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  1. After a small chat with the team of Ragnarok Prime (euRO and ruRO) we found a way how I can receive game updates so I can parse them automatically with the dataminer of divine-pride.net. I just updated to the latest client files and there should be changelogs for upcoming updates, starting next week. A great thank you to the Ragnarok Prime team for your cooperation!
    3 points
  2. To support people who want to create skins for the client I am creating this thread to list all skinable images in the client. This list currently contains only fixed image, no dynamic images with parameters. I will add more images later. 유저인터페이스\\achievement_re\\bg_list.bmp 유저인터페이스\\achievement_re\\bg_summary.bmp 유저인터페이스\\achievement_re\\bg_tab.bmp 유저인터페이스\\achievement_re\\bg_upper.bmp 유저인터페이스\\achievement_re\\list_complete_press.bmp 유저인터페이스\\achievement_re\\list_pin.bmp 유저인터페이스\\achievement_re\\scroll_v_arrow_down.bmp 유저인터페이스\\achievement_re\\scroll_v_arrow_up.bmp 유저인터페이스\\achievement_re\\scroll_v_bg_down.bmp 유저인터페이스\\achievement_re\\scroll_v_bg_mid.bmp 유저인터페이스\\achievement_re\\scroll_v_thumb_down.bmp 유저인터페이스\\achievement_re\\scroll_v_thumb_mid.bmp 유저인터페이스\\achievement_re\\scroll_v_thumb_up.bmp 유저인터페이스\\achievement_re\\tab_out.bmp 유저인터페이스\\achievement_re\\tab_over.bmp 유저인터페이스\\achievement_re\\tab_press.bmp 유저인터페이스\\achievement_re\\tab_sub_out.bmp 유저인터페이스\\achievement_re\\tab_sub_over.bmp 유저인터페이스\\achievement_re\\tab_sub_press.bmp 유저인터페이스\\achievement_re\\tab_subarrow.bmp 유저인터페이스\\achievement_re\\upper_trophy.bmp 유저인터페이스\\Anibackground.bmp 유저인터페이스\\bank\\bg_bank.bmp 유저인터페이스\\basic_interface\\auction_bg_0_ex.bmp 유저인터페이스\\basic_interface\\auction_bg_1_ex.bmp 유저인터페이스\\basic_interface\\auction_bg_2_ex.bmp 유저인터페이스\\basic_interface\\auction_msg.bmp 유저인터페이스\\basic_interface\\basewin_bg2.bmp 유저인터페이스\\basic_interface\\bg_setting.bmp 유저인터페이스\\basic_interface\\btn_disable_left.bmp 유저인터페이스\\basic_interface\\btn_disable_mid.bmp 유저인터페이스\\basic_interface\\btn_disable_right.bmp 유저인터페이스\\basic_interface\\btn_out_left.bmp 유저인터페이스\\basic_interface\\btn_out_mid.bmp 유저인터페이스\\basic_interface\\btn_out_right.bmp 유저인터페이스\\basic_interface\\btn_over_left.bmp 유저인터페이스\\basic_interface\\btn_over_mid.bmp 유저인터페이스\\basic_interface\\btn_over_right.bmp 유저인터페이스\\basic_interface\\btn_press_left.bmp 유저인터페이스\\basic_interface\\btn_press_mid.bmp 유저인터페이스\\basic_interface\\btn_press_right.bmp 유저인터페이스\\basic_interface\\btnbar_left.bmp 유저인터페이스\\basic_interface\\btnbar_left2.bmp 유저인터페이스\\basic_interface\\btnbar_mid.bmp 유저인터페이스\\basic_interface\\btnbar_mid2.bmp 유저인터페이스\\basic_interface\\btnbar_right.bmp 유저인터페이스\\basic_interface\\btnbar_right2.bmp 유저인터페이스\\basic_interface\\chatwin0_bg.bmp 유저인터페이스\\basic_interface\\collection_bg.bmp 유저인터페이스\\basic_interface\\collection_Comparison_bg.bmp 