P.ATK + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Acidified Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.ATK + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Biolo
Acidified Shadow Pendant
Increases Acidified Zone (Wind/Water) damage by 8%.
Every 2 refine rate, ATK + 10.
Every 3 refine rate, increases Acidified Zone (Wind/Water) damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Biolo
Thorns Shadow Armor
Increases Mayhemic Thorns damage by 5%.
Every 2 refine rate, CRI + 1, ATK + 4.
Every 3 refine rate, increases Mayhemic Thorns damage by additional 1%.When equipped with Thorns Shadow Shoes, ATK + 2%, P.ATK + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Thorns Shadow Shoes and Master Shadow Shield, CRI + 3, C.RATE + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Biolo
Thorns Shadow Shoes
Increases Mayhemic Thorns damage by 5%.
Every 2 refine rate, CRI + 1, ATK + 4.
Every 3 refine rate, increases Mayhemic Thorns damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Biolo
Hyunrok Cannon Shadow Earring
Increases Hyunrok Cannon damage by 5%.
Every 2 refine rate, MATK + 10.
Every 3 refine rate, increases Hyunrok Cannon damage by additional 1%.When equipped with Hyunrok Cannon Shadow Pendant, MATK + 2%, S.MATK + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Hyunrok Cannon Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.MATK + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
Hyunrok Cannon Shadow Pendant
Increases Hyunrok Cannon damage by 5%.
Every 2 refine rate, MATK + 10.
Every 3 refine rate, increases Hyunrok Cannon damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
Hyunrok Breeze Spirit Shadow Armor
Increases Hyunrok Spirit Power damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Hyunrok Spirit Power damage by additional 2%.When equipped with Hyunrok Breeze Spirit Shadow Shoes, MATK + 2%, S.MATK + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Hyunrok Breeze Spirit Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.MATK + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
Hyunrok Breeze Spirit Shadow Shoes
Increases Hyunrok Breeze damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Hyunrok Breeze damage by additional 2%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler -
55. New Master Shadow set Enchant
SpoilerNew Master Shadow set list
Spoiler
Magical Master Shadow Armor
Matk + 3%, Flee + 10.
Every 3 refine rate, increases water, wind, earth, fire and shadow property magical damage by 2%.
If refine rate is 10, S.Matk + 3.When equipped with Magical Master Shadow Shoes, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Magical Master Shadow Shoes and Master Shadow Shield, increases magical damage against all size enemies by 5%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : All
Magical Master Shadow Shoes
Matk + 3%, Flee + 10.
Every 3 refine rate, increases water, wind, earth, fire and shadow property magical damage by 2%.
If refine rate is 10, S.Matk + 3.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : All
Magical Master Shadow Earring
Matk + 3%, Flee + 10.
Every 3 refine rate, increases water, wind, earth, fire and shadow property magical damage by 2%.
If refine rate is 10, S.Matk + 3.When equipped with Magical Master Shadow Pendant, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Magical Master Shadow Pendant and Master Shadow Weapon, increases magical damage against all size enemies by 5%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : All
Magical Master Shadow Pendant
Matk + 3%, Flee + 10.
Every 3 refine rate, increases water, wind, earth, fire and shadow property magical damage by 2%.
If refine rate is 10, S.Matk + 3.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : All
Spell Master Shadow Armor
Matk + 3%, Flee + 10.
Every 3 refine rate, increases neutral, holy, shadow, ghost and undead property magical damage by 2%.
If refine rate is 10, S.Matk + 3.When equipped with Spell Master Shadow Shoes, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Spell Master Shadow Shoes and Master Shadow Shield, increases magical damage against all size enemies by 5%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : All
Spell Master Shadow Shoes
Matk + 3%, Flee + 10.
Every 3 refine rate, increases neutral, holy, shadow, ghost and undead property magical damage by 2%.
If refine rate is 10, S.Matk + 3.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : All
Spell Master Shadow Earring
Matk + 3%, Flee + 10.
Every 3 refine rate, increases neutral, holy, shadow, ghost and undead property magical damage by 2%.
If refine rate is 10, S.Matk + 3.When equipped with Spell Master Shadow Pendant, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Spell Master Shadow Pendant and Master Shadow Weapon, increases magical damage against all size enemies by 5%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : All
Spell Master Shadow Pendant
Matk + 3%, Flee + 10.
Every 3 refine rate, increases neutral, holy, shadow, ghost and undead property magical damage by 2%.
If refine rate is 10, S.Matk + 3.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : All
Sorcery Master Shadow Armor
Matk + 3%, Flee + 10.
Every 3 refine rate, increases fire, water, wind, poison and neutral property magical damage by 2%.
If refine rate is 10, S.Matk + 3.When equipped with Sorcery Master Shadow Shoes, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Sorcery Master Shadow Shoes and Master Shadow Shield, increases magical damage against all size enemies by 5%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : All
Sorcery Master Shadow Shoes
Matk + 3%, Flee + 10.
Every 3 refine rate, increases fire, water, wind, poison and neutral property magical damage by 2%.
If refine rate is 10, S.Matk + 3.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : All
Sorcery Master Shadow Earring
Matk + 3%, Flee + 10.
Every 3 refine rate, increases fire, water, wind, poison and neutral property magical damage by 2%.
If refine rate is 10, S.Matk + 3.When equipped with Sorcery Master Shadow Pendant, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Sorcery Master Shadow Pendant and Master Shadow Weapon, increases magical damage against all size enemies by 5%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : All
Sorcery Master Shadow Pendant
Matk + 3%, Flee + 10.
Every 3 refine rate, increases fire, water, wind, poison and neutral property magical damage by 2%.
If refine rate is 10, S.Matk + 3.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : All
Sword Master Shadow Armor
ATK + 3%, ATK + 7.
Every 3 refine rate, increases melee physical damage by 2%.
If refine rate is 10, P.ATK + 3.When equipped with Sword Master Shadow Shoes, P.ATK + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Sword Master Shadow Shoes and Master Shadow Shield, increases physical damage against all size enemies by 5%, P.ATK + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : All
Sword Master Shadow Shoes
ATK + 3%, ATK + 7.
Every 3 refine rate, increases melee physical damage by 2%.
If refine rate is 10, P.ATK + 3.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : All
Sword Master Shadow Earring
ATK + 3%, ATK + 7.
Every 3 refine rate, increases melee physical damage by 2%.
If refine rate is 10, P.ATK + 3.When equipped with Sword Master Shadow Pendant, P.ATK + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Sword Master Shadow Pendant and Master Shadow Weapon, increases physical damage against all size enemies by 5%, P.ATK + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : All
Sword Master Shadow Pendant
ATK + 3%, ATK + 7.
Every 3 refine rate, increases melee physical damage by 2%.
If refine rate is 10, P.ATK + 3.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : All
Bow Master Shadow Armor
ATK + 3%, ATK + 7.
Every 3 refine rate, increases long ranged physical damage by 2%.
If refine rate is 10, P.ATK + 3.When equipped with Bow Master Shadow Shoes, P.ATK + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Bow Master Shadow Shoes and Master Shadow Shield, increases physical damage against all size enemies by 5%, P.ATK + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : All
Bow Master Shadow Shoes
ATK + 3%, ATK + 7.
Every 3 refine rate, increases long ranged physical damage by 2%.
If refine rate is 10, P.ATK + 3.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : All
Bow Master Shadow Earring
ATK + 3%, ATK + 7.
Every 3 refine rate, increases long ranged physical damage by 2%.
If refine rate is 10, P.ATK + 3.When equipped with Bow Master Shadow Pendant, P.ATK + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Bow Master Shadow Pendant and Master Shadow Weapon, increases physical damage against all size enemies by 5%, P.ATK + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : All
Bow Master Shadow Pendant
ATK + 3%, ATK + 7.
Every 3 refine rate, increases long ranged physical damage by 2%.
If refine rate is 10, P.ATK + 3.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : All
Fatal Master Shadow Armor
CRI + 1, C.RATE + 1.
Every 3 refine rate, increases critical damage by 2%.
If refine rate is 10, CRI + 3, P.ATK + 1.When equipped with Fatal Master Shadow Shoes, C.RATE + 2,
if the sum of refine rate is 15 or higher, CRI + 3, increases physical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Fatal Master Shadow Shoes and Master Shadow Shield, increases physical damage against all size enemies by 5%, P.ATK + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : All
Fatal Master Shadow Shoes
CRI + 1, C.RATE + 1.
Every 3 refine rate, increases critical damage by 2%.
If refine rate is 10, CRI + 3, P.ATK + 1.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : All
Fatal Master Shadow Earring
CRI + 1, C.RATE + 1.
Every 3 refine rate, increases critical damage by 2%.
If refine rate is 10, CRI + 3, P.ATK + 1.When equipped with Fatal Master Shadow Pendant, C.RATE + 2,
if the sum of refine rate is 15 or higher, CRI + 3, increases physical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Fatal Master Shadow Pendant and Master Shadow Weapon, increases physical damage against all size enemies by 5%, P.ATK + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : All
Fatal Master Shadow Pendant
CRI + 1, C.RATE + 1.
Every 3 refine rate, increases critical damage by 2%.
If refine rate is 10, CRI + 3, P.ATK + 1.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : AllNew Master Shadow set can be enchanted by using Shadow Essence 2 ea
1~2 options will be given randomly as following table. There is a 33% chance to gain the second option.
If you get unwanted options. You can re-enchant it as much as you want as long as you have Shadow Essence to process.
-
Entwined Magical set (Chapter 1)
Spoiler
Entwined Magical Armor [1]
ATK + 120.
Every 2 refine rate, ATK + 15.
If refine rate is 7 or higher, increases melee / long ranged physical damage by 5%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, P.ATK + 3
If refine rate is 10 or higher, additional ATK + 25, DEF + 100.
_
When equipped with Entwined Magical Manteau, reduces global cooldown by 5%, increases physical damage against monsters in Destroyed Valkyrie Realm area by 10%.
_
When equipped with Glacier Ring and Glacier Pendant, ATK + 10%, increases melee / long ranged physical damage by 10%, increases physical damage against monsters in Destroyed Valkyrie Realm area by 10%.
_
When equipped with Venom Magic Ring and Venom Rune Ring, ATK + 20%, increases melee physical damage by 15%, increases physical damage against monsters in Destroyed Valkyrie Realm area by 20%.
_
When equipped with Soul Magic Ring and Soul Rune Ring, ATK + 20%, increases long ranged physical damage by 15%, increases physical damage against monsters in Destroyed Valkyrie Realm area by 20%.
_
[Bonus by grade]
[Grade D] POW + 3, CON + 3, reduces global cooldown by 5%.
[Grade C] increases physical damage against monsters in Destroyed Valkyrie Realm area by 15%.
_
Class: Armor
Defense: 158
Weight: 200
Armor Level : 2
Required Level: 220
Usable Jobs: All
Entwined Magical Robe [1]
MATK + 120.
Every 2 refine rate, MATK + 15.
If refine rate is 7 or higher, increases all property magical damage by 5%, reduces variable casting time by 10%.
If refine rate is 9 or higher, S.MATK + 3
If refine rate is 10 or higher, additional MATK + 25, DEF + 100.
_
When equipped with Entwined Magical Muffler, reduces global cooldown by 5%, increases magical damage against monsters in Destroyed Valkyrie Realm area by 5%.
_
When equipped with Glacier Earring and Glacier Necklace, MATK + 7%, increases all property magical damage by 10%, increases magical damage against monsters in Destroyed Valkyrie Realm area by 7%.
_
When equipped with Temple Magic Ring and Temple Rune Ring, MATK + 15%, increases all property magical damage by 15%, increases magical damage against monsters in Destroyed Valkyrie Realm area by 15%.
_
[Bonus by grade]
[Grade D] SPL + 3, CON + 3, reduces global cooldown by 5%.
[Grade C] increases magical damage against monsters in Destroyed Valkyrie Realm area by 10%.
_
Class: Armor
Defense: 126
Weight: 120
Armor Level : 2
Required Level: 220
Usable Jobs: All
Entwined Magical Boots [1]
DEF + 250, MDEF +25.
HIT + 25, CRI + 5.
