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  1. I am glad to announce we finally were able to get a license from Gravity for hosting our own official Ragnarok Online. divine-pride Ragnarok Online will start with some special features Episode 18 UTF-8 Client, so you are able to write all languages in chat Multilanguage client and npcs enchanced trading system via web a huge database of monsters, items and quests and many more The launch of divine-pride Ragnarok Online will be at the end of May. Please stay tunes for more information soon!
    9 points
  2. Today we'll introduce the update plan the third quarter of this year that we don't introduced before. 1. Cards illustration update Cards illustration of monsters in Illusion of Teddy Bear, Illusion of Luanda, Illusion of Labyrinth and Geffen Magic Tournament, 38 cards total, will be updated. <38 cards illustration will be updated!> 2. Chat blocking (block sender) function update Chat blocking function will be improved that you won't even see blocked character's shout via Megaphone. <now chat blocking also block their shout too!> 3. Some enchant function update We'll update some of enchant system by giving the guaranteed enchant. At a cost of the large amount of enchant materials or zeny. The enchantment or enchant upgrading will be guaranteed. <This function is added so enchantment will be guaranteed at a cost of the large amount of enchant materials or zeny!> 4. Improves the effects of Warrior's Grave headgear. Among the Warrior's Grave headgear. Some of headgear effects that are lacking compared to others will be improved. <Theses 6 headgear effects will be improved!> (Above : Headgear are Old Protection Crown, Old Driver Band (Yellow), Old Bone Circlet, Old Magic Stone Hat, Old Minstrel's Song Hat, Old Dying Swan) <The effects that were lacking compared to others will be improved!> (Above : The bonus damage of Arm Cannon has been improved from 5% to 15%) 5. Improves some of enchant effects Some of enchant effects will be improved along with enchant function update. Also we'll improve the convenience of some enchant too (EX : Removes Bigfoot transformation of Bear's Power). <It will be more of enchant diversity with the improvement of enchant effects!> (Above : Muscle Fool and Speed of Light penalty are changed to "drains 50 SP per second" instead of "reduces Atk and Matk by 50%" and "drains 400 HP and 40 SP per second" respectively. Master Archer effect is changed from "bow damage bonus" to "long ranged physical damage bonus". Mettle effect is changed from "%Atk bonus" to "melee physical damage bonus".) 6. Increases ownership duration of dropped item. Because the conflict between players that someone use Greed on dropped items of others. We planned to add the cooldown to Greed skill to solve this problem but there are some players disagree with this change. So we'll increase ownership duration of dropped item from 7 seconds to 30 seconds instead. Thank you to the players who gave us the feedback. 7. Sakray server update On the end of July. We'll update the following content to Sakray server. For the smooth testing. We'll add the system that players can copy their character, equipment and items, from main server to Sakray server. 7.1. Third class jobs improvement. According to latest dev note. Some of skill improvement (EX : Soul Destroyer) will be adjusted according to the players feedback. We'll mention the information in Sakray patch notice. 7.2. Fourth class jobs and new systems. We'll update the fourth class jobs with temporary sprite in Sakray server to test the new skills and new systems. The above contents are still under development so it can be changed in the future. source : https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4070230&curpage=1
    8 points
  3. KRO adjusted many skills overtime on recent years. So to prevent people mixed up. I made the timeline of skill adjustment in KRO so you will know the order of adjustment. Current version of fourth class jobs : fifth version Current version of second high expanded class jobs : fourth version - Mechanic Improvement - Rune Knight Improvement - Shadow Chaser Improvement - Genetic Improvement - Archbishop Improvement - New classes : Star Emperor & Soul Reaper - Third classes skills adjustment on 185/65 patch - Mass skill balance (1st, 2nd and transcendent classes skills) - Expanded classes 185 level expansion and skills balance - Minstrel & Wanderer Improvement - Sura Improvement - Warlock Improvement - 200/70 level expansion - Guillotine Cross Improvement - Rune Knight second Improvement - Quest skill balance - Genetic second Improvement - Minstrel & Wanderer second Improvement - Jobs improvement bundle - Fourth class jobs - Biolo improvement - Fourth class jobs skill rebalance (2nd) - Minor adjustment of expanded classes skills - Second high expanded class jobs - Fourth class jobs skill rebalance (3rd) and second high expanded class jobs skills rebalance (2nd) - Fourth class jobs skill rebalance (4th) and second high expanded class jobs skills rebalance (3rd) on 260/55 level expansion patch - Fourth class jobs skill rebalance (5th) and second high expanded class jobs skills rebalance (4th)
    7 points
  4. Reserved for other info. Please note the skill info may be updated in the future. I will keep an eye on the new info in the future and revise it at no time. Feel free to tell me if there is incorrect info or mis-translation. - Shortcut - Dragon Knight Arch Mage Inquisitor Imperial Guard Cardinal Shadow Cross Meister Abyss Chaser Wind Hawk Biolo Troubadour & Trouvere Elemental Master items weapons and skill catalysts miscellaneous items other Basic info : trait status Basic info : Activity Point, new refinement system and grade enhancement system EXP table New added skills (02/06/2022) source :
    6 points
  5. Today we'll introduce the new systems that will come along with fourth class. 1. Activity Point system When you change class to fourth class. You'll gain an Activity Point (AP) following HP and SP. AP will be used by some powerful skills. Max value of AP is 200 for all fourth class jobs. <Exclusive AP system for fourth class jobs will be added> AP can only be recovered by using certain skills that have ability to recovery AP. Some skills can recover AP to other players, or even consume AP from other players. (Above : Madness Crusher recovers 2 AP while Vigor consumes 150 AP) 2. Expanding weapon level and adding equipment level. Weapon level, which currently is level 4 max, will be expanded to level 5. And equipment level will be added up to level 2. level 5 weapons and level 2 equipment can be refined with the new refinement system that we'll introduce as below. Both can be obtained from the new dungeon contents. For an existing level 4 weapons and equipment, that already have some upgrades such as refine rate / enchants / random options, will be developed to can be upgraded to level 5 weapons and level 2 equipment. <Weapon level will be expanded and equipment level will be added> Level 5 weapons and level 2 armor will use the different refinement system from existing ones. 2.1. Refining Ores. Adds new ores to refining level 5 weapons and level 2 equipment. They can be obtained from the crafting as below. The Enriched / High Enriched / High Density series of existing refining ores can be crafted to higher quality refining ores too. And we'll set the refining ore to be trade-able. <New refining ores can be obtained from crafting the existing ores with new material obtained from new contents and Zeny) (Above : The name of ores are Etherenium, Etheredecon, Ether Bradium, Ether Carnium and Enriched Etherenium) 2.2. Refining Method. Refining level 5 weapons and level 2 equipment is different from previous one. From refine level 1 to 10. There is no "gear destruction" upon failure regardless ore type used. And from refine level 11 to 20. There is no "refine rate reduction" upon failure regardless ore type used. "Refine Guarantee" will can't be used to level 5 weapons and level 2 equipment. (By the way, "Blacksmith's Blessing" still can be used on them as the same way and we'll improve it to can be used up to refine level 14.) <level 5 weapons and level 2 equipment have the different refining method> Above : 2.3. Refining Bonus For level 5 weapons. Each refine level give you 8 Atk/Matk and additional P.Atk and S.Matk by 2. For level 2 equipment. Each refine level give you Def more than normal method by 120% and additional Res and Mres by 2. Unlike normal refining method. The bonus above refine level 16 isn't applied. 3. Gear grade and grade enhancement system. Grade system is applied to level 5 weapons and level 2 equipment. New gears will have grade from 1 to 4. The refining bonus will be increased as percentage as higher grade. Example : Grade 1 level 5 weapon, refining bonus on refine level 12 = Atk + 96 / Matk + 96 Grade 2 level 5 weapon, refining bonus on refine level 12 = Atk + 144 / Matk + 144 <Grade display will show as the bordered colored window on the item> Enhancing gear to higher grade can be performed on the certain refine rate of such gears. Success chance will be increased depend on refine rate of gear and additional materials used on processing. <Depends on the quality of material. The penalty of enhancing failure will be reduced> (Above : the material used for enhancing names "Ether Aquamarine". Using Ether Aquamarine 1 ea has a chance to destroy the gear on failure. Using Ether Aquamarine 5 ea won't destroy the gear on failure.) You can gain materials used for enhancing from the new dungeons that will be updated along with this patch. We'll add it later. source : https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4074742&curpage=1
    6 points
  6. Finally Equipment Weapons Enchant blueprint items from lucky egg
    6 points
  7. Nightmare Old Glast Heim Cards (updated on October 30, 2013) Source : https://www.divine-pride.net/forum/index.php?/topic/1324-kro-changelog-october-30-2013/
    5 points
  8. Again I got new information about 4th class. Gravity added some sprite names for npcs. No sprites yet. JT_EM_DILUVIO = 20816, JT_EM_ARDOR = 20817, JT_EM_PROCELLA = 20818, JT_EM_TERREMOTUS = 20819, JT_EM_SERPENS = 20820, JT_4JOB_VOID = 20821, JT_4JOB_WRAITH = 20822, JT_4JOB_KINGS_NIGHT = 20823, JT_4JOB_AGONY_NIGHT = 20824, JT_4JOB_DEVOTION_NIGHT = 20825, JT_4JOB_ARMED_NIGHT = 20826, JT_4JOB_DOOMK = 20827, JT_4JOB_VERKHASEL = 20828, JT_4JOB_BAPHOMET = 20829, JT_4JOB_H_FALCON = 20830, JT_4JOB_S_FALCON = 20831, JT_4JOB_R_FALCON = 20832, JT_4JOB_WORG = 20833, JT_MEISTER_ABR1 = 20834, JT_MEISTER_ABR2 = 20835, JT_MEISTER_ABR3 = 20836, JT_MEISTER_ABR4 = 20837, JT_ELEMETAL_MASTER_S1 = 20838, JT_ELEMETAL_MASTER_S2 = 20839, JT_ELEMETAL_MASTER_S3 = 20840, JT_ELEMETAL_MASTER_S4 = 20841, JT_ELEMETAL_MASTER_S5 = 20842, More information should come within the next weeks or months.
    5 points
  9. Look I know you guys are all excited but please. Sigma is just a messenger, he isn't a part of the kro staff or anything. He's only relaying news that kro announces in their website and doesn't know anything beyond that. Any further news will be relaid to us as they come, a little patience will go a long way. What we have now is all that is known to sigma, and to the kro players.
