Jump to content

Sigma

Moderators
  • Posts

    1435
  • Joined

  • Last visited

  • Days Won

    322

Posts posted by Sigma

  1. Skill shadow set of Shadow Cross, Inquisitor and Hyper Novice

    Spoiler

    1270079.png
    Crater Shadow Earring
    Increases Impact Crater damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Impact Crater damage by additional 1%.

    When equipped with Crater Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Crater Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    1270080.png
    Crater Shadow Pendant
    Increases Impact Crater damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Impact Crater damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    1270081.png
    Stab Shadow Armor
    Increases Shadow Stab damage by 5%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Shadow Stab damage by additional 1%.

    When equipped with Stab Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Stab Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    1270082.png
    Stab Shadow Shoes
    Increases Shadow Stab damage by 5%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Shadow Stab damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    1270083.png
    Punish Shadow Earring
    Increases Third Punish damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Third Punish damage by additional 1%.

    When equipped with Punish Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Punish Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    1270084.png
    Punish Shadow Pendant
    Increases Third Punish damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Third Punish damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    1270085.png
    Flame Bomb Shadow Armor
    Increases Third Flame Bomb damage by 5%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Third Flame Bomb damage by additional 1%.

    When equipped with Flame Bomb Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Flame Bomb Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    1270086.png
    Flame Bomb Shadow Shoes
    Increases Third Flame Bomb damage by 5%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Third Flame Bomb damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    1270087.png
    Max Chain Shadow Earring
    Increases Shield Chain Rush damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Shield Chain Rush damage by additional 2%.

    When equipped with Max Chain Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Max Chain Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

    1270088.png
    Max Chain Shadow Pendant
    Increases Spiral Pierce Max damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Spiral Pierce Max damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

    1270089.png
    Double Blow Shadow Armor
    Increases Double Bowling Bash damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Double Bowling Bash damage by additional 2%.

    When equipped with Double Blow Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Double Blow Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

    1270090.png
    Double Blow Shadow Shoes
    Increases Mega Sonic Blow damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Mega Sonic Blow damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

     

  2. pet_SKEGGIOLD.png.45fc5af7f7af2082b58bd680b4546670.png
    Skeggiold
    Pet Bonus
    When intimacy is Cordial, reduces variable casting time by 1%, increases holy property magical damage by 1%.
    When intimacy is Loyal, reduces variable casting time by 2%, increases holy property magical damage by 2%.
    Taming Item : Angel's Song103218.png

    pet_CLOCK.png.71f3a316f269d949e783512361cf80ae.png
    Clock
    Pet Bonus
    When intimacy is Cordial, increases attack speed (reduces delay after attack by 1%).
    When intimacy is Loyal, increases attack speed (reduces delay after attack by 1%), FLEE + 3.
    Taming Item : Watch Lubricant103219.png

    pet_ANGELGOLT.png.802dab478e1de1abf1f83a6637d1f9ad.png
    Angelgolt
    Evolved from Skeggiold
    Items required :
    Angel's Dream x 50
    Soft Feather x 100
    Rune of Darkness x 100
    Skeggiold Card x 10
    Pet Bonus
    When intimacy is Awkward or Shy, reduces variable casting time by 2%.
    When intimacy is Neutral, reduces variable casting time by 3%.
    When intimacy is Cordial, reduces variable casting time by 4%, increases holy property magical damage by 3%.
    When intimacy is Loyal, reduces variable casting time by 5%, increases holy property magical damage by 5%.

    pet_C_TOWER_MANAGER.png.4545b212ae7b2114ccad0118b6df33c9.png
    Clock Tower Manager
    Evolved from Clock
    Items required :
    Burnt Part x 100
    Needle of Alarm x 200
    Rusty Screw x 300
    Clock Card x 10
    Pet Bonus
    When intimacy is Awkward or Shy, increases attack speed (reduces delay after attack by 1%).
    When intimacy is Neutral, increases attack speed (reduces delay after attack by 2%), FLEE + 3.
    When intimacy is Cordial, increases attack speed (reduces delay after attack by 3%), FLEE + 6.
    When intimacy is Loyal, increases attack speed (reduces delay after attack by 3%), FLEE + 10.

  3. Skill shadow set of Meister, Imperial Guard and Soul Ascetic

    Spoiler

    1270035.png
    Triple Shadow Earring
    Increases Triple Laser damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Triple Laser damage by additional 1%.

    When equipped with Triple Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Triple Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    1270036.png
    Triple Shadow Pendant
    Increases Triple Laser damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Triple Laser damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    1270037.png
    Spark Cannonade Shadow Armor
    Increases Spark Blaster damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Spark Blaster damage by additional 2%.

    When equipped with Spark Cannonade Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Spark Cannonade Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    1270038.png
    Spark Cannonade Shadow Shoes
    Increases Energy Cannonade damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Energy Cannonade damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    1270039.png
    Radiant Shadow Earring
    Increases Radiant Spear damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Radiant Spear damage by additional 1%.

    When equipped with Radiant Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Radiant Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    1270040.png
    Radiant Shadow Pendant
    Increases Radiant Spear damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Radiant Spear damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    1270041.png
    Shield Shooter Shadow Armor
    Increases Shield Shooting damage by 5%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Shield Shooting damage by additional 1%.

    When equipped with Shield Shooter Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Shield Shooter Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    1270042.png
    Shield Shooter Shadow Shoes
    Increases Shield Shooting damage by 5%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Shield Shooting damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    1270043.png
    Talisman of Red Blue Shadow Earring
    Increases Talisman of Red Phoenix damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Talisman of Red Phoenix damage by additional 2%.

    When equipped with Talisman of Red Blue Shadow Pendant,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Talisman of Red Blue Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

    1270044.png
    Talisman of Red Blue Shadow Pendant
    Increases Talisman of Blue Dragon damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Talisman of Blue Dragon damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

    1270045.png
    Exorcism of Malicious Soul Shadow Armor
    Increases Exorcism of Malicious Soul damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Exorcism of Malicious Soul damage by additional 1%.

    When equipped with Exorcism of Malicious Soul Shadow Shoes,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Exorcism of Malicious Soul Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

    1270046.png
    Exorcism of Malicious Soul Shadow Shoes
    Increases Exorcism of Malicious Soul damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Exorcism of Malicious Soul damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

     

  4. 410437.png
    Variant Devil's Horn
    Every 1 base level, Atk + 1, Matk + 1.
    When equipped with [Rituals of Evil Spirits] enchant, reduces damage taken from players by 5%, reduces damage taken from holy and poison property by 5%.
    Class: Headgear 
    Defense: 0
    Location: Middle
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    420507.png
    Celestial Virtue
    Increases physical and magical damage against small, medium and large size monsters by 15%.
    When equipped with [Celestial Piece] enchant, reduces damage taken from players by 3%, skill casting can't be interrupted.
    Class: Headgear 
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    480590.png
    Glutton Cerberus [1]
    Reduces damage taken from normal and boss monsters by 5%.
    Reduces damage taken from players by 5%.
    Every refine rate, MaxHP + 2%, MaxSP + 2%, reduces damage taken from shadow property by 7%.
    If refine rate is 7 or higher, all basic status + 10, increases physical and magical damage against all property monsters by 10%.
    If refine rate is 9 or higher, increases physical and magical damage against all property monsters by 15%, when dealing physical damage, has a chance to restore 5% of damage as SP, when dealing physical or magical damage, has a chance to gain [Divine Power] for 10 seconds.
    When equipped with [Demon lord of Calamity] enchant, attack speed + 20%.
    When equipped with [Ruler of Foreign Land] enchant, reduces global cooldown by 25%.
    When equipped with [Jaw of Demon Eater] enchant, increases physical and magical damage against small, medium and large size monsters by 15%.
    Class: Garment
    Defense: 38
    Weight: 40
    Required Level: 100
    Usable Jobs: All

    470350.png
    Magia Vita [1]
    Mdef + 15.
    Reduces damage taken from normal and boss monsters by 5%.
    Reduces damage taken from players by 10%.
    Every refine rate, all basic status + 3.
    If refine rate is 5 or higher, reduces global cooldown by 15%, increases physical and magical damage by 15%.
    If refine rate is 7 or higher, reduces global cooldown by 25%, increases physical and magical damage by 25%.
    If refine rate is 9 or higher, increases physical and magical damage by 30%.
    If refine rate is 10, increases physical and magical damage against small, medium and large size monsters by 15%, reduces fixed casting time by 80%.
    When equipped with [Flame of Rebirth] enchant, increases physical and magical damage by 30%.
    Class: Shoes
    Defense: 15
    Weight: 50
    Required Level: 100
    Usable Jobs: All

    450461.png
    Abyss Saber Garb [1]
    Can't be destroyed.
    Reduces damage taken from normal and boss monsters by 5%.
    Reduces damage taken from demihuman monsters (except players) by 7%.
    Every refine rate, MaxHP + 5%, MaxSP + 5%.
    If refine rate is 7 or higher, attack speed + 10%, increases physical and magical damage against small, medium and large size monsters by 15%.
    If refine rate is 9 or higher, increases physical and magical damage against small, medium and large size monsters by 25%, reduces damage taken from dragon race monsters by 15%, reduces damage taken from demihuman race monsters (except players) by 7%.
    When equipped with [Arcana] enchant, increases resistance to petrified by 50%.
    When equipped with [King of Abyss] enchant, increases resistance to petrified by 50%.
    When equipped with [Ultimate Magic] enchant, when dealing physical or magical damage, has a chance to recovers SP by 10% per second for 10 seconds.
    When equipped with [Eternal City of Heaven] enchant, increases physical and magical damage against small, medium and large size monsters by 30%, reduces damage taken from poison property by 15%, when dealing physical or magical damage, has a chance to remove cooldown of Elvira Candy and Elvira Candy (YE).
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 100
    Usable Jobs: All

  5. 400902.png
    Dark Blue Evil Druid Hat [1]
    SPL + 3.
    Reduces damage taken from players by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases magical damage by 40%.
    Every 10 base levels, increases From the Abyss, Abyss Square and Omega Abyss Strike damage by 1%.
    Every refine rate, SPL + 1.
    If refine rate is 10, reduces global cooldown by 20%, ignores magical defense of all race monsters by 50%.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

    420502.png
    Eclipse Muffler
    Reduces damage taken from players by 3%.
    Every 10 base levels, increases physical and magical damage against small, medium and large size monsters by 1%.
    Class: Headgear 
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    490733.png
    White Khalitzburg Knight Gauntlet [1]
    SPL + 3.
    Increases magical damage by 40%.
    Reduces damage taken from players by 3%.
    Enables to use Fire Wall level 10.
    Every 5 base levels, increases Genesis Ray damage by 1%.
    Every 10 base levels, increases Cross Rain and Judgement Cross damage by 1%.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

  6. New rune pieces and rune sets from EP 20 have been updated on 16/04/2025

     

    New rune piece list

    Spoiler

    Rp_Ep20_Armor_A.png.4eb81c9f7f2daf11ea83e61c5c8c0b65.png
    Glacier Armor A
    Activation cost :
    Sacred Cat Whiskers x 100
    Printed Glacier Armor x 1
    Printed Glacier Manteau x 1
    Printed Glacier Ring x 1
    Printed Glacier Boots x 1

    Rp_Ep20_Armor_B.png.1d7e65e5c3d2c831785c1389e153a25a.png
    Glacier Armor B
    Activation cost :
    Sacred Cat Whiskers x 100
    Printed Glacier Robe x 1
    Printed Glacier Muffler x 1
    Printed Glacier Earring x 1
    Printed Glacier Shoes x 1

    Rp_Ep20_Guard.png.2d43d04c665e5e7eb0d3bd1c90be3c2a.png
    Glacier Guard
    Activation cost :
    Sacred Cat Whiskers x 100
    Printed Glacier Pendant x 1
    Printed Glacier Necklace x 1
    Printed Glacier Guard x 1

    Rp_Ep20_Daily.png.fba705bf74f8f1def41e280a45ef4c25.png
    Cold Daily Life
    Activation cost :
    Sacred Cat Whiskers x 150
    Bear Bug Skin x 150
    Copo Eggshell Piece x 50
    Copo Head Feather x 20
    Bear Bug Card x 3
    Copo Card x 3

    Rp_Ep20_Nest.png.207534e3a7a681d37f62a8c4c2b4b874.png
    Nest
    Activation cost :
    Sacred Cat Whiskers x 150
    Huge Gray Feather x 50
    Huge White Feather x 50
    Copo Eggshell Piece x 50
    Icewind Egg Card x 3
    Grey Icewind Card x 3

    Rp_Ep20_Snail.png.cb66739422bc1c30b4ee736272d1f3bb.png
    Snail
    Activation cost :
    Sacred Cat Whiskers x 250
    Twinkling Snow x 2
    Soft Fluorescent Cell (Salty) x 250
    Pure Magical Ore x 1
    Angel Iceslug Card x 1
    Snowstorm Angel Card x 1

    Rp_Ep20_Noob.png.7ff9539d68a8d0fdb5ec9b6909c522e7.png
    Rookie Recruiting
    Activation cost :
    Sacred Cat Whiskers x 100
    Iwin Private Cap x 100
    Iwin Private First Class Cap x 100
    Iwin Corporal Cap x 100
    Iwin Sergeant Cap x 100
    Broken Trident x 100
    Suspicious Iwin Soldier Card x 5

    Rp_Ep20_Hide.png.0688b9b7f9e9c0a9936a0b951081dc7e.png
    Hide and Seek
    Activation cost :
    Sacred Cat Whiskers x 250
    Soft Fluorescent Cell (Sweet) x 450
    Angel's Tail x 2
    Pure Magical Ore x 1
    Fallen Angel Slug Card x 1
    Snow Rabbit Slug Card x 3

    Rp_Ep20_Mess.png.1f32d50d711d9903fe23407ac880425b.png
    Mess
    Activation cost :
    Sacred Cat Whiskers x 150
    Soft Fluorescent Cell (Sour) x 100
    Soft Fluorescent Cell (Salty) x 100
    Soft Fluorescent Cell (Sweet) x 100
    Melibe Slug Card x 3
    Jormungandr Sanctuary Cleaner Card x 3

    Rp_Ep20_Heal.png.62d5265874822aa099b2470920c58aba.png
    Heal
    Activation cost :
    Sacred Cat Whiskers x 150
    Rgan's Advanced Magic Core x 15
    Coral Bangle x 20
    Seashell Hairpin x 20
    Seaweed Belt x 20
    Superior Rgan Warlock Card x 3
    Superior Rgan Healer Card x 3

    Rp_Ep20_Ranger.png.cc220aa89823885cf24f75a42bc0c6e7.png
    Jormun Squadron
    Activation cost :
    Sacred Cat Whiskers x 150
    Rgan's Advanced Magic Core x 15
    Cataphract Piece x 10
    Mystic Spell Colt x 15
    Jormungandr Church Warlock Card x 2
    Jormungandr Sanctuary Guardian Card x 2
    Jormungandr Church Bishop Card x 2
    Jormungandr Guardian Card x 2

    Rp_Ep20_Sweeper.png.9528bda4e139b46a5af4ed9cd915eb63.png
    Sweeper
    Activation cost :
    Sacred Cat Whiskers x 300
    Unknown Monster's Canine x 2
    Soft Fluorescent Cell (Sour) x 350
    Soft Fluorescent Cell (Salty) x 350
    Soft Fluorescent Cell (Sweet) x 350
    Rgan's Advanced Magic Core x 350
    Pure Magical Ore x 1
    Sanctuary Cleaning Chief Card x 1

    Rp_Ep20_Ult.png.fdbbe6fc9b7f346ba0aaf5ac9f5716da.png
    Ultimate
    Activation cost :
    Sacred Cat Whiskers x 300
    Soft Fluorescent Cell (Sweet) x 350
    Soft Fluorescent Cell (Sour) x 350
    Soft Fluorescent Cell (Salty) x 350
    Mystic Spell Colt x 30
    Pure Magical Ore x 1
    Scale of the Snake God x 1
    Ultimate Lasgand Card x 1

     

    New rune set

    Spoiler

    Rt_Ep20_Glacier.png.93f1dbcdaf5eb0a2f61c762507192761.png

    Rp_Ep20_Armor_A.png.8ca72bb2581bb63f3876fcf484438f8b.pngRp_Ep20_Armor_B.png.1fef0aafd4a2f0892629b9197b4494b2.pngRp_Ep20_Guard.png.7f9bda4baad73a4519ba0657a63b8776.png
    Glacier
    Rune pieces required :
    Glacier Armor A
    Glacier Armor B
    Glacier Guard
    Activation cost :
    Sacred Cat Whiskers x 100
    Imperfect Rune x 100
    Perfect Rune x 1
    Effects :
    2 pieces : Every 3 enhancement rate, increases physical and magical damage against Episode 20 monsters by 1%.
    3 pieces : Increases physical and magical damage against Episode 20 monsters by 7%. 

    Rt_Ep20_Sanctuary.png.df1d949429b784c22cddee1ffa1bf19e.png

    Rp_Ep20_Heal.png.79aa08dd704b355a1d4700c2763a6a3b.pngRp_Ep20_Sweeper.png.bd8502ba738ae6c247fd5fc993ab2451.pngRp_Ep20_Mess.png.f116125b2c3075d1db1b604579bbde0f.png
    Sanctuary
    Rune pieces required :
    Heal
    Sweeper
    Mess
    Activation cost :
    Sacred Cat Whiskers x 350
    Imperfect Rune x 250
    Perfect Rune x 1
    Effects :
    2 pieces : MaxHP + 2%, POW / CON + 3, every 5 enhancement rate, additional MaxHP + 1%, MaxSP + 1%.
    3 pieces : additional MaxHP + 5%, POW / CON + 5, every 3 enhancement rate, additional MaxHP + 1%, POW / CON + 1.