If refine rate is 7 or higher, increases melee / long ranged physical damage by 7%.
If refine rate is 9 or higher, P.ATK + 3.
If refine rate is 10 or higher, additional Def + 50, increases attack speed (reduces delay after attack by 7%).
_
When equipped with Entwined Magical Armor, reduces variable casting time by 7%, increases physical damage against monsters in Destroyed Valkyrie Realm area by 10%.
_
[Bonus by grade]
[Grade D] RES + 25, MRES + 25.
[Grade C] Reduces fixed casting time by 1 seconds, increases physical damage against monsters in Destroyed Valkyrie Realm area by 15%.
_
Class: Shoes
Defense: 84
Weight: 90
Armor Level : 2
Required Level: 220
Usable Jobs: All
Entwined Magical Shoes [1]
DEF + 150, MDEF + 40.
FLEE + 35.
If refine rate is 7 or higher, increases all property magical damage by 7%.
If refine rate is 9 or higher, S.MATK + 3.
If refine rate is 10 or higher, additional Def + 50, reduces variable casting time by 7%.
_
When equipped with Entwined Magical Robe, increases attack speed (reduces delay after attack by 7%), increases magical damage against monsters in Destroyed Valkyrie Realm area by 5%.
_
[Bonus by grade]
[Grade D] RES + 25, MRES + 25.
[Grade C] Reduces fixed casting time by 1 seconds, increases magical damage against monsters in Destroyed Valkyrie Realm area by 10%.
_
Class: Shoes
Defense: 67
Weight: 50
Armor Level : 2
Required Level: 220
Usable Jobs: All
Entwined Magical Manteau [1]
MaxHP + 4500, MaxSP +150.
HIT + 25, CRI + 5.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, POW + 3.
If refine rate is 10 or higher, reduces variable casting time by 5%.
_
When equipped with Entwined Magical Boots, reduces variable casting time by 5%, reduces physical / magical damage taken from monsters in Destroyed Valkyrie Realm area by 25%.
_
[Bonus by grade]
[Grade D] Increases melee / long ranged physical damage by 10%.
[Grade C] Increases physical damage against monsters in Destroyed Valkyrie Realm area by 15%.
_
Class: Garment
Defense: 92
Weight: 120
Armor Level : 2
Required Level: 220
Usable Jobs: All
Entwined Magical Muffler [1]
MaxHP + 2500, MaxSP +250.
Flee + 35.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, SPL + 3.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 5%).
_
When equipped with Entwined Magical Boots, increases attack speed (reduces delay after attack by 5%), reduces physical / magical damage taken from monsters in Destroyed Valkyrie Realm area by 25%.
_
[Bonus by grade]
[Grade D] Increases all property magical damage by 10%.
[Grade C] Increases magical damage against monsters in Destroyed Valkyrie Realm area by 10%.
_
Class: Garment
Defense: 90
Weight: 80
Armor Level : 2
Required Level: 250
Usable Jobs: AllDimension World Shoes series (Dark Whisper instance)
Spoiler
Dimension World Battle Greaves [1]
POW + 7, CON + 7, MaxHP - 10%.
Every 2 refine rate, reduces variable casting time by 1%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, P.ATK + 5, increases melee physical damage by 10%.
If refine rate is 11 or higher, reduces variable casting time by 5%, reduces fixed casting time by 1 seconds, increases melee physical damage by additional 10%.
_
When equipped with Venom Magic Ring, increases physical damage against all size and all property enemies by 10%, increases physical damage against monsters in Encroached Geffenia area by 20%.
_
When equipped with Signet of Circulation: Spring, P.ATK + 7, increases physical damage against monsters in Encroached Geffenia area by 15%.
_
[Bonus by grade]
[Grade D] POW + 5, CON + 5, ATK + 25.
[Grade C] ATK + 3%, P.ATK + 3.
[Grade B] additional ATK + 5%, P.ATK + 3.
[Grade A] Increases melee physical damage by 15%, increases physical damage against monsters in Encroached Geffenia area by 15%.
Class: Shoes
Defense: 100
Weight: 120
Armor Level : 2
Required Level: 260
Usable Jobs: All
Dimension World Hunting Boots [1]
POW + 7, CON + 7, MaxHP - 10%.
Every 2 refine rate, reduces variable casting time by 1%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, P.ATK + 5, increases long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces variable casting time by 5%, reduces fixed casting time by 1 seconds, increases long ranged physical damage by additional 10%.
_
When equipped with Soul Magic Ring, increases physical damage against all size and all property enemies by 10%, increases physical damage against monsters in Encroached Geffenia area by 20%.
_
When equipped with Signet of Circulation: Summer, P.ATK + 7, increases physical damage against monsters in Encroached Geffenia area by 15%.
_
[Bonus by grade]
[Grade D] POW + 5, CON + 5, ATK + 25.
[Grade C] ATK + 3%, P.ATK + 3.
[Grade B] additional ATK + 5%, P.ATK + 3.
[Grade A] Increases long ranged physical damage by 15%, increases physical damage against monsters in Encroached Geffenia area by 15%.
Class: Shoes
Defense: 100
Weight: 120
Armor Level : 2
Required Level: 260
Usable Jobs: All
Dimension World Spell Shoes [1]
SPL + 7, CON + 7, increases SP consumption of skills by 10%.
Every 2 refine rate, reduces variable casting time by 1%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, S.MATK + 5, increases poison, shadow and neutral property magical damage by 15%.
If refine rate is 11 or higher, reduces variable casting time by 5%, reduces fixed casting time by 1 seconds, increases water, wind, earth and fire property magical damage by 15%.
_
When equipped with Temple Magic Ring, increases magical damage against all size and all property enemies by 10%, increases magical damage against monsters in Encroached Geffenia area by 15%.
_
When equipped with Signet of Circulation: Autumn, S.MATK + 7, increases magical damage against monsters in Encroached Geffenia area by 10%.
_
[Bonus by grade]
[Grade D] SPL + 5, CON + 5, MATK + 25.
[Grade C] MATK + 3%, S.MATK + 3.
[Grade B] additional MATK + 5%, S.MATK + 3.
[Grade A] Increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 15%, increases magical damage against monsters in Encroached Geffenia area by 10%.
Class: Shoes
Defense: 100
Weight: 120
Armor Level : 2
Required Level: 260
Usable Jobs: All
Dimension World Magic Shoes [1]
SPL + 7, CON + 7, increases SP consumption of skills by 10%.
Every 2 refine rate, reduces variable casting time by 1%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, S.MATK + 5, increases fire, neutral and holy property magical damage by 15%.
If refine rate is 11 or higher, reduces variable casting time by 5%, reduces fixed casting time by 1 seconds, increases wind, shadow, ghost and undead property magical damage by 15%.
_
When equipped with Temple Magic Ring, increases magical damage against all size and all property enemies by 10%, increases magical damage against monsters in Encroached Geffenia area by 15%.
_
When equipped with Signet of Circulation: Autumn, S.MATK + 7, increases magical damage against monsters in Encroached Geffenia area by 10%.
_
[Bonus by grade]
[Grade D] SPL + 5, CON + 5, MATK + 25.
[Grade C] MATK + 3%, S.MATK + 3.
[Grade B] additional MATK + 5%, S.MATK + 3.
[Grade A] Increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 15%, increases magical damage against monsters in Encroached Geffenia area by 10%.
Class: Shoes
Defense: 100
Weight: 120
Armor Level : 2
Required Level: 260
Usable Jobs: All
Dimension World Executioner Boots [1]
POW + 5, CON + 5, CRI + 3, MaxHP - 10%.
Every 2 refine rate, reduces variable casting time by 1%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, P.ATK + 5, increases critical damage by 5%.
If refine rate is 11 or higher, CRI + 5, reduces fixed casting time by 1 seconds, increases critical damage by additional 10%.
_
When equipped with either Venom Magic Ring or Soul Magic Ring, increases physical damage against all size and all property enemies by 10%, increases physical damage against monsters in Encroached Geffenia area by 20%.
_
When equipped with Signet of Circulation: Winter, C.Rate + 5, increases physical damage against monsters in Encroached Geffenia area by 15%.
_
[Bonus by grade]
[Grade D] POW + 3, CON + 3, CRI + 10.
[Grade C] ATK + 3%, C.RATE + 4, increases critical damage by 10%.
[Grade B] additional ATK + 5%, P.ATK + 4.
[Grade A] Increases melee and long ranged physical damage by 8%, increases physical damage against monsters in Encroached Geffenia area by 12%.
Class: Shoes
Defense: 100
Weight: 120
Armor Level : 2
Required Level: 260
Usable Jobs: AllChapter 1 enchants
Spoiler
Frontier Spell (Warrior)
ATK + 30.
If refine rate is 7 or higher, increases melee physical damage by 3%.
If refine rate is 9 or higher, increases melee physical damage by additional 4%.
Frontier Spell (Ranger)
ATK + 30.
If refine rate is 7 or higher, increases long ranged physical damage by 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
Frontier Spell (Sage)
MATK + 30.
If refine rate is 7 or higher, increases water, wind and earth property magical damage by 7%.
If refine rate is 9 or higher, increases fire, poison, shadow and neutral property magical damage by additional 7%.
Frontier Spell (Mage)
MATK + 30.
If refine rate is 7 or higher, increases fire, neutral and holy property magical damage by 7%.
If refine rate is 9 or higher, increases wind, shadow, ghost and undead property magical damage by additional 7%.
Frontier Spell (Assassin)
ATK + 20, CRI + 2.
If refine rate is 7 or higher, increases critical damage by 3%.
If refine rate is 9 or higher, increases critical damage by additional 4%.
Frontier Spell (Berserker)
ATK + 2%, ATK + 25, P.ATK + 2.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases melee physical damage by additional 5%.
If grade of enchanted equipment is D or higher, increases melee physical damage by 5%.
If grade of enchanted equipment is C or higher, increases melee physical damage by additional 5%.
Frontier Spell (Marksman)
ATK + 2%, ATK + 25, P.ATK + 2.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If grade of enchanted equipment is D or higher, increases long ranged physical damage by 5%.
If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 5%.
Frontier Spell (Grand Sage)
MATK + 2%, MATK + 25, S.MATK + 2.
If refine rate is 7 or higher, increases water, wind and earth property magical damage by 10%.
If refine rate is 9 or higher, increases fire, poison, shadow and neutral property magical damage by 10%.
If grade of enchanted equipment is D or higher, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 5%.
If grade of enchanted equipment is C or higher, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by additional 5%.
Frontier Spell (Grand Mage)
MATK + 2%, MATK + 25, S.MATK + 2.
If refine rate is 7 or higher, increases fire, neutral and holy property magical damage by 10%.
If refine rate is 9 or higher, increases wind, shadow, ghost and undead property magical damage by 10%.
If grade of enchanted equipment is D or higher, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 5%.
If grade of enchanted equipment is C or higher, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by additional 5%.
Frontier Spell (Executioner)
ATK + 25, CRI + 5, P.ATK + 2.
If refine rate is 7 or higher, increases critical damage by 5%.
If refine rate is 9 or higher, increases critical damage by additional 5%.
If grade of enchanted equipment is D or higher, increases critical damage by 5%.
If grade of enchanted equipment is C or higher, increases critical damage by additional 5%.
Frontier Spell (Global Cooldown)
Reduces global cooldown by 2%.
If refine rate is 7 or higher, reduces global cooldown by additional 2%.
If refine rate is 9 or higher, reduces global cooldown by additional 2%.
If grade of enchanted equipment is D or higher, reduces global cooldown by 2%.
If grade of enchanted equipment is C or higher, reduces global cooldown by additional 2%.
Frontier Spell (Power Force)
ATK + 2%, P.ATK + 1.
If refine rate is 7 or higher, additional ATK + 3%.
If refine rate is 9 or higher, additional ATK + 4%.
If grade of enchanted equipment is D or higher, ATK + 2%.
If grade of enchanted equipment is C or higher, additional ATK + 3%.
Frontier Spell (Magic Force)
MATK + 2%, S.MATK + 1.
If refine rate is 7 or higher, additional MATK + 3%.
If refine rate is 9 or higher, additional MATK + 4%.