    5 points
  10. - Jobs Improvement Bundle - Common - Critical modifier will be applied on critical-able skills by half. 1. Rune Knight 1.1. Dragon Breath / Dragon Breath - Water - Improves base level modifier from (base level/150) to (base level/100). 1.2. Dragon Training - Improves the influence on Dragon Breath and Dragon Breath - Water damage to (90 + (10 x skill level))%. 1.3. Sonic Wave - Improves damage formula. New damage formula : (1050 + (150 x skill level))%Atk. - Reduces cooldown from 2 seconds to 1.75 seconds, reduces delay after skill from 1 second to 0.5 seconds. 1.4. Storm Blast - Improves damage formula, damage is increased from 1500% to 2100% based on 120 Str. 1.5. Wind Cutter - Increases cooldown from 0.2 seconds to 0.350.3 seconds based on level 5, reduces delay after skill from 1 second to 0.70.5 seconds. - Reduces SP consumption from 50 to 35 based on level 5. 1.6.Ignition Break - Reduces area of effect from 11x11 cells to 9x9 cells, critical trigger chance is improved from the half of user's cri to user's cri. - Improves damage formula. New damage formula : (450 x skill level)%Atk. 2. Royal Guard 2.1. Reflect Damage - Changes the skill name to "Reflect Damage Reduction". - Changes the skill effect from reflect damage taken to reduce damage taken from reflect damage by (10 x skill level)%. 2.2. Shield Spell - Level-specific effect will be unified into only 1 effect, changes the skill effect as below. Level 1 : Recovers 3% of user's MaxHP every 3 seconds for 90 seconds. Level 2 : Recovers 3% of user's MaxSP every 5 seconds for 90 seconds. Level 3 : Atk + 150 and Matk + 150 for 90 seconds. *Shield Spell copied via Reproduce by Shadow Chaser will be reset* 2.3. Banding - Changes the skill effect. - Can only be used when in party, increases user's Def depends on number of party member within 11x11 cells around around the user, Def + (15 + (3 x skill level)) per 1 party member (Max as Def + 360). 2.4. Hesperus Lit - Removes cast condition. - Improves damage formula. New damage formula : (300 x skill level)%Atk. - When using under Inspiration state, increases damage to (450 x skill level)%Atk 2.5. Earth Drive - No longer reduce target's defense and attack speed, removes shield destruction chance. - Improves damage formula. New damage formula : (380 x skill level)%Atk, replaces shield weight and shield refine rate factors with skill level and user's Str and Vit factors. - Changes skill property from forced earth property to depend on weapon property instead. 2.6. Vanishing Point - Improves damage formula. New damage formula : (80 x skill level)%Atk. 2.7. Cannon Spear - Changes from dealing damage to all enemies in straight line to dealing damage to nearby enemies around the target. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~5). - Increases SP consumption to 50 based on level 5, reduces cast range from 9 to 7 cells. - Has a chance to trigger critical. Critical chance is the half of user's Cri. 2.8. Moonslasher - Removes immobilize / sit inflicting effect, instead increases Overbrand damage for (2 x skill level) seconds. 2.9. Overbrand - Changes the skill logic. The skill becomes self cast, no longer require to cast on ground, no longer knock-back targets. - Improves damage formula. New damage formula : (300 x skill level)%Atk. If using after Moonslasher, increases damage to (450 x skill level)%Atk. - Removes variable casting time, adds fixed casting time by 0.5 seconds. - Adds cooldown by 0.3 seconds. 2.10. Genesis Ray - No longer consume HP on casting, increases SP consumption from 90 to 120 based based on level 10. - Changes skill logic, the skill becomes self cast, no longer require to cast on ground. - Improves damage formula. New damage formula : (230 x skill level)%Matk, damage is increased depend on user's Int. - When Inspiration is active, increases damage to (300 x skill level)%Matk and change the skill property to neutral. 2.11. Inspiration - Increases duration to (30 + (30 x skill level)) seconds. - Removes EXP cost and buff dispelling on casting. - Removes self damage on each attack, changes to can be used with Banding and Prestige (However Banding and Prestige can't be used together). - Changes the skill formula. Hit + (12 x skill level), All Status + (6 x skill level), MaxHP + (4 x skill level)%, Atk + (40 x skill level), Matk + (40 x skill level), drains (3.5 - (0.5 x skill level))% of MaxHP and (4.5 - (0.5 x skill level))% of MaxSP per 5 seconds. 3. Mechanic 3.1. Arm Cannon - Reduces fixed casting time from 0.2 seconds to 0.1 seconds based on level 5. - Reduces variable casting time from 2.2 seconds to 2 seconds based on level 5. - Reduces cooldown from 0.65 seconds to 0.3 seconds based on level 5. - Improves damage formula. New damage formula : (400 + (300 x skill level))%Atk regardless of target size, improves base level modifier from (base level/120) to (base level/100). - Cast range is 9 cells regardless of skill level. Area of effect : 3x3 cells (level 1~3) / 5x5 cells (level 4~5). 3.2. Knuckle Boost - Reduces variable casting time from 1 second to 0.5 seconds based on level 5. - Increases SP consumption from 15 to 25 based on level 5. - Improves damage formula. New damage formula : (100 + (200 x skill level))%Atk. - Improves base level modifier from (base level/120) to (base level/100). 3.3. Axe Tornado - Removes bonus damage when equipping wind property weapon, removes damage penalty on outer area of effect. - Removes HP consumption, increases SP consumption from 26 to 45 based based on level 5. - Improves damage formula. New damage formula : (200 + (180 x skill level))%Atk. 3.4. Power Swing - Improves damage formula, damage is increased from 1300% to 1800% based on level 10, improves base level modifier from (base level/120) to (base level/100), corrects the base level modifier to affects the entire skill damage, reduces the influence of user's Str and Dex factors in the skill formula by half. - Removes Axe Boomerang auto-casting. 3.5. Vulcan Arm - Improves damage formula. New damage formula : (140 x skill level)%Atk., improves base level modifier from (base level/120) to (base level/100). - Unifies cooldown to 0.1 seconds regardless of skill level, adds variable casting time by 0.2 seconds. - Increases SP consumption from 6 to 15 based on level 3, increases area of effect from 3x3 cells to 5x5 cells. 4. Genetic 4.1. Prepare Potion - "Homunculus Supplement" can be crafted with this skill, using Homunculus Supplement will increase intimacy of Homunculus. Requires Potion Creation Guide and learning Bioethics skill to craft Homunculus Supplement. Recipe : Seed of Life 1 ea + Yellow Herb 1 ea + Empty Bottle 1 ea. 4.2. Aid Potion - Increases effectiveness when using on Homunculus by 3 times. 4.3. Cart Tornado - Improves damage formula. New damage formula : (200 x skill level)%Atk. 4.4. Cart Cannon - Improves damage formula. New damage formula : ((250 x skill level) + ((20 x skill level) x (Cart Remodeling skill level)))%Atk, doubles the influence of user's Int factor. 4.5. Blood Sucker - Reworks skill, consumes 5 ea of Blood Sucker Plant Seed to give a buff to 1 party member, target gains ((-1) + (2 x skill level))% chance to restore (skill level)% of damage as HP when dealing physical damage. Skill duration : ((-20) + (60 x skill level)) seconds. 4.6. Spore Explosion - Removes primary damage (Main single target damage). Secondary damage (Splash damage) remains. New damage formula : (400 + (200 x skill level))%Atk. - Adds the debuff that affected target will take more damage from long ranged physical damage by 10% (reduces to 5% on boss monsters) for 5 seconds. 4.7. Homunculus - The experience required on level 1~99 is greatly reduced. - Increases bonus HP and SP gained from raising base level of basic homunculus. - Increases bonus HP and SP gained from evolving homunculus. - Increases bonus HP and SP gained from raising base level of homunculus S. - Increases bonus HP and SP gained from changing homunculus to homunculus S. (The HP and SP increasing effects only apply to new homunculi that are created after this update). 4.8. Call Homunculus - Consumes 1 Seed of Life to summon vaporized Homunculus. - Homuculus last for 1800 seconds. Homunculus will perform action as A.I. setting. No need to manually clicking to order homunculus to attack. 4.9. Vaporize - Adds 20 seconds cooldown. 4.10. Homunculus Resurrection - Adds 20 seconds cooldown. 4.11. Homunculus Sera : Needle of Paralyze - Improves damage formula. New damage formula : (450 x skill level)%. 4.12. Homunculus Sera : Poison Mist - Replaces blind inflicting effect with "Mist Poison" effect - Mist Poison : Target's Flee is 0 for the duration. - Improves damage formula. New damage formula : (200 x skill level)%. Damage interval is unified to 1 second regardless of skill level. - Increases additional damage depend on homunculus's Dex. - Changes duration to (3 x skill level) seconds. - When recast the skill. The old one will be removed and the new one will be placed on casting area. 4.13. Homunculus Sera : Pain Killer - Increases duration to (300 + (30 x skill level)) seconds, removes attack speed penalty. - Can be cast on owner only. 4.14. Homunculus Dieter : Lava Slide - Reduces area of effect to 7x7 cells. removes attack count limit, removes Burning inflicting effect. - Improves damage formula. New damage formula : (50 x skill level)%, damage interval is reduces to 1 second. - Changes duration to (5 + skill level) seconds. - When recast the skill. The old one will be removed and the new one will be placed on casting area. 4.15. Homunculus Dieter : Pyroclastic - Increases bonus attack damage depend on skill level by 100 based on level 10, increases duration to (300 + (30 x skill level)) seconds. - removes fire property endowment, removes Hammer Fall auto-casting. 4.16. Homunculus Eleanor : Midnight Frenzy - Improves damage formula. New damage formula : (450 x skill level)%, adds Def ignoring effect. 4.17. Homunculus Eira : Eraser Cutter - Improves damage formula. New damage formula : (450 x skill level)%, increases the influence of Int in skill damage formula. - Reduces casting time to 1.5 seconds. 4.18. Homunculus Eira : Xeno Slasher - Reduces casting time to 1.5 seconds. 4.19. Homunculus Bayeri : Stahl Horn - Removes knock-back inflicting effect. - Improves damage formula. New damage formula : (1500 + (300 x skill level))%. - Increases the influence of Vit in skill damage formula. 4.20. Homunculus Bayeri : Stein Wand - Adds cooldown by 20 seconds based on level 5. - Additional effect : Cast "Rock Wall" on self and the owner. Last for (100 + (100 x skill level)) seconds. - Rock Wall : Increases Def by (100 x skill level) and Mdef by (30 x skill level). 4.21. Homunculus Bayeri : Heilige Stange - Reduces casting time to 1.5 seconds. - Improves damage formula. New damage formula : (1500 + (250 x skill level))%. 5. Guillotine Cross 5.1. Enchant Deadly Poison - When reconnecting (moving to certain maps). The skill effect no longer be removed. 5.2. Soul Destroyer - Increases cooldown from 0.15 seconds to 0.25 seconds, reduces delay after skill from 2.82 seconds to 1 seconds regardless of skill level, increases SP consumption from 20 to 60, reduces cast range to 4 cells. - Improves damage formula. New damage formula : (150 x skill level)%Atk. 5.3. Rolling Cutter - Increase the spin counter duration from 5 seconds to 10 seconds. 5.4. Cross Ripper Slasher - Reduces cooldown from 0.3 seconds to 0.2 seconds based on level 5, reduces delay after skill from 0.5 seconds to 0.3 seconds. 5.5. Cross Impact - Reduces cooldown from 0.7 seconds to 0.35 seconds based on level 5. - Improves damage formula. New damage formula : (1400 + (150 x skill level))%Atk. 5.6. Counter Slash - No longer knock-back targets. 5.7. Dark Claw - Increases duration from 10 seconds to 20 seconds, reduces effectiveness on boss monsters by half. 6. Shadow Chaser 6.1. Shadow Spell - Increases Matk by (5 x skill level) for the skill duration. 6.2. Triangle Shot - Improves damage formula. New damage formula : (230 x skill level)%Atk, improves base level modifier from (base level/120) to (base level/100). - No longer knock-back targets, removes variable casting time, adds cooldown by 0.350.2 seconds. - Reduces delay after skill from 0.5 seconds to 0.35 seconds. 6.3. Fatal Menace - Improves damage formula. New damage formula : (120 x skill level)%Atk., damage is increased depend on user's Agi. 7. Warlock 7.1. Gravitational Field - Reduces damage display to (2 x skill level) hits, increases damage to (100 x skill level)%Matk per hit. 7.2. Mystical Amplification - Increases SP consumption to 80 based on level 10, reworks skill by no longer be consumed upon casting skill, becoming buff for certain duration. Skill duration : 60 seconds on every level. - Reduces magical amplification bonus from (10 x skill level)% to (5 x skill level)%. 7.3. Soul Expansion - Improves damage formula. New damage formula : (1000 + (200 x skill level))%Matk. 7.4. Comet - Improves damage formula. New damage formula : (2500 + (700 x skill level))%Matk. 7.5. Tetra Vortex - Improves damage formula. New damage formula : (800 + (400 x skill level))%Matk per hit. 7.6. Freezing Spell - Increases mind slot per skill level from 4 to 8 (however the maximum number of memorized spell is 7 spells). 8. Sorcerer 8.1. Psychic Wave - When user equips staff or book, each hit will deal damage twice. 8.2. Diamond Dust - Improves damage formula, adjusts the influence of skill level, user's Int and Endow Tsunami skill level. 8.3. Varetyr Spear - Improves damage formula, adjusts the influence of skill level, user's Int, Striking skill level and Endow Tornado skill level. 8.4. Earth Grave - Improves damage formula, adjusts the influence of skill level, user's Int and Endow Quake skill level. 