    Rt_Ep20_Predator.png.ce2a568b6377f1ed9ff57f4bfd8c340a.png

    Rp_Ep20_Hide.png.3f2901cbadfc22d3cfffc499790047c9.pngRp_Ep20_Ult.png.1403a17966f637ba45ed1faf321558b2.png
    Predator
    Rune pieces required :
    Hide and Seek
    Ultimate
    Activation cost :
    Sacred Cat Whiskers x 350
    Imperfect Rune x 300
    Perfect Rune x 1
    Effects :
    2 pieces : P.ATK + 20, increases damage taken from all property by 15%, 
    every 3 enhancement rate, reduces damage taken from all property by 2%, increases melee and long ranged physical damage by 4%.

    Rt_Ep20_Guardian.png.a32a2ac785575f8f2413afb53f732bc5.png

    Rp_Ep20_Noob.png.58ad8084c5154f2b636a100e6b8dd6c4.pngRp_Ep20_Ranger.png.8b743587416d33be9f13ecd2bfe3d22c.pngRp_Ep20_Heal.png.79aa08dd704b355a1d4700c2763a6a3b.png
    Guardian
    Rune pieces required :
    Rookie Recruiting
    Jormun Squadron
    Heal
    Activation cost :
    Sacred Cat Whiskers x 150
    Imperfect Rune x 100
    Perfect Rune x 1
    Effects :
    2 pieces : Reduces variable casting time by 7%, P.ATK + 2, every 5 enhancement rate, reduces variable casting time by additional 1%.
    3 pieces : Increases melee and long ranged physical damage by 4%, reduces SP consumption of skills by 4%.

    Rt_Ep20_Sangel.png.9daa8f0e9e9bf2a5322be4c50aef75a8.png

    Rp_Ep20_Snail.png.8e066dc5cef86ab2b807616d1d2ce058.pngRp_Ep20_Hide.png.3f2901cbadfc22d3cfffc499790047c9.pngRp_Ep20_Mess.png.f116125b2c3075d1db1b604579bbde0f.png
    Angel Snail
    Rune pieces required :
    Snail
    Hide and Seek
    Mess
    Activation cost :
    Sacred Cat Whiskers x 300
    Imperfect Rune x 250
    Perfect Rune x 1
    Effects :
    2 pieces : MaxHP + 2%, SPL / CON + 3, every 5 enhancement rate, additional MaxHP + 1%, MaxSP + 1%.
    3 pieces : additional MaxHP + 5%, SPL / CON + 5, every 3 enhancement rate, additional MaxHP + 1%, SPL / CON + 1.

    Rt_Ep20_Day.png.ac36493bc98fd2df9c06034424ee300c.png

    Rp_Ep20_Daily.png.ce05a2c4e7c760267c82659c92658091.pngRp_Ep20_Nest.png.4a136e69be7c28939f13db5ba48c8308.pngRp_Ep20_Noob.png.58ad8084c5154f2b636a100e6b8dd6c4.png
    Glacial Daily Life
    Rune pieces required :
    Cold Daily Life
    Nest
    Rookie Recruiting
    Activation cost :
    Sacred Cat Whiskers x 150
    Imperfect Rune x 100
    Perfect Rune x 1
    Effects :
    2 pieces : Reduces variable casting time by 7%, S.MATK + 2, every 5 enhancement rate, reduces variable casting time by additional 1%.
    3 pieces : Increases fire, wind, holy and neutral property magical damage by 4%, reduces SP consumption of skills by 4%.

    Rt_Ep20_Retire.png.afe098cef4fef0bef27f99fc583950bc.png

    Rp_Ep20_Noob.png.58ad8084c5154f2b636a100e6b8dd6c4.pngRp_Ep20_Ranger.png.8b743587416d33be9f13ecd2bfe3d22c.pngRp_Ep20_Daily.png.ce05a2c4e7c760267c82659c92658091.pngRp_Ep20_Mess.png.f116125b2c3075d1db1b604579bbde0f.png
    Retire
    Rune pieces required :
    Rookie Recruiting
    Jormun Squadron
    Cold Daily Life
    Mess
    Activation cost :
    Sacred Cat Whiskers x 200
    Imperfect Rune x 100
    Perfect Rune x 1
    Effects :
    2 pieces : CRI + 3, increases critical damage by 3%.
    4 pieces : additional CRI + 5, increases critical damage by additional 10%, C.RATE + 3.

    Rt_Ep20_Roots.png.46d476e53f39e0110e56dd1214b1667d.png

    Rp_Ep20_Daily.png.ce05a2c4e7c760267c82659c92658091.pngRp_Ep20_Nest.png.4a136e69be7c28939f13db5ba48c8308.pngRp_Ep20_Snail.png.8e066dc5cef86ab2b807616d1d2ce058.pngRp_Ep20_Heal.png.79aa08dd704b355a1d4700c2763a6a3b.pngRp_Ep20_Ranger.png.8b743587416d33be9f13ecd2bfe3d22c.png
    Roots
    Rune pieces required :
    Cold Daily Life
    Nest
    Snail
    Heal
    Jormun Squadron
    Activation cost :
    Sacred Cat Whiskers x 200
    Imperfect Rune x 100
    Perfect Rune x 1
    Effects :
    2 pieces : Increases melee and long ranged physical damage by 4%,  increases all property magical damage by 3%.
    4 pieces : RES + 15, MRES + 15, every 3 enhancement rate, additional RES + 3, MRES + 3.
    5 pieces : Reduces global cooldown by 5%, every 3 enhancement rate, reduces global cooldown by additional 1%.

     

    New enhancement table for EP 20 runes

    setenhancementEP20.thumb.png.aa9e1ae213ef90d0c4cc856253cda3d3.png

    chanceEP20.thumb.png.9abe3c1fcd2b72f23bb4736a3c73b743.png

     

    new reward list for EP 19 and EP 20 runes

    Spoiler

    104451.png
    Snow Flower Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 60 ea.

    104452.png
    Snow Flower Completion Reward
    A reward box containing Blacksmith's Blessing 1 ea and Pure Diamond 2 ea.

    104453.png
    Glacier Weapon Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 60 ea.

    104454.png
    Glacier Weapon Completion Reward
    A reward box containing Blacksmith's Blessing 1 ea and Pure Diamond 2 ea.

    104455.png
    Glacier Weapon 3 Sets Reward
    A reward box containing Perfect Rune 1 ea.

    104456.png
    Glacier Weapon 5 Sets Reward
    A reward box containing Blacksmith's Blessing 1 ea and Pure Diamond 1 ea.

    104457.png
    Ulra Limacina Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 80 ea.

    104458.png
    Ulra Limacina Completion Reward
    A reward box containing Perfect Rune 1 ea, Imperfect Rune 150 ea and Golden Diamond 5 ea.

    104459.png
    Syncytium Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 120 ea.

    104460.png
    Syncytium Completion Reward
    A reward box containing Perfect Rune 1 ea, Imperfect Rune 250 ea and Golden Diamond 5 ea.

    104461.png
    Snow Field Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 90 ea.

    104462.png
    Snow Field Completion Reward
    A reward box containing Perfect Rune 1 ea, Imperfect Rune 90 ea and Pure Diamond 2 ea.

    104463.png
    Snow Field 2 Sets Reward
    A reward box containing Imperfect Rune 90 ea and Pure Diamond 1 ea.

    104464.png
    Family Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 90 ea.

    104465.png
    Family Completion Reward
    A reward box containing Perfect Rune 1 ea, Imperfect Rune 120 ea and Pure Diamond 2 ea.

    104466.png
    Family 2 Sets Reward
    A reward box containing Imperfect Rune 80 ea and Pure Diamond 1 ea.

    104467.png
    Foreign Object Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 90 ea.

    104468.png
    Foreign Object Completion Reward
    A reward box containing Imperfect Rune 100 ea and Pure Diamond 2 ea.

    104469.png
    Semi-basement Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 90 ea.

    104470.png
    Semi-basement Completion Reward
    A reward box containing Perfect Rune 1 ea and Pure Diamond 2 ea.

    104471.png
    Rgan Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 90 ea.

    104472.png
    Rgan Completion Reward
    A reward box containing Imperfect Rune 150 ea, Pure Diamond 3 ea and Blacksmith's Blessing 1 ea.

    104473.png
    Rgan 2 Sets Reward
    A reward box containing Imperfect Rune 100 ea and Pure Diamond 2 ea.

    104474.png
    Rabre Collector Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 90 ea.

    104475.png
    Rabre Collector Completion Reward
    A reward box containing Imperfect Rune 150 ea, Blacksmith's Blessing 1 ea and Pure Diamond 2 ea.

    104476.png
    Rabre Collector 3 Sets Reward
    A reward box containing Imperfect Rune 100 ea and Pure Diamond 2 ea.

    104477.png
    Glacier Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 70 ea.

    104478.png
    Glacier Completion Reward
    A reward box containing Blacksmith's Blessing 1 ea and Pure Diamond 2 ea.

    104479.png
    Sanctuary Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 120 ea.

    104480.png
    Sanctuary Completion Reward
    A reward box containing Perfect Rune 2 ea, Imperfect Rune 250 ea and Golden Diamond 5 ea.

    104481.png
    Sanctuary 2 Sets Reward
    A reward box containing Imperfect Rune 150 ea and Golden Diamond 1 ea.

    104482.png
    Predator Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 120 ea.

    104483.png
    Predator Completion Reward
    A reward box containing Perfect Rune 2 ea, Imperfect Rune 200 ea and Golden Diamond 5 ea.

    104484.png
    Guardian Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 70 ea.

    104485.png
    Guardian Completion Reward
    A reward box containing Imperfect Rune 120 ea and Pure Diamond 2 ea.

    104486.png
    Guardian 3 Sets Reward
    A reward box containing Imperfect Rune 120 ea and Pure Diamond 2 ea.

    104487.png
    Angel Snail Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 110 ea.

    104488.png
    Angel Snail  Completion Reward
    A reward box containing Perfect Rune 2 ea, Imperfect Rune 220 ea and Golden Diamond 5 ea.

    104489.png
    Angel Snail 2 Sets Reward
    A reward box containing Imperfect Rune 150 ea and Golden Diamond 1 ea.

    104490.png
    Glacial Daily Life Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 70 ea.

    104491.png
    Glacial Daily Life Completion Reward
    A reward box containing Imperfect Rune 120 ea and Pure Diamond 2 ea.

    104492.png
    Retire Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 70 ea.

    104493.png
    Retire Completion Reward
    A reward box containing Imperfect Rune 120 ea, Pure Diamond 2 ea and Blacksmith's Blessing 1 ea.

    104494.png
    Retire 2 Sets Reward
    A reward box containing Imperfect Rune 70 ea and Pure Diamond 1 ea. 

    104495.png
    Retire 4 Sets Reward
    A reward box containing Imperfect Rune 100 ea and Pure Diamond 1 ea. 

    104496.png
    Roots Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 70 ea.

    104497.png
    Roots Completion Reward
    A reward box containing Imperfect Rune 120 ea, Pure Diamond 2 ea and Blacksmith's Blessing 1 ea.

    104498.png
    Roots 3 Sets Reward
    A reward box containing Imperfect Rune 70 ea and Pure Diamond 1 ea.

    104499.png
    Roots 5 Sets Reward
    A reward box containing Imperfect Rune 100 ea and Pure Diamond 2 ea.

     

  7. New class enchant stones for Shadow Cross, Inquisitor and Soul Ascetic

    Spoiler

    1002096.png314021.png
    Guillotine Cross Stone II (Upper)
    Every 2 levels of New Poison Research user learned, reduces global cooldown by 1%.
    When equipped with Guillotine Cross Stone (Garment), increases Rolling Cutter damage by 15%.
    When equipped with Guillotine Cross Stone II (Garment), increases Cross Impact damage by 15%.

    1002097.png314022.png
    Guillotine Cross Stone II (Middle)
    Every level of Cross Impact user learned, CRI + 1, increases critical damage by 2%.
    When equipped with Guillotine Cross Stone (Garment), increases Rolling Cutter damage by 15%.
    When equipped with Guillotine Cross Stone II (Garment), increases Cross Impact damage by 15%.

    1002098.png314023.png
    Guillotine Cross Stone II (Lower)
    Every level of Dark Claw user learned, ATK + 1%.
    When equipped with Guillotine Cross Stone (Garment), increases melee physical damage by 10%.
    When equipped with Guillotine Cross Stone II (Garment), increases physical damage against all race monsters (except players) by 15%.

    1002099.png314024.png
    Shadow Cross Stone II (Garment)
    C.RATE + 3, increases Cross Slash damage by 10%.
    When equipped with Guillotine Cross Stone II (Upper), increases Savage Impact damage by 10%.
    When equipped with Guillotine Cross Stone II (Middle), increases Eternal Slash damage by 10%.
    When equipped with Guillotine Cross Stone II (Lower), every level of Cross Slash user learned, increases physical damage against all race monsters (except players) by 3%.

    1002100.png314025.png
    Sura Stone II (Upper)
    Every 2 levels of Tiger Cannon user learned, reduces fixed casting time by 0.1 seconds.
    When equipped with Sura Stone (Garment), increases Lightning Ride damage by 15%.
    When equipped with Sura Stone II (Garment), increases Knuckle Arrow damage by 15%.

    1002101.png314026.png
    Sura Stone II (Middle)
    Every level of Gentle Touch-Energy Gain user learned, increases melee / long ranged physical damage by 2%.
    When equipped with Sura Stone (Garment), increases Rampage Blast damage by 15%.
    When equipped with Sura Stone II (Garment), increases Tiger Cannon damage by 15%.

    1002102.png314027.png
    Sura Stone II (Lower)
    Every level of Gentle Touch-Convert user learned, increases Knuckle Arrow and Lightning Ride damage by 10%.
    When equipped with Sura Stone (Garment), increases Rampage Blast damage by 15%.
    When equipped with Sura Stone II (Garment), increases Knuckle Arrow damage by 15%.

    1002103.png314028.png
    Inquisitor Stone II (Garment)
    Every level of Second Flame user learned, increases melee physical damage by 2%.
    When equipped with Sura Stone II (Upper), every level of Third Exorcism Flame user learned, increases physical damage against all size enemies by 3%.
    When equipped with Sura Stone II (Middle), P.ATK + 3, increases Third Flame Bomb damage by 10%.
    When equipped with Sura Stone II (Lower), MaxHP + 5%.

    1002104.png314029.png
    Soul Reaper Stone II (Upper)
    Every level of Espa user learned, increases Espa damage by 3%.
    When equipped with Soul Reaper Stone (Garment), increases Espa damage by 15%.

    1002105.png314030.png
    Soul Reaper Stone II (Middle)
    Every level of Eswhoo user learned, increases Eswhoo damage by 2%.
    When equipped with Soul Reaper Stone (Garment), increases Eswhoo damage by 20%.

    1002106.png314031.png
    Soul Reaper Stone II (Lower)
    Every level of Soul Collect user learned, increases all property magical damage by 2%.
    When equipped with Soul Reaper Stone (Garment), increases Eswhoo damage by 15%.

    1002107.png314032.png
    Soul Ascetic Stone II (Garment)
    Every 2 levels of Soul Mastery user learned, increases magical damage against all race monsters (except players) by 3%.
    When equipped with Soul Reaper Stone II (Upper), increases Exorcism of Malicious Soul damage by 10%.
    When equipped with Soul Reaper Stone II (Middle), S.MATK + 3, every level of Talisman of Soul Stealing user learned, reduces fixed casting time by 0.1 seconds.
    When equipped with Soul Reaper Stone II (Lower), increases Talisman of Soul Stealing damage by 10%.

     

  8. 420450.png
    Vampire Stall
    Reduces damage taken from players by 3%.
    Every 10 base levels, increases physical and magical damage against small, medium and large size monsters by 1%.
    Class: Headgear 
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    460099.png
    Illusion Shield III [1]
    MaxHP + 10%, MaxSP + 10%.
    If the user's base level is 170 or higher, reduces damage taken from neutral property by 5%.
    Every 3 refine rate, MaxHP + 500, MaxSP + 50.
    Class: Shield
    Defense: 80
    Weight: 80
    Required Level: 100
    Usable Jobs: All

    490705.png
    Footstep Cat Warm Socks [1]
    SPL + 3.
    Increases magical damage by 40%.
    Reduces damage taken from players by 3%.
    Enables to use Fire Wall level 10.
    Every 5 base levels, increases Catnip Meteor and Silvervine Stem Spear damage by 1%.
    Every 10 base levels, increases Hyunrok Cannon and Hyunrok Breeze damage by 1%.
    Class: Accessory
    Defense: 0
    Weight: 10Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

    490707.png
    Consecrate Fides Monile
    Attack speed + 15%.
    Reduces damage taken from player by 3%.
    Increases physical and magical damage against small, medium and large size monsters by 15%.
    Every 1 base level, Atk + 1 , Matk + 1, MaxHP + 50 , MaxSP + 5.
    Every 5 base levels, increases physical and magical damage by 1%.
    When equipped with [Goddess of Fertility] enchant, reduces global cooldown by 15%, when dealing physical or magical damage, has a chance to remove Frenzy status.
    Class: Accessory (left)
    Defense: 0
    Weight: 10
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

  9. Sword Master set

    Bow Master set

    Fatal Master set

    Spoiler

    1270005.png
    Sword Master Shadow Armor
    ATK + 3%, ATK + 7.
    Every 3 refine rate, increases melee physical damage by 2%.
    If refine rate is 10, P.ATK + 3.