유저인터페이스\\basic_interface\\dbgInterface_off.bmp 유저인터페이스\\basic_interface\\dbgInterface_on.bmp 유저인터페이스\\basic_interface\\dialog_bg.bmp 유저인터페이스\\basic_interface\\dialog_bg2.bmp 유저인터페이스\\basic_interface\\dressroomback.bmp 유저인터페이스\\basic_interface\\equipwin_bg.bmp 유저인터페이스\\basic_interface\\equipwin_bg2.bmp 유저인터페이스\\basic_interface\\equipwin_special.bmp 유저인터페이스\\basic_interface\\exchange_bg2.bmp 유저인터페이스\\basic_interface\\gze_bg.bmp 유저인터페이스\\basic_interface\\gze_bg_left.bmp 유저인터페이스\\basic_interface\\gze_bg_mid.bmp 유저인터페이스\\basic_interface\\gze_bg_right.bmp 유저인터페이스\\basic_interface\\gze_bg1.bmp 유저인터페이스\\basic_interface\\gzeblue_left.bmp 유저인터페이스\\basic_interface\\gzeblue_mid.bmp 유저인터페이스\\basic_interface\\gzeblue_right.bmp 유저인터페이스\\basic_interface\\homuninfo_bg.bmp 유저인터페이스\\basic_interface\\icon_new.bmp 유저인터페이스\\basic_interface\\in.bmp 유저인터페이스\\basic_interface\\item_invert.bmp 유저인터페이스\\basic_interface\\item_skill.bmp 유저인터페이스\\basic_interface\\itemwin_left.bmp 유저인터페이스\\basic_interface\\itemwin_mid.bmp 유저인터페이스\\basic_interface\\itemwin_mid_lock.bmp 유저인터페이스\\basic_interface\\itemwin_mid_pink.bmp 유저인터페이스\\basic_interface\\itemwin_right.bmp 유저인터페이스\\basic_interface\\mesbtn_left.bmp 유저인터페이스\\basic_interface\\mesbtn_mid.bmp 유저인터페이스\\basic_interface\\mesbtn_right.bmp 유저인터페이스\\basic_interface\\mileage_bg1.bmp 유저인터페이스\\basic_interface\\NC_BackGround3.bmp 유저인터페이스\\basic_interface\\no_skill.bmp 유저인터페이스\\basic_interface\\notice_poring.bmp 유저인터페이스\\basic_interface\\out.bmp 유저인터페이스\\basic_interface\\quickslot.bmp 유저인터페이스\\basic_interface\\rodexsystem\\renewal\\bg_id_balloon.bmp 유저인터페이스\\basic_interface\\rodexsystem\\renewal\\bg_rodex_list.bmp 유저인터페이스\\basic_interface\\rodexsystem\\renewal\\bg_rodex_read.bmp 유저인터페이스\\basic_interface\\rodexsystem\\renewal\\bg_tax.bmp 유저인터페이스\\basic_interface\\rodexsystem\\renewal\\bg_weight.bmp 유저인터페이스\\basic_interface\\rodexsystem\\renewal\\icon_zeny.bmp 유저인터페이스\\basic_interface\\rodexsystem\\renewal\\img_notice.bmp 유저인터페이스\\basic_interface\\rodexsystem\\renewal\\shadow_item_off.bmp 유저인터페이스\\basic_interface\\skill_botbar_left.bmp 유저인터페이스\\basic_interface\\skill_botbar_mid.bmp 유저인터페이스\\basic_interface\\skill_botbar_right.bmp 유저인터페이스\\basic_interface\\skill_upbar_left.bmp 유저인터페이스\\basic_interface\\skill_upbar_mid.bmp 유저인터페이스\\basic_interface\\skill_upbar_right.bmp 유저인터페이스\\basic_interface\\sys_base_off.bmp 유저인터페이스\\basic_interface\\sysboxs_ld.bmp 유저인터페이스\\basic_interface\\sysboxs_lu.bmp 유저인터페이스\\basic_interface\\sysboxs_rd.bmp 유저인터페이스\\basic_interface\\sysboxs_ru.bmp 유저인터페이스\\basic_interface\\titlebar_fix.bmp 유저인터페이스\\basic_interface\\titlebar_fix2.bmp 유저인터페이스\\basic_interface\\titlebar_left.bmp 유저인터페이스\\basic_interface\\titlebar_left2.bmp 유저인터페이스\\basic_interface\\titlebar_mid.bmp 유저인터페이스\\basic_interface\\titlebar_mid2.bmp 유저인터페이스\\basic_interface\\titlebar_right.bmp 유저인터페이스\\basic_interface\\titlebar_right2.bmp 