8.5. Spell Fist - Removes limited attack count, each attack consumes 20 SP. Ends the skill effect if user has 0 SP. - Increases duration to (30 + (15 x skill level)) seconds, reduces base damage from 500% to 200%. 8.6. Killing Cloud - Removes Red Gemstone consumption, the skill duration is 5 seconds. Damage formula : (40 x skill level)%Matk. - Replaces poison inflicting effect with new effect "Cloud Poison". Target will be inflicted by Cloud Poison for 5 seconds. - Cloud Poison : target will take more damage from poison property by (5 x skill level)%. 8.7. Poison Burst - Reworks skill. The skill deals (1000 + (300 x skill level))%Matk to the target and nearby enemies within 7x7 cells around the target. Deals (1000 + (500 x skill level))%Matk to the target affected by Cloud Poison. - Damage is increased depend on user's Int, improves base level modifier from (base level/120) to (base level/100). 8.8. Striking - Can be used while the user is in the party, changes bonus Atk that depends on level of weapon to (20 x skill level). Removes bonus from Sage's endowment skills. - Removes critical chance bonus, adds new effect that will increase Perfect Hit by (20 + (10 x skill level). - Increases duration from 60 seconds to 90 seconds. 9. Archbishop 9.1. Judex - Improves damage formula. New damage formula : (300 + (70 x skill level))%Matk. 9.2. Adoramus - Improves damage formula. New damage formula : (300 + (250 x skill level))%Matk. - If user consumes Ancilla, changes the skill property to neutral for the Ancilla duration. 10. Sura 10.1. Rising Dragon - Increases duration to (100 + (20 x skill level) seconds. - Changes MaxHP/MaxSP bonus to (skill level)%, removes HP draining and HP/SP recovery penalty on skill duration. 10.2. Sky Blow - Improves damage formula. New damage formula : (200 x skill level)%Atk. 10.3. Dragon Combo - Improves damage formula. New damage formula : (100 + (80 x skill level))%Atk, increases cast range from 1 cell to 2 cells. 10.4. Fallen Empire - No longer immobilize targets, removes bonus damage from target's carrying weight (size for monsters). - Improves damage formula. New damage formula : (100 + (300 x skill level))%Atk. - Increases cast range from 1 cell to 2 cells. 10.5. Tiger Cannon - Changes the skill logic. The skill becomes self cast, no longer require target. The skill will deal damage to the surrounding enemies. - Weapon property will apply to every damage that hit the enemies (Currently the skill deal pseudo-neutral property damage to main target then deal neutral property damage that has the same value as main damage to surrounding enemies). - Area of effect : 5x5 cells (level 1~5) / 7x7 cells (level 6~10) around the user. - Reduces cooldown from 5 seconds to 3 seconds. 10.6. Flash Combo - Removes Sky Blow from the skills chain and reduces inaction time according to this change. - Reduces cooldown from 5 seconds to 3 seconds based on level 5. 10.7. Rampage Blast - Reduces sphere consumption from 5 to 3. 10.8. Lightning Ride - Reduces sphere consumption from (skill level) to 2 (The number of hit still be the same as skill level). - Reduces variable casting time to 1 second, reduces cooldown to 0.5 seconds. 10.9. Lion's Howl - Reduces SP consumption to 70, reduces sphere consumption from 5 to 3. - Reduces area of effect. Area of effect : 5x5 (level 1~2) / 7x7 (level 3~4) / 9x9 (level 5). Removes fear inflicting effect. - Improves damage formula. New damage formula : (500 x skill level)%Atk, improves base level modifier from (base level/150) to (base level/100) - Changes damage type from melee physical to long ranged physical. 11. Ranger 11.1. Focused Arrow Strike - Increases cast range from 9 cells to 11 cells. - Improves damage formula. New damage formula : (300 + (300 x skill level))%Atk. - Changes from dealing damage to all enemies in straight line to dealing damage to nearby enemies within 5x5 cells around the target, reduces SP consumption from 30 to 24. 11.2. Aimed Bolt - Fixes number of hit to be 5 hits regardless of target's size, fixes arrow consumption to 3 ea. - When Fear Breeze is active, increases damage to (800 + (35 x skill level))%Atk per hit. 11.3. Arrow Storm - Adds fixed casting time by 0.3 seconds, reduces variable casting time to 2 seconds. - Unifies cooldown to 3.2 seconds regardless of skill level, increases SP consumption from 48 to 60 based on level 10. - Reduces arrow consumption from 10 to 5, changes area of effect to 9x9 cells. - Improves damage formula. New damage formula : (200 + (180 x skill level))%Atk. When Fear Breeze is active, increases damage to (200 + (250 x skill level))%Atk. 11.4. No Limits - Removes fixed 1 Def and 1 Mdef penalty. - Increases duration from 60 seconds to 180150 seconds. 12. Wanderer & Minstrel 12.1. Metallic Sound - Doubles skill damage. 12.2. Severe Rainstorm - Improves damage formula. New damage formula : (100 x skill level)%Atk when equipping bow and (120 x skill level)%Atk when equipping musical instrument or whip. The skill deal 12 hits damage. - Reduces arrow consumption from 20 to 10. 12.3. Reverberation - Reduces arrow consumption from 10 to 5, reduces area of effect from 7x7 cells to 5x5 cells regardless of skill level. - Increases SP consumption from 65 to 80 based on level 5. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4064142&curpage=1 https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7275&curpage=2 https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7288&curpage=33
    5 points
  11. - Genetic (3rd) - The contents of Genetic third improvement as below : 1. Cart Cannon Increases the influence of Int in skill damage formula. Skill base damage will be increased depend on skill level of Cart Remodeling. 2. Cart Tornado We will improve the skill damage. 3. Spore Explosion Removes primary damage (Main single target damage). Secondary damage (Splash damage) remains. Improves damage. Adds the debuff that affected target will take more damage from long ranged physical damage for the duration. 4. Blood Sucker Reworks skill. Adds HP leech on physical attack to the user and party members for the certain duration. Increases Blood Sucker Plant Seed consumption from 1 ea to 5 ea. 5. Aid Potion Increases effectiveness when using on Homunculus. 6. Homunculus The experience required on level 1~99 is greatly reduced. Increases bonus HP and SP gained from raising base level of basic homunculus. Increases bonus HP and SP gained from evolving homunculus. Increases bonus HP and SP gained from raising base level of homunculus S. Increases bonus HP and SP gained from changing homunculus to homunculus S. (The HP and SP increasing effects only apply to new homunculi that are created after this update). <Homunculus's MaxHP and MaxSP are greatly increased!> 7. Call Homunculus Consumes 1 Seed of Life to summon vaporized Homunculus. Homuculus last for 1800 seconds. Homunculus will perform action as A.I. setting. No need to manually clicking to order homunculus to attack. 8. Vaporize Adds 20 seconds cooldown. 9. Homunculus Resurrection Adds 20 seconds cooldown. 10. Homunculus Sera : Needle of Paralyze Increases damage by around 28%. 11. Homunculus Sera : Poison Mist Replaces blind inflicting effect with "Mist Poison" effect Mist Poison : Target's Flee is 0 for the duration. Increases damage by around 400%. Damage interval is unified to 1 second on every skill level. Increases additional damage depend on homunculus's Dex. Reduces duration by around 5 seconds. When recast the skill. The old one will be removed and the new one will be placed on casting area. 12. Homunculus Sera : Pain Killer Increases maximum duration to 600 seconds. Removes attack speed penalty. 13. Homunculus Dieter : Lava Slide Reduces area of effect to 7x7 cells. Removes attack count limit. Removes Burning inflicting effect. Increases damage by around 20%. Damage interval is reduces to 1 second. Reduces duration by around 11 seconds. When recast the skill. The old one will be removed and the new one will be placed on casting area. 14. Homunculus Dieter : Pyroclastic Increases bonus attack damage depend on skill level. Increases maximum duration to 600 seconds. Removes fire property endowment. Removes Hammer Fall auto-casting. 15. Homunculus Eleanor : Midnight Frenzy Increases damage by around 28%. Adds Def ignoring effect. 16. Homunculus Eira : Eraser Cutter Increases damage by around 28%. Increases the influence of Int in skill damage formula. Slightly reduces casting time. 17. Homunculus Eira : Xeno Slasher Slightly reduces casting time. 18. Homunculus Bayeri : Stahl Horn Removes knockback inflicting effect. Increases damage by around 125%. Increases the influence of Vit in skill damage formula. 18. Homunculus Bayeri : Stein Wand Adds cooldown by 20 seconds. Additional effect : Cast "Rock Wall" on self and the owner. Last for 600 seconds. Rock Wall : Increases physical defense and magical defense depend on skill level. 19. Homunculus Bayeri : Heilige Stange Reduces casting time. Increases damage by around 14%. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4059591&curpage=1
    5 points
  12. Mobs info There is MVP "Shining Teddy Bear" in dungeon https://ro.gnjoy.com/guide/runemidgarts/popup/monsterview.asp?monsterID=ILL_TEDDY_BEAR_S New gears Illusion Survivor's Staff [2] Dex + 2, Int + 2. Can't be destroyed. Matk + 240, MaxHP + 600. Matk + 1% per 2 refine rate. If refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%. If refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%. If refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%. When equipped with Illusion Survivor's Manteau, Matk + 50. If refine rate of both are 7 or higher, increases water, wind, earth and fire magical damage by 10%. If the sum of refine rate is 18 or higher, increases magical damage against water, wind, earth and fire property monsters by 15%. If the sum of refine rate is 22 or higher, reduces delay after skill by 15%. Class : Two-handed Staff Attack : 100 Weight : 120 Weapon Level : 4 Required Level : 120 Usable Jobs : Mage classes, Soul Linker classes. Illusion Hot-blooded Headband [1] Str + 2. Atk + 10 per 2 refine rate. If refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%. If refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%. Class : Headgear Defense : 3 Location : Upper Weight : 10 Required Level : 120 Usable Job : All except Novice. Illusion Boots [1] Increases attack speed (reduces delay after attack by 1%) per refine rate. Cri + 5 per 3 refine rate. Class : Shoes Defense : 16 Weight : 60 Required Level : 100 Usable Job : Swordsman classes, Merchant classes, Thief classes, Archer classes, Gunslinger classes, Star Gladiator classes. Illusion Gate Keeper-DD [2] Splash attack, Dex + 1. Increases long ranged physical damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases long ranged physical damage by additional 5%. If refine rate is 11 or higher, when dealing long ranged physical damage, has a chance to auto-cast Spread Attack level 6 (If user has higher level, that level will be auto-cast instead). When equipped with Illusion Hot-blooded Headband, Atk + 10%. If refine rate of both are 7 or higher, ASPD + 2. If the sum of refine rate is 18 or higher, increases long ranged physical damage by additional 10%. If the sum of refine rate is 22 or higher, increases Spread Attack damage by 30%. Class : Shotgun Attack : 240 Weight : 130 Weapon Level : 4 Required Level : 120 Usable Jobs : Rebellion Illusion Counter Dagger [2] Cri + 90. Increases critical damage by 3% per 2 refine rate. If refine rate is 7 or higher, Atk + 5%. If refine rate is 9 or higher, increases physical damage against all size monsters by 20%. If refine rate is 11 or higher, increases physical damage against all property monsters by 20%. When equipped with Illusion Survivor's Manteau, increases attack speed (reduces delay after attack by 10%). If refine rate of both are 7 or higher, increases critical damage by 15%. If the sum of refine rate is 18 or higher, increases attack speed (reduces delay after attack by additional 15%). If the sum of refine rate is 22 or higher, enable to use Double Attack level 4. Class : Dagger Attack : 170 Weight : 90 Weapon Level : 4 Required Level : 120 Usable Jobs : Mage classes, Soul Linker classes. Crafting recipe Illusion Counter Dagger [2] : +9 Counter Dagger + Illusion Stone 95 ea + Green Bearopy 75 ea + Finest Chonchon Doll 50 ea Illusion Gate Keeper-DD [2] : +9 Gate Keeper-DD [2] + Illusion Stone 95 ea + Finest Chonchon Doll 75 ea + Nasarian's Soulstone 150 ea Illusion Survivor's Staff [2] : +9 Survivor's Rod [DEX] [1] + +9 Survivor's Rod [INT] [1] + Illusion Stone 125 ea + Clay Figurine 15 ea + Gothic Porcelain Doll 100 ea + Finest Chonchon Doll 100 ea Illusion Boots [1] : +9 Boots [1] + Illusion Stone 85 ea + Green Bearopy 50 ea + Gothic Porcelain Doll 50 ea Illusion Hot-blooded Headband [1] : +9 Hot-blooded Headband + Illusion Stone 115 ea + Clay Figurine 5 ea + Finest Chonchon Doll 50 ea + Nasarian's Soulstone 100 ea New cards Colorful Teddy Bear Card Matk + 5. Increases magical damage against large size monsters by 15%. Compounded on : Weapon Prefix : Lumping Shining Teddy Bear Card Increases SP consumption of skills by 10%. Increases holy property magical damage by 3% per refine rate. Compounded on : Shoes Suffix : of Luminant Hardworking Pitman Card Hit + 10, Atk + 5%. If refine rate is 10 or higher, additional Hit + 5. Compounded on : Armor Suffix : of Worker Soul Fragment Card Matk + 5. Increases magical damage against medium size monsters by 15%. Compounded on : Weapon Prefix : Proper Sinister Dwelling Obsidian Card Flee + 3 and increases attack speed (reduces delay after attack by 1%) for every 10 base Agi. If base Agi is 120 or higher, additional ASPD + 1. Compounded on : Garment Suffix : of Obsidian source : https://www.divine-pride.net/forum/index.php?/topic/3038-kro-changelog-february-21-2018/ http://ro.gnjoy.com/news/event/View.asp?Seq=804&kind=A&curpage=1 http://www.inven.co.kr/board/ro/1951/4393