    When equipped with Sword Master Shadow Shoes, P.ATK + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Sword Master Shadow Shoes and Master Shadow Shield, increases physical damage against all size enemies by 5%, P.ATK + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270006.png
    Sword Master Shadow Shoes
    ATK + 3%, ATK + 7.
    Every 3 refine rate, increases melee physical damage by 2%.
    If refine rate is 10, P.ATK + 3.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270007.png
    Sword Master Shadow Earring
    ATK + 3%, ATK + 7.
    Every 3 refine rate, increases melee physical damage by 2%.
    If refine rate is 10, P.ATK + 3.

    When equipped with Sword Master Shadow Pendant, P.ATK + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Sword Master Shadow Pendant and Master Shadow Weapon, increases physical damage against all size enemies by 5%, P.ATK + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270008.png
    Sword Master Shadow Pendant
    ATK + 3%, ATK + 7.
    Every 3 refine rate, increases melee physical damage by 2%.
    If refine rate is 10, P.ATK + 3.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270009.png
    Bow Master Shadow Armor
    ATK + 3%, ATK + 7.
    Every 3 refine rate, increases long ranged physical damage by 2%.
    If refine rate is 10, P.ATK + 3.

    When equipped with Bow Master Shadow Shoes, P.ATK + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Bow Master Shadow Shoes and Master Shadow Shield, increases physical damage against all size enemies by 5%, P.ATK + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270010.png
    Bow Master Shadow Shoes
    ATK + 3%, ATK + 7.
    Every 3 refine rate, increases long ranged physical damage by 2%.
    If refine rate is 10, P.ATK + 3.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270011.png
    Bow Master Shadow Earring
    ATK + 3%, ATK + 7.
    Every 3 refine rate, increases long ranged physical damage by 2%.
    If refine rate is 10, P.ATK + 3.

    When equipped with Bow Master Shadow Pendant, P.ATK + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Bow Master Shadow Pendant and Master Shadow Weapon, increases physical damage against all size enemies by 5%, P.ATK + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270012.png
    Bow Master Shadow Pendant
    ATK + 3%, ATK + 7.
    Every 3 refine rate, increases long ranged physical damage by 2%.
    If refine rate is 10, P.ATK + 3.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270013.png
    Fatal Master Shadow Armor
    CRI + 1, C.RATE + 1.
    Every 3 refine rate, increases critical damage by 2%.
    If refine rate is 10, CRI + 3, P.ATK + 1.

    When equipped with Fatal Master Shadow Shoes, C.RATE + 2,
    if the sum of refine rate is 15 or higher, CRI + 3, increases physical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Fatal Master Shadow Shoes and Master Shadow Shield, increases physical damage against all size enemies by 5%, P.ATK + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270014.png
    Fatal Master Shadow Shoes
    CRI + 1, C.RATE + 1.
    Every 3 refine rate, increases critical damage by 2%.
    If refine rate is 10, CRI + 3, P.ATK + 1.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270015.png
    Fatal Master Shadow Earring
    CRI + 1, C.RATE + 1.
    Every 3 refine rate, increases critical damage by 2%.
    If refine rate is 10, CRI + 3, P.ATK + 1.

    When equipped with Fatal Master Shadow Pendant, C.RATE + 2,
    if the sum of refine rate is 15 or higher, CRI + 3, increases physical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Fatal Master Shadow Pendant and Master Shadow Weapon, increases physical damage against all size enemies by 5%, P.ATK + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270016.png
    Fatal Master Shadow Pendant
    CRI + 1, C.RATE + 1.
    Every 3 refine rate, increases critical damage by 2%.
    If refine rate is 10, CRI + 3, P.ATK + 1.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : All

     

    Skill shadow set of Dragon Knight, Biolo and Spirit Handler

    Spoiler

    1270023.png
    Dragonic Spear Shadow Earring
    Increases Dragonic Pierce damage by 5%.
    Every 2 refine rate, CRI + 1, ATK + 4.
    Every 3 refine rate, increases Dragonic Pierce damage by additional 1%.

    When equipped with Dragonic Spear Shadow Pendant, ATK + 2%, P.ATK + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Dragonic Spear Shadow Pendant and Master Shadow Weapon, CRI + 3, C.RATE + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    1270024.png
    Dragonic Spear Shadow Pendant
    Increases Dragonic Pierce damage by 5%.
    Every 2 refine rate, CRI + 1, ATK + 4.
    Every 3 refine rate, increases Dragonic Pierce damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    1270025.png
    Madness Breath Shadow Armor
    Increases Madness Crusher damage by 8%.
    Every 2 refine rate, ATK + 10.
    Every 3 refine rate, increases Madness Crusher damage by additional 2%.

    When equipped with Madness Breath Shadow Shoes, ATK + 2%, P.ATK + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Madness Breath Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.ATK + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    1270026.png
    Madness Breath Shadow Shoes
    Increases Dragonic Breath damage by 8%.
    Every 2 refine rate, ATK + 10.
    Every 3 refine rate, increases Dragonic Breath damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    1270027.png
    Acidified Shadow Earring
    Increases Acidified Zone (Ground/Fire) damage by 8%.
    Every 2 refine rate, ATK + 10.
    Every 3 refine rate, increases Acidified Zone (Ground/Fire) damage by additional 2%.

    When equipped with Acidified Shadow Pendant, ATK + 2%, P.ATK + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Acidified Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.ATK + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    1270028.png
    Acidified Shadow Pendant
    Increases Acidified Zone (Wind/Water) damage by 8%.
    Every 2 refine rate, ATK + 10.
    Every 3 refine rate, increases Acidified Zone (Wind/Water) damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    1270029.png
    Thorns Shadow Armor
    Increases Mayhemic Thorns damage by 5%.
    Every 2 refine rate, CRI + 1, ATK + 4.
    Every 3 refine rate, increases Mayhemic Thorns damage by additional 1%.

    When equipped with Thorns Shadow Shoes, ATK + 2%, P.ATK + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Thorns Shadow Shoes and Master Shadow Shield, CRI + 3, C.RATE + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    1270030.png
    Thorns Shadow Shoes
    Increases Mayhemic Thorns damage by 5%.
    Every 2 refine rate, CRI + 1, ATK + 4.
    Every 3 refine rate, increases Mayhemic Thorns damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    1270031.png
    Hyunrok Cannon Shadow Earring
    Increases Hyunrok Cannon damage by 5%.
    Every 2 refine rate, MATK + 10.
    Every 3 refine rate, increases Hyunrok Cannon damage by additional 1%.

    When equipped with Hyunrok Cannon Shadow Pendant, MATK + 2%, S.MATK + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Hyunrok Cannon Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.MATK + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    1270032.png
    Hyunrok Cannon Shadow Pendant
    Increases Hyunrok Cannon damage by 5%.
    Every 2 refine rate, MATK + 10.
    Every 3 refine rate, increases Hyunrok Cannon damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    1270033.png
    Hyunrok Breeze Spirit Shadow Armor
    Increases Hyunrok Spirit Power damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Hyunrok Spirit Power damage by additional 2%.

    When equipped with Hyunrok Breeze Spirit Shadow Shoes, MATK + 2%, S.MATK + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Hyunrok Breeze Spirit Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.MATK + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    1270034.png
    Hyunrok Breeze Spirit Shadow Shoes
    Increases Hyunrok Breeze damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Hyunrok Breeze damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

     

  10. 55. New Master Shadow set Enchant

    Spoiler

    New Master Shadow set list

    Spoiler

    24993.png
    Magical Master Shadow Armor
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases water, wind, earth, fire and shadow property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    When equipped with Magical Master Shadow Shoes, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Magical Master Shadow Shoes and Master Shadow Shield, increases magical damage against all size enemies by 5%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    24994.png
    Magical Master Shadow Shoes
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases water, wind, earth, fire and shadow property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    24995.png
    Magical Master Shadow Earring
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases water, wind, earth, fire and shadow property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    When equipped with Magical Master Shadow Pendant, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Magical Master Shadow Pendant and Master Shadow Weapon, increases magical damage against all size enemies by 5%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    24996.png
    Magical Master Shadow Pendant
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases water, wind, earth, fire and shadow property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    24997.png
    Spell Master Shadow Armor
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases neutral, holy, shadow, ghost and undead property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    When equipped with Spell Master Shadow Shoes, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Spell Master Shadow Shoes and Master Shadow Shield, increases magical damage against all size enemies by 5%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    24998.png
    Spell Master Shadow Shoes
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases neutral, holy, shadow, ghost and undead property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    24999.png
    Spell Master Shadow Earring
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases neutral, holy, shadow, ghost and undead property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    When equipped with Spell Master Shadow Pendant, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Spell Master Shadow Pendant and Master Shadow Weapon, increases magical damage against all size enemies by 5%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270000.png
    Spell Master Shadow Pendant
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases neutral, holy, shadow, ghost and undead property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270001.png
    Sorcery Master Shadow Armor
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases fire, water, wind, poison and neutral property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    When equipped with Sorcery Master Shadow Shoes, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Sorcery Master Shadow Shoes and Master Shadow Shield, increases magical damage against all size enemies by 5%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270002.png
    Sorcery Master Shadow Shoes
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases fire, water, wind, poison and neutral property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270003.png
    Sorcery Master Shadow Earring
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases fire, water, wind, poison and neutral property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    When equipped with Sorcery Master Shadow Pendant, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Sorcery Master Shadow Pendant and Master Shadow Weapon, increases magical damage against all size enemies by 5%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270004.png
    Sorcery Master Shadow Pendant
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases fire, water, wind, poison and neutral property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270005.png
    Sword Master Shadow Armor
    ATK + 3%, ATK + 7.
    Every 3 refine rate, increases melee physical damage by 2%.
    If refine rate is 10, P.ATK + 3.

    When equipped with Sword Master Shadow Shoes, P.ATK + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Sword Master Shadow Shoes and Master Shadow Shield, increases physical damage against all size enemies by 5%, P.ATK + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270006.png
    Sword Master Shadow Shoes
    ATK + 3%, ATK + 7.
    Every 3 refine rate, increases melee physical damage by 2%.
    If refine rate is 10, P.ATK + 3.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270007.png
    Sword Master Shadow Earring
    ATK + 3%, ATK + 7.
    Every 3 refine rate, increases melee physical damage by 2%.
    If refine rate is 10, P.ATK + 3.

    When equipped with Sword Master Shadow Pendant, P.ATK + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Sword Master Shadow Pendant and Master Shadow Weapon, increases physical damage against all size enemies by 5%, P.ATK + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270008.png
    Sword Master Shadow Pendant
    ATK + 3%, ATK + 7.
    Every 3 refine rate, increases melee physical damage by 2%.
    If refine rate is 10, P.ATK + 3.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270009.png
    Bow Master Shadow Armor
    ATK + 3%, ATK + 7.
    Every 3 refine rate, increases long ranged physical damage by 2%.
    If refine rate is 10, P.ATK + 3.

    When equipped with Bow Master Shadow Shoes, P.ATK + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Bow Master Shadow Shoes and Master Shadow Shield, increases physical damage against all size enemies by 5%, P.ATK + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270010.png
    Bow Master Shadow Shoes
    ATK + 3%, ATK + 7.
    Every 3 refine rate, increases long ranged physical damage by 2%.
    If refine rate is 10, P.ATK + 3.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270011.png
    Bow Master Shadow Earring
    ATK + 3%, ATK + 7.
    Every 3 refine rate, increases long ranged physical damage by 2%.
    If refine rate is 10, P.ATK + 3.

    When equipped with Bow Master Shadow Pendant, P.ATK + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Bow Master Shadow Pendant and Master Shadow Weapon, increases physical damage against all size enemies by 5%, P.ATK + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270012.png
    Bow Master Shadow Pendant
    ATK + 3%, ATK + 7.
    Every 3 refine rate, increases long ranged physical damage by 2%.
    If refine rate is 10, P.ATK + 3.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270013.png
    Fatal Master Shadow Armor
    CRI + 1, C.RATE + 1.
    Every 3 refine rate, increases critical damage by 2%.
    If refine rate is 10, CRI + 3, P.ATK + 1.

    When equipped with Fatal Master Shadow Shoes, C.RATE + 2,
    if the sum of refine rate is 15 or higher, CRI + 3, increases physical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Fatal Master Shadow Shoes and Master Shadow Shield, increases physical damage against all size enemies by 5%, P.ATK + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270014.png
    Fatal Master Shadow Shoes
    CRI + 1, C.RATE + 1.
    Every 3 refine rate, increases critical damage by 2%.
    If refine rate is 10, CRI + 3, P.ATK + 1.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270015.png
    Fatal Master Shadow Earring
    CRI + 1, C.RATE + 1.
    Every 3 refine rate, increases critical damage by 2%.
    If refine rate is 10, CRI + 3, P.ATK + 1.

    When equipped with Fatal Master Shadow Pendant, C.RATE + 2,
    if the sum of refine rate is 15 or higher, CRI + 3, increases physical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Fatal Master Shadow Pendant and Master Shadow Weapon, increases physical damage against all size enemies by 5%, P.ATK + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270016.png
    Fatal Master Shadow Pendant
    CRI + 1, C.RATE + 1.
    Every 3 refine rate, increases critical damage by 2%.
    If refine rate is 10, CRI + 3, P.ATK + 1.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : All

     

    New Master Shadow set can be enchanted by using Shadow Essence 2 ea

    1~2 options will be given randomly as following table. There is a 33% chance to gain the second option.

    345882789_shadowenchant.png.19c6b00a039c6b7114c4dd65402a8959.png

     

    If you get unwanted options. You can re-enchant it as much as you want as long as you have Shadow Essence to process.

     

  11. Entwined Magical set (Chapter 1)

    Spoiler

    450440.png
    Entwined Magical Armor [1]
    ATK + 120.
    Every 2 refine rate, ATK + 15.
    If refine rate is 7 or higher, increases melee / long ranged physical damage by 5%, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, P.ATK + 3
    If refine rate is 10 or higher, additional ATK + 25, DEF + 100.
    _
    When equipped with Entwined Magical Manteau, reduces global cooldown by 5%, increases physical damage against monsters in Destroyed Valkyrie Realm area by 10%.
    _
    When equipped with Glacier Ring and Glacier Pendant, ATK + 10%, increases melee / long ranged physical damage by 10%, increases physical damage against monsters in Destroyed Valkyrie Realm area by 10%.
    _
    When equipped with Venom Magic Ring and Venom Rune Ring, ATK + 20%, increases melee physical damage by 15%, increases physical damage against monsters in Destroyed Valkyrie Realm area by 20%.
    _
    When equipped with Soul Magic Ring and Soul Rune Ring, ATK + 20%, increases long ranged physical damage by 15%, increases physical damage against monsters in Destroyed Valkyrie Realm area by 20%.
    _
    [Bonus by grade]
    [Grade D] POW + 3, CON + 3, reduces global cooldown by 5%. 
    [Grade C] increases physical damage against monsters in Destroyed Valkyrie Realm area by 15%.
    _
    Class: Armor
    Defense: 158
    Weight: 200
    Armor Level : 2
    Required Level: 220
    Usable Jobs: All

    450441.png
    Entwined Magical Robe [1]
    MATK + 120.
    Every 2 refine rate, MATK + 15.
    If refine rate is 7 or higher, increases all property magical damage by 5%, reduces variable casting time by 10%.
    If refine rate is 9 or higher, S.MATK + 3
    If refine rate is 10 or higher, additional MATK + 25, DEF + 100.
    _
    When equipped with Entwined Magical Muffler, reduces global cooldown by 5%, increases magical damage against monsters in Destroyed Valkyrie Realm area by 5%.
    _
    When equipped with Glacier Earring and Glacier Necklace, MATK + 7%, increases all property magical damage by 10%, increases magical damage against monsters in Destroyed Valkyrie Realm area by 7%.
    _
    When equipped with Temple Magic Ring and Temple Rune Ring, MATK + 15%, increases all property magical damage by 15%, increases magical damage against monsters in Destroyed Valkyrie Realm area by 15%.
    _
    [Bonus by grade]
    [Grade D] SPL + 3, CON + 3, reduces global cooldown by 5%. 
    [Grade C] increases magical damage against monsters in Destroyed Valkyrie Realm area by 10%.
    _
    Class: Armor
    Defense: 126
    Weight: 120
    Armor Level : 2
    Required Level: 220
    Usable Jobs: All

    470333.png
    Entwined Magical Boots [1]
    DEF + 250, MDEF +25.
    HIT + 25, CRI + 5.
    If refine rate is 7 or higher, increases melee / long ranged physical damage by 7%.
    If refine rate is 9 or higher, P.ATK + 3.
    If refine rate is 10 or higher, additional Def + 50, increases attack speed (reduces delay after attack by 7%).
    _
    When equipped with Entwined Magical Armor, reduces variable casting time by 7%, increases physical damage against monsters in Destroyed Valkyrie Realm area by 10%.
    _
    [Bonus by grade]
    [Grade D] RES + 25, MRES + 25.
    [Grade C] Reduces fixed casting time by 1 seconds, increases physical damage against monsters in Destroyed Valkyrie Realm area by 15%.
    _
    Class: Shoes
    Defense: 84
    Weight: 90
    Armor Level : 2
    Required Level: 220
    Usable Jobs: All