If grade of enchanted equipment is D or higher, MATK + 2%.
If grade of enchanted equipment is C or higher, additional MATK + 3%.
Frontier Spell (Physical Defense)
DEF + 100, RES + 15.
If refine rate is 7 or higher, additional DEF + 25, RES + 5.
If refine rate is 9 or higher, additional DEF + 25, RES + 5.
Frontier Spell (Magical Defense)
MDEF + 20, MRES + 10.
If refine rate is 7 or higher, additional MDEF + 5, MRES + 3.
If refine rate is 9 or higher, additional MDEF + 5, MRES + 3.
Frontier Spell (Speed)
Increases attack speed (reduces delay after attack by 10%).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 5%).
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 5%).
Frontier Spell (Caster)
Reduces variable casting time by 10%.
If refine rate is 7 or higher, reduces variable casting time by additional 5%.
If refine rate is 9 or higher, reduces variable casting time by additional 5%.
Frontier Spell (Melee)
P.ATK + 2, Increases melee physical damage by 5%.
If refine rate is 7 or higher, increases melee physical damage by additional 3%.
If refine rate is 9 or higher, increases melee physical damage by additional 3%.
If grade of enchanted equipment is D or higher, increases melee physical damage by 4%, Perfect Hit + 5.
If grade of enchanted equipment is C or higher, increases melee physical damage by additional 5%, additional Perfect Hit + 5.
Frontier Spell (Range)
P.ATK + 2, Increases long ranged physical damage by 5%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
If grade of enchanted equipment is D or higher, increases long ranged physical damage by 4%, Perfect Hit + 5.
If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 5%, additional Perfect Hit + 5.
Frontier Spell (Spell)
S.MATK + 2, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 5%.
If refine rate is 7 or higher, increases water, wind and earth property magical damage by additional 6%.
If refine rate is 9 or higher, increases fire, poison, shadow and neutral property magical damage by additional 6%.
If grade of enchanted equipment is D or higher, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 4%, MaxSP + 2%.
If grade of enchanted equipment is C or higher, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by additional 5%, additional MaxSP + 3%.
Frontier Spell (Magic)
S.MATK + 2, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 5%.
If refine rate is 7 or higher, increases fire, neutral and holy property magical damage by additional 6%.
If refine rate is 9 or higher, increases wind, shadow, ghost and undead property magical damage by additional 6%.
If grade of enchanted equipment is D or higher, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 4%, MaxSP + 2%.
If grade of enchanted equipment is C or higher, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by additional 5%, additional MaxSP + 3%.
Frontier Spell (Critical)
C.RATE + 2, increases critical damage by 5%.
If refine rate is 7 or higher, increases critical damage by additional 3%.
If refine rate is 9 or higher, increases critical damage by additional 3%.
If grade of enchanted equipment is D or higher, CRI + 2, increases critical damage by 4%.
If grade of enchanted equipment is C or higher, additional CRI + 3, increases critical damage by additional 5%.
Frontier Spell (Size Attack)
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 2%.
Frontier Spell (Size Spell)
Increases magical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases magical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases magical damage against all size enemies by additional 2%.
Frontier Spell (Physical Force)
ATK + 10, ATK + 1%, P.ATK + 1.
If refine rate is 7 or higher, additional ATK + 10, ATK + 1%.
If refine rate is 9 or higher, additional ATK + 15, ATK + 2%.
Frontier Spell (Magical Force)
MATK + 10, MATK + 1%, S.MATK + 1.
If refine rate is 7 or higher, additional MATK + 10, MATK + 1%.
If refine rate is 9 or higher, additional MATK + 15, MATK + 2%.
Frontier Spell (Over Power)
ATK + 2%, P.ATK + 3.
If grade of enchanted equipment is D or higher, increases melee physical damage by 5%.
If grade of enchanted equipment is C or higher, P.ATK + 2, increases melee physical damage by additional 5%.
Frontier Spell (Firing Shot)
ATK + 2%, P.ATK + 3.
If grade of enchanted equipment is D or higher, increases long ranged physical damage by 5%.
If grade of enchanted equipment is C or higher, P.ATK + 2, increases long ranged physical damage by additional 5%.
Frontier Spell (Spell Buster)
MATK + 2%, S.MATK + 3.
If grade of enchanted equipment is D or higher, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 5%.
If grade of enchanted equipment is C or higher, S.MATK + 2, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by additional 5%.
Frontier Spell (Magic Storm)
MATK + 2%, S.MATK + 3.
If grade of enchanted equipment is D or higher, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 5%.
If grade of enchanted equipment is C or higher, S.MATK + 2, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by additional 5%.
Frontier Spell (Lucky Strike)
CRI + 5, P.ATK + 3.
If grade of enchanted equipment is D or higher, increases critical damage by 5%.
If grade of enchanted equipment is C or higher, C.RATE + 2, increases critical damage by additional 5%.Dimension World shoes enchants
Spoiler
Frontier Crystal (Life) 1Lv
Increases physical / magical damage against plant and brute race monsters by 3%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against plant and brute race monsters by additional 1%.
Frontier Crystal (Life) 2Lv
Increases physical / magical damage against plant and brute race monsters by 4%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against plant and brute race monsters by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against plant and brute race monsters by additional 1%.
Frontier Crystal (Life) 3Lv
Increases physical / magical damage against plant and brute race monsters by 5%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against plant and brute race monsters by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against plant and brute race monsters by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against plant and brute race monsters by additional 2%.
Frontier Crystal (Life) 4Lv
Increases physical / magical damage against plant and brute race monsters by 7%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against plant and brute race monsters by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against plant and brute race monsters by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against plant and brute race monsters by additional 2%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against plant and brute race monsters by additional 2%.
Frontier Crystal (Life) 5Lv
Increases physical / magical damage against plant and brute race monsters by 10%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against plant and brute race monsters by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against plant and brute race monsters by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against plant and brute race monsters by additional 2%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against plant and brute race monsters by additional 4%.
Dimension World Crystal (Life)
Increases physical / magical damage against monsters in Encroached Geffenia area by 5%.
Increases physical / magical damage against plant and brute race monsters by 12%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against plant and brute race monsters by additional 2%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against plant and brute race monsters by additional 2%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against plant and brute race monsters by additional 4%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against plant and brute race monsters by additional 5%.
Frontier Crystal (Regiment) 1Lv
Increases physical / magical damage against fish and demihuman race monsters by 3%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against fish and demihuman race monsters by additional 1%.
Frontier Crystal (Regiment) 2Lv
Increases physical / magical damage against fish and demihuman race monsters by 4%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against fish and demihuman race monsters by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against fish and demihuman race monsters by additional 1%.
Frontier Crystal (Regiment) 3Lv
Increases physical / magical damage against fish and demihuman race monsters by 5%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against fish and demihuman race monsters by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against fish and demihuman race monsters by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against fish and demihuman race monsters by additional 2%.
Frontier Crystal (Regiment) 4Lv
Increases physical / magical damage against fish and demihuman race monsters by 7%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against fish and demihuman race monsters by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against fish and demihuman race monsters by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against fish and demihuman race monsters by additional 2%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against fish and demihuman race monsters by additional 2%.
Frontier Crystal (Regiment) 5Lv
Increases physical / magical damage against fish and demihuman race monsters by 10%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against fish and demihuman race monsters by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against fish and demihuman race monsters by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against fish and demihuman race monsters by additional 2%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against fish and demihuman race monsters by additional 4%.
Dimension World Crystal (Regiment)
Increases physical / magical damage against monsters in Encroached Geffenia area by 5%.
Increases physical / magical damage against fish and demihuman race monsters by 12%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against fish and demihuman race monsters by additional 2%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against fish and demihuman race monsters by additional 2%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against fish and demihuman race monsters by additional 4%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against fish and demihuman race monsters by additional 5%.
Frontier Crystal (Good and Evil) 1Lv
Increases physical / magical damage against angel and demon race monsters by 3%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against angel and demon race monsters by additional 1%.
Frontier Crystal (Good and Evil) 2Lv
Increases physical / magical damage against angel and demon race monsters by 4%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against angel and demon race monsters by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against angel and demon race monsters by additional 1%.
Frontier Crystal (Good and Evil) 3Lv
Increases physical / magical damage against angel and demon race monsters by 5%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against angel and demon race monsters by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against angel and demon race monsters by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against angel and demon race monsters by additional 2%.
Frontier Crystal (Good and Evil) 4Lv
Increases physical / magical damage against angel and demon race monsters by 7%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against angel and demon race monsters by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against angel and demon race monsters by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against angel and demon race monsters by additional 2%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against angel and demon race monsters by additional 2%.
Frontier Crystal (Good and Evil) 5Lv
Increases physical / magical damage against angel and demon race monsters by 10%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against angel and demon race monsters by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against angel and demon race monsters by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against angel and demon race monsters by additional 2%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against angel and demon race monsters by additional 4%.
Dimension World Crystal (Good and Evil)
Increases physical / magical damage against monsters in Encroached Geffenia area by 5%.
Increases physical / magical damage against angel and demon race monsters by 12%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against angel and demon race monsters by additional 2%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against angel and demon race monsters by additional 2%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against angel and demon race monsters by additional 4%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against angel and demon race monsters by additional 5%.
Frontier Crystal (Immortal) 1Lv
Increases physical / magical damage against dragon and undead race monsters by 3%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against dragon and undead race monsters by additional 1%.
Frontier Crystal (Immortal) 2Lv
Increases physical / magical damage against dragon and undead race monsters by 4%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against dragon and undead race monsters by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against dragon and undead race monsters by additional 1%.
Frontier Crystal (Immortal) 3Lv
Increases physical / magical damage against dragon and undead race monsters by 5%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against dragon and undead race monsters by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against dragon and undead race monsters by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against dragon and undead race monsters by additional 2%.
Frontier Crystal (Immortal) 4Lv
Increases physical / magical damage against dragon and undead race monsters by 7%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against dragon and undead race monsters by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against dragon and undead race monsters by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against dragon and undead race monsters by additional 2%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against dragon and undead race monsters by additional 2%.
Frontier Crystal (Immortal) 5Lv
Increases physical / magical damage against dragon and undead race monsters by 10%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against dragon and undead race monsters by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against dragon and undead race monsters by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against dragon and undead race monsters by additional 2%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against dragon and undead race monsters by additional 4%.
Dimension World Crystal (Immortal)
Increases physical / magical damage against monsters in Encroached Geffenia area by 5%.
Increases physical / magical damage against dragon and undead race monsters by 12%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against dragon and undead race monsters by additional 2%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against dragon and undead race monsters by additional 2%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against dragon and undead race monsters by additional 4%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against dragon and undead race monsters by additional 5%.
Frontier Crystal (Vain) 1Lv
Increases physical / magical damage against formless and insect race monsters by 3%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against formless and insect race monsters by additional 1%.
Frontier Crystal (Vain) 2Lv
Increases physical / magical damage against formless and insect race monsters by 4%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against formless and insect race monsters by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against formless and insect race monsters by additional 1%.
Frontier Crystal (Vain) 3Lv
Increases physical / magical damage against formless and insect race monsters by 5%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against formless and insect race monsters by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against formless and insect race monsters by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against formless and insect race monsters by additional 2%.
Frontier Crystal (Vain) 4Lv
Increases physical / magical damage against formless and insect race monsters by 7%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against formless and insect race monsters by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against formless and insect race monsters by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against formless and insect race monsters by additional 2%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against formless and insect race monsters by additional 2%.
Frontier Crystal (Vain) 5Lv
Increases physical / magical damage against formless and insect race monsters by 10%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against formless and insect race monsters by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against formless and insect race monsters by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against formless and insect race monsters by additional 2%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against formless and insect race monsters by additional 4%.
Dimension World Crystal (Vain)
Increases physical / magical damage against monsters in Encroached Geffenia area by 5%.
Increases physical / magical damage against formless and insect race monsters by 12%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against formless and insect race monsters by additional 2%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against formless and insect race monsters by additional 2%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against formless and insect race monsters by additional 4%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against formless and insect race monsters by additional 5%.
Frontier Crystal (Flame) 1Lv
Increases physical / magical damage against fire and shadow property enemies by 3%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against fire and shadow property enemies by additional 1%.