    5 points
  13. Gravity plans to release new expanded job changes in 2021. Currenly we don't have much information about these.
    4 points
  14. ---- Star Emperor ---- Light of the Moon Max level: 5 Prerequisite skill: Full Moon Kick level 3 Type: Support Description: Moon skill. Attracts moonlight, increases the damage of Full Moon Kick. This skill doesn't stacks with Light of the Sun and the Light of the Star. [Level 1]: damage increases + 5% / last 20 seconds [Level 2]: damage increases + 10% / last 30 seconds [Level 3]: damage increases + 15% / last 40 seconds [Level 4]: damage increases + 20% / last 50 seconds [Level 5]: damage increases + 25% / last 60 seconds SP cost : 40 on every skill level Lunar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the moonlight. You can use the Moon skills while this skill is activated, and additionally increases MaxHP. [Level 1]: MaxHP + 3% [Level 2]: MaxHP + 4% [Level 3]: MaxHP + 5% SP cost : 10 on every skill level Full Moon Kick Max level: 10 Prerequisite skill: New Moon Kick level 7 Type: Attack / Special Description: Moon skill. Can be used when caster is in [New Moon] state only. End [New Moon] state, deal damage to surrounding enemies and has a high chance to inflict blind to the targets. Damage increases according to the base level. [Level 1]: damage 1200% / Area of effect: 7 X 7 [Level 2]: damage 1300% / Area of effect: 7 x 7 [Level 3]: damage 1400% / Area of effect: 7 x 7 [Level 4]: damage 1500% / Area of effect: 7 X 7 [Level 5]: damage 1600% / Area of effect: 7 x 7 [Level 6]: damage 1700% / Area of effect: 7 x 7 [Level 7]: damage 1800% / Area of effect: 7 x 7 [Level 8]: damage 1900% / Area of effect: 7 x 7 [Level 9]: damage 2000% / Area of effect: 7 x 7 [Level 10]: damage 2100% / Area of effect: 7 x 7 SP cost : 25 + (5 x skill level) / Cooldown : 1 second / Blind chance : 15 + (5 x skill level)% Light of the Star Max level: 5 Prerequisite skill: Falling Star level 3 Type: Support Description: Star skill. Attracts starlight, increases the damage of Falling Star. This skill doesn't stacks with Light of the Sun and the Light of the Moon. [Level 1]: damage increases + 5% / last 20 seconds [Level 2]: damage increases + 10% / last 30 seconds [Level 3]: damage increases + 15% / last 40 seconds [Level 4]: damage increases + 20% / last 50 seconds [Level 5]: damage increases + 25% / last 60 seconds SP cost : 40 on every skill level Stellar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the starlight. You can use the Star skills while this skill is activated, and additionally increases attack speed. [Level 1]: delay after attack - 6% [Level 2]: delay after attack - 8% [Level 3]: delay after attack - 10% SP cost : 10 on every skill level New Moon Kick Max level: 7 Prerequisite skill: Lunar Stance level 1 Type: Attack / Special Description: Moon skill. Enter a [New Moon] state that attacks enemies around you and hides yourself. [New Moon] State : Hides yourself for 15 seconds. It can not be detected by demon and insect race monsters, you can maintain [New Moon] state even you receive damage up to 7 times. Drains 1 SP per second when under New Moon state, if you use skill or being detected. skill effect will be canceled immediately. [Level 1]: damage 700% / Area of effect: 7 x 7 [Level 2]: damage 800% / Area of effect: 7 x 7 [Level 3]: damage 900% / Area of effect: 7 x 7 [Level 4]: damage 1100% / Area of effect: 7 x 7 [Level 5]: damage 1200% / Area of effect: 7 x 7 [Level 6]: damage 1300% / Area of effect: 7 x 7 [Level 7]: damage 1400% / Area of effect: 7 x 7 Sp cost : 15 + (5 x skill level) / Fixed casting time : 1 second / Cooldown : 1 second Flash Kick Max level: 7 Prerequisite skill: Stellar Stance level 1 Type: Attack / Special Description: Star skill. Endows the starlight on your feet and kicks the enemy, Mark the target with a Stellar Mark. Up to 5 Stellar Mark can be marked at the same time. [Level 1]: damage 100% / Stellar Mark duration: 4 seconds [Level 2]: damage 100% / Stellar Mark duration: 5 seconds [Level 3]: damage 100% / Stellar Mark duration: 6 seconds [Level 4]: damage 100% / Stellar Mark duration: 7 seconds [Level 5]: damage 100% / Stellar Mark duration: 8 seconds [Level 6]: damage 100% / Stellar Mark duration: 9 seconds [Level 7]: damage 100% / Stellar Mark duration: 10 seconds Sp cost : 50 - (5 x skill level) Star Emperor Advent Max level: 5 Prerequisite skill: Universe Stance level 3 / Nova Explosion level 5 Type: Attack / Special Description: Space skill. Can be used in WoE and PVP mode only. Releases the power of Star Emperor who realizes the unity of the universe and deal damage the surrounding enemies. Has a chance of inflicting silence for 7 seconds to the enemies. [Level 1]: damage 1000% / Area of effect: 7 x 7 [Level 2]: damage 1200% / Area of effect: 7 x 7 [Level 3]: damage 1400% / Area of effect: 7 x 7 [Level 4]: damage 1600% / Area of effect: 7 x 7 [Level 5]: damage 1800% / Area of effect: 7 x 7 Silence chance: 50 + (10 x skill level)% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second Nova Explosion Max level: 5 Prerequisite skill: Universe Stance level 1 Type: Attack / Special Description: Space skill. Can be used in WoE and PVP mode only. Attacks an enemy with a fixed neutral property damage that is not reduced by any effect. A caster who consumes the energy of the universe can not use any skill for 2 seconds after using this skill. Bonus damage : (MaxHP/(6 - skill level)) + (MaxSP x (2 x skill level)) [Level 1]: damage 300% / Cooldown : 20 seconds [Level 2]: damage 400% / Cooldown : 20 seconds [Level 3]: damage 500% / Cooldown : 20 seconds [Level 4]: damage 600% / Cooldown : 20 seconds [Level 5]: damage 700% / Cooldown : 20 seconds Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second Universe Stance Max level: 3 Prerequisite skill: Solar Stance level 3 / Lunar Stance level 3 / Stellar Stance level 3 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the energy of the universe. You can use the Space skills and all another 3 skill series while this skill is activated, and additionally increases all status. [Level 1]: All Status + 3 [Level 2]: All Status + 4 [Level 3]: All Status + 5 SP cost : 10 on every skill level Falling Star Max level: 10 Prerequisite skill: Flash Kick level 7 Type: Buff / Special Description: Star skill. When dealing a physical attack, Has a certain chance to drop the falling star to the target marked by Stellar Mark within 5 x 5 cells around the user. Stellar Mark deal damage on the marked target and surrounding enemies within 3 x 3 cells around target. The damage increases according to the base level. [Level 1]: damage 200% [Level 2]: damage 300% [Level 3]: damage 400% [Level 4]: damage 500% [Level 5]: damage 600% [Level 6]: damage 700% [Level 7]: damage 800% [Level 8]: damage 900% [Level 9]: damage 1000% [Level 10]: damage 1100% Area of effect: 3 X 3 / Duration : 100 + (20 x skill level) seconds) / Sp cost : 35 + (5 x skill level) / Fixed casting time : 2 seconds / Variable casting time : 1 second Gravity control Max level: 1 Prerequisite skill: Universe Stance level 1 Type: Special Description: Space skill. Can be used in WoE and PVP mode only. Bent the gravity of enemy and lift it in the air. The enemies in the air can not attack or move for 5 seconds, and when the gravity control is canceled, they will fall and taking neutral property damage. Falling damage is determined by the physical damage of the caster and target's carrying weight. If you use it again on the floating target, the skill will be canceled. SP cost : 80 / Variable casting time : 2 second / Cooldown : 20 seconds / Delay after skill : 0.5 seconds Book of Dimension Max level: 5 Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3 Type: Buff / Special Description: Space skill. Can be used in WoE and PVP mode only. Borrows the power of another dimension to increases the efficiency of the universe power for a certain period of time. If you use a Nova Explosion or Star Emperor Advent in the skill duration, the following effects will be applied. Nova Explosion: Skill cooldown and aftercast penalty are removed for 5 seconds. Star Emperor Advent: Creates two defensive spheres with a durability equal to caster's MaxSP for 30 seconds. [Level 1]: last 60 seconds / Cooldown : 150 seconds [Level 2]: last 60 seconds / Cooldown : 120 seconds [Level 3]: last 60 seconds / Cooldown : 90 seconds [Level 4]: last 60 seconds / Cooldown : 60 seconds [Level 5]: last 60 seconds / Cooldown : 30 seconds Book of Creating Star Max level: 5 Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3 Type: Attack / Special Description: Space skills. Can be used in WoE and PVP mode only. The power of the universe creates a imitative star with a high gravitational field. When the caster enter gravitational field, the movement speed of all enemies is reduced by 90% and deal damage to enemies at constant interval. [Level 1]: last 6 seconds / Area of effect: 5 X 5 / Number of attack: 12 times [Level 2]: last 7 seconds / Area of effect: 5 X 5 / Number of attack: 14 times [Level 3]: last 8 seconds / Area of effect: 5 X 5 / Number of attack: 16 times [Level 4]: last 9 seconds / Area of effect: 5 X 5 / Number of attack: 18 times [Level 5]: last 10 seconds / Area of effect: 5 X 5 / Number of attack: 20 times Damage : 100% Atk / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds Document of Sun, Moon and Star Max level: 3 Prerequisite skill: Feelings of Sun, Moon and Star level 3 / Hatred of Sun, Moon and Star level 3 Type: Secondary Description: Reset the designated effect. Reset maps and monsters designated by Feelings and Hatred of Sun, Moon, and Star. [Level 1]: Reset maps / Cooldown : 60 seconds [Level 2]: Reset monsters / Cooldown : 60 seconds [Level 3]: Reset all / Cooldown : 60 seconds SP cost : 60 on every skill level Purification of Sun, Moon and Star Max level: 1 Prerequisite skill: Devil of Sun, Moon and Star level 10 Type: Passive Description: Reduces the penalty of Devil of Sun, Moon and Star. The sight penalty of Devil of sun, moon and stars is relieved by half. Light of the Sun Max level: 5 Prerequisite skill: Solar Burst level 3 Type: Support Description: Sun skill. Attracts sunlight, increases the damage of Solar Burst. This skill doesn't stacks with Light of the Moon and the Light of the Star. [Level 1]: damage increases + 5% / last 20 seconds [Level 2]: damage increases + 10% / last 30 seconds [Level 3]: damage increases + 15% / last 40 seconds [Level 4]: damage increases + 20% / last 50 seconds [Level 5]: damage increases + 25% / last 60 seconds SP cost : 40 on every skill level Solar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the sunlight. You can use the Sun skills while this skill is activated, and additionally increases Atk. [Level 1]: Atk + 3% [Level 2]: Atk + 4% [Level 3]: Atk + 5% SP cost : 10 on every skill level Solar Burst Max level: 10 Prerequisite skill: Prominence Kick level 7 Type: Attack Description: Sun skills. Must be used after Prominence Kick. Endows the energy of the sun to yourself and deal damage to surrounding enemies. Damage increases according to the base level. [Level 1]: damage 1220% / Area of effect: 7 X 7 [Level 2]: damage 1440% / Area of effect: 7 X 7 [Level 3]: damage 1660% / Area of effect: 7 X 7 [Level 4]: damage 1880% / Area of effect: 7 X 7 [Level 5]: damage 2100% / Area of effect: 7 X 7 [Level 6]: damage 2320% / Area of effect: 7 X 7 [Level 7]: damage 2540% / Area of effect: 7 X 7 [Level 8]: damage 2760% / Area of effect: 7 X 7 [Level 9]: damage 2980% / Area of effect: 7 X 7 [Level 10]: damage 3200% / Area of effect: 7 