    470334.png
    Entwined Magical Shoes [1]
    DEF + 150, MDEF + 40.
    FLEE + 35.
    If refine rate is 7 or higher, increases all property magical damage by 7%.
    If refine rate is 9 or higher, S.MATK + 3.
    If refine rate is 10 or higher, additional Def + 50, reduces variable casting time by 7%.
    _
    When equipped with Entwined Magical Robe, increases attack speed (reduces delay after attack by 7%), increases magical damage against monsters in Destroyed Valkyrie Realm area by 5%.
    _
    [Bonus by grade]
    [Grade D] RES + 25, MRES + 25.
    [Grade C] Reduces fixed casting time by 1 seconds, increases magical damage against monsters in Destroyed Valkyrie Realm area by 10%.
    _
    Class: Shoes
    Defense: 67
    Weight: 50
    Armor Level : 2
    Required Level: 220
    Usable Jobs: All

    480545.png
    Entwined Magical Manteau [1]
    MaxHP + 4500, MaxSP +150.
    HIT + 25, CRI + 5.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, POW + 3.
    If refine rate is 10 or higher, reduces variable casting time by 5%.
    _
    When equipped with Entwined Magical Boots, reduces variable casting time by 5%, reduces physical / magical damage taken from monsters in Destroyed Valkyrie Realm area by 25%.
    _
    [Bonus by grade]
    [Grade D] Increases melee / long ranged physical damage by 10%.
    [Grade C] Increases physical damage against monsters in Destroyed Valkyrie Realm area by 15%.
    _
    Class: Garment
    Defense: 92
    Weight: 120
    Armor Level : 2
    Required Level: 220
    Usable Jobs: All

    480546.png
    Entwined Magical Muffler [1]
    MaxHP + 2500, MaxSP +250.
    Flee + 35.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, SPL + 3.
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 5%).
    _
    When equipped with Entwined Magical Boots, increases attack speed (reduces delay after attack by 5%), reduces physical / magical damage taken from monsters in Destroyed Valkyrie Realm area by 25%.
    _
    [Bonus by grade]
    [Grade D] Increases all property magical damage by 10%.
    [Grade C] Increases magical damage against monsters in Destroyed Valkyrie Realm area by 10%.
    _
    Class: Garment
    Defense: 90
    Weight: 80
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

     

    Dimension World Shoes series (Dark Whisper instance)

    Spoiler

    470335.png
    Dimension World Battle Greaves [1]
    POW + 7, CON + 7, MaxHP - 10%.
    Every 2 refine rate, reduces variable casting time by 1%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, P.ATK + 5, increases melee physical damage by 10%.
    If refine rate is 11 or higher, reduces variable casting time by 5%, reduces fixed casting time by 1 seconds, increases melee physical damage by additional 10%.
    _
    When equipped with Venom Magic Ring, increases physical damage against all size and all property enemies by 10%, increases physical damage against monsters in Encroached Geffenia area by 20%.
    _
    When equipped with Signet of Circulation: Spring, P.ATK + 7, increases physical damage against monsters in Encroached Geffenia area by 15%.
    _
    [Bonus by grade]
    [Grade D] POW + 5, CON + 5, ATK + 25.
    [Grade C] ATK + 3%, P.ATK + 3.
    [Grade B] additional ATK + 5%, P.ATK + 3.
    [Grade A] Increases melee physical damage by 15%, increases physical damage against monsters in Encroached Geffenia area by 15%.
    Class: Shoes
    Defense: 100
    Weight: 120
    Armor Level : 2
    Required Level: 260
    Usable Jobs: All

    470336.png
    Dimension World Hunting Boots [1]
    POW + 7, CON + 7, MaxHP - 10%.
    Every 2 refine rate, reduces variable casting time by 1%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, P.ATK + 5, increases long ranged physical damage by 10%.
    If refine rate is 11 or higher, reduces variable casting time by 5%, reduces fixed casting time by 1 seconds, increases long ranged physical damage by additional 10%.
    _
    When equipped with Soul Magic Ring, increases physical damage against all size and all property enemies by 10%, increases physical damage against monsters in Encroached Geffenia area by 20%.
    _
    When equipped with Signet of Circulation: Summer, P.ATK + 7, increases physical damage against monsters in Encroached Geffenia area by 15%.
    _
    [Bonus by grade]
    [Grade D] POW + 5, CON + 5, ATK + 25.
    [Grade C] ATK + 3%, P.ATK + 3.
    [Grade B] additional ATK + 5%, P.ATK + 3.
    [Grade A] Increases long ranged physical damage by 15%, increases physical damage against monsters in Encroached Geffenia area by 15%.
    Class: Shoes
    Defense: 100
    Weight: 120
    Armor Level : 2
    Required Level: 260
    Usable Jobs: All

    470337.png
    Dimension World Spell Shoes [1]
    SPL + 7, CON + 7, increases SP consumption of skills by 10%.
    Every 2 refine rate, reduces variable casting time by 1%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, S.MATK + 5, increases poison, shadow and neutral property magical damage by 15%.
    If refine rate is 11 or higher, reduces variable casting time by 5%, reduces fixed casting time by 1 seconds, increases water, wind, earth and fire property magical damage by 15%.
    _
    When equipped with Temple Magic Ring, increases magical damage against all size and all property enemies by 10%, increases magical damage against monsters in Encroached Geffenia area by 15%.
    _
    When equipped with Signet of Circulation: Autumn, S.MATK + 7, increases magical damage against monsters in Encroached Geffenia area by 10%.
    _
    [Bonus by grade]
    [Grade D] SPL + 5, CON + 5, MATK + 25.
    [Grade C] MATK + 3%, S.MATK + 3.
    [Grade B] additional MATK + 5%, S.MATK + 3.
    [Grade A] Increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 15%, increases magical damage against monsters in Encroached Geffenia area by 10%.
    Class: Shoes
    Defense: 100
    Weight: 120
    Armor Level : 2
    Required Level: 260
    Usable Jobs: All

    470338.png
    Dimension World Magic Shoes [1]
    SPL + 7, CON + 7, increases SP consumption of skills by 10%.
    Every 2 refine rate, reduces variable casting time by 1%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, S.MATK + 5, increases fire, neutral and holy property magical damage by 15%.
    If refine rate is 11 or higher, reduces variable casting time by 5%, reduces fixed casting time by 1 seconds, increases wind, shadow, ghost and undead property magical damage by 15%.
    _
    When equipped with Temple Magic Ring, increases magical damage against all size and all property enemies by 10%, increases magical damage against monsters in Encroached Geffenia area by 15%.
    _
    When equipped with Signet of Circulation: Autumn, S.MATK + 7, increases magical damage against monsters in Encroached Geffenia area by 10%.
    _
    [Bonus by grade]
    [Grade D] SPL + 5, CON + 5, MATK + 25.
    [Grade C] MATK + 3%, S.MATK + 3.
    [Grade B] additional MATK + 5%, S.MATK + 3.
    [Grade A] Increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 15%, increases magical damage against monsters in Encroached Geffenia area by 10%.
    Class: Shoes
    Defense: 100
    Weight: 120
    Armor Level : 2
    Required Level: 260
    Usable Jobs: All

    470339.png
    Dimension World Executioner Boots [1]
    POW + 5, CON + 5, CRI + 3, MaxHP - 10%.
    Every 2 refine rate, reduces variable casting time by 1%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, P.ATK + 5, increases critical damage by 5%.
    If refine rate is 11 or higher, CRI + 5, reduces fixed casting time by 1 seconds, increases critical damage by additional 10%.
    _
    When equipped with either Venom Magic Ring or Soul Magic Ring, increases physical damage against all size and all property enemies by 10%, increases physical damage against monsters in Encroached Geffenia area by 20%.
    _
    When equipped with Signet of Circulation: Winter, C.Rate + 5, increases physical damage against monsters in Encroached Geffenia area by 15%.
    _
    [Bonus by grade]
    [Grade D] POW + 3, CON + 3, CRI + 10.
    [Grade C] ATK + 3%, C.RATE + 4, increases critical damage by 10%.
    [Grade B] additional ATK + 5%, P.ATK + 4.
    [Grade A] Increases melee and long ranged physical damage by 8%, increases physical damage against monsters in Encroached Geffenia area by 12%.
    Class: Shoes
    Defense: 100
    Weight: 120
    Armor Level : 2
    Required Level: 260
    Usable Jobs: All

     

    Chapter 1 enchants

    Spoiler

    313822.png
    Frontier Spell (Warrior)
    ATK + 30.
    If refine rate is 7 or higher, increases melee physical damage by 3%.
    If refine rate is 9 or higher, increases melee physical damage by additional 4%.

    313823.png
    Frontier Spell (Ranger)
    ATK + 30.
    If refine rate is 7 or higher, increases long ranged physical damage by 3%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.

    313824.png
    Frontier Spell (Sage)
    MATK + 30.
    If refine rate is 7 or higher, increases water, wind and earth property magical damage by 7%.
    If refine rate is 9 or higher, increases fire, poison, shadow and neutral property magical damage by additional 7%.

    313825.png
    Frontier Spell (Mage)
    MATK + 30.
    If refine rate is 7 or higher, increases fire, neutral and holy property magical damage by 7%.
    If refine rate is 9 or higher, increases wind, shadow, ghost and undead property magical damage by additional 7%.

    313826.png
    Frontier Spell (Assassin)
    ATK + 20, CRI + 2.
    If refine rate is 7 or higher, increases critical damage by 3%.
    If refine rate is 9 or higher, increases critical damage by additional 4%.

    313827.png
    Frontier Spell (Berserker)
    ATK + 2%, ATK + 25, P.ATK + 2.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases melee physical damage by additional 5%.
    If grade of enchanted equipment is D or higher, increases melee physical damage by 5%.
    If grade of enchanted equipment is C or higher, increases melee physical damage by additional 5%.

    313828.png
    Frontier Spell (Marksman)
    ATK + 2%, ATK + 25, P.ATK + 2.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
    If grade of enchanted equipment is D or higher, increases long ranged physical damage by 5%.
    If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 5%.

    313829.png
    Frontier Spell (Grand Sage)
    MATK + 2%, MATK + 25, S.MATK + 2.
    If refine rate is 7 or higher, increases water, wind and earth property magical damage by 10%.
    If refine rate is 9 or higher, increases fire, poison, shadow and neutral property magical damage by 10%.
    If grade of enchanted equipment is D or higher, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 5%.
    If grade of enchanted equipment is C or higher, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by additional 5%.

    313830.png
    Frontier Spell (Grand Mage)
    MATK + 2%, MATK + 25, S.MATK + 2.
    If refine rate is 7 or higher, increases fire, neutral and holy property magical damage by 10%.
    If refine rate is 9 or higher, increases wind, shadow, ghost and undead property magical damage by 10%.
    If grade of enchanted equipment is D or higher, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 5%.
    If grade of enchanted equipment is C or higher, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by additional 5%.

    313831.png
    Frontier Spell (Executioner)
    ATK + 25, CRI + 5, P.ATK + 2.
    If refine rate is 7 or higher, increases critical damage by 5%.
    If refine rate is 9 or higher, increases critical damage by additional 5%.
    If grade of enchanted equipment is D or higher, increases critical damage by 5%.
    If grade of enchanted equipment is C or higher, increases critical damage by additional 5%.

    313832.png
    Frontier Spell (Global Cooldown)
    Reduces global cooldown by 2%.
    If refine rate is 7 or higher, reduces global cooldown by additional 2%.
    If refine rate is 9 or higher, reduces global cooldown by additional 2%.
    If grade of enchanted equipment is D or higher, reduces global cooldown by 2%.
    If grade of enchanted equipment is C or higher, reduces global cooldown by additional 2%.

    313833.png
    Frontier Spell (Power Force)
    ATK + 2%, P.ATK + 1.
    If refine rate is 7 or higher, additional ATK + 3%.
    If refine rate is 9 or higher, additional ATK + 4%.
    If grade of enchanted equipment is D or higher, ATK + 2%.
    If grade of enchanted equipment is C or higher, additional ATK + 3%.

    313834.png
    Frontier Spell (Magic Force)
    MATK + 2%, S.MATK + 1.
    If refine rate is 7 or higher, additional MATK + 3%.
    If refine rate is 9 or higher, additional MATK + 4%.
    If grade of enchanted equipment is D or higher, MATK + 2%.
    If grade of enchanted equipment is C or higher, additional MATK + 3%.

    313835.png
    Frontier Spell (Physical Defense)
    DEF + 100, RES + 15.
    If refine rate is 7 or higher, additional DEF + 25, RES + 5.
    If refine rate is 9 or higher, additional DEF + 25, RES + 5.

    313836.png
    Frontier Spell (Magical Defense)
    MDEF + 20, MRES + 10.
    If refine rate is 7 or higher, additional MDEF + 5, MRES + 3.
    If refine rate is 9 or higher, additional MDEF + 5, MRES + 3.

    313837.png
    Frontier Spell (Speed)
    Increases attack speed (reduces delay after attack by 10%).
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 5%).
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 5%).

    313838.png
    Frontier Spell (Caster)
    Reduces variable casting time by 10%.
    If refine rate is 7 or higher, reduces variable casting time by additional 5%.
    If refine rate is 9 or higher, reduces variable casting time by additional 5%.

    313839.png
    Frontier Spell (Melee)
    P.ATK + 2, Increases melee physical damage by 5%.
    If refine rate is 7 or higher, increases melee physical damage by additional 3%.
    If refine rate is 9 or higher, increases melee physical damage by additional 3%.
    If grade of enchanted equipment is D or higher, increases melee physical damage by 4%, Perfect Hit + 5.
    If grade of enchanted equipment is C or higher, increases melee physical damage by additional 5%, additional Perfect Hit + 5.

    313840.png
    Frontier Spell (Range)
    P.ATK + 2, Increases long ranged physical damage by 5%.
    If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
    If grade of enchanted equipment is D or higher, increases long ranged physical damage by 4%, Perfect Hit + 5.
    If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 5%, additional Perfect Hit + 5.

    313841.png
    Frontier Spell (Spell)
    S.MATK + 2, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 5%.
    If refine rate is 7 or higher, increases water, wind and earth property magical damage by additional 6%.
    If refine rate is 9 or higher, increases fire, poison, shadow and neutral property magical damage by additional 6%.
    If grade of enchanted equipment is D or higher, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 4%, MaxSP + 2%.
    If grade of enchanted equipment is C or higher, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by additional 5%, additional MaxSP + 3%.

    313842.png
    Frontier Spell (Magic)
    S.MATK + 2, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 5%.
    If refine rate is 7 or higher, increases fire, neutral and holy property magical damage by additional 6%.
    If refine rate is 9 or higher, increases wind, shadow, ghost and undead property magical damage by additional 6%.
    If grade of enchanted equipment is D or higher, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 4%, MaxSP + 2%.
    If grade of enchanted equipment is C or higher, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by additional 5%, additional MaxSP + 3%.

    313843.png
    Frontier Spell (Critical)
    C.RATE + 2, increases critical damage by 5%.
    If refine rate is 7 or higher, increases critical damage by additional 3%.
    If refine rate is 9 or higher, increases critical damage by additional 3%.
    If grade of enchanted equipment is D or higher, CRI + 2, increases critical damage by 4%.
    If grade of enchanted equipment is C or higher, additional CRI + 3, increases critical damage by additional 5%.

    313844.png
    Frontier Spell (Size Attack)
    Increases physical damage against all size enemies by 3%.
    If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
    If refine rate is 9 or higher, increases physical damage against all size enemies by additional 2%.

    313845.png
    Frontier Spell (Size Spell)
    Increases magical damage against all size enemies by 3%.
    If refine rate is 7 or higher, increases magical damage against all size enemies by additional 3%.
    If refine rate is 9 or higher, increases magical damage against all size enemies by additional 2%.

    313846.png
    Frontier Spell (Physical Force)
    ATK + 10, ATK + 1%, P.ATK + 1.
    If refine rate is 7 or higher, additional ATK + 10, ATK + 1%.
    If refine rate is 9 or higher, additional ATK + 15, ATK + 2%.

    313847.png
    Frontier Spell (Magical Force)
    MATK + 10, MATK + 1%, S.MATK + 1.
    If refine rate is 7 or higher, additional MATK + 10, MATK + 1%.
    If refine rate is 9 or higher, additional MATK + 15, MATK + 2%.

    313848.png
    Frontier Spell (Over Power)
    ATK + 2%, P.ATK + 3.
    If grade of enchanted equipment is D or higher, increases melee physical damage by 5%.
    If grade of enchanted equipment is C or higher, P.ATK + 2, increases melee physical damage by additional 5%.

    313849.png
    Frontier Spell (Firing Shot)
    ATK + 2%, P.ATK + 3.
    If grade of enchanted equipment is D or higher, increases long ranged physical damage by 5%.
    If grade of enchanted equipment is C or higher, P.ATK + 2, increases long ranged physical damage by additional 5%.

    313850.png
    Frontier Spell (Spell Buster)
    MATK + 2%, S.MATK + 3.
    If grade of enchanted equipment is D or higher, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 5%.
    If grade of enchanted equipment is C or higher, S.MATK + 2, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by additional 5%.

    313851.png
    Frontier Spell (Magic Storm)
    MATK + 2%, S.MATK + 3.
    If grade of enchanted equipment is D or higher, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 5%.
    If grade of enchanted equipment is C or higher, S.MATK + 2, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by additional 5%.

    313852.png
    Frontier Spell (Lucky Strike)
    CRI + 5, P.ATK + 3.
    If grade of enchanted equipment is D or higher, increases critical damage by 5%.
    If grade of enchanted equipment is C or higher, C.RATE + 2, increases critical damage by additional 5%.