Frontier Crystal (Flame) 2Lv
Increases physical / magical damage against fire and shadow property enemies by 4%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against fire and shadow property enemies by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against fire and shadow property enemies by additional 1%.
Frontier Crystal (Flame) 3Lv
Increases physical / magical damage against fire and shadow property enemies by 5%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against fire and shadow property enemies by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against fire and shadow property enemies by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against fire and shadow property enemies by additional 2%.
Frontier Crystal (Flame) 4Lv
Increases physical / magical damage against fire and shadow property enemies by 7%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against fire and shadow property enemies by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against fire and shadow property enemies by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against fire and shadow property enemies by additional 2%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against fire and shadow property enemies by additional 2%.
Frontier Crystal (Flame) 5Lv
Increases physical / magical damage against fire and shadow property enemies by 10%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against fire and shadow property enemies by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against fire and shadow property enemies by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against fire and shadow property enemies by additional 2%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against fire and shadow property enemies by additional 4%.
Dimension World Crystal (Flame)
Increases physical / magical damage against monsters in Encroached Geffenia area by 5%.
Increases physical / magical damage against fire and shadow property enemies by 12%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against fire and shadow property enemies by additional 2%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against fire and shadow property enemies by additional 2%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against fire and shadow property enemies by additional 4%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against fire and shadow property enemies by additional 5%.
Frontier Crystal (Frozen) 1Lv
Increases physical / magical damage against water and holy property enemies by 3%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against water and holy property enemies by additional 1%.
Frontier Crystal (Frozen) 2Lv
Increases physical / magical damage against water and holy property enemies by 4%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against water and holy property enemies by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against water and holy property enemies by additional 1%.
Frontier Crystal (Frozen) 3Lv
Increases physical / magical damage against water and holy property enemies by 5%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against water and holy property enemies by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against water and holy property enemies by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against water and holy property enemies by additional 2%.
Frontier Crystal (Frozen) 4Lv
Increases physical / magical damage against water and holy property enemies by 7%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against water and holy property enemies by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against water and holy property enemies by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against water and holy property enemies by additional 2%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against water and holy property enemies by additional 2%.
Frontier Crystal (Frozen) 5Lv
Increases physical / magical damage against water and holy property enemies by 10%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against water and holy property enemies by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against water and holy property enemies by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against water and holy property enemies by additional 2%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against water and holy property enemies by additional 4%.
Dimension World Crystal (Frozen)
Increases physical / magical damage against monsters in Encroached Geffenia area by 5%.
Increases physical / magical damage against water and holy property enemies by 12%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against water and holy property enemies by additional 2%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against water and holy property enemies by additional 2%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against water and holy property enemies by additional 4%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against water and holy property enemies by additional 5%.
Frontier Crystal (Earth) 1Lv
Increases physical / magical damage against wind and earth property enemies by 3%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against wind and earth property enemies by additional 1%.
Frontier Crystal (Earth) 2Lv
Increases physical / magical damage against wind and earth property enemies by 4%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against wind and earth property enemies by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against wind and earth property enemies by additional 1%.
Frontier Crystal (Earth) 3Lv
Increases physical / magical damage against wind and earth property enemies by 5%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against wind and earth property enemies by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against wind and earth property enemies by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against wind and earth property enemies by additional 2%.
Frontier Crystal (Earth) 4Lv
Increases physical / magical damage against wind and earth property enemies by 7%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against wind and earth property enemies by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against wind and earth property enemies by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against wind and earth property enemies by additional 2%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against wind and earth property enemies by additional 2%.
Frontier Crystal (Earth) 5Lv
Increases physical / magical damage against wind and earth property enemies by 10%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against wind and earth property enemies by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against wind and earth property enemies by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against wind and earth property enemies by additional 2%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against wind and earth property enemies by additional 4%.
Dimension World Crystal (Earth)
Increases physical / magical damage against monsters in Encroached Geffenia area by 5%.
Increases physical / magical damage against wind and earth property enemies by 12%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against wind and earth property enemies by additional 2%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against wind and earth property enemies by additional 2%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against wind and earth property enemies by additional 4%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against wind and earth property enemies by additional 5%.
Frontier Crystal (Death) 1Lv
Increases physical / magical damage against ghost and undead property enemies by 3%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against ghost and undead property enemies by additional 1%.
Frontier Crystal (Death) 2Lv
Increases physical / magical damage against ghost and undead property enemies by 4%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against ghost and undead property enemies by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against ghost and undead property enemies by additional 1%.
Frontier Crystal (Death) 3Lv
Increases physical / magical damage against ghost and undead property enemies by 5%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against ghost and undead property enemies by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against ghost and undead property enemies by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against ghost and undead property enemies by additional 2%.
Frontier Crystal (Death) 4Lv
Increases physical / magical damage against ghost and undead property enemies by 7%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against ghost and undead property enemies by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against ghost and undead property enemies by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against ghost and undead property enemies by additional 2%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against ghost and undead property enemies by additional 2%.
Frontier Crystal (Death) 5Lv
Increases physical / magical damage against ghost and undead property enemies by 10%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against ghost and undead property enemies by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against ghost and undead property enemies by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against ghost and undead property enemies by additional 2%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against ghost and undead property enemies by additional 4%.
Dimension World Crystal (Death)
Increases physical / magical damage against monsters in Encroached Geffenia area by 5%.
Increases physical / magical damage against ghost and undead property enemies by 12%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against ghost and undead property enemies by additional 2%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against ghost and undead property enemies by additional 2%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against ghost and undead property enemies by additional 4%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against ghost and undead property enemies by additional 5%.
Frontier Crystal (Poison) 1Lv
Increases physical / magical damage against neutral and poison property enemies by 3%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against neutral and poison property enemies by additional 1%.
Frontier Crystal (Poison) 2Lv
Increases physical / magical damage against neutral and poison property enemies by 4%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against neutral and poison property enemies by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against neutral and poison property enemies by additional 1%.
Frontier Crystal (Poison) 3Lv
Increases physical / magical damage against neutral and poison property enemies by 5%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against neutral and poison property enemies by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against neutral and poison property enemies by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against neutral and poison property enemies by additional 2%.
Frontier Crystal (Poison) 4Lv
Increases physical / magical damage against neutral and poison property enemies by 7%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against neutral and poison property enemies by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against neutral and poison property enemies by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against neutral and poison property enemies by additional 2%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against neutral and poison property enemies by additional 2%.
Frontier Crystal (Poison) 5Lv
Increases physical / magical damage against neutral and poison property enemies by 10%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against neutral and poison property enemies by additional 1%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against neutral and poison property enemies by additional 1%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against neutral and poison property enemies by additional 2%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against neutral and poison property enemies by additional 4%.
Dimension World Crystal (Poison)
Increases physical / magical damage against monsters in Encroached Geffenia area by 5%.
Increases physical / magical damage against neutral and poison property enemies by 12%.
If grade of enchanted equipment is D or higher, increases physical / magical damage against neutral and poison property enemies by additional 2%.
If grade of enchanted equipment is C or higher, increases physical / magical damage against neutral and poison property enemies by additional 2%.
If grade of enchanted equipment is B or higher, increases physical / magical damage against neutral and poison property enemies by additional 4%.
If grade of enchanted equipment is A or higher, increases physical / magical damage against neutral and poison property enemies by additional 5%.
Frontier Crystal (Fighting Spirit) 1Lv
Increases physical damage against monsters in Encroached Geffenia area by 7%.
If grade of enchanted equipment is D or higher, P.ATK + 3, POW + 1.
Frontier Crystal (Fighting Spirit) 2Lv
Increases physical damage against monsters in Encroached Geffenia area by 10%.
If grade of enchanted equipment is D or higher, P.ATK + 4, POW + 2.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 2%.
Frontier Crystal (Fighting Spirit) 3Lv
Increases physical damage against monsters in Encroached Geffenia area by 14%.
If grade of enchanted equipment is D or higher, P.ATK + 5, POW + 3.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 4%.
If grade of enchanted equipment is B or higher, POW + 3, every 5 refine rate, ATK + 3.
Frontier Crystal (Fighting Spirit) 4Lv
Increases physical damage against monsters in Encroached Geffenia area by 19%.
If grade of enchanted equipment is D or higher, P.ATK + 6, POW + 4.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 6%.
If grade of enchanted equipment is B or higher, POW + 4, every 4 refine rate, ATK + 5.
If grade of enchanted equipment is A or higher, every 3 refine rate, POW + 5.
Frontier Crystal (Fighting Spirit) 5Lv
Increases physical damage against monsters in Encroached Geffenia area by 25%.
If grade of enchanted equipment is D or higher, P.ATK + 7, POW + 5.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 8%.
If grade of enchanted equipment is B or higher, POW + 5, every 3 refine rate, ATK + 7.
If grade of enchanted equipment is A or higher, every 2 refine rate, POW + 6.
Dimension World Crystal (Fighting Spirit)
Increases physical damage against boss type monsters by 5%.
Increases physical damage against all size enemies by 15%.
Increases physical damage against monsters in Encroached Geffenia area by 25%.
If grade of enchanted equipment is D or higher, P.ATK + 7, POW + 5.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 12%.
If grade of enchanted equipment is B or higher, POW + 5, every 3 refine rate, ATK + 9.
If grade of enchanted equipment is A or higher, every 2 refine rate, POW + 6.
Frontier Crystal (Prudence) 1Lv
Increases physical damage against monsters in Encroached Geffenia area by 7%.
If grade of enchanted equipment is D or higher, P.ATK + 3, CON + 3.
Frontier Crystal (Prudence) 2Lv
Increases physical damage against monsters in Encroached Geffenia area by 10%.
If grade of enchanted equipment is D or higher, P.ATK + 4, CON + 4.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 4%.
Frontier Crystal (Prudence) 3Lv
Increases physical damage against monsters in Encroached Geffenia area by 14%.
If grade of enchanted equipment is D or higher, P.ATK + 5, CON + 5.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 6%.
If grade of enchanted equipment is B or higher, CON + 5, every 5 refine rate, ATK + 4.
Frontier Crystal (Prudence) 4Lv
Increases physical damage against monsters in Encroached Geffenia area by 19%.
If grade of enchanted equipment is D or higher, P.ATK + 6, CON + 6.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 8%.
If grade of enchanted equipment is B or higher, CON + 6, every 4 refine rate, ATK + 6.
If grade of enchanted equipment is A or higher, every 3 refine rate, CON + 6.
Frontier Crystal (Prudence) 5Lv
Increases physical damage against monsters in Encroached Geffenia area by 25%.
If grade of enchanted equipment is D or higher, P.ATK + 7, CON + 7.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 10%.
If grade of enchanted equipment is B or higher, CON + 7, every 3 refine rate, ATK + 8.
If grade of enchanted equipment is A or higher, every 2 refine rate, CON + 7.
Dimension World Crystal (Prudence)
Increases physical damage against boss type monsters by 5%.
Increases physical damage against all size enemies by 15%.
Increases physical damage against monsters in Encroached Geffenia area by 25%.
If grade of enchanted equipment is D or higher, P.ATK + 7, CON + 7.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 15%.
If grade of enchanted equipment is B or higher, CON + 7, every 3 refine rate, ATK + 10.
If grade of enchanted equipment is A or higher, every 2 refine rate, CON + 7.
Frontier Crystal (Pride) 1Lv
Increases magical damage against monsters in Encroached Geffenia area by 6%.
If grade of enchanted equipment is D or higher, S.MATK + 3, SPL + 1.
Frontier Crystal (Pride) 2Lv
Increases magical damage against monsters in Encroached Geffenia area by 8%.
If grade of enchanted equipment is D or higher, S.MATK + 4, SPL + 2.
If grade of enchanted equipment is C or higher, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 2%.
Frontier Crystal (Pride) 3Lv
Increases magical damage against monsters in Encroached Geffenia area by 11%.
If grade of enchanted equipment is D or higher, S.MATK + 5, SPL + 3.
If grade of enchanted equipment is C or higher, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 4%.
If grade of enchanted equipment is B or higher, SPL + 3, every 5 refine rate, MATK + 3.