X 7 SP cost : 31 + (3 x skill level) / Delay after skill : 0.5 seconds Prominence Kick Max level: 7 Prerequisite skill: Solar Stance level 1 Type: Attack Description: Sun skills. Kick the targets and surrounding enemies with the red flame. Also deal 100% damage to enemies around target within 3x3 cells . Can uses Solar Burst after using Prominence Kick. [Level 1]: damage 200% [Level 2]: damage 250% [Level 3]: damage 300% [Level 4]: damage 350% [Level 5]: damage 400% [Level 6]: damage 450% [Level 7]: damage 500% Area of effect: 3 X 3 / SP cost : 10 on every skill level ---- Soul Reaper ---- Golem's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the golem's soul and endow it to you or your target (player). Increase their physical defense and magic defense for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Def + 60 / Mdef + 20 / last 60 seconds [Level 2]: Def + 120 / Mdef + 25 / last 120 seconds [Level 3]: Def + 180 / Mdef + 30 / last 180 seconds [Level 4]: Def + 240 / Mdef + 35 / last 240 seconds [Level 5]: Def + 300 / Mdef + 40 / last 300 seconds SP cost : 300 - (50 x skill level) / Delay after skill : 0.5 seconds Shadow's Soul Max level: 5 Prerequisite skill: Soul Unity level 5 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the shadow's soul and endow it to you or your target (player). Increase their critical rate and attack speed for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Cri + 12 / ASPD + 1 / last 60 seconds [Level 2]: Cri + 14 / ASPD + 1 / last 120 seconds [Level 3]: Cri + 16 / ASPD + 2 / last 180 seconds [Level 4]: Cri + 18 / ASPD + 2 / last 240 seconds [Level 5]: Cri + 20 / ASPD + 3 / last 300 seconds SP cost : 300 - (50 x skill level) / Delay after skill : 0.5 seconds Falcon's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the falcon's soul and endow it to you or your target (player). Increase their physical damage and accuracy rate for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Atk + 10 / Hit + 10 / last 60 seconds [Level 2]: Atk + 20 / Hit + 10 / last 120 seconds [Level 3]: Atk + 30 / Hit + 13 / last 180 seconds [Level 4]: Atk + 40 / Hit + 13 / last 240 seconds [Level 5]: Atk + 50 / Hit + 15 / last 300 seconds SP cost : 300 - (50 x skill level) / Delay after skill : 0.5 seconds Fairy's Soul Max level: 5 Prerequisite skill: Soul Unity level 5 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the fairy's soul and endow it to you or your target (player). Increase their magical damage and reduces their variable casting time for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Matk + 10 / variable casting time - 5% / last 60 seconds [Level 2]: Matk + 20 / variable casting time - 5% / last 120 seconds [Level 3]: Matk + 30 / variable casting time - 7% / last 180 seconds [Level 4]: Matk + 40 / variable casting time - 7% / last 240 seconds [Level 5]: Matk + 50 / variable casting time - 10% / last 300 seconds SP cost : 300 - (50 x skill level) / Delay after skill : 0.5 seconds Curse explosion Max level: 10 Prerequisite skill: Evil spirit's Curse level 3 Type: Attack / Damage Description: Deal shadow magical damage to the target and surrounding enemies in 7 x 7 cells. Damage increases according to base level, and will deal more damage to the target inflicted by Dead Spirit's Curse. [Level 1]: magical damage 500% / damage to the cursed target 1500% [Level 2]: magical damage 600% / damage to the cursed target 1800% [Level 3]: magical damage 700% / damage to the cursed target 2100% [Level 4]: magical damage 800% / damage to the cursed target 2400% [Level 5]: magical damage 900% / damage to the cursed target 2700% [Level 6]: magical damage 1000% / damage to the cursed target 3000% [Level 7]: magical damage 1100% / damage to the cursed target 3300% [Level 8]: magical damage 1200% / damage to the cursed target 3600% [Level 9]: magical damage 1300% / damage to the cursed target 3900% [Level 10]: magical damage 1400% / damage to the cursed target 4200% Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds Evil Spirit's Curse Max level: 5 Prerequisite skill: Soul Reap level 3 Type: Debuff Description: Consumes 3 soul energy. Uses evil spirit to inflict Dead Spirit's Curse to the target and surrounding enemies. Target under Dead Spirit's Curse take more damage from shadow property by 100% (20% for boss monster and players). Don't work on players [Level 1]: Dead Spirit's Curse chance: 20% / Area of effect: 7 X 7 [Level 2]: Dead Spirit's Curse chance: 40% / Area of effect: 7 X 7 [Level 3]: Dead Spirit's Curse chance: 60% / Area of effect: 7 X 7 [Level 4]: Dead Spirit's Curse chance: 80% / Area of effect: 7 X 7 [Level 5]: Dead Spirit's Curse chance: 100% / Area of effect: 7 X 7 SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds Espa Max level: 5 Prerequisite skill: Esha level 1 Type: Attack / Special Description: Consumes 1 soul energy. Deal magical damage to target. Damage increases according to base level, and you can use Eswhoo within 5 seconds after using Espa. Consumes 1 soul energy per cast, on level 10 the skill no longer consume soul energy. However, This skill can not be used on the player. [Level 1]: magical damage 750% [Level 2]: magical damage 1000% [Level 3]: magical damage 1250% [Level 4]: magical damage 1500% [Level 5]: magical Damage 1750% [Level 6]: magical Damage 2000% [Level 7]: magical Damage 2250% [Level 8]: magical Damage 2500% [Level 9]: magical Damage 2750% [Level 10]: magical Damage 3000%, not consume soul energy SP cost : 48 + (4 x skill level) / Fixed casting time : 1 second / Variable casting time : 0.5 seconds Esha Max level: 5 Prerequisite skill: Soul Reap level 3 Type: Attack / Special Description: Consumes 1 soul energy. Deal magical damage to target and surrounding enemies, reduces their movement speed by half. You can use Esma within 5 seconds after using Esha. When the skill is used on the player, the user will be stunned. [Level 1]: magical damage 5% / movement speed reduction duration: 3 seconds [Level 2]: magical damage 10% / movement speed reduction duration: 4 seconds [Level 3]: magical damage 15% / movement speed reduction duration: 5 seconds [Level 4]: magical damage 20% / movement speed reduction duration: 6 seconds [Level 5]: magical damage 25% / movement speed reduction duration: 7 seconds Area of effect: 3 X 3 (level 1~2), 5 X 5 (level 3~5) / SP cost : 16 (2 x skill level) / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds Eswhoo Max level: 5 Prerequisite skill: Espa level 1 Type: Attack / Special Description: Consumes 2 soul energy. Deal magical damage to target and surrounding enemies. Damage increases according to base level, and you can use Esma within 5 seconds after using Eswhoo. Consumes 2 soul energy per cast, on level 10 the skill consumes 1 soul energy instead. However, it can not be used on the player. [Level 1]: magical damage 1700% / Area of effect: 3 X 3 [Level 2]: magical damage 1900% / Area of effect: 3 X 3 [Level 3]: magical damage 2100% / Area of effect: 3 X 3 [Level 4]: magical damage 2300% / Area of effect: 5 X 5 [Level 5]: magical damage 2500% / Area of effect: 5 X 5 [Level 6]: magical damage 2700% / Area of effect: 5 X 5 [Level 7]: magical damage 2900% / Area of effect: 7 X 7 [Level 8]: magical damage 3100% / Area of effect: 7 X 7 [Level 9]: magical damage 3300% / Area of effect: 7 X 7 [Level 10]: magical damage 3500% / Area of effect: 9 X 9 SP cost : 62 + (4 x skill level) / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds Soul Unity Max level: 5 Prerequisite skill: Soul Energy Research level 3 Type: Buff / Special Description: Consumes 10 soul energy. Binds the souls of yourself and party members around the caster. A soul-united players will restore a certain amount of HP per 3 seconds and can use Kaute to them. The skill will be canceled if caster is silenced or cursed. Maximum of soul-united players = skill level + 4 [Level 1]: HP recovery: 150 / Area of effect: 3 X 3 [Level 2]: HP recovery: 300 / Area of effect: 3 X 3 [Level 3]: HP recovery: 450 / Area of effect: 5 X 5 [Level 4]: HP recovery: 600 / Area of effect: 5 X 5 [Level 5]: HP recovery: 750 / Area of effect: 7 X 7 [Level 6]: HP recovery: 900 / Area of effect: 7 X 7 [Level 7]: HP recovery: 1050 / Area of effect: 9 X 9 SP cost : 42 + (2 x skill level) / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : (30 x skill level) - 30 seconds / Delay after skill : 0.5 seconds Soul Division Max level: 5 Prerequisite skill: Esha level 5 / Espa level 5 Type: Special Description: Consumes 1 soul energy. Can be used in WoE and PVP mode only. Disrupts the soul of the target for a while, interfere their rational thinking. Increases their delay after skill for 5 seconds. [Level 1]: increases delay after skill: 10% [Level 2]: increases delay after skill: 20% [Level 3]: increases delay after skill: 30% [Level 4]: increases delay after skill: 40% [Level 5]: increases delay after skill: 50% SP cost : 32 + (4 x skill level) / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds Soul Reap Max level: 5 Prerequisite skill: Soul Collect level 1 Type: Buff / Special Description: Consumes 2 soul energy. Harvests souls that fall from enemies attacked by you. When attacking enemy for duration, has a certain chance to gain 1 soul energy. [Level 1]: harvest chance: 15% / last 90 seconds [Level 2]: harvest chance: 20% / last 120 seconds [Level 3]: harvest chance: 25% / last 150 seconds [Level 4]: harvest chance: 30% / last 180 seconds [Level 5]: harvest chance: 35% / last 210 seconds Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 60 + (30 x skill level) seconds Soul Revolution Max level: 3 Prerequisite skill: Soul Energy Research level 3 / Kaut level 3 Type: Buff / Special Description: Can be used on target with soul buff only. Energizes the soul assigned to you or your party members to restore SP of the target. The soul buff used for SP recovery will be gone. [Level 1]: SP recovery amount: 50 [Level 2]: SP recovery amount: 100 [Level 3]: SP recovery amount: 150 SP cost : (50 x skill level) / Fixed casting time : 1 second / Cooldown : 3 seconds / Delay after skill : 0.5 seconds Soul Collect Max level: 5 Prerequisite skill: Basic skill Type: Buff / Toggle Description: Collects the soul energy needed to use for Soul Reaper's ability at constant interval. The initial soul energy amount is 5 maximum, The skill will no longer collect the soul energy when reach maximum amount. [Level 1]: gain 1 soul energy per 60 seconds [Level 2]: gain 1 soul energy per 50 seconds [Level 3]: gain 1 soul energy per 40 seconds [Level 4]: gain 1 soul energy per 30 seconds [Level 5]: gain 1 soul energy per 20 seconds SP cost : 100 on every skill level Soul Explosion Max level: 5 Prerequisite skill: Curse Explosion level 2 / Shadow's Soul level 1 / Fairy's Soul level 1 / Falcon's Soul level 1 / Golem's Soul level 1 Type: Special Description: Consumes 10 soul energy. Can be used in WoE and PVP mode only. Burst the soul that is given to the target and inflicts damage proportional to their current HP. Can not be used if the target doesn't have soul buff or their remain HP is less than 10. [Level 1]: target current HP reduction: 30% [Level 2]: target current HP reduction: 40% [Level 3]: target current HP reduction: 50% [Level 4]: target current HP reduction: 60% [Level 5]: target current HP reduction: 70% SP cost : (30 x skill level) / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds Soul Energy Research Max level: 5 Prerequisite skill: Soul Collect level 1 Type: Passive Description: Study the special energy emitted from the soul to increase the maximum amount of soul energy that is the basis of Soul Reaper's ability to use. [Level 1]: up to 8 soul energy maximum. [Level 2]: up to 11 soul energy maximum. [Level 3]: up to 14 soul energy maximum. [Level 4]: up to 17 soul energy maximum. [Level 5]: up to 20 soul energy maximum. Kaute Max level: 5 Prerequisite skill: Soul Energy Research level 1 Type: Buff / Special Description: Consumes 5 soul energy. Use soul energy to sacrifice your HP to restore SP of the target. Kaute can only be used to yourself, your family, Soul Linker classes, and can also be used to the target that has Soul Unity buff. However, you can not use this skill if your remaining HP is less than 30%. [Level 1]: MaxHP 12% consumption / SP 12% recovery [Level 2]: MaxHP 14% consumption / SP 14% recovery [Level 3]: MaxHP 16% consumption / SP 16% recovery [Level 4]: MaxHP 18% consumption / SP 18% recovery [Level 5]: MaxHP 20% consumption / SP 20% recovery SP cost : 18 + (6 x skill level) / Cooldown : 5 seconds / Delay after skill : 1 second