     

    Dimension World shoes enchants

    Spoiler

    313853.png
    Frontier Crystal (Life) 1Lv
    Increases physical / magical damage against plant and brute race monsters by 3%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against plant and brute race monsters by additional 1%.

    313854.png
    Frontier Crystal (Life) 2Lv
    Increases physical / magical damage against plant and brute race monsters by 4%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against plant and brute race monsters by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against plant and brute race monsters by additional 1%.

    313855.png
    Frontier Crystal (Life) 3Lv
    Increases physical / magical damage against plant and brute race monsters by 5%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against plant and brute race monsters by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against plant and brute race monsters by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against plant and brute race monsters by additional 2%.

    313856.png
    Frontier Crystal (Life) 4Lv
    Increases physical / magical damage against plant and brute race monsters by 7%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against plant and brute race monsters by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against plant and brute race monsters by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against plant and brute race monsters by additional 2%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against plant and brute race monsters by additional 2%.

    313857.png
    Frontier Crystal (Life) 5Lv
    Increases physical / magical damage against plant and brute race monsters by 10%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against plant and brute race monsters by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against plant and brute race monsters by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against plant and brute race monsters by additional 2%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against plant and brute race monsters by additional 4%.

    313939.png
    Dimension World Crystal (Life)
    Increases physical / magical damage against monsters in Encroached Geffenia area by 5%.
    Increases physical / magical damage against plant and brute race monsters by 12%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against plant and brute race monsters by additional 2%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against plant and brute race monsters by additional 2%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against plant and brute race monsters by additional 4%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against plant and brute race monsters by additional 5%.

    313858.png
    Frontier Crystal (Regiment) 1Lv
    Increases physical / magical damage against fish and demihuman race monsters by 3%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against fish and demihuman race monsters by additional 1%.

    313859.png
    Frontier Crystal (Regiment) 2Lv
    Increases physical / magical damage against fish and demihuman race monsters by 4%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against fish and demihuman race monsters by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against fish and demihuman race monsters by additional 1%.

    313860.png
    Frontier Crystal (Regiment) 3Lv
    Increases physical / magical damage against fish and demihuman race monsters by 5%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against fish and demihuman race monsters by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against fish and demihuman race monsters by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against fish and demihuman race monsters by additional 2%.

    313861.png
    Frontier Crystal (Regiment) 4Lv
    Increases physical / magical damage against fish and demihuman race monsters by 7%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against fish and demihuman race monsters by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against fish and demihuman race monsters by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against fish and demihuman race monsters by additional 2%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against fish and demihuman race monsters by additional 2%.

    313862.png
    Frontier Crystal (Regiment) 5Lv
    Increases physical / magical damage against fish and demihuman race monsters by 10%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against fish and demihuman race monsters by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against fish and demihuman race monsters by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against fish and demihuman race monsters by additional 2%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against fish and demihuman race monsters by additional 4%.

    313940.png
    Dimension World Crystal (Regiment)
    Increases physical / magical damage against monsters in Encroached Geffenia area by 5%.
    Increases physical / magical damage against fish and demihuman race monsters by 12%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against fish and demihuman race monsters by additional 2%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against fish and demihuman race monsters by additional 2%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against fish and demihuman race monsters by additional 4%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against fish and demihuman race monsters by additional 5%.

    313863.png
    Frontier Crystal (Good and Evil) 1Lv
    Increases physical / magical damage against angel and demon race monsters by 3%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against angel and demon race monsters by additional 1%.

    313864.png
    Frontier Crystal (Good and Evil) 2Lv
    Increases physical / magical damage against angel and demon race monsters by 4%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against angel and demon race monsters by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against angel and demon race monsters by additional 1%.

    313865.png
    Frontier Crystal (Good and Evil) 3Lv
    Increases physical / magical damage against angel and demon race monsters by 5%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against angel and demon race monsters by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against angel and demon race monsters by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against angel and demon race monsters by additional 2%.

    313866.png
    Frontier Crystal (Good and Evil) 4Lv
    Increases physical / magical damage against angel and demon race monsters by 7%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against angel and demon race monsters by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against angel and demon race monsters by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against angel and demon race monsters by additional 2%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against angel and demon race monsters by additional 2%.

    313867.png
    Frontier Crystal (Good and Evil) 5Lv
    Increases physical / magical damage against angel and demon race monsters by 10%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against angel and demon race monsters by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against angel and demon race monsters by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against angel and demon race monsters by additional 2%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against angel and demon race monsters by additional 4%.

    313941.png
    Dimension World Crystal (Good and Evil)
    Increases physical / magical damage against monsters in Encroached Geffenia area by 5%.
    Increases physical / magical damage against angel and demon race monsters by 12%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against angel and demon race monsters by additional 2%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against angel and demon race monsters by additional 2%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against angel and demon race monsters by additional 4%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against angel and demon race monsters by additional 5%.

    313868.png
    Frontier Crystal (Immortal) 1Lv
    Increases physical / magical damage against dragon and undead race monsters by 3%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against dragon and undead race monsters by additional 1%.

    313869.png
    Frontier Crystal (Immortal) 2Lv
    Increases physical / magical damage against dragon and undead race monsters by 4%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against dragon and undead race monsters by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against dragon and undead race monsters by additional 1%.

    313870.png
    Frontier Crystal (Immortal) 3Lv
    Increases physical / magical damage against dragon and undead race monsters by 5%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against dragon and undead race monsters by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against dragon and undead race monsters by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against dragon and undead race monsters by additional 2%.

    313871.png
    Frontier Crystal (Immortal) 4Lv
    Increases physical / magical damage against dragon and undead race monsters by 7%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against dragon and undead race monsters by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against dragon and undead race monsters by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against dragon and undead race monsters by additional 2%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against dragon and undead race monsters by additional 2%.

    313872.png
    Frontier Crystal (Immortal) 5Lv
    Increases physical / magical damage against dragon and undead race monsters by 10%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against dragon and undead race monsters by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against dragon and undead race monsters by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against dragon and undead race monsters by additional 2%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against dragon and undead race monsters by additional 4%.

    313942.png
    Dimension World Crystal (Immortal)
    Increases physical / magical damage against monsters in Encroached Geffenia area by 5%.
    Increases physical / magical damage against dragon and undead race monsters by 12%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against dragon and undead race monsters by additional 2%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against dragon and undead race monsters by additional 2%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against dragon and undead race monsters by additional 4%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against dragon and undead race monsters by additional 5%.

    313873.png
    Frontier Crystal (Vain) 1Lv
    Increases physical / magical damage against formless and insect race monsters by 3%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against formless and insect race monsters by additional 1%.

    313874.png
    Frontier Crystal (Vain) 2Lv
    Increases physical / magical damage against formless and insect race monsters by 4%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against formless and insect race monsters by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against formless and insect race monsters by additional 1%.

    313875.png
    Frontier Crystal (Vain) 3Lv
    Increases physical / magical damage against formless and insect race monsters by 5%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against formless and insect race monsters by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against formless and insect race monsters by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against formless and insect race monsters by additional 2%.

    313876.png
    Frontier Crystal (Vain) 4Lv
    Increases physical / magical damage against formless and insect race monsters by 7%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against formless and insect race monsters by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against formless and insect race monsters by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against formless and insect race monsters by additional 2%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against formless and insect race monsters by additional 2%.

    313877.png
    Frontier Crystal (Vain) 5Lv
    Increases physical / magical damage against formless and insect race monsters by 10%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against formless and insect race monsters by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against formless and insect race monsters by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against formless and insect race monsters by additional 2%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against formless and insect race monsters by additional 4%.

    313943.png
    Dimension World Crystal (Vain)
    Increases physical / magical damage against monsters in Encroached Geffenia area by 5%.
    Increases physical / magical damage against formless and insect race monsters by 12%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against formless and insect race monsters by additional 2%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against formless and insect race monsters by additional 2%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against formless and insect race monsters by additional 4%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against formless and insect race monsters by additional 5%.

    313878.png
    Frontier Crystal (Flame) 1Lv
    Increases physical / magical damage against fire and shadow property enemies by 3%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against fire and shadow property enemies by additional 1%.

    313879.png
    Frontier Crystal (Flame) 2Lv
    Increases physical / magical damage against fire and shadow property enemies by 4%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against fire and shadow property enemies by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against fire and shadow property enemies by additional 1%.

    313880.png
    Frontier Crystal (Flame) 3Lv
    Increases physical / magical damage against fire and shadow property enemies by 5%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against fire and shadow property enemies by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against fire and shadow property enemies by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against fire and shadow property enemies by additional 2%.

    313881.png
    Frontier Crystal (Flame) 4Lv
    Increases physical / magical damage against fire and shadow property enemies by 7%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against fire and shadow property enemies by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against fire and shadow property enemies by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against fire and shadow property enemies by additional 2%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against fire and shadow property enemies by additional 2%.

    313882.png
    Frontier Crystal (Flame) 5Lv
    Increases physical / magical damage against fire and shadow property enemies by 10%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against fire and shadow property enemies by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against fire and shadow property enemies by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against fire and shadow property enemies by additional 2%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against fire and shadow property enemies by additional 4%.

    313944.png
    Dimension World Crystal (Flame)
    Increases physical / magical damage against monsters in Encroached Geffenia area by 5%.
    Increases physical / magical damage against fire and shadow property enemies by 12%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against fire and shadow property enemies by additional 2%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against fire and shadow property enemies by additional 2%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against fire and shadow property enemies by additional 4%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against fire and shadow property enemies by additional 5%.

    313883.png
    Frontier Crystal (Frozen) 1Lv
    Increases physical / magical damage against water and holy property enemies by 3%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against water and holy property enemies by additional 1%.

    313884.png
    Frontier Crystal (Frozen) 2Lv
    Increases physical / magical damage against water and holy property enemies by 4%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against water and holy property enemies by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against water and holy property enemies by additional 1%.

    313885.png
    Frontier Crystal (Frozen) 3Lv
    Increases physical / magical damage against water and holy property enemies by 5%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against water and holy property enemies by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against water and holy property enemies by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against water and holy property enemies by additional 2%.

    313886.png
    Frontier Crystal (Frozen) 4Lv
    Increases physical / magical damage against water and holy property enemies by 7%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against water and holy property enemies by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against water and holy property enemies by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against water and holy property enemies by additional 2%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against water and holy property enemies by additional 2%.

    313887.png
    Frontier Crystal (Frozen) 5Lv
    Increases physical / magical damage against water and holy property enemies by 10%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against water and holy property enemies by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against water and holy property enemies by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against water and holy property enemies by additional 2%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against water and holy property enemies by additional 4%.

    313945.png
    Dimension World Crystal (Frozen)
    Increases physical / magical damage against monsters in Encroached Geffenia area by 5%.
    Increases physical / magical damage against water and holy property enemies by 12%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against water and holy property enemies by additional 2%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against water and holy property enemies by additional 2%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against water and holy property enemies by additional 4%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against water and holy property enemies by additional 5%.

    313888.png
    Frontier Crystal (Earth) 1Lv
    Increases physical / magical damage against wind and earth property enemies by 3%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against wind and earth property enemies by additional 1%.

    313889.png
    Frontier Crystal (Earth) 2Lv
    Increases physical / magical damage against wind and earth property enemies by 4%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against wind and earth property enemies by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against wind and earth property enemies by additional 1%.

    313890.png
    Frontier Crystal (Earth) 3Lv
    Increases physical / magical damage against wind and earth property enemies by 5%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against wind and earth property enemies by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against wind and earth property enemies by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against wind and earth property enemies by additional 2%.

    313891.png
    Frontier Crystal (Earth) 4Lv
    Increases physical / magical damage against wind and earth property enemies by 7%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against wind and earth property enemies by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against wind and earth property enemies by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against wind and earth property enemies by additional 2%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against wind and earth property enemies by additional 2%.

    313892.png
    Frontier Crystal (Earth) 5Lv
    Increases physical / magical damage against wind and earth property enemies by 10%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against wind and earth property enemies by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against wind and earth property enemies by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against wind and earth property enemies by additional 2%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against wind and earth property enemies by additional 4%.

    313946.png
    Dimension World Crystal (Earth)
    Increases physical / magical damage against monsters in Encroached Geffenia area by 5%.
    Increases physical / magical damage against wind and earth property enemies by 12%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against wind and earth property enemies by additional 2%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against wind and earth property enemies by additional 2%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against wind and earth property enemies by additional 4%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against wind and earth property enemies by additional 5%.

    313893.png
    Frontier Crystal (Death) 1Lv
    Increases physical / magical damage against ghost and undead property enemies by 3%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against ghost and undead property enemies by additional 1%.

    313894.png
    Frontier Crystal (Death) 2Lv
    Increases physical / magical damage against ghost and undead property enemies by 4%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against ghost and undead property enemies by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against ghost and undead property enemies by additional 1%.

    313895.png
    Frontier Crystal (Death) 3Lv
    Increases physical / magical damage against ghost and undead property enemies by 5%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against ghost and undead property enemies by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against ghost and undead property enemies by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against ghost and undead property enemies by additional 2%.

    313896.png
    Frontier Crystal (Death) 4Lv
    Increases physical / magical damage against ghost and undead property enemies by 7%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against ghost and undead property enemies by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against ghost and undead property enemies by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against ghost and undead property enemies by additional 2%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against ghost and undead property enemies by additional 2%.

    313897.png
    Frontier Crystal (Death) 5Lv
    Increases physical / magical damage against ghost and undead property enemies by 10%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against ghost and undead property enemies by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against ghost and undead property enemies by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against ghost and undead property enemies by additional 2%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against ghost and undead property enemies by additional 4%.

    313947.png
    Dimension World Crystal (Death)
    Increases physical / magical damage against monsters in Encroached Geffenia area by 5%.
    Increases physical / magical damage against ghost and undead property enemies by 12%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against ghost and undead property enemies by additional 2%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against ghost and undead property enemies by additional 2%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against ghost and undead property enemies by additional 4%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against ghost and undead property enemies by additional 5%.

    313898.png
    Frontier Crystal (Poison) 1Lv
    Increases physical / magical damage against neutral and poison property enemies by 3%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against neutral and poison property enemies by additional 1%.

    313899.png
    Frontier Crystal (Poison) 2Lv
    Increases physical / magical damage against neutral and poison property enemies by 4%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against neutral and poison property enemies by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against neutral and poison property enemies by additional 1%.

    313900.png
    Frontier Crystal (Poison) 3Lv
    Increases physical / magical damage against neutral and poison property enemies by 5%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against neutral and poison property enemies by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against neutral and poison property enemies by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against neutral and poison property enemies by additional 2%.

    313901.png
    Frontier Crystal (Poison) 4Lv
    Increases physical / magical damage against neutral and poison property enemies by 7%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against neutral and poison property enemies by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against neutral and poison property enemies by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against neutral and poison property enemies by additional 2%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against neutral and poison property enemies by additional 2%.

    313902.png
    Frontier Crystal (Poison) 5Lv
    Increases physical / magical damage against neutral and poison property enemies by 10%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against neutral and poison property enemies by additional 1%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against neutral and poison property enemies by additional 1%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against neutral and poison property enemies by additional 2%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against neutral and poison property enemies by additional 4%.

    313948.png
    Dimension World Crystal (Poison)
    Increases physical / magical damage against monsters in Encroached Geffenia area by 5%.
    Increases physical / magical damage against neutral and poison property enemies by 12%.
    If grade of enchanted equipment is D or higher, increases physical / magical damage against neutral and poison property enemies by additional 2%.
    If grade of enchanted equipment is C or higher, increases physical / magical damage against neutral and poison property enemies by additional 2%.
    If grade of enchanted equipment is B or higher, increases physical / magical damage against neutral and poison property enemies by additional 4%.
    If grade of enchanted equipment is A or higher, increases physical / magical damage against neutral and poison property enemies by additional 5%.

    313903.png
    Frontier Crystal (Fighting Spirit) 1Lv
    Increases physical damage against monsters in Encroached Geffenia area by 7%.
    If grade of enchanted equipment is D or higher, P.ATK + 3, POW + 1.

    313904.png
    Frontier Crystal (Fighting Spirit) 2Lv
    Increases physical damage against monsters in Encroached Geffenia area by 10%.
    If grade of enchanted equipment is D or higher, P.ATK + 4, POW + 2.
    If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 2%.

    313905.png
    Frontier Crystal (Fighting Spirit) 3Lv
    Increases physical damage against monsters in Encroached Geffenia area by 14%.
    If grade of enchanted equipment is D or higher, P.ATK + 5, POW + 3.
    If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 4%.
    If grade of enchanted equipment is B or higher, POW + 3, every 5 refine rate, ATK + 3.

    313906.png
    Frontier Crystal (Fighting Spirit) 4Lv
    Increases physical damage against monsters in Encroached Geffenia area by 19%.
    If grade of enchanted equipment is D or higher, P.ATK + 6, POW + 4.
    If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 6%.
    If grade of enchanted equipment is B or higher, POW + 4, every 4 refine rate, ATK + 5.
    If grade of enchanted equipment is A or higher, every 3 refine rate, POW + 5.

    313907.png
    Frontier Crystal (Fighting Spirit) 5Lv
    Increases physical damage against monsters in Encroached Geffenia area by 25%.
    If grade of enchanted equipment is D or higher, P.ATK + 7, POW + 5.
    If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 8%.
    If grade of enchanted equipment is B or higher, POW + 5, every 3 refine rate, ATK + 7.
    If grade of enchanted equipment is A or higher, every 2 refine rate, POW + 6.