유저인터페이스\\basic_interface\\titlebar_worldstore.bmp 유저인터페이스\\basic_interface\\topup_bg.bmp 유저인터페이스\\basic_interface\\txtbox_btn_a.bmp 유저인터페이스\\basic_interface\\w_basewin_bg2.bmp 유저인터페이스\\basic_interface\\worldBox_bg.bmp 유저인터페이스\\buyingshop.bmp 유저인터페이스\\cashemotion\\bg_list_bought.bmp 유저인터페이스\\cashemotion\\bg_list_normal.bmp 유저인터페이스\\cashemotion\\icon_limitemotion.bmp 유저인터페이스\\cashemotion\\scrollbar_bottom.bmp 유저인터페이스\\cashemotion\\scrollbar_mid.bmp 유저인터페이스\\cashemotion\\scrollbar_top.bmp 유저인터페이스\\cashshop\\img_shop_item_bg2.bmp 유저인터페이스\\cashshop\\img_shop_itemBg.bmp 유저인터페이스\\ChangeMaterial\\bg_ChangeMaterial.bmp 유저인터페이스\\ChangeMaterial\\scroll_arrow_down_br.bmp 유저인터페이스\\ChangeMaterial\\scroll_arrow_up_br.bmp 유저인터페이스\\ChangeMaterial\\scroll_bg_br.bmp 유저인터페이스\\ChangeMaterial\\scroll_btn_br.bmp 유저인터페이스\\chat_close.bmp 유저인터페이스\\chat_open.bmp 유저인터페이스\\clan_system\\clan_emblem01.bmp 유저인터페이스\\colorchip.bmp 유저인터페이스\\disable_card_slot.bmp 유저인터페이스\\empty_card_slot.bmp 유저인터페이스\\enchantUI\\bg_enc_gear.bmp 유저인터페이스\\enchantUI\\bg_enc_gear_over.bmp 유저인터페이스\\enchantUI\\bg_enc_gear_press.bmp 유저인터페이스\\enchantUI\\btn_enc_item.bmp 유저인터페이스\\enchantUI\\btn_enc_item_over.bmp 유저인터페이스\\enchantUI\\btn_enc_item_press.bmp 유저인터페이스\\ExMacro\\no_item.bmp 유저인터페이스\\grade_enchant\\bg_grade_enchant.bmp 유저인터페이스\\grade_enchant\\btn_material.bmp 유저인터페이스\\grade_enchant\\btn_unbroken.bmp 유저인터페이스\\guild\\guild_arrow_down.bmp 유저인터페이스\\guild\\guild_arrow_up.bmp 유저인터페이스\\illust\\펫_포포링.bmp 유저인터페이스\\inventory\\icon_num.bmp 유저인터페이스\\inventory\\icon_num_pink.bmp 유저인터페이스\\inventory\\itemwin_mid_lock.bmp 유저인터페이스\\item\\사과.bmp 유저인터페이스\\ItemReform\\btn_reform_item.bmp 유저인터페이스\\ItemReform\\btn_reform_item_over.bmp 유저인터페이스\\ItemReform\\btn_reform_item_press.bmp 유저인터페이스\\lapine\\bg_lapine.bmp 유저인터페이스\\lapine\\list_selected_item.bmp 유저인터페이스\\login_interface\\change_name.bmp 유저인터페이스\\login_interface\\skeyboard.bmp 유저인터페이스\\login_interface\\win_service.bmp 유저인터페이스\\login_interface\\win_service_ph.bmp 유저인터페이스\\make_character_ver2\\bg_makeBg.bmp 유저인터페이스\\minimap\\guild.bmp 유저인터페이스\\minimap\\party.bmp 유저인터페이스\\minimap\\warp.bmp 유저인터페이스\\navigation_interface3\\bg_dot.bmp 유저인터페이스\\navigation_interface3\\bg_down.bmp 유저인터페이스\\navigation_interface3\\bg_roadIocn_select.bmp 유저인터페이스\\navigation_interface3\\ico_destination.bmp 유저인터페이스\\navigation_interface3\\icon_list_map.bmp 유저인터페이스\\navigation_interface3\\icon_list_mob.bmp 유저인터페이스\\navigation_interface3\\icon_list_npc.bmp 유저인터페이스\\navigation_interface3\\icon_list_Riute.bmp 유저인터페이스\\navigation_interface3\\icon_list_Start.bmp 유저인터페이스\\navigation_interface3\\icon_list_Target.bmp 유저인터페이스\\radiobtn_off.bmp 유저인터페이스\\radiobtn_on.bmp 유저인터페이스\\radiobtn_on1.bmp 유저인터페이스\\renew_questui\\bg_questList.bmp 유저인터페이스\\renew_questui\\bg_questList_check.bmp 유저인터페이스\\replay_interface\\replay_base.bmp 