    4 points
  15. We found some hints for new classes. This might be nothing but just a translation mistake but I decided to share it. In some robe sprites of twRO, 2019-12-04 and 2019-12-23 these were discovered. ABYSS_CHASER (Shadow Chaser) ARCH_MAGE (Warlock) BIOLO (Genetic) CARDINAL (Arch Bishop) DRAGON_KNIGHT (Rune Knight) ELEMETAL_MASTER (Sorcerer) IMPERIAL_GUARD (Royal Guard) INQUISITOR (Sura) MEISTER (Mechanic?) SHADOW_CROSS (Glt. Cross) TROUBADOUR (Minstrel) TROUVERE (Wanderer) WINDHAWK (Ranger) This is just a vague guess, but we will see in the future.
    4 points
  16. The next bundle of jobs improvement are Performers, Archbishop, Warlock and Shadow Chaser.
    4 points
  17. There was also a quest related to Doomk. https://www.divine-pride.net/database/quest/7180/message-from-doomk He is named Dumk sometimes.
    4 points
  18. Diluvio = Deluge (Water?) Ardor = Warmth (Fire?) Procella = Tempest (Wind?) Terremotus = Earthquake (Earth?) Serpens = Snake (Poison?) I guess EM stands for Elemental Master https://www.divine-pride.net/database/npc/36899/ Verkhasel https://ragnarok.gamepedia.com/Berkessel Doomk is mentioned in Shadow Handicraft description. https://www.divine-pride.net/database/item/5750/shadow-handicraft-1 Shadow Handicraft [1] A mini crown which is made at Shadow Artworks. Masterpiece of the designer Doomk. Int +1, Agi +1, Mdef +1. When pure Agi is 120, Atk +10, Flee +3. Class : Headgear Defense : 12 Location: Upper Weight : 10 Required Level : 100 Jobs : Shadow Chaser
    4 points
  19. @Silf i dunno what your talking about Lel they are not gravity for you to be complainning at them. and Gx is broken AF already they can officially do over 100m in a 0,7cd skill. how on earth are you complainning? '-'
    4 points
  20. It took a while but divine-pride.net will now display the information from the lapine upgrade box. The data should update mostly automaticly in the future since it's contained in the client files. The Lapine Ddukddak boxes will follow soon. I might also add the random enchants and refines in the future, but that process is not an automatic one since the data is not available in the game client if gravity does not fail on it @Gravity If you change your mind and want to start sharing information with fansites feel free to contact me on Discord (Dia#1983) or in divine-pride.net forum. Thank you very much!
    4 points
  21. - Warlock - Many skills except Tetra Vortex will be improved to have more efficiency and improved the convenience on using Reading Spellbook. The contents of improvement as below : 1. Reading Spell Book - Becomes passive skill. Enables player to use new type of spell books. The player can click on spell books to memorize skill directly. - Old type of spell books can't be used anymore. New type of spell books which are consumable type item are provided. - There are 10 spells available. Lord of Vermilion, Meteor Storm, Storm Gust, Drain Life, Jack Frost, Earth Strain, Crimson Rock, Chain Lightning, Comet, Tetra Vortex. 2. Release - Removes the effect on level 1 (release 1 elemental ball on target). Level 1 will release the memorized skill only. 3. Summon Fire Ball / Summon Water Ball / Summon Ball Lightning / Summon Stone - Reduces max level from 5 to 2. Level 2 will summon 5 balls instantly. (If you have 2 active Water Balls and then cast level 2 Summon Fire Ball. 2 Water Balls will be replaced with 5 Fire Balls) - Changes skill damage formula. 4. Soul Expansion - Improves skill damage formula. (750+(skill level x 150))%Matk) 5. Earth Strain - Improves skill damage formula. (1000+(skill level x 600))%Matk) - Reduces cooldown from 10 seconds to 7 seconds. Reduces delay after skill from 1 second to 0.5 seconds. - No longer divest equipment of targets. 6. Frost Misty - Becomes target skill. Deals damage on target enemy and nearby enemies. Can be cast on ground. Area of effect : 7x7 (level 1~2) / 9x9 (level 3~4) / 11x11 (level 5) - Inflicts new status effect "Frost" on target. Target under Frost effect will take more damage from Jack Frost for 10 seconds. (Frost will apply to all type of target, include players) - Changes damage from (2 + skill level) split hits to (skill level) cumulative hits. (damage per hit : (200+(skill level x 100))%Matk) 7. Jack Frost - Becomes target skill. Deals damage on target enemy and nearby enemies. Requires target to cast. Area of effect : 7x7 (level 1~2) / 9x9 (level 3~4) / 11x11 (level 5) - No longer deal more damage on target under Freezing status. - The skill will deal more damage on target under Frost status instead. - Improves skill damage formula. (1000+(skill level x 300))%Matk) / damage on Frost target : (1200+(skill level x 600))%Matk) - No longer inflict frozen on targets. - Adds 4 seconds cooldown. - Reduces delay after skill from 1 second to 0.5 seconds. 8. Crimson Rock - Reduces delay after skill from 2 seconds to 0.5 seconds. - Improves skill damage formula. (700+(skill level x 600))%Matk) - Improves base level modifier to affect to entire skill damage formula. - No longer inflict stun on targets. 9. Hell Inferno - Becomes multi-target skill. Deals damage on target enemy and nearby enemies. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~5) - Improves skill damage formula : - - Fire damage : ((skill level x 400))%Matk) - - Shadow damage : ((skill level x 600))%Matk). Changes damage display to 3 split hits. - No longer inflict burning on targets. - Adds 3 seconds cooldown. Reduces delay after skill to 0.5 seconds - Increases SP consumption. 30+(5 x skill level) are increased to 58+(6 x skill level) 10. Comet - Removes partner benefits. Removes Red Gemstone consumption. - Reduces SP consumption. 400+(80 x skill level) are reduced to 50+(20 x skill level) - Fixed casting time is 2 seconds regardless of skill level. (changed from 1/1.5/2/2.5/3 seconds (level 1~5)) - Reduces variable casting time. 10/11/12/13/14 seconds (level 1~5) are reduced to 6/7/8/9/10 seconds (level 1~5) - Reduces cooldown from 60 seconds to 20 seconds. - Reduces delay after skill from 2 seconds to 1.5 seconds. - No longer inflict burning on targets. - Inflicts new status effect "Magical Intoxication" on target for 20 seconds. Target under this effect will take more damage from all property by 50%. - Reduces number of hit from 20 hits to 10 hits. - Reduces area of effect from 19x19 cells to 13x13 cells. - Removes damage variation depends on distance from the center. The skill will deal the same damage to all over the area. - Improves damage to scales on base level. 11. Mystical Amplification - Increases Damage amplification. (5 x skill level)% is increased to (10 x skill level)% - Increases SP consumption. 10+(4 x skill level) are increased to 30+(5 x skill level) source : http://ro.gnjoy.com/news/update/View.asp?seq=239&curpage=1
    4 points
  22. Official page gives me nothing about enchant info. So I just collected info from inven board instead. There are 2 crucial materials which are used for crafting and enchanting, both illusion series and OS series, Unknown Part and Cor Core. Unknown Part Cor Core Both can be obtained from 17.1 quests. Complete main quest will give you around 70 Cor Core and 100 Unknown Part There are 5 daily quests, 2 quests are instance-related quests, each quest rewards you 1 Cor Core and 5 Unknown Part. In addition. Both are dropped from 17.1 mobs too. Illusion Equipment Illusion equipment can be obtained by exchanging 50 Cor Core. You can choose your desired equipment freely (can choose armor category and armor type). There are enchant blueprint called "Modification Module" used for enchanting Illusion equipment. Modification Module can be obtained by exchanging 5 Cor Core and 30 Unknown Part. NPC will give you Modification Module randomly. There are 4 categories of module. The higher rank, the lower chance to obtains (Enchant NPC will ask your desired module category when you talk to him) Normal : Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex. Rare : HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical. Unique : Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul. Legendary : Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike. Enchantment is 100% success. In addition. Each module has maximum availability for each single equipment too. Each equipment can be enchanted up to 3 slots. Note : Only 1 legendary enchant is available for single illusion leg. Caution! : Once equipment has been enchanted. It can't be initialized anymore. But since you can choose your desired module before enchantment. So choose them wisely! ---------------------------------------------------------------------------------------------------------------------------------------------------------- OS weapons OS weapons can be obtained by exchanging 1 Broken Weapon and 50 Unknown Part. Broken Weapon Broken weapon is dropped from 2 instance bosses, Miguel (Tiger guy) and EL A17T (Green RSX-0806). NPC will give you 1 OS weapon randomly. For OS weapons. Enchant blueprint is "Weapon Modification Part". Weapon Modification Part can be obtained by exchanging 5 Cor Core or 1 million zeny. There are 2 type of Weapon Modification Part, physical and magical. each type has 3 grades, normal, advanced and premium. The higher grade, the better enchant. Physical Magical You can choose its type. but NPC will give you its grade randomly. Chance to obtain Modification Part. Normal : 75% Advanced : 20% Premium : 5% The enchantment is 100% success. Once being enchanted. Weapon will get 2 random options which are quite similar to Tanos weapon and Verus weapons enchant. If you get unwanted options. You can re-enchant to overwrite it with 100% success. You can do as much as you want as long as you have enough Cor Core or money to exchange Weapon Modification Part. (I guess Thanos weapons and Verus weapons enchant can be re-enchanted too.) Source : http://www.inven.co.kr/board/ro/1951/4507?p=8 http://ro.gnjoy.com/news/update/View.asp?seq=224
    4 points
  23. I just released the new version of the website. There are a lot new features you might want to explore. Signatures - At the moment it is very limited to a few servers I am parsing replays. You can create small character images to use as an forum signature. New Layout with less bugs and many improvements. You can now reset your mvp timer times. Box Simulator - You can open containers like Old Card Albums or Old Blue Boxes to simulate them. https://www.divine-pride.net/tools/tooltips - feel free to use them on your site. OpenSearch - You can type "divine-pride.net" in your Chrome to search the monsters, items and more. Please report any bugs you find in the feedback area.