    313908.png
    Dimension World Crystal (Fighting Spirit)
    Increases physical damage against boss type monsters by 5%.
    Increases physical damage against all size enemies by 15%.
    Increases physical damage against monsters in Encroached Geffenia area by 25%.
    If grade of enchanted equipment is D or higher, P.ATK + 7, POW + 5.
    If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 12%.
    If grade of enchanted equipment is B or higher, POW + 5, every 3 refine rate, ATK + 9.
    If grade of enchanted equipment is A or higher, every 2 refine rate, POW + 6.

    313909.png
    Frontier Crystal (Prudence) 1Lv
    Increases physical damage against monsters in Encroached Geffenia area by 7%.
    If grade of enchanted equipment is D or higher, P.ATK + 3, CON + 3.

    313910.png
    Frontier Crystal (Prudence) 2Lv
    Increases physical damage against monsters in Encroached Geffenia area by 10%.
    If grade of enchanted equipment is D or higher, P.ATK + 4, CON + 4.
    If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 4%.

    313911.png
    Frontier Crystal (Prudence) 3Lv
    Increases physical damage against monsters in Encroached Geffenia area by 14%.
    If grade of enchanted equipment is D or higher, P.ATK + 5, CON + 5.
    If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 6%.
    If grade of enchanted equipment is B or higher, CON + 5, every 5 refine rate, ATK + 4.

    313912.png
    Frontier Crystal (Prudence) 4Lv
    Increases physical damage against monsters in Encroached Geffenia area by 19%.
    If grade of enchanted equipment is D or higher, P.ATK + 6, CON + 6.
    If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 8%.
    If grade of enchanted equipment is B or higher, CON + 6, every 4 refine rate, ATK + 6.
    If grade of enchanted equipment is A or higher, every 3 refine rate, CON + 6.

    313913.png
    Frontier Crystal (Prudence) 5Lv
    Increases physical damage against monsters in Encroached Geffenia area by 25%.
    If grade of enchanted equipment is D or higher, P.ATK + 7, CON + 7.
    If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 10%.
    If grade of enchanted equipment is B or higher, CON + 7, every 3 refine rate, ATK + 8.
    If grade of enchanted equipment is A or higher, every 2 refine rate, CON + 7.

    313914.png
    Dimension World Crystal (Prudence)
    Increases physical damage against boss type monsters by 5%.
    Increases physical damage against all size enemies by 15%.
    Increases physical damage against monsters in Encroached Geffenia area by 25%.
    If grade of enchanted equipment is D or higher, P.ATK + 7, CON + 7.
    If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 15%.
    If grade of enchanted equipment is B or higher, CON + 7, every 3 refine rate, ATK + 10.
    If grade of enchanted equipment is A or higher, every 2 refine rate, CON + 7.

    313915.png
    Frontier Crystal (Pride) 1Lv
    Increases magical damage against monsters in Encroached Geffenia area by 6%.
    If grade of enchanted equipment is D or higher, S.MATK + 3, SPL + 1.

    313916.png
    Frontier Crystal (Pride) 2Lv
    Increases magical damage against monsters in Encroached Geffenia area by 8%.
    If grade of enchanted equipment is D or higher, S.MATK + 4, SPL + 2.
    If grade of enchanted equipment is C or higher, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 2%.

    313917.png
    Frontier Crystal (Pride) 3Lv
    Increases magical damage against monsters in Encroached Geffenia area by 11%.
    If grade of enchanted equipment is D or higher, S.MATK + 5, SPL + 3.
    If grade of enchanted equipment is C or higher, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 4%.
    If grade of enchanted equipment is B or higher, SPL + 3, every 5 refine rate, MATK + 3.

    313918.png
    Frontier Crystal (Pride) 4Lv
    Increases magical damage against monsters in Encroached Geffenia area by 15%.
    If grade of enchanted equipment is D or higher, S.MATK + 6, SPL + 4.
    If grade of enchanted equipment is C or higher, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 6%.
    If grade of enchanted equipment is B or higher, SPL + 4, every 4 refine rate, MATK + 5.
    If grade of enchanted equipment is A or higher, every 3 refine rate, SPL + 5.

    313919.png
    Frontier Crystal (Pride) 5Lv
    Increases magical damage against monsters in Encroached Geffenia area by 20%.
    If grade of enchanted equipment is D or higher, S.MATK + 7, SPL + 5.
    If grade of enchanted equipment is C or higher, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 8%.
    If grade of enchanted equipment is B or higher, SPL + 5, every 3 refine rate, MATK + 7.
    If grade of enchanted equipment is A or higher, every 2 refine rate, SPL + 6.

    313920.png
    Dimension World Crystal (Pride)
    Increases magical damage against boss type monsters by 5%.
    Increases magical damage against all size enemies by 15%.
    Increases magical damage against monsters in Encroached Geffenia area by 20%.
    If grade of enchanted equipment is D or higher, S.MATK + 7, SPL + 5.
    If grade of enchanted equipment is C or higher, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 12%.
    If grade of enchanted equipment is B or higher, SPL + 5, every 3 refine rate, MATK + 9.
    If grade of enchanted equipment is A or higher, every 2 refine rate, SPL + 6.

    313921.png
    Frontier Crystal (Sageness) 1Lv
    Increases magical damage against monsters in Encroached Geffenia area by 6%.
    If grade of enchanted equipment is D or higher, S.MATK + 3, SPL + 1.

    313922.png
    Frontier Crystal (Sageness) 2Lv
    Increases magical damage against monsters in Encroached Geffenia area by 8%.
    If grade of enchanted equipment is D or higher, S.MATK + 4, SPL + 2.
    If grade of enchanted equipment is C or higher, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 2%.

    313923.png
    Frontier Crystal (Sageness) 3Lv
    Increases magical damage against monsters in Encroached Geffenia area by 11%.
    If grade of enchanted equipment is D or higher, S.MATK + 5, SPL + 3.
    If grade of enchanted equipment is C or higher, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 4%.
    If grade of enchanted equipment is B or higher, SPL + 3, every 5 refine rate, MATK + 3.

    313924.png
    Frontier Crystal (Sageness) 4Lv
    Increases magical damage against monsters in Encroached Geffenia area by 15%.
    If grade of enchanted equipment is D or higher, S.MATK + 6, SPL + 4.
    If grade of enchanted equipment is C or higher, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 6%.
    If grade of enchanted equipment is B or higher, SPL + 4, every 4 refine rate, MATK + 5.
    If grade of enchanted equipment is A or higher, every 3 refine rate, SPL + 5.

    313925.png
    Frontier Crystal (Sageness) 5Lv
    Increases magical damage against monsters in Encroached Geffenia area by 20%.
    If grade of enchanted equipment is D or higher, S.MATK + 7, SPL + 5.
    If grade of enchanted equipment is C or higher, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 8%.
    If grade of enchanted equipment is B or higher, SPL + 5, every 3 refine rate, MATK + 7.
    If grade of enchanted equipment is A or higher, every 2 refine rate, SPL + 6.

    313926.png
    Dimension World Crystal (Sageness)
    Increases magical damage against boss type monsters by 5%.
    Increases magical damage against all size enemies by 15%.
    Increases magical damage against monsters in Encroached Geffenia area by 20%.
    If grade of enchanted equipment is D or higher, S.MATK + 7, SPL + 5.
    If grade of enchanted equipment is C or higher, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 12%.
    If grade of enchanted equipment is B or higher, SPL + 5, every 3 refine rate, MATK + 9.
    If grade of enchanted equipment is A or higher, every 2 refine rate, SPL + 6.

    313927.png
    Frontier Crystal (Volition) 1Lv
    Increases physical damage against monsters in Encroached Geffenia area by 6%.
    If grade of enchanted equipment is D or higher, P.ATK + 2, C.RATE + 1, POW + 1.

    313928.png
    Frontier Crystal (Volition) 2Lv
    Increases physical damage against monsters in Encroached Geffenia area by 8%.
    If grade of enchanted equipment is D or higher, P.ATK + 2, C.RATE + 2, POW + 2.
    If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 1%, increases critical damage by 1%.

    313929.png
    Frontier Crystal (Volition) 3Lv
    Increases physical damage against monsters in Encroached Geffenia area by 11%.
    If grade of enchanted equipment is D or higher, P.ATK + 3, C.RATE + 2, POW + 3.
    If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 3%, increases critical damage by 1%.
    If grade of enchanted equipment is B or higher, CRT + 3, every 5 refine rate, ATK + 3, CRI + 1.

    313930.png
    Frontier Crystal (Volition) 4Lv
    Increases physical damage against monsters in Encroached Geffenia area by 15%.
    If grade of enchanted equipment is D or higher, P.ATK + 4, C.RATE + 2, POW + 4.
    If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 3%, increases critical damage by 3%.
    If grade of enchanted equipment is B or higher, CRT + 4, every 4 refine rate, ATK + 3, CRI + 2.
    If grade of enchanted equipment is A or higher, every 3 refine rate, POW + 4, CRT + 1.

    313931.png
    Frontier Crystal (Volition) 5Lv
    Increases physical damage against monsters in Encroached Geffenia area by 20%.
    If grade of enchanted equipment is D or higher, P.ATK + 4, C.RATE + 3, POW + 5.
    If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 5%, increases critical damage by 5%.
    If grade of enchanted equipment is B or higher, CRT + 5, every 3 refine rate, ATK + 5, CRI + 2.
    If grade of enchanted equipment is A or higher, every 2 refine rate, POW + 4, CRT + 2.

    313932.png
    Dimension World Crystal (Volition)
    Increases physical damage against boss type monsters by 5%.
    Increases physical damage against all size enemies by 15%.
    Increases physical damage against monsters in Encroached Geffenia area by 20%.
    If grade of enchanted equipment is D or higher, P.ATK + 4, C.RATE + 3, POW + 5.
    If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 7%, increases critical damage by 7%.
    If grade of enchanted equipment is B or higher, CRT + 5, every 3 refine rate, ATK + 5, CRI + 4.
    If grade of enchanted equipment is A or higher, every 2 refine rate, POW + 4, CRT + 2.

    313933.png
    Frontier Crystal (Will) 1Lv
    Increases physical damage against monsters in Encroached Geffenia area by 6%.
    If grade of enchanted equipment is D or higher, P.ATK + 2, C.RATE + 1, CON + 3.

    313934.png
    Frontier Crystal (Will) 2Lv
    Increases physical damage against monsters in Encroached Geffenia area by 8%.
    If grade of enchanted equipment is D or higher, P.ATK + 2, C.RATE + 2, CON + 4.
    If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 3%, increases critical damage by 1%.

    313935.png
    Frontier Crystal (Will) 3Lv
    Increases physical damage against monsters in Encroached Geffenia area by 11%.
    If grade of enchanted equipment is D or higher, P.ATK + 3, C.RATE + 2, CON + 5.
    If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 5%, increases critical damage by 1%.
    If grade of enchanted equipment is B or higher, CRT + 3, every 5 refine rate, ATK + 3, CRI + 1.

    313936.png
    Frontier Crystal (Will) 4Lv
    Increases physical damage against monsters in Encroached Geffenia area by 15%.
    If grade of enchanted equipment is D or higher, P.ATK + 4, C.RATE + 2, CON + 6.
    If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 5%, increases critical damage by 3%.
    If grade of enchanted equipment is B or higher, CRT + 4, every 4 refine rate, ATK + 3, CRI + 2.
    If grade of enchanted equipment is A or higher, every 3 refine rate, CON + 3, CRT + 2.

    313937.png
    Frontier Crystal (Will) 5Lv
    Increases physical damage against monsters in Encroached Geffenia area by 20%.
    If grade of enchanted equipment is D or higher, P.ATK + 4, C.RATE + 3, CON + 7.
    If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 7%, increases critical damage by 5%.
    If grade of enchanted equipment is B or higher, CRT + 5, every 3 refine rate, ATK + 6, CRI + 2.
    If grade of enchanted equipment is A or higher, every 2 refine rate, CON + 4, CRT + 3.

    313938.png
    Dimension World Crystal (Will)
    Increases physical damage against boss type monsters by 5%.
    Increases physical damage against all size enemies by 15%.
    Increases physical damage against monsters in Encroached Geffenia area by 20%.
    If grade of enchanted equipment is D or higher, P.ATK + 4, C.RATE + 3, CON + 7.
    If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage by 10%, increases critical damage by 8%.
    If grade of enchanted equipment is B or higher, CRT + 5, every 3 refine rate, ATK + 6, CRI + 4.
    If grade of enchanted equipment is A or higher, every 2 refine rate, CON + 4, CRT + 3.

     

  12. Chapter 1 Cards (updated on March 19, 2025)

    Spoiler


    Yggring Card
    CRT + 7.
    Compounded on : Shield
    Suffix : of Yggfruit


    Leafeing Card
    CRT + 3.
    Compounded on : Weapon
    Prefix : Yggleaf


    Charcoaring Card
    DEF + 80, RES + 40.
    Every 3 refine rate, additional DEF + 15, RES + 8.
    Compounded on : Armor
    Suffix : of Charcoal


    Vulring Card
    P.ATK + 7.
    Increases physical damage against wind property enemies by 12%,
    If refine is 10 or higher, increases physical damage against wind property enemies by additional 8%.
    Compounded on : Headgear
    Suffix : of Vulring


    Fireloop Card
    Reduces damage taken from neutral property by 15%.
    Increases long ranged physical damage by 20%.
    Every 3 refine rate, increases long ranged physical damage by additional 4%.
    Compounded on : Garment
    Suffix : of Fireloop


    Firafflesia Card
    ATK + 8%.
    If refine rate is 7 or higher, increases physical damage against demihuman race monsters by 12%.
    If refine rate is 9 or higher, increases physical damage against demihuman race monsters by additional 8%.
    Compounded on : Shoes
    Suffix : of Firafflesia


    Volimpet Card
    S.MATK + 5.
    Increases magical damage against earth property enemies by 7%,
    If refine is 10 or higher, increases magical damage against earth property enemies by additional 8%.
    Compounded on : Headgear
    Suffix : of Volcanic Shell


    Fire Flower Card
    ATK + 8%.
    If refine rate is 7 or higher, increases physical damage against plant race monsters by 12%.
    If refine rate is 9 or higher, increases physical damage against plant race monsters by additional 8%.
    Compounded on : Shoes
    Prefix : Fire Flower


    Peeping Card
    Reduces variable casting time by 5%.
    Every 3 refine rate, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by 4%.
    If refine rate is 10 or lower, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by additional 20%.
    Compounded on : Garment
    Suffix : of Peeper


    Polluted Silk Frog Card
    P.ATK + 7.
    Increases physical damage against fire property enemies by 12%,
    If refine is 10 or higher, increases physical damage against fire property enemies by additional 8%.
    Compounded on : Headgear
    Prefix : Silk Frog


    Polluted Silk Snail Card
    Reduces variable casting time by 5%.
    Every 3 refine rate, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by 4%.
    If refine rate is 10 or lower, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by additional 20%.
    Compounded on : Garment
    Prefix : Silk Snail


    Encroached Exploration Robot Card
    Reduces damage taken from neutral property by 20%.
    Increases melee physical damage by 20%.
    Every 3 refine rate, increases melee physical damage by additional 4%.
    Compounded on : Garment
    Suffix : of Explorator


    Encroached Repair Robot Card
    Reduces variable casting time by 5%.
    Every 2 refine rate, increases all property magical damage by 3%.

    When equipped with Peeping Card, increases fire, neutral, holy, wind, shadow, ghost and undead property magical damage by additional 8%.

    When equipped with Polluted Silk Snail Card, increases water, wind, earth, fire, poison, shadow and neutral property magical damage by additional 8%.
    Compounded on : Armor
    Prefix : Repair Rover


    Encroached Dimik Card
    FLEE + 30, CRI + 7.
    Every 2 refine rate, increases melee / long ranged physical damage by 3%.

    When equipped with Encroached Exploration Robot Card, increases melee physical damage by 8%.

    When equipped with Fireloop Card, increases long ranged physical damage by 8%.
    Compounded on : Armor
    Suffix : of Dimik


    Nyaise Card
    S.MATK + 5.
    Increases magical damage against shadow property enemies by 7%,
    If refine is 10 or higher, increases magical damage against shadow property enemies by additional 8%.
    Compounded on : Headgear
    Suffix : of Nyaise


    Shadow Jailer Card
    P.ATK + 7.
    Increases physical damage against ghost property enemies by 12%,
    If refine is 10 or higher, increases physical damage against ghost property enemies by additional 8%.
    Compounded on : Headgear
    Suffix : of Jailer


    Tulip Card
    Reduces variable casting time by 5%, MaxSP - 5%.