Frontier Crystal (Pride) 4Lv
Increases magical damage against monsters in Encroached Geffenia area by 15%.
If grade of enchanted equipment is D or higher, S.MATK + 6, SPL + 4.
If grade of enchanted equipment is C or higher, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 6%.
If grade of enchanted equipment is B or higher, SPL + 4, every 4 refine rate, MATK + 5.
If grade of enchanted equipment is A or higher, every 3 refine rate, SPL + 5.
Frontier Crystal (Pride) 5Lv
Increases magical damage against monsters in Encroached Geffenia area by 20%.
If grade of enchanted equipment is D or higher, S.MATK + 7, SPL + 5.
If grade of enchanted equipment is C or higher, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 8%.
If grade of enchanted equipment is B or higher, SPL + 5, every 3 refine rate, MATK + 7.
If grade of enchanted equipment is A or higher, every 2 refine rate, SPL + 6.
Dimension World Crystal (Pride)
Increases magical damage against boss type monsters by 5%.
Increases magical damage against all size enemies by 15%.
Increases magical damage against monsters in Encroached Geffenia area by 20%.
If grade of enchanted equipment is D or higher, S.MATK + 7, SPL + 5.
If grade of enchanted equipment is C or higher, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 12%.
If grade of enchanted equipment is B or higher, SPL + 5, every 3 refine rate, MATK + 9.
If grade of enchanted equipment is A or higher, every 2 refine rate, SPL + 6.
Frontier Crystal (Sageness) 1Lv
Increases magical damage against monsters in Encroached Geffenia area by 6%.
If grade of enchanted equipment is D or higher, S.MATK + 3, SPL + 1.
Frontier Crystal (Sageness) 2Lv
Increases magical damage against monsters in Encroached Geffenia area by 8%.
If grade of enchanted equipment is D or higher, S.MATK + 4, SPL + 2.
If grade of enchanted equipment is C or higher, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 2%.
Frontier Crystal (Sageness) 3Lv
Increases magical damage against monsters in Encroached Geffenia area by 11%.
If grade of enchanted equipment is D or higher, S.MATK + 5, SPL + 3.
If grade of enchanted equipment is C or higher, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 4%.
If grade of enchanted equipment is B or higher, SPL + 3, every 5 refine rate, MATK + 3.
Frontier Crystal (Sageness) 4Lv
Increases magical damage against monsters in Encroached Geffenia area by 15%.
If grade of enchanted equipment is D or higher, S.MATK + 6, SPL + 4.
If grade of enchanted equipment is C or higher, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 6%.
If grade of enchanted equipment is B or higher, SPL + 4, every 4 refine rate, MATK + 5.
If grade of enchanted equipment is A or higher, every 3 refine rate, SPL + 5.
Frontier Crystal (Sageness) 5Lv
Increases magical damage against monsters in Encroached Geffenia area by 20%.
If grade of enchanted equipment is D or higher, S.MATK + 7, SPL + 5.
If grade of enchanted equipment is C or higher, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 8%.
If grade of enchanted equipment is B or higher, SPL + 5, every 3 refine rate, MATK + 7.
If grade of enchanted equipment is A or higher, every 2 refine rate, SPL + 6.
Dimension World Crystal (Sageness)
Increases magical damage against boss type monsters by 5%.
Increases magical damage against all size enemies by 15%.
Increases magical damage against monsters in Encroached Geffenia area by 20%.
If grade of enchanted equipment is D or higher, S.MATK + 7, SPL + 5.
If grade of enchanted equipment is C or higher, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 12%.
If grade of enchanted equipment is B or higher, SPL + 5, every 3 refine rate, MATK + 9.
If grade of enchanted equipment is A or higher, every 2 refine rate, SPL + 6.
Frontier Crystal (Volition) 1Lv
Increases physical damage against monsters in Encroached Geffenia area by 6%.
If grade of enchanted equipment is D or higher, P.ATK + 2, C.RATE + 1, POW + 1.
Frontier Crystal (Volition) 2Lv
Increases physical damage against monsters in Encroached Geffenia area by 8%.
If grade of enchanted equipment is D or higher, P.ATK + 2, C.RATE + 2, POW + 2.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 1%, increases critical damage by 1%.
Frontier Crystal (Volition) 3Lv
Increases physical damage against monsters in Encroached Geffenia area by 11%.
If grade of enchanted equipment is D or higher, P.ATK + 3, C.RATE + 2, POW + 3.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 3%, increases critical damage by 1%.
If grade of enchanted equipment is B or higher, CRT + 3, every 5 refine rate, ATK + 3, CRI + 1.
Frontier Crystal (Volition) 4Lv
Increases physical damage against monsters in Encroached Geffenia area by 15%.
If grade of enchanted equipment is D or higher, P.ATK + 4, C.RATE + 2, POW + 4.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 3%, increases critical damage by 3%.
If grade of enchanted equipment is B or higher, CRT + 4, every 4 refine rate, ATK + 3, CRI + 2.
If grade of enchanted equipment is A or higher, every 3 refine rate, POW + 4, CRT + 1.
Frontier Crystal (Volition) 5Lv
Increases physical damage against monsters in Encroached Geffenia area by 20%.
If grade of enchanted equipment is D or higher, P.ATK + 4, C.RATE + 3, POW + 5.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 5%, increases critical damage by 5%.
If grade of enchanted equipment is B or higher, CRT + 5, every 3 refine rate, ATK + 5, CRI + 2.
If grade of enchanted equipment is A or higher, every 2 refine rate, POW + 4, CRT + 2.
Dimension World Crystal (Volition)
Increases physical damage against boss type monsters by 5%.
Increases physical damage against all size enemies by 15%.
Increases physical damage against monsters in Encroached Geffenia area by 20%.
If grade of enchanted equipment is D or higher, P.ATK + 4, C.RATE + 3, POW + 5.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 7%, increases critical damage by 7%.
If grade of enchanted equipment is B or higher, CRT + 5, every 3 refine rate, ATK + 5, CRI + 4.
If grade of enchanted equipment is A or higher, every 2 refine rate, POW + 4, CRT + 2.
Frontier Crystal (Will) 1Lv
Increases physical damage against monsters in Encroached Geffenia area by 6%.
If grade of enchanted equipment is D or higher, P.ATK + 2, C.RATE + 1, CON + 3.
Frontier Crystal (Will) 2Lv
Increases physical damage against monsters in Encroached Geffenia area by 8%.
If grade of enchanted equipment is D or higher, P.ATK + 2, C.RATE + 2, CON + 4.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 3%, increases critical damage by 1%.
Frontier Crystal (Will) 3Lv
Increases physical damage against monsters in Encroached Geffenia area by 11%.
If grade of enchanted equipment is D or higher, P.ATK + 3, C.RATE + 2, CON + 5.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 5%, increases critical damage by 1%.
If grade of enchanted equipment is B or higher, CRT + 3, every 5 refine rate, ATK + 3, CRI + 1.
Frontier Crystal (Will) 4Lv
Increases physical damage against monsters in Encroached Geffenia area by 15%.
If grade of enchanted equipment is D or higher, P.ATK + 4, C.RATE + 2, CON + 6.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 5%, increases critical damage by 3%.
If grade of enchanted equipment is B or higher, CRT + 4, every 4 refine rate, ATK + 3, CRI + 2.
If grade of enchanted equipment is A or higher, every 3 refine rate, CON + 3, CRT + 2.
Frontier Crystal (Will) 5Lv
Increases physical damage against monsters in Encroached Geffenia area by 20%.
If grade of enchanted equipment is D or higher, P.ATK + 4, C.RATE + 3, CON + 7.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 7%, increases critical damage by 5%.
If grade of enchanted equipment is B or higher, CRT + 5, every 3 refine rate, ATK + 6, CRI + 2.
If grade of enchanted equipment is A or higher, every 2 refine rate, CON + 4, CRT + 3.
Dimension World Crystal (Will)
Increases physical damage against boss type monsters by 5%.
Increases physical damage against all size enemies by 15%.
Increases physical damage against monsters in Encroached Geffenia area by 20%.
If grade of enchanted equipment is D or higher, P.ATK + 4, C.RATE + 3, CON + 7.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 10%, increases critical damage by 8%.
If grade of enchanted equipment is B or higher, CRT + 5, every 3 refine rate, ATK + 6, CRI + 4.
If grade of enchanted equipment is A or higher, every 2 refine rate, CON + 4, CRT + 3. -
Chapter 1 Cards (updated on March 19, 2025)
Spoiler
Yggring Card
CRT + 7.
Compounded on : Shield
Suffix : of Yggfruit
Leafeing Card
CRT + 3.
Compounded on : Weapon
Prefix : Yggleaf
Charcoaring Card
DEF + 80, RES + 40.
Every 3 refine rate, additional DEF + 15, RES + 8.
Compounded on : Armor
Suffix : of Charcoal
Vulring Card
P.ATK + 7.
Increases physical damage against wind property enemies by 12%,
If refine is 10 or higher, increases physical damage against wind property enemies by additional 8%.
Compounded on : Headgear
Suffix : of Vulring
Fireloop Card
Reduces damage taken from neutral property by 15%.
Increases long ranged physical damage by 20%.
Every 3 refine rate, increases long ranged physical damage by additional 4%.
Compounded on : Garment
Suffix : of Fireloop
Firafflesia Card
ATK + 8%.
If refine rate is 7 or higher, increases physical damage against demihuman race monsters by 12%.
If refine rate is 9 or higher, increases physical damage against demihuman race monsters by additional 8%.
Compounded on : Shoes
Suffix : of Firafflesia
Volimpet Card
S.MATK + 5.
Increases magical damage against earth property enemies by 7%,
If refine is 10 or higher, increases magical damage against earth property enemies by additional 8%.
Compounded on : Headgear
Suffix : of Volcanic Shell
Fire Flower Card
ATK + 8%.
If refine rate is 7 or higher, increases physical damage against plant race monsters by 12%.
If refine rate is 9 or higher, increases physical damage against plant race monsters by additional 8%.
Compounded on : Shoes
Prefix : Fire Flower
Peeping Card
Reduces variable casting time by 5%.
Every 3 refine rate, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 4%.
If refine rate is 10 or lower, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by additional 20%.
Compounded on : Garment
Suffix : of Peeper
Polluted Silk Frog Card
P.ATK + 7.
Increases physical damage against fire property enemies by 12%,
If refine is 10 or higher, increases physical damage against fire property enemies by additional 8%.
Compounded on : Headgear
Prefix : Silk Frog
Polluted Silk Snail Card
Reduces variable casting time by 5%.
Every 3 refine rate, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 4%.
If refine rate is 10 or lower, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by additional 20%.
Compounded on : Garment
Prefix : Silk Snail
Encroached Exploration Robot Card
Reduces damage taken from neutral property by 20%.
Increases melee physical damage by 20%.
Every 3 refine rate, increases melee physical damage by additional 4%.
Compounded on : Garment
Suffix : of Explorator
Encroached Repair Robot Card
Reduces variable casting time by 5%.
Every 2 refine rate, increases all property magical damage by 3%.When equipped with Peeping Card, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by additional 8%.
When equipped with Polluted Silk Snail Card, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by additional 8%.
Compounded on : Armor
Prefix : Repair Rover
Encroached Dimik Card
FLEE + 30, CRI + 7.
Every 2 refine rate, increases melee / long ranged physical damage by 3%.When equipped with Encroached Exploration Robot Card, increases melee physical damage by 8%.
When equipped with Fireloop Card, increases long ranged physical damage by 8%.
Compounded on : Armor
Suffix : of Dimik
Nyaise Card
S.MATK + 5.
Increases magical damage against shadow property enemies by 7%,
If refine is 10 or higher, increases magical damage against shadow property enemies by additional 8%.
Compounded on : Headgear
Suffix : of Nyaise
Shadow Jailer Card
P.ATK + 7.
Increases physical damage against ghost property enemies by 12%,
If refine is 10 or higher, increases physical damage against ghost property enemies by additional 8%.
Compounded on : Headgear
Suffix : of Jailer
Tulip Card
Reduces variable casting time by 5%, MaxSP - 5%.When equipped with Lobelia Card, reduces variable casting time by 10%, reduces global cooldown by 5%.