    4 points
  24. After a small chat with the team of Ragnarok Prime (euRO and ruRO) we found a way how I can receive game updates so I can parse them automatically with the dataminer of divine-pride.net. I just updated to the latest client files and there should be changelogs for upcoming updates, starting next week. A great thank you to the Ragnarok Prime team for your cooperation!
    3 points
  25. -1- On 01/04/2020. There are some changes. Mostly on changing monsters drop in various dungeons and instances. The details as below. 1. Illusion dungeons (Illusion of Moonlight, Illusion of Vampire, Illusion of Frozen, Illusion of Abyss Turtle Island, Illusion of Teddy Bear, Illusion of Launda, Illusion of Labyrinth, Illusion of Under Water) 1.1. All monsters will drop Illusion Stone. 1.2. All normal and boss monsters in each Illusion dungeons will drop refine boxes that are corresponding to the dungeon. 1.3. Normal and boss monsters in each Illusion dungeons will drop Illusion weapons (with random options) that are corresponding to the dungeon. 1.4. Normal and boss monsters in each Illusion dungeons will drop Illusion equipment that are corresponding to the dungeon. 2. EDDA Somatology Laboratory 2.1. Nameless Swordsman will drop Specimen Weapon Box and Ancient Hero Weapon Box. 2.2. Normal and boss monsters will drop Somatology Experimental Fragment and Somatology Research Document. 3. EDDA Fall of Glast Heim 3.1. Curse-swallowed King (normal mode) will drop King Schmidt's Suit, King Schmidt's Manteau, 6 types of Temporal manteau and Curse-eroded Gemstone. 3.2. Curse-swallowed King (hard mode) will drop 6 types of King Schmidt's Insignia and 6 types of Temporal armors with the low chance. 3.3. Normal monsters will drop Curse-eroded Crystal and Curse-eroded Gemstone. 4. Horror Toy Factory 4.1. All monsters in Horror Toy Factory will drop Bloody Coin. 4.2. Celine Kimi will drop Celine's Ribbon, Celine's Brooch and Evil Spirit Glove. 4.3. Antonio will drop Christmas Guardian Tree. 4.4. Normal monster will drop Horror Toy Factory combination gears with a low chance. 5. Thanatos Tower instance 5.1. Memory of Thanatos and Broken Memory of Thanatos will drop Thanatos accessories with a low chance. 5.2. Monster in the instance will no longer drop Fragment of Sin and Fragment of Goodwill. 6. Thanatos Tower 6.1. Monsters in 9th to 12th floor will drop Fragment of Sin, Fragment of Goodwill, Shard of Anger, Shard of Horror, Shard of Resentment, Shard of Regret, Shard of Sorrow, Shard of Empathy, Shard of Happiness, Shard of Shelter, Shard of Solace, Shard of Pray. 6.2. Adjusts the population of monsters in Thanatos Tower. 7. Corruption Root Card and Realized Corruption Root Card effect will be triggered from long ranged normal damage. Source : http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7244&curpage=1 -2- On 18/08/2021. KRO will add some of cash items to be dropped from monsters in certain dungeons along with new items. The details as below. 1. EDDA Fall of Glast Heim (hard mode) - Young Leaf of World Tree (Str), Young Leaf of World Tree (Dex), Young Leaf of World Tree (Agi), Young Leaf of World Tree (Int), Young Leaf of World Tree (Vit), Young Leaf of World Tree (Luk). 2. EDDA Somatology Laboratory - Ancient Hero's Patent Cube, Ancient Hero's Will, Patent Ancient Hero's Weapon Box, Ancient Hero's Boots, Great Hero's Boots. 3. Horror Toy Factory - Celine's Dress. 4. Thanatos Tower instance - Thanatos's Odium Mask, Thanatos's Maeror Mask, Thanatos's Despero Mask, Drooping Thanatos's Dolor, Thanatos's Necklace, Magic Swordsman Thanatos's Sword (new). 5. Warrior's Grave - Goral Crown, Bull Crown, Twin Crown, Goat Crown, Lion Crown, Saint Crown, Libra Crown, Celestial Jewel Crown, Taurus Diadem, Spinel Diadem, Jade Crown, Trial Diadem. 6. Tomb of Remorse instance - Thanos Warrior Helmet, Thanos Shooter Helmet, Thanos Fighter Helmet, Thanos Magic Helmet. 7. Rudus Waste Disposal Plant 4F - Violet Halo, Battle Processor, Battle Processor [1], CD in Mouth, Cor Core Booster (new), Cor Core Booster [1] (new). 8. Abandoned Laboratory Amicitia 2F - Magical Booster, Victorious Wing Ears, Victorious Wing Ears [1], Feather in Mouth, Rough Core (new). 9. Niflheim Dungeon 2F - Ninja's Blue Mask, Toy Syringe, Sealed Chain (new), Sealed Chain [1] (new), Bondage Necklace (new). source : https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7458&curpage=1
    3 points
  26. About the Genetic second improvement that is testing in Sakray. We got many feedback from players and then we'll improve some skills. The following information will be added in Genetic second improvement and the detail that will be added in the future. 1. Cart Cannon damage formula improvements. We received feedback from players that this skill and Rune Knight's Dragon Breath are special type skills that work differently from other skills that have hit/flee and HardDef calculation. And the skill animation doesn't be affected by attack speed. So. If we improve the skill animation to be affected by attack speed. Cart Cannon must be changed to be the same as other skills that have hit/flee and HardDef calculation too However The above changes will result the players to change their equipment and build. So we'll improve the skill damage in damage formula instead. - Removes factor "(int/40)" from skill formula. - Removes factor "(Cart Remodeling skill level x 50)" from skill formula. - Increases base damage to 350%Atk per skill level. So on level 5 will be 1750%Atk. - Damage will be increased depends on user's int and Cart Remodeling skill level. - Maintains the bonus damage that depends on user's base level. 2. Acid Bomb mechanism improvements. We gained feedback from this skill more than Cart Cannon. This skill has many issues such as very low or zero damage on low vit target and forced neutral property. As the new monsters have very low vit result the skill deal very low damage. Because the skill formula has influence on target's vit directly. Acid Bomb will be changed as below - Changes skill type. - - Before : physical/magical hybrid special long ranged physical damage that ignores hit/flee check and defense. - - After : Normal long ranged physical damage that will check hit/flee and calculated HardDef as percentage. - Minimum damage is 2000%Atk on low vit target, Damage will be increased depends on user's int and target's vit. - Changes skill element from forced neutral property to depends on weapon element instead. - Increases SP consumption to 50, adds 0.15 seconds cooldown. Above Cart Cannon and Acid Bomb improvements will be updated on upcoming Genetic second improvement. 3. Homunculus AI We got many negative feedback from "grazing build" players since Genetic first improvement because their homunculus can't do auto attack and made the very inconvenience to them. So we'll make an improvements that still under development. - Manually clicking to order homunculus to attack will be removed. - Summoning duration will be added (Homunculus will have limited duration once being summoned), Item used to summon homunculus will be added. Homunculus improvements won't be update on Genetic second improvement because there are many thing that we are improving such as homunculus intimacy and others that still under development. Summary : Cart Cannon and Acid Bomb improvements will be updated on upcoming Genetic second improvement while Homunculus AI won't. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4009497&curpage=1
    3 points
  27. Updated skill descriptions of Biolo and Troubadour & Trouvere according to new patch. (have been highlighted with blue)
    3 points
  28. These are the skill songs for Troubadour/Trouvere. tr_gef_nocturn.wav tr_jawaii_serenade.wav tr_pron_march.wav tr_roki_capriccio.wav tr_ain_rhapsody.wav tr_musical_interlude.wav tr_mystic_symphony.wav tr_nipelheim_requiem.wav
    3 points
  29. - Mechanic (2nd) - The contents of Mechanic second improvement as below : 1. Arm Cannon Fixed casting time, variable casting time, cooldown and skill's area of effect that were changed depend on skill level will be unified base on skill level 3. So this change will make the higher skill level will be better. 2. Knuckle Boost To improve efficiency of this single target long ranged physical damage skill of Madogear Mechanic. We'll improve the skill damage. 3. Axe Tornado Changes factor in damage formula from Vit to Str. We will improve base damage of the skill too. 4. Power Swing Corrects the skill formula that currently base level modifier only affect user's Str and Dex part to affect the entire skill damage. Removes Axe Boomerang auto-casting. 5. Vulcan Arm We will improve the skill damage and cast range to make the skill more viable. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4059591&curpage=1
    3 points
  30. 100% vct reduction https://upload3.inven.co.kr/upload/2020/03/25/bbs/i015424925110.gif
    3 points
  31. There are npc sell syrup at prontera (can't DC). I don't remember exact location but its stand around Illusion Enchanter and Cloth removal npc.