    When equipped with Lobelia Card, reduces variable casting time by 10%, reduces global cooldown by 5%.
    Compounded on : Accessory (left)
    Suffix : of Tulip


    Calendula Card
    CRI + 2, increases melee physical damage by 7%.
    When equipped with Myosotis Card, C.Rate + 2, increases critical damage by 10%.
    Compounded on : Accessory (left)
    Suffix : of Calendula


    Scabiosa Card
    Reduces variable casting time by 5%, increases long ranged physical damage by 7%.
    When equipped with Anemone Card, C.RATE + 2, increases critical damage by 10%.
    Compounded on : Accessory (left)
    Suffix : of Scabiosa


    Lobelia Card
    Reduces global cooldown by 3%, reduces variable casting time by 5%.
    Compounded on : Accessory (right)
    Prefix : Lobelia


    Myosotis Card
    CRI + 5, C.RATE + 1.
    Increases melee physical damage by 5%.
    Compounded on : Accessory (right)
    Prefix : Myosotis


    Anemone Card
    CRI + 5, reduces variable casting time by 3%.
    Increases long ranged physical damage by 5%.
    Compounded on : Accessory (right)
    Prefix : Anemone


    Uncanny Skogul Card
    MATK + 5%.
    If refine rate is 7 or higher, increases magical damage against angel race monsters by 10%.
    If refine rate is 9 or higher, increases magical damage against angel race monsters by additional 7%.
    Compounded on : Shoes
    Suffix : of Uncanny


    Uncanny Frus Card
    P.ATK + 7.
    Increases physical damage against holy property enemies by 12%,
    If refine is 10 or higher, increases physical damage against holy property enemies by additional 8%.
    Compounded on : Headgear
    Prefix : Uncanny


    Listener Card
    S.MATK + 5.
    Increases magical damage against water property enemies by 7%,
    If refine is 10 or higher, increases magical damage against water property enemies by additional 8%.
    Compounded on : Headgear
    Suffix : of Listener


    Immortal Corps Officer Card
    S.MATK + 5.
    Increases magical damage against holy property enemies by 7%,
    If refine is 10 or higher, increases magical damage against holy property enemies by additional 8%.
    Compounded on : Headgear
    Suffix : of Immortality


    Toxit Card
    P.ATK + 7.
    If grade of compounded weapon is A or higher, increases physical damage against all property enemies by 10%.
    If level of compounded weapon is 5, every 3 refine rate, increases physical damage against boss type monsters by 2%.
    When equipped with Bloody Slasher Card, increases physical damage against boss type monsters by 7%.
    Compounded on : Weapon
    Prefix : Toxit


    Lunarina Card
    S.MATK + 5.
    If grade of compounded weapon is A or higher, increases magical damage against all size enemies by 12%.
    If level of compounded weapon is 5, every 3 refine rate, increases magical damage against normal type enemies by 2%.
    When equipped with Shadist Card, increases magical damage against normal type enemies by 4%.
    Compounded on : Weapon
    Prefix : Lunarina


    Bloody Slasher Card
    P.ATK + 7.
    If grade of compounded weapon is A or higher, increases physical damage against all size enemies by 12%.
    If level of compounded weapon is 5, every 3 refine rate, increases physical damage against normal type enemies by 2%.
    When equipped with Toxit Card, increases physical damage against normal type enemies by 7%.
    Compounded on : Weapon
    Prefix : Bloody Slasher


    Shadist Card
    S.MATK + 5.
    If grade of compounded weapon is A or higher, increases magical damage against all property enemies by 10%.
    If level of compounded weapon is 5, every 3 refine rate, increases magical damage against boss type monsters by 2%.
    When equipped with Lunarina Card, increases magical damage against boss type monsters by 4%.
    Compounded on : Weapon
    Prefix : Shadist


    High Succubus Card
    S.MATK + 5.
    Increases magical damage against neutral property enemies by 7%,
    If refine is 10 or higher, increases magical damage against neutral property enemies by additional 8%.
    Compounded on : Headgear
    Prefix : Dream


    High Incubus Card
    P.ATK + 7.
    Increases physical damage against neutral property enemies by 12%,
    If refine is 10 or higher, increases physical damage against neutral property enemies by additional 8%.
    Compounded on : Headgear
    Prefix : Fantasy


    Abyss Knight Commander Card
    MaxHP - 25%.
    If refine rate is 12 or higher, increases physical damage against boss type monsters by 7%, increases magical damage against boss type monsters by 4%.
    If grade of compounded equipment is A or higher, increases physical / magical damage against boss type monsters by additional 10%.
    If level of compounded equipment is 2, every 3 refine rate, increases physical / magical damage against boss type monsters by additional 2%.

    When equipped with Toxit Card, increases physical damage against all size enemies by 8%.
    When equipped with Bloody Slasher Card, increases physical damage against all property enemies by 5%.

    When equipped with Shadist Card, increases magical damage against all size enemies by 8%.
    When equipped with Lunarina Card, increases magical damage against all property enemies by 5%.
    Compounded on : Armor
    Suffix : of Abyss Knight


    Bulgasari Card
    S.MATK + 15, ASPD + 3.
    When dealing normal melee physical damage, has a 10% chance to auto-cast Rock Down level 5, 7% chance to auto-cast Abyss Flame level 5.
    Compounded on : Accessory (left)
    Suffix : of Bulgasari


    Glutto Card
    MaxHP + 25%, MaxSP - 25%.
    Increases recovery rate of Meat by 150%.
    Compounded on : Shoes
    Suffix : of Glutto

     

    Source :

    https://www.divine-pride.net/forum/index.php?/topic/9550-kro-main-changelog-march-19-2025/

     

  13. 400787.png
    Astrologer Tricorne Hat [1]
    SPL + 3.
    Reduces damage taken from players by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases magical damage by 40%.
    Every 10 base levels, increases Soul Vulcan Strike, Mystery Illusion, Deadly Projection and Astral Strike damage by 1%.
    Every refine rate, SPL + 1.
    If refine rate is 10, reduces global cooldown by 20%, ignores magical defense of all race monsters by 50%.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

    450438.png
    Prana Suit [1]
    Mdef + 15
    Can't be destroyed.
    Reduces damage taken from normal and boss monsters by 5%.
    Reduces damage taken from demihuman monsters (except players) by 7%.
    Increases incoming heal effectiveness from heal skills by 30%.
    Increases HP recovery effectiveness from HP recovery items by 30%.
    Every refine rate, MaxHP + 5%.
    If refine rate is 7 or higher, Def + 300, Mder + 30, reduces damage taken from players by 7%.
    If refine rate is 9 or higher, removes the effect of [Masquerade-Ignorance] when using either Elvira Candy or Elvira Candy (YE).
    Class: Armor
    Defense: 150
    Weight: 100
    Required Level: 100
    Usable Jobs: All

    490691.png
    White Fox Charm [1]
    POW + 3.
    Cri + 50.
    Increases physical damage by 10%.
    Reduces damage taken from players by 3%.
    Reduces skill cooldown of 16th Night by 25 seconds.
    Every 10 base levels, increases Shadow Hunting, Shadow Dance, Shadow Flash and Shadow - Nightmare damage by 1%.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

  14. Magical Master set

    Spell Master set

    Sorcery Master set

    Spoiler

    24993.png
    Magical Master Shadow Armor
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases water, wind, earth, fire and shadow property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    When equipped with Magical Master Shadow Shoes, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Magical Master Shadow Shoes and Master Shadow Shield, increases magical damage against all size enemies by 5%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    24994.png
    Magical Master Shadow Shoes
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases water, wind, earth, fire and shadow property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    24995.png
    Magical Master Shadow Earring
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases water, wind, earth, fire and shadow property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    When equipped with Magical Master Shadow Pendant, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Magical Master Shadow Pendant and Master Shadow Weapon, increases magical damage against all size enemies by 5%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    24996.png
    Magical Master Shadow Pendant
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases water, wind, earth, fire and shadow property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    24997.png
    Spell Master Shadow Armor
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases neutral, holy, shadow, ghost and undead property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    When equipped with Spell Master Shadow Shoes, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Spell Master Shadow Shoes and Master Shadow Shield, increases magical damage against all size enemies by 5%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    24998.png
    Spell Master Shadow Shoes
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases neutral, holy, shadow, ghost and undead property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    24999.png
    Spell Master Shadow Earring
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases neutral, holy, shadow, ghost and undead property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    When equipped with Spell Master Shadow Pendant, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Spell Master Shadow Pendant and Master Shadow Weapon, increases magical damage against all size enemies by 5%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270000.png
    Spell Master Shadow Pendant
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases neutral, holy, shadow, ghost and undead property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270001.png
    Sorcery Master Shadow Armor
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases fire, water, wind, poison and neutral property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    When equipped with Sorcery Master Shadow Shoes, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Sorcery Master Shadow Shoes and Master Shadow Shield, increases magical damage against all size enemies by 5%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270002.png
    Sorcery Master Shadow Shoes
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases fire, water, wind, poison and neutral property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270003.png
    Sorcery Master Shadow Earring
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases fire, water, wind, poison and neutral property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    When equipped with Sorcery Master Shadow Pendant, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all property enemies by 5%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Sorcery Master Shadow Pendant and Master Shadow Weapon, increases magical damage against all size enemies by 5%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    1270004.png
    Sorcery Master Shadow Pendant
    Matk + 3%, Flee + 10.
    Every 3 refine rate, increases fire, water, wind, poison and neutral property magical damage by 2%.
    If refine rate is 10, S.Matk + 3.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : All

     

  15. EP 19 Enchants (from new skills)

    Spoiler

    313798.png
    Glacier Flower Spell (Dragonic Pierce)
    Increases Dragonic Pierce damage by 10%.
    Every 4 refine rate, increases Dragonic Pierce damage by additional 5%.
    If refine rate is 9 or higher, increases Dragonic Pierce damage by additional 10%.

    313799.png
    Glacier Flower Spell (Radiant Spear)
    Increases Radiant Spear damage by 10%.
    Every 4 refine rate, increases Radiant Spear damage by additional 5%.
    If refine rate is 9 or higher, increases Radiant Spear damage by additional 10%.

    313800.png
    Glacier Flower Spell (Imperial Cross)
    Increases Imperial Cross damage by 10%.
    Every 4 refine rate, increases Imperial Cross damage by additional 5%.
    If refine rate is 9 or higher, increases Imperial Cross damage by additional 10%.

    313801.png
    Glacier Flower Spell (Imperial Pressure)
    Increases Imperial Pressure damage by 10%.
    Every 4 refine rate, increases Imperial Pressure damage by additional 5%.
    If refine rate is 9 or higher, increases Imperial Pressure damage by additional 10%.

    313802.png
    Glacier Flower Spell (Rush Strike)
    Increases Rush Strike damage by 10%.
    Every 4 refine rate, increases Rush Strike damage by additional 5%.
    If refine rate is 9 or higher, increases Rush Strike damage by additional 10%.

    313803.png
    Glacier Flower Spell (Powerful Swing)
    Increases Powerful Swing damage by 10%.
    Every 4 refine rate, increases Powerful Swing damage by additional 5%.
    If refine rate is 9 or higher, increases Powerful Swing damage by additional 10%.

    313804.png
    Glacier Flower Spell (Energy Cannonade)
    Increases Energy Cannonade damage by 10%.
    Every 4 refine rate, increases Energy Cannonade damage by additional 5%.
    If refine rate is 9 or higher, increases Energy Cannonade damage by additional 10%.

    313805.png
    Glacier Flower Spell (Mystery Powder)
    Increases Mystery Powder damage by 10%.
    Every 4 refine rate, increases Mystery Powder damage by additional 5%.
    If refine rate is 9 or higher, increases Mystery Powder damage by additional 10%.

    313806.png
    Glacier Flower Spell (Dust Explosion)
    Increases Dust Explosion damage by 10%.
    Every 4 refine rate, increases Dust Explosion damage by additional 5%.
    If refine rate is 9 or higher, increases Dust Explosion damage by additional 10%.

    313807.png
    Glacier Flower Spell (Cross Slash)
    Increases Cross Slash damage by 10%.
    Every 4 refine rate, increases Cross Slash damage by additional 5%.
    If refine rate is 9 or higher, increases Cross Slash damage by additional 10%.

    313808.png
    Glacier Flower Spell (Hit and Sliding)
    Increases Hit and Sliding damage by 10%.
    Every 4 refine rate, increases Hit and Sliding damage by additional 5%.
    If refine rate is 9 or higher, increases Hit and Sliding damage by additional 10%.

    313809.png
    Glacier Flower Spell (Chasing Break)
    Increases Chasing Break damage by 10%.
    Every 4 refine rate, increases Chasing Break damage by additional 5%.
    If refine rate is 9 or higher, increases Chasing Break damage by additional 10%.

    313810.png
    Glacier Flower Spell (Chasing Shot)
    Increases Chasing Shot damage by 10%.
    Every 4 refine rate, increases Chasing Shot damage by additional 5%.
    If refine rate is 9 or higher, increases Chasing Shot damage by additional 10%.

    313811.png
    Glacier Flower Spell (Abyss Flame)
    Increases Abyss Flame damage by 10%.
    Every 4 refine rate, increases Abyss Flame damage by additional 5%.
    If refine rate is 9 or higher, increases Abyss Flame damage by additional 10%.

    313812.png
    Glacier Flower Spell (Divinus Flos)
    Increases Divinus Flos damage by 10%.
    Every 4 refine rate, increases Divinus Flos damage by additional 5%.
    If refine rate is 9 or higher, increases Divinus Flos damage by additional 10%.

    313813.png
    Glacier Flower Spell (Blazing Flame Blast)
    Increases Blazing Flame Blast damage by 10%.
    Every 4 refine rate, increases Blazing Flame Blast damage by additional 5%.
    If refine rate is 9 or higher, increases Blazing Flame Blast damage by additional 10%.

    313814.png
    Glacier Flower Spell (Rhythmical Wave)
    Increases Rhythmical Wave damage by 10%.
    Every 4 refine rate, increases Rhythmical Wave damage by additional 5%.
    If refine rate is 9 or higher, increases Rhythmical Wave damage by additional 10%.

    313815.png
    Glacier Flower Spell (Wild Shot)
    Increases Wild Shot damage by 10%.
    Every 4 refine rate, increases Wild Shot damage by additional 5%.
    If refine rate is 9 or higher, increases Wild Shot damage by additional 10%.

    313816.png
    Glacier Flower Spell (Midnight Fallen)
    Increases Midnight Fallen damage by 10%.
    Every 4 refine rate, increases Midnight Fallen damage by additional 5%.
    If refine rate is 9 or higher, increases Midnight Fallen damage by additional 10%.

    313817.png
    Glacier Flower Spell (Sky Sun)
    Increases Sky Sun damage by 10%.
    Every 4 refine rate, increases Sky Sun damage by additional 5%.
    If refine rate is 9 or higher, increases Sky Sun damage by additional 10%.

    313818.png
    Glacier Flower Spell (Sky Moon)
    Increases Sky Moon damage by 10%.
    Every 4 refine rate, increases Sky Moon damage by additional 5%.
    If refine rate is 9 or higher, increases Sky Moon damage by additional 10%.

    313819.png
    Glacier Flower Spell (Star Light Kick)
    Increases Star Light Kick damage by 10%.
    Every 4 refine rate, increases Star Light Kick damage by additional 5%.
    If refine rate is 9 or higher, increases Star Light Kick damage by additional 10%.

    313820.png
    Glacier Flower Spell (Chulho Battering)
    Increases Chulho Battering damage by 10%.
    Every 4 refine rate, increases Chulho Battering damage by additional 5%.
    If refine rate is 9 or higher, increases Chulho Battering damage by additional 10%.

    313821.png
    Glacier Flower Spell (Hyunrok Spirit Power)
    Increases Hyunrok Spirit Power damage by 10%.
    Every 4 refine rate, increases Hyunrok Spirit Power damage by additional 5%.
    If refine rate is 9 or higher, increases Hyunrok Spirit Power damage by additional 10%.

     

  16. 400766.png
    Mechanical Feather Blue Headband [1]
    CON + 3.
    Reduces damage taken from players by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases physical damage by 40%.
    Every 10 base levels, increases Spiral Shooting, The Vigilante at Night and Wild Fire damage by 1%.
    Every refine rate, CON + 1.
    If refine rate is 10, Perfect Hit + 25, reduces global cooldown by 20%.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

    450432.png
    Power Machine Suit [1]
    Reduces damage taken from players by 7%.
    Every 10 base levels, increases Axe Stomp, Mighty Smash and Rush Quake damage by 1%.
    Every refine rate, increases physical damage against small, medium and large size monsters by 7%.
    If refine rate is 7 or higher, attack speed + 10%, reduces damage taken from normal and boss monsters by 5%.
    If refine rate is 9 or higher, the armor can't be destroyed, reduces skill cooldown of Axe Stomp by 2 seconds.
    If refine rate is 10, increases physical damage against all property monsters by 15%.
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 200
    Usable Jobs: Meister

    490678.png
    Leviathan Orb [1]
    POW + 3.
    Increases physical damage by 10%.
    Perfect Hit + 25.
    Reduces damage taken from players by 3%.
    Every 2 base levels, increases Dragon Breath and Dragon Breath - Water damage by 1%.
    Every 10 base levels, increases Dragonic Breath and Dragonic Aura damage by 1%.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

    490679.png
    Drop of Seven Colors [1]
    SPL + 3.
    Increases magical damage by 10%.
    Reduces damage taken from players by 3%.
    Reduces skill cooldown of Intensification by 75 seconds.
    Every 5 base levels, increases Soul Expansion damage by 1%.
    Every 10 base levels, increases Soul Vulcan Strike, Mystery Illusion, Deadly Projection and Astral Strike damage by 1%.
    When this item is unequipped, cancels the effects of Intensification.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

  17. 8 hours ago, Haro said:

    Hi Sigma
    Did all those skills also apply for monster's and boss' skills as well? Or monsters' one still used old formula?
     

    Did this skill still ignore Fire Elemental Resistance like Jakk Card or Fireproof Potion after rebalance?