Compounded on : Accessory (left)
Suffix : of Tulip
Calendula Card
CRI + 2, increases melee physical damage by 7%.
When equipped with Myosotis Card, C.Rate + 2, increases critical damage by 10%.
Compounded on : Accessory (left)
Suffix : of Calendula
Scabiosa Card
Reduces variable casting time by 5%, increases long ranged physical damage by 7%.
When equipped with Anemone Card, C.RATE + 2, increases critical damage by 10%.
Compounded on : Accessory (left)
Suffix : of Scabiosa
Lobelia Card
Reduces global cooldown by 3%, reduces variable casting time by 5%.
Compounded on : Accessory (right)
Prefix : Lobelia
Myosotis Card
CRI + 5, C.RATE + 1.
Increases melee physical damage by 5%.
Compounded on : Accessory (right)
Prefix : Myosotis
Anemone Card
CRI + 5, reduces variable casting time by 3%.
Increases long ranged physical damage by 5%.
Compounded on : Accessory (right)
Prefix : Anemone
Uncanny Skogul Card
MATK + 5%.
If refine rate is 7 or higher, increases magical damage against angel race monsters by 10%.
If refine rate is 9 or higher, increases magical damage against angel race monsters by additional 7%.
Compounded on : Shoes
Suffix : of Uncanny
Uncanny Frus Card
P.ATK + 7.
Increases physical damage against holy property enemies by 12%,
If refine is 10 or higher, increases physical damage against holy property enemies by additional 8%.
Compounded on : Headgear
Prefix : Uncanny
Listener Card
S.MATK + 5.
Increases magical damage against water property enemies by 7%,
If refine is 10 or higher, increases magical damage against water property enemies by additional 8%.
Compounded on : Headgear
Suffix : of Listener
Immortal Corps Officer Card
S.MATK + 5.
Increases magical damage against holy property enemies by 7%,
If refine is 10 or higher, increases magical damage against holy property enemies by additional 8%.
Compounded on : Headgear
Suffix : of Immortality
Toxit Card
P.ATK + 7.
If grade of compounded weapon is A or higher, increases physical damage against all property enemies by 10%.
If level of compounded weapon is 5, every 3 refine rate, increases physical damage against boss type monsters by 2%.
When equipped with Bloody Slasher Card, increases physical damage against boss type monsters by 7%.
Compounded on : Weapon
Prefix : Toxit
Lunarina Card
S.MATK + 5.
If grade of compounded weapon is A or higher, increases magical damage against all size enemies by 12%.
If level of compounded weapon is 5, every 3 refine rate, increases magical damage against normal type enemies by 2%.
When equipped with Shadist Card, increases magical damage against normal type enemies by 4%.
Compounded on : Weapon
Prefix : Lunarina
Bloody Slasher Card
P.ATK + 7.
If grade of compounded weapon is A or higher, increases physical damage against all size enemies by 12%.
If level of compounded weapon is 5, every 3 refine rate, increases physical damage against normal type enemies by 2%.
When equipped with Toxit Card, increases physical damage against normal type enemies by 7%.
Compounded on : Weapon
Prefix : Bloody Slasher
Shadist Card
S.MATK + 5.
If grade of compounded weapon is A or higher, increases magical damage against all property enemies by 10%.
If level of compounded weapon is 5, every 3 refine rate, increases magical damage against boss type monsters by 2%.
When equipped with Lunarina Card, increases magical damage against boss type monsters by 4%.
Compounded on : Weapon
Prefix : Shadist
High Succubus Card
S.MATK + 5.
Increases magical damage against neutral property enemies by 7%,
If refine is 10 or higher, increases magical damage against neutral property enemies by additional 8%.
Compounded on : Headgear
Prefix : Dream
High Incubus Card
P.ATK + 7.
Increases physical damage against neutral property enemies by 12%,
If refine is 10 or higher, increases physical damage against neutral property enemies by additional 8%.
Compounded on : Headgear
Prefix : Fantasy
Abyss Knight Commander Card
MaxHP - 25%.
If refine rate is 12 or higher, increases physical damage against boss type monsters by 7%, increases magical damage against boss type monsters by 4%.
If grade of compounded equipment is A or higher, increases physical / magical damage against boss type monsters by additional 10%.
If level of compounded equipment is 2, every 3 refine rate, increases physical / magical damage against boss type monsters by additional 2%.When equipped with Toxit Card, increases physical damage against all size enemies by 8%.
When equipped with Bloody Slasher Card, increases physical damage against all property enemies by 5%.When equipped with Shadist Card, increases magical damage against all size enemies by 8%.
When equipped with Lunarina Card, increases magical damage against all property enemies by 5%.
Compounded on : Armor
Suffix : of Abyss Knight
Bulgasari Card
S.MATK + 15, ASPD + 3.
When dealing normal melee physical damage, has a 10% chance to auto-cast Rock Down level 5, 7% chance to auto-cast Abyss Flame level 5.
Compounded on : Accessory (left)
Suffix : of Bulgasari
Glutto Card
MaxHP + 25%, MaxSP - 25%.
Increases recovery rate of Meat by 150%.
Compounded on : Shoes
Suffix : of GluttoSource :
https://www.divine-pride.net/forum/index.php?/topic/9550-kro-main-changelog-march-19-2025/
-
Astrologer Tricorne Hat [1]
SPL + 3.
Reduces damage taken from players by 13%.
Reduces damage taken from normal and boss monsters by 20%.
Increases magical damage by 40%.
Every 10 base levels, increases Soul Vulcan Strike, Mystery Illusion, Deadly Projection and Astral Strike damage by 1%.
Every refine rate, SPL + 1.
If refine rate is 10, reduces global cooldown by 20%, ignores magical defense of all race monsters by 50%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 200
Usable Jobs: Fourth classes, expanded fourth classes
Prana Suit [1]
Mdef + 15
Can't be destroyed.
Reduces damage taken from normal and boss monsters by 5%.
Reduces damage taken from demihuman monsters (except players) by 7%.
Increases incoming heal effectiveness from heal skills by 30%.
Increases HP recovery effectiveness from HP recovery items by 30%.
Every refine rate, MaxHP + 5%.
If refine rate is 7 or higher, Def + 300, Mder + 30, reduces damage taken from players by 7%.
If refine rate is 9 or higher, removes the effect of [Masquerade-Ignorance] when using either Elvira Candy or Elvira Candy (YE).
Class: Armor
Defense: 150
Weight: 100
Required Level: 100
Usable Jobs: All
White Fox Charm [1]
POW + 3.
Cri + 50.
Increases physical damage by 10%.
Reduces damage taken from players by 3%.
Reduces skill cooldown of 16th Night by 25 seconds.
Every 10 base levels, increases Shadow Hunting, Shadow Dance, Shadow Flash and Shadow - Nightmare damage by 1%.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 200
Usable Jobs: Fourth classes, expanded fourth classes -
Magical Master set
Spell Master set
Sorcery Master set
Spoiler
Magical Master Shadow Armor
Matk + 3%, Flee + 10.
Every 3 refine rate, increases water, wind, earth, fire and shadow property magical damage by 2%.
If refine rate is 10, S.Matk + 3.When equipped with Magical Master Shadow Shoes, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Magical Master Shadow Shoes and Master Shadow Shield, increases magical damage against all size enemies by 5%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : All
Magical Master Shadow Shoes
Matk + 3%, Flee + 10.
Every 3 refine rate, increases water, wind, earth, fire and shadow property magical damage by 2%.
If refine rate is 10, S.Matk + 3.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : All
Magical Master Shadow Earring
Matk + 3%, Flee + 10.
Every 3 refine rate, increases water, wind, earth, fire and shadow property magical damage by 2%.
If refine rate is 10, S.Matk + 3.When equipped with Magical Master Shadow Pendant, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Magical Master Shadow Pendant and Master Shadow Weapon, increases magical damage against all size enemies by 5%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : All
Magical Master Shadow Pendant
Matk + 3%, Flee + 10.
Every 3 refine rate, increases water, wind, earth, fire and shadow property magical damage by 2%.
If refine rate is 10, S.Matk + 3.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : All
Spell Master Shadow Armor
Matk + 3%, Flee + 10.
Every 3 refine rate, increases neutral, holy, shadow, ghost and undead property magical damage by 2%.
If refine rate is 10, S.Matk + 3.When equipped with Spell Master Shadow Shoes, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Spell Master Shadow Shoes and Master Shadow Shield, increases magical damage against all size enemies by 5%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : All
Spell Master Shadow Shoes
Matk + 3%, Flee + 10.
Every 3 refine rate, increases neutral, holy, shadow, ghost and undead property magical damage by 2%.
If refine rate is 10, S.Matk + 3.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : All
Spell Master Shadow Earring
Matk + 3%, Flee + 10.
Every 3 refine rate, increases neutral, holy, shadow, ghost and undead property magical damage by 2%.
If refine rate is 10, S.Matk + 3.When equipped with Spell Master Shadow Pendant, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Spell Master Shadow Pendant and Master Shadow Weapon, increases magical damage against all size enemies by 5%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : All
Spell Master Shadow Pendant
Matk + 3%, Flee + 10.
Every 3 refine rate, increases neutral, holy, shadow, ghost and undead property magical damage by 2%.
If refine rate is 10, S.Matk + 3.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : All
Sorcery Master Shadow Armor
Matk + 3%, Flee + 10.
Every 3 refine rate, increases fire, water, wind, poison and neutral property magical damage by 2%.
If refine rate is 10, S.Matk + 3.When equipped with Sorcery Master Shadow Shoes, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Sorcery Master Shadow Shoes and Master Shadow Shield, increases magical damage against all size enemies by 5%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : All
Sorcery Master Shadow Shoes
Matk + 3%, Flee + 10.
Every 3 refine rate, increases fire, water, wind, poison and neutral property magical damage by 2%.
If refine rate is 10, S.Matk + 3.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : All
Sorcery Master Shadow Earring
Matk + 3%, Flee + 10.
Every 3 refine rate, increases fire, water, wind, poison and neutral property magical damage by 2%.
If refine rate is 10, S.Matk + 3.When equipped with Sorcery Master Shadow Pendant, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Sorcery Master Shadow Pendant and Master Shadow Weapon, increases magical damage against all size enemies by 5%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : All
Sorcery Master Shadow Pendant
Matk + 3%, Flee + 10.
Every 3 refine rate, increases fire, water, wind, poison and neutral property magical damage by 2%.
If refine rate is 10, S.Matk + 3.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : All -
EP 19 Enchants (from new skills)
Spoiler
Glacier Flower Spell (Dragonic Pierce)
Increases Dragonic Pierce damage by 10%.
Every 4 refine rate, increases Dragonic Pierce damage by additional 5%.
If refine rate is 9 or higher, increases Dragonic Pierce damage by additional 10%.
Glacier Flower Spell (Radiant Spear)
Increases Radiant Spear damage by 10%.
Every 4 refine rate, increases Radiant Spear damage by additional 5%.
If refine rate is 9 or higher, increases Radiant Spear damage by additional 10%.
Glacier Flower Spell (Imperial Cross)
Increases Imperial Cross damage by 10%.
Every 4 refine rate, increases Imperial Cross damage by additional 5%.
If refine rate is 9 or higher, increases Imperial Cross damage by additional 10%.
Glacier Flower Spell (Imperial Pressure)
Increases Imperial Pressure damage by 10%.
Every 4 refine rate, increases Imperial Pressure damage by additional 5%.
If refine rate is 9 or higher, increases Imperial Pressure damage by additional 10%.
Glacier Flower Spell (Rush Strike)
Increases Rush Strike damage by 10%.
Every 4 refine rate, increases Rush Strike damage by additional 5%.
If refine rate is 9 or higher, increases Rush Strike damage by additional 10%.
Glacier Flower Spell (Powerful Swing)
Increases Powerful Swing damage by 10%.
Every 4 refine rate, increases Powerful Swing damage by additional 5%.
If refine rate is 9 or higher, increases Powerful Swing damage by additional 10%.
Glacier Flower Spell (Energy Cannonade)
Increases Energy Cannonade damage by 10%.
Every 4 refine rate, increases Energy Cannonade damage by additional 5%.