    3 points
  32. - Performers (2nd) - The contents of Performers second improvement as below : 1. Bard & Dancer song skills (Magic Strings / Impressive Riff / Song of Lutie / Perfect Tablature / Gypsy's Kiss / Lady Luck / Focus Ballet / Battle Theme / Mental Sensing / Acoustic Rhythm / Power Cord) - Increases duration from 60 seconds to 180 seconds. 2. Reverberation - Changes skill logic from ground setup skill to target skill. Deals damage on target enemy and nearby enemies. Requires target to cast. - Fixed casting time is 0.5 seconds on every level. - Increases area of effect. Area of effect : 5x5 (level 1~3) / 7x7 (level 4~5) - Changes damage type from (physical + magical) damage to magical damage. New damage formula : (700 + (300 x skill level))%Matk. - Removes Throat Lozenge consumption. The skill will consume 10 ea of equipped arrow instead. - Damage property will depend on property of equipped arrow. 3. Great Echo - Reduces Throat Lozenge consumption from 10 ea to 2 ea. - The skill will can be used alone. Reduces skill damage. New damage formula : (250 + (500 x skill level))%Atk. - Doubles skill damage if there is at least 1 performer in party. (Consumes SP of partner by 50% of skill SP consumption) 4. Swing Dance / Moonlight Serenade / Windmill Rush - Removes Throat Lozenge consumption. 5. Lover Symphony - Changes Mdef bonus from flat value back to percentage by 2% per skill level. - The skill also reduced damage taken from ghost and holy property by 3% per skill level. - Removes Throat Lozenge consumption. 6. Dominion Impulse - The skill will be removed from Minstrel and Wanderer skill tree. 7. Metallic Sound - Changes prerequisite skill to Reverberation level 5. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4004954&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=246&curpage=1 https://www.divine-pride.net/forum/index.php?/topic/4212-kro-changelog-november-20-2019/
    3 points
  33. On the 17th anniversary. We'll introduce the future contents which we're working on. 1. Episode 17.2 : Varmundt's Mansion Then new episode "Varmundt's Mansion" will be updated within 2019. The trace of Illusion lead us to the mansion of "Great sage Varmundt". New dungeons, New monsters and new equipment await! 2. New Madogear appearance We are working on new Madogear appearance as Dev note mentioned before. (We are also working on new cart design to match new Madogear appearance too.) Player can choose between old appearance and new appearance. (We are also working on new mount of Gunslinger classes) 3. Glast Heim : Challenge mode reworking Next week (July 24th) we'll rework Glast Heim : Challenge mode on the maintenance by removing the maximum damage limit as many player suggested. So boss's MaxHP will be increased 4. Adds 2 new modifiers. We introduce 2 new modifiers which are under development. First is "melee physical damage modifier", quite similar to long ranged physical damage modifier. Second is reflect damage no longer trigger auto-spell. And we'll add a new modifier "reduces damage taken from melee reflect damage". Those 2 new modifiers will be added in EP 17.2 update. 5. Classes Improvement Project : 7th 5.1. Rune Knight - Some skill will has a chance to trigger critical damage. - Hundred Spear will deal more damage as heavier weapon. - Changes some of Runestone effects. - Dragon Breath and Dragon Breath - Water gain new effect depending on active Runestone, such as changing their property. 5.2. Guillotine Cross - Dark Claw will remove reflect buff on target. - Improves area of effect of Rolling Cutter and casting condition of Cross Ripper Slasher after rotating. - Poisonous Weapon will give the user new effect on weapon depends on type of Guillotine Cross's poison which is endowing. - Adjusts attack motion and cast range of Cross Impact. 5.3. Genetic - Improves some skills of Sera, Bayeri, Eira and Eleanor. - Improves combat mode of Homunculus. - Improves Cart Cannon damage formula. - Improves efficiency of skills which consume item. 6. Stall Improvement You'll can change vending items price without closing vending stall. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3968915
    3 points
  34. 3 points
  35. There are new servers in Philippines and Malaysia & Singapore opened by Electronics Extreme, the same publisher as tRO. You will find their websites here pRO : https://www.ragnarokonline.com.ph mysgRO (will have it mRO called in patch notes): https://roextreme.com/mysg I renamed the old mRO & pRO data to be listed as mROX and pROX. The new data will be listed as pRO and mRO data.
    3 points
  36. Hi there all! I wrote this guide after receiving some questions around how to get a Divine Pride API key in order to use a small CLI tool I made: https://github.com/latiosu/dp2rathena This guide aims to present steps required to create a Divine Pride forum account and link it with access to the Divine Pride database service. Hopefully it helps! --- Important Notes If you already have a Divine Pride forum account, go to step 6. API keys are like passwords. Keep them safe and secure. Do not share them with anyone else. --- Steps Register a Divine Pride forum account Confirm your email Go to email inbox and click validation link Click "Validate my account" on validation page Go to Divine Pride database Click "Login" on Divine Pride service page Input Divine Pride forum account credentials Input Divine Pride forum account credentials again - Tick "New account" if you started from step 1 - Ignore "New account" if you started from step 6 Go to your Profile in Divine Pride database service Click "Request" under Api Key section Congratulations! 🎉 You now have your very own Divine Pride API key! 🎊 Remember to keep your API key safe and secure. API keys are like passwords. Please avoid sharing your API key. --- Now go out there and make cool stuff! 🎉
    2 points
  37. I'm not good at English, but I'll tried my best. Today (May 19, 2020), Taiwan server added some party icon: (Text from: twRO changelog May 19, 2020 by Dia) I thought them were new draft icon for 4th jobs in party window.
    2 points
  38. Actually most info in this thread is refer to RO PC data. Except the sprites I posted that refer to ROM.
    2 points
  39. After I check in official page. It seems the skill only changes skill formula and add base level modifier. Don't add hit/flee calculation like what they mentioned in dev note yet. BTW I'll check in-game to confirm again.
    2 points
  40. This is a small guide about how the lapine upgrade boxes work. Some of you might ask, 'what is this Lapine Upgrade Box thing?'. This guide will show the mechanics of these items with the https://www.divine-pride.net/database/item/23100/gunslinger-scroll and the https://www.divine-pride.net/database/item/19157/drooping-gunslinger-1 as example. I might add a guide for the Lapine Ddukdak Box as well. If you have a Gunslinger Scroll in inventory and use it a new window will show. The scroll is not consumed until the upgrade is completed. The item list on the left will show all targetable items. The items might be restricted in a minimum upgrade level or amount of card slots or random enchants. You can drag & drop the item to the left side. The second button will become active. If you press it the upgrade/enchant will be done and the Gunslinger scroll will be consumed. The result should be automaticly visible. Here are some examples. The item might be enchanted with specific random enchants related to the type of upgrade box or it might get refine levels. The exact effect should be declared in the item description of the box. https://www.divine-pride.net/database/item/100271/ancient-hero-weapon-9-refine-permission Some boxes also might have a failure chance of upgrade. If it fails there also might be a "failure" item as replacement of the destroyed item. I think some of the upgrade boxes can be bought with daily rewards tokens of episode quests. Others might be only accessible during events or cash shop.
    2 points
  41. - Shadow Chaser - Shadow Chaser improvement focus on improving the convenience of auto spell build . 1. Preserve no longer lose its effects when changing map or reconnect. So players just intend on it duration, no longer worry about losing skill effect early and make the players unwillingly lose their preserved skill. 2. SP consumption penalty of skill preserved by Reproduce has been reduced to 30% (from 100%) 3. Shadow Spell will work similar to sage's Hindsight. Skill can trigger preserved skill even player misses an attack on target. And the skill will work on bow weapon too. 4. Increases maximum level of preserved skill triggered from Shadow Spell by 2 levels. So on level 10 will trigger level 7 preserved skill. source : http://ro.gnjoy.com/news/update/View.asp?seq=217&amp;curpage=1 http://ro.gnjoy.com/news/devnote/View.asp?category=3&amp;seq=3769886&amp;curpage=2
    2 points
  42. I'll translate cards first. For combination scroll recipes. I'll post in new thread. E EA2S Card HP recovery + 50% compounded on : Accessory prefix : Health EL A17T Card When dealing melee physical damage, has a low chance to auto cast Hell Inferno level 3. compounded on : Accessory prefix : Hell Inferno Bellare Card When compounded on revolver, Hit + 20. Increases long ranged physical damage by 5%. Increases long ranged physical damage by additional 1% per refine rate. If refine rate is 10 or higher, increases Fire Dance damage by 15%. compounded on : Weapon prefix : Fire Dance Greater Bellare Card When compounded on gattling gun, Hit + 20. Increases long ranged physical damage by 5%. Increases long ranged physical damage by additional 1% per refine rate. If refine rate is 10 or higher, increases Round Trip damage by 15%. compounded on : Weapon prefix : Heavy Trip Sanare Card Increases heal effectiveness by 2%. If refine rate is 9 or higher, increases heal effectiveness by additional 3%. If refine rate is 11 or higher, increases heal effectiveness by additional 5%. compounded on : Weapon prefix : Sacred Greater Sanare Card Matk + 10. Increases holy property magical damage by 5%. If refine rate is 9 or higher, increases holy property magical damage by additonal 5%. compounded on : Headgear suffix : of Holy Power Plaga Card Matk + 10. Increases neutral property magical damage by 5%. If refine rate is 9 or higher, increases neutral property magical damage by additonal 5%. compounded on : Headgear suffix : of Immortal Mutant Plaga Card When compounded on knuckle, Hit + 20, Atk + 15. Increases physical damage against large size monsters by 1% per refine rate. If refine rate is 10 or higher, increases physical damage against large size monsters by additional 15%. compounded on : Weapon prefix : Heavy Knuckle Dolor Card Increases physical damage against demon race monsters by 5%. compounded on : Accessory prefix : Evil Piercing Mutant Dolor Card When compounded on katar, Cri + 7, Atk + 15. Increases critical damage by 2% per refine rate. If refine rate is 10 or higher, increases physical damage against large size monsters by 15%. compounded on : Weapon prefix : Power Fist Venenum Card Increases physical damage against brute race enemies by 15% compounded on : Garment prefix : Animal Hunter Mutant Venenum Card Increases magical damage against brute race enemies by 15% compounded on : Garment prefix : Animal Magic Hunter Twin Caput Card Def + 50. Reduces physical and magical damage taken from poison property monsters by 10%. compounded on : Armor prefix : Anti Poison Mutant Twin Caput Card Increases physical damage against formless race monsters by 5%. compounded on : Accessory prefix : Natural Piercing Miguel Card Increases critical damage by 20%. Increases damage taken from all race monsters by 10%. compounded on : Shoes suffix : of Tiger Power R48-85-Bestia Card Increases physical damage against poison property monsters by 40%. compounded on : Armor prefix : Poison Break E-EA1L card Increases fire property magical damage by 3%. If refine rate is 9 or higher, increases fire property magical damage by additional 2%. If refine rate is 11 or higher, increases fire property magical damage by additional 5%. compounded on : Weapon prefix : Enhance Fire
    2 points
  43. A new version of the divine-pride.net website just went live. This version allows you to favorite monsters, items, skills, quests, achievements and titles. You will also see relevant favorites based on crossover favorites of other users. I also corrected one this. This mistake was live from the beginning of divine-pride.net. The monster attack should be calculated correclty now. The monster information also shows the magic attack of the monster. They were mistakenly merged together as min attack and max attack. Sorry for this misleading information.
    2 points
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