유저인터페이스\\runesystem\\bg_decom_list.bmp 유저인터페이스\\runesystem\\bg_left_down.bmp 유저인터페이스\\runesystem\\bg_left_title.bmp 유저인터페이스\\runesystem\\bg_main.bmp 유저인터페이스\\runesystem\\bg_rune_list.bmp 유저인터페이스\\runesystem\\bg_runeequip_empty.bmp 유저인터페이스\\runesystem\\bg_runeset.bmp 유저인터페이스\\runesystem\\bg_runeset_center.bmp 유저인터페이스\\runesystem\\bg_runeset_desc.bmp 유저인터페이스\\runesystem\\bg_runeset_desc_down.bmp 유저인터페이스\\runesystem\\bg_runeset_desc_title.bmp 유저인터페이스\\runesystem\\bg_runeset_list.bmp 유저인터페이스\\runesystem\\bg_runeset_upgrade.bmp 유저인터페이스\\runesystem\\card_stone_frame.bmp 유저인터페이스\\runesystem\\collection_stroke_small.bmp 유저인터페이스\\runesystem\\decom_empty.bmp 유저인터페이스\\runesystem\\iconslot_blue.bmp 유저인터페이스\\runesystem\\iconslot_red.bmp 유저인터페이스\\runesystem\\loding.bmp 유저인터페이스\\runesystem\\rune_edge.bmp 유저인터페이스\\runesystem\\rune_edge_big.bmp 유저인터페이스\\runesystem\\rune_empty.bmp 유저인터페이스\\runesystem\\scrollbar_arrow_down.bmp 유저인터페이스\\runesystem\\scrollbar_arrow_upper.bmp 유저인터페이스\\runesystem\\scrollBar_m.bmp 유저인터페이스\\runesystem\\scrollBar_up.bmp 유저인터페이스\\runesystem\\tag\\bt_tag_bg.bmp 유저인터페이스\\runesystem\\View_bg_main.bmp 유저인터페이스\\scroll0bar_down.bmp 유저인터페이스\\scroll0bar_mid.bmp 유저인터페이스\\scroll0bar_up.bmp 유저인터페이스\\scroll0down.bmp 유저인터페이스\\scroll0mid.bmp 유저인터페이스\\scroll0up.bmp 유저인터페이스\\scroll1bar_left.bmp 유저인터페이스\\scroll1bar_mid.bmp 유저인터페이스\\scroll1bar_right.bmp 유저인터페이스\\scroll1left.bmp 유저인터페이스\\scroll1mid.bmp 유저인터페이스\\scroll1right.bmp 유저인터페이스\\select_character_ver3\\balloon.bmp 유저인터페이스\\select_character_ver3\\bg_back1.tga 유저인터페이스\\selectpackage\\bg_select.bmp 유저인터페이스\\selectpackage\\btn_set_empty.bmp 유저인터페이스\\selectpackage\\btn_set_list.bmp 유저인터페이스\\selectpackage\\btn_set_press.bmp 유저인터페이스\\selectpackage\\item_list.bmp 유저인터페이스\\selectpackage\\item_list_ranop.bmp 유저인터페이스\\selectpackage\\item_list_time.bmp 유저인터페이스\\selectpackage\\item_list_timeran.bmp 유저인터페이스\\shop.bmp 유저인터페이스\\Shortcut\\shortcut_frame.bmp 유저인터페이스\\ShowDamage\\bg_damage.bmp 유저인터페이스\\showdamage\\btn_damage.bmp 유저인터페이스\\showdamage\\btn_damage_pick.bmp 유저인터페이스\\showdamage\\btn_damage_press.bmp 유저인터페이스\\signboard\\bg_signboard.bmp 유저인터페이스\\sns\\ico_caution.bmp 유저인터페이스\\sns\\img_poring1.bmp 유저인터페이스\\sns\\img_poring2.bmp 유저인터페이스\\sns\\scrollBar.bmp 유저인터페이스\\statuswnd\\w_ex_statwin_bg.bmp 유저인터페이스\\statuswnd\\w_statwin_bg.bmp 유저인터페이스\\styleshop\\bg_styling.bmp 유저인터페이스\\styleshop\\bg_styling_color.bmp 유저인터페이스\\styleshop\\checkbox.bmp 유저인터페이스\\styleshop\\line_dotted_1px_light.bmp 유저인터페이스\\styleshop\\line_dotted_2px.bmp 유저인터페이스\\sysbox_arr_l.bmp 유저인터페이스\\sysbox_ld.bmp 유저인터페이스\\sysbox_lm.bmp 유저인터페이스\\sysbox_lu.bmp 유저인터페이스\\sysbox_md.bmp 유저인터페이스\\sysbox_mu.bmp 유저인터페이스\\sysbox_rd.bmp 유저인터페이스\\sysbox_rm.bmp 유저인터페이스\\sysbox_ru.bmp 유저인터페이스\\sysboxs_ld.bmp 유저인터페이스\\sysboxs_rd.bmp 유저인터페이스\\tipbox\\bg_tipbox.bmp 유저인터페이스\\tipbox\\btnbar_bottom.bmp 유저인터페이스\\tipbox\\img_loading.bmp 