If refine rate is 9 or higher, increases Energy Cannonade damage by additional 10%.
Glacier Flower Spell (Mystery Powder)
Increases Mystery Powder damage by 10%.
Every 4 refine rate, increases Mystery Powder damage by additional 5%.
If refine rate is 9 or higher, increases Mystery Powder damage by additional 10%.
Glacier Flower Spell (Dust Explosion)
Increases Dust Explosion damage by 10%.
Every 4 refine rate, increases Dust Explosion damage by additional 5%.
If refine rate is 9 or higher, increases Dust Explosion damage by additional 10%.
Glacier Flower Spell (Cross Slash)
Increases Cross Slash damage by 10%.
Every 4 refine rate, increases Cross Slash damage by additional 5%.
If refine rate is 9 or higher, increases Cross Slash damage by additional 10%.
Glacier Flower Spell (Hit and Sliding)
Increases Hit and Sliding damage by 10%.
Every 4 refine rate, increases Hit and Sliding damage by additional 5%.
If refine rate is 9 or higher, increases Hit and Sliding damage by additional 10%.
Glacier Flower Spell (Chasing Break)
Increases Chasing Break damage by 10%.
Every 4 refine rate, increases Chasing Break damage by additional 5%.
If refine rate is 9 or higher, increases Chasing Break damage by additional 10%.
Glacier Flower Spell (Chasing Shot)
Increases Chasing Shot damage by 10%.
Every 4 refine rate, increases Chasing Shot damage by additional 5%.
If refine rate is 9 or higher, increases Chasing Shot damage by additional 10%.
Glacier Flower Spell (Abyss Flame)
Increases Abyss Flame damage by 10%.
Every 4 refine rate, increases Abyss Flame damage by additional 5%.
If refine rate is 9 or higher, increases Abyss Flame damage by additional 10%.
Glacier Flower Spell (Divinus Flos)
Increases Divinus Flos damage by 10%.
Every 4 refine rate, increases Divinus Flos damage by additional 5%.
If refine rate is 9 or higher, increases Divinus Flos damage by additional 10%.
Glacier Flower Spell (Blazing Flame Blast)
Increases Blazing Flame Blast damage by 10%.
Every 4 refine rate, increases Blazing Flame Blast damage by additional 5%.
If refine rate is 9 or higher, increases Blazing Flame Blast damage by additional 10%.
Glacier Flower Spell (Rhythmical Wave)
Increases Rhythmical Wave damage by 10%.
Every 4 refine rate, increases Rhythmical Wave damage by additional 5%.
If refine rate is 9 or higher, increases Rhythmical Wave damage by additional 10%.
Glacier Flower Spell (Wild Shot)
Increases Wild Shot damage by 10%.
Every 4 refine rate, increases Wild Shot damage by additional 5%.
If refine rate is 9 or higher, increases Wild Shot damage by additional 10%.
Glacier Flower Spell (Midnight Fallen)
Increases Midnight Fallen damage by 10%.
Every 4 refine rate, increases Midnight Fallen damage by additional 5%.
If refine rate is 9 or higher, increases Midnight Fallen damage by additional 10%.
Glacier Flower Spell (Sky Sun)
Increases Sky Sun damage by 10%.
Every 4 refine rate, increases Sky Sun damage by additional 5%.
If refine rate is 9 or higher, increases Sky Sun damage by additional 10%.
Glacier Flower Spell (Sky Moon)
Increases Sky Moon damage by 10%.
Every 4 refine rate, increases Sky Moon damage by additional 5%.
If refine rate is 9 or higher, increases Sky Moon damage by additional 10%.
Glacier Flower Spell (Star Light Kick)
Increases Star Light Kick damage by 10%.
Every 4 refine rate, increases Star Light Kick damage by additional 5%.
If refine rate is 9 or higher, increases Star Light Kick damage by additional 10%.
Glacier Flower Spell (Chulho Battering)
Increases Chulho Battering damage by 10%.
Every 4 refine rate, increases Chulho Battering damage by additional 5%.
If refine rate is 9 or higher, increases Chulho Battering damage by additional 10%.
Glacier Flower Spell (Hyunrok Spirit Power)
Increases Hyunrok Spirit Power damage by 10%.
Every 4 refine rate, increases Hyunrok Spirit Power damage by additional 5%.
If refine rate is 9 or higher, increases Hyunrok Spirit Power damage by additional 10%. -
Mechanical Feather Blue Headband [1]
CON + 3.
Reduces damage taken from players by 13%.
Reduces damage taken from normal and boss monsters by 20%.
Increases physical damage by 40%.
Every 10 base levels, increases Spiral Shooting, The Vigilante at Night and Wild Fire damage by 1%.
Every refine rate, CON + 1.
If refine rate is 10, Perfect Hit + 25, reduces global cooldown by 20%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 200
Usable Jobs: Fourth classes, expanded fourth classes
Power Machine Suit [1]
Reduces damage taken from players by 7%.
Every 10 base levels, increases Axe Stomp, Mighty Smash and Rush Quake damage by 1%.
Every refine rate, increases physical damage against small, medium and large size monsters by 7%.
If refine rate is 7 or higher, attack speed + 10%, reduces damage taken from normal and boss monsters by 5%.
If refine rate is 9 or higher, the armor can't be destroyed, reduces skill cooldown of Axe Stomp by 2 seconds.
If refine rate is 10, increases physical damage against all property monsters by 15%.
Class: Armor
Defense: 100
Weight: 100
Required Level: 200
Usable Jobs: Meister
Leviathan Orb [1]
POW + 3.
Increases physical damage by 10%.
Perfect Hit + 25.
Reduces damage taken from players by 3%.
Every 2 base levels, increases Dragon Breath and Dragon Breath - Water damage by 1%.
Every 10 base levels, increases Dragonic Breath and Dragonic Aura damage by 1%.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 200
Usable Jobs: Fourth classes, expanded fourth classes
Drop of Seven Colors [1]
SPL + 3.
Increases magical damage by 10%.
Reduces damage taken from players by 3%.
Reduces skill cooldown of Intensification by 75 seconds.
Every 5 base levels, increases Soul Expansion damage by 1%.
Every 10 base levels, increases Soul Vulcan Strike, Mystery Illusion, Deadly Projection and Astral Strike damage by 1%.
When this item is unequipped, cancels the effects of Intensification.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 200
Usable Jobs: Fourth classes, expanded fourth classes -
8 hours ago, Haro said:
Hi Sigma
Did all those skills also apply for monster's and boss' skills as well? Or monsters' one still used old formula?
Did this skill still ignore Fire Elemental Resistance like Jakk Card or Fireproof Potion after rebalance?
1. if monster use the same skill as players, such skills will be rebalanced as well, for an example, Focused Arror Strike from Cecil or Napalm Vulcan from Kathryne
2. No it doesn't
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New rune set for Ifrit server celebration
New rune piece list
Spoiler
Playing Rocker
Activation cost :
Grasshopper's Leg x 30
Emerald x 10
Fly Wing x 20
Rocker Card x 1
Passionate Vocal
Activation cost :
Grasshopper's Leg x 30
Emerald x 10
Fly Wing x 20
Vocal Card x 1
Fixation Roda Frog
Activation cost :
Sticky Webfoot x 30
Spawn x 10
Green Herb x 5
Roda Frog Card x 1
All Sightseeing Ambernite
Activation cost :
Snail's Shell x 30
Shell x 20
Garlet x 30
Ambernite Card x 1
Humming Hornet
Activation cost :
Bee Sting x 30
Fly Wing x 20
Honey x 5
Hornet Card x 1
Happy Stainer
Activation cost :
Rainbow Shell x 30
Garlet x 30
Fly Wing x 20
Stainer Card x 1New rune set
Spoiler
Burning Passion
Rune pieces required :
Playing Rocker
Passionate Vocal
Fixation Roda Frog
All Sightseeing Ambernite
Humming Hornet
Happy Stainer
Activation cost :
Imperfect Rune x 1
Effects :
2 pieces : Atk + 10, every 3 enhancement rate, Atk + 1.
3 pieces : Increases EXP gained from killing monsters by 3%.
4 pieces : Reduces SP consumption of skills by 2%.
6 pieces : All status + 2, every 5 enhancement rate, additional all status + 1.
Burning Spirit
Rune pieces required :
Playing Rocker
Passionate Vocal
Fixation Roda Frog
All Sightseeing Ambernite
Humming Hornet
Happy Stainer
Activation cost :
Imperfect Rune x 1
Effects :
2 pieces : Matk + 10, every 3 enhancement rate, Matk + 1.
3 pieces : Increases EXP gained from killing monsters by 3%.
4 pieces : Reduces SP consumption of skills by 2%.
6 pieces : All status + 2, every 5 enhancement rate, additional all status + 1.New enhancement table for Ifrit server celebration rune
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New enchant stone
Spoiler
Critical Rate Stone (Garment)
C.Rate + 2, Cri + 3.
When equipped with Critical (Upper), C.Rate + 1, CRT + 1.
When equipped with Critical (Middle), C.Rate + 1, CRT + 1.
When equipped with Critical (Lower), C.Rate + 1, CRT + 1.
When equipped with Creative Stone (Dual), P.Atk + 3, Cri + 7.New class enchant stones for Dragon Knight, Troubadour & Trouvere and Spirit Handler
Spoiler
Rune Knight Stone II (Upper)
Every level of Dragon Training user learned, Increases melee / long ranged physical damage by 2%.
When equipped with Rune Knight Stone (Garment), reduces variable casting time by 10%.
When equipped with Rune Knight Stone II (Garment), increases Ignition Break damage by 15%.
Rune Knight Stone II (Middle)
Every level of Rune Mastery user learned, increases Wind Cutter damage by 5%.
When equipped with Rune Knight Stone (Garment), reduces global cooldown by 5%.
When equipped with Rune Knight Stone II (Garment), increases Hundread Spears damage by 15%.
Rune Knight Stone II (Lower)
Every level of Enchant Blade user learned, increases critical damage by 1%.
When equipped with Rune Knight Stone (Garment), MaxHP/MaxSP + 10%.
When equipped with Rune Knight Stone II (Garment), increases Sonic Wave damage by 15%.
Wander Mins Stone II (Upper)
Every 2 levels of Voice Lessons user learned, increases Severe Rainstorm and Metallic Sound damage by 5%.
When equipped with Wander Mins Stone (Garment), increases Severe Rainstorm damage by 20%.
When equipped with Wander Mins Stone II (Garment), increases Metallic Sound damage by 20%.
Wander Mins Stone II (Middle)
Every level of Circle of Nature user learned, increases physical and magical damage against all size enemies by 3%.
When equipped with Wander Mins Stone (Garment), reduces skill cooldown of Severe Rainstorm by 1 second.
When equipped with Wander Mins Stone II (Garment), reduces skill cooldown of Metallic Sound by 0.5 seconds.
Wander Mins Stone II (Lower)
Every level of Reverberation user learned, reduces fixed casting time by 0.1 seconds.
When equipped with Wander Mins Stone (Garment), increases long ranged physical damage by 10%.
When equipped with Wander Mins Stone II (Garment), increases all property magical damage by 5%.
Summoner Stone II (Upper)
Every level of Fresh Shrimp user learned, reduces reduces fixed casting time by 0.1 seconds.
When equipped with Doram Stone (Garment), increases Lunatic Carrot Beat damage by 25%.
Summoner Stone II (Middle)
Every level of Lunatic Carrot Beat user learned, increases Picky Peck damage by 7%.
When equipped with Doram Stone (Garment), increases Lunatic Carrot Beat damage by 25%.
Summoner Stone II (Lower)
Every level of Silvervine Stem Spear user learned, increases Catnip Meteor damage by 7%.
When equipped with Doram Stone (Garment), increases Catnip Meteor damage by 25%.
Dragon Knight Stone II (Garment)
Increases Madness Crusher damage by 15%.
When equipped with Rune Knight Stone II (Upper), every 2 levels of Dragonic Aura user learned, increases physical damage against all size enemies by 3%.
When equipped with Rune Knight Stone II (Middle), MaxHP + 10%, increases Dragonic Breath damage by 10%.