    1. if monster use the same skill as players, such skills will be rebalanced as well, for an example, Focused Arror Strike from Cecil or Napalm Vulcan from Kathryne

    2. No it doesn't

    • Thanks 1
  18. New rune set for Ifrit server celebration

     

    New rune piece list

    Spoiler

    Rp_Ifrit_Rocker.png.328ef478dc6d858705dba7e439751604.png
    Playing Rocker
    Activation cost :
    Grasshopper's Leg x 30
    Emerald x 10
    Fly Wing x 20
    Rocker Card x 1

    Rp_Ifrit_Vocal.png.4e7989ea1b2c8465574d332ce8476db1.png
    Passionate Vocal
    Activation cost :
    Grasshopper's Leg x 30
    Emerald x 10
    Fly Wing x 20
    Vocal Card x 1

    Rp_Ifrit_Road.png.6e0c384e3808195c28ad4235643ed92d.png
    Fixation Roda Frog
    Activation cost :
    Sticky Webfoot x 30
    Spawn x 10
    Green Herb x 5
    Roda Frog Card x 1

    Rp_Ifrit_Amber.png.d446840b26fd2182f75de1501ab988be.png
    All Sightseeing Ambernite
    Activation cost :
    Snail's Shell x 30
    Shell x 20
    Garlet x 30
    Ambernite Card x 1

    Rp_Ifrit_Hornet.png.d9f8edeac0e6d0fc1e1394ceed7a79f1.png
    Humming Hornet
    Activation cost :
    Bee Sting x 30
    Fly Wing x 20
    Honey x 5
    Hornet Card x 1

    Rp_Ifrit_Stiner.png.38acf656c09a652c61d4ffb1b53a0d26.png
    Happy Stainer
    Activation cost :
    Rainbow Shell x 30
    Garlet x 30
    Fly Wing x 20
    Stainer Card x 1

     

    New rune set

    Spoiler

    Rt_IfritA_Event.png.c6e72ba8b07283830b62680d676d3eb5.png

    Rp_Ifrit_Rocker.png.0118e6d75decc8339537667a775475db.pngRp_Ifrit_Vocal.png.d339961bb2f5857d741f7ff212a80171.pngRp_Ifrit_Road.png.0220f83984f7cd8a4dabf0a3861b549f.pngRp_Ifrit_Amber.png.9389e33b0f91892c632136eee364b275.pngRp_Ifrit_Hornet.png.819aa12015b3d42fdf6ac3d0a3530436.pngRp_Ifrit_Stiner.png.d68d789d7aaf0019320dfae86a739a7d.png
    Burning Passion
    Rune pieces required :
    Playing Rocker
    Passionate Vocal
    Fixation Roda Frog
    All Sightseeing Ambernite
    Humming Hornet
    Happy Stainer
    Activation cost :
    Imperfect Rune x 1
    Effects :
    2 pieces : Atk + 10, every 3 enhancement rate, Atk + 1.
    3 pieces : Increases EXP gained from killing monsters by 3%.
    4 pieces : Reduces SP consumption of skills by 2%.
    6 pieces : All status + 2, every 5 enhancement rate, additional all status + 1.

    Rt_IfritB_Event.png.37903b9827c2a49742b50ef76b6a47e3.png

    Rp_Ifrit_Rocker.png.0118e6d75decc8339537667a775475db.pngRp_Ifrit_Vocal.png.d339961bb2f5857d741f7ff212a80171.pngRp_Ifrit_Road.png.0220f83984f7cd8a4dabf0a3861b549f.pngRp_Ifrit_Amber.png.9389e33b0f91892c632136eee364b275.pngRp_Ifrit_Hornet.png.819aa12015b3d42fdf6ac3d0a3530436.pngRp_Ifrit_Stiner.png.d68d789d7aaf0019320dfae86a739a7d.png
    Burning Spirit
    Rune pieces required :
    Playing Rocker
    Passionate Vocal
    Fixation Roda Frog
    All Sightseeing Ambernite
    Humming Hornet
    Happy Stainer
    Activation cost :
    Imperfect Rune x 1
    Effects :
    2 pieces : Matk + 10, every 3 enhancement rate, Matk + 1.
    3 pieces : Increases EXP gained from killing monsters by 3%.
    4 pieces : Reduces SP consumption of skills by 2%.
    6 pieces : All status + 2, every 5 enhancement rate, additional all status + 1.

     

    New enhancement table for Ifrit server celebration rune

    chanceIfrit.thumb.png.e4a826475b347e4b12c4d778b73c033d.png

  19. New enchant stone

    Spoiler

    1001938.png313725.png
    Critical Rate Stone (Garment)
    C.Rate + 2, Cri + 3.
    When equipped with Critical (Upper), C.Rate + 1, CRT + 1.
    When equipped with Critical (Middle), C.Rate + 1, CRT + 1.
    When equipped with Critical (Lower), C.Rate + 1, CRT + 1.
    When equipped with Creative Stone (Dual), P.Atk + 3, Cri + 7.

     

    New class enchant stones for Dragon Knight, Troubadour & Trouvere and Spirit Handler

    Spoiler

    1001939.png313726.png
    Rune Knight Stone II (Upper)
    Every level of Dragon Training user learned, Increases melee / long ranged physical damage by 2%.
    When equipped with Rune Knight Stone (Garment), reduces variable casting time by 10%.
    When equipped with Rune Knight Stone II (Garment), increases Ignition Break damage by 15%.

    1001940.png313727.png
    Rune Knight Stone II (Middle)
    Every level of Rune Mastery user learned, increases Wind Cutter damage by 5%.
    When equipped with Rune Knight Stone (Garment), reduces global cooldown by 5%.
    When equipped with Rune Knight Stone II (Garment), increases Hundread Spears damage by 15%.

    1001941.png313728.png
    Rune Knight Stone II (Lower)
    Every level of Enchant Blade user learned, increases critical damage by 1%.
    When equipped with Rune Knight Stone (Garment), MaxHP/MaxSP + 10%.
    When equipped with Rune Knight Stone II (Garment), increases Sonic Wave damage by 15%.

    1001942.png313729.png
    Wander Mins Stone II (Upper)
    Every 2 levels of Voice Lessons user learned, increases Severe Rainstorm and Metallic Sound damage by 5%.
    When equipped with Wander Mins Stone (Garment), increases Severe Rainstorm damage by 20%.
    When equipped with Wander Mins Stone II (Garment), increases Metallic Sound damage by 20%.

    1001943.png313730.png
    Wander Mins Stone II (Middle)
    Every level of Circle of Nature user learned, increases physical and magical damage against all size enemies by 3%.
    When equipped with Wander Mins Stone (Garment), reduces skill cooldown of Severe Rainstorm by 1 second.
    When equipped with Wander Mins Stone II (Garment), reduces skill cooldown of Metallic Sound by 0.5 seconds.

    1001944.png313731.png
    Wander Mins Stone II (Lower)
    Every level of Reverberation user learned, reduces fixed casting time by 0.1 seconds.
    When equipped with Wander Mins Stone (Garment), increases long ranged physical damage by 10%.
    When equipped with Wander Mins Stone II (Garment), increases all property magical damage by 5%.

    1001945.png313732.png
    Summoner Stone II (Upper)
    Every level of Fresh Shrimp user learned, reduces reduces fixed casting time by 0.1 seconds.
    When equipped with Doram Stone (Garment), increases Lunatic Carrot Beat damage by 25%.

    1001946.png313733.png
    Summoner Stone II (Middle)
    Every level of Lunatic Carrot Beat user learned, increases Picky Peck damage by 7%.
    When equipped with Doram Stone (Garment), increases Lunatic Carrot Beat damage by 25%.

    1001947.png313734.png
    Summoner Stone II (Lower)
    Every level of Silvervine Stem Spear user learned, increases Catnip Meteor damage by 7%.
    When equipped with Doram Stone (Garment), increases Catnip Meteor damage by 25%.

    1001948.png313735.png
    Dragon Knight Stone II (Garment)
    Increases Madness Crusher damage by 15%.
    When equipped with Rune Knight Stone II (Upper), every 2 levels of Dragonic Aura user learned, increases physical damage against all size enemies by 3%.
    When equipped with Rune Knight Stone II (Middle), MaxHP + 10%, increases Dragonic Breath damage by 10%.
    When equipped with Rune Knight Stone II (Lower), C.Rate + 3, increases Dragonic Pierce damage by 15%.

    1001949.png313736.png
    Troubadour & Trouvere Stone II (Garment)
    Every 2 levels of Sound Blend user learned, increases all property magical damage by 2%.
    When equipped with Wander Mins Stone II (Upper), every level of Stage Manner user learned, increases magical damage against all property enemies by 3%.
    When equipped with Wander Mins Stone II (Middle), increases Metallic Fury damage by 10%.
    When equipped with Wander Mins Stone II (Lower), increases Rhythmical Wave damage by 15%.

    1001950.png313737.png
    Spirit Handler Stone II (Garment)
    Every 2 levels of Mystical Creature Mastery user learned, increases magical damage against all race monsters (except players) by 3%.
    When equipped with Summoner Stone II (Upper), increases Hyunrok Breeze damage by 10%.
    When equipped with Summoner Stone II (Middle), S.Matk + 3, every level of Colors of Hyunrok user learned, increases Hyunrok Spirit Power by 2%.
    When equipped with Summoner Stone II (Lower), increases Hyunrok Cannon damage by 15%.

     

  20. On 1/17/2025 at 8:04 PM, SrBigotes said:

    Hello,

    Is the following effect officially implemented or just left in developers notes?

    13. Night Watch

    13.1. Hidden Card
    - No longer be removed by Dispell or Clearance.

    Yeah it already was implemented in official servers..

    • Like 1
  21. 450425.png
    Striped Holy Robe [1]
    Reduces damage taken from players by 7%.
    Every 10 base levels, increases Arbitrium, Pneumaticus Procella and Framen damage by 1%.
    Every refine rate, increases magical damage against small, medium and large size monsters by 7%.
    If refine rate is 7 or higher, attack speed + 10%, reduces damage taken from normal and boss monsters by 5%.
    If refine rate is 9 or higher, the armor can't be destroyed, reduces fixed casting time of Praefatio and Renovatio by 100%.
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 200
    Usable Jobs: Cardinal

    480516.png
    Blessing of Yggdrasil
    All basic status + 3.
    Rreduces damage taken from normal and boss monsters by 5%.
    Every refine rate, MaxHP + 2%, MaxSP + 2%, reduces damage taken from neutral property by 5%.
    If refine rate is 7 or higher, reduces global cooldown by 25%, reduces damage taken from neutral property by 15%.
    If refine rate is 9 or higher, attack speed + 20%, reduces damage taken from players by 5%.
    When equipped with Faith of Yggdrasil, all basic status + 10, enables to detect hiding or cloaking monsters.
    When equipped with Majesty of Yggdrasil, all basic status + 10, when revived, restores HP and SP by 100%.
    Class: Garment
    Defense: 60
    Weight: 100
    Required Level: 100
    Usable Jobs: All

    490655.png
    Techi Cat Fluffy Socks [1]
    POW + 3.
    Cri + 50.
    Increases physical damage by 10%.
    Reduces damage taken from players by 3%.
    Every 5 base levels, increases Lunatic Carrot Beat and Spirit of Savage damage by 1%.
    Every 10 base levels, increases Chulho Sonic Claw, Howling of Chulho and Hogogong Strike damage by 1%.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

    490656.png
    Relic Lantern [1]
    POW + 3.
    Increases physical damage by 10%.
    Perfect Hit + 25.
    Reduces damage taken from players by 3%.
    Every 5 base levels, increases Cart Cannon and Cart Tornado damage by 1%.
    Every 10 base levels, increases Explosive Powder damage by 1%.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

  22. Lucky items from January Kachua's Secret Box

    Time Gap Kurojin (A) [2]

    Time Gap Kurojin (B) [2]

    Time Gap Elemental Spell Book [2]

    Time Gap Wind Bow [2]

    Spoiler

    28789.png
    Time Gap Kurojin (A) [2]
    increases Kunai - Rotation damage by 15%.
    When equipped with Time Gap Kurojin (B) on the left hand,
    every 3 sum of refine rate, Atk + 25, Atk + 1%,
    every 4 sum of refine rate, increases Kunai - Rotation damage by 5%.
    If the sum of refine rate is 14 or higher, increases long rangedd damage by 25%.
    If the sum of refine rate is 17 or higher, reduces variable casting time by 10%, P.Atk + 7.
    If the sum of refine rate is 21 or higher, increases Kunai - Rotation damage by additional 15%.
    _
    When equipped with Time Gap Kurojin (B) and Time Dimensions Rune Crown (Shinkiro & Shiranui), increases Kunai - Refraction damage by 25%, increases long ranged physical damage by 15%,
    if grade of Time Gap Kurojin (A), Time Gap Kurojin (B) and Time Dimensions Rune Crown (Shinkiro & Shiranui) is A or higher, reduces skill cooldown of Kunai - Rotation and Kunai - Refraction by 0.7 seconds. (This effect is applied when Time Gap Kurojin (B) is equipped on the left hand.)
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Kunai - Rotation damage by 15%.
    [Grade B] Increases long ranged physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Dagger
    Attack: 210
    Weight: 150
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Shinkiro, Shiranui

    510172.png
    Time Gap Kurojin (B) [2]
    If refine rate is 7 or higher, increases Kunai - Refraction damage by 10%.
    If refine rate is 9 or higher, increases Kunai - Rotation damage by 10%.
    If refine rate is 11 or higher, P.Atk + 7, increases Kunai - Reflection damage by additional 15%.
    _
    [Bonus by grade]
    [Grade D] Atk + 2%.
    [Grade C] Increases Kunai - Rotation damage by 5%.
    [Grade B] P.Atk + 5.
    [Grade A] Atk + 5%, increases Kunai - Refraction damage by additional 10%.

    Time Gap series enchantment doesn't apply to Time Gap Kurojin (B).
    Class: Dagger
    Attack: 160
    Weight: 100
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Shinkiro, Shiranui

    540096.png
    Time Gap Elemental Spell Book [2]
    Matk + 240.
    Matk + 3%, increases Conflagration and Lightning Land damage by 15%.
    Every 2 refine rate, Matk + 25, Matk + 1%.
    Every 3 refine rate, increases Conflagration and Lightning Land damage by 5%.
    If refine rate is 7 or higher, increases fire and wind property magical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
    If refine rate is 11 or higher, increases Conflagration and Lightning Land damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Elemental Master), increases Venom Swamp damage by 45%, increases poison property magical damage by 30%, increases fire and wind property magical damage by 10%,
    if grade of Time Gap Elemental Spell Book and Time Dimensions Rune Crown (Elemental Master) is A or higher, increases Psychic Stream damage by additional percentage equal to 2 times the sum of refine rate of set, reduces skill cooldown of Psychic Stream by 0.7 seconds.
    _
    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Increases Conflagration and Lightning Land damage by 15%.
    [Grade B] Increases fire and wind property magical damage by 10%.
    [Grade A] Every 2 refine rate, S.Matk + 3.
    Class: Book
    Attack: 100
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Elemental Master

    700108.png
    Time Gap Wind Bow [2]
    Cri + 5, increases Gale Storm damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Gale Storm damage by 5%.
    If refine rate is 7 or higher, increases critical damage by 20%.
    If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
    If refine rate is 11 or higher, increases Gale Storm damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Windhawk), increases Crescive Bolt damage by 15%, increases long ranged physical damage by 15%,
    if grade of Time Gap Wind Bow and Time Dimensions Rune Crown (Windhawk) is A or higher, increases Gale Storm damage by 15%, reduces skill cooldown of Gale Storm by 0.15 seconds.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Gale Storm damage by 15%.
    [Grade B] Increases long ranged physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Bow
    Attack: 320
    Weight: 210
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Windhawk

     

  23. Skill shadow set of Elemental Master, Abyss Chaser and Soul Ascetic

    Spoiler

    24979.png
    Conflagrative Shadow Earring
    Increases Conflagration damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Conflagration damage by additional 1%

    When equipped with Conflagrative Shadow Pendant,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Conflagrative Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Elemental Master

    24980.png
    Conflagrative Shadow Pendant
    Increases Conflagration damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Conflagration damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Elemental Master

    24981.png
    Lightning Swamp Shadow Armor
    Increases Lightning Land damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Lightning Land damage by additional 2%.

    When equipped with Lightning Swamp Shadow Shoes,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Lightning Swamp Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Elemental Master

    24982.png
    Lightning Swamp Shadow Shoes
    Increases Venom Swamp damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Venom Swamp damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Elemental Master

    24983.png
    Abyss Flame Shadow Earring
    Increases Abyss Flame damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Abyss Flame damage by additional 1%.

    When equipped with Abyss Flame Shadow Pendant,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Abyss Flame Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Abyss Chaser

    24984.png
    Abyss Flame Shadow Pendant
    Increases Abyss Flame damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Abyss Flame damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Abyss Chaser

    24985.png
    From Abyss Shadow Armor
    Increases From the Abyss damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases From the Abyss damage by additional 2%.

    When equipped with From Abyss Shadow Shoes,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with From Abyss Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Abyss Chaser

    24986.png
    From Abyss Shadow Shoes
    Increases Abyss Square damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Abyss Square damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Abyss Chaser

    24987.png
    Talisman of White Black Shadow Earring
    Increases Talisman of White Tiger damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Talisman of White Tiger damage by additional 2%.

    When equipped with Talisman of White Black Shadow Pendant,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Talisman of White Black Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Asceti

    24988.png
    Talisman of White Black Shadow Pendant
    Increases Talisman of Black Tortoise damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Talisman of Black Tortoise damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

    24989.png
    Four Bearing God Shadow Armor
    Increases Talisman of Four Bearing God damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Talisman of Four Bearing God damage by additional 1%.

    When equipped with Four Bearing God Shadow Shoes,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Four Bearing God Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

    24990.png
    Four Bearing God Shadow Shoes
    Increases Talisman of Four Bearing God damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Talisman of Four Bearing God damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

     

×
×
  • Create New...