유저인터페이스\\tipbox\\img_NoSearchResults.bmp 유저인터페이스\\tipbox\\TipboxBG.bmp 유저인터페이스\\UIadventurerAgency\\bg_agency_register.bmp 유저인터페이스\\UIadventurerAgency\\bg_agencyList.bmp 유저인터페이스\\UIRenewal\\dialog\\mainquest_1.tga 유저인터페이스\\UIRenewal\\dialog\\mainquest_2.tga 유저인터페이스\\UIRenewal\\mapname\\bg_fieldname.bmp 유저인터페이스\\win_msgbox.bmp 유저인터페이스\\win_msgbox1.bmp 유저인터페이스\\zeny_lotto\\bg_lottery.bmp I might add a pack with the default images as zip file as well.
    2 points
  3. While datamining and reverse engineering the latest kRO client I found some interesting new parts in it. There is a new checkbox in the character creation screen indicating the character to be a hardcore character. If you create a hardcore character you need to confirm it's a hardcore character and if it dies you can't play it anymore and loose all items in the characters inventory. The character select will show a text and an icon to indicate a hardcore character . If your character dies ingame, you don't have the option to respawn but you will see what enemy killed you. Hardcore characters are still visible in the character select showing the tomb sprite. If you try to enter the game with that character it will only show a information about the death. This feature is not active yet, but it seems like gravity is planning to add a hardcore more like in Diablo or Path of Exile to the game. We currently have no information about a possible release date.
    2 points
  4. Yes, that's how the skill work in the first place.
    1 point
  5. Hi. There is revised dev note regarding that skill here https://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=4179367&curpage=1 - 풍마수리검 - 구축 10레벨 기준 기본 공격력이 ATK 12600 +(장악Lv x00)%/ATK(폭발) 15600 +(장악Lv x300)%에서 ATK 15900 +(장악Lv x500)%/ATK(폭발) 18400 +(장악Lv x500)%로 증가됩니다. → (변경)10레벨 기준 기본 공격력이 ATK 12600 +(장악Lv x300)%/ATK(폭발) 15600 +(장악Lv x300)%에서 ATK 18400 +(장악Lv x1000)%/ATK(폭발) 18400 +(장악Lv x1000)%로 증가됩니다. (추가)스킬 쿨타임이 1초에서 0.7초로 감소됩니다. But I'll clarify how this skill works The skill deal initial damage = 18400+(Huuma Shuriken - Grasp level x 1000)% on area, But if there is hidden weapon zone, the skill will deal additional set of damage = 18400+(Huuma Shuriken - Grasp level x 1000)% as well Here's skill description https://www.divine-pride.net/database/skill/5484/huuma-shuriken-construct
    1 point
  6. Added Quest Item Efst Combiitem Changed Item
    1 point
  7. Since a lot of other server started to create their own items, Brazil is now requesting their own. This is a list of originally created items for bRO: Order of Explorer This is a permanent event that encourage players to finish all memorial dungeons in the game, some of the new items are their rewards. Brasilis Carnival Festival This event occours on Carnival hollidays and give the following items for free: Cash Shop
    1 point
  8. Yes. res and mres are just "another layer" of damage reduction, calculated before Def or Mdef
    1 point
  9. THRO still don't reciever RK rebalance so the Lux Anima still be the old version.
    1 point
  10. This are all transform items https://www.divine-pride.net/database/item?function=617&find=Search Quve could be https://www.divine-pride.net/database/item/11595/trans-candy-green
    1 point
  11. Is this? https://www.divine-pride.net/database/item/11595/trans-candy-green
    1 point
  12. Flash of Lightning [1] CRT + 3. Reduces damage taken from player by 13%. Reduces damage taken from normal and boss monsters by 20%. Increases physical damage by 40%. Every 10 base levels, increases Servant Weapon, Servant Weapon - Phantom and Servant Weapon - Demolition damage by 1%. Every refine rate, CRT + 1. Class: Headgear Defense: 10 Location: Upper Weight: 50 Required Level: 200 Usable Jobs: Fourth classes Portable Support System Increases long ranged physical damage by 10%. If user learned Neutral Barrier level 3, increases physical damage against small, medium and large size enemies by 15%. If user learned Fire Earth Research level 5, negates Magic Gear Fuel consumption of skills. Class: Headgear Defense: 0 Location: Lower Weight: 10 Required Level: 100 Usable Jobs: Mechanic Establish [1] SPL + 3. Increases magical damage by 10%. Reduces damage taken from players by 3%. Reduces fixed casting time of Crimson Rock by 100%. Every 1 base level, increases Lord of Vermilion damage by 8%. Every 10 base levels, increases Crimson Arrow, Frozen Slash, Storm Cannon and Rock Down damage by 1%. Class: Accessory Defense: 0 Weight: 10 Required Level: 200 Usable Jobs: Fourth classes
    1 point
  13. This is new damage formula of Shield Boomerang ((80xskill level) + shield weight + (shield refine rate x 4))% Atk BTW the skill still be pseudo-neutral. can't deal damage to ghost 3 / 4 monsters even you endow element to your weapon.
    1 point
  14. 1 point
  15. 1. Yeah. When you use Calamity Gale you'll receive No Limits level 5 buff too. But Calamity Gale and No Limits buff have separated duration as Calamity Gale duration is 180 seconds while No Limits duration is 150 seconds. 2. As latest patch, yes. You can use No Limits and Calamity Gale together (before changing, using No Limits would remove Calamity Gale buff). Using No Limits while No Limits duration from Calamity Gale still active only refresh duration.
    1 point
  16. Hawk acts as the same as falcon, so Falcon Assault and auto Blitz Beat can be activated.
    1 point
  17. KRO adjusted many skills overtime on recent years. So to prevent people mixed up. I made the timeline of skill adjustment in KRO so you will know the order of adjustment. Current version of fourth class jobs : fifth version Current version of second high expanded class jobs : fourth version - Mechanic Improvement - Rune Knight Improvement - Shadow Chaser Improvement - Genetic Improvement - Archbishop Improvement - New classes : Star Emperor & Soul Reaper - Third classes skills adjustment on 185/65 patch - Mass skill balance (1st, 2nd and transcendent classes skills) - Expanded classes 185 level expansion and skills balance - Minstrel & Wanderer Improvement - Sura Improvement - Warlock Improvement - 200/70 level expansion - Guillotine Cross Improvement - Rune Knight second Improvement - Quest skill balance - Genetic second Improvement - Minstrel & Wanderer second Improvement - Jobs improvement bundle - Fourth class jobs - Biolo improvement - Fourth class jobs skill rebalance (2nd) - Minor adjustment of expanded classes skills - Second high expanded class jobs - Fourth class jobs skill rebalance (3rd) and second high expanded class jobs skills rebalance (2nd) - Fourth class jobs skill rebalance (4th) and second high expanded class jobs skills rebalance (3rd) on 260/55 level expansion patch - Fourth class jobs skill rebalance (5th) and second high expanded class jobs skills rebalance (4th)
    1 point
  18. I was shocked last year, not again.
    1 point
  19. It took a while but divine-pride.net will now display the information from the lapine upgrade box. The data should update mostly automaticly in the future since it's contained in the client files. The Lapine Ddukddak boxes will follow soon. I might also add the random enchants and refines in the future, but that process is not an automatic one since the data is not available in the game client if gravity does not fail on it @Gravity If you change your mind and want to start sharing information with fansites feel free to contact me on Discord (Dia#1983) or in divine-pride.net forum. Thank you very much!
    1 point
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