When equipped with Rune Knight Stone II (Lower), C.Rate + 3, increases Dragonic Pierce damage by 15%.
Troubadour & Trouvere Stone II (Garment)
Every 2 levels of Sound Blend user learned, increases all property magical damage by 2%.
When equipped with Wander Mins Stone II (Upper), every level of Stage Manner user learned, increases magical damage against all property enemies by 3%.
When equipped with Wander Mins Stone II (Middle), increases Metallic Fury damage by 10%.
When equipped with Wander Mins Stone II (Lower), increases Rhythmical Wave damage by 15%.
Spirit Handler Stone II (Garment)
Every 2 levels of Mystical Creature Mastery user learned, increases magical damage against all race monsters (except players) by 3%.
When equipped with Summoner Stone II (Upper), increases Hyunrok Breeze damage by 10%.
When equipped with Summoner Stone II (Middle), S.Matk + 3, every level of Colors of Hyunrok user learned, increases Hyunrok Spirit Power by 2%.
When equipped with Summoner Stone II (Lower), increases Hyunrok Cannon damage by 15%. -
Kung Fu Panda Collaboration Card (updated on January 22, 2025)
Spoiler
Kung Fu Panda Collabo Card
Every 10 base levels, MaxHP + 200, MaxSP + 50, Def + 5, Mdef + 2 (applies up to base level 200).
Compounded on : Garment
Prefix : Kung Fu PandaSource :
https://www.divine-pride.net/forum/index.php?/topic/8167-kro-main-changelog-january-22-2025/
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On 1/17/2025 at 8:04 PM, SrBigotes said:
Hello,
Is the following effect officially implemented or just left in developers notes?
13. Night Watch
13.1. Hidden Card
- No longer be removed by Dispell or Clearance.Yeah it already was implemented in official servers..
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Striped Holy Robe [1]
Reduces damage taken from players by 7%.
Every 10 base levels, increases Arbitrium, Pneumaticus Procella and Framen damage by 1%.
Every refine rate, increases magical damage against small, medium and large size monsters by 7%.
If refine rate is 7 or higher, attack speed + 10%, reduces damage taken from normal and boss monsters by 5%.
If refine rate is 9 or higher, the armor can't be destroyed, reduces fixed casting time of Praefatio and Renovatio by 100%.
Class: Armor
Defense: 100
Weight: 100
Required Level: 200
Usable Jobs: Cardinal
Blessing of Yggdrasil
All basic status + 3.
Rreduces damage taken from normal and boss monsters by 5%.
Every refine rate, MaxHP + 2%, MaxSP + 2%, reduces damage taken from neutral property by 5%.
If refine rate is 7 or higher, reduces global cooldown by 25%, reduces damage taken from neutral property by 15%.
If refine rate is 9 or higher, attack speed + 20%, reduces damage taken from players by 5%.
When equipped with Faith of Yggdrasil, all basic status + 10, enables to detect hiding or cloaking monsters.
When equipped with Majesty of Yggdrasil, all basic status + 10, when revived, restores HP and SP by 100%.
Class: Garment
Defense: 60
Weight: 100
Required Level: 100
Usable Jobs: All
Techi Cat Fluffy Socks [1]
POW + 3.
Cri + 50.
Increases physical damage by 10%.
Reduces damage taken from players by 3%.
Every 5 base levels, increases Lunatic Carrot Beat and Spirit of Savage damage by 1%.
Every 10 base levels, increases Chulho Sonic Claw, Howling of Chulho and Hogogong Strike damage by 1%.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 200
Usable Jobs: Fourth classes, expanded fourth classes
Relic Lantern [1]
POW + 3.
Increases physical damage by 10%.
Perfect Hit + 25.
Reduces damage taken from players by 3%.
Every 5 base levels, increases Cart Cannon and Cart Tornado damage by 1%.
Every 10 base levels, increases Explosive Powder damage by 1%.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 200
Usable Jobs: Fourth classes, expanded fourth classes -
Lucky items from January Kachua's Secret Box
Time Gap Kurojin (A) [2]
Time Gap Kurojin (B) [2]
Time Gap Elemental Spell Book [2]
Time Gap Wind Bow [2]
Spoiler
Time Gap Kurojin (A) [2]
increases Kunai - Rotation damage by 15%.
When equipped with Time Gap Kurojin (B) on the left hand,
every 3 sum of refine rate, Atk + 25, Atk + 1%,
every 4 sum of refine rate, increases Kunai - Rotation damage by 5%.
If the sum of refine rate is 14 or higher, increases long rangedd damage by 25%.
If the sum of refine rate is 17 or higher, reduces variable casting time by 10%, P.Atk + 7.
If the sum of refine rate is 21 or higher, increases Kunai - Rotation damage by additional 15%.
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When equipped with Time Gap Kurojin (B) and Time Dimensions Rune Crown (Shinkiro & Shiranui), increases Kunai - Refraction damage by 25%, increases long ranged physical damage by 15%,
if grade of Time Gap Kurojin (A), Time Gap Kurojin (B) and Time Dimensions Rune Crown (Shinkiro & Shiranui) is A or higher, reduces skill cooldown of Kunai - Rotation and Kunai - Refraction by 0.7 seconds. (This effect is applied when Time Gap Kurojin (B) is equipped on the left hand.)
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[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Kunai - Rotation damage by 15%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Dagger
Attack: 210
Weight: 150
Weapon Level: 5
Required Level: 250
Usable Jobs: Shinkiro, Shiranui
Time Gap Kurojin (B) [2]
If refine rate is 7 or higher, increases Kunai - Refraction damage by 10%.
If refine rate is 9 or higher, increases Kunai - Rotation damage by 10%.
If refine rate is 11 or higher, P.Atk + 7, increases Kunai - Reflection damage by additional 15%.
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[Bonus by grade]
[Grade D] Atk + 2%.
[Grade C] Increases Kunai - Rotation damage by 5%.
[Grade B] P.Atk + 5.
[Grade A] Atk + 5%, increases Kunai - Refraction damage by additional 10%.Time Gap series enchantment doesn't apply to Time Gap Kurojin (B).
Class: Dagger
Attack: 160
Weight: 100
Weapon Level: 5
Required Level: 250
Usable Jobs: Shinkiro, Shiranui
Time Gap Elemental Spell Book [2]
Matk + 240.
Matk + 3%, increases Conflagration and Lightning Land damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Conflagration and Lightning Land damage by 5%.
If refine rate is 7 or higher, increases fire and wind property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
If refine rate is 11 or higher, increases Conflagration and Lightning Land damage by additional 15%.
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When equipped with Time Dimensions Rune Crown (Elemental Master), increases Venom Swamp damage by 45%, increases poison property magical damage by 30%, increases fire and wind property magical damage by 10%,
if grade of Time Gap Elemental Spell Book and Time Dimensions Rune Crown (Elemental Master) is A or higher, increases Psychic Stream damage by additional percentage equal to 2 times the sum of refine rate of set, reduces skill cooldown of Psychic Stream by 0.7 seconds.
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[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Conflagration and Lightning Land damage by 15%.
[Grade B] Increases fire and wind property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Class: Book
Attack: 100
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Elemental Master
Time Gap Wind Bow [2]
Cri + 5, increases Gale Storm damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Gale Storm damage by 5%.
If refine rate is 7 or higher, increases critical damage by 20%.
If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
If refine rate is 11 or higher, increases Gale Storm damage by additional 15%.
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When equipped with Time Dimensions Rune Crown (Windhawk), increases Crescive Bolt damage by 15%, increases long ranged physical damage by 15%,
if grade of Time Gap Wind Bow and Time Dimensions Rune Crown (Windhawk) is A or higher, increases Gale Storm damage by 15%, reduces skill cooldown of Gale Storm by 0.15 seconds.
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[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Gale Storm damage by 15%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Bow
Attack: 320
Weight: 210
Weapon Level: 5
Required Level: 250
Usable Jobs: Windhawk -
Skill shadow set of Elemental Master, Abyss Chaser and Soul Ascetic
Spoiler
Conflagrative Shadow Earring
Increases Conflagration damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Conflagration damage by additional 1%When equipped with Conflagrative Shadow Pendant, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Conflagrative Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master
Conflagrative Shadow Pendant
Increases Conflagration damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Conflagration damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master
Lightning Swamp Shadow Armor
Increases Lightning Land damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Lightning Land damage by additional 2%.When equipped with Lightning Swamp Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Lightning Swamp Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master
Lightning Swamp Shadow Shoes
Increases Venom Swamp damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Venom Swamp damage by additional 2%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master
Abyss Flame Shadow Earring
Increases Abyss Flame damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Abyss Flame damage by additional 1%.When equipped with Abyss Flame Shadow Pendant, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Abyss Flame Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser
Abyss Flame Shadow Pendant
Increases Abyss Flame damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Abyss Flame damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser
From Abyss Shadow Armor
Increases From the Abyss damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases From the Abyss damage by additional 2%.When equipped with From Abyss Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with From Abyss Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser
From Abyss Shadow Shoes
Increases Abyss Square damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Abyss Square damage by additional 2%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser
Talisman of White Black Shadow Earring
Increases Talisman of White Tiger damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Talisman of White Tiger damage by additional 2%.When equipped with Talisman of White Black Shadow Pendant, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Talisman of White Black Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Soul Asceti
Talisman of White Black Shadow Pendant
Increases Talisman of Black Tortoise damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Talisman of Black Tortoise damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic
Four Bearing God Shadow Armor
Increases Talisman of Four Bearing God damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Talisman of Four Bearing God damage by additional 1%.When equipped with Four Bearing God Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Four Bearing God Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic
Four Bearing God Shadow Shoes
Increases Talisman of Four Bearing God damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Talisman of Four Bearing God damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic -
https://ragnarokonline.gungho.jp/store/ragcan2025january.html
https://ragnarokonline.gungho.jp/store/ragcan2025february.html
https://ragnarokonline.gungho.jp/store/ragcan2025march.html
Mechanical Feather Blue Headband [1]
https://ragnarokonline.gungho.jp/store/ragcan2025april.html
https://ragnarokonline.gungho.jp/store/ragcan2025spring.html
https://ragnarokonline.gungho.jp/store/ragcan2025june.html
White Khalitzburg Knight Gauntlet [1]
https://ragnarokonline.gungho.jp/store/summer-package2025.html
KRO : Shadow gears update
in Content updates
Posted
Skill shadow set of Shadow Cross, Inquisitor and Hyper Novice
Crater Shadow Earring
Increases Impact Crater damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Impact Crater damage by additional 1%.
When equipped with Crater Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.
When equipped with Crater Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
Crater Shadow Pendant
Increases Impact Crater damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Impact Crater damage by additional 1%.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
Stab Shadow Armor
Increases Shadow Stab damage by 5%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Shadow Stab damage by additional 1%.
When equipped with Stab Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.
When equipped with Stab Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
Stab Shadow Shoes
Increases Shadow Stab damage by 5%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Shadow Stab damage by additional 1%.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
Punish Shadow Earring
Increases Third Punish damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Third Punish damage by additional 1%.
When equipped with Punish Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.
When equipped with Punish Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
Punish Shadow Pendant
Increases Third Punish damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Third Punish damage by additional 1%.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
Flame Bomb Shadow Armor
Increases Third Flame Bomb damage by 5%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Third Flame Bomb damage by additional 1%.
When equipped with Flame Bomb Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.
When equipped with Flame Bomb Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
Flame Bomb Shadow Shoes
Increases Third Flame Bomb damage by 5%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Third Flame Bomb damage by additional 1%.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
Max Chain Shadow Earring
Increases Shield Chain Rush damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Shield Chain Rush damage by additional 2%.
When equipped with Max Chain Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.
When equipped with Max Chain Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice
Max Chain Shadow Pendant
Increases Spiral Pierce Max damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Spiral Pierce Max damage by additional 2%.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice
Double Blow Shadow Armor
Increases Double Bowling Bash damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Double Bowling Bash damage by additional 2%.
When equipped with Double Blow Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.
When equipped with Double Blow Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice
Double Blow Shadow Shoes
Increases Mega Sonic Blow damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Mega Sonic Blow damage by additional 2%.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice